Tag: Microsoft

My thoughts on Nintendo’s 2019 E3 Direct

My thoughts on Nintendo’s 2019 E3 Direct

I haven’t paid a lot of attention to 2019’s E3 outside of the surprise Keanu Reeves appearance, but today was Nintendo’s time to shine.

That’s all the introduction you need.

Here’s the 40-minute video. Let’s talk about it.


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Super Smash Bros. Ultimate

Kicking off the Direct was a flashy cinematic of Ultimate’s World of Light in which Link was rescued by The Hero, our next DLC fighter and Dragon Quest representative.

You’d think that would be the big news. Yet Nintendo had one more trick up their sleeve to conclude the Direct:

Banjo-Kazooie.

I’ve never played a DQ game or Banjo-Kazooie, but I know plenty of people who love those series and I’m happy to see them so happy.

Especially given the love and attention both fighters are getting. The Hero has multiple alternate costumes and a final smash featuring different protagonists from that series, Grant Kirkhope was involved in doing the music for Banjo…

It’s just perfect.

Masahiro Sakurai truly is the king of reviving Nintendo history, and looping in Rare was a great way to include a fighter with die-hard fans who fits in the roster far better than Minecraft Steve or Master Chief.

Great way to bookend the Direct.


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Image courtesy of My Nintendo News

Luigi’s Mansion 3

Subtitle: Hotel Mario 2?

Though I wasn’t a huge a fan of Luigi’s Mansion: Dark Moon compared to the original, this game looks pretty incredible. It has a creepy atmosphere directly reminiscent of Ghostbusters mixed with a Super Mario Sunshine vacation plot.

And it has built-in Gooigi multiplayer, unlike the shoed-in stuff for the Luigi’s Mansion 3DS remake.

I’m pretty into this game honestly. Especially after seeing this kaiju boss reveal Nintendo put out after the Direct:

It’s just too bad Nintendo has a billion other great games coming out, or Luigi swinging a chair around with a vacuum would be at the top of my list.


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Image courtesy of engaget

Link’s Awakening

Here’s one of those games that unfortunately pushes Luigi’s Mansion aside.

I was incredibly excited for this remake of a Zelda game I’ve always heard praised but never took the time to play when they announced it a few months back.

The new trailer didn’t show too much more than its Sept. 20 release date…

EXCEPT FOR A TOP-DOWN 2D DUNGEON CREATOR.

THE THING I LITERALLY ASKED FOR WHEN I GRADUATED:

Thanks Nintendo, you always make my dreams come true. Just be sure to add Minish Cap into the official Zelda Maker.


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Image courtesy of Nintendo UK

Fire Emblem: Three Houses

I wrote a Fire Emblem Heroes post just this morning, so of course I was going to talk about this game.

All we got today was a cinematic trailer that mostly stood out because some character had a sword that turned into a bone whip. Which is fine because we got a big gameplay trailer already.

It mainly featured lore that won’t make a ton of sense until the game releases in…

Wait, late July?

Damn, I thought I had more time. Stop making so many games I want to buy Nintendo, I’m still addicted to Stardew Valley for the next few months!


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Pokémon Sword and Shield

I wasn’t expecting any new Pokémon news after the recent Direct, but Nintendo truly is a benevolent overlord.

During the presentation we found out that the Pokéball peripheral from Let’s Go can act as a modern day Pokéwalker and that the Water-type Gym Leader will be Nessa:

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Image courtesy of Serebii.net

She’s a little derivative of Shelly from Omega Ruby and Alpha Sapphire, but not a bad design at all.

During the Nintendo Treehouse we discovered the existence of a perfect Electric-type pup named Yamper and a little Dark/Fairy gremlin named Impidimp:

Images courtesy of Serebii.net

One of them is God’s perfect child and the other is his greatest mistake.

However, we also found out that not every Pokémon in the National Dex will be compatible with Sword and Shield, which is a step in the wrong direction after Sun and Moon already didn’t have a Pokédex entry for every monster you could collect.

Go check out Serebii’s page, because they have the full list of everything from today.


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Image courtesy of Sonic the Hedgehog on YouTube

Mario & Sonic at the Tokyo 2020 Olympic Games

Then there’s this.

Look I played the first couple Olympic crossover games with my sister and they were decent minigame collections.

But the fact that this series is still going astounds me.

