Here I was ready to sleep through the morning, but no. Apparently I have a problem.
Let’s just jump in so that I don’t spend a billion years writing this post — as I tend to do with these updates. I’ll keep it short and sweet by focusing on three things addressed in today’s trailer:
Version exclusives, new Pokémon and… Gigantamaxing.
Gold, Silver and Crystal started the trend of different versions having unique legendaries that changed details about an overall identical story (though Yellow technically led the way by making an anime-inspired version of Red/Blue/Green).
Arguably the first major game-to-game change was the Magma/Aqua split in Ruby and Sapphire, even if they were just different villains in the same circumstances.
It wouldn’t be until Emerald version that they truly stood out as different entities.
In Sword and Shield we will be getting version exclusive Gym Leaders. Sword will have the Fighting-type Bea, while Shield will have the Ghost-type Allister:
This new Rock-type is essentially a mobile ball of coal with a lamp that must have been a godsend during the Galar Industrial Revolution. It’s new Steam Engine ability increases the Pokémon’s speed when hit by Fire or Water-type moves.
Like… Is this something we’ll have to breed onto our Pokémon if we want competitive Gigantamaxing over Dynamaxing?
I don’t know, man. The official website only has so much information, so I can’t fully speak to the merits of this mechanic.
All I can say is I’m unfortunately still not into it.
And that’s that, ladies and gentlemen. New Pokémon information to salivate over.
While I’m not enamored by Gigantamaxing and the latest crop of monsters are more on the weird side, I’m still plenty excited overall. Especially by the prospect of having more unique trainers to meet on each journey through Galar!
So let me know what you think of this latest trailer.
While you do that, I’m going to make use of this closure and go back to sleep.
I spent a whole lot of hours writing and editing that instead of writing the book that I’m in the middle of.
Because, as I said, you sometimes just need to strike when the iron is hot.
In just over a week that story has been viewed 23 times and received one ‘favorite’ by a user named madcat3200.
Shout out to them.
Those analytics for a brand new platform are almost immediately better than the traffic per-post on my blog, so maybe it will be worth dumping the occasional story over there.
Which of course means now I’m thinking about all the fanfictions I want to write instead of my novel.
Though I think I’ve come up with a decent compromise.
Pokémon Black 2 and White 2 are some of my favorite Pokémon games. They have the most optimized 2D aesthetics and fantastic world building thanks to a two-year time jump from the original games.
The PWT had Gym Leaders and Champions from all five regions currently available gathered in one place to battle with a remix of their games’ original music.
It’s easily my favorite Pokémon post-game, and personal headcanons make the event even better.
For instance, I always loved the idea that Unova Poison-type Gym Leader Roxie performed the music for the PWT, as she’s the head of a punk-rock band.
I like Roxie enough as a result that I got this at Anime Expo some years ago:
Beautiful, isn’t it? I wish I took note of who the artist was so I could promote them… Past me was so insensitive.
Another character added in Black/White 2 was Yancy. To this day, she serves as my favorite almost-canonical relationship in Pokémon history due to a side-quest that involves your character building a bond with her. Very underrated ship.
Yancy also happens to moonlight as a superstar named Nancy — creative, I know.
So… Now that I have an outlet for fanfiction stories… I decided to do something incorporating a few of these characters in the setting I love.
I’ve written two chapters of my Pokémon World Tournament story, which in many ways is a similar dramatization to the Stardew piece. However I have some ideas for bigger developments should I keep the story going.
Thus, where Stardew a one-off, I’m now going to try and write a serialized piece with regular uploads.
Right now I’m imagining a chapter per-week every Monday.
That should be manageable for the first few expository chapters I’m well into writing. From there we’ll see how popular it becomes.
From here on I’m delving into the history of the PWT in my imagining of the story, then having match commentators introduce the preceding.
After that the sky’s the limit! Though there will probably be a lot of simulated Pokémon battles between various leaders from different regions.
Should be fun, right?
If you think so maybe you can follow along. If a few people I know from real life know about this goal, perhaps I’ll be more accountable for publishing once a week.
Let me know how you feel about the idea! It’s probably silly to start another writing project but…
What can I say? I have a lot to get out to the world.
Is there anything better than waking up to Pokémon trending all over Twitter?
