Tag: Nintendo Switch

Off to the races!

Off to the races!

I’m going to try keeping this brief because I have a new game to return to.

Today was racetrack day in Florida.

The idea that we would be watching horse races was interesting for me to prepare for. It’s been a long time since I’ve personally gone to any kind of races, and in the time since there have been controversies at the track I’m most familiar with in Del Mar due to a series of horse deaths.

Obviously Florida is a whole world away, but I was curious to see whether any hint of animal rights backlash would reach across the country.

I didn’t see anything of the like.

What I did see is one of the coolest god damn landmarks ever built:

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Shutterstock photo from The Miami New Times

Look at this. A Pegasus stomping on a dragon? How could you not be excited to go to Gulfstream Park?

I wanted to get a photo of the statue myself… But naturally heavy weather picked up the moment I separated from my grandparents to get a nice angle on foot.

Here’s the best I got:

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Not quite as majestic.

That said, I did get some nice photos of the area in-and-around the track. The whole place is like a Las Vegas gambler’s dream.

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So how about the races themselves?

I had a good time looking through the schedule when we first arrived. There were an obscene amount of horses named after Marvel Comics characters (though no Thanos), and one named after that spelling mistake the President made some years back.

I had to bet on Cofveve for the memes. Especially with my Dad’s justification that “losers are winners in this country.”

But in the end, memes and a slight sunburn were the best I got.

Cofveve disappointed by being in the very back for the entire race.

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Look at this loser horse. SAD!

Yet… The story doesn’t end there.

While I was wasting my money, Grandpa put a bet on a box of three horses and Grandma copied his bet.

They managed to win ~$1,300.

The nuttiest thing is that it was apparently a complete accident? Grandpa intended to bet on one horse but wrote the wrong number down.

And then crazily enough, two races later they managed to win another $75 or so!

Lesson learned: Always copy off of Grandpa’s notes.

Because I bet on three races and managed to walk out with nothing but a hot dog…

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And this neat horse-racing gif.

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Then, you know, I got soaking wet trying to take a picture of that statue.

In the end, it was all worthwhile. We had a great time, my grandparents won a lot of money…

And they bought me Fire Emblem: Three Houses with some of that money.

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I’ll admit, I may have been dropping hints throughout this vacation about wanting the new Fire Emblem game. Usually I never know what gift to request when they ask, so it was a rare opportunity.

But I didn’t expect to actually get anything until Grandpa was in a celebratory mood.

Now I no longer have to avoid spoilers at all costs, and so far I’ve adored the little bit of time I’ve been able to sink into Three Houses.

In fact, I’ll likely be posting some takes like this about the game on Twitter:

So follow me if you’re into that sort of thing.

More Fire Emblem takes will have to wait, however. Because we went out to dinner at one of the grandparents’ favorite Chinese restaurants:

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Let me tell you. They had some stellar short ribs.

I’m still licking sauce off my fingers as I write this.

Unfortunately, this is the penultimate Florida vacation blog post. As of tomorrow night I’ll be back on a plane to LAX, landing at 12:30 a.m.

It’s a shame because I’ve genuinely been having a great time. But all good things must come to an end.

So come on by tomorrow to see whatever we wind up doing as a big send-off!

The Bachelor in Florida

The Bachelor in Florida

Hey.

Been a while, huh?

I’ve been enjoying my “book writing sabbatical” perhaps a little too much. A lot of my novel has gotten done, but there have been plenty of things over the last month I easily could have blogged about.

I was almost completely by myself for three weeks as Mom and Aly went to New York for a summer music program.

During that time I went to the L.A. County Museum of Art for a graduation party.

I bought Mario Maker 2 and made a bajillion levels.

I hosted a full-on sleepover with my friends.

We saw Disney usher the end times by announcing some great looking Marvel movies at San Diego Comic Con, despite my hatred for their entertainment monopoly.

I completely skipped the Three Houses banner in Fire Emblem Heroes.

Dad and I caught up on the latest season of The Flash, I finally saw (and was blown away by) Shazam and I watched Spider-Man: Far From Home for the second time.

Lots of potential content. But as you can tell, I’ve mostly been keeping my day-to-day exploits on social media.

More time to focus on the book and all that.

However, I might return to daily posts for limited time.

This week I’m on vacation in Florida, invited by my grandparents when they came to California for Graduation. I figure that’s worth recording for posterity.

Today wasn’t the most exciting part, however. Hence the long recap.

I flew out of LAX at 9:30 a.m., where I got to sit through that classic California traffic one last time.

