Tag: Sony

Late to the memorial

Late to the memorial

Naruto was probably my favorite anime growing up.

I first watched 1986’s Dragon Ball, and I distinctly remember doing silly things like watching an episode at my neighbor’s house when Mom wouldn’t let me at home.

Shout out to Norm and Sue, wherever they are now.

However, that show never stuck with me like Naruto. I had a particular love for Gaara as an antagonist-turned-ally, Kimimaro as a villain with incredible powers and Hinata.

Some might argue she was my first “cartoon crush,” but I believe she was more my introduction to a beloved character pairing in Hinata/Naruto. That was the start of my downward spiral toward shipping.

Yet I never watched Boruto, the sequel series where that love was vindicated by their marriage. I also never watched much Naruto Shippuden.

For whatever reason I stuck to the original series.

Though my fandom did live on in video games. Namely Naruto: Ultimate Ninja 3 on the PS2, Naruto Ninja Council 3 on the DS (which became the basis for my sprite animation magnum opus) and Naruto: Clash of Ninja Revolution on the Wii.

Also one non-official fan game that captured my imagination more than any other: Naruto-Arena.

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Image courtesy of the Naruto-Arena Fandom Wiki

Naruto-Arena was a browser-based strategy game with three-on-three battles using ninja from across Naruto’s expansive history.

Each ninja had four moves that required different amounts of colored “chakra” energy, some of which were physical, ranged or simply granted invulnerability.

A few colored energies were accrued every turn, which meant the game played out with turn-based thought games like early Final Fantasy. It was important to track cool downs and lingering effects.

It’s funny how much the system reminds me of the upcoming Pokémon Masters.

I played the game early on in its life. Conversations were had around my elementary school lunch table, and I specifically recall playing during one of my trips to Dad’s office at CBS/KCAL (sometime between 2006 and 2009).

Like Realm of the Mad God, the game meant a lot to me growing up. I even thought about revisiting it a year ago:

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Because I never did, I wanted to try and write something for July 4 this year. I looked up the website hoping to get some work in for a more fleshed out reflection.

And in its place I found this notice on reddit about the game having shut down.

That… Actually hit me pretty hard.

The game was a relic of my childhood. I’m not naive enough to think it could have lasted forever, but it’s sad that I wasn’t cognizant of its death for so long.

However, being a year late does put me in an interesting position.

The reddit dedicated to Naruto-Arena is alive and well because of fan projects looking to replicate that original fan project.

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Check it out here!

I signed up for this particular new Naruto-Arena to give it a fair shot. It’s in an early build where all characters are available to test, and some key elements like character unlock missions are being implemented.

But it aesthetically nails the old look:

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Right down to the statistical layout on the right side of the scroll.

It didn’t take me very long to come into a quick game. Though the transition into battle was rough, battling itself hit my nostalgia hard.

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This remake replicates the way lingering technique effects stack beside each character, and the way your overall ranking changes their portrait’s accessories.

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I also have to give this remake props for proving to me that over 10-year-old muscle memory is just as potent as ever:

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I just did a quick game, but this new Naruto-Arena has a fairly fleshed out leaderboard to make up for features that are being implemented.

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If I start to tackle ranked battles, who knows where I could get?

Though… I’m not sure how much time I’ll spend on this version of Naruto-Arena. It needs a little more time to gestate, and has received updates as recently as June 10.

I’d like to at least have the satisfaction of unlocking characters before diving in.

Yet I really can’t complain. It may have hit me hard to find out a childhood favorite closed without my knowing, but that loss clearly affected a host of other people too. Enough that some of them went on to try and revitalize it.

That’s the truly powerful thing about fandom: A strong sense of community forged in the small, unofficial details.

I’m glad I got to be a part of that for a time.

RIP Naruto-Arena. Sorry I couldn’t be there for your swan song.


Featured Image courtesy of Afnecors via Wikimedia Commons

My Grandpa is Into the Spider-Verse

Broke away from my homework long enough today to venture into the wild, rainy yonder so I could spend some time with the family.

Not the usual suspects though.

No, today I went out to the movies with my sister, cousins Josh and Erica, as well as our collective Grandpa Joe!

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Ain’t we the cutest?

After all the unexpected chaos of Grandma Rhea last weekend, we decided it would be a good idea to spend a bit more time with the big lug. Get him out of the home, have some fun.