Especially when the series is trending because of some brand new Sword and Shield information dropped in this morning’s Pokémon Direct!
There’s a bunch to talk about, good and possibly not-as-good, so let’s jump right into what stands out the most.
The Galar Region and the Wild Area
Over the years, I’ve learned that my favorite thing about Pokémon is the world each region helps to create. A world that’s similar to ours but flourishing with fantastical elements on account of the creatures roaming through it.
Unova, Kalos and Alola made this especially apparent as Game Freak experimented with landmarks and traditions from places outside of Japan to great effect.
The theme song for the UK-based Galar Region heard in this and the last Direct is a bit more generic, but aesthetically the world looks like series of a watercolor paintings on the graphically superior Nintendo Switch.
The trainer models also look far better than the flat-faced happy trainers in Alola, and fist bumping Scorbunny helped me settle on my starter.
Hands down the best thing we learned about the Galar Region today is the existence of the “Wild Area.”
The Wild Area is ostensively a Breath of the Wild-esque open world that connects towns with free-roaming movement and camera controls. It also has overworld wild Pokémon like Let’s Go Pikachu/Eevee who change via environment and time of day.
Meanwhile Hop is our generic rival/friend-type who has a name eerily similar to both Hau and Hugh… Because Game Freak loves rivals with ‘H’ names apparently.
His older brother is Leon, the region champion and person Hop wants to defeat.
Personally I think the gameplay themes of Pokémon could have been utilized better if Leon was your character’s brother that you aspire to beat. But early revealing a beloved, undefeated champion with links to other major characters possibly sets up a fun secret villain twist.
So when do we find out that the villain team leader in Pokémon Sword and Shield is a Henry VIII surrogate who doesn’t actually do bad things with Pokémon but has killed multiple ex-wives for not producing a male heir?
The signature line of Galar’s gym leader Milo, Glossifleur and Eldegoss are cute in their own right.
I’m not enamored with them necessarily, but the fact that they have Regenerator as an ability means we can probably expect to see a little meta action out of them if their stats are decent.
It’s typing and abilities are decent, but something about the design is a little too… Rough around the edges for me.
Four out of five ain’t bad.
All of the new and returning Pokémon will interact with the world, either free in the Wild Area or playing hopscotch with NPCs like we see a Wynaut in the trailer.
I can’t emphasize how much I love that aspect of these games.
However, there are two Pokémon that astute viewers will notice I’ve missed. Unfortunately they comprise the first negative thing I have to say.
Meet Zacian and Zamazenta, the Legendary Pokémon of Galar.
Zacian is a good boy who runs around with a sword in his mouth and I love him.
Zamazenta is literally the exact same Pokémon but carrying a different weapon.
Whose decision was it to make the Legendary Pokémon so similar? I could see there being lore about the same Pokémon with different held items, but Cosmog kind of just did that idea. And Solgaleo/Lunala at least weren’t a bland duo.
Maybe they would have worked in a Rome-themed Region playing off of Romulus and Remus. But as it stands I’m ambivalent at best.
Dynamax
Pokémon changes mechanics frequently to keep things fresh.
Up to Gen 4’s physical/special move split, most of those changes were integral to underlying battle mechanisms that evolved the games.
Megas were a selling point by all accounts, something unique to Kalos. But it was a tastefully handled gimmick that gave old favorites new potential and meshed well with series’ themes of bonding with Pokémon. It remains popular.
Much less tastefully handled was Gen 7’s Z-Moves that provided a once-per-battle super attack which was only interesting when tied to a handful of unique Pokémon.
They were situational and not nearly as well conceived.
Now we have Dynamaxing: A similar limited-per-battle gimmick that turns Pokémon giant and essentially gives them a full set of Z-Moves for three turns.
I like some aspects of the Dynamax system, but overall I believe it could do more harm than good.
In the Wild Area, local co-op allows trainers to take on Dynamax Pokémon together.
This is cool, but I hope co-op isn’t limited to it. The main selling point of Dynamax Raids is encountering Pokémon you can’t find otherwise, but you’ll need a little more to impress a 22-year-old Pokémon scholar who already owns every creature.
But Kaiju Pokémon are more restrictive than Megas design-wise.
