Tag: Legendary Pokemon

Puzzling

Puzzling

Have you ever had the desire to play a puzzle game?

There are many varieties to get hooked on. Some of the most popular are grid-based matching games like Bejeweled or Candy Crush; fast-paced luck and skill games like Tetris or Puyo Puyo; and logic-driven games like Sudoku or crossword puzzles.

I like myself some Tetris and played Pokémon Shuffle for a long time, but my puzzle game crack is undoubtedly Picross.

Or Nonogram. Or Griddlers. Or whatever other term exists for the game.

Picross is similar to Sudoku, but moves its numbers outside of the grid so that each puzzle is filled with colored squares.

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Via Research Gate

The numbers indicate how many squares are filled in and in what order, with blanks required between each separate number’s filled squares.

It’s somewhat complicated to explain without playing. If you’re interested in trying the game, there are plenty of free online versions available.

I personally discovered Picross years ago with:

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Because I’m nothing if not a shill for Pokémon spin-off games.

In the 3DS’s Pokémon Picross, every puzzle creates a different Pokémon.

There were only about 300, and the game had a number of other restrictions including a stamina bar that depleted for each square filled and the requirement for an obscene amount of in-game currency (calls Picrites) to buy upgrades and access new areas.

Both of which were obvious ways to “encourage” spending money.

Even so I fully completed all of the Pokémon puzzles.

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And the Omega Ruby/Alpha Sapphire tie-in Primal Reversion murals.

The game featured a daily challenge to gain meager amounts of Picrites for players who did not want to spend money, and I opened that sucked up every day for months to get enough.

It was worth it for me. Not only was Picross incredibly relaxing, but I wanted to see all of the Pokémon — including Mega Evolutions and Legendaries.

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They had different skills based on their typing to help players complete puzzles faster. A neat idea that kept me coming back.

At the end I gave up on Pokémon Picross when it wanted me to enter the “Alt-World,” which cost 300 Picrites and used a weird mechanic I could never understand.

Didn’t think much of Picross for a couple years after.

Then I watched SpikeVegeta‘s 2018 run of Donkey Kong Country: Tropical Freeze for GDQx. He played Picross during some technical difficulties and gave me a strong urge to join in.

But I didn’t want to buy a game for the Switch. Or bother with Alt-World stuff in Pokémon Picross.

So I turned to the iPhone app store.

My first attempt was a game simply called Nonogram.

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This version is good for quick games. You pick a difficulty level and solve one puzzle. Lather, rinse, repeat.

The puzzles themselves were fine, but the game had issues. First, it gives you three incorrect moves before prematurely ending the session. Second, you cannot re-examine the puzzles you complete or use them in any significant way.

That second point sounds like a nitpick born out of high expectations from Pokémon Picross… And it is.

But the second game I found did fill that niche.

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Picture Cross is a Picross game with amazingly worthwhile art direction. The sprites used for menus and worlds are insanely detailed and charmingly reminiscent of the Habbo social networking site.

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Each world has a large amount of puzzles that cover up an image you slowly reveal.

Puzzles will often depict the objects they are covering up and can be re-completed, giving them a bit more value in my book.

So far I’m about 50 puzzles into the first of 12 maps, fueled by a combination of my feverish Picross addiction and other completion-driving elements like achievements.

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It also helps that the puzzles look pretty good while varying in difficulty.

I really only have a few problems with Picture Cross.

First, the fact that it’s absolutely chock full of advertisements. The game’s free so I can’t complain, but they are long and show up after every puzzle. They’re also often necessary to view if you want to collect more tokens.

Speaking of: Tokens (the game’s main microtransactions) are required to unlock new puzzles. Players can hold 10 tokens that individually recharge every five minutes as a baseline, and more can be gathered via advertisements or awarded after a puzzle.

So far I haven’t run into any problems collecting tokens, but I can foresee Pokémon Picross levels of daily grinding in my future.

Picture Cross also falls behind Nonogram in at least one major category. Nonogram crosses out each individual number in a row or column as they are placed:

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See the six on the fourth column.

Only entire rows are blacked out in Picture Cross, which can make things harder to track on a number-by-number level.

