I really should play Binding and Blazing Blade sometime soon to get personal connections with some of these characters…
But for now, a few of these units at least have impressive skills that it would be a shame not summon for them.
For instance: Lyn (despite her market saturation) has an impressive weapon in the Deep-Blue Bow, which gives her insane stats alongside Sturdy Impact.
Roy’s friend Wolt also has a special “win more” weapon in the Big-Catch Bow that buffs him when his opponent is weakened. Plus his Brazen Attack/Speed 4 is too good for any mortal to possess.
Ursula and Lilina stand out less because I’m not a huge dagger fan, even though Ursula’s Scallop Blade has the same “win more” effect.
So Lyn and Wolt are at the top of my list.
Which is good because one of them decided to give me a break after multiple disappointments trying to summon Laevatein.
Look at this good +Attack archer boi.
I appreciate you helping me save orbs, so we’ll see how I can put you to work.
In the meantime there’s no better way to recoup those orbs than a good old Paralogue.
Paralogue 36 — Summer Refreshes
This paralogue follows right on the last paralogue’s heels. Anna has recovered from the psychosomatic illness that resulted from hiding her mercantile side and decides to…
Just kind of sell things again. Regardless of what the nobility thinks.
I guess that’s character development?
It doesn’t seem to matter however, as the Order of Heroes arrives at the beach to find all the heroes in fancy swimsuits:
Being “magically” forced to buy skimpy outfits seems like it would be a major plot point, but it’s thrown away by the second map because Lilina and Wolt just talk about protecting each other for the sake of Roy.
Once the summer heroes are all beaten down, it’s revealed that Anna was the one convincing heroes to buy new swimsuits.
Just not our version of Anna.
Thus, foiled again, our Anna vows to return next year with an even crazier scheme to sell more things.
The fact that this little story drops its most interesting element is pretty disappointing. Kind of makes this experience one of the weaker paralogues overall.
But at least it gives us one of the most unintentionally real things that has ever been written down in a gotcha game.
I’m still upset that we were lied to and given another summer banner. Intelligent Systems be wasting our orbs all over the place!
Sure, thinking we wouldn’t have another banner was entirely speculation.
And I didn’t have to waste a lot of orbs to get Wolt.
But that doesn’t mean I’m not allowed to be upset! You can make it up to me by helping me get Laevatein, Intelligent Systems.
I’ll be expecting her.
Anyway though, let me know what you think about these new summer units. I’m a little salty if it wasn’t obvious, but I imagine some of you are very excited to see a few of these characters come around again.
Pretty sure this is the last blog thing I’ll have to worry about this week, so wish me luck on jumping back into my novel.
Even if part of my interest in Stranger Things comes from our long-time investment.
Stranger Things season 3 clearly went to the Suicide Squad school of overemphasizing plot details with spot-on song lyrics, but surpassed its teacher by actually having a fantastic product around that gimmick.
The game has been far more fun than I expected, and incorporates a number of intriguing elements in a novel gameplay style for my prior experiences. Interesting elements that might make for a perfect post.
Yet I haven’t written about any of those things.
You see, let’s go back to my Summer Initiative. It was a sort of challenge to myself:
“You’re not working on the Daily Titan right now,” I said. “So why not try writing something every day to keep your skills sharp?”
The drive to write more led to an increase in site traffic and a subsequent sense of pride that has extended my near-daily posts for about a year.
So much so that I used its existence as a part of a freelancing pitch.
With all that said, you might be wondering why I haven’t written in six days.
It turns out I might have conditioned myself to care about blogging a little too much. For some time now, what I’m blogging every day has been the focal point of all my writer’s stress.
Which is kind of a problem when you have a book you want to finish.
Thus I decided to scale back as a test. Would I be more productive on my book if I stopped focusing on daily blog posts?
Over the last week I’ve gotten myself to nearly 300 pages, and I believe that’s as good a sign as any that I should scale back my blog stuff until I get through the novel.
Currently my anti-Summer Initiative is shaping up to be blog posts over the weekend while keeping my weekdays free to write the book. I’d like to finish my first draft before Mom and Aly get back from New York at the end of July.
The weekend will probably have at least one week-in-review and quicker one-offs like a piece on Spider-Man: Far From Home that I’ll write after seeing the film tomorrow.
