The premise was simple: Throw a bunch of computers onto a tournament bracket and watch them fight. Alpharad and a few friends commentated the matches, providing insights into actual competitive strategies and general comedy.
It was fun and apparently so popular that he would have been a fool not to do more.
However, the CPU tournaments were clearly Alpharad’s bread and butter.
Over time they grew into more than just a showcase of computer intelligence. Jokes about certain fighters repeated to the point of giving them distinct personalities. Then came clever brand integrations by having his video sponsors “sponsor” the winners of previous tournaments like they were sport stars proving themselves.
Then the series grew further. Original characters were added via Mii Fighters that developed entire plot threads cleverly delivered by commentators on the spot.
I’m not sure how much was pre-planned or improvised based on genuine tournament results, but either way it was impressive to see a cohesive narrative emerge that culminated in an “Endgame” duel between light and dark.
In the lore, two years had passed. Thus, much of the first episode was spent doling out exposition about what had changed — from new Mii Fighters to the off-screen reigns of joke characters like Rosalina.
What stood out most about this structured direction is how much more planning and effort clearly went into the season’s pre-production. Everything down to anime-inspired intros that are just cringe enough to be great.
Whereas the first era of the CPUCS emerged from completely different roots and had to develop into something more, the second era is immediately running with the aftermath and presenting more foreshadowing for underlying story bits.
Yet I felt like this guy when I discovered that the blog not only exists, but has been used since May to create a more lived-in environment:
I too am now a big fan of Agent Naomi.
For what many would write off as a silly YouTube series about Smash Ultimate where cashing in is easy because no human interactions are needed for gameplay, this is an awesome bit of committed world building.
It shows how much Alpharad genuinely cares, and I can respect the hell out of that.
So if I haven’t convinced you yet, go watch the CPUCS.
I swear it’s more than just your average Smash Bros. series if you stick by it.
Yeah that’s right, these developments are so monumental that they’re one step more advanced than the obvious ‘Jurassic’ developments joke I could have made to attract attention from Spielberg fans.
Unfortunately the dinosaur conceit is also just clickbait.
Sorry y’all, but the promise of this neat-o dinosaur ice cream waffle was too much of an enticing image not to use! I found the window graphic while wandering Del Amo Mall for lunch with Mom and Aly and fell in love.
Especially after my friend Mitchell suggested their potential ultimate marketing strategy of the Green Tea-Rex.
I have no idea if they actually capitalized on that idea because I never tried the Waffle-saurus Rex.
Gotta use one of the best gifs of all time to punctuate a self-deprecating joke.
Going further down the school-related rabbit hole, I also got an email today letting me know that CSUF Commencement tickets are officially available. As much as graduation-related stuff stresses me out, that is an important step in the process.
Or at least… It would be.
If the website worked.
For some reason the link to buy graduation tickets leads to an endless loop of security verification.
I wager the traffic of people going after tickets at once isn’t doing so great on the school’s website.
You’d think the network would be better prepared, but there must be too much energy going toward the development of more parking space. Another thing I got an email about.
The extra spaces are needed, even if it’s unfortunate that permit prices are hiking up $50 or so to facilitate the construction.
Luckily I’ll be a graduate who doesn’t need parking permits by then!
So hey, it’s not all intimidating and bad.
With those major Cal State Fullerton developments, the only other thing I can think to tease is a fairly big interview I scheduled for Gladeo Wednesday. Not sure I want to give it away because I’ve been pushed off once already, but let’s just say it’s a nice, recognizable name.
That’s about all I have for the night. My first day back to school tomorrow is going to be punctuated by a Cognitive Psychology exam, so I wanted to write-up something quick before I get back to studying.
Here’s hoping my lethargy in that department somehow pays off.
Kiss your wife and kids goodbye, it is time to ascend into the aether of purgatory.
God is dead. We have killed him.
Long live the King.
This is how April Fools jokes work, right? Piggybacking off of a company’s April Fools joke to make a different joke?
I’m assuming the pre-conceived notion that I enjoy writing about Fire Emblem Heroes might make people double take at this weirdly set-up post and have a nice chuckle.
However, at the bottom of this jokey joke I wanted to seriously address my recent absence from blogging.
Chalk that up to a combination of a party in Fullerton I went to Saturday that lasted until 4:00 a.m. Sunday, followed by most of that Sunday spent shopping with my parents while playing Shantae: Half-Genie Hero.
I’ve already blown through three campaigns in the span of a day or two, and if I were you I’d expect a review of sorts within the next couple days.
