Today has been the most low-key day of my Florida vacation yet.
So far I’ve been relatively lucky in the weather department (humidity not included), but I was inevitably going to run into a bit of… Torrential rainfall.
Someone really let Kyogre out of its ball this afternoon.
Now to be fair, the rain did make for perfect “dunking on California” Tweet material:
And I was able to get this nice picture with Grandpa as we watched the rain come down:
So long as you ignore my crab claw.
But those are the only “positives” to list about this crazy brief storm.
We had to cancel most of our plans, as the museum we hoped to visit is primarily outdoors, and the rain didn’t exactly cut down on the obscene heat.
Everything was wet AND uncomfortably hot.
Hurray.
At least the rain itself didn’t last long enough to become a dangerous hurricane. And staying local has its benefits.
Grandma and I went to the gym again this morning. Then we visited the supermarket to pick up some ingredients for our improvised make-your-own-sandwich dinner.
On the way to the supermarket, we stopped by the local library so Grandma could pick up a book she put on hold.
I also had the personally interesting experience of finding out that there’s a version of old-school RuneScape you can play on mobile.
Can do, game. Can do.
Thanks to Brutalmoose’s video for alerting me to its existence, I decided to give the old game a whirl again. It’s been interesting to jump back into an old favorite I played with my cousin Josh with more insight and experience.
Like… I’ve spoken with someone who works at Jagex, the company that made Runescape, fairly recently.
Wild stuff.
Good thing I wrote a bit of my book this afternoon before finding out the mobile game exists. Otherwise I would have gotten absolutely nothing done.
After all that, the night ended on an interesting note. Grandpa left to go play cards with some of his friends, so Grandma and I were left to our own devices. She whipped up some chocolate pudding that we ate while playing a family favorite board game: Rummikub.
Usually we play with more than two players, as it’s one of my Mom’s preferred pastimes with her parents. But the game worked out all the same.
And that’s that. Like I said, it was a low-key day all things considered.
From what I’m aware, our plans before I go home Sunday night include trying to hit up the museum and that fancy restaurant we’ve had to postpone because of the weather. We might even go to the horse racing track.
Whether or not the weather allows us to keep up, we’ll have to see.
Last night I mentioned going to swim in the pool today.
I made good on that promise, because how could I not?
It’s a beaut.
The water was also perfect today. Just cool enough to counteract the heat without freezing my toes off.
Fun fact, while I was getting that picture of the pool I noticed all of these cute old pictures of my grandparents that made me smile:
Also there’s a terrifying cat statue.
It’s fine. Don’t worry about it.
A return to the pool also meant a return to one of my favorite pastimes: Watching geckos climb all over the mesh fencing.
Look at this little guy, he’s so sweet.
Yet in a jarring turn of events, I found it was easier to watch the geckos than ever because I’m officially too damn big for the pool.
The deep end is 6 feet. I’m 6’2 or so.
Last time I came to Florida I was definitely not tall enough to stand in the deep end with my head above the water, which means it has been longer since I’ve been here than I thought. That blew my mind.
But before going for a swim, wading in the existential dread of time and noticing my growing collection of bug bites, I helped Grandma throw together french toast.
More vacation food photos. Sorry.
A nice, hearty breakfast. The kind of breakfast that I needed because part of my day was spent working out computer issues for both grandparents.
Here’s Grandma being cute at the computer, though. Before I make you cringe.
For Grandpa I simply helped update their computer software and readjust his settings back to normal.
But for Grandma… Poor girl… I had to show her that she could scroll further down the website she was on to get to a link.
I finally understand what it’s like for my Dad to be technical support.
Also I spent some orbs and just got my fourth Legendary Lyn, so I’m salty and moving on.
Moving on to Super Smash Bros. Ultimate, which dropped its newest DLC fighter just last night!
Hero is one of four protagonists from different games in the Dragon Quest series.
My personal favorite of the four choices is Eight from… Dragon Quest VIII, appropriately enough. He’s got a sweet bandana and a little mouse friend.
Plus he’s very photogenic. Check this out:
I actually like the Dragon Quest additions a lot. The stage based on the tree of life Yggdrasil is cool, the music additions are solid and the character is fun to play as.
He’s got a mix of Link’s swordplay and Robin’s charging magic attacks. But then he also has a Metronome-style RNG wheel of magical spells that are insane.