Frankly all of those are relatively minor complains to me. I enjoy the game a lot, and I can see it being a nice brain-teasing time-killer.

Plus… Downloading the game gave me stickers in iMessage based on its cute sprites.

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So I’d wager it’s worth every cent I didn’t pay.

My thoughts on the June 5, 2019 Pokémon Direct

My thoughts on the June 5, 2019 Pokémon Direct

Is there anything better than waking up to Pokémon trending all over Twitter?

Especially when the series is trending because of some brand new Sword and Shield information dropped in this morning’s Pokémon Direct!

There’s a bunch to talk about, good and possibly not-as-good, so let’s jump right into what stands out the most.


The Galar Region and the Wild Area

Over the years, I’ve learned that my favorite thing about Pokémon is the world each region helps to create. A world that’s similar to ours but flourishing with fantastical elements on account of the creatures roaming through it.

Unova, Kalos and Alola made this especially apparent as Game Freak experimented with landmarks and traditions from places outside of Japan to great effect.

For all its faults, I have to commend Alola for its Hawaii/pacific island setting. Gen 7’s theme song was a perfect tone setter.

The theme song for the UK-based Galar Region heard in this and the last Direct is a bit more generic, but aesthetically the world looks like series of a watercolor paintings on the graphically superior Nintendo Switch.

The trainer models also look far better than the flat-faced happy trainers in Alola, and fist bumping Scorbunny helped me settle on my starter.

Hands down the best thing we learned about the Galar Region today is the existence of the “Wild Area.”

The Wild Area is ostensively a Breath of the Wild-esque open world that connects towns with free-roaming movement and camera controls. It also has overworld wild Pokémon like Let’s Go Pikachu/Eevee who change via environment and time of day.

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Image courtesy of serebii.net

Also it has local multiplayer roaming elements. Need I say more?

Luckily Galar’s human inhabitants don’t seem too bad either.

 

Images courtesy of Serebii.net

Professor Magnolia is an obvious Queen Elizabeth reference and the first female Professor since Juniper, while her Granddaughter Sonia…

Already has a lot of smut drawn of her.

Because she’s really cute and that’s how the internet does.

 

Images courtesy of Serebii.net

Meanwhile Hop is our generic rival/friend-type who has a name eerily similar to both Hau and Hugh… Because Game Freak loves rivals with ‘H’ names apparently.

His older brother is Leon, the region champion and person Hop wants to defeat.

Personally I think the gameplay themes of Pokémon could have been utilized better if Leon was your character’s brother that you aspire to beat. But early revealing a beloved, undefeated champion with links to other major characters possibly sets up a fun secret villain twist.

Or maybe he’ll be Henry VII like I said earlier:


New Pokémon

That’s enough about boring people. In today’s Direct we got to meet new Pokémon.

Glossifleur and Eldegoss

 

Images courtesy of serebii.net

The signature line of Galar’s gym leader Milo, Glossifleur and Eldegoss are cute in their own right.

I’m not enamored with them necessarily, but the fact that they have Regenerator as an ability means we can probably expect to see a little meta action out of them if their stats are decent.

Wooloo

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Image courtesy of serebii.net

He’s a fluffy sheep and he rolls around like Sonic.

Not sure I need to say anything else about this beloved Normal-type.

Corviknight

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Image courtesy of serebii.net

Corviknight is easily the big winner of today’s Direct.

This super rad armored raven is a killer Steel/Flying-type that puts Skarmory to shame and has the hilarious role of being intertown fast travel.

I’d let this boy caw in my face and fly me to a new place in a heartbeat.

Drednaw

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Image courtesy of serebii.net

I’ll admit, I’m not a huge fan of Drednaw.

It’s typing and abilities are decent, but something about the design is a little too… Rough around the edges for me.

Four out of five ain’t bad.

All of the new and returning Pokémon will interact with the world, either free in the Wild Area or playing hopscotch with NPCs like we see a Wynaut in the trailer.

I can’t emphasize how much I love that aspect of these games.

However, there are two Pokémon that astute viewers will notice I’ve missed. Unfortunately they comprise the first negative thing I have to say.