So we took him out to the movies, and lunch soon after!

As the cheeky, self-reference headline suggests, we all watched Spider-Man: Into the Spider-Verse. For Josh and I, it was a repeat viewing. For the rest it was a first.

I’m sure a lot of you will remember that I fricken adored that movie the first time I caught it.

Pleased to report that I liked it just as much, if not more, on the second go.

However, I imagine the more pertinent question on your mind is how my Grandpa felt.

Well… The reaction I got after the movie ended was, “It was alright. But I wouldn’t see it again.”

I can’t blame him. There’s a whole lot of action and visual overload throughout the film for an 87-year-old.

Granted I’m not sure it matters, all things being equal. The important part is he had a great time being out with us, especially at Johnathan J. Rockets afterward where we could chat and eat.

Might not know who his favorite spider-person was, but I’m still glad to have shared one of my favorite recent movies with him.

Grandpa wasn’t the only one seeing Spider-Verse for the first time, however. Alyson and Erica both seemed to love it, and I’m definitely looking forward to doing this gag on repeat.

For my money, the movie stayed fresh thanks to easter eggs and foreshadowing moments early on.

I live for that shit, and movies that do them well tend to become some of my favorites. Like Fight Club.

Except I’m not going to talk about Fight Club. It’s in the rules.

Instead I’ll use a part of this post to talk about some of my favorite moments of foreshadowing here, since they add a great dimension to the film.

If you haven’t seen Spider-Verse yet, don’t read past this point. I don’t care that it’s probably past spoiler barrier, it’s still an experience I’d recommend fresh.

That means you, Mom and Dad. Don’t be reading this next part yet.

Continue reading “My Grandpa is Into the Spider-Verse”

Webcomics worth a watchful eye

Webcomics worth a watchful eye

Oh boy, this is a topic I’ve wanted to dive into for some time!

I consume a lot of media. Movies. Books. Video games. Podcasts. YouTube videos.

But also webcomics, which is a subject I haven’t had too many occasions to touch on despite it being one of my favorites.

The closest I’ve gotten was briefly mentioning my time with Homestuck the day it ended.

That particular comic was a different experience, however. My time with it was more concentrated to high school where updates were exciting events. It was much more of a social, community-driven interest for me.

I spent a good amount of time reading fan theories on Tumblr (recently in the news) and fan fictions on Wattpad (which I was surprised to find out still exists).

I went as Dave Strider to Anime Expo one year.

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Had to dig through the dark bowels of my early Facebook posts to find this…

I even started planning out this big Dungeons and Dragons-esque fan roleplay with my friend Sam.

Found the planning sheet for that when I was cleaning out my old Mac, and I think her reaction to it says everything:

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All that doesn’t take away from how excellent the webcomic itself was. Even before it was finished, there were some great think pieces about it — my favorite being from PBS Idea Channel.

Finding out that video is almost seven years old hurt my soul… So let’s move into contemporary subjects.

More of the webcomics I read today are quiet, personal experiences. Super fun and often passionate projects from individual creators and small teams that haven’t reached the scope of something like Homestuck.

The most recent of which, Kid Midnight, being my spark to finally talk about them.

It all started yesterday when I was catching up on a few episodes of the podcast Still Untitled (most notably starring Adam Savage of Mythbusters fame). The usual suspects were discussing Spider-Man: Into the Spider-Verse with Ben Acker, who plugged his recent venture with the artist Natalie Nourigat.

His pitch was that the comic is an autobiographical story being drawn by a facsimile of Batman’s sidekick, Robin, as he tries to decide whether he’ll be a superhero or go to art school.

That was enough to sell me, but after reading through the seven current ‘episodes,’ I feel it sells the project short.

Kid Midnight is all about that sidekick dealing with not just career goals, but also the other trappings of adolescence. Love one is too scared to admit, popularity, imposter syndrome…

All guised in an incredibly charming, funny and beautiful comic.

Just go read it. I promise it’s worth the time, and you can bang out what’s there in a half hour tops. When I write this, anyway.

Next on my docket of favorite webcomics to suggest is Erma, by Brandon Santiago.

The elevator pitch for this comic is simple: Imagine if the monster from The Ring was actually a lovely, sociable woman who married a human that writes horror novels.

