Tag: Apple

Puzzling

Puzzling

Have you ever had the desire to play a puzzle game?

There are many varieties to get hooked on. Some of the most popular are grid-based matching games like Bejeweled or Candy Crush; fast-paced luck and skill games like Tetris or Puyo Puyo; and logic-driven games like Sudoku or crossword puzzles.

I like myself some Tetris and played Pokémon Shuffle for a long time, but my puzzle game crack is undoubtedly Picross.

Or Nonogram. Or Griddlers. Or whatever other term exists for the game.

Picross is similar to Sudoku, but moves its numbers outside of the grid so that each puzzle is filled with colored squares.

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Via Research Gate

The numbers indicate how many squares are filled in and in what order, with blanks required between each separate number’s filled squares.

It’s somewhat complicated to explain without playing. If you’re interested in trying the game, there are plenty of free online versions available.

I personally discovered Picross years ago with:

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Because I’m nothing if not a shill for Pokémon spin-off games.

In the 3DS’s Pokémon Picross, every puzzle creates a different Pokémon.

There were only about 300, and the game had a number of other restrictions including a stamina bar that depleted for each square filled and the requirement for an obscene amount of in-game currency (calls Picrites) to buy upgrades and access new areas.

Both of which were obvious ways to “encourage” spending money.

Even so I fully completed all of the Pokémon puzzles.

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And the Omega Ruby/Alpha Sapphire tie-in Primal Reversion murals.

The game featured a daily challenge to gain meager amounts of Picrites for players who did not want to spend money, and I opened that sucked up every day for months to get enough.

It was worth it for me. Not only was Picross incredibly relaxing, but I wanted to see all of the Pokémon — including Mega Evolutions and Legendaries.

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They had different skills based on their typing to help players complete puzzles faster. A neat idea that kept me coming back.

At the end I gave up on Pokémon Picross when it wanted me to enter the “Alt-World,” which cost 300 Picrites and used a weird mechanic I could never understand.

Didn’t think much of Picross for a couple years after.

Then I watched SpikeVegeta‘s 2018 run of Donkey Kong Country: Tropical Freeze for GDQx. He played Picross during some technical difficulties and gave me a strong urge to join in.

But I didn’t want to buy a game for the Switch. Or bother with Alt-World stuff in Pokémon Picross.

So I turned to the iPhone app store.

My first attempt was a game simply called Nonogram.

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This version is good for quick games. You pick a difficulty level and solve one puzzle. Lather, rinse, repeat.

The puzzles themselves were fine, but the game had issues. First, it gives you three incorrect moves before prematurely ending the session. Second, you cannot re-examine the puzzles you complete or use them in any significant way.

That second point sounds like a nitpick born out of high expectations from Pokémon Picross… And it is.

But the second game I found did fill that niche.

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Picture Cross is a Picross game with amazingly worthwhile art direction. The sprites used for menus and worlds are insanely detailed and charmingly reminiscent of the Habbo social networking site.

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Each world has a large amount of puzzles that cover up an image you slowly reveal.

Puzzles will often depict the objects they are covering up and can be re-completed, giving them a bit more value in my book.

So far I’m about 50 puzzles into the first of 12 maps, fueled by a combination of my feverish Picross addiction and other completion-driving elements like achievements.

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It also helps that the puzzles look pretty good while varying in difficulty.

I really only have a few problems with Picture Cross.

First, the fact that it’s absolutely chock full of advertisements. The game’s free so I can’t complain, but they are long and show up after every puzzle. They’re also often necessary to view if you want to collect more tokens.

Speaking of: Tokens (the game’s main microtransactions) are required to unlock new puzzles. Players can hold 10 tokens that individually recharge every five minutes as a baseline, and more can be gathered via advertisements or awarded after a puzzle.

So far I haven’t run into any problems collecting tokens, but I can foresee Pokémon Picross levels of daily grinding in my future.

Picture Cross also falls behind Nonogram in at least one major category. Nonogram crosses out each individual number in a row or column as they are placed:

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See the six on the fourth column.

Only entire rows are blacked out in Picture Cross, which can make things harder to track on a number-by-number level.

Frankly all of those are relatively minor complains to me. I enjoy the game a lot, and I can see it being a nice brain-teasing time-killer.

Plus… Downloading the game gave me stickers in iMessage based on its cute sprites.