Every gym in Galar will be a soccer stadium with an open ceiling for these Dynamax transformations. The developers use this to emphasize an idea of battling as spectator sport in Galar, but uniform gyms remove the uniqueness of a palace designed by its inhabitants from earlier games.
Part of why I love Black and White 2 is because every gym was unique down to the remix of the same theme for each building. That was awesome, and we might lose that uniqueness because of Dynamaxing.
And that, ladies and mentlegen, is today’s Sword and Shield info dump.
I might not be super impressed with Dynamax or the game’s Legendaries, but I’m still incredible stoked for new Pokémon games.
And I’m stoked to talk about about the build-up to them!
Let me know all your thoughts about Pokémon Sword and Shield somewhere on the Internet, because lord knows I’ll be thinking of nothing else for the next week!
I had a totally different post planned for tonight.
But you know what?
The Pokémon hype train is too. God. Damn. Real.
Return to the Kanto region and experience a classic Pokémon journey in a whole new way with Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! on the Nintendo Switch! Coming November 16, 2018: https://t.co/kXLdxUMjjA#PokemonLetsGopic.twitter.com/EKzQsTbDuE
That’s right folks, we’ve got a brand new trailer for a brand new Pokémon game, and you know damn well it’s time for me to go back to my Sun & Moon lead-up days of deeply analyzing anything and everything I can get my hands on.
This is about to be a long piece picking apart each and every piece of the trailer that I can.
Hope you’re ready. Because I am.
Let’s Go, Pokémon!
So obviously the first thing to address when it comes to discussing the brand new upcoming games of Let’s Go, Pikachu and Let’s Go, Eevee is the tie-in to the mobile app Pokémon GO.
However… The app didn’t have a whole lot of staying power.
It got stale rather fast for me, and there were things about the game that needed to be implemented that weren’t until it was too late.
I still haven’t gone back, even though they’ve officially started to release Pokémon from the third generation (my personal nostalgic favorite).
Where the trailer for Let’s Go begins, it seems as though they’re setting up this title to be almost like a port of Pokémon GO for the Nintendo Switch. Which, in all honesty, would make zero sense considering what the appeal is for GO.
But then as token young child sits down on the couch and Pikachu jumps into the television, all becomes clear:
Kanto.
Remake.
Even though the warning on the bottom left suggests that ‘game footage is not final,’ the intent is clear. That boy you’re watching on-screen is Red, the original protagonist. With a Pikachu on his shoulder. Standing in Professor Oak’s Pokémon Lab in Pallet Town.
Graphically, Let’s Go looks to have the same, if not better, quality models and environments than Sun and Moon — which to be fair does make sense considering the jump from the 3DS to the Switch.
Yet in terms of style, the world appears to be built more in-line with the philosophy of Omega Ruby and Alpha Sapphire (ORAS). Ostensibly this makes sense considering Let’s Go is being billed as a remake of the original Pokémon Yellow.
Keep the core of the world alive but update what we can see and juice everything up.
And sure perhaps I’m putting too much stock into the initial glances we get based on this trailer alone, but the way everything has been updated does look gorgeous. Environments on par with Sun and Moon being utilized for a faithful world recreation ala ORAS is by no means a bad combination.
Oh, and there are fully animated cutscenes too, just like the few that appeared in Sun and Moon. I enjoyed those as well, so I hope they’re utilized properly.
…
Seriously though you look at Vermillion City in the brief shot they provide and tell me it doesn’t look just amazing.
One of the reasons Pokémon GO got stale for me so quickly was because there really wasn’t a heck of a lot to keep me invested in catching Pokémon.
Yes I adore Pokémon as a series because the creatures are adorable and I wish I could have them in real life.
But I also adore Pokémon as a series because I’m one of those weirdos that actually enjoys the story and the characters.
Yeah that’s right, I play Pokémon for the story. Come at me.
Being an aspiring writer, the monster catching series was one of the earliest things that drew me to both the mediums of video games and writing. The plots of each of the seven generations of main series games are burned into my skull, and I can seriously throw down long diatribes explaining why I adore X character based on this line of dialogue they gave.
It’s that much of an obsession for me.
In that way Let’s Go, Pikachu & Eevee becomes a beautiful middle ground.
