Tag: Realm of the Mad God

Late to the memorial

Late to the memorial

Naruto was probably my favorite anime growing up.

I first watched 1986’s Dragon Ball, and I distinctly remember doing silly things like watching an episode at my neighbor’s house when Mom wouldn’t let me at home.

Shout out to Norm and Sue, wherever they are now.

However, that show never stuck with me like Naruto. I had a particular love for Gaara as an antagonist-turned-ally, Kimimaro as a villain with incredible powers and Hinata.

Some might argue she was my first “cartoon crush,” but I believe she was more my introduction to a beloved character pairing in Hinata/Naruto. That was the start of my downward spiral toward shipping.

Yet I never watched Boruto, the sequel series where that love was vindicated by their marriage. I also never watched much Naruto Shippuden.

For whatever reason I stuck to the original series.

Though my fandom did live on in video games. Namely Naruto: Ultimate Ninja 3 on the PS2, Naruto Ninja Council 3 on the DS (which became the basis for my sprite animation magnum opus) and Naruto: Clash of Ninja Revolution on the Wii.

Also one non-official fan game that captured my imagination more than any other: Naruto-Arena.

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Image courtesy of the Naruto-Arena Fandom Wiki

Naruto-Arena was a browser-based strategy game with three-on-three battles using ninja from across Naruto’s expansive history.

Each ninja had four moves that required different amounts of colored “chakra” energy, some of which were physical, ranged or simply granted invulnerability.

A few colored energies were accrued every turn, which meant the game played out with turn-based thought games like early Final Fantasy. It was important to track cool downs and lingering effects.

It’s funny how much the system reminds me of the upcoming Pokémon Masters.

I played the game early on in its life. Conversations were had around my elementary school lunch table, and I specifically recall playing during one of my trips to Dad’s office at CBS/KCAL (sometime between 2006 and 2009).

Like Realm of the Mad God, the game meant a lot to me growing up. I even thought about revisiting it a year ago:

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Because I never did, I wanted to try and write something for July 4 this year. I looked up the website hoping to get some work in for a more fleshed out reflection.

And in its place I found this notice on reddit about the game having shut down.

That… Actually hit me pretty hard.

The game was a relic of my childhood. I’m not naive enough to think it could have lasted forever, but it’s sad that I wasn’t cognizant of its death for so long.

However, being a year late does put me in an interesting position.

The reddit dedicated to Naruto-Arena is alive and well because of fan projects looking to replicate that original fan project.

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Check it out here!

I signed up for this particular new Naruto-Arena to give it a fair shot. It’s in an early build where all characters are available to test, and some key elements like character unlock missions are being implemented.

But it aesthetically nails the old look:

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Right down to the statistical layout on the right side of the scroll.

It didn’t take me very long to come into a quick game. Though the transition into battle was rough, battling itself hit my nostalgia hard.

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This remake replicates the way lingering technique effects stack beside each character, and the way your overall ranking changes their portrait’s accessories.

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I also have to give this remake props for proving to me that over 10-year-old muscle memory is just as potent as ever:

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I just did a quick game, but this new Naruto-Arena has a fairly fleshed out leaderboard to make up for features that are being implemented.

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If I start to tackle ranked battles, who knows where I could get?

Though… I’m not sure how much time I’ll spend on this version of Naruto-Arena. It needs a little more time to gestate, and has received updates as recently as June 10.

I’d like to at least have the satisfaction of unlocking characters before diving in.

Yet I really can’t complain. It may have hit me hard to find out a childhood favorite closed without my knowing, but that loss clearly affected a host of other people too. Enough that some of them went on to try and revitalize it.

That’s the truly powerful thing about fandom: A strong sense of community forged in the small, unofficial details.

I’m glad I got to be a part of that for a time.

RIP Naruto-Arena. Sorry I couldn’t be there for your swan song.


Featured Image courtesy of Afnecors via Wikimedia Commons

Roaming the Mad God’s Realm

Roaming the Mad God’s Realm

Time to pull my head out of Stardew Valley and make good on the potential of my new laptop.

Let’s talk about Realm of the Mad God.

RotMG is a browser-based MMORPG of sorts developed by the independent Wild Shadow Studios and bought by Deca Games in 2016.

It has the multiple servers, raid battles and virtual economy you would expect out of titles like World of Warcraft or Final Fantasy XIV.

But in terms of gameplay it’s a free-roaming bullet hell similar to Enter the Gungeon.

Just more stylistically and mechanically simple.

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It’s a game that has been around since 2010.

Patches and balance updates have been constant throughout the game’s nine years, as recent as May 9, 2019. But looking through RotMG’s update history on its curated RealmEye forum shows a particularly interesting early life.

Around 2011 you can see the game launch servers for different regions worldwide, and in February 2012 a stand-alone client was released on Steam that can be used in conjunction with the browser version.

Plus some cool moments like a charity event for Hurricane Sandy relief in late 2012.

I can’t tell you exactly when I first played RotMG but it was undoubtedly early on in the game’s lifecycle. Probably around the same time as I was playing tower defense flash games on Addicting Games — which is honestly a post for another day.

Recently I had a craving to pick up the game again, and found that many things were the same despite its scope growing wildly.

Now I’m sure you must be asking, “how exactly does RotMG work?”

After you make an account, first you pick a class.

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And by that I mean you start with Wizard and have to unlock everyone else. More classes are unlocked as you reach level milestones, such as the Priest coming when Wizard reaches level 5.

With a character in tow you choose a realm to explore out of the Nexus hub world.

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Within each realm you encounter hordes of monsters based on fantasy creatures and tropes led by a larger boss variant.