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So I’d wager it’s worth every cent I didn’t pay.

Six years of progress

Six years of progress

Here’s a fun fact for all of you computer enthusiasts:

I’ve been using the same MacBook Air for everything since late high school. A MacBook Air that I inherited from my Dad.

That he got in 2010.

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Yikes

Needless to say I’ve been in the market for an upgrade. That laptop may have served me well, but it was getting long in the tooth. Slow processing to the point of freezing, difficulty running complex programs and video games… You name it.

When I graduated, my parents asked what kind of gift they could get me to celebrate. I asked if I could get a new laptop, something to benefit my workflow as I transition out of academia.

Dad managed to snag this 2016 MacBook Air that was coming out of circulation at work:

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2016 may seem outdated for a lot of you that prefer to keep on the razor’s edge of technology, but for me it’s a ridiculous leap forward.

Writing and uploading the photos for this blog post has been the smoothest process in three years, for instance.

The background image changes depending on the time of day.

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That appeases me in a deep-rooted, giggly kind of way. Like jangling keys in front of a baby.

And I have at least five times the storage space on this machine:

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I don’t know how I’ll ever fill 500 Gigabytes.

While I’ve only been using the new laptop for about eight hours or so, it has more than justified itself. Which is good considering how much of a pain it was to set the damn thing up.

Dad and I tried to directly transfer all of the information from my old machine to the new one, that way I wouldn’t lose files or progress on anything going on.

We started up the transfer when I went to work with him yesterday, as I would be joining him later that night for poker at his friend Don’s house.

You can see my whole Twitter thread on that experience here because…

It was special.

There were a good six or so hours spent at his office in Beverly Hills before we went to poker, and we set up the computers early hoping to finish before leaving.

Nothing really panned out the way we expected.

Some combination of not cleaning the old machine’s data enough, the hubris of assuming we could have both laptops connect to my iPhone’s wifi hotspot or who knows what else led to an extended transfer time.

We spent a whole lot of time watching the time estimate fluctuate between 20 minutes and 37 hours.

As a result I wasn’t able to spend any of the time at Fandango doing things on my computer, such as work on my novel. Plus my phone was less useful than usual because I couldn’t wear headphones when we plugged it in.

Luckily I brought my 3DS (because I’m still playing Sacred Stones), but that eventually ran out of battery.

The transfer wound up taking so long that we carried both computers out of the building while they were still open, and I looked like a nut during our drive with two laptops open while I played on my phone.

I only had to moonlight as a technophile hacker for a bit of the drive before the process finished, luckily enough.

Because of poker I couldn’t play around with the machine until this morning.

But now that I have, I think it’s time to use the improved processing power to finally make good on returning to a few things from my youth.

Starting with a little browser-based game called:

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Hopefully tomorrow, assuming I don’t get too caught up playing this game I just bought with my friend Sam.

But that too will be a story for another day.

“Hey Siri…”

“Hey Siri…”

I’ll be honest, it has been a little hard to get motivated to do much of anything today. Last night there was a shooting at a bowling alley called Gable House Bowl in Torrance, which hit pretty much all the big news outlets.

Shootings like this are always a tragedy, but this one hit pretty close to home for me.

Gable House is and always has been a big name amongst basically everyone I’ve grown up with. Countless birthday parties and hangouts have been hosted there and at the laser tag arena just next door. Plus the local business makes itself known in other ways that have just become regular parts of life for me, such as through an advertisement that always plays before features at a nearby AMC movie theatre.

As far as I’m currently aware, I didn’t know any of the people involved in the shooting. But I did drive somewhat close to that area on my way home last night, so you know how the mind wanders with those kinds of situations.

It has been hard to distract myself considering all of my group chats with locals have brought the tragedy up at various times with similar pits of dread.

But distract we must. Because as much as I’ll give my condolences to anyone who was involved, I just can’t let it rule my mind all night.

I’ve partially done so by watching two new video series on YouTube that have frankly offered a huge amount of interesting, unorthodox video game-related content.

First is the “Region Locked” series by Did You Know Gaming. I found it for their episode on Mother 3 after binge watching a play through of that series not too long ago, but stayed to take in a ton of trivia all about bizarre or cool games that were never released officially in the United States.