The comic centers around their young daughter — Erma — as she goes to school, spends time with her friends and does supernatural stuff.

It’s honestly one of the most adorable things I’ve ever read. You get a brilliant contrast between horror tropes and “scary” images that are followed by Erma watching Warrior Unicorn Princess with her babysitter.

The comic begins with one-off stories like you might see on the funny pages. But eventually there are sprawling story arcs — the current one about Erma and her family going to a Yokai village in Japan to meet her Yakuza-esque grandfather.

It’s wonderful to see the passionate community blossom over time, and the author has recently announced plans for spin-off comics being drawn by other artists and a phone app. There’s a lot to love!

For the final stop on my tour, I’m going to go in a bit more of an obtuse direction.

Tales of Elysium is another long-running comic from a team called Sleepless Skink Productions that presents a vision of Pokémon similar to the Mystery Dungeon series.

Except with a far darker tone and narrative.

The story centers around a Riolu named Leon and a Totodile named Vagus as they get sucked into conflict with a demented band of Pokémon and their feral underlings who hope to… Well we don’t totally know yet.

Presumably destroy all of the surviving members of an ancient civilization so they can take over the world.

We just haven’t gotten the full backstory at this point.

The story is quite long with no signs of slowing down anytime soon, and there are just as many quiet, enthralling character moments as there are swashbuckling Pokémon battles in a gruesome, more realistic style than you’ve probably ever seen.

I would argue the art direction of Tales of Elysium is its strongest selling point. Every single panel is immaculate — almost TOO good for a project focusing on Pokémon.

Though I wouldn’t say that because I adore Pokémon.

Also because the story and characters that have been created for that world more than justify a beautifully dramatic art style.

So there you are. Three different flavors of comics for your viewing pleasure.

Though I’m still fresh to Kid Midnight, I would definitely say it fits into my pantheon of weekly reads alongside Erma and Tales of Elysium. Catching up on my comics each Friday has become a favorite wind-down activity for me.

However, I’m always looking out for more!

If there are any webcomics out there that you love, please don’t hesitate to let me know about them. I’d love to expand my scope even further.

My Magnum Opus

My Magnum Opus

Ever since I booted up my old desktop Mac a few weeks back, I’ve written a few posts about some of the goodies I pulled out of it.

My personal favorite so far regarded the Super Smash Bros. wallpapers, which I tried to coincide with the release of Smash Ultimate.

Then I wrote about Armagetron Advanced, a game I really loved playing back in the day.

But I found a whole host of other things from the oughts and early twenty-tens, including elementary/middle school assignments, the first chapter draft of some fantasy novel I tried to write as well as memes or projects that provide a very distinct look at the kind of trash I loved growing up.

Oh, and when I say memes, I mean trashy memes all saved up on my desktop.

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True.

Comedy.

Gotta love those old Memebase pulls.

Sifting through the garbage brought me to something that I ultimately came to refer to as my magnum opus. A project with so much love and passion put into a creative route I’ve since abandoned that it was actually astounding.

In my “fun stuff” folder, I found these three files partitioned off:

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My immediate reaction was a hell of a cringe. Flashbacks to a true period of weeaboo sensibilities that left me doing things like watching all of Dragonball, Dragonball Z and Dragonball GT over the course of a few months in middle school.

True story.

Not only was there a “fan animation” based on Naruto, it was made in the primitive programming language animator Scratch.

Back in the day I used the program religiously, and even made some animations that went into official school broadcasts at Adams Middle School.

Also a true story, but for another day.

I couldn’t imagine anything good coming out of this animation from 2012 Jason… Yet I was blown away by just how great of a product I pulled together. So much so that I went through a lot of trouble to get the final (though unfinished) animation into a format where you all can see it today.

For your viewing pleasure, here it is:

First off, the fact that I didn’t remember spending a single second working on this until I found it again is such a travesty.

This was from that same era when I went to sprite animation camp like I talked about in the Smash Bros. wallpaper post, with all the sprites pulled from The Spriters Resource.

They were taken from a game called “Naruto: Ninja Council 3,” which to this day has some of my favorite sprite work in an old-school DS game.

