During our trip to the outdoor sculpture garden, Grandma and I found a curly-tailed lizard running around in the grass. Only to later find an iguana hiding out by the entryway to their gated community!
The invasion of the lizards has begun.
That’s only half a joke, because I was told iguanas are actually overrunning the ecosystem in this gated community and it’s kind of a big problem.
This is the first time I’ve seen one, though. It was very cute.
After absorbing some fine ART, Grandma and I partook in another Iron Giant tradition: Going for ice cream.
Kilwins is apparently pretty well known for having a fancy blend of chocolates and ice cream made in-house.
Personally, I’m more of a Handel’s guy. But I had some s’mores flavored ice cream that was very delicious.
Once we got home the afternoon was a little more chill. I managed to get in the pool again for a while before the rain kicked up again.
And oh boy, the rain kicked up again this afternoon.
At one point I was genuinely afraid for my life. Until Sonic the Hedgehog came along.
I’ve never played a DQ game or Banjo-Kazooie, but I know plenty of people who love those series and I’m happy to see them so happy.
Especially given the love and attention both fighters are getting. The Hero has multiple alternate costumes and a final smash featuring different protagonists from that series, Grant Kirkhope was involved in doing the music for Banjo…
Masahiro Sakurai truly is the king of reviving Nintendo history, and looping in Rare was a great way to include a fighter with die-hard fans who fits in the roster far better than Minecraft Steve or Master Chief.
Look at how hype the Donkey Kong characters are for Banjo and Kazooie
Look I played the first couple Olympic crossover games with my sister and they were decent minigame collections.
But the fact that this series is still going astounds me.
Some of you would probably prefer I put Cadence of Hyrule in this major slot since it looks cool and is only $25 bucks, which definitely entices me to buy the game when it drops this Thursday in spite of never playing Crypt of the Necrodancer.
Breath of the Wild is getting a direct sequel, bringing it in-line with Majora’s Mask and the Wind Waker series. A sequel where Link and Zelda are going to be traveling the ravaged Hyrule together and discover some demented shit.
The trailer was just an “in development” teaser, but they sure did succeed in making it emotionally provocative. I’m curious to find out more… Though a lot of that is based on hype from my friends’ speculations.
Which means I guess I have to go finish Breath of the Wild.
Damn you, Nintendo. Quit monopolizing my time when you’re about to monopolize my time with all these new games!
Those were the big ticket items out of this E3 Direct for me, but there were a lot of smaller things that piqued my interest too.
You might have ended a decade of MCU movies, but Detective Pikachu played to my 20-years of investment in the subjectively best video game series of all time.
My development as a person and writer was kick-started by Mom teaching me to read with the text in Pokémon Crystal. I’ve been waiting for this movie ever since.
So, the objective side of my cinephilia can critique a few key issues. But that doesn’t take away from Rob Letterman giving me the breathing Pokémon society — focusing on more than just prodigal, battling children — that I’ve always wanted.
Detective Pikachu follows accountant Tim Goodman (Justice Smith) as he confronts the death of his mother and resulting alienation of his father after the man goes missing in a utopian city designed for Pokémon to coincide with humans.
He does so with the help of a talking Pikachu (Ryan Reynolds — clearly channeling Deadpool while still grounded in this source material) and aspiring investigative reporter Lucy Stevens (Kathryn Newton).
To be blunt, Detective Pikachu is bloated with clichés.
It mimics film noir and buddy cop tropes, such as a boy who needs to learn to love again and his amnesiac animal partner. There are also multiple plot points throughout the movie’s two-hour run you’ve seen before:
The shady, experimenting corporation.
The blossoming love between main (human) characters.
The incidents with a substance that causes loss of control (ala Zootopia).
Besides a surprise twist in the third act, the overall situations are well-worn. Yet the actors keep them from feeling stale.
Reynolds made me love the overplayed series mascot I usually scoff at. He’s snarky, heartfelt and delivers some solid (seemingly improvised) jokes.
Reynolds and Smith sell the buddy cop bit, and I liked Smith and Newton’s chemistry as well — especially since their burgeoning romance ended without a dramatic kiss.
Smith carried the movie handily, surprisingly so given my lukewarm reception to Fallen Kingdom. I really enjoyed his character arc and relationship with Pikachu that shined during a heart-to-heart mid-way through the film.