Here I was ready to sleep through the morning, but no. Apparently I have a problem.
Let’s just jump in so that I don’t spend a billion years writing this post — as I tend to do with these updates. I’ll keep it short and sweet by focusing on three things addressed in today’s trailer:
Version exclusives, new Pokémon and… Gigantamaxing.
Gold, Silver and Crystal started the trend of different versions having unique legendaries that changed details about an overall identical story (though Yellow technically led the way by making an anime-inspired version of Red/Blue/Green).
Arguably the first major game-to-game change was the Magma/Aqua split in Ruby and Sapphire, even if they were just different villains in the same circumstances.
It wouldn’t be until Emerald version that they truly stood out as different entities.
In Sword and Shield we will be getting version exclusive Gym Leaders. Sword will have the Fighting-type Bea, while Shield will have the Ghost-type Allister:
This new Rock-type is essentially a mobile ball of coal with a lamp that must have been a godsend during the Galar Industrial Revolution. It’s new Steam Engine ability increases the Pokémon’s speed when hit by Fire or Water-type moves.
Like… Is this something we’ll have to breed onto our Pokémon if we want competitive Gigantamaxing over Dynamaxing?
I don’t know, man. The official website only has so much information, so I can’t fully speak to the merits of this mechanic.
All I can say is I’m unfortunately still not into it.
And that’s that, ladies and gentlemen. New Pokémon information to salivate over.
While I’m not enamored by Gigantamaxing and the latest crop of monsters are more on the weird side, I’m still plenty excited overall. Especially by the prospect of having more unique trainers to meet on each journey through Galar!
So let me know what you think of this latest trailer.
While you do that, I’m going to make use of this closure and go back to sleep.
I first watched 1986’s Dragon Ball, and I distinctly remember doing silly things like watching an episode at my neighbor’s house when Mom wouldn’t let me at home.
Shout out to Norm and Sue, wherever they are now.
However, that show never stuck with me like Naruto. I had a particular love for Gaara as an antagonist-turned-ally, Kimimaro as a villain with incredible powers and Hinata.
Some might argue she was my first “cartoon crush,” but I believe she was more my introduction to a beloved character pairing in Hinata/Naruto. That was the start of my downward spiral toward shipping.
Yet I never watched Boruto, the sequel series where that love was vindicated by their marriage. I also never watched much Naruto Shippuden.
For whatever reason I stuck to the original series.
Naruto-Arena was a browser-based strategy game with three-on-three battles using ninja from across Naruto’s expansive history.
Each ninja had four moves that required different amounts of colored “chakra” energy, some of which were physical, ranged or simply granted invulnerability.
A few colored energies were accrued every turn, which meant the game played out with turn-based thought games like early Final Fantasy. It was important to track cool downs and lingering effects.
It’s funny how much the system reminds me of the upcoming Pokémon Masters.
I played the game early on in its life. Conversations were had around my elementary school lunch table, and I specifically recall playing during one of my trips to Dad’s office at CBS/KCAL (sometime between 2006 and 2009).
Like Realm of the Mad God, the game meant a lot to me growing up. I even thought about revisiting it a year ago:
Because I never did, I wanted to try and write something for July 4 this year. I looked up the website hoping to get some work in for a more fleshed out reflection.
The game was a relic of my childhood. I’m not naive enough to think it could have lasted forever, but it’s sad that I wasn’t cognizant of its death for so long.
However, being a year late does put me in an interesting position.
I signed up for this particular new Naruto-Arena to give it a fair shot. It’s in an early build where all characters are available to test, and some key elements like character unlock missions are being implemented.
But it aesthetically nails the old look:
Right down to the statistical layout on the right side of the scroll.
It didn’t take me very long to come into a quick game. Though the transition into battle was rough, battling itself hit my nostalgia hard.
This remake replicates the way lingering technique effects stack beside each character, and the way your overall ranking changes their portrait’s accessories.
I also have to give this remake props for proving to me that over 10-year-old muscle memory is just as potent as ever:
I just did a quick game, but this new Naruto-Arena has a fairly fleshed out leaderboard to make up for features that are being implemented.
If I start to tackle ranked battles, who knows where I could get?
Though… I’m not sure how much time I’ll spend on this version of Naruto-Arena. It needs a little more time to gestate, and has received updates as recently as June 10.
