Tag: Game Freak

Let’s Go, Pokémon!

Let’s Go, Pokémon!

I had a totally different post planned for tonight.

But you know what?

The Pokémon hype train is too. God. Damn. Real.

That’s right folks, we’ve got a brand new trailer for a brand new Pokémon game, and you know damn well it’s time for me to go back to my Sun & Moon lead-up days of deeply analyzing anything and everything I can get my hands on.

This is about to be a long piece picking apart each and every piece of the trailer that I can.

Hope you’re ready. Because I am.


Let’s Go, Pokémon!

So obviously the first thing to address when it comes to discussing the brand new upcoming games of Let’s Go, Pikachu and Let’s Go, Eevee is the tie-in to the mobile app Pokémon GO.

I played Pokémon GO for a good long time, it’s actually a pretty key element to my summer the year it came out when I would use El Camino College as my walking ground for catching Pokémon.

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The game had plenty of gems like this!

However… The app didn’t have a whole lot of staying power.

It got stale rather fast for me, and there were things about the game that needed to be implemented that weren’t until it was too late.

I still haven’t gone back, even though they’ve officially started to release Pokémon from the third generation (my personal nostalgic favorite).

Where the trailer for Let’s Go begins, it seems as though they’re setting up this title to be almost like a port of Pokémon GO for the Nintendo Switch. Which, in all honesty, would make zero sense considering what the appeal is for GO.

But then as token young child sits down on the couch and Pikachu jumps into the television, all becomes clear:

Kanto.

Remake.

Even though the warning on the bottom left suggests that ‘game footage is not final,’ the intent is clear. That boy you’re watching on-screen is Red, the original protagonist. With a Pikachu on his shoulder. Standing in Professor Oak’s Pokémon Lab in Pallet Town.

As he runs off onto Route 1 and through what appears to be Viridian City in a few small snippets before the trailer splits to show Leaf (Red’s female counterpart from the Gen 3 remakes of Firered and Leafgreen) and an Eevee, already the comparisons are clear for me.

Graphically, Let’s Go looks to have the same, if not better, quality models and environments than Sun and Moon — which to be fair does make sense considering the jump from the 3DS to the Switch.

Yet in terms of style, the world appears to be built more in-line with the philosophy of Omega Ruby and Alpha Sapphire (ORAS). Ostensibly this makes sense considering Let’s Go is being billed as a remake of the original Pokémon Yellow.

Keep the core of the world alive but update what we can see and juice everything up.

And sure perhaps I’m putting too much stock into the initial glances we get based on this trailer alone, but the way everything has been updated does look gorgeous. Environments on par with Sun and Moon being utilized for a faithful world recreation ala ORAS is by no means a bad combination.

Oh, and there are fully animated cutscenes too, just like the few that appeared in Sun and Moon. I enjoyed those as well, so I hope they’re utilized properly.

Seriously though you look at Vermillion City in the brief shot they provide and tell me it doesn’t look just amazing.


Blending Gameplay

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Image courtesy of Serebii.net

One of the reasons Pokémon GO got stale for me so quickly was because there really wasn’t a heck of a lot to keep me invested in catching Pokémon.

Yes I adore Pokémon as a series because the creatures are adorable and I wish I could have them in real life.

But I also adore Pokémon as a series because I’m one of those weirdos that actually enjoys the story and the characters.

Yeah that’s right, I play Pokémon for the story. Come at me.

Being an aspiring writer, the monster catching series was one of the earliest things that drew me to both the mediums of video games and writing. The plots of each of the seven generations of main series games are burned into my skull, and I can seriously throw down long diatribes explaining why I adore X character based on this line of dialogue they gave.

It’s that much of an obsession for me.

In that way Let’s Go, Pikachu & Eevee becomes a beautiful middle ground.

Granted, the Gen one titles of Red and Blue (plus Yellow technically, all things considered) are arguably my least favorite. I enjoy the spit out of Firered, but find myself less engaged in the world those games create than any of the others.

Despite that caveat, I do still enjoy the games and like the Kanto region for as classic and iconic as it is, so getting to revisit them is great. Especially considering those two remakes came out in 2004 and leave Kanto the only stand-alone generation not featured on the DS-forward.

The brilliance behind the marketing for Let’s Go comes off that point. This is the first time we’re getting a Pokémon game centered around the Kanto region, literally a remake of the first adventure as the trailer goes on to stipulate, since Pokémon GO was a mass phenomena and brought tons of people who played the original titles back into the fold.

Timing is everything, and I’ll be damned if that’s a coincidence.

But no, we know it can’t be a coincidence because Let’s Go is literally built with the same functionality as Pokémon GO.

The first of multiple different ways to interact with the game is through single joycon play. Literally you sit back with a joycon and play the game like it’s Pokémon.

But when you need to catch a random encounter, you chuck a Pokémon with the same minigame/spinoff style Pokémon GO offers. It’s just this time you literally throw like pitching a baseball rather than flicking your finger on the screen.

If that’s not a perfect way to not only utilize the functionality of the Nintendo Switch, but also bring the ‘catch Pokémon for real’ mentality of GO into contact with the story and immersive world of a mainstream Pokémon game, I don’t know what is.