That scene in particular also has a gorgeous shot where Smith’s stoic face during a sad story is betrayed by a tear that makes the neon city lights outline his cheek.
Detective Pikachu had surprisingly pretty cinematography in my opinion, outside of some shots that relied too heavily on shaky dissolves and off-center angles for my taste.
On top of that, I never once felt like the CGI Pokémon were out of place. They always seemed believably real in the living people’s arms.
Granted I might be predisposed to believing in real-life Pokémon because of my history and encyclopedic knowledge with the series. But my sister (who saw the movie with me) is less of a hardcore fan and didn’t report any concerns.
Ironically, I felt like the Pokémon CGI was masterful in-part because a lot of the practical effects were… Real bad? Most of the actors looked like they were slipping around on wires during action scenes.
But for me, that was barely a concern in light of the respect Detective Pikachu shows fans of the series in its overt and subtle references.
Alongside the anime’s theme song, most of the music throughout the film sounded like it could have come from the Sinnoh or Unova region games.
There are dozens of the 800+ Pokémon appearing as live models (both the recognizable Pikachu and less conventional Treeckos or Purrloins) and set-pieces (some favorites being the Latios and Latias stickers in Tom’s room, and a store named after Whismur).
Their appearances are true to established lore as well, with Charizard weakened as someone stomps on its tail flame and Slaking almost exclusively loafing around.
Mewtwo‘s powers are a less traditional example that sticks out, but even that strange treatment plays into an unexpected plot point that I enjoyed. Plus, they nailed the legendary Pokémon’s origin with an interesting new angle.
People who are not a fan of the games or anime may be somewhat lost. It immediately drops audiences in and lets most references quickly fly by. Yet enough is explained for the public to follow its plot, and the movie is funny regardless of pre-existing knowledge.
You might get more out of some jokes if you know Mr. Mime, for instance, but even if you don’t his scenes have some great slapstick with effective sound effects.
Frankly, I’m not sure what else I can say.
I’m obviously biased, but the movie is just as obviously tailored toward fans like me. From that perspective, I wholeheartedly recommend Detective Pikachu from my three-year-old heart and from the highly knowledgeable dork I am today.
But the movie also has enough family-friendly elements and appeal for non-super-fans. Some of the effects aren’t perfect, and the overall package leans on clichés, but the cast and world-building do more than enough to make up for it.
I had a blast seeing this movie with my sister. It’s a master class in video game adaptations — One that’s very much needed in the face of Sonic the Hedgehog and Angry Birds 2.
Go see it, so we can get more live action Pokémon movies. And cards to go with them:
But more than it is terrifying, the trailer feels frustrating. There’s a whole lot of missed potential from what I can see as a casual fan of the series, and I spent a fair amount of time ranting about it on Twitter:
Also the fact that that’s even a coherent sentence I can convey to people makes my temple throb.
Much like Sonic’s obscene baby teeth and gross, gangly baby legs, I couldn’t stop thinking about the idea of a Super Smash Bros. Cinematic Universe.
Or, the SSBCU, as any sane individual would call it.
My friends’ discord group became flooded with suggestions on what could conceivably be included to flesh out the universe. By the end of the day, I fell in love with the idea of putting this list together!
But I wasn’t able to come up with everything on my own.
So let’s consider this post a work in progress, and a call to arms.
I have a collection of what movies should count in the SSBCU, some that I think could be surrogate “analog” entries in retrospect, and other media that could be related.
The terror that started it all. This movie is probably going to be an utter disaster… But that means it’s also probably a blast to watch. Like a car crash after your blue cadillac haphazardly rolls around at the speed of sound. Sonic is Mario’s eternal rival, so he deserves a bad movie too.
This movie looks brilliant. Full stop. And I can conceivably throw in every Pokémon representative, so it’s a catch-all. I’ll even include Pokémon trainer, because despite the Red analog not being a character in Detective Pikachu, the Kanto starters are all there.
What’s that? You really like the Capcom train? Well, lucky for you there’s a Monster Hunter movie staring Milla Jovovich in our future. There’s technically no fighter from this series, but Rathalos was added in Ultimate. So maybe there’s room for a cameo?
Alright, I’ll stop messing around. Here’s a not hypothetical entry on the list. I considered not including Cloud because this is a purely animated movie… But if Pikachu and Sonic can be “live action” fighters, why not Angst McGiantSword?