Granted, the Gen one titles of Red and Blue (plus Yellow technically, all things considered) are arguably my least favorite. I enjoy the spit out of Firered, but find myself less engaged in the world those games create than any of the others.
Despite that caveat, I do still enjoy the games and like the Kanto region for as classic and iconic as it is, so getting to revisit them is great. Especially considering those two remakes came out in 2004 and leave Kanto the only stand-alone generation not featured on the DS-forward.
The brilliance behind the marketing for Let’s Go comes off that point. This is the first time we’re getting a Pokémon game centered around the Kanto region, literally a remake of the first adventure as the trailer goes on to stipulate, since Pokémon GO was a mass phenomena and brought tons of people who played the original titles back into the fold.
Timing is everything, and I’ll be damned if that’s a coincidence.
But no, we know it can’t be a coincidence because Let’s Go is literally built with the same functionality as Pokémon GO.
The first of multiple different ways to interact with the game is through single joycon play. Literally you sit back with a joycon and play the game like it’s Pokémon.
But when you need to catch a random encounter, you chuck a Pokémon with the same minigame/spinoff style Pokémon GO offers. It’s just this time you literally throw like pitching a baseball rather than flicking your finger on the screen.
If that’s not a perfect way to not only utilize the functionality of the Nintendo Switch, but also bring the ‘catch Pokémon for real’ mentality of GO into contact with the story and immersive world of a mainstream Pokémon game, I don’t know what is.
It looks like there’s also probably a way to just hit A to throw as well, as I can already hear the complaints that this repetitive throwing will be too much.
Something iconic about the Pokémon series as a whole is its version splitting antics.
Whether you see multiple versions as a smart way to encourage kids to interact and spread a fervor for the game like wildfire, or whether you see it as a cheap cash grab that persists based on ‘tradition’ in a world where it has no place being there, you have to admit:
Playing Pokémon with a community of people is probably the core reason why it’s as popular as it is today.
The idea of the split versions has always had a particularly special place in my heart considering the fact that I have a younger sister. Going all the way back, I’d always buy both versions of a new generation so that I can play one while Aly plays the other.
Just a piece of my Pokémon collection.
… Granted she tends to give up, which makes both versions my playing grounds to try out different things. But that’s a different story.
Pokémon Let’s Go is going to take that to a whole new level by allowing us to play the same Pokémon game at the same time using both joycons.
Honestly? That would be a selling point alone even if nothing else about this were true.
That multiplayer is somewhat limited from the looks of things, essentially allowing both players to run around freely on the same screen but not putting them on separate journeys.
Instead, the catching game becomes more of a co-operative experience where things like having the right timing together improves your chances of catching Pokémon.
The way multiplayer interacts with battle is a little funnier, as it seems like player two gains access to another member of your party so you both can fight at the same time.
While I can only imagine creating infinite two-on-one situations will make the journey relentlessly easy, I can’t help but relish the idea of reversing the terrible circumstances of Sun and Moon where enemy Pokémon called for help all the damn time.
A few other things I’d like to note in this section:
From the brief battle sequences we see, as well as whatever capturing is shown off, it appears like most every environment in the game will have an equally unique battle locale. Which is amazing and highly encouraged, hopefully beyond even what Sun and Moon offered.
Pokémon appear to roam wild as overworld sprites in Let’s Go. I can only hope this will be less of a gimmick-y ‘hey look who shows up here’ and more of a way to flesh out the living world, as obviously a game that’s going to be a Kanto remake with a complete battle system will also have random encounters to facilitate grinding for the Elite Four.
While I love the idea of multiplayer, it does currently leave me second guessing the possibility of this being a Pokémon game with full online functionality too. It seems like the focus is going to be solely on Kanto Pokémon, so will there be wi-fi battling and trading? It doesn’t seem like it, which may cut down the game’s longevity, but we’ll see when more information comes out.
New Toys for Kanto
You can use the #PokeBallPlus as a Joy-Con in #PokemonLetsGo! Good things may happen if you place one of your favorite Pokémon into the device and walk around with it in the real world. It will be able to connect to Pokémon GO as well! pic.twitter.com/I18Y55odpp
Along with just using a single joycon, Nintendo is also going to be releasing a little Pokéball toy that can be used in place of the traditional controller as something to throw at wild encounters.