It looks like there’s also probably a way to just hit A to throw as well, as I can already hear the complaints that this repetitive throwing will be too much.

Come on people, it’s Pokémon. Have some fun.


Multiplayer? In my Pokémon?

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Image courtesy of Serebii.net

It’s more likely than you’d think.

Something iconic about the Pokémon series as a whole is its version splitting antics.

Whether you see multiple versions as a smart way to encourage kids to interact and spread a fervor for the game like wildfire, or whether you see it as a cheap cash grab that persists based on ‘tradition’ in a world where it has no place being there, you have to admit:

Playing Pokémon with a community of people is probably the core reason why it’s as popular as it is today.

The idea of the split versions has always had a particularly special place in my heart considering the fact that I have a younger sister. Going all the way back, I’d always buy both versions of a new generation so that I can play one while Aly plays the other.

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Just a piece of my Pokémon collection.

… Granted she tends to give up, which makes both versions my playing grounds to try out different things. But that’s a different story.

Pokémon Let’s Go is going to take that to a whole new level by allowing us to play the same Pokémon game at the same time using both joycons.

Honestly? That would be a selling point alone even if nothing else about this were true.

That multiplayer is somewhat limited from the looks of things, essentially allowing both players to run around freely on the same screen but not putting them on separate journeys.

Instead, the catching game becomes more of a co-operative experience where things like having the right timing together improves your chances of catching Pokémon.

The way multiplayer interacts with battle is a little funnier, as it seems like player two gains access to another member of your party so you both can fight at the same time.

While I can only imagine creating infinite two-on-one situations will make the journey relentlessly easy, I can’t help but relish the idea of reversing the terrible circumstances of Sun and Moon where enemy Pokémon called for help all the damn time.

A few other things I’d like to note in this section:

  • From the brief battle sequences we see, as well as whatever capturing is shown off, it appears like most every environment in the game will have an equally unique battle locale. Which is amazing and highly encouraged, hopefully beyond even what Sun and Moon offered.
  • Pokémon appear to roam wild as overworld sprites in Let’s Go. I can only hope this will be less of a gimmick-y ‘hey look who shows up here’ and more of a way to flesh out the living world, as obviously a game that’s going to be a Kanto remake with a complete battle system will also have random encounters to facilitate grinding for the Elite Four.
  • While I love the idea of multiplayer, it does currently leave me second guessing the possibility of this being a Pokémon game with full online functionality too. It seems like the focus is going to be solely on Kanto Pokémon, so will there be wi-fi battling and trading? It doesn’t seem like it, which may cut down the game’s longevity, but we’ll see when more information comes out.

New Toys for Kanto

Along with just using a single joycon, Nintendo is also going to be releasing a little Pokéball toy that can be used in place of the traditional controller as something to throw at wild encounters.

That seems to be the pattern for Pokémon games lately, releasing a gimmicky object alongside their titles. Remember the Z-Ring for Sun and Moon?
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I remember the Z-Ring for Sun and Moon.

This one seems cute but not necessarily something I’ll be chomping at the bit to go out and buy. Beyond that capture integration, the chief thing it seems a trainer can do with the Pokéball is bring Pikachu (or Eevee) along with you to make noises.

Sort of like the Pokéwalker that came with Heartgold and Soulsilver. Except also a controller.

But hey it does make cute noises. So… You can get beat up in school easier?

Dunno, my sister was awfully excited for this when I showed her the trailer, but I’m fairly ambivalent.

Also on display in this section of the trailer is Let’s Go’s functionality with Pokémon GO itself.

According to this tweet, the functionality purely extends to Kanto Pokémon — which is what leads to my trepidation from before about the existence of wi-fi connectivity acting as an extender for Let’s Go.

It also seems to me that the Pokémon you bring in from the real world will only be accessible through a special location, GO PARK.

I suppose it could be wonky to have to transfer things like stats between such totally different games, so I understand… But that is a shame.

Makes me feel slightly less apt to pick up Pokémon GO again to transfer my cool Pidgeot over. But we’ll see.


More, More, More!

There are a number of other things throughout the trailer that warrant discussion as well, but I’ll try to sum them up more quickly since this is already getting long in the tooth.

  • Red and Leaf ride a hell of a lot of Pokémon in the trailer. An Onyx, a Lapras and a Charizard at least. I can’t quite tell based on this trailer alone whether or not all Pokémon will have rideable functionality for something or another, or whether this replaces HMs similarly to Sun and Moon, but we’ll see. I hope it’s the latter.
  • Concurrent with the previous point, it seems as though every single Pokémon does at least have an overworld model programmed in-game. There are scenes where it appears as though they can follow you as well, such as the red-and-blue striped underground tunnel where two players are followed by Nidoking and Nidoqueen. Will full Pokémon following return from Heartgold and Soulsilver, even if just for Kanto Pokémon?
  • Eevee and Pikachu are customizable! The player character probably isn’t considering they’re supposed to stand in for Red and Leaf, and I don’t have a problem with that, but the fact that the game’s mascots can have outfits is too cute for words. I just hope they stay dressed up during battle!
  • Someone somewhere used Seismic Toss on a Magikarp for the trailer and that person deserves a raise.
  • Did I mention there are full cutscenes in the game? Well, one of those is the Mewtwo encounter. Player model appears to have more facial range than the Sun and Moon protagonist, so that’s again a plus for Let’s Go.