And I’ll leave myself open to the occasional weekday post. Because I’m a Fire Emblem Heroes addict and Intelligent Systems lied about fewer summer banners.
But otherwise I’m trying more life updates through Twitter and Instagram during the week — as you can see throughout this post.
So if you’re interested in keeping up, go ahead and follow me there!
“ANOTHER Legendary sword cavalier?” I thought, lamenting the fact that Eliwood would be lost in a sea of Eirikas and Hríds.
Swords in general are a very overplayed weapon type in the Legendary Hero listings. Though that’s a symptom of many main characters being cool sword bois.
Yet Eliwood stands out due to his insane buffing potential.
The gimmick of his skill set is granting one ally +6 Attack and Defense if (for example) Ninian is also deployed, then doubling that buff through his weapon’s Bonus Doubler effect.
Those buffs are applied to the ally with the highest attack stat on his team, which is clearly intended to be Eliwood thanks to Death Blow 4. But I could just as easily see a team being built up so a specific unit can get the +12 stats.
Congratulations Intelligent Systems, you made me care at least a little about a hero I figured I would completely pass on.
Unfortunately, only one other hero on his banner truly entices me despite it including:
I’ve been enjoying it a lot more than I expected to, and I considered writing about its interesting treatment of Fates characters in a blog post yesterday if I hadn’t spent all afternoon cleaning the house.
So hey, I’ll probably have that coming soon. Look forward to it.
In the meantime, let me know what you think of Eliwood down in the comments!
Thus Laevatein is really the only character I’d say I’m very interested in summoning. She’s my favorite Book II character, has cute artwork and packs a great 1-2 punch against other mages with Mirror Impact.
Seriously Intelligent Systems? +6 Attack, +10 Resistance and no counterattacks?
You can’t just make these characters that broken.
I used the Paralogue orbs to get a few extra shots at her, but I haven’t pulled anything special and I’m not going to rush it.
Once again we cut away from dramatic story progression to bring you the latest in Anna’s attempts to make money off of some softcore pornography.
Or… Do we?
Anna is feeling self-reflective this year and promises not to do anything that can give her a bad reputation at risk of being fired by the royal family.
Which means the entire Paralogue is going to be focused on trying to avoid money-making schemes, isn’t it?
Well to be fair the first two battles completely disregard this plot point and focus on the reunion of the Múspell sisters.
Then the reunion of Ylgr (future Tempest Trials reward) and Helbindi.
They’re both cute interactions. But that doesn’t stop them from being pure filler in an admittedly great dusk luau-themed environment.
Don’t worry, though. We return to the exploits of Anna soon after.
By which I mean Anna buckles under the pressure of trying to repress her desire for cash and falls ill. She passes out on the beach, leading to the Order of Heroes realizing just how integral money is to her character.
To a ridiculous degree.
So that’s Fire Emblem Heroes’ 2019 summer banner. Probably the only one we’re getting this year.
I’m a little lukewarm because of my orb stinginess, but I will absolutely try to building my Laevatein squad.
Let me know what you think of the banner down in the comments! How does it compare to previous summer banners? Do you agree that Laegjarn’s arm looks fucked up?
Seriously, do you? I need to know that I’m not alone here.
I’ve never played a DQ game or Banjo-Kazooie, but I know plenty of people who love those series and I’m happy to see them so happy.
Especially given the love and attention both fighters are getting. The Hero has multiple alternate costumes and a final smash featuring different protagonists from that series, Grant Kirkhope was involved in doing the music for Banjo…
Masahiro Sakurai truly is the king of reviving Nintendo history, and looping in Rare was a great way to include a fighter with die-hard fans who fits in the roster far better than Minecraft Steve or Master Chief.
Look at how hype the Donkey Kong characters are for Banjo and Kazooie
Look I played the first couple Olympic crossover games with my sister and they were decent minigame collections.
But the fact that this series is still going astounds me.
Some of you would probably prefer I put Cadence of Hyrule in this major slot since it looks cool and is only $25 bucks, which definitely entices me to buy the game when it drops this Thursday in spite of never playing Crypt of the Necrodancer.
Breath of the Wild is getting a direct sequel, bringing it in-line with Majora’s Mask and the Wind Waker series. A sequel where Link and Zelda are going to be traveling the ravaged Hyrule together and discover some demented shit.