Plus his alternate costumes in Smash are literally based on this movie. So.
Depending on your preference for horror or action sci-fi.
I don’t know if we’re ever going to get a Metroid movie. Samus would be a great candidate for the SSBCU’s Wonder Woman or Captain Marvel-esque leading female character, but in the meantime Sigourney Weaver seems like a damn fine addition.
King Kong is the obvious choice to get Donkey Kong into the SSBCU. A somewhat sentient ape who kidnaps ladies and climbs up buildings? That may as well be the original arcade game’s script. Even if there isn’t much in the way for Diddy or K. Rool.
Though for my money, I’d also recommend using Rampage. Not only is it based on a video game and has a crocodile, but the fact that The Rock stars means we can turn the film into a retroactive Thor: Ragnarok-esque team up staring Falcon and DK.
This section is the lightning round for ideas my friends and I tossed around that are either jokes or so weird that I honestly couldn’t count them
Game of Thrones as Fire Emblem representation? Don’t know enough about GoT to accurately parse that out, but I’m willing to mention it for SEO purposes.
The Legend of Zelda T.V. series was floated around, but I’m not sure I take that as seriously as Castlevania to be extended material. Zelda deserves a flagship movie.
My friend Mitchell suggested playing 127 Hours on two separate televisions, with one version color corrected to give James Franco a blue shirt. It’s the only way I can conceivably include Ice Climbers, so I’ll mention it here.
Welcome to “I put this off until late and decided to scrounge something together based on semi-recent activities as a last ditch effort” blog post #1738.
Last night I spent St. Patrick’s Day in Fullerton celebrating with my friend Mimi and a few of her people. Even dragged my friend Juan out there with me, which was somewhat bizarre, but I would argue successful.
Bizarre mostly in that we’ve never really travelled outside of Redondo as a duo, that is. You can judge his personal eccentricities for yourself.
Oh and before you ask, I did not drink at the party. No Irish coffee for me.
It was a small party with maybe eight people, and one that took up my entire evening with board games and video games and corned beef — hence my lack of a post yesterday.
Theoretically I could have written something before the party… But I got caught up with work meetings and getting homework done.
So sue me.
I figured you all would not be interested in the exciting adventures of leaving the gym early to go check on Grandpa after he fell out of his wheelchair. Especially since he’ll fine and will tell you he’s “impervious.” I believe it.
Instead, I think it might be fun to focus on a little game we played at last night’s called Munchkin.
Munchkins the board game was developed by Steve Jackson Games and is, for all intents and purposes, a parody of Dungeons and Dragons. Players travel through a dungeon, collect treasure and class/race/gender changes and advance (mostly) by killing monsters like Lawyers and [Inter]Net Trolls.
It’s a game where players can ask one another for help or screw each other over, which becomes an ocean of mind games once one player is poised to win and the rest stack curses and debuffs during their combat.
That all said, I suppose this post has kind of turned into a bit of an endorsement for the game? It’s not an ad, but it could be an ad. Because I would certainly recommend it for people looking to play something engaging with a bunch of friends.
I’m not joking when I say things get intense by the end.
I absolutely would have won my game if Mimi didn’t sweep the victory one rotation before my turn. And I’m still mad about it.
Plus, the game fits well into my recent dives into D&D creatures for my novel. It’s just the kind of thing that’s up my alley.
So take my enthusiasm with a grain of salt. Or with a pile of soft, sugary donut holes.
Those folks addicted to these apps like I sometimes become with Twitter are likely looking for something interesting to do to bide their time.
Interesting, time-wasting YouTube channels happen to be my area of expertise.
… Or, perhaps this post is a futile effort to write something on my blog daily, after a day of two-hour Comm Law exams and finishing my listen to Ender’s Game while at the gym where I could not come up with anything better than yesterday despite saying I would. But in place of that interesting subject matter, I’ve simply decided to guise my lazy alternative in the guise of the solution to a social media-driven turmoil that has long ended by the time I began writing; all due to the aforementioned requirements.
But I think we all know which is the true answer to the question.
That said, I’ve delayed the inevitable long enough.
While my parents travelled around California going to different doctor’s appointments on Monday, I was in charge of my sister back home. We more-or-less spent the afternoon sitting beside one another on the couch doing homework and watching YouTube videos.