Hopefully I’ll be better with my writing in general this Spring Break. I have a bunch of extra time that I’ll mostly be using for homework, but I want to keep y’all in mind too.
All I have to do is figure out things to write.
So, if you have any ideas, let me know about them somewhere on the Internet!
In the meantime, I’m off to catch some Z’s. Because I didn’t expect to be up so late making this joke post.
Everything I talked about is great, and I genuinely learned a lot from Therese. But I write the vast majority in ~30 minutes while sitting in the Main Branch Public Library with less than 20 percent battery.
The ticking clock of my power situation, on top of knowing it’s a topic I will return to, led to silly things like stuffing information into a slideshow.
However, in spite of my reservations about the execution, Therese loved it. So much so that (after I made adjustments to inaccurate dates), she shared the piece with Admin.
Suddenly this interesting, somewhat half-assed look at historical goods in my alma mater made my dinky personal blog blow the hell up.
That’s pretty awesome.
I don’t know about you, but when I have a burst of popularity it comes with baggage. Most notably the desire to follow-up with something significant and not disappoint those newcomers.
I’ve been stressing over what to write for a while now.
My first inclination was to write about my recent purchase of:
There’s a bit of a story behind that purchase.
Yesterday, WayForward announced that they are on the verge of releasing the fifth game in the Shantae series — a collection of games that have been around since the Game Boy.
Today we're thrilled to announce Shantae 5! You're invited to join Shantae in a brand-new adventure later this year on PS4, Xbox One, Nintendo Switch, PC… AND the newly announced Apple Arcade! Stay tuned for more details! Learn more about Apple Arcade at https://t.co/KwXqXtb2ftpic.twitter.com/SFc1iOswHT
The important thing is that I’ve continued to make adjustments to my novel’s continent Drocux in the weeks since. Namely adding names to every location, but also adding details like rivers and roads for more realistic topography:
HexTML continues to serve me well, and it has been fun writing out lore to explain outlandish names (such as the Xilbalar Canyon above being named after a prominent Elven activist).
But I’m still adding new ideas almost every day, and if I’m going to deep dive into my EXTENSIVE LORE, I would like to do so with the complete product.
Thus, two ideas have been struck down.
And I couldn’t come up with a decent third.
By the time I combed through possibilities, I was home and had my magical encounter with the InstaPot in my Featured Image.
The rest, as they say, was history.
Hopefully you newcomers don’t feel like this was a waste of time — or get too annoyed at my somewhat blatant attempt to throw a lot of my old posts at you. All I needed to add was something about my journalism awards to give the full flavor of Jason.
Speaking of, tomorrow I’ll probably have a more serious post about the next Society of Professional Journalists meeting.
Assuming I don’t change my mind, I’ll look forward to possibly seeing you there.
After pouring over 70 hours into the game, I think it’s safe to say that I love Super Smash Bros. Ultimate.
Ultimate is probably the first Smash Bros. game that I would argue has stellar single player content which really jives with the way I like to play games, even if it doesn’t have a Subspace Emissary mode ala Smash Bros. Brawl.
Subspace Emissary offered a healthy mix of story-driven character interactions, platforming-based overworld sections, Smash fighter duels and big boss encounters to bring something to the table for everyone.
It even had secret characters hidden within the platforming sections who could only be unlocked via finding them. That’s a super cool reward for putting time into the game!
Plus it had couch co-op for anyone playing with a friend.
But for all the positivity Brawl offered for solo players, Subspace Emissary did shine brightest when playing it cooperatively. Also beyond that mode, it mostly survived among my friend group because of how fun it was to do regular Smash battles on custom-made stages.
What Smash Ultimate lacks in a story as character-driven as Subspace Emissary, it more than makes up for with the amount of care poured into the details of World of Light’s adventure and individualized Classic Mode routes.
I figure I’ll dive into each individually, making room for my change pertaining to Classic specifically.
World of Light
World of Light has a vague overarcing plot. Kirby must set out to save every other Smash fighter, as they have been captured by Galeem, the lord of light, and replicated for nefarious purposes.
In terms of interactions between characters, World of Light is lacking.
Instead it centers around Spirits, over 1,000 characters curated from just about any Nintendo (and third party) title that have taken over the mindless puppet fighters.
These Spirits are battled across a world map chock full of references. For instance, there’s an entire town made up of Nintendo consoles just underneath Lumiose City from Pokémon X & Y, and it can be revealed that the entire town is powered by a facility utilizing the electricity of Zapfish from Splatoon.