Concluding Thoughts

Okay, so there are one or two other things to touch on oh-so-briefly before wrapping this sucker.

First: Eevee’s voice.

Look. I get it Game Freak. Pikachu got special treatment starting in Gen six, where it started to say its name because mascot. It was cute and I get it.

Eevee didn’t need the same treatment, even though you’re trying to fill that same cute mascot niche. I’m not a huge fan of Eevee saying its name like in the trailer.

Don’t get me wrong, I’m playing Let’s Go, Eevee all the way because Eevee is far superior to Pikachu in my opinion, but still.

Also at the end of the trailer was a tease to a brand new Pokémon being shown off somehow in-game. On Twitter, the Pokémon folks do confirm that this will be a 100 percent totally brand new Generation Eight Pokémon.

Because oh yeah by the way, new main series Pokémon title in 2019.

That’s another thing to get hyped about, but hype will wait for another day in that particular train’s engine.

For now we still need to get through November 16, 2018 when Let’s Go Pikachu & Eevee will be released upon the world.

If you couldn’t tell already, I’m super duper excited for it. I was pretty burned out on Pokémon after the back-to-back release of Sun/Moon and their Ultra sequels, but this is a whole new adventure with tons of unique bells and whistles to get ready for.

I do hope after the 2019 games are released that Game Freak takes a bit of a break, both because it would be well-deserved and because fatigue may set on if they start to push out a big game every single year for too long.

Though Marvel’s been going strong for 10 years with the same philosophy and look where that has them. So who knows!

All I know is that despite trepidation for a few key points I’ve listed throughout this analysis, I’m excited for the Let’s Go Pokémon games all the same. It has probably pushed off Dark Souls as a major game to purchase for the console since I now need to save my money.

Sorry Dark Souls, we’ll have our day.

I’m also ready for more and more news to come out about the game in the coming months. How will the new character designs look? What sort of new things can we expect to be added into the game’s lore? Will Jesse and James appear as a part of Team Rocket like in the original Yellow?

Expect to see me blathering about it from now until November.

So, until the next news comes, tell me internet: What is YOUR opinion regarding these new Pokémon games? I’ll undoubtedly be seeking reactions on my own, but I’d like to know what the people who follow me think too.

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My (obligatory) Top 10 Games of 2017 List

My (obligatory) Top 10 Games of 2017 List

A merry Christmas to all of you out there that are taking a break from your families on this most Yule of evenings and have decided, for one reason or another, to spend some time reading this silly, clichéd offering of mine.

That’s right, as the title above suggests, I’ve decided to throw my hat in the ring with a top 10 list of my favorite games that I played this year. It’s been done to death by anyone with an interest in anything… But what can I say. I’ve always enjoyed the idea and wanted to try it myself.

As I don’t celebrate Christmas and Hanukkah ended a couple days ago, I’m just going to be hanging around all day today more or less. I figured doing a list like this could also double as my ‘here are some good gifts for the holiday season’ suggestions. A little late? Perhaps. But I like to think it’s just well-timed enough.

As a couple of forewarnings before we get into things. Just remember that this is my own personal list of favorites. In other words, it’s an opinionated list, so if you don’t agree with me… Well, that’s your opinion. I respect that you have your opinions so long as you respect that I have mine.

On top of that, while it has been an objectively great year for games in general, it has unfortunately not been a wonderful year of gaming for me. Because of the work constraints I’ve had as a college newspaper editor, a full-time student and an intern, there hasn’t been nearly as much time to play games as I would have liked.

So, if anything, these 10 games I’m listing off are arguably the only 10 games I’ve spent any considerable time actually playing this year.

If you don’t see a game you really liked this year, that’s probably why. As a matter of fact, unless you’re a Nintendo junkie like me, you probably won’t see a lot of games you’re familiar with on this list. A Switch and 3DS are my main gaming systems right now, so there aren’t a lot (if any) PS4 or Xbox games in my playing field.

With all that out of the way, let’s jump into the reason we’re all really here than, shall we? After all, what would a games list be without the games?



Editor’s Note: For anyone reading this on my blog proper, I’m going to stick the content under a read more tag. I pretty much let it all out with this one, so it’s long and I don’t want to completely bog everything else down.

Even so, I hope everyone enjoys the show! #UnintendedRhyme



Continue reading “My (obligatory) Top 10 Games of 2017 List”

My current hiatus and updated article archive

From the state of this blog currently, I imagine some of you think that I totally dropped off the grid and lost my way in the world of Pokémon, never to return to this mortal realm.

That’s not totally inaccurate, honestly.

However, Ultra Moon isn’t the only thing that’s been taking up my time. Yeah, I have been spending extra time carefully combing through it than usual, absorbing everything that’s different from the original games (something I’m sure I’ll talk about eventually), but my Thanksgiving Break had a good amount more to it.