Then I’ve been watching the “Boundary Break” series by Shesez, which is so fascinating that I find myself constantly staring slack-jawed at the screen. This series looks at games of all creeds and pedigrees with a ‘magic camera’ so you can see the inner-workings of how different titles are designed. For someone who just loves video games, it helps me appreciate the work that goes into making such iconic titles way more.

I’ve also — and don’t judge me for this — been trying my hand at the Pokémon Trading Card Game Online again.

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What can I say, I had a craving for a new card game with Duel Links falling a bit out of favor. The artwork on some of these cards are just… SO good.

Thinking about making a whole separate post about this stuff if I can get past it being so lame. Let me know if you’d be interested in that, I suppose.

But then the biggest distraction of the day would, of course, have to be the thing that I headlined the post with. Our new Apple Homepod.

Apparently this was my mom’s very belated birthday present from her parents, even though I’m personally not 100 percent sure why the one person in the house who is more hard of hearing would be so interested in a glorified speaker.


Dara’s Corner:

“It actually listens to me when I talk, which is a good thing considering I have a history of yelling profane things to Siri on my phone!”


She’s really happy with it though, so who am I to complain? Until it starts to refuse turning itself off like HAL 9000, anyway.

Setting the thing up has been a bit tricky because of how it interfaces with various iPhones in the house and other devices like our Apple TV. But that trickiness has provided at least two very funny moments.

The first most notable moment happened when my dad attempted to ask it to play Netflix, which resulted in the device playing the explicit rap song, “Netflix,” by 2 Chainz.

We got about as far as finding out that he smoked a blunt for breakfast before someone managed to turn it off in that flailing, unexpected manner.

Then later on we attempted to figure out how to make Siri text someone through the speaker alone. When we tried to get mom’s phone to text dad, there was (no joke) about a five-minute period where Siri listed off every single phone number and email that could possibly get him a message. Only to have the same list repeated about halfway through with another attempt later.

He has a few too many emails, apparently.

With that said, hopefully this post didn’t come across too scatterbrained for you all. I mostly just tried to do whatever I could to get past my funk, which wound up meaning ‘talk about a bunch of random things’ and recounting funny moments. Because we all need a little humor in the face of tragedy.

But now it’s starting to rain outside and I have to leave to go pick up Alyson from her Bob Cole thing.

Though you’ll likely hear more about it tomorrow when I may or may not write about her actual performance.

A data journalist’s wet dream

A data journalist’s wet dream

I’ll be honest, I absolutely wrote this blog post almost exclusively to use that pun in the title.

That’s where I peak for the day. Good night, folks.

Unfortunately I can’t just leave things there. Anyone reading this in the distant future without the context of my social media stinger would be lost.

If you are reading this way after I’m writing it, hello! My name is Jason. This is my blog. I’m here to talk about porn today.

I swear that’s not an everyday occurrence.

I wouldn’t typically bring up the subject at all unless I had a good reason to. It just so happens that this tweet sent me down a rabbit hole this morning.

Apparently Pornhub does a yearly visualization of site analytics, and the fact that I wasn’t aware of it before is a travesty. I’ve gotten very into that sort of thing recently, so alongside psychological implications of “what the world gets off on,” you’ve got something right up my alley.

I suppose 2018 is a good a time as any to find out about it, because hoo boy is there a ton of interesting stuff.

Obviously this whole subject is a bit NSFW, but I’m more interested in it from a data analysis side. However, if you’re squeamish about the topic I’ll understand if you don’t want to read on.

That said, here are some of my favorite Pornhub Insights from 2018.

… Definitely not a sentence I ever thought I would be writing.

The data that starts off the review is fascinating just from the sheer scale.

Apparently there were 92 million daily visits to the site on average, and about 115 years worth of video were uploaded this year. I know porn is a popular thing, and typically an early adopter of every form of mass media thanks to my Comm classes…

But 115 years of video just this year alone?

I’m not sure how to comprehend that much porn. Especially considering Pornhub is just one of countless porn websites.

When presented with that myriad of information, my first inclination is to ask how it filtered down. Luckily, Pornhub has a number of well-done infographics breaking things into manageable chunks. For instance:

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There’s a lot to say about these defining searches.

Stormy Daniels stands out in how hilarious it is that a serious presidential scandal skyrocketed this woman from being the 671 most popular pornstar in 2017 to being the most popular search result in 2018.

Fortnite, as much as I don’t particularly enjoy it, makes sense as a high result considering how popular the game is. Though in that same vein, Bowsette skyrocketing into the top ten based on that week or two she was a popular concept is astounding.