Each of the battles with Smash Ultimate’s Spirits also have great care put into how their source material is referenced.
One of my favorites is the Legendary Dogs from Pokémon:
But there’s a whole lot more to love, from a Dr. Wily battle where Dr. Mario hides behind eight metal Mega Men to a classic Donkey Kong spirit that has you fight alongside Peach against a massive DK on the arcade game’s stage.
Even this little indie gem:
And those are just a few of the hundreds of Spirit battles. I powered through the somewhat grind-heavy adventure just to see as many of them as I could.
That’s the power of well-crafted references. World of Light and the corresponding Spirit Board has them in spades, but even more come forth with Classic Mode.
Masahiro Sakurai’s team put just as much care into giving every fighter a unique Classic Mode route that fits their character.
At this point I’m kind of an expert in the subject:
There are three categories of Classic routes I would separate all 74 into.
References to the character’s game series or a particular storyline.
Combining opponents by color or theme based on the character’s interests.
Playing with the character’s quirks.
The first category has some of the most fun Classic runs.
Mega Man follows the story of his second adventure by taking on eight characters before fighting a giant robot, then Dr. Wily (Dr. Mario), then Mewtwo as an alien version of Wily.
Ryu fights proxy Street Fighter representatives and is the only one with Stamina battles (similar to fighting game life bars).
For characters that group things together, there’s a ton of variety.
Marth only fights dragons, ending off with a battle against Monster Hunter’s Rathalos.
Bowser fights red costumed fighters in reference to his hatred for Mario.
In the last category, you have unique rule sets.
Kirby fights characters that are known for eating, and only food items spawn.
Mewtwo takes control of one of his previous round’s opponents to be a teammate in the next.
There’s so much to love about Classic Mode in Smash Ultimate that the one (in my opinion) glaring execution error shines.
With all of the variety exuding in each route, far too many end with a fight against Master Hand and Crazy Hand.
They are the biggest representatives of the Smash series as a whole, so it makes sense that they would be the default final boss. But the amount of times I groaned seeing them show when I expected someone else were far too frequent.
Why don’t more of the Mario characters battle Giga Bowser, for example?
It seems like a small thing, but the routes that go all-out on final bosses are the best. Toon Link’s Classic Mode is based on the Four Swords Games, and culminates in a four-on-one battle against Ganon from Ocarina of Time.
Now I’m not complaining to Sakurai’s team. They did so much more than they had to with Ultimate, and I love everything about it!
But if I could make any change to the end product, I would have added a more diverse boss battles.
Not just by handing out the six World of Light bosses more readily. So much more could have been achieved by adding a few Classic Mode-exclusive bosses as well.
I would have cranked the nostalgia machine up a few notches by adding a boss related to each of the eight original Smash 64 characters.
Mario, Link and Kirby already have representatives with Giga Bowser, Ganon and Marx. But imagine this:
Adding just a few extra bosses would add a ton of diversity and surprise for players who took on the World of Light first and might assume they’ve seen everything.
Again, don’t take this as me complaining about the end product in any serious manner. I’m simply a fan of all things Nintendo and can’t help but drool at the thought of even more iconography being brought together with such a well-crafted game.
That being said, what else would you want to see added into Smash Ultimate if you were on the dev team? It doesn’t even have to stick to bosses: Characters, alternate skins or items are always fun points of discussion as well!
Let me know in the comments or somewhere on the Internet, because even as I transition into playing Pokémon Let’s Go Eevee with my sister, I’m still thinking all about that Smash.
And that reason is… I’m just really god damn busy this week.
It isn’t quite the same kind of busy as I was during midterms a few weeks back, this time my responsibilities are a bit more external.
On Friday I have to register for spring 2019 classes. However, in order to be prepared for that, I have to meet with half a dozen people.
I sat down with the Communications internship coordinator this afternoon when I was done with class.
Tomorrow I’m going to Professor Rizzo’s office hours so I can show her all of the material for my honors project (and hopefully get a proposal signed off on so I can sign up for different classes I need).
At least then I’ll be able to try and meet my Learning and Memory professor during his office hours to get some more clear feedback on my essay.
I potentially don’t have anything extraneous on Thursday, but that might be the day I meet with my Mass Media Ethics partner for a presentation we have to give next week.
Finally, Friday is a Gladeo meeting day and, as I mentioned, the day I’m officially signing up for next semester’s classes.
It’s all a bit of a time crunch with a ton of moving parts and I’m a bit on-edge.