Some of you would probably prefer I put Cadence of Hyrule in this major slot since it looks cool and is only $25 bucks, which definitely entices me to buy the game when it drops this Thursday in spite of never playing Crypt of the Necrodancer.

But… I just did.

So there.


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Image courtesy of Mashable

Animal Crossing: New Horizons

Like Reggie Fils-Amie, I put a lot of time into Animal Crossing: New Leaf.

New Horizons not only looks like a wonderful graphical update to the series, but an update that allows for 8-player simultaneous action while potentially building a town from scratch.

That’s… Pretty god damn incredible. Definitely worth pushing the release date to March 2020!

Already Nintendo has me feeling all:

But we’re not done just yet.


The Highlight Reel

The reel always has a billion things, so let’s lightning round what stood out to me.


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Breath of the Wild 2…?

Time to address the elephant in the room.

I made a big deal out of returning to Breath of the Wild. Yet… I didn’t actually finish the whole game.

Turns out I should get moving on that again.

Breath of the Wild is getting a direct sequel, bringing it in-line with Majora’s Mask and the Wind Waker series. A sequel where Link and Zelda are going to be traveling the ravaged Hyrule together and discover some demented shit.

The trailer was just an “in development” teaser, but they sure did succeed in making it emotionally provocative. I’m curious to find out more… Though a lot of that is based on hype from my friends’ speculations.

Which means I guess I have to go finish Breath of the Wild.

Damn you, Nintendo. Quit monopolizing my time when you’re about to monopolize my time with all these new games!


Those were the big ticket items out of this E3 Direct for me, but there were a lot of smaller things that piqued my interest too.

A Final Fantasy Tactics-type game for The Dark Crystal, No More Heroes 3 with weird Star Wars jokes and Gundam fights and Marvel Ultimate Alliance 3 among them. Plus the Switch is getting the return of Contra, The Witcher 3, Secret of Mana, Resident Evil 5 and 6 and a Panzer Dragoon remake.

Nintendo really knocked it out of the park this year, especially considering the rest of E3 wasn’t phenomenal from what I’ve heard.

Though was there any doubt when they began their Direct by capitalizing on the “Bowser is Nintendo of America’s new president” joke?

All they’re missing is this:

Let me know what you thought of Nintendo’s E3 Direct! What game are you most excited for?


Featured Image courtesy of Nintendo Life

Statistically surpassing 2017

Statistically surpassing 2017

About three days ago, the amount of views my blog has accrued this year surpassed the total from 2017.

With a lead-in sentence like that I’m sure you’re expecting this post to be an exercise in prideful self-fellatio.

To an extent I suppose it is, but part of the reason why it’s cool is because of interesting insights I believe I can pull out of the analytics. As I tend to look at.

For instance, here are the yearly statistics as of my writing this:

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The bar graph shows an overall trend toward increasing views, and that’s sensible considering my blog has evolved from a class requirement to a digital resume and regular part of my writing life.

In 2018 the number of views jumped sizably compared to the growth from 2016 to 2017 due to my Summer Initiative and its aftermath.

Last summer was when I shifted the emphasis of my blog from writing a few times a month (mostly archiving stories) to writing nearly every day.

The jump from 1,944 to 4,210 views makes sense when audiences have a higher volume of content to consume on an almost daily schedule.

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Notice the shift around June 2018.

And that was when I only wrote daily for half the year.

This year I’m halfway to that number and we’re only at the end of May, which bodes well for further growth. Especially if I get a few more breakout posts like my Redondo Union Archives write-up:

Post uploaded on March 25, 2019

I may be on-track to surpass 2018 in views, but other aspects are faltering.

“Likes” is one statistic I have trouble explaining due to the lack of a noticeable tracker on WordPress. I can tell you that I received 129 likes on my posts in 2018 compared to the paltry seven in 2019 so far, but I can’t tell you why that might be.

However, I can say something about the trend in daily views and viewers.

As you can see in the 2017 v. 2019 analytics, I surpassed my views from two years ago with about 30 fewer individual visitors.

I’ve also noticed a pattern of more views-per-day recently in spite of less visitors coming overall. I used to see about six or seven views at most every day, but recently it has hovered closer to 20:

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Even yesterday, where I was so busy with family Memorial Day barbecuing and playing Minecraft with my friends that I didn’t write a blog post, my site received 33 views.

The last time I hit views near that high was April 24, when I wrote about my collection of graduation gowns.