The Legendaries

 

Images courtesy of serebii.net

Meet Zacian and Zamazenta, the Legendary Pokémon of Galar.

Zacian is a good boy who runs around with a sword in his mouth and I love him.

Zamazenta is literally the exact same Pokémon but carrying a different weapon.

Whose decision was it to make the Legendary Pokémon so similar? I could see there being lore about the same Pokémon with different held items, but Cosmog kind of just did that idea. And Solgaleo/Lunala at least weren’t a bland duo.

Maybe they would have worked in a Rome-themed Region playing off of Romulus and Remus. But as it stands I’m ambivalent at best.


Dynamax

Pokémon changes mechanics frequently to keep things fresh.

Up to Gen 4’s physical/special move split, most of those changes were integral to underlying battle mechanisms that evolved the games.

Mega Evolution in Gen 6 was arguably the first “spectacle” battle mechanic — if you don’t count Chatot in Gen 4 or the sometimes still relevant Triple Battles.

Megas were a selling point by all accounts, something unique to Kalos. But it was a tastefully handled gimmick that gave old favorites new potential and meshed well with series’ themes of bonding with Pokémon. It remains popular.

Much less tastefully handled was Gen 7’s Z-Moves that provided a once-per-battle super attack which was only interesting when tied to a handful of unique Pokémon.

They were situational and not nearly as well conceived.

Now we have Dynamaxing: A similar limited-per-battle gimmick that turns Pokémon giant and essentially gives them a full set of Z-Moves for three turns.

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Image courtesy of serebii.net

I like some aspects of the Dynamax system, but overall I believe it could do more harm than good.

In the Wild Area, local co-op allows trainers to take on Dynamax Pokémon together.

This is cool, but I hope co-op isn’t limited to it. The main selling point of Dynamax Raids is encountering Pokémon you can’t find otherwise, but you’ll need a little more to impress a 22-year-old Pokémon scholar who already owns every creature.

They also appear to be giving every gym leader the ability to Dynamax, and I love the idea of making tougher challenges with unique mechanics. Like how Omega Ruby and Alpha Sapphire used Mega Evolution in its Pokémon League.

But Kaiju Pokémon are more restrictive than Megas design-wise.

Every gym in Galar will be a soccer stadium with an open ceiling for these Dynamax transformations. The developers use this to emphasize an idea of battling as spectator sport in Galar, but uniform gyms remove the uniqueness of a palace designed by its inhabitants from earlier games.

Part of why I love Black and White 2 is because every gym was unique down to the remix of the same theme for each building. That was awesome, and we might lose that uniqueness because of Dynamaxing.


And that, ladies and mentlegen, is today’s Sword and Shield info dump.

I might not be super impressed with Dynamax or the game’s Legendaries, but I’m still incredible stoked for new Pokémon games.

And I’m stoked to talk about about the build-up to them!

This post didn’t even touch on enhancements to Sun and Moon’s RotomDex, or my fan theory that the train system in Galar looks incredible similar to the unused train station of Couriway Town in Kalos.

Let me know all your thoughts about Pokémon Sword and Shield somewhere on the Internet, because lord knows I’ll be thinking of nothing else for the next week!

Jason plays the Pokémon Trading Card Game

Jason plays the Pokémon Trading Card Game

Time to say good-bye to the last strands of my dignity.

I’m sure it’s no secret that I love Pokémon, as I spent months building up to Pokémon Sun and Moon on this blog when it was announced. However, I haven’t spent too much time talking about the Trading Card Game.

Which is strange considering how much I talk about Yu-Gi-Oh! Duel Links — even pulling out old childhood memorabilia when it became relevant.

Yet I have plenty of experience collecting Pokémon cards as well! Looking back at my most recent room renovation, you can actually see a Jirachi card hanging out with my other mythical wish-granter merchandise:

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Just on the rightmost side.

But that and the Gardevoir set I keep under my desktop keyboard for good luck…

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… is only the tip of the iceberg.

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My parents like to tell the story of how they had original card packs for one of the first sets in the Pokémon TCG, which would have been amazing collectors items today. However, I had no interest in them at that point.

So they got rid of them.