Among the usual line-up of Game Grumps and Super Beard Bros. videos taking up time, we were recommended a strange looking think piece on the “Sonic the Hedgehog Bible.”
As someone who appreciates few things more than highly-analytical, well-produced and funny content deeply examining video games, this YouTube series earns my highest recommendation.
The show, in essence, takes huge amounts of data and information from the video games themselves or from real-world (often governmental) organizations that can be used for video game applications and just distills them down into quippy 15-minute binges that use massive amounts of paper for on-the-wall diagrams with rarely an apology.
Super Smash Bros. Ultimate is officially out today! Even though I haven’t personally gotten my hands on it just yet, by all accounts it promises to be a fantastic collection of all the greatest parts of the series’ 19-year history.
I’m excited to get my hands on this sucker, because I’ve been a pretty hardcore fan of Masahiro Sakurai’s wonderful party fighter games since Melee on the GameCube.
Melee was quite literally a game that defined my young childhood, with many birthday parties spent playing as Young Link on the “Great Bay” stage from Majora’s Mask (many years before I actually played its game of origin).
Brawl was the game that offered my core friend group, from middle school on, to duke it out, find our main characters and test our creativity building our own fields of combat.
Smash 4 brings with it memories of being so excited that I played the demo endlessly during art class in senior year, time that left me proficient in newcomer Mega Man as much as I would be proficient in Lucina — my current main character, passed along from Marth before her.
Yet the fourth entry in the series became so much more. Long nights in the Daily Titan newsroom were more manageable after my boi Aaron Valdez brought his Wii U and we held DT tournaments.
Hell I even have some fond memories of the original Smash Bros., despite the fact that I never owned a Nintendo 64. I distinctly remember going to an animation camp while visiting my grandparents in Florida one summer, and a major highlight of the camp was getting there early to play on some of the consoles available in their waiting room.
My attachment to the series went far deeper than just playing the games with my friends, however.
When Stephen Hillenberg died a few weeks ago, writing my blog obituary for him brought back a lot of memories. One of the most potent memories was attending a sprite animation camp (here in California) over a summer with my friend Mitchell Winn from all the way back in elementary school.
Thanks to that camp, I learned a good many things about grabbing sprites from my favorite games off of The Spriters Resource and using them in different projects.
One other project that felt pertinent to today required going back into my old desktop Mac.
This dinosaur literally hasn’t been touched since 2012 based on the security update. Thus it has become a crystalized time capsule for 15-year-old Jason.
I had so much fun going through this thing that I’m going to talk more about my discoveries later this weekend.
But for now, the important connection back to Smash Bros. were these desktop wallpapers I made using character sprites from various games and other fan projects:
Would have helped if I made them all the same size so they didn’t get stretched out when I rotated them as wallpapers. But hey, eight years ago.
All of these babies were created between May and June of 2010 using Graphic Converter, as I never learned Photoshop or anything.
2010! I know I spent all this time building up 15-year-old Jason, but these specifically are all a product of 13-year-old Jason’s ingenuity.
Now that Smash Ultimate is out, I’m hoping to get my hands on it soon so I can start to make some new memories with that game. Perhaps a few of them will come somewhere remotely close to leaving an impression as strong as the older titles.
Here’s to everyone having a happy Smash Ultimate day!
I’m sure it seems a bit narcissistic and self-serving to dedicate a whole post to my own blog’s analytics out of nowhere. Especially considering the last time I did this kind of thing when I hit 100 Twitter followers over the summer, I didn’t have 100 for that much longer.
By now I have some number fluctuating around 110 or so, to be fair.
But that’s beside the point. I assure you that narcissism has nothing to do with this.
If anything, to lampshade myself appropriately, this is just a result of having no idea what to talk about to fill today’s gap.
Otherwise my choices would have been the mandatory internship class orientation I attended today (but it was kind of a waste of time and I already complained about school this week), my fluctuating inner conflict over going to the gym tonight (I decided to just go tomorrow on account of my big lunch food coma™ (thanks Mimi) ) or Fire Emblem Heroes (except the new banner comes out tomorrow, so you’ll have to wait a day for that).
For the reasons I stipulated in the parenthesis up there, I decided not to go with any of the above.
However, while doing some soul-searching and just staring at my blog to try to figure out what I was in the mood to write, I came across something that piqued my interest. In traffic analytics, of all things.