I can say I confidently knew that because Ninja Council 3 is still a treasured part of my games collection:

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Now for those of you who don’t know, the video is based off the fifth anime opening to the original Naruto series. Crunchyroll has it uploaded here for you to see, and I’d recommend doing so to understand how much I tried to replicate.

It’s incredible to me how I actually grasped the concept of timing scenes to the music so well (mostly). I even went so far as to put the little floating heads in the sky to represent Sasuke thinking about his past!

I adore every second of it.

The journey to get this to you here today was far more complicated than it may appear, however.

It all began that night when I opened up the old Mac and watched this animation in Scratch for the first time.

As it turns out, the only way to pull projects off of Scratch was to go to the program’s website. Unfortunately…

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That wasn’t much of a possibility for a computer that hasn’t been updated since 2012.

Thus the true quest to save my magnum opus began. At first I attempted to record it externally with my iPhone:

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Needless to say I was not able to get the kind of quality I wanted out of this.

After a few more attempts, the best solution wound up being a QuickTime screen recording. That got the video in its purest quality!

However it wasn’t possible to do screen and audio recording at once through the older tech.

So… it’s a good thing I had the song file in that original folder!

Don’t ask me where I got it because I don’t know and it was probably illegal.

When I pulled everything onto my laptop, it became a 2 a.m. adventure to Frankenstein the video together with its original audio timing:

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In iMovie, naturally.

Mind you, it happened at 2 a.m. during Finals week. Big tests coming up and here I was laughing like a maniacal idiot, cutting together an old Scratch animation from 2012.

I’m glad I took a few weeks to get to this blog post because now that I’ve marinated on it, the whole situation is hilariously ridiculous.

But all worth it to finally get that finished project up on YouTube so I can show it off!

Except the process of getting it uploaded actually made the whole story even more ridiculous. Just thirty seconds after the video went up, I got this:

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Sony Music actually blocked my video in Japan and demonetized it.

Which is such a shame, I was really looking forward to the ad revenue out of that video… On my one subscriber storage channel.

It was interesting to be on this end of the YouTube algorithm for once. Gives me a bit more of an understanding of how terrible this must be for creators who have their livelihoods contingent on the site.

For me, it just means any of my readers in Japan won’t see my magnum opus. Sorry!

All this being said, I’m really proud of 2012 me. He’s the kind of man I wish I was now.

I’ll never not smile looking back at this, because no matter how many awards and scholarships I get for my writing as a journalist, none of it will truly be as personal as the actual fan animation I made surprisingly well back when I was 15.

Now if only I had finished the damn thing.

 

I am INTO the Spider-Verse

I am INTO the Spider-Verse

When I watched Sony Picture’s “Venom,” my major take-away was that the post-credits preview scene from “Into the Spider-Verse” was the best part.

Little did I know how right I was when I said my time could have been far better spent.

I just walked out of this Spider-Man adventure, having seen it with my friend Juan. Frankly I regret every single day that it took me to see this movie.

Firstly because it’s an absolute joy visually and from a narrative standpoint. It hits things out of the park in every category. That’s also from someone who isn’t very knowledgable about Spider-Man lore, so there are whole other categories I can’t appreciate as well as others!

But I also regret not seeing it sooner because holding off has left me in a very enigmatic place as far as what to say.

It took me 20 minutes of staring at a blank screen to figure out where to start because despite the unadulterated passion I had walking out of it, just what can I add to the conversation at this point in the film’s life cycle?

Yeah I know what you’re going to say, “Jason this is the Internet, it’s the place where opinions thrive.”

I get that. I probably wouldn’t have bothered writing anything if I didn’t feel like I should at least spread my opinion that “Into the Spider-Verse” is a film everyone should see, regardless of their feelings on comic book blockbusters.

The only problem is… I know for a fact I’m not the only person who has that opinion.

For weeks, all I’ve heard about this movie is that it’s phenomenal. The best comic book movie in years, if not ever.

I knew they couldn’t be lying, because the trailers did look great. Though I expected to walk out feeling like hype drove my expectations too high.

Yet… That’s not at all the case.

If anything I walked out of the theatre floored at how much this movie ruled IN SPITE of the over-hyped praise.

Not only does “Into the Spider-Verse” balance six different art styles at once with various Spider-people, it does so after proving itself with a masterful blend of comic book aesthetics so engrained in the narrative that not a single flashy effect feels superfluous.

