Tag: Masahiro Sakurai

My thoughts on Nintendo’s 2019 E3 Direct

My thoughts on Nintendo’s 2019 E3 Direct

I haven’t paid a lot of attention to 2019’s E3 outside of the surprise Keanu Reeves appearance, but today was Nintendo’s time to shine.

That’s all the introduction you need.

Here’s the 40-minute video. Let’s talk about it.


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Super Smash Bros. Ultimate

Kicking off the Direct was a flashy cinematic of Ultimate’s World of Light in which Link was rescued by The Hero, our next DLC fighter and Dragon Quest representative.

You’d think that would be the big news. Yet Nintendo had one more trick up their sleeve to conclude the Direct:

Banjo-Kazooie.

I’ve never played a DQ game or Banjo-Kazooie, but I know plenty of people who love those series and I’m happy to see them so happy.

Especially given the love and attention both fighters are getting. The Hero has multiple alternate costumes and a final smash featuring different protagonists from that series, Grant Kirkhope was involved in doing the music for Banjo…

It’s just perfect.

Masahiro Sakurai truly is the king of reviving Nintendo history, and looping in Rare was a great way to include a fighter with die-hard fans who fits in the roster far better than Minecraft Steve or Master Chief.

Great way to bookend the Direct.


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Image courtesy of My Nintendo News

Luigi’s Mansion 3

Subtitle: Hotel Mario 2?

Though I wasn’t a huge a fan of Luigi’s Mansion: Dark Moon compared to the original, this game looks pretty incredible. It has a creepy atmosphere directly reminiscent of Ghostbusters mixed with a Super Mario Sunshine vacation plot.

And it has built-in Gooigi multiplayer, unlike the shoed-in stuff for the Luigi’s Mansion 3DS remake.

I’m pretty into this game honestly. Especially after seeing this kaiju boss reveal Nintendo put out after the Direct:

It’s just too bad Nintendo has a billion other great games coming out, or Luigi swinging a chair around with a vacuum would be at the top of my list.


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Image courtesy of engaget

Link’s Awakening

Here’s one of those games that unfortunately pushes Luigi’s Mansion aside.

I was incredibly excited for this remake of a Zelda game I’ve always heard praised but never took the time to play when they announced it a few months back.

The new trailer didn’t show too much more than its Sept. 20 release date…

EXCEPT FOR A TOP-DOWN 2D DUNGEON CREATOR.

THE THING I LITERALLY ASKED FOR WHEN I GRADUATED:

Thanks Nintendo, you always make my dreams come true. Just be sure to add Minish Cap into the official Zelda Maker.


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Image courtesy of Nintendo UK

Fire Emblem: Three Houses

I wrote a Fire Emblem Heroes post just this morning, so of course I was going to talk about this game.

All we got today was a cinematic trailer that mostly stood out because some character had a sword that turned into a bone whip. Which is fine because we got a big gameplay trailer already.

It mainly featured lore that won’t make a ton of sense until the game releases in…

Wait, late July?

Damn, I thought I had more time. Stop making so many games I want to buy Nintendo, I’m still addicted to Stardew Valley for the next few months!


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Pokémon Sword and Shield

I wasn’t expecting any new Pokémon news after the recent Direct, but Nintendo truly is a benevolent overlord.

During the presentation we found out that the Pokéball peripheral from Let’s Go can act as a modern day Pokéwalker and that the Water-type Gym Leader will be Nessa:

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Image courtesy of Serebii.net

She’s a little derivative of Shelly from Omega Ruby and Alpha Sapphire, but not a bad design at all.

During the Nintendo Treehouse we discovered the existence of a perfect Electric-type pup named Yamper and a little Dark/Fairy gremlin named Impidimp:

Images courtesy of Serebii.net

One of them is God’s perfect child and the other is his greatest mistake.

However, we also found out that not every Pokémon in the National Dex will be compatible with Sword and Shield, which is a step in the wrong direction after Sun and Moon already didn’t have a Pokédex entry for every monster you could collect.

Go check out Serebii’s page, because they have the full list of everything from today.


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Image courtesy of Sonic the Hedgehog on YouTube

Mario & Sonic at the Tokyo 2020 Olympic Games

Then there’s this.

Look I played the first couple Olympic crossover games with my sister and they were decent minigame collections.

But the fact that this series is still going astounds me.

Some of you would probably prefer I put Cadence of Hyrule in this major slot since it looks cool and is only $25 bucks, which definitely entices me to buy the game when it drops this Thursday in spite of never playing Crypt of the Necrodancer.

But… I just did.

So there.


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Image courtesy of Mashable

Animal Crossing: New Horizons

Like Reggie Fils-Amie, I put a lot of time into Animal Crossing: New Leaf.

New Horizons not only looks like a wonderful graphical update to the series, but an update that allows for 8-player simultaneous action while potentially building a town from scratch.

That’s… Pretty god damn incredible. Definitely worth pushing the release date to March 2020!

Already Nintendo has me feeling all:

But we’re not done just yet.


The Highlight Reel

The reel always has a billion things, so let’s lightning round what stood out to me.


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Breath of the Wild 2…?

Time to address the elephant in the room.

I made a big deal out of returning to Breath of the Wild. Yet… I didn’t actually finish the whole game.

Turns out I should get moving on that again.

Breath of the Wild is getting a direct sequel, bringing it in-line with Majora’s Mask and the Wind Waker series. A sequel where Link and Zelda are going to be traveling the ravaged Hyrule together and discover some demented shit.

The trailer was just an “in development” teaser, but they sure did succeed in making it emotionally provocative. I’m curious to find out more… Though a lot of that is based on hype from my friends’ speculations.

Which means I guess I have to go finish Breath of the Wild.

Damn you, Nintendo. Quit monopolizing my time when you’re about to monopolize my time with all these new games!


Those were the big ticket items out of this E3 Direct for me, but there were a lot of smaller things that piqued my interest too.

A Final Fantasy Tactics-type game for The Dark Crystal, No More Heroes 3 with weird Star Wars jokes and Gundam fights and Marvel Ultimate Alliance 3 among them. Plus the Switch is getting the return of Contra, The Witcher 3, Secret of Mana, Resident Evil 5 and 6 and a Panzer Dragoon remake.

Nintendo really knocked it out of the park this year, especially considering the rest of E3 wasn’t phenomenal from what I’ve heard.

Though was there any doubt when they began their Direct by capitalizing on the “Bowser is Nintendo of America’s new president” joke?

All they’re missing is this:

Let me know what you thought of Nintendo’s E3 Direct! What game are you most excited for?


Featured Image courtesy of Nintendo Life

The Super Smash Bros. Cinematic Universe

The Super Smash Bros. Cinematic Universe

As many of you have seen, a trailer for Paramount’s upcoming Sonic the Hedgehog movie dropped today.

It’s terrifying.

But more than it is terrifying, the trailer feels frustrating. There’s a whole lot of missed potential from what I can see as a casual fan of the series, and I spent a fair amount of time ranting about it on Twitter:

The memes have been fun. Yet I can’t help but wonder how Sega let Sonic take this hit with Detective Pikachu showing us what video game movies are capable of—

Oh. Right.