I’d like to at least have the satisfaction of unlocking characters before diving in.
Yet I really can’t complain. It may have hit me hard to find out a childhood favorite closed without my knowing, but that loss clearly affected a host of other people too. Enough that some of them went on to try and revitalize it.
That’s the truly powerful thing about fandom: A strong sense of community forged in the small, unofficial details.
I’m glad I got to be a part of that for a time.
RIP Naruto-Arena. Sorry I couldn’t be there for your swan song.
I spent a whole lot of hours writing and editing that instead of writing the book that I’m in the middle of.
Because, as I said, you sometimes just need to strike when the iron is hot.
In just over a week that story has been viewed 23 times and received one ‘favorite’ by a user named madcat3200.
Shout out to them.
Those analytics for a brand new platform are almost immediately better than the traffic per-post on my blog, so maybe it will be worth dumping the occasional story over there.
Which of course means now I’m thinking about all the fanfictions I want to write instead of my novel.
Though I think I’ve come up with a decent compromise.
Pokémon Black 2 and White 2 are some of my favorite Pokémon games. They have the most optimized 2D aesthetics and fantastic world building thanks to a two-year time jump from the original games.
The PWT had Gym Leaders and Champions from all five regions currently available gathered in one place to battle with a remix of their games’ original music.
It’s easily my favorite Pokémon post-game, and personal headcanons make the event even better.
For instance, I always loved the idea that Unova Poison-type Gym Leader Roxie performed the music for the PWT, as she’s the head of a punk-rock band.
I like Roxie enough as a result that I got this at Anime Expo some years ago:
Beautiful, isn’t it? I wish I took note of who the artist was so I could promote them… Past me was so insensitive.
Another character added in Black/White 2 was Yancy. To this day, she serves as my favorite almost-canonical relationship in Pokémon history due to a side-quest that involves your character building a bond with her. Very underrated ship.
Yancy also happens to moonlight as a superstar named Nancy — creative, I know.
So… Now that I have an outlet for fanfiction stories… I decided to do something incorporating a few of these characters in the setting I love.
I’ve written two chapters of my Pokémon World Tournament story, which in many ways is a similar dramatization to the Stardew piece. However I have some ideas for bigger developments should I keep the story going.
Thus, where Stardew a one-off, I’m now going to try and write a serialized piece with regular uploads.
Right now I’m imagining a chapter per-week every Monday.
That should be manageable for the first few expository chapters I’m well into writing. From there we’ll see how popular it becomes.
From here on I’m delving into the history of the PWT in my imagining of the story, then having match commentators introduce the preceding.
After that the sky’s the limit! Though there will probably be a lot of simulated Pokémon battles between various leaders from different regions.
Should be fun, right?
If you think so maybe you can follow along. If a few people I know from real life know about this goal, perhaps I’ll be more accountable for publishing once a week.
Let me know how you feel about the idea! It’s probably silly to start another writing project but…
What can I say? I have a lot to get out to the world.
The premise was simple: Throw a bunch of computers onto a tournament bracket and watch them fight. Alpharad and a few friends commentated the matches, providing insights into actual competitive strategies and general comedy.
It was fun and apparently so popular that he would have been a fool not to do more.
However, the CPU tournaments were clearly Alpharad’s bread and butter.
Over time they grew into more than just a showcase of computer intelligence. Jokes about certain fighters repeated to the point of giving them distinct personalities. Then came clever brand integrations by having his video sponsors “sponsor” the winners of previous tournaments like they were sport stars proving themselves.
Then the series grew further. Original characters were added via Mii Fighters that developed entire plot threads cleverly delivered by commentators on the spot.
I’m not sure how much was pre-planned or improvised based on genuine tournament results, but either way it was impressive to see a cohesive narrative emerge that culminated in an “Endgame” duel between light and dark.
In the lore, two years had passed. Thus, much of the first episode was spent doling out exposition about what had changed — from new Mii Fighters to the off-screen reigns of joke characters like Rosalina.
What stood out most about this structured direction is how much more planning and effort clearly went into the season’s pre-production. Everything down to anime-inspired intros that are just cringe enough to be great.
Whereas the first era of the CPUCS emerged from completely different roots and had to develop into something more, the second era is immediately running with the aftermath and presenting more foreshadowing for underlying story bits.