That seems to be the pattern for Pokémon games lately, releasing a gimmicky object alongside their titles. Remember the Z-Ring for Sun and Moon?
This one seems cute but not necessarily something I’ll be chomping at the bit to go out and buy. Beyond that capture integration, the chief thing it seems a trainer can do with the Pokéball is bring Pikachu (or Eevee) along with you to make noises.
According to this tweet, the functionality purely extends to Kanto Pokémon — which is what leads to my trepidation from before about the existence of wi-fi connectivity acting as an extender for Let’s Go.
It also seems to me that the Pokémon you bring in from the real world will only be accessible through a special location, GO PARK.
I suppose it could be wonky to have to transfer things like stats between such totally different games, so I understand… But that is a shame.
Makes me feel slightly less apt to pick up Pokémon GO again to transfer my cool Pidgeot over. But we’ll see.
More, More, More!
There are a number of other things throughout the trailer that warrant discussion as well, but I’ll try to sum them up more quickly since this is already getting long in the tooth.
Red and Leaf ride a hell of a lot of Pokémon in the trailer. An Onyx, a Lapras and a Charizard at least. I can’t quite tell based on this trailer alone whether or not all Pokémon will have rideable functionality for something or another, or whether this replaces HMs similarly to Sun and Moon, but we’ll see. I hope it’s the latter.
Concurrent with the previous point, it seems as though every single Pokémon does at least have an overworld model programmed in-game. There are scenes where it appears as though they can follow you as well, such as the red-and-blue striped underground tunnel where two players are followed by Nidoking and Nidoqueen. Will full Pokémon following return from Heartgold and Soulsilver, even if just for Kanto Pokémon?
Eevee and Pikachu are customizable! The player character probably isn’t considering they’re supposed to stand in for Red and Leaf, and I don’t have a problem with that, but the fact that the game’s mascots can have outfits is too cute for words. I just hope they stay dressed up during battle!
Someone somewhere used Seismic Toss on a Magikarp for the trailer and that person deserves a raise.
Did I mention there are full cutscenes in the game? Well, one of those is the Mewtwo encounter. Player model appears to have more facial range than the Sun and Moon protagonist, so that’s again a plus for Let’s Go.
Concluding Thoughts
Okay, so there are one or two other things to touch on oh-so-briefly before wrapping this sucker.
First: Eevee’s voice.
Look. I get it Game Freak. Pikachu got special treatment starting in Gen six, where it started to say its name because mascot. It was cute and I get it.
Eevee didn’t need the same treatment, even though you’re trying to fill that same cute mascot niche. I’m not a huge fan of Eevee saying its name like in the trailer.
Don’t get me wrong, I’m playing Let’s Go, Eevee all the way because Eevee is far superior to Pikachu in my opinion, but still.
Also at the end of the trailer was a tease to a brand new Pokémon being shown off somehow in-game. On Twitter, the Pokémon folks do confirm that this will be a 100 percent totally brand new Generation Eight Pokémon.
With #PokemonQuest and #PokemonLetsGo, there are so many new ways to explore the world of Pokémon! Trainers can look forward to even more with an all-new core series Pokémon RPG title in development for the second half of 2019! pic.twitter.com/d5uiIpenMI
Because oh yeah by the way, new main series Pokémon title in 2019.
That’s another thing to get hyped about, but hype will wait for another day in that particular train’s engine.
For now we still need to get through November 16, 2018 when Let’s Go Pikachu & Eevee will be released upon the world.
If you couldn’t tell already, I’m super duper excited for it. I was pretty burned out on Pokémon after the back-to-back release of Sun/Moon and their Ultra sequels, but this is a whole new adventure with tons of unique bells and whistles to get ready for.
I do hope after the 2019 games are released that Game Freak takes a bit of a break, both because it would be well-deserved and because fatigue may set on if they start to push out a big game every single year for too long.
Though Marvel’s been going strong for 10 years with the same philosophy and look where that has them. So who knows!
All I know is that despite trepidation for a few key points I’ve listed throughout this analysis, I’m excited for the Let’s Go Pokémon games all the same. It has probably pushed off Dark Souls as a major game to purchase for the console since I now need to save my money.
Sorry Dark Souls, we’ll have our day.