I’ve talked about the analytics that WordPress offers briefly in the past, during my 2018 New Year’s Eve post. In that post I looked at the large overall increase in views from 2016 to 2017 when I got slightly more interested in writing blog stuff.
By the end of this year it’s going to be an even bigger story considering the inherent jump that came from me writing a post just about every day. I’ll get to that story in about a month.
Today, however, I’m looking at more of a small-scale moment in recent history. Recent history meaning approximately two days ago.
Boy I know I said this wasn’t a narcissistic, self-serving post but I sure am calling back to a lot of things, aren’t I?
ANYWAY, all of that was to set up the analytics I noticed from that toy opening post.
That’s a hell of a sudden spike for that one post.
Sure, we can be cynical and talk about how that’s still only about 40 people when I on average reach about 20 people. But that’s still a 100 percent increase.
I don’t know, I think it’s pretty cool to see.
Plus while I was looking at that, I happened to also briefly look back at the ‘countries’ tab of the analytics. Aly told me she let her friends know that we shot a stupid video, so I wanted to see if it was purely a U.S. demographic that picked up on the post.
What I found was that as of, say, 7:30 p.m. on Nov. 20, 2018, here was the spread of people visiting my blog:
Mostly the U.S., as I would have thought. But also Taiwan and France!
Don’t know who’s out there reading this blog in Taiwan and France, but I’d be very interested to know how you all perceive the mad ramblings I embark on.
Oh, but that’s not all folks. I didn’t just look at today’s visitation statistics.
I looked at an entire week’s worth:
Check out the diverse spread of yellow. I know those are just one or two people compared to the 81 individuals in America that came in over the last week, but still.
The fact that a stupid, silly blog some college student in Redondo Beach, California rambles into on a whim can reach this kind of international audience continues to astound me. It’s probably the only thing that has really, truly made me care about things like analytics and search engine optimization.
Everything I do on the old blog here I do for me. But seeing the kind of reach my personal business has is just incredible.
Gosh that definitely came out sounding self-serving again didn’t it?
I’m just going to cut my losses and leave things there. Look forward to tomorrow when I write about Fire Emblem again and probably kill all interest in anyone coming back!
I know I said essentially the exact same thing about two days ago, but pardon me if this post is a little bit short or discombobulated.
We may not have been sniffing paint fumes this time around, but the family has been off on a nearly 12-hour journey across L.A. County doing chores and such. So I’m a bit tired and honestly just want to rest up considering I’m hanging out with the crowd again tomorrow and want some energy for that.
You’re not here to talk about tomorrow though, are you? Especially not when we have a Herculean tale for today.
Get out your maps if you’re interested in following along our route from the day.
We started relatively close to home in Manhattan Beach, first going to our family optometrist for my dad to get an eye exam. Also spent a good chunk of time in the surrounding mall buying sunglasses at the same time as I was doing some planning for future events.
Then we hit up a nearby Best Buy. We were picking up a new home printer we had ordered because our old one was ‘donated’ to the Redondo Union band program.
Aly’s the head librarian and has to make a lot of copies of sheet music, long story short.
While we were there I discovered this gem as I perused the video game section:
Felt like that was worth sharing.
After finishing up there we got ourselves some lunch, then made our way to the Fandango office so my dad could follow-up on some work that was being done in the conference rooms there.
At first I imagined I might focus this blog post on that. Specifically all of the movie posters that I snapped some pictures of all around the office while he was testing the technology.
Because they have some pretty unique, awesome movie posters. Check some of these out:
Pretty cool stuff, right?
Of course I also considered writing something related to my own work since I was expecting to hear back about my application to the Honors Student Advisory Council at Cal State Fullerton today.
But when I did it turned out to be a no. So… Figured I didn’t want a blog post that was a total downer about that.
There was even briefly a thought running through my head that I could offset the general negativity of that idea by countering it with this neat, little milestone I happened to hit this morning:
But uhh… Subjectively I figured 500 basically consecutive days of playing a mobile gotcha game could also be considered pretty sad as an ‘accomplishment.’
So I tabled that idea.
Soon enough a perfect opportunity for a blog post came along, however.
A little store known simply as
By little, of course, I mean the exact opposite of little. Because anyone who has ever been to the Swedish furniture chain should know that Ikea stores are god damn gigantic.