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This was actually my first solo experience in the airport. Every other time I’ve gone places there were family members or school-related functions to keep me company.

But it was easygoing, despite oddities like having to walk through a dog pen for the TSA or having my departure gate flip between two locations multiple times.

I decided to be that guy and get a GIF of the takeoff once we boarded. Which turned out nice in my opinion:

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Then about four hours later, after isolating myself from the outside world to write and catch up on podcasts, I landed in Fort Lauderdale.

Though it was technically seven hours because I traveled into the future.

Isn’t technology amazing? I flew nearly 3,000 miles in a fraction of a day.

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That was such a cool realization after we landed.

Though it was immediately followed by the realization that I decided to go somewhere with 90 degree heat and 64 percent humidity at the end of July.

I guess it was worth it considering I got picked up by these two:

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Even if they took me to The Habit for dinner and gave me flashbacks of late deadline nights at The Daily Titan.

After that we came home so I could unpack and watch American Ninja Warrior with them over a cup of tea.

It took a minute to get over the existential panic of finding out I’d be staying in the “adult” bedroom usually reserved for Mom. But then the relaxation kicked in!

Or maybe it was the jet lag…

Either way, that’s all I’ve got from today. Stay tuned for the next leg of my journey tomorrow, whatever it may include.

Sword and Shield news: Exclusive trainers and Gigantamaxing

Sword and Shield news: Exclusive trainers and Gigantamaxing

I can’t believe I’m going to break my self-imposed blogging restriction on account of Pokémon today and Fire Emblem tomorrow.

Here I was ready to sleep through the morning, but no. Apparently I have a problem.

Let’s just jump in so that I don’t spend a billion years writing this post — as I tend to do with these updates. I’ll keep it short and sweet by focusing on three things addressed in today’s trailer:

Version exclusives, new Pokémon and… Gigantamaxing.

Sigh.


Version Exclusives

Version differences are not new to Pokémon.

The series’ initial hook was monsters exclusive to Red and Blue version so kids would trade in order to “catch ’em all.” Every generation has had exclusives since.

Gold, Silver and Crystal started the trend of different versions having unique legendaries that changed details about an overall identical story (though Yellow technically led the way by making an anime-inspired version of Red/Blue/Green).

Arguably the first major game-to-game change was the Magma/Aqua split in Ruby and Sapphire, even if they were just different villains in the same circumstances.

It wouldn’t be until Emerald version that they truly stood out as different entities.

In Sword and Shield we will be getting version exclusive Gym Leaders. Sword will have the Fighting-type Bea, while Shield will have the Ghost-type Allister:

Images courtesy of Serebii

We haven’t seen differences in the Gym Leader roster since Black and White, where the eighth Gym could feature Iris or Drayden. Though Iris was clearly better since she went on to be the Unova Champion.

These newbies will have to battle for who is better. To me, it’s an even match so far.

Allister is a Mimikyu lover with a Shy Guy mask. Meanwhile, Bea is a Hitmontop lover who must be getting all the fan art on account of her exposed feet.

Both seem like great additions to the canon!

The trailer also introduced Rose, chairman of the Galar Pokémon League, and his assistant Oleana. As far as I’m aware they are not version exclusive, but there’s so little about them that I couldn’t figure out where else to slot this.

You’re welcome.


New Pokémon

Can’t have a Pokémon news update without new Pokémon, though one of the monsters revealed isn’t new:

Yamper

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Image courtesy of Serebii

Yamper was seen in Sword and Shields’ E3 demo, but now we know more about the adorable Corgi with the heart-shaped butt.

For instance, he charges electricity by chasing cars and has an ability that lets him catch one Pokéball. Literally playing fetch.

That’s really all we need to know.

Alcremie

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Image courtesy of Serebii

Alcremie is a foot-tall pile of whipped cream and strawberries that drugs its opponents with whipped cream that chefs also like to use on desserts.

Because if Game Freak wants us to know anything about Fairy-types, it’s that half of them are edible.

Also Alcremie becomes a giant cake when Gigantamaxing…

But we’ll get to that.

Rolycoly

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Image courtesy of Serebii

I’m all-in on Rolycoly for its name alone.

This new Rock-type is essentially a mobile ball of coal with a lamp that must have been a godsend during the Galar Industrial Revolution. It’s new Steam Engine ability increases the Pokémon’s speed when hit by Fire or Water-type moves.

So you know.

It has Overheat synergy?

Duraludon

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Image courtesy of Serebii

We’ve saved the weirdest for last.