  • I cleaned my room for the first time since the summer, which was a great personal accomplishment. It seriously needed it.
  • I got ahead on a bunch of assignment for school, including a video project I had to come to campus to work on despite it being a week off.
  • I had a lovely Thanksgiving feast at my Aunt’s house, along with a few of their family friends (including a particularly interesting Egyptian man who had to escape as a refugee during the Arab Spring crisis, super cool guy).

There were also a few things I’m sure, but honestly those were the major highlights I can think of, since the rest was relaxing and catching up on some much needed sleep.

One thing I didn’t do that I had wanted to was write a few personal or more fun things here on my blog. I’ve been sitting on an idea for a Duel Links topic that’s been mulling over in my head for a few months, there’s some stuff for Gladeo and my work with Boom I’ve wanted to update for a long time and I figure it might be fun to do a ‘what I want for the holidays’ list given that Hannukah starts on Dec. 12 this year.

But I just never got around to it. Unfortunately, I might not have that much time to get to it in the near future either, since these last two weeks of the semester are going to be rather hectic with projects and exams. So, I at least wanted to put out something quick now to mention that things are probably going to be quiet for a bit.

… Unless I publish a story, of course. Or wind up having a 3 a.m. Fire Emblem Heroes binge again, which may end up happening soon with some big things on the horizon there.

Speaking of publishing stories, I actually wound up writing three articles just before Thanksgiving Break began. I meant to write something talking about it earlier, but like I said… Being lazy and forgetful came along with my relaxation.

Figured at the very least I should give the articles a little lightning round now in case anyone is curious:

  1. My friends at Project Rebound invited me to a luncheon celebrating a new donor and bringing in the holiday spirit after I started working on my multimedia class final profile on the program director, Romarilyn. It was a nice little event that I wound up writing about because we needed the space filled. You can check that article out here.
  2. On the same night that I wrote about Project Rebound, there was a four-car collision outside of the College Park building. I was the only news desk representative in the room, so I was sent out to cover it. It didn’t wind up being a super weighty story, but we got comments from the police so it was something. At the very least, it was an interesting experience doing two deadline stories in one night. You can check that article out here.
  3. The day after writing the last two articles, we got an email from Chief Communications Officer Jeffrey Cook letting us know that the school had tallied up how much Milo Yiannopoulos’ visit cost them through things like security. I talked with him and University Police Captain Scot Willey to find out exactly how it all broke down and wrote up a nice, meaty little story about it that night. However, I wasn’t done yet, as I still wanted to get comments from the Vice President of Administration and Finance Danny Kim (since he was the guy every other source pointed me to). I managed to get in touch with him, so we updated that article the Friday before break with more detail. I even got my hands on his personal number for future use and found out that his office really liked the original article I wrote. Felt really good, honestly. You can check out that article here.

As usual, if you want to see my full archive of work for the Titan, you can look over on the right.

For now, I’m going to go back to work, since we’re on our first post-break deadline. Like I said, I just wanted to basically let the world know that I might not be all too active for the next couple weeks.

If anything, you can maybe check out my Twitter for a little more activity. I’ve been trying to do more there, and recently that’s included doing some Pokémon posts as I make my way through the game. So, you can see such gems as:

And:

Maybe that sort of thing strikes your fancy, but if not I swear I’ll be back on a more active post schedule come Winter Break with some hopefully interesting content. Probably.

Alola begins anew

Alola begins anew

It may only be a year after we were first introduced to the Alola region in Pokémon Sun and Moon… But as a self-proclaimed hardcore Pokémon fanatic, I simply couldn’t resist going out to get the next addition to the series on day one.

I’ll admit, it does help that my Mom agreed to help pay off half the cost as sort of an early holiday gift. I was going to do it anyway, though.

Plus, it also helps that Thanksgiving Break has officially started for me, so I have a whole week to start pouring into some Pokémon when I’m not doing whatever assignments I have.

Or when I’m not writing blog posts like this. I still owe myself one for the three stories I published the week before we left, so hopefully I won’t get too sucked into the game.

That being said, this  post is going to be short and sweet because, frankly, I’m really excited to get into Ultra Moon. Because Mega Noivern for life. Also because Alyson is going to play Ultra Sun given she prefers Solgaleo, as evidenced by her McDonald’s Happy Meal toy from the other day:

I can appreciate the glowing eyes, though Rowlet is still my baby boy so I couldn’t resist not getting him, as you can see in the featured image at the top of this post.

I know the games are going to be fairly different than the originals from all of the pre-release trailers, so now I’m going to see just how different they are, and by extension whether they’re more worth going after than the originals.

To be completely honest, one of the big aspects that might sway that decision for me is how much time and effort the Rainbow Rocket team gets. Seriously Game Freak, you better have added in the original theme songs for each villain team boss or I’m going to be so disappointed in you.

Anyway, all that said, I’m going to go play some Pokémon now. Probably expect a few comparison-type posts in the near future as I work through Ultra Moon, or at least expect a team recap by the end of my journey. I still have to decide who I’m going to use after all, since I’m not going to go with the same squad as I used my first go-around.

Those guys are special to my Moon playthrough. I couldn’t just recreate them.