Then let’s not forget about the other balls I’m juggling. For instance, homework.
The bane of students everywhere.
I also have to try and work out future internship hiring stuff for Gladeo with Michelle at some point in the near future per suggestions made by the internship coordinator. Both so I can have my work apply toward required internship credits and so we can encourage more reporter interns to come work with us.
On top of that I’ve also been working on different summer 2019 internship applications given the deadline for many of them is November 1.
Put together the extensive application for the Boston Globe yesterday. Now that’s floating around in the aether alongside the Washington Post.
I’m not expecting anything of course, but I am anxiously holding my breath.
Plus let’s not forget my other personal pursuits that I’d like to slip in somewhere within that timeframe.
Like finishing my newest armor set in Monster Hunter.
Or possibly buying Shantae Half-Genie Hero, which I saw is on sale right now thanks to the WayForward twitter.
There are just a lot of balls in the air right now. Being able to list them all out here on the blog does help me relax a little, both because it’s keeping track of my responsibilities and because it’s just fun, stress-free writing practice.
But you can essentially take this post as my fair warning that I might be a little more quiet the next couple days, as I’m literally running around like a chicken with its head cut off.
Except for maybe tomorrow when a new Fire Emblem Heroes banner drops. I’ll probably have a post about that.
As the holiday season and the year 2016 come to a close (very conveniently at the same time in this case), I feel like I can’t help but take a moment to reflect on some things. As I mentioned in my last post about Carrie Fisher’s passing, the general attitude seems to be that 2016 can’t end soon enough. Globally, the world is a bit of a mess. In the United States, the incredibly divisive presidential election we just completed left everything feeling a little bit fractured and not-so-unified. In the world of popular culture lots of people who were well-known and highly adored by the general public passed away.
It’s understandable why people feel the year was so bad, and admittedly there’s some of that I’ve gotten bogged in too over the last couple months. However, for me personally, the year really hasn’t been all that awful. In fact, it’s been a fairly great year all things considered.
One thing I always find interesting as a gamer is reflecting on what games “defined my year,” as it were. Granted I didn’t necessarily diversify my interests a whole lot, but that doesn’t mean there weren’t a lot of things I played.
Toward the beginning of the year, I was still riding some of my Wii U hype. I just got my system as a present last Hanukah, in fact, so games like Super Mario Maker were still huge time sucks, moreso than they are now.
Another thing that I’d gotten for Hanukah in 2015 also continued to take up my time, and that was The Legend of Zelda: Triforce Heroes.
While the game wasn’t a traditional Zelda game like we’d all been waiting for in the relatively soon-to-be-announced Breath of the Wild, it was still a blast to play. The game had some awesome multiplayer functionality both with friends and with strangers, and to this day I don’t think I’m over how hilarious it is to spam the cheerleader pom-pom Link emoji.
On top of that, you could literally dress Link up as a cheerleader and it was one of the most viable costumes in that game. Not sure I ever thought I’d be so gung-ho to get Link to cross dress in all honesty, but I was.
Also earlier on in the year, while I was still getting into the swing of the Spring semester, I remember binging every Shantae game that’s been released thus far.
Not only did I play the original Shantae for the Game Boy, I played Shantae: Risky’s Revenge and Shantae and the Pirate’s Curse. I fell in love with the series fast thanks to the lovable characters, the quirky and fun writing, the beautiful animation style and of course the music (composed by Jake Kaufman, who also produced the music for another one of my favorite games in the same general style: Shovel Knight). I literally played through all three in a row and loved every minute of it, even if none of the games were necessarily all that beefy.
Doing a little bit of research, it looks like the latest installment in the series, Shantae: Half-Genie Hero, has been released just recently, but it apparently slipped under my radar somehow. I’m wholeheartedly Ret-2-Go with that game as soon as I can pick it up, as there are a few too many games in 2016 that I unfortunately missed despite wanting to play them. Didn’t have quite as much time to devote to these things as I would have liked.
Next on the list of my year’s rundown is the first in what I would consider my ‘return of old gaming loves’ trilogy. That, of course, was Fire Emblem Fates. All three together technically, but Birthright was undoubtedly my personal favorite.
There’s a few things I’ll never forget just leading up to the games being released. First, I’ll never forget the hunt my friends and I went on trying to find some of the special edition three-in-one game cartridges for Fates that was a resounding failure but had some great moments. Like getting literally laughed at by a guy in a Game Stop one time. That was awesome.