Duraludon is our first Steel/Dragon-type since Dialga. But instead of being a wicked cool time dragon, he’s like…

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Image courtesy of the Sword and Shield website

I’m not even sure what he looks like. Some kind of weird gun? Or airplane part?

But hey, this weird airplane part goes head-to-head with Tyranitar apparently.

So it has that going for it.


Gigantamaxing

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Image courtesy of Serebii

I don’t have a lot to say about this.

I gave my thoughts on Dynamaxing last time, but the fact that there’s a special version of that mechanic only adds to my hesitation.

Gigantamaxing Pokémon are extra exclusive variants of Dynamaxed Pokémon that trainers can sometimes find during Max Raid Battles.

They look different, have better stats and a more powerful “G-Max Move.”

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Image courtesy of Serebii

Like… Is this something we’ll have to breed onto our Pokémon if we want competitive Gigantamaxing over Dynamaxing?

I don’t know, man. The official website only has so much information, so I can’t fully speak to the merits of this mechanic.

All I can say is I’m unfortunately still not into it.


And that’s that, ladies and gentlemen. New Pokémon information to salivate over.

While I’m not enamored by Gigantamaxing and the latest crop of monsters are more on the weird side, I’m still plenty excited overall. Especially by the prospect of having more unique trainers to meet on each journey through Galar!

So let me know what you think of this latest trailer.

While you do that, I’m going to make use of this closure and go back to sleep.

The… Anti-Summer 2018 Initiative?

The… Anti-Summer 2018 Initiative?

Greetings and salutations.

As you may have noticed, things have been a little different around here recently. A little more barren.

Don’t worry, it’s not a symptom of finally running out of ideas. I did that about a year ago and wrote about my pencil set.

Nor is it some delusion that my Naruto-Arena post is the peak of my creativity (though I like that post and you should read it if you haven’t).

There has actually been plenty of exciting blog fodder over the last week.

I attended Alyson’s fourth 4th of July parade and survived the concurrent earthquake.

I also survived the subsequent 7.1 earthquake that struck California.

Though to be fair I was far out of the range of both, and you should follow my old Daily Titan colleague Lauren Jennings to see more of the damage in Ridgecrest.

My Bachelor’s degree was finally shipped.

Over the last few weeks my family has also sat down and binged a few shows:

Good Omens on Amazon Prime Video (which has a phenomenal underlying controversy) and Stranger Things season 3 on Netflix. Both of which are extremely well-constructed and receive honest recommendations.

Even if part of my interest in Stranger Things comes from our long-time investment.

Beyond all that, I’ve also been playing a lot of Fire Emblem Warriors.

The game has been far more fun than I expected, and incorporates a number of intriguing elements in a novel gameplay style for my prior experiences. Interesting elements that might make for a perfect post.

Yet I haven’t written about any of those things.

You see, let’s go back to my Summer Initiative. It was a sort of challenge to myself:

“You’re not working on the Daily Titan right now,” I said. “So why not try writing something every day to keep your skills sharp?”

The drive to write more led to an increase in site traffic and a subsequent sense of pride that has extended my near-daily posts for about a year.

So much so that I used its existence as a part of a freelancing pitch.

With all that said, you might be wondering why I haven’t written in six days.

It turns out I might have conditioned myself to care about blogging a little too much. For some time now, what I’m blogging every day has been the focal point of all my writer’s stress.

Which is kind of a problem when you have a book you want to finish.

Thus I decided to scale back as a test. Would I be more productive on my book if I stopped focusing on daily blog posts?

As it turns out, I have been.

Over the last week I’ve gotten myself to nearly 300 pages, and I believe that’s as good a sign as any that I should scale back my blog stuff until I get through the novel.

Currently my anti-Summer Initiative is shaping up to be blog posts over the weekend while keeping my weekdays free to write the book. I’d like to finish my first draft before Mom and Aly get back from New York at the end of July.

The weekend will probably have at least one week-in-review and quicker one-offs like a piece on Spider-Man: Far From Home that I’ll write after seeing the film tomorrow.

And I’ll leave myself open to the occasional weekday post. Because I’m a Fire Emblem Heroes addict and Intelligent Systems lied about fewer summer banners.

But otherwise I’m trying more life updates through Twitter and Instagram during the week — as you can see throughout this post.

So if you’re interested in keeping up, go ahead and follow me there!

The highs and lows of recomposing Zelda

The highs and lows of recomposing Zelda

I never played Crypt of the NecroDancer.