Well anyway, as my friends and I spent the morning looking at Sonic, Jonathan brought to our attention an interesting take.

Much like Sonic’s obscene baby teeth and gross, gangly baby legs, I couldn’t stop thinking about the idea of a Super Smash Bros. Cinematic Universe.

Or, the SSBCU, as any sane individual would call it.

My friends’ discord group became flooded with suggestions on what could conceivably be included to flesh out the universe. By the end of the day, I fell in love with the idea of putting this list together!

But I wasn’t able to come up with everything on my own.

So let’s consider this post a work in progress, and a call to arms.

I have a collection of what movies should count in the SSBCU, some that I think could be surrogate “analog” entries in retrospect, and other media that could be related.

I’ll list them out with character confirmations based on Nintendo’s official listing.

If you have any ideas on how to flesh the list out, let me know! I think the idea is great and I would love to keep it going.


Confirmed Entries

Super Mario Bros. (1993)

You know it, you love it. Illumination may be working on an animated Mario movie, but until then we’ve got this classic of terrible cinema to fill out a whole lot of fighters. Just tell me you don’t want to see Bob Hoskins and John Leguizamo beat up CGI Pokémon in an Avengers-style crossover.

  • Fighters: Mario (1), Yoshi (5), Luigi (9), Peach (13), Daisy (13e), Bowser (14)

Sonic the Hedgehog (2019)

The terror that started it all. This movie is probably going to be an utter disaster… But that means it’s also probably a blast to watch. Like a car crash after your blue cadillac haphazardly rolls around at the speed of sound. Sonic is Mario’s eternal rival, so he deserves a bad movie too.

  • Fighters: Sonic (38)

Detective Pikachu (2019)

This movie looks brilliant. Full stop. And I can conceivably throw in every Pokémon representative, so it’s a catch-all. I’ll even include Pokémon trainer, because despite the Red analog not being a character in Detective Pikachu, the Kanto starters are all there.

  • Fighters: Pikachu (8), Pichu (19), Mewtwo (24), Pokémon Trainer (33-35), Lucario (41), Greninja (50), Incineroar (69)

Street Fighter (1994)

Bet you forgot this movie existed. Well you’ll be happy to know that Ryu and Ken are in this terrible picture via Byron Matt and Damian Chapa, so you can picture them punching Bob Hoskins in the face!

For real though, can you believe Ming-Na Wen went from being Chun-Li to Mulan four years later? What a glow up.

  • Fighters: Ryu (60), Ken (60e)

Mega Man movie (????)

Keeping on the Capcom train, this is apparently a movie that’s in production. Thus the blue bomber gets to hang out with the squad!

  • Fighters: Mega Man (46)

Monster Hunter (2020)

What’s that? You really like the Capcom train? Well, lucky for you there’s a Monster Hunter movie staring Milla Jovovich in our future. There’s technically no fighter from this series, but Rathalos was added in Ultimate. So maybe there’s room for a cameo?

  • Fighters: DLC fighter, hopefully?

Final Fantasy VII: Advent Children (2005)

Alright, I’ll stop messing around. Here’s a not hypothetical entry on the list. I considered not including Cloud because this is a purely animated movie… But if Pikachu and Sonic can be “live action” fighters, why not Angst McGiantSword?

Plus his alternate costumes in Smash are literally based on this movie. So.

  • Fighters: Cloud (61)

Analog Movies

Alien (1979) or Aliens (1986)

Depending on your preference for horror or action sci-fi.

I don’t know if we’re ever going to get a Metroid movie. Samus would be a great candidate for the SSBCU’s Wonder Woman or Captain Marvel-esque leading female character, but in the meantime Sigourney Weaver seems like a damn fine addition.

Plus Ridley is literally a homage to Ridley Scott, so baby teeth Sonic can fight a Xenomorph Queen.

  • Fighters: Samus (4), Dark Samus (4e), Zero Suit Samus (29), Ridley (65)

Fast and the Furious

As someone who has never played an F-Zero game, I can confidently say that the ridiculously over-the-top Fast and the Furious franchise would be a perfect analog.

But in this case I’m going to say Furious 6 (2013) in particular because that’s when Dwayne “The Rock” Johnson joined and he’s the perfect Captain Falcon.

Courtesy of wwe.com and SSB Wiki

Just saying.

  • Fighters: Captain Falcon (11)

Inception (2010)

Joker from Persona 5 just got added into Smash Ultimate. I know next to nothing about the game, but I do know it involves going into people’s memories to plant ideas or find secrets.

Sounds a lot like Inception to me. Add Leo DiCaprio into the SSBCU!

He can probably pull off that anime twink look in his Gangs of New York era.

  • Fighters: Joker (71)

King Kong (1933) or Rampage (2018)

King Kong is the obvious choice to get Donkey Kong into the SSBCU. A somewhat sentient ape who kidnaps ladies and climbs up buildings? That may as well be the original arcade game’s script. Even if there isn’t much in the way for Diddy or K. Rool.

Though for my money, I’d also recommend using Rampage. Not only is it based on a video game and has a crocodile, but the fact that The Rock stars means we can turn the film into a retroactive Thor: Ragnarok-esque team up staring Falcon and DK.

  • Fighters: Donkey Kong (2), King K. Rool (67)

Related Media

Castlevania (2017)

Every other object on this list is a movie.

But Marvel got away with putting more characters into the MCU by having The Defenders series on Netflix.

So Nintendo can get away with putting more characters into the SSBCU by making the Castlevania series on Netflix its own Defenders. Not sure if Simon or Richter are featured, but whatever.

  • Fighters: Simon (66), Richter (66e)

Metal Gear Solid 4: Guns of the Patriots (2008)

This game is basically a movie, right?

  • Fighters: Snake (31)

Fighters Featured: 31

Total Fighters: 82


Ehhh?

This section is the lightning round for ideas my friends and I tossed around that are either jokes or so weird that I honestly couldn’t count them

  • Game of Thrones as Fire Emblem representation? Don’t know enough about GoT to accurately parse that out, but I’m willing to mention it for SEO purposes.
  • The Legend of Zelda T.V. series was floated around, but I’m not sure I take that as seriously as Castlevania to be extended material. Zelda deserves a flagship movie.
  • My friend Mitchell suggested playing 127 Hours on two separate televisions, with one version color corrected to give James Franco a blue shirt. It’s the only way I can conceivably include Ice Climbers, so I’ll mention it here.
Putting the “Pro” in “gamer”

Putting the “Pro” in “gamer”

With Finals and graduation and all of that terrible real life stuff on the horizon, I’m staving off imminent insanity in the only way I know how:

Video games.

Specifically, finally trying out that brand new Nintendo Switch Pro Controller I got for my birthday. Two months ago.

To be fair, I mostly haven’t used it up until now for two reasons.

First being the obvious fact that I just haven’t had a whole lot of time to play as the semester has progressed. But also I’m just a stubborn baby that tried to convince himself his janky left Joy Con was still usable, despite a significant drift.

In retrospect I don’t know why I was such a stubborn baby. The Pro Controller is actually a solid accessory!

Not only does it fit comfortably in my hands, but I appreciate the grips not being made of the same material as the semi-transparent body, meaning they don’t get covered in fingerprints.