If nothing else, I hope this post can be a positive affirmation for you regular viewers that people notice when you put extra energy into something. Even when that something is as silly as a personal blog.

I find the analytics fascinating to sort through so I hope you found them just as interesting to consume!

But if you didn’t, how about you take a look at this views-per-country breakdown:

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Because the map is always a fun thing to see in my opinion.


Featured Image courtesy of Carlos Muza via Wikimedia Commons

The Rochlins watch GTFO

The Rochlins watch GTFO

My Gaming in American Culture class has taken me all over the proverbial map when it comes to consuming all different kinds of media.

From tabletop games like Dungeons and Dragons or Barbie to re-reading books like Ender’s Game or Ready Player One with new lenses. From watching terrible video game-based movies like Tom Hanks’ Mazes and Monsters to documentaries like Second Skin that touch on the psychological effects of an increasingly isolated digital culture.

For my upcoming class, I had to watch a kickstarted documentary from 2015 called GTFO.

But this time I was not alone. GTFO is all about the treatment of females in the video game industry — both in production and play. That particular subject matter drew interest from other members of the Rochlin household:

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I’m assuming they would have otherwise rolled their eyes at the prospect of a documentary about video games (or at least Aly would), so it’s nice that we all had a subject to collectively appreciate.

… Well, it’s not nice that we had to appreciate the examination of sexual harassment/discrimination/misogyny/insert-buzzword-here in any industry.

That’s about what you can expect here, if you’re interested in the subject.

Subjects ranged from women being pressured in professional eSports, the distinct lack of females in game production (only occupying about 10 percent of the industry), the day-to-day harassment in the voice chats of games like Call of Duty, and more large-scale harassment public scandals like Gamergate.

Though Gamergate was a smaller subject, as the major example of harassment highlighted was Aris Bakhtanians’ treatment of Miranda Pakozdi on a livestream marketing campaign for Street Fighter x Tekken in 2012.

I wasn’t privy to that particular story prior to the documentary, but luckily journalists like Jason Schreier have always done their jobs well.

It’s crazy stuff, but not that crazy. Which is an unfortunate takeaway of the documentary to me.

When interviewees shared and even read out examples of terrible rape- and death-threat filled messages they’d received while gaming, my mom and sister seemed pretty shocked.

And yeah, there was some pretty graphic and intense shit read out.

Yet I’ve been gaming for a long time and saw the proliferated multiplayer days of Halo 3 and Call of Duty: Modern Warfare 2 on the Xbox 360 — before I refused to fix my broken console to spite my friends for some ultimately forgotten comment that annoyed me.

I’ve seen that kind of stuff happen, and I have a lot of female friends who play video games that have similar stories to tell.

So I can’t say I was surprised by anything in the documentary.

Which is unfortunate in itself, but the reality of the situation.

However, it’s not a reality that everyone knows about as multiple subjects remarked. The fact that such a well-composed and thorough documentary exists is great in that regard.

I’d definitely recommend watching it for that reason: More awareness is never a bad thing — even if it might put you back $5 for the day.

Especially given some interesting ideas fielded, such as hoping that encouraging more women to get involved at all levels would cause the toxicity to recess. It’s much harder to attack a woman if there are eight in the voice chat than if there’s only one or two.

But that’s enough of me sucking the oxygen out of the room.

I watched a documentary about treatment of women with a couple women, so it only seems right to let them have the last words.


Dara’s Corner:

I’ve always been aware of misogyny and how it is used in the video game industry. However, I was not prepared for how deeply pervasive it really was portrayed in this documentary. It think a lot of the problem stems from the anonymity allowed, and like my husband says, “on the internet, no one knows you are a dog…”


(And Introducing) Aly’s Corner:

Yayyy I finally get one of these! I walked into watching this thinking I’d be bored out of my mind, but it was actually super well done and intriguing for me. I never really considered myself a gamer, mostly because I can’t just sit down and spend hours finishing a game (Jason can attest to that), but the treatment that women in gaming go through is everywhere in society, and it’s kinda scary to see.

My top 10 games of 2018

My top 10 games of 2018

I always feel like it’s cliché for me to throw one of these lists together since it’s something EVERYONE does. But the more I think of it as a window into what I love, the less bad I feel about it.

After all, looking at my 2017 list pretty much just reminded me that I had to cop-out with mobile games and Jackbox because I played so few games. Pretty wild.