Take notes Ang Lee, this is the movie you wanted to make with “Hulk” back in 2003.

But even with such a complex dance of art styles and truly fluid, engaging action , somehow the story doesn’t falter. Any joke or meme you could make about previous Spider-Man movies are addressed in the first few seconds, leaving audience members open for something completely novel.

From there, every single character is given a perfect amount of exposition.

There wasn’t a single person in this film that was not relatable or well-developed in some way. Other than some brief cameos who didn’t need anything to appear and be awesome.

It’s not a joke to say that “Into the Spider-Verse” crams in seven or eight origin stories and tells you just enough with each to feel invested better than some movies handle an entire 2-hour origin story.

Plus most of it is so comedic that barely any part of the film is dull. The sensory overload is welcomed.

The only moments that could be described as ‘duller’ in terms of that overloaded sensory splendor are poignant, emotional character-building scenes that all seem to appear exactly when they need to.

But with all that film fellating, the thing that truly astounded me about this Spider-Verse film was how little got spoiled for me.

If this were “Infinity War,” it would have been dangerous to go anywhere online because people like to slip spoilers into unexpected places. For this movie, I’ve seen nothing but praise and still got a ton of surprises.

It wouldn’t be an exaggeration to say this movie has one of the best “secret villain” reveals I’ve seen in ever. I won’t say anything more.

The problem, however, is just that. I don’t know that there’s anything I can say that wouldn’t spoil a thing, or that you wouldn’t get out of some big media site review.

Especially since you should just see the damn movie!

After three Sam Raimi movies, two Amazing Spider-Men, a number of Marvel Cinematic Universe appearances and enough cartoons to choke a small village, the biggest piece of praise I can give “Into the Spider-Verse” is that it is truly fresh and original and an absolute joy to behold.

If you’re writing your list of New Year’s resolutions, be sure to add ‘watch this movie’ onto it if you haven’t already. Or even if you have already seen it, go see it again!

Just give this movie all the money, people. What more can I say?


Featured Image courtesy of IMDb.com

The Benefits to being a Hoarder

The Benefits to being a Hoarder

They called me crazy.

“Why would you keep all of your old binders,” they said.

“You should just throw out/burn all that old stuff,” they said.

“When are you ever going to use your high school notes ever again,” they said.

Well who’s laughing now viewing audience who I’m imagining chastises me for my corner full of old binders on a daily basis. For one of the first times, I had to break out my old AP Psychology binder from about four years ago now (Yikes, I’m getting old) to help fill in a detail for a research paper I’m writing in my Sensation and Perception class.

For context, I’m writing my paper about the way language affects our perceptions of the world around us.

Part of the reason I was interested in grabbing this topic was because it stood out so much to me back in my AP Psych days. My friend Nina, who’s aiming to become a professional interpreter (and is well on her way from what I understand, given that she’s doing a gig translating for the CEO of Sony), made the idea way more tangible at the time by explaining her experiences struggling to translate certain words or emotions between English and Japanese.

Now that I’m writing a paper about that exact topic, I knew I needed to use the general idea we were learning about at the time. Unfortunately… I couldn’t remember the exact term.

My current textbook didn’t exactly provide any useful clues in that department, either.

So it was off to the pile of old binders. Eventually I managed to find the one I needed, and with a cursory search found this:

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Linguistic Determinism 

A range of views in which our thinking (or worldview) is seen as being determined or shaped by language.


That term, coined by Benjamin Lee Whorf, is the crux of my current paper.

And I would not have remembered it if not for this four-year-old binder sitting around idly in the corner of my room. Now I feel completely vindicated for hoarding all of these bulky old documents for as long as I have.

Perhaps I’ll have to go through the pile, clean up the binders and re-organize them one of these days, however. Because these things are dusty as hell and covered in silverfish.

Guess that’s the price I have to pay for just haphazardly throwing them back there after each year/semester when the promise of vacation proves too much for my better judgement to bear.

But anyway, extra special shout outs today to my AP Psych professor, Mrs. Mata, and to my friend Nina for creating such a strong, lasting impression on me that I have the perfect foundation for my big research paper this semester.

Plus that AP Psych class was what drove me to minor in Psychology in the first place so… You know. Just some icing on the cake there.