However, I did immediately come across some trouble with the concept of using a more traditional controller for the Switch…

It doesn’t work with every game.

I notably found this out while trying to play some Pokémon Let’s Go Eevee with Aly.

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She was complaining about the drifting Joy Con, so we tried to use the Pro Controller.

Turns out you can’t use it to do things like throw Pokéballs without the same gyroscopic technology, so they just didn’t add any functionality for the external apparatus.

Cool.

On the bright side, I’ve been able to properly try out the device with a pair of Indie titles I picked up again:

Both Wizard of Legend and Enter the Gungeon received recent updates, and I’ve been playing them to avoid slamming my head against a wall from all this work.

They both add a bunch of new content.

Wizard has a new locale called the Sky Palace (similar aesthetically to The Minish Cap‘s Palace of Winds, much to my nostalgic pleasure), new enemy types and a bunch of additional spells.

Meanwhile Gungeon got… Basically tons more of everything.

It’s amazing to me that such an already stuffed game has been filled with an almost imperceptibly large amount of extra content again. That’s good service if I’ve ever seen it.

The funniest thing about playing both of these titles in quick succession is how different the control schemes are, which makes it difficult to swap between the two.

For instance: In Gungeon, item pick-ups and general interactions are done with the “B” button, while shooting and dodge rolling are done with the triggers. But in Wizard, “B” cancels out all interactions and every action/magic command is done with the A/B/X/Y buttons.

But this difficulty context switching is only going to get worse tomorrow. Because we just found out that Nintendo is dropping the Super Smash Bros. Ultimate 3.0 Update:

Joker is finally here with all of his funky Persona 5 music (and a ton of really well-done fan service by the looks of things).

Sakurai is appeasing his hordes of complaining fans by adding the Stage Builder we all thought was gone. Now with moving platforms!

Clips can be edited together and posted online via the Nintendo Switch.

Move over Adobe Premiere Pro, turns out I could have been learning how to edit video in Smash Bros. all along! That’s the future of journalism.

Frankly the only “bad” part of this whole update video is the fact that no teaser was dropped for the next DLC character. Nintendo could have kept us strung along for years if they doled out teasers for new fighters one at a time.

Yet that’s not even a reasonable “bad.” The fact that all this content is coming deep into the game’s life-cycle shows it has a god damn ton of longevity.

It’ll be rough switching between all those control schemes, but it’ll be worth it.

Especially on account of all these memes:

You’d be mistaken if you thought I wasn’t going to whittle my study time away building stages in Ultimate.

Even though the mode is based on drawing and I’ll probably be terrible at it.

At the very least I’ll try bringing back some Brawl classics for my friends and I to enjoy.

Who knows, maybe I’ll even introduce you all to the pit of death in the near future. We’ll just have to wait and see!

My top 10 games of 2018

My top 10 games of 2018

I always feel like it’s cliché for me to throw one of these lists together since it’s something EVERYONE does. But the more I think of it as a window into what I love, the less bad I feel about it.

After all, looking at my 2017 list pretty much just reminded me that I had to cop-out with mobile games and Jackbox because I played so few games. Pretty wild.

This year I don’t have that problem luckily! Just remember the most important rule of all with a list like this:

  1. This is all my opinion, so don’t get your panties in a twist if I don’t talk about your favorite game (there are plenty of experiences unfortunately still sitting on my wishlist).

 

10.

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Don’t Starve and the number 9 game on this list may have been higher, but they’re both technically re-releases of games that I played years ago. So to be fair to newer games, I decided to keep them on the lower end.

Don’t let the low score deceive you, however. I love Don’t Starve as much as anything else on the list, if not more for nostalgia’s sake!

Alongside The Binding of Isaac, Terraria and FTL (and no I haven’t had the chance to play Into the Breach yet… Sorry Kyle), this Tim Burton-styled survival game was one of the most played titles in my Steam library years ago.

I can still vividly recount stories of playing the game in my 10th grade Journalism room, which would later become my 11th grade AP Language classroom.

It was a strange transition.

The important thing to know is that this game meant a lot to me, so when it got a re-released on the Switch I knew I had to jump back on the train.

It’s a really solid port, even if the Switch controls take a little time to adjust to.

I also officially “beat” the game for the first time this year! So the port gets some brownie points for that.

Add the portability of playing a game with such a unique world and art style on the go, and I’ll absolutely recommend Don’t Starve any day.


9.

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Ah yes, Minecraft.

Just what is there to say about Minecraft that hasn’t already been said?

It’s the survival/building blocky simulator that took the world by storm, inspired a trillion clones and now serves as a permanent cash cow for Microsoft. I absolutely adored Minecraft for years on both my desktop computer and Xbox 360. I even downloaded the Technic Modpack back in the day after watching the Yogscast.

While the game disappeared from my radar, the Switch brought it back to life for my friends and I.

As soon as this port dropped we all jumped on and had a ball playing over the summer. Now that I can capture pictures off my Switch I should go back and show you all some of the amazing stuff we built together.

Unfortunately, once the game shifted to be the all-encompassing Microsoft edition (and once the semester started) we all dropped off.

But if nothing else, Minecraft remains a great cooperative option for us to play together going forward.


8.

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Wizard of Legend is the first of what I would consider a Renaissance of indie games on the Switch that kept me gaming more than I usually would this year.

I love Wizard of Legend. Especially considering the dev team (Contingent99) is made up of two people, the fact that such a beautiful and fun title exists in the marketplace is a true testament to gaming culture in 2018.

It’s a fast-paced roguelike dungeon crawler that lets you blast out massive elemental attacks as though you’re the Avatar. AND it’s couch co-op.

Unfortunately, the game’s content is admittedly a bit shallow. As an experience Wizard of Legend rules, but once you’ve collected all the spells, you’ve kind of seen everything.

It’s a game I’ll happily return to and play again, and I by no means regret spending my money. But there just happen to be some better, similar games on this list.


7.

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I might have put this higher if I had gotten around to it sooner.

Pokémon Let’s Go is the amalgamated child of a Generation 1 remake and the capturing style of the mobile title Pokémon GO that took the world by storm a few summers back.

It’s about as casual a Pokémon experience as you can get, and for long-time fans such as myself there are very strange choices made (like who decided to only make PC access from the bag?).

But that being said, it’s an absolutely gorgeous Switch game, and every time I interact with Eevee my calloused heart melts.

The biggest selling point of Let’s Go for me is that it’s a couch co-op game I can play with my sister. If we weren’t only about five hours and three badges into the game, it might easily top this list because of the fun we’ve had yelling at the screen so far.

If you have a younger sibling (or romantic partner?), this is the game that perfectly bridges the gap between forced co-op and pretending to let them help in a single player title.

Like I used to do a lot, admittedly.


6.

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I have mixed emotions about Kirby Star Allies.

As a long-time fan of the Kirby series, I was really looking forward to the pink puffball’s next generation console game. That said, I wasn’t disappointed by how much of a fun Kirby game it was.

I even got a nice Daily Titan article out with my initial reactions, and that somehow has nearly 5,000 views?

Wow, how did that happen?

Anyway though, as fun as the game is, it’s seriously lacking in terms of difficulty and narrative — even for Kirby, who isn’t usually known for those elements.