This year I don’t have that problem luckily! Just remember the most important rule of all with a list like this:

  1. This is all my opinion, so don’t get your panties in a twist if I don’t talk about your favorite game (there are plenty of experiences unfortunately still sitting on my wishlist).

 

10.

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Don’t Starve and the number 9 game on this list may have been higher, but they’re both technically re-releases of games that I played years ago. So to be fair to newer games, I decided to keep them on the lower end.

Don’t let the low score deceive you, however. I love Don’t Starve as much as anything else on the list, if not more for nostalgia’s sake!

Alongside The Binding of Isaac, Terraria and FTL (and no I haven’t had the chance to play Into the Breach yet… Sorry Kyle), this Tim Burton-styled survival game was one of the most played titles in my Steam library years ago.

I can still vividly recount stories of playing the game in my 10th grade Journalism room, which would later become my 11th grade AP Language classroom.

It was a strange transition.

The important thing to know is that this game meant a lot to me, so when it got a re-released on the Switch I knew I had to jump back on the train.

It’s a really solid port, even if the Switch controls take a little time to adjust to.

I also officially “beat” the game for the first time this year! So the port gets some brownie points for that.

Add the portability of playing a game with such a unique world and art style on the go, and I’ll absolutely recommend Don’t Starve any day.


9.

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Ah yes, Minecraft.

Just what is there to say about Minecraft that hasn’t already been said?

It’s the survival/building blocky simulator that took the world by storm, inspired a trillion clones and now serves as a permanent cash cow for Microsoft. I absolutely adored Minecraft for years on both my desktop computer and Xbox 360. I even downloaded the Technic Modpack back in the day after watching the Yogscast.

While the game disappeared from my radar, the Switch brought it back to life for my friends and I.

As soon as this port dropped we all jumped on and had a ball playing over the summer. Now that I can capture pictures off my Switch I should go back and show you all some of the amazing stuff we built together.

Unfortunately, once the game shifted to be the all-encompassing Microsoft edition (and once the semester started) we all dropped off.

But if nothing else, Minecraft remains a great cooperative option for us to play together going forward.


8.

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Wizard of Legend is the first of what I would consider a Renaissance of indie games on the Switch that kept me gaming more than I usually would this year.

I love Wizard of Legend. Especially considering the dev team (Contingent99) is made up of two people, the fact that such a beautiful and fun title exists in the marketplace is a true testament to gaming culture in 2018.

It’s a fast-paced roguelike dungeon crawler that lets you blast out massive elemental attacks as though you’re the Avatar. AND it’s couch co-op.

Unfortunately, the game’s content is admittedly a bit shallow. As an experience Wizard of Legend rules, but once you’ve collected all the spells, you’ve kind of seen everything.

It’s a game I’ll happily return to and play again, and I by no means regret spending my money. But there just happen to be some better, similar games on this list.


7.

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I might have put this higher if I had gotten around to it sooner.

Pokémon Let’s Go is the amalgamated child of a Generation 1 remake and the capturing style of the mobile title Pokémon GO that took the world by storm a few summers back.

It’s about as casual a Pokémon experience as you can get, and for long-time fans such as myself there are very strange choices made (like who decided to only make PC access from the bag?).

But that being said, it’s an absolutely gorgeous Switch game, and every time I interact with Eevee my calloused heart melts.

The biggest selling point of Let’s Go for me is that it’s a couch co-op game I can play with my sister. If we weren’t only about five hours and three badges into the game, it might easily top this list because of the fun we’ve had yelling at the screen so far.

If you have a younger sibling (or romantic partner?), this is the game that perfectly bridges the gap between forced co-op and pretending to let them help in a single player title.

Like I used to do a lot, admittedly.


6.

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I have mixed emotions about Kirby Star Allies.

As a long-time fan of the Kirby series, I was really looking forward to the pink puffball’s next generation console game. That said, I wasn’t disappointed by how much of a fun Kirby game it was.

I even got a nice Daily Titan article out with my initial reactions, and that somehow has nearly 5,000 views?

Wow, how did that happen?

Anyway though, as fun as the game is, it’s seriously lacking in terms of difficulty and narrative — even for Kirby, who isn’t usually known for those elements.

Because of that I don’t feel like I can pick up the game as often as Squeak Squad or Super Star Ultra. But that being said… A ton of DLC came out for the game after I put it down, and I admittedly haven’t tried most of the new Dream Characters.