Hilarious considering how much I wound up getting into collecting the cards:

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Back when I collected most of these, it really did just amount to collection. Like with my physical Yu-Gi-Oh! cards, I never actually played the game.

My first real exposure to playing the Pokémon Trading Card Game came in 2015 when I first watched a Let’s Play of the GameBoy game by TheKingNappy and ShadyPenguinn.

I was so interested in it that I downloaded the game off the 3DS eShop.

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Despite the game having come out in 1998, I would still argue it has some of the catchiest songs I’ve ever heard in a video game. Just listen to the Club Master Duel theme.

However, it was mostly the video game’s interface and music that kept me really engaged. I still never went so far as to play with real cards.

Thus it was kind of the end of my experience with the Pokémon Trading Card Game.

… Until this most recent December, when ProJared began to upload a Let’s Play of the GameBoy TCG game.

Game.

Watching it get played again inspired me to jump in. But this time I didn’t go back to my 3DS.

I re-downloaded the official Trading Card Game online.

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I say re-downloaded because I did have a brief attempt at playing the game before (as you’ll see from my cringe-worthy screen name based on some half-assed character), but it didn’t stick quite as well as my recent deep dive.

For those of you who have never played the Pokémon Trading Card Game, I figure a very brief synopsis of how it works is in order.

Each player starts with a 60-card deck, out of which they draw seven cards for a hand and six prize cards. There are two primary win conditions in the game. You either draw all of your prize cards by defeating a Pokémon, or you defeat all of your opponent’s Pokémon so they can no longer play.

There are six kinds of cards in the game:


  • Pokémon: The monsters are your primary players. Each has a set amount of health, specific moves they can use when given energy and sometimes abilities that can affect your play environment.
    • Pokémon can evolve by placing the next stage card on top of a basic card, but not on the same turn that basic card is played.
    • There are also “EX” or “GX” cards that are powerful and have strong abilities, but allow your opponent to draw two prize cards instead of one if defeated.
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Legendaries are typically basic Pokémon, but require a lot of energy.
  • Energy: Energy is required in specific typings to use an attack, unless that requirement is a basic white star — any energy can fill that requirement.

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  • Items: Provide a variety of effects from healing to drawing cards. Can be used as many times as they are drawn per turn.

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  • Supporters: Typically based off of major characters or NPCs from the video games, these cards are usually advanced versions of items that can only be used once per turn.

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  • Tools: Can be attached directly to one Pokémon as a buff, such as increased damage or defense.

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  • Stadium: Applies an effect to both sides of the field, similar to certain abilities. Only one can be in-play, and playing a second Stadium overturns the first.

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The balance of Pokémon and energy placement, where only one is active at a time and players can set up the team in their back row, feels a lot more complex than Yu-Gi-Oh!’s basic gameplay style.

However, all of the Trainer cards seem a lot more focused on draw power and health restoration than Yu-Gi-Oh!’s Spells and Traps, which have a daunting amount of variety and often incentivize playing to a narrowed archetype.

That said, I love both games.

Here’s an example of me playing with a Psychic-type deck I built.

Video’s a bit choppy, so be warned. Though it shouldn’t be nearly as bad as my Armagetron video.

As you can tell, the primary focus of my deck is to build up to Gallade or Lunala (mostly the latter).

I don’t have quite as many GX or EX cards as a lot of players who have clearly been playing longer, but Lunala being a Stage 2 legendary means card designers balanced the trouble of getting her out with some powerful attack output.

It has worked wonders for me thus far, and I’ve been building up my digital card collection using booster packs from the Trainer Challenge mode…

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… As well as theme decks bought using coins from Versus duels…

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… To create a few different decks.

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A Metagross deck is currently being tested, though it’s not quite as well-developed.

While I think the card game itself has some unique complexities that stand out compared to Duel Links (which I’ve fallen out of favor with and replaced my vice apparently), what really keeps me going with the Pokémon TCG is how amazing the card art is.

See Yu-Gi-Oh! cards are always the same for a given card, unless they get altered for balance down the line.

But Pokémon cards for each monster can have a variety of attacks, abilities and even types in different printings. Each of those new prints also has a new piece of artwork.

Here’s a small slideshow of some of the really cute cards I’ve found in my relatively short time playing.