After the time skip, a Mii Fighter called “The Agent” appeared. She was understated because she didn’t make it very far, but in the second episode she came back.
Again she lost, but this time Alpharad ended the match by suggesting she would be writing about this on her blog. Then he quickly read off a url.
I was willing to wave that off as a joke, but part of me was curious to know whether it was real.
Yet I felt like this guy when I discovered that the blog not only exists, but has been used since May to create a more lived-in environment:
I too am now a big fan of Agent Naomi.
For what many would write off as a silly YouTube series about Smash Ultimate where cashing in is easy because no human interactions are needed for gameplay, this is an awesome bit of committed world building.
It shows how much Alpharad genuinely cares, and I can respect the hell out of that.
So if I haven’t convinced you yet, go watch the CPUCS.
I swear it’s more than just your average Smash Bros. series if you stick by it.
Have you ever had the desire to play a puzzle game?
There are many varieties to get hooked on. Some of the most popular are grid-based matching games like Bejeweled or Candy Crush; fast-paced luck and skill games like Tetris or Puyo Puyo; and logic-driven games like Sudoku or crossword puzzles.
I like myself some Tetris and played Pokémon Shuffle for a long time, but my puzzle game crack is undoubtedly Picross.
Because I’m nothing if not a shill for Pokémon spin-off games.
In the 3DS’s Pokémon Picross, every puzzle creates a different Pokémon.
There were only about 300, and the game had a number of other restrictions including a stamina bar that depleted for each square filled and the requirement for an obscene amount of in-game currency (calls Picrites) to buy upgrades and access new areas.
Both of which were obvious ways to “encourage” spending money.
Even so I fully completed all of the Pokémon puzzles.
And the Omega Ruby/Alpha Sapphire tie-in Primal Reversion murals.
The game featured a daily challenge to gain meager amounts of Picrites for players who did not want to spend money, and I opened that sucked up every day for months to get enough.
It was worth it for me. Not only was Picross incredibly relaxing, but I wanted to see all of the Pokémon — including Mega Evolutions and Legendaries.
They had different skills based on their typing to help players complete puzzles faster. A neat idea that kept me coming back.
At the end I gave up on Pokémon Picross when it wanted me to enter the “Alt-World,” which cost 300 Picrites and used a weird mechanic I could never understand.
Didn’t think much of Picross for a couple years after.
But I didn’t want to buy a game for the Switch. Or bother with Alt-World stuff in Pokémon Picross.
So I turned to the iPhone app store.
My first attempt was a game simply called Nonogram.
This version is good for quick games. You pick a difficulty level and solve one puzzle. Lather, rinse, repeat.
The puzzles themselves were fine, but the game had issues. First, it gives you three incorrect moves before prematurely ending the session. Second, you cannot re-examine the puzzles you complete or use them in any significant way.
That second point sounds like a nitpick born out of high expectations from Pokémon Picross… And it is.
But the second game I found did fill that niche.
Picture Cross is a Picross game with amazingly worthwhile art direction. The sprites used for menus and worlds are insanely detailed and charmingly reminiscent of the Habbo social networking site.
Each world has a large amount of puzzles that cover up an image you slowly reveal.
Puzzles will often depict the objects they are covering up and can be re-completed, giving them a bit more value in my book.
So far I’m about 50 puzzles into the first of 12 maps, fueled by a combination of my feverish Picross addiction and other completion-driving elements like achievements.
It also helps that the puzzles look pretty good while varying in difficulty.
I really only have a few problems with Picture Cross.
First, the fact that it’s absolutely chock full of advertisements. The game’s free so I can’t complain, but they are long and show up after every puzzle. They’re also often necessary to view if you want to collect more tokens.
Speaking of: Tokens (the game’s main microtransactions) are required to unlock new puzzles. Players can hold 10 tokens that individually recharge every five minutes as a baseline, and more can be gathered via advertisements or awarded after a puzzle.
So far I haven’t run into any problems collecting tokens, but I can foresee Pokémon Picross levels of daily grinding in my future.
Picture Cross also falls behind Nonogram in at least one major category. Nonogram crosses out each individual number in a row or column as they are placed:
See the six on the fourth column.
Only entire rows are blacked out in Picture Cross, which can make things harder to track on a number-by-number level.