The trailer was just an “in development” teaser, but they sure did succeed in making it emotionally provocative. I’m curious to find out more… Though a lot of that is based on hype from my friends’ speculations.
Which means I guess I have to go finish Breath of the Wild.
Damn you, Nintendo. Quit monopolizing my time when you’re about to monopolize my time with all these new games!
Those were the big ticket items out of this E3 Direct for me, but there were a lot of smaller things that piqued my interest too.
Nah is the headliner for this banner, and a fairly worthwhile one. Oracle’s Breath is undoubtedly a force to be reckoned with.
She and Yarne are also some of my favorite child units. Yarne and Morgan are top five Awakening ships for me, so I’m more than willing to pull for him — which is good considering he’s a speedy boi between the Solo, Wave and Galeforce skills.
Kjelle and Brady are less significant characters to me personally and they have weaker skill sets.
But I am a fan of Kjelle and Owain… Despite Owain going to Nohr and becoming Odin, who I ship with Camilla.
I like her with Severa too, yet Severa also goes to Nohr so it’s the same problem.
That returning trio in Fates really screwed up my shipping charts. Hopefully that doesn’t happen in Three Houses.
Also Cynthia is coming soon. I didn’t connect with her in Awakening, but I’ve warmed to her confident demeanor over time.
Her descriptive text in Heroes is a perfect example why:
Isn’t that amazing?
Luckily there’s a Forging Bonds event to give us some free summon tickets, because that should supplement the orbs out of this story chapter so I can save up for Lute… Or Genny… Or the summer units.
Book III, Chapter 8 — Truth of a Name
At the start of this chapter, the Order of Heroes continue exploring the destroyed Ask from Chapter 7. They want to find out what happened to it, as that may provide clues on how to stop Hel.
Along the way they encounter Líf twice. The first time he almost kills Alfonse, but is stopped by Sharena.
Don’t worry about that. Foreshadowing.
As is the second encounter where Eir tries to find out what memories were wiped away by her mother.
There are a few bland encounters with Awakening kids that conclude in a library.
The Order discovers that this Askr was destroyed in a future timeline when they teamed up with Embla to enact yet another deus ex machina Rite that makes Hel vulnerable…
At the cost of all the lives in both kingdoms.
Bodes well for whenever Princess Veronica and Loki show up.
After that exposition dump, the final battle features Líf as its boss. Once he is defeated Alfonse goes Sherlock Holmes on our asses and deduces:
Líf has actually been doomed future Alfonse all along! Which means that Thrasir is probably Veronica, both of whom became Hel’s generals after they died trying to stop her.
So I guess now we get a ‘change the doomed future’ arc.
Fitting set-up for a Chapter that features the Awakening children.
Intelligent Systems just had to schedule this update for the same day as Nintendo’s E3 presentation.
It’s clever. Pick up that search activity.
Unfortunately, staying up late to write this will make me less likely to catch the 9:00 a.m. presentation live. Not that I really mind as the video will be online, so I’m still planning on writing a post about my thoughts on that.
At least Fire Emblem finally pulled my head out of Stardew Valley.
Those descendants of the Hero-King were marked with a Brand of the Exalt to show the holy bloodline they inherited from Naga: King of the Divine Dragons who created those legendary blades in her ultimate benevolence toward humans.
Despite lacking the power to create, many consider Naga the world’s creation deity.
Naga’s history in Fire Emblem lore ties back to one idea: Killing malevolent dragons.
Her skill set as the first Astra Mythic Hero in Fire Emblem Heroes reflects this idea perfectly.
She flies in (reminiscent of her appearance in Fire Emblem Awakening) and grants every adjacent ally effectiveness against dragon foes. For each ally with that descriptor she receives a boost to all of her stats.
That’s her entire gimmick. It’s an interesting and likely effective one, but narrowly focused toward players who actively seek competitive online matches.
Though to be fair her A Skill refers specifically to Aether Raids, so she’s obviously meant to appear in online modes of battle.
I happen to not be very focused on the Player-versus-Player aspects of Heroes, so Naga is more interesting to me on account of her lore than her battle prowess.
Yet she comes with a good enough entourage — particularly on blue stones — for me to like her banner quite a bit:
So I looked for things to listen to while playing, and my newest obsession has been a series on Pokémon typings from Lockstin & Gnoggin.
There’s actually a somewhat interesting history behind my discovery of this series.