Because of that I don’t feel like I can pick up the game as often as Squeak Squad or Super Star Ultra. But that being said… A ton of DLC came out for the game after I put it down, and I admittedly haven’t tried most of the new Dream Characters.

So hey, maybe it’s a lot better than where I left it the first time! Just based on my experiences now however, it seems like a solid fit for number 6.


5.

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I wrote a whole blog post about Deltarune weeks ago when I finally got around to playing it, so you can see my in-depth thoughts there.

What I will say is that much like its predecessor Undertale, Deltarune has a ton of mental staying power. It’s arguably the game I played for the least amount of time this year, but I hold it in high regard because I keep humming that glorious battle theme and thinking about all the possibilities of future installments.

It’s a game you just need to experience to understand. If you’re a fan of Toby Fox I’m sure you already have, but even if you haven’t played Undertale it might still be worth a look for fans of wacky fourth-wall comedy and Final Fantasy-esque gameplay.

I promise it’s worth diving down the rabbit hole.


4.

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Enter the Gungeon is kind of the game I wish Wizard of Legend was.

It’s a remarkably similar, being a roguelike dungeon crawler, but something about the way Gungeon’s five randomized levels are utilized makes them feel so much more fresh over a long period of time than Wizard of Legend’s three two-act levels.

Perhaps it has to do with the art style? Both are gorgeous examples of sprite work, but Gungeon’s aesthetic of gun puns galore seems more entrancing and unique.

Perhaps it has to do with the weapon variety? All of the spells in Wizard are great, but their numbers pale in comparison to just how many guns and combination effects are in Gungeon.

Perhaps it has to do with the supplementary content? Wizard boils down to collecting the spells and costumes, but Gungeon has a series of underlying story “quests” and NPCs who give you extra tasks to complete while you unlock more weapons and power-ups.

Both of these games are wonderful, but Enter the Gungeon stands much taller in terms of its content and replayability. A testament to the breadth of skill from a studio like Dodge Roll under Devolver Digital.


3.

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Much like Minecraft, what is there to say about Super Smash Bros. that hasn’t already been said?

I wrote a long post the other day about how much I love the single-player stuff in Ultimate, which has given me dozens of hours of enjoyment.

But that alone shouldn’t have skyrocketed the game to number 3 on my list, right?

I’ll admit, I’m giving Smash Ultimate some proactive credit. Simply because it’s Smash Bros., I know for a fact it’s going to be relevant for years in professional, competitive settings and among during casual friend hangouts.

Plus there are DLC characters already in the works, and I’m dying to play as Piranha Plant!

So yeah, Smash Bros. is a super fun game that I’m really glad is going to live on for years. As a result, it garners top billing.

… But really, what else did you expect from a Nintendo fanboy like me?


2.

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Hollow Knight is easily the best game I’ve played this year.

It has a darker art style, sense of humor and scale that create one of the richest worlds I’ve played with in years. Even the horrid Deepnest, a place I still shutter thinking about months later.

The gameplay is tight, offering a metroidvania experience which truly gets more fun as you advance through it by empowering the player’s exploration and combat abilities.

It’s also remarkably open-world in spite of needing certain abilities to advance in different areas, as my friends Jonathan and Juan each went through the game in completely different ways than I did.

The story is somber and open to interpretation. There are hints of different things going on that can only be discovered through a player’s curiosity.

Hollow Knight is also full of great characters who at times embody well-known tropes, but at other times subvert them in heartbreaking ways. One of my favorite characters is a bug girl who simply dies unceremoniously.

My love came from simply imagining the larger role that she could have had which was tragically cut short. That’s good implicit storytelling.

The game is seriously unique and I would say anyone should experience it.

There’s also a whole host of DLC available that makes the game even more impressive! When it dropped on the Switch this year, I knew it was something I had to play based on the recommendations of a ton of my friends, and boy did it not disappoint.

Hollow Knight seriously would have been my favorite game this year… If something else hadn’t stolen my heart in a different way.


1.

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So. Monster Hunter Generations Ultimate came out on Switch this year.

I’ve been a Monster Hunter junkie since my first experience playing 4U on the 3DS. The series scratches all of my gaming itches: Impressively designed beasts to admire, fitting battle music for every situation, luck-based schedules of reinforcement with item collection and (of course) lots of armor and skills to facilitate hours of pre-planning and designing.

I wrote a whole blog post about that earlier this year, because it’s honestly one of those things that drives my fervor for a game.

However, what made Gen Ultimate surpass every other game I’ve played this year was how the Nintendo Switch made it perfect bait for my friends and I to spend hours hunting.

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Yeah, I no-lifed this game super hard as my stress relief.

The crazy thing is, even with all those hours put in I still have a dozen different armor sets in mind that I want to build. Even for weapons I’m trying outside of my favorite Hunting Horn style!

It may not be the deepest game from a narrative perspective, or the most novel game from a mechanical perspective…

But with nearly 100 large monsters and infinite possibilities to dick around with friends, Monster Hunter succeeds at being the game I’ve had the most fun with this year. As well as being the game I know I’ll continue to love in 2019!


In case the pattern wasn’t clear, 2018 was a great year for my Nintendo Switch. That console has really come into its own far more than the Wii U ever did (particularly with indie games), and I’m so glad to see it.

That said, let me know what some of your favorite games of the year were! I obviously don’t own a PS4 or an Xbox One and couldn’t put any games from those libraries on the list, but I know there were some phenomenal showings all across the board.

Here’s to 2019 being as great a year for gaming as 2018 was!

The change to Super Smash Bros. Ultimate’s single player experience I feel would make it even better

The change to Super Smash Bros. Ultimate’s single player experience I feel would make it even better

After pouring over 70 hours into the game, I think it’s safe to say that I love Super Smash Bros. Ultimate.

Ultimate is probably the first Smash Bros. game that I would argue has stellar single player content which really jives with the way I like to play games, even if it doesn’t have a Subspace Emissary mode ala Smash Bros. Brawl.

Subspace Emissary offered a healthy mix of story-driven character interactions, platforming-based overworld sections, Smash fighter duels and big boss encounters to bring something to the table for everyone.

It even had secret characters hidden within the platforming sections who could only be unlocked via finding them. That’s a super cool reward for putting time into the game!

Plus it had couch co-op for anyone playing with a friend.

But for all the positivity Brawl offered for solo players, Subspace Emissary did shine brightest when playing it cooperatively. Also beyond that mode, it mostly survived among my friend group because of how fun it was to do regular Smash battles on custom-made stages.

What Smash Ultimate lacks in a story as character-driven as Subspace Emissary, it more than makes up for with the amount of care poured into the details of World of Light’s adventure and individualized Classic Mode routes.

I figure I’ll dive into each individually, making room for my change pertaining to Classic specifically.


World of Light

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World of Light has a vague overarcing plot. Kirby must set out to save every other Smash fighter, as they have been captured by Galeem, the lord of light, and replicated for nefarious purposes.

In terms of interactions between characters, World of Light is lacking.

Instead it centers around Spirits, over 1,000 characters curated from just about any Nintendo (and third party) title that have taken over the mindless puppet fighters.