Quick Time Events suck

Quick Time Events suck

I know it’s a cliché to argue exactly what I’m saying in the title here, but don’t worry. I’m not actually planning on going on a long tirade against QTEs in video games.

This is just another case of ‘I spent all day hanging out with my friends and didn’t take the chance to write anything so I need some space filler.’

Welcome to space filler.

The reason I bring up quick time events in the first place is because most of our time today was spent playing a little known title called Detroit: Become Human. That’s right, the narrative-driven title brought to the world by Quantic Dream and the ever-controversial developer David Cage.

It’s a game that’s interesting… But pretty heavily flawed. In some key places.

We’ve been playing the game over the last few hangouts we’ve had while Jonathan was off in Canada on an extended road trip vacation, and it’s given me the chance to absorb some of what I feel are the big problems with my experience of the game — outside of issues with the studio and some of the ways women are treated that have been played to death in media.

No, my main problems with the experience of playing Detroit: Become Human involve certain gameplay elements. Beyond just the way it awakened a previously unknown pet peeve of being back-seat gamed when messing up a quick time event because I’m not used to Playstation controls and stuff is too sensitive and gettING YELLED AT ABOUT SCREWING THE GAME OVER UP DESPITE THE FACT THAT LATER IT’S REVEALED EVERYTHING WORKED OUT OKAY BECAUSE I’M A GOOD ROBOT JESUS JUAN AND TIANA CHILL OUT.

*Ahem*

Sorry about that. Just lost the last few seconds of my life, but I think I’m okay now.

But yes, besides issues with quick time events, it also annoyed me how much the game relies on using invisible walls and choices that inevitably seem to make no difference in the narrative necessarily.

For example, in one scene a character can lose their memory if the player doesn’t respond to a series of events fast enough. In the branching paths of the story’s narrative there is apparently a pathway that can be ventured down where the character legitimately loses their memories forever and becomes a mindless android servant.

But that isn’t a result of actually losing their memory the first time.

No, if the character loses their memory, that isn’t the end of the scene. Screwing up didn’t just kill the run, it instead let the character walk out and find ways to regain their memories.

I suppose the argument could be made that having these kinds of levels of choices to be made is an example of having a successfully branching narrative.

But there’s a narrative dissonance when the character you’ve been playing loses all sense of themselves… But that doesn’t inherently affect the player’s abilities to control their actions. All it really does is add a few extra steps for the player to advance into the next scene rather than going straight there because nothing about the experience of playing changes.

I don’t know, maybe I’m just not a fan of the style of games presented by Quantic Dream, but elements like that bugged me. It felt somewhat manipulative, attempting to throw the player in a certain story direction under the guise of giving them multiple different choices.

I won’t go on too much about the issue, since it isn’t necessarily something I’ve spent a lot of time thinking about. It just seems like an interesting topic to broach and potentially get the internet’s opinion on by throwing it out into the aether here.

Besides we had a lot of fun playing it together even when I was getting yelled at for nothING. It probably isn’t the kind of game I would play on my own, but with friends it’s an interesting concept to experience.

Unlike a different game we spent some time playing, Enter the Gungeon. That’s the kind of rogue-like I’m legitimately considered getting for the Switch.

Though I’m conflicted between getting that game or Hollow Knight, which I’ve talked about before.

Either way I think I’ll probably be getting a new game on my Switch at some point this week since I just got a little extra financial security through my SPJ scholarship, I’m just not sure which one.

I suppose if anyone has some suggestions for that, I’d be open to hearing those too!

Perhaps I’ll even throw out a poll on Twitter, see if that gains any traction. I’ve never done that sort of thing before so it might be fun.

We’ll see.

No matter what I’m going to stop rambling and let you all go, because this is getting a little ridiculous for a dumb space filling post. Hope everyone out there had a good weekend!


P.S. — Featured Image courtesy of Metacritic

Entertainment Beat Report – April 12, 2018

Entertainment Beat Report – April 12, 2018

As it turns out, I must be using the momentum from my Daily Titan post earlier this week to my advantage. Sometimes I astound myself with the way I can just go dark for days on end when I know I’ll enjoy myself after I manage to get out multiple posts in a row.

It’s just a satisfying feeling, man.

But that’s neither here nor there. This is a place to talk about video games. Not any of that real life garbage.