I’m also ready for more and more news to come out about the game in the coming months. How will the new character designs look? What sort of new things can we expect to be added into the game’s lore? Will Jesse and James appear as a part of Team Rocket like in the original Yellow?
Expect to see me blathering about it from now until November.
So, until the next news comes, tell me internet: What is YOUR opinion regarding these new Pokémon games? I’ll undoubtedly be seeking reactions on my own, but I’d like to know what the people who follow me think too.
On September 13 there was a Nintendo Direct. A rather long one, standing strong at 45 minutes worth of information regarding games of all shapes and sizes. Because of life being life I didn’t have the chance to talk about my thoughts regarding the Direct, but there was plenty of great stuff there. The new Kirby game looks really, really fun, as do the Mario & Luigi Superstar Saga remake, Fire Emblem Warriors and Mario Odyssey. Plus there’s plenty of updates coming for games like Splatoon 2, ARMS and Breath of the Wild on top of some interesting ports for games like DOOM, Sonic Forces and a remake of L.A. Noire.
One thing the Direct also addressed was Pokémon Ultra Sun and Moon, and there were some interesting information dropped that I sort of regret not delving into. Necrozma’s role in the games was elaborated on a bit more, there was a new Z-Move for Lycanroc shown off that varies depending on which Lycanroc you have and they even told us that new Ultra Beasts will join the line-up of available Pokémon.
After all, now isn’t the time to be slogged down in old-new information, we have some new-new information to discuss! I mostly wanted to include that introduction as a filler for the gap in my informative timeline, as today I’m looking to talk about the brand new informational trailer that was released for the world to enjoy.
As usual, I’ll be holding my long-winded discussion below this read more line in case anyone’s looking to not get spoiled on Ultra Sun and Ultra Moon information. That may be counter-intuitive since I just spoiled the entirety of the last trailer right above this, but… That was a few weeks ago. I guess.
I’ve spent most of the day out in Fullerton covering a Project Rebound event for a story I’ll be publishing in the Daily Titan’s first issue insert on Monday. The event started at 9 a.m. so I had to get up pretty early to drive out, and then devote plenty of time to covering what was happening.
Frankly, I’m pretty tired after finishing it all and could use a bit of a break before jumping into more interview transcription. I’ve probably transcribed close to 2 and a half hours with of speech in the last couple of days so I’m a bit burned out on it.
Luckily, Pokémon has me covered in the quick distraction department.
The reveal of Lycanroc’s Dusk Form earlier this month was the first really substantial piece of information we learned regarding the upcoming releases of Pokémon Ultra Sun and Ultra Moon. However, more new information was apparently dropped during the Opening Ceremony for the 2017 Pokémon World Championships today.
And you know I’m all over talking about anything and everything Pokémon.
So if you’re anything like me and down to put the upcoming semester’s work down for a bit, let’s journey into some new business regarding our second venture into Alola.
Been a while since I’ve had the chance to do one of these.
Since the games were teased for us back in June, we haven’t gotten too much new information on Ultra Sun and Ultra Moon, the follow up sequels/reimagining/who even knows what for Pokémon’s seventh generation games Sun and Moon.
However, now it seems like some information is starting to swing around. In this case:
We have Dusk Form Lycanroc making an appearance. Now orange with green eyes, this third form of the beloved canine wolf from Alola seems to be a mix of its two alternate forms.
We don’t know too much more about this new form past its appearance at this point. Though, it was also revealed that the Dusk Form Lycanroc will be what Ash’s Rockruff evolves into in the Pokémon anime. Whether it will have some insane stat spread or any extra moves unseen in the last two additions has yet to be revealed.
On one hand, I almost feel like this addition could simply boil down to needing to give Ash a super special version of a popular Pokémon, as he has been known to get in the past. If so I suppose that makes sense, though it would be a little disappointing to give such a great Pokémon what is essentially a ‘sell-out’ version. Cool, but clearly made for selling toys.
However, the idea of the Dusk Form does open up some interesting possibilities. While Lycanroc was one of the few Pokémon that got a special Sun/Moon differential treatment (not counting the more traditional version exclusivity), the fact that they’re adding a Pokémon based on the time between the ‘Sun’ and the ‘Moon’ suggests that there might be more of a unifying focus between the two Ultra sequels.