These Spirits are battled across a world map chock full of references. For instance, there’s an entire town made up of Nintendo consoles just underneath Lumiose City from Pokémon X & Y, and it can be revealed that the entire town is powered by a facility utilizing the electricity of Zapfish from Splatoon.

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Each of the battles with Smash Ultimate’s Spirits also have great care put into how their source material is referenced.

One of my favorites is the Legendary Dogs from Pokémon:

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But there’s a whole lot more to love, from a Dr. Wily battle where Dr. Mario hides behind eight metal Mega Men to a classic Donkey Kong spirit that has you fight alongside Peach against a massive DK on the arcade game’s stage.

Even this little indie gem:

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And those are just a few of the hundreds of Spirit battles. I powered through the somewhat grind-heavy adventure just to see as many of them as I could.

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That’s the power of well-crafted references. World of Light and the corresponding Spirit Board has them in spades, but even more come forth with Classic Mode.


Classic Mode

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Gotta let my main represent!

Masahiro Sakurai’s team put just as much care into giving every fighter a unique Classic Mode route that fits their character.

At this point I’m kind of an expert in the subject:

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There are three categories of Classic routes I would separate all 74 into.

  1. References to the character’s game series or a particular storyline.
  2. Combining opponents by color or theme based on the character’s interests.
  3. Playing with the character’s quirks.

The first category has some of the most fun Classic runs.

  • Mega Man follows the story of his second adventure by taking on eight characters before fighting a giant robot, then Dr. Wily (Dr. Mario), then Mewtwo as an alien version of Wily.
  • Ryu fights proxy Street Fighter representatives and is the only one with Stamina battles (similar to fighting game life bars).

For characters that group things together, there’s a ton of variety.

  • Marth only fights dragons, ending off with a battle against Monster Hunter’s Rathalos.
  • Bowser fights red costumed fighters in reference to his hatred for Mario.

In the last category, you have unique rule sets.

  • Kirby fights characters that are known for eating, and only food items spawn.
  • Mewtwo takes control of one of his previous round’s opponents to be a teammate in the next.
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Luigi fights his nightmares, including Dracula!

There’s so much to love about Classic Mode in Smash Ultimate that the one (in my opinion) glaring execution error shines.

With all of the variety exuding in each route, far too many end with a fight against Master Hand and Crazy Hand.

They are the biggest representatives of the Smash series as a whole, so it makes sense that they would be the default final boss. But the amount of times I groaned seeing them show when I expected someone else were far too frequent.

Why don’t more of the Mario characters battle Giga Bowser, for example?

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Rosalina does fight the space-faring Marx, but still.

It seems like a small thing, but the routes that go all-out on final bosses are the best. Toon Link’s Classic Mode is based on the Four Swords Games, and culminates in a four-on-one battle against Ganon from Ocarina of Time.

Now I’m not complaining to Sakurai’s team. They did so much more than they had to with Ultimate, and I love everything about it!

But if I could make any change to the end product, I would have added a more diverse boss battles.

Not just by handing out the six World of Light bosses more readily. So much more could have been achieved by adding a few Classic Mode-exclusive bosses as well.

I would have cranked the nostalgia machine up a few notches by adding a boss related to each of the eight original Smash 64 characters.

Mario, Link and Kirby already have representatives with Giga Bowser, Ganon and Marx. But imagine this:

Donkey Kong facing off against some variant of K. Rool, or even Lord Fredrik from DKC Tropical Freeze to tie in with the recent Switch port.

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Samus taking on a returning Meta Ridley from Brawl, or one of her many other big baddies (Crocomire from Super Metroid perhaps? Beloved game, fun second form).

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Yoshi taking on a massive Baby Bowser slowly approaching the arena, just like in Yoshi’s Island. Bowser’s final smash is kind of halfway there as is!

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I know we already have a Bowser… But still. Iconic.

Fox would have to fight some giant figure like Andross, though doing a horde boss battle against the members of Star Wolf might be cool.

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Finally, Pikachu. We could bring back Rayquaza. But there are a billion legendary Pokémon who could be intimidating bosses. Perhaps Ultra Necrozma to tie in Ultra Sun and Ultra Moon?

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Adding just a few extra bosses would add a ton of diversity and surprise for players who took on the World of Light first and might assume they’ve seen everything.

Again, don’t take this as me complaining about the end product in any serious manner. I’m simply a fan of all things Nintendo and can’t help but drool at the thought of even more iconography being brought together with such a well-crafted game.

That being said, what else would you want to see added into Smash Ultimate if you were on the dev team? It doesn’t even have to stick to bosses: Characters, alternate skins or items are always fun points of discussion as well!

Let me know in the comments or somewhere on the Internet, because even as I transition into playing Pokémon Let’s Go Eevee with my sister, I’m still thinking all about that Smash.

A smashing blast to the past

A smashing blast to the past

Gotta love tentpole programming.

Super Smash Bros. Ultimate is officially out today! Even though I haven’t personally gotten my hands on it just yet, by all accounts it promises to be a fantastic collection of all the greatest parts of the series’ 19-year history.

I’m excited to get my hands on this sucker, because I’ve been a pretty hardcore fan of Masahiro Sakurai’s wonderful party fighter games since Melee on the GameCube.

Melee was quite literally a game that defined my young childhood, with many birthday parties spent playing as Young Link on the “Great Bay” stage from Majora’s Mask (many years before I actually played its game of origin).

Brawl was the game that offered my core friend group, from middle school on, to duke it out, find our main characters and test our creativity building our own fields of combat.

Smash 4 brings with it memories of being so excited that I played the demo endlessly during art class in senior year, time that left me proficient in newcomer Mega Man as much as I would be proficient in Lucina — my current main character, passed along from Marth before her.

Yet the fourth entry in the series became so much more. Long nights in the Daily Titan newsroom were more manageable after my boi Aaron Valdez brought his Wii U and we held DT tournaments.

Hell I even have some fond memories of the original Smash Bros., despite the fact that I never owned a Nintendo 64. I distinctly remember going to an animation camp while visiting my grandparents in Florida one summer, and a major highlight of the camp was getting there early to play on some of the consoles available in their waiting room.

My attachment to the series went far deeper than just playing the games with my friends, however.

When Stephen Hillenberg died a few weeks ago, writing my blog obituary for him brought back a lot of memories. One of the most potent memories was attending a sprite animation camp (here in California) over a summer with my friend Mitchell Winn from all the way back in elementary school.

Thanks to that camp, I learned a good many things about grabbing sprites from my favorite games off of The Spriters Resource and using them in different projects.

I took on ambitious sprite projects in the months and years to follow. Including recreating that famous Band Geeks halftime scene from Spongebob with video game characters.

One other project that felt pertinent to today required going back into my old desktop Mac.

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This dinosaur literally hasn’t been touched since 2012 based on the security update. Thus it has become a crystalized time capsule for 15-year-old Jason.

I had so much fun going through this thing that I’m going to talk more about my discoveries later this weekend.