So hey, maybe it’s a lot better than where I left it the first time! Just based on my experiences now however, it seems like a solid fit for number 6.


5.

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I wrote a whole blog post about Deltarune weeks ago when I finally got around to playing it, so you can see my in-depth thoughts there.

What I will say is that much like its predecessor Undertale, Deltarune has a ton of mental staying power. It’s arguably the game I played for the least amount of time this year, but I hold it in high regard because I keep humming that glorious battle theme and thinking about all the possibilities of future installments.

It’s a game you just need to experience to understand. If you’re a fan of Toby Fox I’m sure you already have, but even if you haven’t played Undertale it might still be worth a look for fans of wacky fourth-wall comedy and Final Fantasy-esque gameplay.

I promise it’s worth diving down the rabbit hole.


4.

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Enter the Gungeon is kind of the game I wish Wizard of Legend was.

It’s a remarkably similar, being a roguelike dungeon crawler, but something about the way Gungeon’s five randomized levels are utilized makes them feel so much more fresh over a long period of time than Wizard of Legend’s three two-act levels.

Perhaps it has to do with the art style? Both are gorgeous examples of sprite work, but Gungeon’s aesthetic of gun puns galore seems more entrancing and unique.

Perhaps it has to do with the weapon variety? All of the spells in Wizard are great, but their numbers pale in comparison to just how many guns and combination effects are in Gungeon.

Perhaps it has to do with the supplementary content? Wizard boils down to collecting the spells and costumes, but Gungeon has a series of underlying story “quests” and NPCs who give you extra tasks to complete while you unlock more weapons and power-ups.

Both of these games are wonderful, but Enter the Gungeon stands much taller in terms of its content and replayability. A testament to the breadth of skill from a studio like Dodge Roll under Devolver Digital.


3.

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Much like Minecraft, what is there to say about Super Smash Bros. that hasn’t already been said?

I wrote a long post the other day about how much I love the single-player stuff in Ultimate, which has given me dozens of hours of enjoyment.

But that alone shouldn’t have skyrocketed the game to number 3 on my list, right?

I’ll admit, I’m giving Smash Ultimate some proactive credit. Simply because it’s Smash Bros., I know for a fact it’s going to be relevant for years in professional, competitive settings and among during casual friend hangouts.

Plus there are DLC characters already in the works, and I’m dying to play as Piranha Plant!

So yeah, Smash Bros. is a super fun game that I’m really glad is going to live on for years. As a result, it garners top billing.

… But really, what else did you expect from a Nintendo fanboy like me?


2.

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Hollow Knight is easily the best game I’ve played this year.

It has a darker art style, sense of humor and scale that create one of the richest worlds I’ve played with in years. Even the horrid Deepnest, a place I still shutter thinking about months later.

The gameplay is tight, offering a metroidvania experience which truly gets more fun as you advance through it by empowering the player’s exploration and combat abilities.

It’s also remarkably open-world in spite of needing certain abilities to advance in different areas, as my friends Jonathan and Juan each went through the game in completely different ways than I did.

The story is somber and open to interpretation. There are hints of different things going on that can only be discovered through a player’s curiosity.

Hollow Knight is also full of great characters who at times embody well-known tropes, but at other times subvert them in heartbreaking ways. One of my favorite characters is a bug girl who simply dies unceremoniously.

My love came from simply imagining the larger role that she could have had which was tragically cut short. That’s good implicit storytelling.

The game is seriously unique and I would say anyone should experience it.

There’s also a whole host of DLC available that makes the game even more impressive! When it dropped on the Switch this year, I knew it was something I had to play based on the recommendations of a ton of my friends, and boy did it not disappoint.

Hollow Knight seriously would have been my favorite game this year… If something else hadn’t stolen my heart in a different way.


1.

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So. Monster Hunter Generations Ultimate came out on Switch this year.

I’ve been a Monster Hunter junkie since my first experience playing 4U on the 3DS. The series scratches all of my gaming itches: Impressively designed beasts to admire, fitting battle music for every situation, luck-based schedules of reinforcement with item collection and (of course) lots of armor and skills to facilitate hours of pre-planning and designing.

I wrote a whole blog post about that earlier this year, because it’s honestly one of those things that drives my fervor for a game.

However, what made Gen Ultimate surpass every other game I’ve played this year was how the Nintendo Switch made it perfect bait for my friends and I to spend hours hunting.