Plus, the fact that they’re adding at least one new Pokémon form in the first place leaves the possibility open that we could be seeing more new forms along the same vein as the Dusk Lycanroc, different significant in-game events, new Alolan Forms or even new Mega Evolutions in Ultra Sun and Ultra Moon.
… Okay, new Mega Evolutions are a stretch, but a man can dream. I’m still holding out for Mega Solrock and Mega Lunatone to make an appearance in the Alola Region.
Now that my buddy Juan pointed out that these kinds of updates are starting to pick up, I’ll probably be talking about them like I did during the build-up to Sun and Moon last year, so look out for that.
How do you feel about the new Lycanroc form? Do you think it’s more of a toy/anime tie-in ploy? Or does it open the doors of possibility for more interesting new stuff to come down the pipeline? What would you like to see them announce for the new games? Let me know in the comments down below!
I’ll be honest, life has kind of been stressing me out lately. A lot. Between classes throwing exams, papers and more at me while the semester winds down, four days of work at the Daily Titan constantly trying to keep sinking ships afloat (Since, as I like to say, news is and always will be a fickle mistress) and certain extra family obligations, it’s been hard not to feel the weight of the world on my shoulders.
Sure, I have my typical daily distractions like Fire Emblem Heroes and Yu-Gi-Oh Duel Links, but really I think I’ve started to miss writing about more creative subjects of passion outside of campus news. Here on this blog, at the very least.
I figured maybe I could talk about my mobile gaming obsessions to try and relieve some of the stress, but honestly there are a few barriers to that for me right now.
As far as Duel Links is concerned, I’m just not really sure what I would talk about. There’s no major events happening and I’m still working on building up my card collection enough to be able to build some better decks, so not much of a subject to jump off of… Even if it continues to suck up almost every bit of free time I don’t have.
However, there isn’t much I want to talk about in the realms of Fire Emblem either. I’ve been so busy with work that I’ve just about missed most of the current Pegasus vs. Wyvern riders Voting Gauntlet, and although supporting Team Minerva has proved fruitful up until now…
Yeah. Not really too much to say when you see that kind of awe-inspiring disparity before you.
Oh, and I pretty much missed the boat entirely on hyping up Fire Emblem Echoes for myself considering it comes out in 10 days. Sure, I’m still going to buy and play the ever-loving life out of that game because it’s Fire Emblem, I just didn’t really delve into some of the complexities of reveal trailers and such because of my aforementioned lack of time.
I was beginning to think hope was lost, and that I’d just have to continue trudging through the daily grind of being a workaholic student journalist… But an old flame emerged, and quite literally breathed fresh life into my lungs.
Okay yes, that whole little introduction segment probably seems a little over-the-top and melodramatic, complaining about first world problems like not having enough interesting things in my video games to talk about…
And it was.
But hey, I wrote most of that at like 2:30 in the morning or something, because like I said I basically don’t have any time during the day and also apparently enjoy making life harder for myself.
Anyway, for as over-the-top as it was, the sentiment I tried to put across still stands. I really feel like this blog became my own little passion project during the build-up to Pokémon Sun and Moon, when every little leak got me excited to talk about my feelings and opinions into an essentially endless void meant to entertain myself more than anyone else.
So when I saw a pretty substantial new Pokémon-related piece of news come out, I just had to jump on it. It really did bring back that internal flame of excited passion to write, even if the subject matter may not be all that extensive in it’s own right.
On April 7 (yes a few days ago, but I’ll spare you all the 56th mention of my tight-packed schedule) two videos came out. The first of which revealed a new Mythical Pokémon preparing to grace 3DS’s all around the world:
It’s only 16 seconds long, but man did it feel reinvigorating to hear that battle theme play over a reveal trailer again… Even if that trailer is, in this case, more of a teaser announcing that more details will be “coming soon.”
Now, Marshadow is by no means a new reveal to anyone enveloped in the Pokémon Community. Literally every detail about this cute little Ghost/Fighting-type could be found on Serebii.net and probably just about every other Pokémon website right around when Sun and Moon first dropped last November – if not even before then.