There’s probably some news going back a few weeks that I missed, but honestly I’m going to focus this entertainment beat report on a couple of really big things that have happened just recently in the video game realms that I follow.

So, without further adieu.


Overwatch League player terminated over sexual misconduct allegations

That’s right, we’re starting off with the heavy stuff today folks.

Jonathan Sanchez, a player known as “DreamKazper” from the Boston Uprising team taking part in Blizzard Entertainment’s Overwatch League tournament, had his contract terminated on Sunday when allegations went around that the 21-year-old was sexually involved with a 14-year-old fan.

Both the League and his former team have released statements about the scandal that can be seen over in the Game Informer link I put above.

I’ll be honest, I don’t exactly have a lot to say about this subject specifically. I have been following the League a little bit for this class, but I wouldn’t call myself an expert. Certainly not enough to know whether or not losing this player will leave a huge dent in the team’s abilities for the rest of the tournament.

But the fact that this story came out and received the reaction it did is important. In an era where the “Me too” movement seems to be taking down celebrities and other popular figures left and right (with good cause), it’s nice to see that a niche industry like eSports is not immune.

Though the League as a whole does not seem to be having a fantastic first run in regards to its media pull, which overall is somewhat unfortunate. Game Informer also linked to coverage of another case where a player was suspended and fined for derogatory language, and I remember writing a beat report not too long ago about one female commentator receiving death threats.

As an obvious fan of all things video games, I’d like to see a mainstream popular League like this survive beyond these controversies.

I suppose only time will tell.


“Donkey Kong” high score disqualified

Everyone loves Donkey Kong, right?

Well yes, Rare’s Donkey Kong Country series is certainly what people know the hulking ape for nowadays, and those games are undoubtedly wonderful both as experiences in themselves and as developments in gaming history.

But I’m talking about old school arcade Donkey Kong. The game where proto-Mario jumped around on scaffolding to save future New Donk City mayor Pauline from the clutches of the red tie-wearing monkey’s grandfather.

Is Donkey Kong a money? I swear I took a primate class not too long ago but I’m still nowhere near enough of an expert…

Anyway, not the point.

The point is, OG Donkey Kong had a worldwide high score set by a player named Billy Mitchell. Mitchell’s scores was removed from rankings of the game following the discovery that many of them were achieved using an emulator, according to a report by Kotaku.

Heather Alexandra has a pretty in-depth story on the subject that’s fascinating in its level of detail, so I’m going to just recommend you read it off the link I posted above.

If you’re at all interested in the retro gaming scene, you’ll have a good time.


New “God of War” title received stellar reviews

There’s a little-known franchise making waves in the game review circuit right now.

Oh, who am I kidding, anyone who’s reading this likely knows what “God of War” is, as it’s far from ‘little-known.’ The highly acclaimed series will be breaking into the next generation of consoles soon with a new release on the PS4, and people have been hyped for the game since it was announced some time ago.

Like many other people, I will affectionately refer to the game as “Dad of War” because the main character, Kratos, is an older man with a son in this title.

The game’s reviews have begun to trickle out now that there’s about a week before its release, and at this point everything looks to be highly in favor of the new Dad of War. On Metacritic, a site that accumulates review scores from across the web, the game has positive acclaim across the board.

Hell, at least three sites have given everyone’s favorite god-slaying daddy a 100 percent. Even IGN, which is pretty famous for hilariously bad reviews (look at you, Omega Ruby and Alpha Sapphire’s 7.8/10 score for ‘too much water’) gave the game a perfect 10 — literally describing the game as a masterpiece.

After initial reviews like that, the question remains: Will Dad of War truly be as impressive as everyone is letting on?

I won’t personally be able to say given the fact that I don’t own a PS4. But my friends might play it.

If they do, I suppose I’ll get my answer there.


There are also probably a few smaller things I could throw into this, but for the most part it would be items of personal interest like the release of Klei Entertainment’s “Don’t Starve” on the Nintendo Switch.

(Shout out to Klei for liking my tweet. I’ve been noticed by Senpai!)

I love the game to death and played hours on end over Steam, so I’m excited to get to dive into it on a more portable system.

That said, it really is more of a personal item, so I’m going to let you all off early on this post.

I hope you all learned something new here today, and if there’s any big news in the world of video games that I missed, feel free to let me know in the comments down below!