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Yeah, I no-lifed this game super hard as my stress relief.

The crazy thing is, even with all those hours put in I still have a dozen different armor sets in mind that I want to build. Even for weapons I’m trying outside of my favorite Hunting Horn style!

It may not be the deepest game from a narrative perspective, or the most novel game from a mechanical perspective…

But with nearly 100 large monsters and infinite possibilities to dick around with friends, Monster Hunter succeeds at being the game I’ve had the most fun with this year. As well as being the game I know I’ll continue to love in 2019!


In case the pattern wasn’t clear, 2018 was a great year for my Nintendo Switch. That console has really come into its own far more than the Wii U ever did (particularly with indie games), and I’m so glad to see it.

That said, let me know what some of your favorite games of the year were! I obviously don’t own a PS4 or an Xbox One and couldn’t put any games from those libraries on the list, but I know there were some phenomenal showings all across the board.

Here’s to 2019 being as great a year for gaming as 2018 was!

Armageddon on the Grid

Armageddon on the Grid

Once more I rise from the dead.

Sorry about the second short break from blogging I took the last few days. The cold I tried to pretend I wasn’t developing during finals week hit me extra hard once the high stress of exam season began to dissipate, and for two days all I could do was sleep and cough my head off.

However, if there was any benefit to take away from sidling the edge of death, it was that I have seen the face of Armageddon and am prepared for our inevitable, collective demise.

An Armageddon that is: Armagetron.

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Welcome to a game that I had basically forgotten about until my Macintosh Desktop rescue. The original file had not been opened since 2009, when I discovered it during that sprite animation camp I talked about in my Smash Bros. wallpaper post.

But unlike a lot of the other relics of oughts Jasoncana, Armagetron Advanced is totally rad. After all, it’s a simulator experience based on the light cycle races from 1982’s TRON.

I had this whole plan set out after replaying the game to record footage so I could show off my sweet Armagetron skills, maybe even gif a few seconds of me dunking on computers.

Except turns out I don’t exactly have good screen capture software that doesn’t make the footage come out like this on the other end. Forewarning, this video is very choppy and kind of nauseating.

Was not going to be able to get the high-octane action that I originally wanted out of showing this game off.

Luckily Armagetron isn’t complicated to explain, even if there’s a nice amount of depth under the hood for things like customization. If you’ve seen the race sequence from the original TRON, you know exactly what you’re getting.

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You move around a digital grid leaving trails that immediately destroy (or derez) opponents. The aim of the game is to be the last man standing, with points earned for killing opponents and lost for ramming into other light trails or “committing suicide” against arena walls.

On top of customizing the color of your light cycle, Armagetron allows you to set up matches with as many AI (or people given a decent lan party) in as many parties as you want. Everything from the AI’s intellect to the size of the battlefield and the amount of time light trails last can be altered.

For the most part, each trip to the grid feels unique because of the timeless style Tron imbued on its light cycle sequences. It makes for cinematic experiences even in a fairly basic simulation.

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Yeah, the wall popping in after you seems like a graphical issue… But boy is it cool in practice.

It helps that on top a great general style, the game features really crunchy sound effects for the racers speed, doppler echoes as opponents move past and — of course — digital explosions.

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Lots and lots of explosions.

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Particularly your own.

Where I would argue Armagetron thrives the most is in its simplicity breeding implicit storytelling. A lot of computer players are named after applications like “word” or “excel,” so it feels as though you’re duking it out with your own computer’s software out for revenge after yet another 2,000 word essay.

Plus, I’m a fan of situations where I need to time my turns and thread the needle:

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Always exhilerating.

Or, like you can see in the featured image, those moments when you’re boxed in and have to survive as long as possible driving in a square on the off-chance the AI dies before you run out of room.

Extra graphical touches like sparks when you grind as close to a wall or light trail as possible without killing yourself really sell these scenes:

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The amount of times I died just trying to get that feeling of barely evading death are uncountable.

But of course that feeling of narrowly avoiding death is only superseded by the thrill of a well-won victory after pulling off death-defying tricks.

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This basic victory screen is far more satisfying than it has any right to be.

While there isn’t a whole lot to say about Armagetron Advanced past the basics, it still earns my high recommendation. If you want to feel like Jeff Bridges, this isn’t a bad place to start.

In fact, while throwing this little post together, I discovered that the game has gotten updates as recently as 2016.