When the roguelike rhythm-based dungeon crawler was released by Vancouver game studio Brace Yourself Games in 2015, it got a lot of good press for being a unique Indie game that blended disparate genres seamlessly.

I’m not sure why I didn’t try Crypt, so I’ll just say I assumed a lack of rhythm as a suburban white boy.

It would take something special to pique my interest in Crypt’s unique gameplay style. Like a special crossover announced at 2019’s Game Development Conference.

Of course I’m talking about Cadence of Hyrule.

I forgot about the game until Nintendo’s 2019 E3 Direct, where we found out it was $25.

Cadence is a fascinating beast in concept. Nintendo let an Independent studio with a bizarre gameplay hook handle one of their most popular franchises. Hopefully it succeeds and encourages more experimentation!

There’s a good chance it will, because if Zelda is known for anything, it’s solid music. Why not use it in a rhythm-action game?

That’s where Cadence shines brightest: Homaging and using elements from Zelda’s history.

The game’s story is as simple a vehicle as they come. Cadence (the hero from Crypt of the NecroDancer) is transported to Hyrule and must help defeat the wizard Octavio before he puts the world to sleep with musical magic.

That framework is all you need to just run into a world of classic Zelda locations with a new rhythmic twist:

 

 

The map is primarily based on A Link to the Past. Tools like the Cane of Somaria return, as do recognizable sound bites like that of a portal to the Dark World.

 

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The Dark World is arguably a spoiler, but it’s only about an hour at the end of a 15-20 hour game that thrives more on its experience than the plot. It also features the best remix in the game.

Other bits of Zelda canon play into Cadence’s world too. Much of the music is from Ocarina of Time, as are places like Gerudo Town and people like Dark Link.

Dark Link

I know he’s technically from Zelda 2. But this is a very OOT design.

There are also overt references to characters like Tingle, who the player must awaken to clear the Lost Woods:

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You had to play Saria’s Song and it ruled.

Then there are subtle touches which might not be references, but feel like clear inspirations.

For instance, the Lost Woods is full of poisonous water that felt visually similar to Twilight Princess’ Faron Woods.

Hidden caves are on nearly every map square like in the original Legend of Zelda, and the final area has elements of the Four Swords games.

I’d also say that the art direction feels more reminiscent of Minish Cap than A Link to the Past.

And let’s not forget the bosses. Zelda classics mixed with instruments:

 

 

The victory chime from A Link to the Past plays in that instrument when you beat them. Very good stuff.

Brace Yourself Games were also willing to add new things to the canon:

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He’s my child and I love him.

With all that said, you’d think Cadence of Hyrule is a perfect 10/10 game for me.

But… Here’s the rub.

I kind of dislike the gameplay?

Don’t get me wrong, Crypt of the NecroDancer has strong bones. The gameplay is functional and works well. I just personally don’t enjoy it very much.

This rhythm game requires movement and attacking to the beat, and the only way you can use your weapon is by running into opponents.

Like the NES game Hydlide.

In the 20 hours it took me to beat the final boss and collect every item, I never quite acclimated to running into enemies and avoiding telegraphed attacks on-beat.

There’s only one screen that really requires an expertise in the mechanics, but I’m not sure I’m excited to go back to the original Crypt having heard it’s much harder.

Now to be fair, I like the use of different weapons with different patterns, from three-square wide broadsword slashes to two-square long spear stabs — especially for unique weapons like Zelda’s rapier.

Speaking of, how amazing is it that this is a Legend of Zelda game where you can play a Smash Bros.-inspired Zelda, who utilizes Din’s Fire and Nayru’s Love, for the entire runtime?

Some items like the bow are also solid, but others like the Rito Feather are incredibly underwhelming. Also, why not use the Zelda-staple Roc’s Cape?

But to be completely honest, those complaints are somewhat negligible.

After all, Cadence of Hyrule is a two-player co-operative game.

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Being able to fully complete a game with my sister, who is both a musician and a Zelda fan, is an experience I don’t get very often.

And that, alongside the incredible attention to detail, makes Cadence of Hyrule an experience I’ll not soon forget.

Even if I’m still iffy about Crypt of the NecroDancer.

 

Commitment to unexpected storytelling

Commitment to unexpected storytelling

I was planning on writing a different blog post today, but this caught me so off-guard that I had to talk about it.

Since the release of Super Smash Bros. Ultimate in December, I’ve become a fan of YouTuber Alpharad thanks to his Ultimate Level 9 CPU Tournament video.

The premise was simple: Throw a bunch of computers onto a tournament bracket and watch them fight. Alpharad and a few friends commentated the matches, providing insights into actual competitive strategies and general comedy.