Can’t really argue with that sentiment, honestly. From the ground it took us probably four, four-and-a-half hours to make our way through the labyrinth of ridiculously named decor.
In fact, that whole adventure would probably be a little too long to enumerate in the order of how we did things. So I’m going to cop-out by just throwing together a slideshow of pictures here.
For anyone who’s curious about what it looks like in the absolute epitome of capitalism of course.
Boy howdy that’s about a sixth of a day of furniture, ain’t it?
Luckily even when we got tired and my legs felt ready to collapse we were still having a good time.
Seriously there’s few things as fun as a random thing to do with some friends than wandering an Ikea. In case you want something to do sometime soon.
Plus, even though we didn’t get all of the new furniture to fit into Aly’s refurbished room today, we still got a bunch of nice household stuff. Like some pillows that we desperately needed.
Or that we will desperately need after such a long day out, I suppose.
I also made a very interesting little observation while we were there. See as you can imagine for a store the size of a small country that has replicas of households built within it, all segmented into various kinds of applications throughout a maze, Ikea needed a way to direct the mass exodus of people.
From what I recall growing up, that goal was mostly accomplished by taping or painting arrows on the floor. That much hasn’t changed:
Except that’s not tape. Nor is it paint.
That arrow is courtesy of a digital projector.
At first I was confused about the whole thing. It seems like it would be far less expensive to use tape rather than installing all of these projectors throughout the store. There are a lot of arrows, as I’m sure you can imagine.
But then I thought about it and realized that there’s also some merit to the long-term staying power of projectors versus something like tape.
People are constantly walking throughout that store. Thousands, probably. Day-in and day-out. Seven days a week.
That’s got to wear on physical markings pretty considerably. Enough so that tape or paint might have to be re-applied every other day just to keep the information fresh.
With a projector you don’t have to worry about that. So long as the tech is working, you never have to worry about the arrows washing away under a sea of feet.
I kind of came around in my own head to recognize how good of a long-lasting idea it is to do this, is what I’m saying.
Bet you didn’t think you’d be reading a blog post that said ‘sea of feet’ in it today, did you?
Well I did it. Which likely marks this portion off as a good place to end things off.
I didn’t really have a solid idea of exactly what I wanted to write about today, so thanks for making it this far into my roadmap of our long day of chores. It seemed like as good of a stand-in for content as I could imagine.
So with that said, I’m off to go play some video games before bed. Hope you all have a good day/night/whatever it may be in your time zone!
As would be expected for an Apple product, this port is actually a general iOS title available on iPhone and iPad as well. On those devices the control schemes are based on virtually imposed joysticks and buttons. To be expected on any sort of iOS port or emulator in my experience.
… Not that I emulate games on my iPhone. I just saw that sort of thing going around a lot back in high school as different people played Pokémon on their phones.
Obviously the Apple TV doesn’t have a touch screen, so that begs the question. How exactly do you control Sonic the Hedgehog using an Apple TV remote?
Spoiler alert. Very. Very badly.
Yeah… This is a thing. Whoever decided to give a platformer swipe-sensitive controls like this is some kind of person.
While the controls are rather atrocious, there are other things about this port that simply baffle me.
For one, the game’s App Store information page suggests that the title is free with in-app purchases. But Juan and I looked through every conceivable place and couldn’t find a single microtransaction.
They didn’t even pull something dirty and offer a continue when you game over for a few bucks. There’s just no in-app purchases.
So why did they advertise them?
Also, when you first load up the game, the first major studio credit after SEGA themselves is Christian Whitehead. Which blew both our minds.
For those of you who aren’t aware, Whitehead is one of the chief members of the team who developed the widely successful Sonic Mania for SEGA for the blue blur’s 25th anniversary. He’s a mega-fan that did such good work with such a passionate interest in the series that he actually got to add onto its canon.
So what was his name doing on a port of the original Sonic game on my Apple TV?
In all honesty, as much as I joke about the baffling controls on this hilariously placed port, I might actually keep playing it. Assuming I can get past Marble Garden Zone sometime soon — it’s easily the worst thing in this game and I’ve only seen up to it.
I missed out on being able to play Sonic when it first had its run because I was a Nintendo kid primarily. So it’ll be really cool to go back and experience the original game in the series that has become such a… Controversial mainstay in our popular culture.
Who knows, maybe I’ll even talk about the game as a game on here at some point. We’ll see.