It does make my job harder since there’s a lot of options that are my favorites now excluded… But I’ll figure it out. Probably going to start with Popplio this time around, I think. Because I’m not sure what other Water-type I would want to use if not Wishiwashi, and because… Well, come on.

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How freakin adorable, right? Right.

Sorry Litten, you’ll get your time in the spotlight soon enough. There’s just some other Fire-types I want to give a whirl this time around.

Okay, for real this time, I’ll catch you all later. If you got US&UM like me, let me know what you think about the games! I’d love to hear your thoughts somewhere on the internet.

New Ultra Sun and Ultra Moon Information: Surfing Alola

On September 13 there was a Nintendo Direct. A rather long one, standing strong at 45 minutes worth of information regarding games of all shapes and sizes. Because of life being life I didn’t have the chance to talk about my thoughts regarding the Direct, but there was plenty of great stuff there. The new Kirby game looks really, really fun, as do the Mario & Luigi Superstar Saga remake, Fire Emblem Warriors and Mario Odyssey. Plus there’s plenty of updates coming for games like Splatoon 2, ARMS and Breath of the Wild on top of some interesting ports for games like DOOM, Sonic Forces and a remake of L.A. Noire.

One thing the Direct also addressed was Pokémon Ultra Sun and Moon, and there were some interesting information dropped that I sort of regret not delving into. Necrozma’s role in the games was elaborated on a bit more, there was a new Z-Move for Lycanroc shown off that varies depending on which Lycanroc you have and they even told us that new Ultra Beasts will join the line-up of available Pokémon.

Because I dropped the ball and missed talking about that update before I won’t slog down this post with too much discussion about it, but if you want to see the trailer that came with this new information you can hop over to this video.

After all, now isn’t the time to be slogged down in old-new information, we have some new-new information to discuss! I mostly wanted to include that introduction as a filler for the gap in my informative timeline, as today I’m looking to talk about the brand new informational trailer that was released for the world to enjoy.

As usual, I’ll be holding my long-winded discussion below this read more line in case anyone’s looking to not get spoiled on Ultra Sun and Ultra Moon information. That may be counter-intuitive since I just spoiled the entirety of the last trailer right above this, but… That was a few weeks ago. I guess.

Just bear with me.

Continue reading “New Ultra Sun and Ultra Moon Information: Surfing Alola”

New Ultra Sun and Ultra Moon Information: Plot lines, Pictures and Z-Moves

I’ve spent most of the day out in Fullerton covering a Project Rebound event for a story I’ll be publishing in the Daily Titan’s first issue insert on Monday. The event started at 9 a.m. so I had to get up pretty early to drive out, and then devote plenty of time to covering what was happening.

Frankly, I’m pretty tired after finishing it all and could use a bit of a break before jumping into more interview transcription. I’ve probably transcribed close to 2 and a half hours with of speech in the last couple of days so I’m a bit burned out on it.

Luckily, Pokémon has me covered in the quick distraction department.

The reveal of Lycanroc’s Dusk Form earlier this month was the first really substantial piece of information we learned regarding the upcoming releases of Pokémon Ultra Sun and Ultra Moon. However, more new information was apparently dropped during the Opening Ceremony for the 2017 Pokémon World Championships today.

And you know I’m all over talking about anything and everything Pokémon.

So if you’re anything like me and down to put the upcoming semester’s work down for a bit, let’s journey into some new business regarding our second venture into Alola.

Continue reading “New Ultra Sun and Ultra Moon Information: Plot lines, Pictures and Z-Moves”

November 30, 2016 Article Published

Two articles in two days?  Fairly unprecedented, but certainly not a bad thing I’d say.

While yesterday’s story was my profile for the Features page, this story is quite a bit more entertaining.  I wrote a review for the Arts & Entertainment page for my buddy Kaleb, our A&E editor.  As a hardcore newsy person, it’s been pretty nice to let my skills expand a bit this semester, I have to say.  Because of my news-oriented background, I’m sure you all must be asking just what I wrote a review on exactly?

Well, Pokémon Sun and Moon of course.  What else would I write on, I’m pretty much an expert in almost all things Pokémon and have nearly 90 hours sunk into the game. Plus, I almost never get to mix my passions for video games and writing on this kind of scale, so how could I pass up the opportunity to vomit all my thoughts on a page for mass consumption?

Also, when I say vomit all my thoughts, I pretty much mean it literally.  I hit a weird place with this article to be honest.  On the one hand, I know so much about the series and about Sun and Moon that it was simple to run through the list of everything I enjoy and everything I find less than stellar about the games.  However, on the other hand I had to make sure not to get too in depth and nerdy with my writing because I was writing for an audience that probably won’t be as much of an expert in the subject as I am.

Hell, I wouldn’t be surprised if a lot of people that see the article have never even touched Pokémon in their lives – as hard to imagine as that can be for someone like me.

Because of how much I had to say, I wound up writing a fairly long piece about the games, one that I expected to get cut down for spacing concerns.  There wound up being far more room available than we expected in the end however, so the 1000+ word review ended up getting printed just about in its entirety.