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That’s the real charm of the Pokémon TCG. That’s what keeps me playing.

So… Yeah.

I’m sure many of you saw ‘Jason plays the Pokémon Trading Card Game’ and groaned. Hopefully I gave you enough visual spectacle and explanation to understand why I’ve been so hooked on this stuff.

Because as much as I keep joking about how playing this game out of everything I could be doing in 2019 will ruin my reputation… What can I say.

I’m just a sucker for a fun card game.

My (obligatory) Top 10 Games of 2017 List

My (obligatory) Top 10 Games of 2017 List

A merry Christmas to all of you out there that are taking a break from your families on this most Yule of evenings and have decided, for one reason or another, to spend some time reading this silly, clichéd offering of mine.

That’s right, as the title above suggests, I’ve decided to throw my hat in the ring with a top 10 list of my favorite games that I played this year. It’s been done to death by anyone with an interest in anything… But what can I say. I’ve always enjoyed the idea and wanted to try it myself.

As I don’t celebrate Christmas and Hanukkah ended a couple days ago, I’m just going to be hanging around all day today more or less. I figured doing a list like this could also double as my ‘here are some good gifts for the holiday season’ suggestions. A little late? Perhaps. But I like to think it’s just well-timed enough.

As a couple of forewarnings before we get into things. Just remember that this is my own personal list of favorites. In other words, it’s an opinionated list, so if you don’t agree with me… Well, that’s your opinion. I respect that you have your opinions so long as you respect that I have mine.

On top of that, while it has been an objectively great year for games in general, it has unfortunately not been a wonderful year of gaming for me. Because of the work constraints I’ve had as a college newspaper editor, a full-time student and an intern, there hasn’t been nearly as much time to play games as I would have liked.

So, if anything, these 10 games I’m listing off are arguably the only 10 games I’ve spent any considerable time actually playing this year.

If you don’t see a game you really liked this year, that’s probably why. As a matter of fact, unless you’re a Nintendo junkie like me, you probably won’t see a lot of games you’re familiar with on this list. A Switch and 3DS are my main gaming systems right now, so there aren’t a lot (if any) PS4 or Xbox games in my playing field.

With all that out of the way, let’s jump into the reason we’re all really here than, shall we? After all, what would a games list be without the games?



Editor’s Note: For anyone reading this on my blog proper, I’m going to stick the content under a read more tag. I pretty much let it all out with this one, so it’s long and I don’t want to completely bog everything else down.

Even so, I hope everyone enjoys the show! #UnintendedRhyme



Continue reading “My (obligatory) Top 10 Games of 2017 List”

My thoughts on the June 6, 2017 Pokémon Direct

My thoughts on the June 6, 2017 Pokémon Direct

It’s that time once again, ladies and gentlemen. With a brand new Pokémon Direct this morning comes a brand new reason to get hyped up for the holiday season!

While the Direct itself is only about 8 minutes long, with half of that time filled up by a rather long trailer, there are still three main announcements to pull out: Pokkén Tournament DX for the Switch, Pokémon Gold and Silver coming out on the 3DS virtual console and (most importantly to me) Pokémon Ultra Sun and Ultra Moon being announced for the 3DS, coming out later this year.

Oh yeah, that’s right. A new(ish) Pokémon game to look forward to again. What a time to be alive.

But I’ll get to that last, as it’ll likely be the longest thing I talk about. For now, let’s go in order and start off with Pokkén.

Pokkén Tournament DX

I’ll get this out of the way first – I have not personally had the chance to play the original Pokkén Tournament. Despite certainly being interested in the game, for some reason circumstances have led to it flying completely under my radar. I never bought the game and neither did any of my close friends, so we never got to experience it together either.

That being said, I won’t be able to judge whether or not I think the game will mesh well with the Nintendo Switch. However, I can say that based on my experiences playing Breath of the Wild and seeing the variety of play style options showcased on the trailer shown during the direct that it seems like the fighting game will work well on the home/mobile hybrid console.

Especially considering you can split the joy cons up to use as controllers for two people, making it pretty accessible to play with friends. That’s a nice looking addition.