But for now, the important connection back to Smash Bros. were these desktop wallpapers I made using character sprites from various games and other fan projects:

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The Featured Image, a classic fight between Link, Charizard (sans Pokémon trainer as this was the Brawl era), Kirby and Marth on “Mushroom Kingdom II.”
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Four hatted-Kirby duke it out on Melee’s “Battlefield.”
SSBB Battle Yoshi Stage
Pikachu, Yoshi, Marth and Falco fight on “Yoshi’s Island,” where Marth shows off his Dolphin Slash. A favorite move of mine, clearly.
SSBB Battle Mario Stage
The Mario Bros. take on Link and Sonic on the aptly named “Mario Bros.” stage.
SSBB Battle Final Stage
A slightly askew duel between Samus, Fox, Zelda and a very tiny Captain Falcon on Brawl’s version of “Final Destination.”
SSBB Battle Onett Stage
One of my prouder pieces from what I remember, in which Ness knocks Kirby out of the park in his home turf of “Onett.”
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We return to “Mario Bros.” so the Bros. can confront a series of variant Sonics each colored after Chaos Emeralds. Not sure if these are the classic Chaos Emerald colors, but the different poses are sweet if you ask me.
SSBB Battle Temple Scene
It’s a race for the Master Sword between Link and Young Link (clearly set during the Melee era) on the leftmost side of the “Temple” battleground.
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Apparently I predicted Smash Ultimate being a thing years ago by pitting the (at the time) Melee-exclusive Mewtwo and Brawl-exclusive Snake on “Mushroom Kingdom II.”

Would have helped if I made them all the same size so they didn’t get stretched out when I rotated them as wallpapers. But hey, eight years ago.

All of these babies were created between May and June of 2010 using Graphic Converter, as I never learned Photoshop or anything.

2010! I know I spent all this time building up 15-year-old Jason, but these specifically are all a product of 13-year-old Jason’s ingenuity.

Now that Smash Ultimate is out, I’m hoping to get my hands on it soon so I can start to make some new memories with that game. Perhaps a few of them will come somewhere remotely close to leaving an impression as strong as the older titles.

Here’s to everyone having a happy Smash Ultimate day!

My Thoughts on the 11/1/18 Smash Ultimate Direct

My Thoughts on the 11/1/18 Smash Ultimate Direct

Been a little while since I jumped into one of these ‘my thoughts’ posts, but I got pretty into the Twitter hype after the Smash Ultimate Direct this morning and it felt like a good topic to kill some time talking about!

Certainly a better topic than school stuff right now.

BUT that’s why we have distractions like video games to keep us sane as we stare into the void. Between this and that little Delta Rune thing Toby Fox put out yesterday I’ll likely have a couple video game-related posts this weekend just to keep my stress levels down.

So let’s jump into Smash Bros., shall we?

The Direct this morning (which you can watch here if you haven’t yet) was about 40 minutes long.

In the interest of time I don’t think I’m going to go into each and every detail of every minute part-by-part like I would if this was a general Nintendo Direct. I’m going to pick out the most interesting/relevant bits and have a basic discussion on each of them.

Let’s a go.


New Fighters

As our boy Masahiro Sakurai said, all 74 characters in the game have now been confirmed. Up until now we only had 72, with this Direct revealing the final few:

Ken (Street Fighter): I didn’t play a whole lot of Ryu in Smash 4. He was a DLC character and I never went through with buying any of that game’s DLC. So having an echo fighter of Ryu in his eternal rival Ken, while pretty sweet from a content/lore standpoint, doesn’t necessarily mean a whole lot to me.

It’ll be cool to watch people have Street Fighter fights in the middle of a Smash Bros. game, though.

Incineroar: Now, personal bias coming into play, I would have preferred to see Decidueye get into Smash over Incineroar. Because Rowlet is mah BOI.

But I can’t deny that Incineroar looks pretty incredible and makes a lot of sense from a fighting-game perspective. He’s all about grapples and throws as a professional wrestler in Pokémon, so why wouldn’t he fit into a fighting game like this?

I also love how hard this guy goes. I tweeted this morning in the midst of my hype after seeing a picture on Serebii because, well…

Just. So hardcore.

Plus his signature Z-Move, Malicious Moonsault, is also his final smash. Such attention to detail brings a tear to my little nerdy eye.

While those two are the last fighters being implemented into the official game, there are also DLC characters coming some time in the near future. The first one announced as a bonus for pre-ordering the game is…

Piranha Plant.

It’s about as weird a choice as it sounds. Especially since it’s still planted in a pipe and just… Has feet underneath that pipe?

I might have preferred if they went down the Petey Piranha route, but Petey is his final smash so I guess I can’t complain.

I’ll probably be more willing to buy the DLC on this ultimate version for the Switch anyway.

Gotta love how Nintendo does season pass content, but unlike every other company on the planet does so in a way we know we can trust it because this is Sakurai’s baby.

Oh, also I would be remiss not to mention that there’s assist trophies coming in from Fire Emblem, Golden Sun, ARMS, Mega Man, Fatal Frame, the Art Academy series and more. A whole bunch of good additions in my opinion!


Spirits

Now here’s an interesting idea. Instead of having collectible trophies like in most other Smash games, this time around we have subsidiary characters available as Spirits.

The lore behind them seems like over-complicated junk — and part of the next thing I’ll discuss.

So the important thing is that in certain modes, you can choose Spirits to give your fighter power-ups. They’re like the collectible trophies from before, but actually provide a useful service in-game.

That’s super neat!

The Spirits come in four levels that offer differing levels of support:

  • Novice (lowest)
  • Advanced
  • Ace
  • Legend (highest)

And can only be assigned one at a time. There’s a weapon triangle system to the abilities of each Spirit, similar to Fire Emblem. However, much like gear in Monster Hunter, you can also attach other Spirits onto your primary one to provide additional skills.

To unlock the Spirits you have to go through challenge battles against a fighter themed after the character, which is another really cool way to incorporate things from earlier Smash games.

Also, there’s this individual training system and trade-in mechanic that’s similar to Fire Emblem Heroes where you can get Spirits, send them away to get cores that can be exchanged for new Spirits.

Plus there’s a casual time-based system where they can go out and find items like it’s a mobile game.

And Doc Louis from Punch-Out runs the training gym.

I swear, these guys put so much effort into optimizing, polishing and streamlining that we should give them all of the awards right now.

Long story short, I’m very ready to get lost in Spirits.


World of Light

After years of asking, it seems like Smash Ultimate is going to have a story mode! Though it’s a little different than Brawl’s Subspace Emissary.

Instead of going through character-driven missions across full-fledged platforming worlds, it seems like World of Light is more akin to a Kirby Star Allies-esque overworld that has challenge battles at each stop.

There is an overarching story of sorts where Kirby is the sole survivor of an apocalyptic flash of light and has to save each of the other fighters from having copies that are taken over by Spirits.

Which sounds way weirder than it is considering that was essentially the threat in Subspace Emissary as well — just with Spirits, clearly a tie-in to the new mechanic in Smash Ultimate.

Looks like it’s going to be fun, and I’m glad to get a story mode again. I just don’t have very much to say about it right now.

My only semi-serious complaint is that I prefer the orchestral version of the Smash Ultimate theme to the Square Enix style anime vocal version of it used in the trailer for the story mode.

But that’s probably just me.