I tried not to spoil any plot details or get too in depth with some of the deeper mechanics and things I enjoy about the games, but I still think I put together a really solid little review.  I’ve talked about them more than enough on this site here, so I won’t reiterate much, but it’s a nice summary of a lot of things in a (somewhat) succinct package.  So, check if out if you’ve got the chance, because I’m pretty proud of it!

If you want to see the review in its entirety, you can see it here.  You can also check out my whole archive of work for the Daily Titan through the link over on the right!

Oh, and just FYI, there may or may not be some extra multimedia content on the horizon to go along with this.  But I’ll cross that bridge when we come to it.

The first Champion of the Alolan Pokémon League rises

After five days as part of a very conveniently timed Thanksgiving Break and over two days worth of playing, I have officially beaten the main campaign of Pokémon Moon by conquering seven Island Challenge Trials, four Grand Trials staged by the Kahuna of the islands in Alola and taking on the newly completed Alolan Pokémon League.

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I don’t have any fancy screen capturing equipment to take pictures of my game, so phone camera pictures will have to do for now.

Though I haven’t had the chance to start the post-game content as of yet, the main story alone has been absolutely wild as far as some of the twists and turns that were taken.  I won’t spoil anything on the off chance anyone sees this who hasn’t played but wants to of course, but the region is gorgeous, the Pokémon that were introduced are awesome (including those we were not shown before the official release), the characters that inhabit Alola are just as vibrant as the environment itself and each new mechanic and feature adds so much more to love.

For the most part, at least.  I’m not a huge fan of the new fishing system and the S.O.S. Pokémon summoning can be a pain to deal with when you aren’t looking to use the chaining features.  I haven’t had the chance to use it very much, but there are already plans in the work for some competitive teams I would like to build, so those should be seeing the light of day sometime soon.

Speaking of teams, I would be remiss not to talk about the group of six that got me through the story.  I spent a long time talking about who I wanted to use before the game came out, after all.

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One realization I’ve come to is that my team isn’t exactly a great cohesive unit.  There are a lot of holes in my type coverage/type resistances that became very clear as I took on the Elite Four.  For the first time I think ever, there are no Fire-types or Ground-types on my team, and though this made for new interesting combinations, it also led to problems fighting certain types.  Like Grass-type Pokémon or Steel-type Pokémon, for example.  Part of this may have admittedly been due to being a little under leveled toward the end of my journey, but really the lower levels made bigger fights at the end might more exciting in my opinion.

A lot of the move sets I’ve used for them are also a bit gimmicky or have conditions on how to work well, so I can see them working well with other teams, but not necessarily together.

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I love each individual member to death, however, and as far as in game immersion goes I would not have done things any other way.

Niles the Decidueye

My boy.  The first.  The one and only.  Niles the Decidueye.

Watching my impish natured Decidueye grow over time has been one of the best parts of playing through Moon so far.  I’ve been so excited to use this Pokémon for so long, and using him hasn’t disappointed.  I do wish he was a little faster, but considering the rest of my team his speed is actually one of his more superior selling points.

Utilizing a Scope Lens critical hit boosted STAB Leaf Blade and the signature Spirit Shackle attack, Niles is always ready to party hard.  On top of that, he always has that smug look on his face, which is what led me to his name.  Niles, after all, is the smug and caustic bisexual archer from Nohr in Fire Emblem: Fates.  In my opinion, the name fits really well, and now I can’t imagine calling him anything else.

Well, I might aim for a female Decidueye and name her Nina after Niles’ canonical daughter in the game when I breed Pokémon to use competitively, but I’m a fair bit of time away from doing that at this point.  Plus, I already have an Altaria nicknamed Nina after one of my high school friends, so who knows.

All and all, Decidueye kicks a lot of ass, and Grass/Ghost continues to be a wonderful type combination.  Though Generation 7 introduced another new Grass/Ghost-type we weren’t told about, I’m glad that I chose this one to spend my time with.

Remus the Lycanroc

Raising Remus has been a bit of a rollercoaster ride, honestly.  Getting to find Rockruff in Ten Carat Hill was great, and he was the first partner I took on after Niles, but I felt like it took a long time to get to the point where I could catch one.  Granted, that may have just been from how excited I was to take in anything and everything when I started playing, but still.

He was fun to use even as a small pup, and though I had to use my sister’s copy of Pokémon Sun to get the version of Lycanroc I wanted, he continued to be a blast to fight with.  Accelerock is a great move, being priority-based and having Rock-type STAB, and the wolf turned out to be a great Stealth Rock/Roar switcher, as I discovered throughout my playing.

Using this strategy made Lycanroc a bit of a one-trick pony unfortunately, but that’s where my required dosage of Z-Power came in.  Continental Crush isn’t the most powerful it can be when used with Accelerock, but it still hits hard enough to do a lot of damage when combined with further priority attacks.

His name comes from the mythological founders of Rome, Romulus and Remus.  In the Roman mythos, the twin brothers were discovered by a she-wolf after being abandoned, and then they went on to find the great city of Rome.  That’s where the name comes in well for Lycanroc, for me.  As far as being Remus specifically, in the same mythology he was killed by his brother for mocking the wall built around Rome.  Though I don’t see Midday Lycanroc fitting a mocking characteristic, I do see Midnight Lycanroc fitting a murder-happy characteristic.  Thus, a pair of Pokémon twin names was born.