It was fun and apparently so popular that he would have been a fool not to do more.

From there I got into a few more series. Mostly other Smash-related videos like ranking all of X elements or “Stage Builder was a Mistake.”

The guy is also a fan of Mudkips and Shantae, so it’s hard not to like him!

However, the CPU tournaments were clearly Alpharad’s bread and butter.

Over time they grew into more than just a showcase of computer intelligence. Jokes about certain fighters repeated to the point of giving them distinct personalities. Then came clever brand integrations by having his video sponsors “sponsor” the winners of previous tournaments like they were sport stars proving themselves.

Sure some of those deals were a little cheeky, like having an Incineroar sponsored by the eSports team Panda Global where he serves as creative director

But still a clever idea.

Then the series grew further. Original characters were added via Mii Fighters that developed entire plot threads cleverly delivered by commentators on the spot.

I’m not sure how much was pre-planned or improvised based on genuine tournament results, but either way it was impressive to see a cohesive narrative emerge that culminated in an “Endgame” duel between light and dark.

Released two days after the newest Avengers movie.

Perfect SEO.

After a few months hiatus, the series returned with noticeable differences.

In the lore, two years had passed. Thus, much of the first episode was spent doling out exposition about what had changed — from new Mii Fighters to the off-screen reigns of joke characters like Rosalina.

What stood out most about this structured direction is how much more planning and effort clearly went into the season’s pre-production. Everything down to anime-inspired intros that are just cringe enough to be great.

Whereas the first era of the CPUCS emerged from completely different roots and had to develop into something more, the second era is immediately running with the aftermath and presenting more foreshadowing for underlying story bits.

That was exhibited magnificently for me in the episode uploaded just today.

After the time skip, a Mii Fighter called “The Agent” appeared. She was understated because she didn’t make it very far, but in the second episode she came back.

Again she lost, but this time Alpharad ended the match by suggesting she would be writing about this on her blog. Then he quickly read off a url.

I was willing to wave that off as a joke, but part of me was curious to know whether it was real.

Agent Naomi Winters’ blog is absolutely 100 percent real.

And probably made with Squarespace. Because sponsorship.

We live in a world of digital marketing, so creating websites or social media accounts to help promote a fictional story isn’t anything new.

In fact, Ryan Hollinger has a great video about the effective use of external marketing sources by Cloverfield (and not Snakes on a Plane).

Yet I felt like this guy when I discovered that the blog not only exists, but has been used since May to create a more lived-in environment:

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I too am now a big fan of Agent Naomi.

For what many would write off as a silly YouTube series about Smash Ultimate where cashing in is easy because no human interactions are needed for gameplay, this is an awesome bit of committed world building.

It shows how much Alpharad genuinely cares, and I can respect the hell out of that.

So if I haven’t convinced you yet, go watch the CPUCS.

I swear it’s more than just your average Smash Bros. series if you stick by it.

My thoughts on Nintendo’s 2019 E3 Direct

My thoughts on Nintendo’s 2019 E3 Direct

I haven’t paid a lot of attention to 2019’s E3 outside of the surprise Keanu Reeves appearance, but today was Nintendo’s time to shine.

That’s all the introduction you need.

Here’s the 40-minute video. Let’s talk about it.


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Super Smash Bros. Ultimate

Kicking off the Direct was a flashy cinematic of Ultimate’s World of Light in which Link was rescued by The Hero, our next DLC fighter and Dragon Quest representative.

You’d think that would be the big news. Yet Nintendo had one more trick up their sleeve to conclude the Direct:

Banjo-Kazooie.

I’ve never played a DQ game or Banjo-Kazooie, but I know plenty of people who love those series and I’m happy to see them so happy.

Especially given the love and attention both fighters are getting. The Hero has multiple alternate costumes and a final smash featuring different protagonists from that series, Grant Kirkhope was involved in doing the music for Banjo…

It’s just perfect.

Masahiro Sakurai truly is the king of reviving Nintendo history, and looping in Rare was a great way to include a fighter with die-hard fans who fits in the roster far better than Minecraft Steve or Master Chief.

Great way to bookend the Direct.


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Image courtesy of My Nintendo News

Luigi’s Mansion 3

Subtitle: Hotel Mario 2?

Though I wasn’t a huge a fan of Luigi’s Mansion: Dark Moon compared to the original, this game looks pretty incredible. It has a creepy atmosphere directly reminiscent of Ghostbusters mixed with a Super Mario Sunshine vacation plot.