I’ll also never forget getting the first game, Birthright, as it was actually a gift that was given to me by the editors of the News section on the Daily Titan, Micah and Brianna, as thanks for being their assistant for the Fall 2015 semester. Seriously, check it out, I still have the note here:
It was really awesome, especially considering it apparently took a lot of work to build up to the reveal, including using my friend Kaleb as a spy to figure out which version of the game I wanted more.
Fire Emblem took up a huge chunk of my life from there on out, as I went on to play all three versions. In a row. In hindsight, admittedly not the best idea, but I’m really into the games so it was the decision I made at the time. Birthright was incredible, rose-colored glasses or not, Conquest literally made my just about cry on multiple occasions from how unnecessarily difficult it got to be at times (Seriously, screw the port level. If I never play that game again, the port level is to blame) and Revelations was… Admittedly underwhelming.
I meant to talk about it on here a little bit, but beyond just being burnt out on the games by the time I hit the third, there were a few things that really sort of killed the experience for me unfortunately. First, I padded it out too much for myself. I tried to grind all the characters up to have a ton of diverse skills rather than planning ahead what I would’ve wanted, and it wound up being far more effort than I was honestly willing to put in. Second, they killed off my favorite character in what was literally the worst possible way in my opinion. I have a huge, huge rant still built up about it because the moment was so caustic for me, but this isn’t really the time or the place, so perhaps I’ll still come back to it later. Third, there was another game coming on the horizon that left me rushing to finish, which took away a lot of my enjoyment toward the latter half of the storyline. Who knows, maybe if I go back to it now I’ll have a better time, but for now Birthright will continue to be the high point of my memories for Fire Emblem Fates.
The second game in my personal trilogy was Monster Hunter Generations.
I talked about it on here a bit, so I don’t think I need to go into too much detail, but this game sucked away quite a bit of my time as well. Though I’ve only been playing Monster Hunter since the last major release, Monster Hunter 4U, it has quickly become one of my favorite franchises.
The seemingly near infinite levels of customization thanks to a wide range of monsters and a progression-based-on-skill system is something almost totally unique to Monster Hunter in my gaming experience, and it ticks boxes like crazy for me. There are very few games that I get super in depth about building sets and doing hours of research into said sets and also things like lore, but Monster Hunter is definitely one of them. It’s also one of the favorite games of my friend Juan, so we always have a good time going on extravagant hunts as a super powered duo, Hunting Horn and Charge Blade in hands.
Granted, I’ll admit that the game wasn’t quite as invigorating as MH4U for me, since that was the game where I truly had a skill curve to learn and overcome so I could truly become a master, but Generations was still a blast to play through and through.
Last, but certainly not least, comes what must be an obvious entry on this list. Hell, there’s only one game that really defined not only the latter half of my year, but also most of what I’ve built my blogging experience on so far.
And that game is, of course, Pokémon Sun and Moon. Because technically they go together even if they’re two separate games. Because Pokémon works like that.
Really I’ve said more than enough about these games in many, many posts over the last year, so I don’t think I need to waste too much time on it right now. Not only were the games beautiful and fun experiences in themselves, surpassing what I consider to be some of my favorite and some of the best constructed games in the series thus far, they reinvigorated the love of competitive Pokémon breeding that I fostered in Alpha Sapphire and got me back into the Pokémon YouTube communities I followed around the same time.
I have been and will continue to do some breeding in the games, especially once the Pokébank opens in January, and I’ve considered doing more competitive battling in 2017. There’s an official battle competition coming up pretty soon that I’m pretty sure I’ll be entering, so I’m sure there will be plenty more posts in the future on the subject as well.
Beyond those massive entries that took up my time, there are a few other games that permeated my year’s experiences. The 20th Anniversary of Pokémon for me included the continued playing of Pokémon Shuffle and Pokémon Picross on my 3DS, which were my puzzle game obsessions that I’ve only recently seemed to kick.
The summer was undoubtedly defined by Niantic’s Pokémon GO, the game which really felt the most universally unifying during the sub-par situations of the year surrounding it.
My whole family was playing the game together and I still remember wandering El Camino College hatching eggs after my summer classes there. Though I wound up a little disillusioned with the game, and still haven’t jumped in to catch the start of the Generation 2 Pokédex, I still can’t imagine Pokémon GO won’t hold a place in history in some way or another.
Also hitting the mobile gaming scene this year was Super Mario Run.
