Naruto was probably my favorite anime growing up.
I first watched 1986’s Dragon Ball, and I distinctly remember doing silly things like watching an episode at my neighbor’s house when Mom wouldn’t let me at home.
Shout out to Norm and Sue, wherever they are now.
Some might argue she was my first “cartoon crush,” but I believe she was more my introduction to a beloved character pairing in Hinata/Naruto. That was the start of my downward spiral toward shipping.
For whatever reason I stuck to the original series.
Though my fandom did live on in video games. Namely Naruto: Ultimate Ninja 3 on the PS2, Naruto Ninja Council 3 on the DS (which became the basis for my sprite animation magnum opus) and Naruto: Clash of Ninja Revolution on the Wii.
Also one non-official fan game that captured my imagination more than any other: Naruto-Arena.
Naruto-Arena was a browser-based strategy game with three-on-three battles using ninja from across Naruto’s expansive history.
Each ninja had four moves that required different amounts of colored “chakra” energy, some of which were physical, ranged or simply granted invulnerability.
A few colored energies were accrued every turn, which meant the game played out with turn-based thought games like early Final Fantasy. It was important to track cool downs and lingering effects.
It’s funny how much the system reminds me of the upcoming Pokémon Masters.
I played the game early on in its life. Conversations were had around my elementary school lunch table, and I specifically recall playing during one of my trips to Dad’s office at CBS/KCAL (sometime between 2006 and 2009).
Like Realm of the Mad God, the game meant a lot to me growing up. I even thought about revisiting it a year ago:
Because I never did, I wanted to try and write something for July 4 this year. I looked up the website hoping to get some work in for a more fleshed out reflection.
And in its place I found this notice on reddit about the game having shut down.
That… Actually hit me pretty hard.
The game was a relic of my childhood. I’m not naive enough to think it could have lasted forever, but it’s sad that I wasn’t cognizant of its death for so long.
However, being a year late does put me in an interesting position.
The reddit dedicated to Naruto-Arena is alive and well because of fan projects looking to replicate that original fan project.
I signed up for this particular new Naruto-Arena to give it a fair shot. It’s in an early build where all characters are available to test, and some key elements like character unlock missions are being implemented.
But it aesthetically nails the old look:
Right down to the statistical layout on the right side of the scroll.
It didn’t take me very long to come into a quick game. Though the transition into battle was rough, battling itself hit my nostalgia hard.
This remake replicates the way lingering technique effects stack beside each character, and the way your overall ranking changes their portrait’s accessories.
I also have to give this remake props for proving to me that over 10-year-old muscle memory is just as potent as ever:
I just did a quick game, but this new Naruto-Arena has a fairly fleshed out leaderboard to make up for features that are being implemented.
If I start to tackle ranked battles, who knows where I could get?
Though… I’m not sure how much time I’ll spend on this version of Naruto-Arena. It needs a little more time to gestate, and has received updates as recently as June 10.
I’d like to at least have the satisfaction of unlocking characters before diving in.
Yet I really can’t complain. It may have hit me hard to find out a childhood favorite closed without my knowing, but that loss clearly affected a host of other people too. Enough that some of them went on to try and revitalize it.
That’s the truly powerful thing about fandom: A strong sense of community forged in the small, unofficial details.
I’m glad I got to be a part of that for a time.
RIP Naruto-Arena. Sorry I couldn’t be there for your swan song.