The channel’s “Every Pokémon Type Explained” has been recommended to me by the platform a number of times. Each episode was recognizable from a uniform thumbnail with black borders around images of different Pokémon with clickbait-y text suggesting they should NOT be that typing.
It always seemed over-the-top for my tastes, so I never watched any part of the series.
Cue life lesson about not judging a book by its cover.
TerminalMontage is another fairly recent addition to my watch list, but became a favorite thanks to his “something about” series where the plots of video games are just torn apart with a goofy cartoon style and memes.
I enjoyed his style of commentary and seemingly well-calcified knowledge of Pokémon lore. Thus, I finally bit the bullet and started watching the typing videos I’d put off.
In essence each video takes one of the 18 types (minus two as of my writing this) and tries to divide each Pokémon of that type into categories of real-life equivalence. And yes, he does actually indicate which ones might not belong. Clickbait justified.
For instance the rock-type video divides monsters into living rocks or beings that adorn rocks, and further breaks down what kind of real mineral each Pokémon represents.
Meanwhile the ghost-type video (in lieu of real-world science) breaks down every monster into what mythological legend or ghost story they represent.
It’s a really interesting and analytical series about what many probably consider an innocuous franchise. I appreciate the depth and flashy style of editing that shows a lot of care on the production’s back-end.
As a result, that’s my recommendation for the day. I’m always a fan of pointing out great content where I find it… And I really don’t have that much else to talk about tonight.
But stay tuned.
Tomorrow I will complete my video game/YouTube/movie media trifecta with a review of a little movie I’m going to see called John Wick: Chapter 3.
When I say this is a post written almost purely out of obligation, I’m not kidding. Maybe it’s in contrast to my excited reactions for Berkut and Alm, but I can’t remember the last time a banner was this much of a dud for me.
When I first watched the video, I had no idea who I was looking at. Usually I’ll have heard of a character if they’re popular, but not this time around.
Meanwhile Pent and (Tempest Trial reward) Louise are from The Blazing Blade.
Both convenient gaps in my Fire Emblem knowledge.
Unfortunately, none of them have anything to their unit skills that stand out enough to make me care.
Thus, Fjorm is the only character I’m interested in because I know her and she has some interesting skills. She’s a flying healer who negates dancing and gives allies a grounded version of flier formation. That’s kind of cool!
At least she’s the main focus of the Paralogue story. So we’ve got that going for us?
Paralogue 34 — Bridal Belonging
It’s just too bad Fjorm’s starring role is undercut by vague generalities meant to push an unrequited love subplot that Intelligent Systems doesn’t even fully commit to.
Our story begins with the Order of Heroes taking Fjorm to the Bridal festival. She’s admiring all the dresses when one bride-to-be turns out to be:
A way cuter version of herself.
Damnit Heroes, stop making me want to summon for this one character on a dud banner. I need to save my orbs.
Alfonse suggests this Fjorm may from the future rather than just an alternate Fjorm. An idea that sets an entirely new precedent? I don’t think having future versions of your timeline’s self has ever been established before.
And I’d rather not think about the Back to the Future shenanigans that might ensure if the character is summoned under those circumstances.
We follow Bride Fjorm as she gets advice about love from the new units, suggesting she’s worthy if she unconditionally loves a person or would give everything to protect them.
She says there is a person she would do that for, and based on prior experiences I can surmise she’s talking about the player character.
But this Paralogue does everything it can to cut her off.
I guess it does that because once the final battle is over, Sharena offers to be Fjorm’s wingman after she refuses to tell Alfonse who she would “theoretically” love.
As prior experience suggests, Sharena also has a thing for the player character. Which means we’ve got a real drama-bomb building under the surface.
Because this wouldn’t be an anime gatcha game without all of the waifus being in love with you for no other reason than to incentivize spending money on your preferred smooch.
So that’s that. My cynical, bored take on 2019 brides in Fire Emblem Heroes.
I’m coming from the bias of ignorance, so if these characters are worth caring about let me know! I’d like to play through their games eventually, after all.
But for now, this is all I’ve got.
If nothing else it’s good to be back in the writing mood!
I’ll have more time to come up with things to write now that we’re in Summer Initiative take 2, but other than an official write-up on Graduation once I have my Grad photos I have no idea what I’ll be writing about.
It’s going to be a real grab bag. Look forward to that!