Or… Not so fantasy creatures. Like this Sumo Master and his minions.

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Though they are the exception to the rule.

Sometimes a boss monster has multiple phases when damaged.

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In case you couldn’t tell, I really like the Sumo Master. He stands out in the best way.

Occasionally a monster will drop the entrance to a stand-alone dungeon on top of their typical loot.

These little mazes have a major boss at the end that will usually drop a couple pieces of loot.

Now would probably be a good time to discuss gameplay specifics so you can understand the loot system.

RotMG is simple to play. You move with WASD, aim and shoot with the mouse and use a special attack with spacebar.

That’s it.

Every class uses different weapons, special items and armor alongside a few overlapping items like rings with universal effects like raising health.

Characters are balanced for different play styles. Archers can shoot up to three arrows at once, making them more offensive than the Priest with one slow shot. However, the Priest’s special attack is a local heal that can buff allies.

Yet none of them have armor that compares to the Warrior.

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My slightly more open character roster.

Loot drops are the only way to improve your character’s weapon and armor without resorting to microtransactions, but enemies are just as likely to drop goods for a different class.

Killing monsters will level your character up to 20, at which point you start accruing “fame.” Whenever they die (because there is Permadeath in RotMG), fame is tallied up for a system where each class can earn up to five achievement stars.

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RIP Wizard…

As far as I’m aware the stars are purely a status symbol, though fame can be leveraged to do things like start a guild.

That’s about all there is. You fight hordes to level up and gain loot to survive until you can defeat bigger boss enemies on each map, all the while collecting pets and making friends.

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Once all of the Mad God’s “Heroes” are killed, all players in a realm are teleported to the Mad God’s Castle… But so much happens that my game lags until I get kicked out.

So I’ve never personally seen Oryx.

But the game is still incredibly fun in how simple and immediately goal-oriented it is. The art style is charming and design philosophy appeals to my fantasy leanings.

That said, my main problem with RotMG besides its tendency to lag (on browser at least — I’ve never the steam version) is microtransactions.

There are an obnoxious amount of quality of life benefits locked behind currency you need to buy with real money.

If you could purchase these things with fame or obtain coins through grinding, I wouldn’t be so annoyed at the system.

But to be fair, nothing is behind a paywall that impedes gameplay. Even if in-game purchases are more prevalent than I remember.

At least additions like daily log-in bonuses have improved the experience over time.

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Now if only they could add more than one looping music track over every part of the game.

You’ll want to play on mute. Perhaps catch up on GDQ runs in the background.

Music aside, if you’ve never heard of Realm of the Mad God before, I’d recommend checking it out. It’s a free game with a big history on the Internet that’s simple to pick up and try.

If you have heard of it before, let me know! I’d be cool to get some confirmation I’m not the only person in my small sphere of influence that has challenged Oryx.

Six years of progress

Six years of progress

Here’s a fun fact for all of you computer enthusiasts:

I’ve been using the same MacBook Air for everything since late high school. A MacBook Air that I inherited from my Dad.

That he got in 2010.

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Yikes

Needless to say I’ve been in the market for an upgrade. That laptop may have served me well, but it was getting long in the tooth. Slow processing to the point of freezing, difficulty running complex programs and video games… You name it.

When I graduated, my parents asked what kind of gift they could get me to celebrate. I asked if I could get a new laptop, something to benefit my workflow as I transition out of academia.

Dad managed to snag this 2016 MacBook Air that was coming out of circulation at work:

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2016 may seem outdated for a lot of you that prefer to keep on the razor’s edge of technology, but for me it’s a ridiculous leap forward.

Writing and uploading the photos for this blog post has been the smoothest process in three years, for instance.

The background image changes depending on the time of day.

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That appeases me in a deep-rooted, giggly kind of way. Like jangling keys in front of a baby.

And I have at least five times the storage space on this machine:

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I don’t know how I’ll ever fill 500 Gigabytes.

While I’ve only been using the new laptop for about eight hours or so, it has more than justified itself. Which is good considering how much of a pain it was to set the damn thing up.

Dad and I tried to directly transfer all of the information from my old machine to the new one, that way I wouldn’t lose files or progress on anything going on.

We started up the transfer when I went to work with him yesterday, as I would be joining him later that night for poker at his friend Don’s house.

You can see my whole Twitter thread on that experience here because…

It was special.

There were a good six or so hours spent at his office in Beverly Hills before we went to poker, and we set up the computers early hoping to finish before leaving.

Nothing really panned out the way we expected.

Some combination of not cleaning the old machine’s data enough, the hubris of assuming we could have both laptops connect to my iPhone’s wifi hotspot or who knows what else led to an extended transfer time.

We spent a whole lot of time watching the time estimate fluctuate between 20 minutes and 37 hours.

As a result I wasn’t able to spend any of the time at Fandango doing things on my computer, such as work on my novel. Plus my phone was less useful than usual because I couldn’t wear headphones when we plugged it in.

Luckily I brought my 3DS (because I’m still playing Sacred Stones), but that eventually ran out of battery.

The transfer wound up taking so long that we carried both computers out of the building while they were still open, and I looked like a nut during our drive with two laptops open while I played on my phone.

I only had to moonlight as a technophile hacker for a bit of the drive before the process finished, luckily enough.

Because of poker I couldn’t play around with the machine until this morning.

But now that I have, I think it’s time to use the improved processing power to finally make good on returning to a few things from my youth.

Starting with a little browser-based game called:

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Hopefully tomorrow, assuming I don’t get too caught up playing this game I just bought with my friend Sam.

But that too will be a story for another day.