Now I didn’t talk about everything here today. Plenty of the Direct was spent talking about things like online mode changes and optimization.

Or the 11 languages supported in-game.

Or the fact that you can make and post videos off of saved battle Replays.

But like I said, I just wanted to discuss the things that stood out to me right now.

So, that said, tell me what you thought about the Smash Direct! Are you even more excited about the game now? Because I know I am.

This truly is the ultimate version of Sakurai’s baby, and I’m more than willing to go on the journey that he and his team have created.

Luckily the holidays are coming up, so I have something to ask for this year!

The Mad Ramblings of a Man in the Heat

The Mad Ramblings of a Man in the Heat

If yesterday was a day of relative progress and hard work, through going to the gym, updating my social media accounts and turning in a Spotlight article for Gladeo, today is… Well, the opposite.

Because it is way too hot out for anyone to seriously be motivated about doing anything.

The reason my Featured Image for the day is just a picture of my fan going is because that’s what I’ve been staring at 90 percent of the time since coming home today. We don’t have any kind of air conditioning here by the beach because the heat is normally counterbalanced by a cool sea breeze, but this summer things have been especially insufferable. So downstairs, hidden in the alcove of my room with the fan going is probably the coolest area in this place.

Despite the heat I have been keeping myself busy and entertained with a few things where I can.

Probably the most notable thing involved obsessing over the Super Smash Bros. Ultimate Direct that went on this morning.

It was 1000 percent insane and basically hyped everyone for the game even more than ever.

Castlevania characters.

King K. Rool.

Over 100 stages and 900 musical tracks.

Tons of new assist trophies and Pokémon summons.

Plus, let’s not forget Luigi dying in the Simon Belmont reveal trailer. Which the entire internet freaked the hell out about, leading to the green-capped plumber trending on Twitter. Yeah no joke.

There was so much more than that to suggest that Smash Ultimate really will be an insane, content-packed explosion of Nintendo pride from Sakurai and his team.

So much so that I considered doing a post solely on that… But I wasn’t exactly feeling the 30-minute video analysis. Today.

Just know it’s something I’ll be thinking about for a long time to come, and I’d say you should be too.

In other somewhat significant video game-related news, last night Intelligent Systems released the contents of our next special banner in Fire Emblem Heroes. So I spent some time pre-writing my post on that before starting to work on this post.

I know a lot of you probably don’t care, but I’m quite excited for these four dancers. So be ready for that on August 10th.

Those are really the two serious stand-out things that happened today between bouts of melting into a pile of goo on my bed.

I did also play some more Enter the Gungeon, which I’m having a great time slowly but surely getting better at. I’m not able to semi-reliably reach the final floor and have started the process of collecting the game’s scattered parts to unlock the true ending. But I haven’t seen even half the content available in the roguelike.

Which is, frankly, insane to me. I love how much these games are packing, since they give me plenty to distract myself with until games like Monster Hunter Generations and Smash Ultimate drop on Switch.

Plus The World Ends with You, which got an official release date of October 12th. And I’m. Just so excited to finally get to try it.

But hey all those video games aside, I also managed to do some regular work on my Senior Honors Project.

Because somewhere along the lines all of the time I had to work on having a basic product over the summer slipped away into the aether. Don’t know how that happened, but it did.

I’ll be honest, I’m not totally sure how to end this blog post. I feel like I could just endlessly ramble in a pre-heat stroke mess of keystrokes, but I’d much rather just sit around in the dark accepting my fate.

So I’m going to end unceremoniously here and say to stay tuned for other things coming soon. Things that I’m sure I have in the pipeline somewhere or another.

Looking at Nintendo’s E3 2018 Conference

Looking at Nintendo’s E3 2018 Conference

E3 was a tricky thing for me this year. See… A lot of it just isn’t for me.

That’s not me saying I’m not interested in a lot of the developers and what they’re working on, I mean literally there are barriers to me playing most games.

Like yeah I would love to play Kingdom Hearts 3, and I thought having three trailers across three different conferences that all featured different content was dope. But it’s on Xbox One and Playstation 4. Not the Switch.

#BringKH3toSwitch

Or yeah, Resident Evil 2 getting an HD remake is neat. Shadows Die Twice looks like a super cool game. Monster Hunting in Final Fantasy 14 is a good idea no matter which way you slice it. Fallout 76 seems interesting and fun. Etcetera, etcetera.

Unfortunately I’m just limited in what I can access, and money is a severely limiting factor when it comes to getting consoles.

So to sum up 90 percent of E3 this year I’ll say this: It was better than a lot of other years prior, and I had a great time watching my friends freak out about what’s coming out soonish. And it has been cool seeing YouTube ads get replaced by E3 trailers

But frankly the only thing I can really have any authority or hype to discuss is the big N. So today, I’m dedicating my blog post to the Nintendo E3 2018 Direct conference.

If you want something more in-depth about the other conferences, there’s plenty of opinions out there. Might I recommend ProJared? He didn’t go to the conference in person this year it looks like, but I still respect his opinion quite a bit.

That said, let’s jump right in with what we got out of Nintendo this year.


So the Direct starts with this hype game about mechs battling called DAEMON X MACHINA. Super action-y music, real Justice League-esque color scheme.

It looks cool, and I get why they would start with something that has such a high-octane feel… But it’s not a very ‘Nintendo’-looking game. I just kind of spent half of it staring at the screen wondering why we started with this and not one of the classic IPs.

But then it very jarringly cuts to silence and awkwardly moves into the next thing.

That next thing happens to be Xenoblade Chronicles 2 DLC. Which is something I would probably care about more if I’d played either of the Xenoblade Chronicles games.

Next.

Okay that’s not fair, it’s nice to see the game getting more love since I know it’s a series plenty of people love. I just literally don’t know enough about it to offer an opinion.

But hey, then our boy Reggie Fils-Aimé comes in to kick things up to 100 for me by showing off that Pokémon goodness.

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Except he doesn’t really, since it’s mostly just a recap of the trailer we saw the other day. No new footage or anything. So I guess if you want my over-extensive rumination on that, check it out through this link.

One thing he does let us know that’s new is the fact that the Pokeball Plus accessory allows you to get Mew in Let’s Go. That… Actually does make them feel much more worthwhile than I had originally thought.

Damn you clever marketing tactics. Damn you…

After that brief aside comes a return to form that feels much-needed on the Switch:

Super Mario Party.

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Image courtesy of vg247.com

That’s right, everyone’s favorite friendship killer is back. But this time it looks like Nintendo made a lot of good choices just based on the footage we can see.

For one, no more cars. Everyone wanders around on the game board on their own again. God bless.

They also show off the fact that the Switch consoles themselves will be well-integrated into the mini games, allowing players to do things like rearrange battlefields for tank fights.

Everything looks colorful and has branching pathways again, and there seems to be a wide variety of mini games to play. On top of that, they clearly pushed the fact that this is a Mario Party you can take literally anywhere thanks to it being on the Switch, which is a good selling point.

Plus Rosalina is there as a playable character. So honestly I can find no reason to complain. Come October, my friends and I are going to be all over it I’m sure.

Once Mario is finished, we move into the next thing. Yet another highly anticipated interest of mine:

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Image Courtesy of Nintendosoup.com

Fire Emblem Switch finally has a name. Fire Emblem: Three Houses.