Sebastian the Crabominable

Aptly named after the crustacean companion from Disney’s The Little Mermaid, Sebastian was pretty much a Crabrawler up until the very end of my journey.  After catching him on Akala Island with a powerful adamant nature, the purple puncher beat his way through trainer after trainer, serving me and my team well while taking up an even bigger place in my heart over time.

Toward the end of the Island Challenge, his defenses gave me some trouble, as he was taken down more often than not before I could Power-Up Punch my way to an intensive sweep.  I waited for forever to see him evolve, knowing he did but not wanting to spoil how.  Then, after starting my trip into the Pokémon League, the cold environment allowed for an evolution into the formidable Crabominable.

Admittedly, I was more disappointed and surprised when I first saw the evolution.  I was so used to Crabrawler that such a jarring change took some time to get used to.  However, the unique Fighting/Ice-typing is super cool (pun only slightly intended) and his movepool has a ton of variety to allow him to be a formidable fighter.  He has quite a few weaknesses, and with a slow speed that can be an issue, but his attack is so sky-high that I’d say it more than makes up for it.

He’s the most powerful member of my team, even more than the enigmatic Wishiwashi.  Speaking of…

Pandora the Wishiwashi

My relationship with Pandora started off a little rocky.  Hoping to get a relaxed nature, I spent a long time fishing in Brooklet Hill encountering Magikarp after Magikarp between each Wishiwashi I found.  On top of that, I felt compelled to catch a female fish after concocting a story in my head about hordes of male Wishiwashi coming to her aid.

After a long time I eventually gave up the nature search and went with Quiet, boosting her Special Attack in exchange for a deficit to her already pretty abysmal speed.  Her name, Pandora, comes from the Greek myth in which a single girl, the first woman, unleashes all the evils of the world from her box.  The way my Wishiwashi brings chaos and destruction in her wake is meant to reflect that.

On that note, I found that Wishiwashi is a pretty incredible Pokémon stat-wise.  Despite having low health and low speed, both offensive and defensive stats in the physical and special realm are so high when in Schooling Form that everything in her wake (literally) doesn’t stand a chance.

When I go for a competitive breed, the plan is to focus more on defense to keep the Schooling ability active as long as possible.

Grodd the Oranguru

Originally a Lurantis was meant to fill this slot.  However, Decidueye became a hardcore physical Grass-type attacker, so I didn’t want to have two on my team at the same time.  So, instead, the Normal/Psychic-type Oranguru took her place, and he proved his power pretty much right away.

Grodd, named after the highly intelligent and psychically-powered Gorilla Grodd from the DC comics universe, came equipped with Stored Power right from the get-go.  Soon enough he learned Nasty Plot, and the stage was set for an extremely highly powered STAB boosted Psychic-type attack that quite literally wrecked lives.  Soon after collecting him from the Lush Jungle, Grodd was strong enough to take on both Plumeria and Akala Island Kahuna Olivia all by himself.

After adding Charge Beam to his roster, Grodd’s strength continued to prove invaluable and his attack set didn’t change for the rest of my journey.  Though it could be a pain to set up Nast Plots on every opponent, especially with a middling speed stat, whenever he was ready to go the battle instantly became a joke.

Therefore, when I build a competitive Grodd, I’ll have to have him on a doubles team where he can be protected long enough to kick ass and take names.

Charlotte the Mimikyu

Though I was disappointed in how long it took to find her, the last but certainly not least capable of my additions was Charlotte, my Mimikyu.  I adored Mimikyu far before the games came out, and that much never changed as I played through the game, even though you don’t see any appear until the third island.

Her name comes from the anime Puella Magi Madoka Magica, which I’m sure I referenced in the past when talking about Mimikyu, in which Charlotte is a witch that hides as a tiny, innocent looking doll.  Her appearance in the show is a painful moment to say the least, but I couldn’t imagine a better name to reflect the Pokémon.

Plus, Charlotte is just a cute name.  A cute name for my adorable little girl.

I set my Mimikyu up as a Swords Dancer, which only buffs her already pretty great attack stat way higher than it is during a protected turn with the Disguise ability.  Really, Mimikyu wound up being one of the best Pokémon on my team, and she has awesome stats overall, so building a competitive Mimikyu should be a blast once I get started.

I can see it now… Disguise, Focus Sash.  Two turns of protection instantly to use Swords Dance.  Then, a highly boosted speed stat to ensure she can get attacks off.  It will be beautiful in execution – at least I hope.

Might I add, one of the coolest things I discovered about Mimikyu is that the Disguise substitute actually protects against Z-Moves as well.  It literally never stops being funny to watch a Pokémon use a huge, time-consuming attack only to have it fail.


Now I can begin my trip through the Post Game content, including the Battle Tree and Pokédex completion.  I have some final papers to work on, so my zeal for playing might not be as strong as it has been for the past week, but I will continue all the same.

I did just want to leave things off with one last note, however.