Later on they break down the highest video game-related searches, and it’s not too surprising.

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The best thing about this list is Mario being the highest male result. Shout out to that portly plumber for representing male characters.

With that said, I find the worldwide search analyses more interesting than the media-specific stuff. The fact that categories like “4K,” “Trans” and “Tinder” were among top search results says a lot about the era we live in.

It also says a lot about porn watchers that “Lesbian,” “Hentai,” “Milf,” “Step mom” and “Japanese” were the top five most searched terms this year. Especially given that the United States produced the most Pornhub traffic by more than three times its runner-up, the United Kingdom.

Easily the most interesting graphic produced in this set shows which parts of the world searched for what kinds of porn most.

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Just look at that sharp divide between “Lesbian” porn in the Americas, “Hentai” in Asia/Russia and “Ebony” porn in Africa. The strong leanings in these parts of the world is simply fascinating to me.

Shout out to Pakistan for being about the sole representative of “Big Dick” porn too. Much respect.

The other segment that really intrigued me was the technology insights. For instance, the clear leaning toward Windows/Android devices:

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Or the fact that about 0.7 percent of Pornhub users are searching from their 3DS systems:

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Like who is doing that?! Who is using that janky 3DS web browser to search for porn?

I’d like to meet and interview those people.

There’s so many more things to draw out of these data sets, from the gendered search results to the periods when traffic to the site fell (including the day Big Bang Theory season 11 premiered) and which days/times are the most popular for porn watching.

But the more I talk about here, the more I’ll feel like I’m just stealing things. So instead I’ll point out the link once again and encourage you all to check out the information for yourself.

It’s a hell of a rabbit hole to dive down, and after getting lost in it this morning I’d highly recommend it.

A smashing blast to the past

A smashing blast to the past

Gotta love tentpole programming.

Super Smash Bros. Ultimate is officially out today! Even though I haven’t personally gotten my hands on it just yet, by all accounts it promises to be a fantastic collection of all the greatest parts of the series’ 19-year history.

I’m excited to get my hands on this sucker, because I’ve been a pretty hardcore fan of Masahiro Sakurai’s wonderful party fighter games since Melee on the GameCube.

Melee was quite literally a game that defined my young childhood, with many birthday parties spent playing as Young Link on the “Great Bay” stage from Majora’s Mask (many years before I actually played its game of origin).

Brawl was the game that offered my core friend group, from middle school on, to duke it out, find our main characters and test our creativity building our own fields of combat.

Smash 4 brings with it memories of being so excited that I played the demo endlessly during art class in senior year, time that left me proficient in newcomer Mega Man as much as I would be proficient in Lucina — my current main character, passed along from Marth before her.

Yet the fourth entry in the series became so much more. Long nights in the Daily Titan newsroom were more manageable after my boi Aaron Valdez brought his Wii U and we held DT tournaments.

Hell I even have some fond memories of the original Smash Bros., despite the fact that I never owned a Nintendo 64. I distinctly remember going to an animation camp while visiting my grandparents in Florida one summer, and a major highlight of the camp was getting there early to play on some of the consoles available in their waiting room.

My attachment to the series went far deeper than just playing the games with my friends, however.

When Stephen Hillenberg died a few weeks ago, writing my blog obituary for him brought back a lot of memories. One of the most potent memories was attending a sprite animation camp (here in California) over a summer with my friend Mitchell Winn from all the way back in elementary school.

Thanks to that camp, I learned a good many things about grabbing sprites from my favorite games off of The Spriters Resource and using them in different projects.

I took on ambitious sprite projects in the months and years to follow. Including recreating that famous Band Geeks halftime scene from Spongebob with video game characters.

One other project that felt pertinent to today required going back into my old desktop Mac.

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This dinosaur literally hasn’t been touched since 2012 based on the security update. Thus it has become a crystalized time capsule for 15-year-old Jason.

I had so much fun going through this thing that I’m going to talk more about my discoveries later this weekend.