Due to my lack of experience with the game, that’s all I can really say about it at the moment. I’m looking forward to hopefully making use of this second chance to try it out, and the additional fighters being added into the console version certainly help with encouragement. I’d main Decidueye all day, every day for… Well obvious reasons for anyone who has followed my blog for any stretch of time.

Alongside Decidueye, the addition of Darkrai, Scizor, Empoleon and Croagunk brings the playable roster up to 21 Pokémon, with a pretty diverse range considering all the options that are available.

The game is coming out on September 22, 2017, so look out for that. I know I will be.

Pokémon Gold and Silver

Okay to be honest, there isn’t a hell of a lot to say here – not from me personally, but just from what was announced in general. Pokémon Gold and Silver will be available on the 3DS virtual console on September 22, 2017, the same day as the new Pokkén Tournament is being released. According to Sun and Moon’s Producer Junichi Masuda in the Direct, the games will look as they did on the Gameboy Color and be compatible with Pokémon Bank, so everyone will get to take their Red Gyarados from the Lake of Rage with them into the Alola region. Pretty sweet.

While this announcement is cool, I’ll admit it seems a little bit underwhelming. Not only does it simply follow the announcement of Ultra Sun and Ultra Moon, but Gold and Silver also don’t tend to carry the same general nostalgic weight as Red, Blue and Yellow do (despite being infinitely better games in my opinion), so there doesn’t seem to be as much fanfare for them.

However, Pokémon Crystal was the first Pokémon game I ever played, so I’m honestly excited to take up any opportunity to jump back into the Johto region. In other words… Count me in for some virtual console action.

Pokémon Ultra Sun and Ultra Moon

Now here’s the real bread and butter of this little 8-minute Direct, the part where it seems Game Freak and Nintendo were intent on burying the lede of their story only to tease us with something on the horizon. When I say burying the lede, I mean they dropped the fact that these games exist and are coming soon in the last few seconds of the more than three minute trailer for Pokkén Tournament DX. Nice going guys, way to drop a bomb out of nowhere.

Before I get into talking about the games specifically, check out these logos:

Images courtesy of Serebii.net

These are some sleek-looking logos, if I do say so myself. Honestly, they remind me a lot of the logos for Black 2 and White 2:

Images courtesy of Serebii.net

Which, I might add, is a theme I’ll be returning to in a minute, so hang onto that thought.

Ultra Sun and Ultra Moon appear to be rehashes of Pokémon Sun and Moon with additional content. Specifically, we get to see a range of new cutscenes and are promised new Pokémon will appear in the Alola region than we saw during our last romp there. The only ones we get to see, however, are versions of Lunala and Solgaleo covered with black, crystalized parts similar in appearance to the Ultra Beast Necrozma.

From here on out, I will be referring to them as Necro-Mega Noivern and Necro-Mega Pyroar.

Okay probably not, those names are starting to get ridiculously long, but callback jokes are always appreciated in my own head at least.

Necro-Lunala and Necro-Solgaleo aren’t necessarily the most physically appealing special legendaries in my opinion, if I’m being completely honest about it. Solgaleo’s gear looks a bit cooler, especially with what appear to be metallic arms on his back, but Lunala’s face looks way more intense with the red-eyes-shining-through-black-crystal effect. I’ll probably stick with Moon, as Lunala is still my personal favorite of the two.

However, this is where the comparisons begin. The whole “main series legendaries fused with a third, less important legendary in a pair of sequels” thing has been done before. In fact, it was done in an eerily similar way for Black 2 and White 2, where Kyurem was fused with either Reshiram or Zekrom to form White and Black Kyurem. On top of that, Black 2 and White 2 have thus far been the only Pokémon game to come out with sequels for both versions of the game rather than just having a third game in a trilogy, whites exactly what Sun and Moon are now doing.

Granted, Pokémon X and Y did not even get a sequel version, so maybe it’s been Game Freaks plan to release two version sequels for every game starting in Generation 5… But who knows, really.

While the idea of dual sequels does not worry me necessarily, as Pokémon Black 2 and White 2 are arguably some of the most high up games in terms of my favorite Pokémon titles, what does worry me a little is the idea that Ultra Sun and Ultra Moon seem to be rehashes, like I said, rather than full on sequels. The titles suggest just that: Black 2 and White 2 followed up on Black and White, while Ultra Sun and Ultra Moon are just “ultra” versions of their first counterparts.