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I caught Lunala.  With a Moon Ball.

The Emissary of the Moon.  In a pokéball.  Named after the Moon.  Built by the great Azalea Town pokéball-crafting Kurt I can only assume.

I just find that hilarious and figured I would share.  But now I shall let you all continue on with your lives.  However, if you’ve been playing Sun or Moon since their release, let me know how your experiences with the games have been in the comments below.

Are you in love?  Are you disappointed?  Is Team Skull not the greatest enemy team ever?  If you don’t think so, I might say you’re wrong, but I’m still willing to hear why you think so.

The time is now

After months of waiting, and months of putting together post after post about different reveal trailers.

After a pretty awesome little midnight pre-release party, where Pokémon music blasted over the speakers and TVs were set up with Pokémon Stadium and a final Generation 6 battle tournament was held.


A party where I got to hang out with one of my best buds – who also made that Super Mario Bros. 2 mask/Dartrix crossover.

Hey there, Juan.

After waiting in a long line for what had been the most preordered game in the history of Nintendo titles.


It is here.  The time is now.  Alola is upon us.


It’s time to not sleep for the next week.  Wish me luck on beginning my journey.

My (currently planned) Pokémon Sun and Moon team

My (currently planned) Pokémon Sun and Moon team

A game series like Pokémon, in which there are over 700 individual characters to choose from when pulling a team together, really lends itself to choosing favorites.  Everyone who has ever played a Pokémon game undoubtedly has a favorite monster, be it for their competitive viability, the strength of the character building and lore around them or simply the nostalgia factor.

Personally, my absolute favorite Pokémon of all time is the Hoenn native Psychic-type Gardevoir for a combination of all three. A powerful and feared hyper voice using Mega Evolution with a newly adopted Fairy-typing, a wonderful design alongside descriptors about emotional closeness with the its trainer and a consistent reminder of my childhood days visiting my Grandparent’s house in Florida, playing Pokémon Sapphire and catching a Ralts on Route 102 that would stick with me for the entire journey.  I always taught my Gardevoir the move Shock Wave in those days.  Not entirely sure why, but I did.

While I don’t know exactly how many Pokémon will be added to the National Pokédex in Generation 7 (As I’m still avoiding the data mining spoilers), I’m going to assume that the total number of  monsters will probably top 800 by the time we’ve counted through all of them, from Rowlet to the mysterious Crystalline Prism creature we were shown not too long ago and beyond.  That adds a lot of new favorite Pokémon for both series veterans and newcomers to choose from.

In that same vein, I’ve seen many people putting together videos and lists of what Pokémon they’ll be using during their initial journey through the Alola Region.  I did the same kind of forward thinking when X and Y were on the horizon, and I’ve honestly been doing the same thing while Pokémon have been unveiled over the last couple of months, so I figure why not talk about them here?

I actually do team building quite often, both for casual gameplay runs and for competitive team planning, something I started to do a lot more in Alpha Sapphire.  Typically, I try to follow some personal rules when doing so for either kind of play:

  1. All members of the team will typically be entirely different typings, no overlap whatsoever is preferred for the sake of variety and diversification of moves/abilities.
    1. On occasion, teams may deviate from this rule if the typing diversity in a region isn’t phenomenal when using dual-typings or if there are some Pokémon I can’t avoid using that happen to be the same type.
    2. Usually the exceptions to this rule will only apply once.  Mono-type teams tend to be avoided at all costs unless the team is being built specifically for a competition with that rule in place.
  2. The make-up of my teams tend to vary based on region.  So, more often than not a play through of Black and White will have a Unova team consisting entirely of Generation 5 Pokémon, a play through of Ruby, Sapphire, Emerald or the remakes will have a Hoenn team consisting entirely of Generation 3 Pokémon and so on.
    1. Rare exceptions do exist for this rule as well, such as in X and Y where I considered Mega Evolutions to be Generation 6 Pokémon.  Thus, Mawile was on my initial team despite originating from Hoenn.
  3. Movesets, abilities and items used on each team member are usually decided on with single battles in mind, both for casual play and competitive building.  There are a few Pokémon I’ve built competitively that specifically exist to team up with another, however.
  4. While Pokémon can usually be either male or female (besides those with no gender or only one gender option), I tend to specifically pick a gender for a Pokémon that feels right to me and stick with it.  Thus, some I might refer to as he or she depending on how I personally picture that monster.
  5. No legendaries.  As much as I love legendary Pokémon in their own rights, I’m not a fan of mixing them into my team compositions.  Never really have been, it always seemed kind of cheap to me.  Sorry Lunala.

These rules are more my own attempts to make my life harder on myself, honestly.  Just choosing any Pokémon willy-nilly would be too easy, so it’s more fun to set up rules for myself as a way of encouraging more critical thought as far as building things ahead of time goes.

With that said, and without further adieu, I introduce the six Pokémon that will be accompanying me during my first adventure in Pokémon Moon.  Under this read more, naturally.  Could be some spoiler-y stuff for people avoiding any and all information, and  this post is already taking up a lot of space.

Continue reading “My (currently planned) Pokémon Sun and Moon team”