It seems the one thing Intelligent Systems learned from Fates is the fact that they can sell more games if they split them up, so instead of two main versions now there are three!

Alright no that’s a joke, don’t believe that fake news. I think it’s just three Lord characters from feuding lands or something along those lines.

The game honestly looks gorgeous from what we can see in the trailer. The environments look realistic more in-line with Fire Emblem Warriors than the somewhat cartoonish fantasy worlds of Awakening and Fates. Which is a plus or a minus depending on who you are, but I dig the art style personally.

It also seems to retain the same stylized cutscene art as Echoes, and the in-game character models are full body, more in-line with those cutscenes.

There are a number of new mechanics showcased in the trailer as well. For one, all individual units appear to have their own troop of units surrounding them when you zoom in close enough. Honestly, this makes a lot of sense to embody the feeling of controlling an army, something older titles had to kind of awkwardly skirt around due to the conflicts with its core gameplay mechanics.

The extra troops don’t appear to be able to take hits for each individual main unit, but they can be put into formations to direct attacks whichever way the player wants.

Also introduced as a step-up from previous titles is what looks like semi-open world portions where the game’s lords can explore expansive towns and castles. It’s as if the free-roaming home base feature from Fates used the third person camera style from dungeon exploring that came in Echoes, but it has a massive graphical overhaul.

Beyond that there are a few extra vague things shown that won’t necessarily make sense until we learn more/see the game. There are character choices that may affect what weapons the Lord units specialize in, the evil king uses an electrical whip like that villain from Iron Man 2 (so whips confirmed as weapons?), there are big mechanical people who seem to be units or at least bosses…

And then lore stuff that isn’t exactly clear.

They give a Spring 2019 release date, but that’s about all we can gleam before the next few trailers hit rapid-fire. For anyone who watched the presentation, there’s a pretty big light at the end of the tunnel so I’ll move through them quick.

  • Fortnite on Switch: I couldn’t really care less. But it’s free I suppose?
  • Reggie comes back to introduce Indie games. Starting with the sequel to Overcooked — a game that I’ve been forced to play with my friends and regret every minute of. Why Reggie. Why.
  • Killer Queen Black looks like a strange 16-bit inspired clone of Joust, just updated for 2018 mayhem. Apparently it’s a port of a game Reggie says was really popular… But I’ve never heard of it. So we’ll see.
  • Hollow Knight, meanwhile, is a game I’ve heard plenty about. I’ve heard it’s gorgeous and fun, one of my friend Kyle’s favorites from 2017. I’ll actually consider downloading it given the fact it’s out today.
  • The super stylized Square Enix RPG Octopath Traveler received an official June 14th release date. I haven’t paid a lot of attention to the game but it looks cool and my friends are hyped for it, so I’m sure I’ll play it eventually.

After those announcements, there’s a montage of games that are either coming out or have come out. The one that stood out most, frankly, is Dragonball FighterZ. Something I’ve been looking for on Switch for forever.

Plus Dark Souls and Monster Hunter Gen Ultimate. And The World Ends with You, coming this Fall apparently.

Just… Give it to me already Nintendo, I need all of your games.

But wait, that montage must be the end of the Direct, right? How can there still be a half hour left?

Oh.

Ohhh.

Oh man. Here we go. Masahiro Sakurai is here. That can only mean one thing:

Switch_SuperSmashBrosUltimate_illustration_02
Image courtesy of theverge.comtheverge.com

We begin this long examination of Super Smash Bros. Ultimate with the biggest announcement it has to offer. Every single fighter from every previous Smash game is back.

Ice Climbers? In the game.

Solid Snake? In the game.

Pichu? Young Link? Wolf? Pokemon Trainer? In the game.

But more than that, a few characters have received overhauls. Most notably Link, who now sports his Breath of the Wild look, as well as Zelda, from Link Between Worlds, and Ganon, from Ocarina of Time. The clashing art styles there are a bit jarring for me personally, but it’s cool to get a wider breadth of representation for the series!

Oh and let’s not forget the new characters: the Inklings from Splatoon, Princess Daisy and… Oh.

Ridley.

Ridley is actually in the game.

Our memes have become our reality, folks. End of the line.

Many of the characters also appear to have adjusted move sets. Notably final smash attacks. For example, Pac-Man now seems to rain down like meteors in his, rather than just moving semi-quick across the screen. King Dedede’s smash is based on the Masked Dedede cage fight now. Bowser’s is based on the Yoshi’s Island boss fight.

There’s a whole long section in the video going over the different ways characters have changed, and I’d recommend going to watch that. It does a way better job summing things up than I could.

I’ll just say… RIP Landmaster. Your legacy will always be remembered.

Sakurai himself says they made the impossible possible because it’s what players want, and by god is he right. What a beautiful, amazing man.

Eight-player Smash matches are also returning, as are a billion fan-favorite maps. On top of that, there are little quality of life changes like seeing gauges for Cloud and Robin’s abilities, which makes it easier to track everything on one screen.

Oh and let’s not forget. Assist trophies have been added, like the Squid Sisters. Many can be knocked out too New Pokémon assists have been added, like Solgaleo from Sun and Moon.

… Also Bomberman is there. Because why not?

Everything emphasized by Sakurai seems to suggest the game’s development was focused on making everything more beautiful, more intimately connected to the individual fighters showcased and more quick and fun as a brawler for players.

It’s honestly a greatest hits album for Smash Bros., and I really can’t argue with how amazing it looks.

I just hope we get a lot more new characters in the lead-up to the game. I want the roster for Smash Ultimate to look like one of those silly rom hack Smash games. After all, the Inkling fighters and Ridley both look like really fun additions.

But mostly I want more characters because then we get more amazing reveal trailers.

In Ridley’s trailer, he straight up murders Mario and Mega Man.

Like holy shit it’s so intense and real like for no reason. And I love it.

Plus they say he finally ‘hits the big time.’ I see what you did there Sakurai.

With Smash coming out in December, it’s heard up to be a perfect holiday present for all the kiddos. I’m certainly looking forward to it!


I can understand why people might have been disappointed by Nintendo’s E3 Direct this year.

As a fan of Fire Emblem, Pokémon and Smash Bros., I had a great time watching the Direct. It does help that the Switch is the only console I own, so it was kind of a look at the only games I can get in the near future… But still.

I felt much more hype walking out of the Direct than I did walking in.

Despite that, the lack of discussion regarding things like Metroid Prime 4, which was teased last year, and other such misses are easy jabs to make at the conference. Everything was very focused on a select number of games, with not too much else branching out.

Of course there was (and I believe still is as I write this) the Treehouse Live going on that talked about more Pokémon details and stuff like that… But I didn’t have the patience or time to sit through it, so I’m going to leave those topics for another day.

Maybe.

Probably not, I don’t know. We’ll see.

In the meantime, let me know what you thought of Nintendo’s E3 conference this year!

Or, further than that, let me know what you thought of E3 in general this year. I may only have a Nintendo console, but that doesn’t mean there weren’t games in the other spheres that I didn’t find interesting. I’d love to hear what you’re looking forward to coming soon to consoles everywhere!