I haven’t tried it the most recent update since I’m still stuck in the nostalgia trip of my beloved 2009 version, but from screenshots I know there are plenty of different game modes and graphical styles to choose from now.

This fan project stretches all the way back to the original Armagetron in 2004, so there’s a ton of love put into it. Even if it’s not getting much in the way of development recently, I’d still say you should all go support it.

Armagetron Advanced is something that shouldn’t just be derezzed into obscurity.

Entertainment Beat Report – March 23, 2018

Entertainment Beat Report – March 23, 2018

I could have put out this Beat Report yesterday I suppose, just to keep it aligned with my actual Comm 436 class schedule… But honestly I’ve been fluctuating between Thursdays and Fridays so much with this mini-series that I really don’t think it matters.

So I’m just going to use the midterm for the class that happened yesterday and the fact that I published two blog posts and want to space things out a bit as excuses for my laziness.

That said, let’s see what was news in the world of video gaming this week.


Mario measurements marked via phallus pixels

Let’s be serious for a second.

This is undoubtedly one of the greatest pieces of journalism I have ever had the pleasure of consuming.

Kotaku staff writer Gita Jackson wins all of the awards this week for taking mathematical calculations done by a Twitter user based on the promotional art for Mario Tennis Aces that assesses how large Luigi’s junk is, and using that result to extrapolate on determining the official sizes of other characters in the Mario universe.

That’s real, people.

My inclusion of this story above the actual big news this week may be a joke, but I genuinely do think this is an amazingly funny story that’s worth a little bit of your time to read.

Never before have I seen the word ‘penis’ put into a story three times in such an unironic way, and it’s just wonderful.

But that said, on with the real headlining news this week.


The 2018 Game Developers Conference

As much as I’ve been checked out from the gaming scene this week, undoubtedly the biggest thing that happened was GDC 2018 in San Francisco.

The annual conference took place from March 19 to 23 in the Moscone Center and frankly has so many different things to talk about that I’m not entirely sure where to start.

At the Game Developers Choice Awards, The Legend of Zelda: Breath of the Wild won Game of the Year. It was joined in the pantheon of winners by Night in the Woods, winner of the Excellence in Narrative award and the Seumas McNally Grand Prize, Cuphead, which got Best Visual Art and Best Debut Game, Horizon Zero Dawn, which won Best Technology, and more.

Atari showed off a prototype of its newest upcoming console, which is crazy considering they have not had one since the Atari Jaguar in 1993.

More game developers were kept out of the conference thanks to President Trump’s travel ban, according to a Polygon article.

Really all of this doesn’t even begin to scratch the surface of everything that happened over the conference’s four days. It’s worth going back and just looking over everything that happened as far as announcements and speakers and whatever else, but I don’t think I’m going to delve too deep right now.

There’s more news to discuss, after all.


‘Sea of Thieves’ launch faces server problems

Rare’s latest game, the much anticipated pirate swashbuckling simulator Sea of Thieves, has not had the smoothest sailing opening to the public.

There have apparently been so many server-related problems afflicting players that Rare is taking the game down tomorrow to perform maintenance. That’s not really a super good sign as far as first impressions go.

The game has also received middling reviews (here are a couple of them: 1 – 2), so whether or not this one is as big a staying power as people were anticipating it would be is in limbo at the moment.


‘A Way Out’ offers players opportunities to play together without spending a lot

This one was a suggestion straight from my buddy Mitchell.

A new prison break-themed co-operative game, A Way Out apparently allows players to join a friend’s session of the game so long as they have the demo. No need to buy two copies, according to an article on Kotaku by a familiar writer.

This is an interesting concept put into the game by the developers at Hazelight… Though I can’t help but cynically reflect on the fact that this feature existed on the Nintendo DS for years.

Though if it’s inclusion here implies the feature may make a feasible comeback in the near future, who am I to complain?


Sort of a shorter report this week, in part due to my aforementioned laziness and in part due to me not exactly coming across a lot of ‘big news’ to go over.

I mean sure I could talk about the Deviljho again now that he has been unleashed in Monster Hunter World, but you can just check out my last report for details on that.

In the meantime, it’s about time that I head home to start Spring Break. I’ll likely post a few things over the week with whatever extra time I scrounge up, but for the most part I think I’m going to just relax and enjoy it a bit.

If there’s any other gaming news you picked up on that I didn’t, let me know about it in the comments below!