Personally, I love his design and I love his typing. Marshadow will be our first Ghost/Fighting-type, and with access to the ability Technician, all the elemental punches and more, he’ll definitely be fun to mess around with. Even if I’m still not a fan of using Legendary and Mythical Pokémon just in general.
However what really helps Marshadow now stand out is the second video that was put out on April 7. A pretty substantial trailer for the next Pokémon movie: Pokémon, I Choose You.
When the first trailer for this new movie came out some time ago, I didn’t really pay it much mind. The Pokémon anime hasn’t been a part of the package deal that keeps my interest in some time, and the movies kind of get lumped into that same category for me.
Seeing this new trailer changed that, however. As it turns out, there are going to be far more liberties taken with the original anime story from the looks of it.
Most notably, which should be obvious by the way I’ve set this whole thing up, Marshadow appears in Ash’s shadow and acts as a guide for the new trainer and his friends. At least, according to the movie summary translation on Serebii. Yeah, I’m still leaning heavily on that site for my information – some things never really change.
The movie is also going to take a much more intense turn toward Ash’s relationship with the Johto legendary Pokémon Ho-Oh, who was famously first unveiled in the initial episode of the anime, essentially confirming that more Pokémon games would be coming out at the time.
A heavy focus on these two Pokémon isn’t the only thing that has been changed for the 20th Pokémon movie, however. Trainers and Pokémon from Alola appear to challenge Ash. It’s a nice touch considering there’s so much synergy between Alola and Kanto in Sun and Moon, as trainers are literally seen traveling between the two regions pretty frequently, though with this other point some things are brought into question.
At the same time as there is more of a focus on Alola, Ash’s travel partners are not the expected Brock and Misty we’ve all grown to know and love from the early years of the show. Some things are still the same, as many of the shots in the trailer parallel plot points in the original anime, but there’s still quite a bit that seems to be different.
Does this suggest that the movie is set in an alternate universe from the original show? Or is this retelling perhaps more of an attempt to reboot and modernize the original for a current Pokémon loving audience?
I’d be willing to wager the prior over the latter, but who knows at this point.
While we’ve yet to get the details on exactly how Marshadow will be released, whether the ability to download him will be linked to the movie in some form or another, it seems like there probably will be a tie-in with the movie in Japan before the rest of the world gains access to the Ghost/Fighting-type considering that’s the pattern we’ve seen many times with Mythical and Legendary Pokémon in the past.
Even if there’s a wait, I’m still excited. Pokémon has grown a little under my radar lately, and being able to talk about it and imagine possibilities involving lore again really has my motor running.
What do you think about Marshadow? Or the idea of the newest Pokémon movie changing up the well-known original plot of the original season of the anime? Are you excited about it? I know I am, so let me know what you think in the comments below.
When the final evolutions of the three Alolan starter Pokémon were released, I was happy letting everything else in Pokémon Sun and Pokémon Moon stay secret, ready to be discovered through regular gameplay after Nov. 18. Of course, there was all the data mining, but like I’ve said before I have no desire to spoil every detail for myself like that.
Then, just over this past weekend, a few pages from this month’s CoroCoro magazine were leaked, showing off more details about some Ultra Beasts and signature Z-Moves for the three starter Pokémon. After that, I really should not have been surprised that we would be getting another video talking about those things in more detail. That’s exactly what we’ve gotten.
While it isn’t a lot of new detail, this is presumably the last dump of new official information we’re going to be getting pre-release, so I figure I should still talk about it. For old time’s sake, if nothing else. It really has been a hell of a journey these past few months, one that I’m sad to see go… But not sad enough to elongate the wait.
Seriously can the games just get released right now?
Alright, I’m assuming that none of this stuff is necessarily new if you happen to be following the data-mined information leaks. Some people can’t seem to leave things alone so they can be a surprise, so I’m pretty sure just about everything about Sun and Moon is out in the wild, wild West of the internet right now.
I personally want to keep everything not officially released by Nintendo/Game Freak/The Pokémon Company/whoever releases this stuff a secret. I love having the surprise reveals naturally appear during gameplay, particularly with Pokémon and mechanics we haven’t been told about yet. Though it certainly seems like there is not much left to reveal after the last few months of videos, leaks like this one we got today out of CoroCoro suggest otherwise. Continue reading “New Sun and Moon information: Last minute CoroCoro leaks”→