I gave my thoughts on the game in depth a little while ago, and as a small follow-up I will say that having spent money on the full game has made the experience even better for me. I’ve gotten really into collecting all the colored coins in single player on long road trips and I have a pretty well developed town so far. As a first jump into the mobile scene for Nintendo, I can personally say that Super Mario Run has been a success, and I’m looking forward to seeing more.
I also replayed quite a few older Steam games that I adore but haven’t touched in some time this year.
My friend Samantha and I played Terraria for a long stretch of time together, progressively getting better and better as we learned and built more complicated structures and items together. The Binding of Isaac: Rebirth ate up huge chunks of my time in brief intervals throughout the year, as it’s always an addictive rogue-like experience that I’ll never get tired of. The same could be said for FTL, which I can only describe as a real-time rogue-like spaceship command and battle simulator. For anyone who hasn’t heard of the game it can be hard to explain, but it’s one of my favorite games of all time.
My 2016 was defined by more than just the video games I played, however. It marked the end of my first year at college. It also included my first semester as an editor for a college paper, one which I feel went really well considering all the crazy things that happened politically while I was in charge of the News page.
2016 was where I really feel like I got into the rhythm of driving and being able to get myself places. It was also the first year where I got to vote for a serious election – despite how divisive it might have been as far as an election went.
However, because of my time as a journalist, I felt like this was the first time I really got to apply what I was doing and learning to a real-world event. Literally the more I learned, the more prepared I felt to vote in November.
On top of that, I feel like I really learned a lot just in general. Two semesters and a summer intersession at college had me taking classes all over the proverbial spectrum at two different schools: Cal State Fullerton and El Camino College. Not only was the subject matter of the things I learned interesting, I also got to explore more places at the same time, which I also enjoy doing.
I got my first few relatively well-paying jobs in 2016 between being an editor on the Daily Titan and working for Boom: A Journal of California. Thanks to that, I’ve felt more independent than I ever really have before.
In 2016, I went to New York for the first time in I honestly don’t know how long.
I used to have a lot of family living out there, but now most of my close relatives live here in California, so I rarely ever get to go out to the East Coast anywhere that isn’t Florida. The trip was amazing and so much fun, and I really felt like I got close to a lot of my friends and colleagues in the newsroom that went with me.
I also got to relive a part of my Dad’s childhood by finding his old high school.
So, all and all, I’d say that trip was probably one of the most memorable parts of the year for me.
I got to visit SpaceX for the first time this year, and though I wasn’t allowed to take any pictures inside, it was still a phenomenal place to see. Seriously, some of the stuff they have going on in there is incredible.
In my opinion, I really started to come out of my shell a little bit more in 2016, and that helped me meet and interact with some people who I can really see myself continuing to talk to for a long time to come. Both those in and out of the newsroom.
2016 was also the first year I’ve let my beard grow out. It started as a No Shave November thing we did for the Daily Titan, but in the end I wound up getting such a positive reception that I kept the hair grown out.
Seriously, what a difference a little bit of hair will make. I look totally different from one picture to the other, if you ask me. Probably helps that I had more hair on top of my head to cover my forehead in the first picture too… But that’s another story.
Finally, 2016 was where I really got into blogging. Yeah, seems like a silly thing to cap this whole list off with, but you are literally reading this on my blog. I started this blog back on February 18, a day after my birthday, thanks to some school assignments I had to do. My Communications 233 class required us to have a blog that we posted 20 things on of any subject we chose. Naturally, I chose to make this a blog about video games and about my journalism experience.
Though it started as an assignment, one that I literally had to come up with ways to finish by coming up with admittedly silly things to post, I’ve come to really love doing this. Writing is a passion of mine, and getting the chance to write more often has been wonderful. It’s also been a way to voice my opinions and thoughts on various subjects, which I don’t tend to do in a largely public forum like this very often. I may be a relatively small blog still, but I feel like I’ve found somewhat of a rhythm thanks to Pokémon Sun and Moon, and I’m looking forward to writing more on whatever comes up in 2017. As goofy as it might be to say it, one of my New Year’s Resolutions is to try and write more next year, so I hope you all stick around to see whatever it is I come up with to write about.
Really, from the bottom of my heart thank you to everyone who’s following my blog, everyone who’s read anything I’ve wrote and to all my family and friends who have helped me explore, encouraged my writing ambitions, and worked to make sure I put my best foot forward. If you have any of your own favorite memories from 2016, or if you just want to send a good riddance sendoff to the year, feel free to share them down in the comments below.
I hope everyone has a Happy New Year, and here’s to 2017 being a happier time overall than 2016 seems to have been!