And it has built-in Gooigi multiplayer, unlike the shoed-in stuff for the Luigi’s Mansion 3DS remake.

I’m pretty into this game honestly. Especially after seeing this kaiju boss reveal Nintendo put out after the Direct:

It’s just too bad Nintendo has a billion other great games coming out, or Luigi swinging a chair around with a vacuum would be at the top of my list.


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Image courtesy of engaget

Link’s Awakening

Here’s one of those games that unfortunately pushes Luigi’s Mansion aside.

I was incredibly excited for this remake of a Zelda game I’ve always heard praised but never took the time to play when they announced it a few months back.

The new trailer didn’t show too much more than its Sept. 20 release date…

EXCEPT FOR A TOP-DOWN 2D DUNGEON CREATOR.

THE THING I LITERALLY ASKED FOR WHEN I GRADUATED:

Thanks Nintendo, you always make my dreams come true. Just be sure to add Minish Cap into the official Zelda Maker.


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Image courtesy of Nintendo UK

Fire Emblem: Three Houses

I wrote a Fire Emblem Heroes post just this morning, so of course I was going to talk about this game.

All we got today was a cinematic trailer that mostly stood out because some character had a sword that turned into a bone whip. Which is fine because we got a big gameplay trailer already.

It mainly featured lore that won’t make a ton of sense until the game releases in…

Wait, late July?

Damn, I thought I had more time. Stop making so many games I want to buy Nintendo, I’m still addicted to Stardew Valley for the next few months!


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Pokémon Sword and Shield

I wasn’t expecting any new Pokémon news after the recent Direct, but Nintendo truly is a benevolent overlord.

During the presentation we found out that the Pokéball peripheral from Let’s Go can act as a modern day Pokéwalker and that the Water-type Gym Leader will be Nessa:

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Image courtesy of Serebii.net

She’s a little derivative of Shelly from Omega Ruby and Alpha Sapphire, but not a bad design at all.

During the Nintendo Treehouse we discovered the existence of a perfect Electric-type pup named Yamper and a little Dark/Fairy gremlin named Impidimp:

Images courtesy of Serebii.net

One of them is God’s perfect child and the other is his greatest mistake.

However, we also found out that not every Pokémon in the National Dex will be compatible with Sword and Shield, which is a step in the wrong direction after Sun and Moon already didn’t have a Pokédex entry for every monster you could collect.

Go check out Serebii’s page, because they have the full list of everything from today.


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Image courtesy of Sonic the Hedgehog on YouTube

Mario & Sonic at the Tokyo 2020 Olympic Games

Then there’s this.

Look I played the first couple Olympic crossover games with my sister and they were decent minigame collections.

But the fact that this series is still going astounds me.

Some of you would probably prefer I put Cadence of Hyrule in this major slot since it looks cool and is only $25 bucks, which definitely entices me to buy the game when it drops this Thursday in spite of never playing Crypt of the Necrodancer.

But… I just did.

So there.


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Image courtesy of Mashable

Animal Crossing: New Horizons

Like Reggie Fils-Amie, I put a lot of time into Animal Crossing: New Leaf.

New Horizons not only looks like a wonderful graphical update to the series, but an update that allows for 8-player simultaneous action while potentially building a town from scratch.

That’s… Pretty god damn incredible. Definitely worth pushing the release date to March 2020!

Already Nintendo has me feeling all:

But we’re not done just yet.


The Highlight Reel

The reel always has a billion things, so let’s lightning round what stood out to me.


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Breath of the Wild 2…?

Time to address the elephant in the room.

I made a big deal out of returning to Breath of the Wild. Yet… I didn’t actually finish the whole game.

Turns out I should get moving on that again.

Breath of the Wild is getting a direct sequel, bringing it in-line with Majora’s Mask and the Wind Waker series. A sequel where Link and Zelda are going to be traveling the ravaged Hyrule together and discover some demented shit.

The trailer was just an “in development” teaser, but they sure did succeed in making it emotionally provocative. I’m curious to find out more… Though a lot of that is based on hype from my friends’ speculations.

Which means I guess I have to go finish Breath of the Wild.

Damn you, Nintendo. Quit monopolizing my time when you’re about to monopolize my time with all these new games!


Those were the big ticket items out of this E3 Direct for me, but there were a lot of smaller things that piqued my interest too.

A Final Fantasy Tactics-type game for The Dark Crystal, No More Heroes 3 with weird Star Wars jokes and Gundam fights and Marvel Ultimate Alliance 3 among them. Plus the Switch is getting the return of Contra, The Witcher 3, Secret of Mana, Resident Evil 5 and 6 and a Panzer Dragoon remake.