Frankly all of those are relatively minor complains to me. I enjoy the game a lot, and I can see it being a nice brain-teasing time-killer.
Plus… Downloading the game gave me stickers in iMessage based on its cute sprites.
Well-deserved acclaim at that. This is a title with some incredible pixel art design, a treasure trove of content and enough charm to reduce your Pikachu’s attack by six stages — all made by one person, ConcernedApe.
I bought the game alongside my friend Samantha, who was one of my close friends to recommend it years ago when I had no time to join the fad.
We’ve gone through cycles of playing different co-operative games together in the past. From brief stints with Don’t Starve Together to an innocuous MMORPG called Aura Kingdom, as well as hundreds of hours invested in Terraria just a few summers before she moved away.
Unfortunately she’s been a little more busy with work so far this summer, and we haven’t gotten the chance to play a lot. But I started my own single-player file to learn the basics so I wouldn’t be a complete disgrace.
I fell into the game hard. I’ve been up playing until 3:00 a.m. a few more times in the last week than I’d care to admit.
Originally I intended to write a review of the game for my blog to justify all the hours I’ve poured in. But I’m three years late to the party and everything I could say has already been said.
Plus it would more or less just be hundreds of words gushing about what a mastahpiece it is, and that can’t be very exciting for a three-year-old game.
You can honestly judge for yourself based solely on the trailer:
However, something strange happened with this game.
Even though I resigned myself not to write a review, a totally different craving bore its way out of my subconscious mind after watching my single-player character get married to my Stardew love, Emily.
Ain’t they the cutest?
There was a particular string of events and cutscenes leading up to the marriage that I thought flowed together like an unintentionally beautiful story…
And I couldn’t stop thinking about it.
My blood ached with the desire to show my adoration for the game by doing what I do best: Writing.
The other day I announce my intention to ruin my credibility by writing a Stardew Valley fanfiction, totally abandoning my original book for an afternoon to use digital ink on flourishing personal video game experiences instead.
I may or may not have managed to pound out 6,000 words.
Sometimes you just have to strike when the iron is hot. Writing is writing.
My blog post fell to the wayside as a result, but I think you’ll find it was a worthwhile sacrifice.
My quick turn-around on the fanfiction meant I was able to get it briefly edited by Mom (who I’m sure is now ashamed of that college degree [NEVAH- mom]) and posted online at fanfiction.net.
Even though the website’s posting rules meant I had to wait an extra day to get this post to you.
I’ve never used the site before, as most of my character-writing impulses have been expended via brief roleplays.
The only time I recall writing a legitimate fanfiction was a very short scene between Alela Grora and Wodahs from The Grey Garden for Sam, who also introduced me to that pseudo-visual novel RPG.
Talk about another title I’ll need to dedicate a whole post to. A particular bad end in that game haunts me to this day.
All of that is to say you get to be the lucky audience who sees my debut piece of fanfiction not counting Wattpad.
Kicking off the Direct was a flashy cinematic of Ultimate’s World of Light in which Link was rescued by The Hero, our next DLC fighter and Dragon Quest representative.
You’d think that would be the big news. Yet Nintendo had one more trick up their sleeve to conclude the Direct:
I’ve never played a DQ game or Banjo-Kazooie, but I know plenty of people who love those series and I’m happy to see them so happy.
Especially given the love and attention both fighters are getting. The Hero has multiple alternate costumes and a final smash featuring different protagonists from that series, Grant Kirkhope was involved in doing the music for Banjo…
It’s just perfect.
Dragon Quest fans and Banjo fans getting their character announced on the same day. pic.twitter.com/duEKvje5nA
Masahiro Sakurai truly is the king of reviving Nintendo history, and looping in Rare was a great way to include a fighter with die-hard fans who fits in the roster far better than Minecraft Steve or Master Chief.
Look at how hype the Donkey Kong characters are for Banjo and Kazooie
The new trailer didn’t show too much more than its Sept. 20 release date…
EXCEPT FOR A TOP-DOWN 2D DUNGEON CREATOR.