Also if that is the case, I do feel like better titles could have been used than just the same things with “ultra” added on. I’m an advocate for Kirby Super Star Ultra as much as he next guy, but for a Pokémon title I think it could’ve been cool to do more space-specific terminology to add onto Sun and Moon. That’s more of a personal qualm, however.

Naming conventions aside, the reason why this idea worries me is because the idea behind Black 2 and White 2 being set three years after Black and White was what really made those games special and unique, in my opinion. While they went through the same general region, new Pokémon, set pieces and roadblocks were implemented to show the passage of time had taken effect. On top of that, characters in the game had special moments and scenes that showed their own development over the years since the first games took place, which helped to rocket most of them past most other non-playable characters in the Pokémon World as far as personality and intrigue goes.

Ultra Sun and Ultra Moon don’t seem like they’re necessarily going to get the same kind of treatment. Junichi Masuda says right at the beginning of his explanation for the games that the titles will feature an “alternative story taking place in the same world.” This alternative story does appear to have potentially new protagonists (based on their clothes at least, since facial features appear to be the same), new graphical additions (such as the Wingull flying overhead when the protagonists run past their houses), new locations (like the Pikachu-based area the trailer shows) and new cutscenes featuring a variety of Alolan Pokémon (including my favorite, Mimikyu).

However, it is not fully addressed just how far these changes go. Are they mostly aesthetic differences with new cutscenes on top of the same basic game?

The main thing that tells me that this won’t be the case is Necro-Lunala and Necro-Solgaleo. Most of the events throughout Sun and Moon are driven a least partially by Lusamine’s ultimate plan. Team Skull works under her orders, the Aether Foundation works under her orders and the Ultra Beasts become the true area of focus as the story progresses.

Yet, this focus on Ultra Beasts leads to the main box art legendaries Lunala and Solgaleo seeming to almost take a backseat as far as importance to the plot. Yes, they’re referenced throughout the game and receive a good amount of lore, but this lore mostly comes through things like legends in the Malie City library. At the end of the day, you use these Legendary Pokémon primarily as a means of transportation to stop Lusamine’s plan, rather than them being the embodiment of her plan like most other legendaries have been in the past.

Because Necrozma was not even acknowledged during the main plot in Sun and Moon (it only appeared post-Looker missions in the post-game), the fact that it appears to have a more significant place in Ultra Sun and Ultra Moon’s storylines does give me a lot of hope. It suggest that these games, rather than just being a simple rehash of Sun and Moon, will actually be something much bigger. The additions they talk about look to me like Sun and Moon were originally planned to be much bigger games, but development time led to there being a bunch of content to leave out. Either that or perhaps these sequels were in the initial planning stages, and Game Freak has secretly been holding back on us this whole time.

Either way, the long ramblings on such a short reveal trailer should be more than enough evidence that I’m hyped and ready to talk more about the games as we get closer to their release for the 3DS on November 17, 2017.

Just seeing the extra cutscenes with Pokémon like Lycanroc, Mimikyu and Togedemaru were more than enough to get me invested, however. Just saying.

What did you think of the Pokémon Direct? Are you excited for the upcoming titles? And how do you feel about Ultra Sun and Ultra Moon? Do you think the games will be too similar to their predecessors? Or will they tread enough new ground to be exciting additions to the Pokémon anthology? Let me know you thoughts in the comments below!

New Sun and Moon information: Last minute CoroCoro leaks

Alright, I’m assuming that none of this stuff is necessarily new if you happen to be following the data-mined information leaks.  Some people can’t seem to leave things alone so they can be a surprise, so I’m pretty sure just about everything about Sun and Moon is out in the wild, wild West of the internet right now.