Nintendo really knocked it out of the park this year, especially considering the rest of E3 wasn’t phenomenal from what I’ve heard.

Though was there any doubt when they began their Direct by capitalizing on the “Bowser is Nintendo of America’s new president” joke?

All they’re missing is this:

Let me know what you thought of Nintendo’s E3 Direct! What game are you most excited for?


Featured Image courtesy of Nintendo Life

The penultimate week

The penultimate week

My apologies for the absence this last weekend, oh loyal viewers — wherever the five of you may be.

I took a little time for myself following the Honors Conference (both my panel and a few friend’s panels I attended on Saturday) to focus on the last few assignments I have to complete before the semester is over. Next week.

I’ve also spent a good chunk of the weekend letting the existential dread of realizing that “this week is my last full week of college” drape over me like a heavy blanket.

Seriously, what? That’s not real. Who allowed this?

To be fair, I may go back to school one day and get a Masters or teaching credential so I can be a teacher in my later years. Seems like that would be a cool way to give back after I make a name for myself.

But that’s not really a matter for here and now. I’m mostly just nervous about the incoming inevitability of having no excuses to not go after that name.

Because that is terrifying.

So I’ve been relishing my last few college-oriented assignments. Turning in my Internship hours, pulling my novel’s prep work together for the physical Honors project and watching old Stephen Colbert videos for Comm Law.

For my Gaming in American Culture class, my last assignment (other than the final paper) is to read Ernest Cline’s Ready Player One for our discussion on virtual reality this Thursday.

Or… In my case, to re-read Ready Player One. Much like Ender’s Game, I read this book a few years ago. Well before the Spielberg adaptation was even announced.

Thus, similar to Ender’s Game, I’ve decided to take my re-consumption of the story in a different form: Listening to the audio book.

Cue YouTube-style Audible shill.

But not really, because Amazon isn’t paying me. If anything, I’m paying them — or at least my family is.

I will say the re-listen has been pretty worth it. Not only does the audio book make it easier to reacquaint myself with differences between the written and cinematic versions while doing other work, the act of listening is that much more fun because Wil Wheaton is reading it.

Wheaton’s reading leads to some beautifully meta moments, because he is personally mentioned in the story.

For instance, Wade Watts (the story’s protagonist) talks about Wheaton as a great representative of user interests on an elected council in the virtual reality world of the OASIS.

He says those lines without a shred of irony or winking to the audience, and it’s great.

But yeah… That has basically been my life. Everything y’all missed over the last couple days, other than helping a few friends through their own stressful life situations and watching Kill Bill with my family. Alyson had never seen it, and we needed to rectify that.

I know it’s a hot take for me to say it, but that movie is genuinely still incredible. A visual splendor.

If you need a little stress relief, like I have with all this impending graduation fatigue, go watch yourself some Tarantino. Or play a little Don’t Starve.

That’s my advice.

Putting the “Pro” in “gamer”

Putting the “Pro” in “gamer”

With Finals and graduation and all of that terrible real life stuff on the horizon, I’m staving off imminent insanity in the only way I know how:

Video games.

Specifically, finally trying out that brand new Nintendo Switch Pro Controller I got for my birthday. Two months ago.

To be fair, I mostly haven’t used it up until now for two reasons.

First being the obvious fact that I just haven’t had a whole lot of time to play as the semester has progressed. But also I’m just a stubborn baby that tried to convince himself his janky left Joy Con was still usable, despite a significant drift.

In retrospect I don’t know why I was such a stubborn baby. The Pro Controller is actually a solid accessory!

Not only does it fit comfortably in my hands, but I appreciate the grips not being made of the same material as the semi-transparent body, meaning they don’t get covered in fingerprints.

However, I did immediately come across some trouble with the concept of using a more traditional controller for the Switch…

It doesn’t work with every game.

I notably found this out while trying to play some Pokémon Let’s Go Eevee with Aly.

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She was complaining about the drifting Joy Con, so we tried to use the Pro Controller.

Turns out you can’t use it to do things like throw Pokéballs without the same gyroscopic technology, so they just didn’t add any functionality for the external apparatus.

Cool.

On the bright side, I’ve been able to properly try out the device with a pair of Indie titles I picked up again:

Both Wizard of Legend and Enter the Gungeon received recent updates, and I’ve been playing them to avoid slamming my head against a wall from all this work.

They both add a bunch of new content.