THE THING I LITERALLY ASKED FOR WHEN I GRADUATED:
Now that I’m a grad I feel qualified to discuss the question that truly defines our age:
How many copies of #MarioMaker2 do we need to buy to get a top-down Zelda dungeon maker @NintendoAmerica? With themes for the NES Zelda, Link to the Past, Link’s Awakening, Minish Cap, etc. pic.twitter.com/IsJSASbyCK
It mainly featured lore that won’t make a ton of sense until the game releases in…
Wait, late July?
Damn, I thought I had more time. Stop making so many games I want to buy Nintendo, I’m still addicted to Stardew Valley for the next few months!
Pokémon Sword and Shield
I wasn’t expecting any new Pokémon news after the recent Direct, but Nintendo truly is a benevolent overlord.
During the presentation we found out that the Pokéball peripheral from Let’s Go can act as a modern day Pokéwalker and that the Water-type Gym Leader will be Nessa:
Look I played the first couple Olympic crossover games with my sister and they were decent minigame collections.
But the fact that this series is still going astounds me.
Some of you would probably prefer I put Cadence of Hyrule in this major slot since it looks cool and is only $25 bucks, which definitely entices me to buy the game when it drops this Thursday in spite of never playing Crypt of the Necrodancer.
New Horizons not only looks like a wonderful graphical update to the series, but an update that allows for 8-player simultaneous action while potentially building a town from scratch.
That’s… Pretty god damn incredible. Definitely worth pushing the release date to March 2020!
Breath of the Wild is getting a direct sequel, bringing it in-line with Majora’s Mask and the Wind Waker series. A sequel where Link and Zelda are going to be traveling the ravaged Hyrule together and discover some demented shit.
The trailer was just an “in development” teaser, but they sure did succeed in making it emotionally provocative. I’m curious to find out more… Though a lot of that is based on hype from my friends’ speculations.
Which means I guess I have to go finish Breath of the Wild.
Damn you, Nintendo. Quit monopolizing my time when you’re about to monopolize my time with all these new games!
Those were the big ticket items out of this E3 Direct for me, but there were a lot of smaller things that piqued my interest too.
One AAA membership discount coupon that I don’t really need because my family is already a long-time member
One Alumni Association membership card that allows me to still use on-campus services, attend different events and receive discounts
A collection of partially-expired vouchers with offers including more discounts and one-day parking permits
And finally, one fancy license plate cover:
Edited to be social media friendly.
Part of me feels that it’s perhaps cheesy to lean into the “I’m an alum!” mentality so hard on a public-facing medium like license plates…
But at the same time I put in four years of hard work and walked off that campus with a bunch of accolades.
So I think I’m allowed to be a little cheesy.
Plus this is the first time I’ve replaced that cover since purchasing the car at least four years ago and it was kind of falling apart. Who would’ve guessed this oddball collection of gifts would already be coming in handy?
It’s just too bad I didn’t have the free parking vouchers before getting to campus yesterday, as it turns out my last parking permit expired at the end of May.
Though that expiration does offer me the chance to show off a now-complete collection of permits:
Some of my CSUF friends will yell at me for wasting so much money…
But hey, at least I got all of these permits in before the upcoming price hike, and they makes for a cool physical manifestation of my invested time.
Going to Cal State Fullerton was interesting beyond just noticing my permit expiration, however. In my four years at CSUF, three of which included work on the school newspaper, I somehow never made it to the Golleher Alumni House.
I did pass by this side of the building because of its proximity to the police station and Titan Student Union:
But imagine my surprise when it turns out that large gate wasn’t the main entrance.
Rather, I had to circle around to this entrance I’d never seen before.
You can see the State College parking structure in the background.
Once I found my way to the entrance, there isn’t much to say about actually picking up the Alumni swag.
Luckily I anticipated that.
Part of my afternoon was devoted to writing that Pokémon Sword and Shield Direct post, but I also arranged lunch with my friend Mimi at one of her favorite restaurants in Downtown Fullerton:
Monkey Business Cafe is a place I’ve heard many things about through publications like Tusk because of their focus on helping homeless or foster youth who may not have the opportunity to get job experience anywhere else.
I’d just never made the time to go there for whatever reason.
But now I have, and I made their burger a litmus test for how good the food is:
Because I love me some burgers.
It was… Okay. Not a particularly special meal.
Though to be fair Mimi got waffles and those looked really good, so perhaps the joint shines more on the breakfast side of its brunch offerings.
Either way I had a good time and the meal was decently cheap. I can’t complain.