But for now, the important connection back to Smash Bros. were these desktop wallpapers I made using character sprites from various games and other fan projects:

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The Featured Image, a classic fight between Link, Charizard (sans Pokémon trainer as this was the Brawl era), Kirby and Marth on “Mushroom Kingdom II.”
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Four hatted-Kirby duke it out on Melee’s “Battlefield.”
SSBB Battle Yoshi Stage
Pikachu, Yoshi, Marth and Falco fight on “Yoshi’s Island,” where Marth shows off his Dolphin Slash. A favorite move of mine, clearly.
SSBB Battle Mario Stage
The Mario Bros. take on Link and Sonic on the aptly named “Mario Bros.” stage.
SSBB Battle Final Stage
A slightly askew duel between Samus, Fox, Zelda and a very tiny Captain Falcon on Brawl’s version of “Final Destination.”
SSBB Battle Onett Stage
One of my prouder pieces from what I remember, in which Ness knocks Kirby out of the park in his home turf of “Onett.”
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We return to “Mario Bros.” so the Bros. can confront a series of variant Sonics each colored after Chaos Emeralds. Not sure if these are the classic Chaos Emerald colors, but the different poses are sweet if you ask me.
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It’s a race for the Master Sword between Link and Young Link (clearly set during the Melee era) on the leftmost side of the “Temple” battleground.
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Apparently I predicted Smash Ultimate being a thing years ago by pitting the (at the time) Melee-exclusive Mewtwo and Brawl-exclusive Snake on “Mushroom Kingdom II.”

Would have helped if I made them all the same size so they didn’t get stretched out when I rotated them as wallpapers. But hey, eight years ago.

All of these babies were created between May and June of 2010 using Graphic Converter, as I never learned Photoshop or anything.

2010! I know I spent all this time building up 15-year-old Jason, but these specifically are all a product of 13-year-old Jason’s ingenuity.

Now that Smash Ultimate is out, I’m hoping to get my hands on it soon so I can start to make some new memories with that game. Perhaps a few of them will come somewhere remotely close to leaving an impression as strong as the older titles.

Here’s to everyone having a happy Smash Ultimate day!

Something Sonic this way comes

Sometimes when you’re sitting around with your friend looking for a thing to do, you come across something so incredible that it transcends all expectations as both a concept and an experience.

For Juan and I this afternoon, that something to do was this:

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Shout out to my OG Splatoon Amiibo

Sonic the Hedgehog. A SEGA Genesis game. From 1991.

Ported to the Apple TV.

Hoo boy.

As would be expected for an Apple product, this port is actually a general iOS title available on iPhone and iPad as well. On those devices the control schemes are based on virtually imposed joysticks and buttons. To be expected on any sort of iOS port or emulator in my experience.

… Not that I emulate games on my iPhone. I just saw that sort of thing going around a lot back in high school as different people played Pokémon on their phones.

Obviously the Apple TV doesn’t have a touch screen, so that begs the question. How exactly do you control Sonic the Hedgehog using an Apple TV remote?

Spoiler alert. Very. Very badly.

Yeah… This is a thing. Whoever decided to give a platformer swipe-sensitive controls like this is some kind of person.

While the controls are rather atrocious, there are other things about this port that simply baffle me.

For one, the game’s App Store information page suggests that the title is free with in-app purchases. But Juan and I looked through every conceivable place and couldn’t find a single microtransaction.

They didn’t even pull something dirty and offer a continue when you game over for a few bucks. There’s just no in-app purchases.

So why did they advertise them?

Also, when you first load up the game, the first major studio credit after SEGA themselves is Christian Whitehead. Which blew both our minds.

For those of you who aren’t aware, Whitehead is one of the chief members of the team who developed the widely successful Sonic Mania for SEGA for the blue blur’s 25th anniversary. He’s a mega-fan that did such good work with such a passionate interest in the series that he actually got to add onto its canon.

So what was his name doing on a port of the original Sonic game on my Apple TV?

Well as it turns out, porting the original two Sonic games (and Sonic CD) for mobile devices was what got Whitehead recognition in the first place. That work wound up also being available on the Apple TV as you can tell, giving me a perfect transformative end to my day.

In all honesty, as much as I joke about the baffling controls on this hilariously placed port, I might actually keep playing it. Assuming I can get past Marble Garden Zone sometime soon — it’s easily the worst thing in this game and I’ve only seen up to it.

I missed out on being able to play Sonic when it first had its run because I was a Nintendo kid primarily. So it’ll be really cool to go back and experience the original game in the series that has become such a… Controversial mainstay in our popular culture.

Who knows, maybe I’ll even talk about the game as a game on here at some point. We’ll see.