Wizard has a new locale called the Sky Palace (similar aesthetically to The Minish Cap‘s Palace of Winds, much to my nostalgic pleasure), new enemy types and a bunch of additional spells.

Meanwhile Gungeon got… Basically tons more of everything.

It’s amazing to me that such an already stuffed game has been filled with an almost imperceptibly large amount of extra content again. That’s good service if I’ve ever seen it.

The funniest thing about playing both of these titles in quick succession is how different the control schemes are, which makes it difficult to swap between the two.

For instance: In Gungeon, item pick-ups and general interactions are done with the “B” button, while shooting and dodge rolling are done with the triggers. But in Wizard, “B” cancels out all interactions and every action/magic command is done with the A/B/X/Y buttons.

But this difficulty context switching is only going to get worse tomorrow. Because we just found out that Nintendo is dropping the Super Smash Bros. Ultimate 3.0 Update:

Joker is finally here with all of his funky Persona 5 music (and a ton of really well-done fan service by the looks of things).

Sakurai is appeasing his hordes of complaining fans by adding the Stage Builder we all thought was gone. Now with moving platforms!

Clips can be edited together and posted online via the Nintendo Switch.

Move over Adobe Premiere Pro, turns out I could have been learning how to edit video in Smash Bros. all along! That’s the future of journalism.

Frankly the only “bad” part of this whole update video is the fact that no teaser was dropped for the next DLC character. Nintendo could have kept us strung along for years if they doled out teasers for new fighters one at a time.

Yet that’s not even a reasonable “bad.” The fact that all this content is coming deep into the game’s life-cycle shows it has a god damn ton of longevity.

It’ll be rough switching between all those control schemes, but it’ll be worth it.

Especially on account of all these memes:

You’d be mistaken if you thought I wasn’t going to whittle my study time away building stages in Ultimate.

Even though the mode is based on drawing and I’ll probably be terrible at it.

At the very least I’ll try bringing back some Brawl classics for my friends and I to enjoy.

Who knows, maybe I’ll even introduce you all to the pit of death in the near future. We’ll just have to wait and see!

Working hard? Or hardly working?

Working hard? Or hardly working?

In case any of you genuinely wanted that question answered, I can assure you that I have, in fact, been working hard.

Next week is my Comm Law midterm. A totally online exam, but one based on a class where the workload has been far larger and more time-consuming than I had expected going in.

The nicest thing about the exam is that my professor pretty much let us know it’s intended to be an open-note test — or at least she expects us to treat it as such. After all, most of it is going to be application of all the information we’ve learned rather than a definition-driven evaluation.

However, she added that she doesn’t want us to necessarily be flipping through our notebooks for the entire exam.

Because she knows just as well as we do that it can be a stressful experience.

Thus, to incentivize pre-studying we’ve been offered extra credit to create a single 8 1/2 x 11 cheat sheet, take a “selfie” with it (with as much creativity as we desire) and upload the picture to an online forum before taking the test.

My Featured Image of the day is that very selfie. Wearing my brand new Frog-in-a-Car T-shirt.

I figured what better way is there to represent myself than having a thick, detailed page of notes that I’m ignoring in lieu of some Tetris?

What’s that? You don’t believe that I have a full-page of detailed notes based on how far away it is in the perspective of the picture?

Well, you’re right.

Because it’s actually a front AND back page worth of detailed notes:

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The front side was a bit off-the-cuff when I first put it together, which is why it looks so left-end dominant.

I tried to fix that more on the back side. It helped that there were less diagrams and more Supreme Court precedents to simply list off as we moved farther into the semester.

Some of you might not find the clean, clinical and small font pencil-only approach beneficial to a study guide very helpful. Personally, I really like to pack in as much detail as I can.

In fact, I essentially shoved every detail I could onto this page to the point that I might not ever have to open up the first half of my Comm Law notebook ever again.

A notebook with ~150 pages worth of notes that I packed into one, at that.

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That’s a spicy-a notebook.

It may have taken me all afternoon to transfer all of this information over, but I’d say it was well worth it to have a condensed study aid tool.

Especially given that just the act of copying all of my written text a second time is as powerful a way to study as I can imagine.

That’s really all I’ve done today, so I figured the cheat sheet would make for as good a blog post as any. The project fits well enough into my narrative of enjoying the class as a whole that it seems appropriate.

I just wanted to end this off by giving an extra special shout-out to my photographer, Alyson. Because one good picture deserves another in return:

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Gotta love those post-SAT blues.

Definitely don’t miss those days.