I personally want to keep everything not officially released by Nintendo/Game Freak/The Pokémon Company/whoever releases this stuff a secret.  I love having the surprise reveals naturally appear during gameplay, particularly with Pokémon and mechanics we haven’t been told about yet.  Though it certainly seems like there is not much left to reveal after the last few months of videos, leaks like this one we got today out of CoroCoro suggest otherwise. Continue reading “New Sun and Moon information: Last minute CoroCoro leaks”

New Sun and Moon information: Final starter evolutions and endgame content

It’s been a fairly big week for Pokémon stuff so far, or at least for me it has been.  The demo for Sun and Moon has been far more fun than I expected it to be, showing off some cool content and easily succeeding in its goal of getting me hyped for the game by throwing in small secrets to keep me coming back.  Pokémon GO’s Halloween update has gotten me back into playing quite a bit, as I’ve caught at least three Pokémon in the last two days that I hadn’t even seen once in the months before it dropped.  I’m getting close to finally completing the Generation 6 puzzle game Pokémon Picross, which I’ve been playing for literally way too long in my stubbornness about not paying for micro transactions to advance myself.  On top of all that, probably one of the best Pokémon animations ever made in the history of anything was given to the world last Friday.

Then, this trailer dropped.  My god is it a special one, to say the least.

Not only does it officially reveal the final evolutions of the Alolan starter Pokémon (with some plot twists here and there), it also shows off some new Pokémon and a brand new gameplay aspect adding to what already looks like an extensive postgame.  Having a week off from my work on the Daily Titan, I have a little bit of extra time to dedicate to this trailer, but I’ve made myself so busy with other stuff that I’m still a bit late. So, let’s jump into it shall we?

Continue reading “New Sun and Moon information: Final starter evolutions and endgame content”

Finally getting that Sun and Moon hype off my chest

So obviously it’s been a while since we had the last huge batch of Pokémon Sun and Moon information drop,  and at the time that it did I was unable to talk about it due to some school commitments (particularly getting my story for one of our issues finished, an especially time-consuming thing since we’re officially on daily productions).

It’s really been killing me not to talk about this too, since there’s so much incredibly good stuff that we got to find out about in the update.  Seriously pretty game-changing kind of stuff.  With the game coming out in November I figured we were done getting really big surprise announcements, but clearly I was way off.

Even though I’m still really busy with homework and preparing for this upcoming week’s batch of newspapers, I still wanted to try and talk about Pokémon.  If nothing else, it’s a wonderful stress relief for me in an honestly very stressful time, and there’s a theory I had running through my head that I teased in the last post about this that I’ve had plenty of time to think on and really simmer down the details.

So, if you’re down to hear me ramble a bit, check out what I’ve got under the cut.  Personally I think it’s some solid stuff, even if the game could very easily come out and totally blow everything out of the water.  That’s what’s fun about a fandom though, if you ask me.  The period of time where everything is up in the air and thoughts are abound about every thing that pops up.

Continue reading “Finally getting that Sun and Moon hype off my chest”

Solgaleo, Lunala and more!

Man, nothing wakes up my interest in posting my opinions and thoughts on stuff like new Pokémon information.

After all, it’s June 2nd, and we have a Sun and Moon trailer to talk about.  Are they still considered trailers?  Probably not, but it’s the easiest thing I can think to call the videos at least.  Semantics aren’t what I’m here to argue about however, so let’s get into the nitty gritty shall we?  It’ll be all under the read more as usual to take up less space, so click on if you want to see some thoughts and opinions!

Continue reading “Solgaleo, Lunala and more!”

So how about that Sun and Moon trailer?

Man, it’s been a real busy day.  Work on the Daily Titan kept me busy after my classes between an enterprise story we had about graduation rates on campus and our breaking news coverage of a suspicious package bomb threat on campus.  Though the bomb threat turned out to be nothing, and I’m grateful for that, it was a little unfortunate that I lost so much time.

Because it took time away from thinking about Pokémon.

Now, you may remember I made a post on April 13th where I essentially complained about Sun and Moon news that was scheduled to be announced getting pushed off until May.  I take my Pokémon news very seriously after all, and felt cheated that I’d have to wait another month to hear more about the new games.

Well, time flew by, and it’s time. Boy oh boy was it worth the wait.  The first informational trailer for Pokémon Sun and Moon has been released.  And I want to talk about it.

Continue reading “So how about that Sun and Moon trailer?”