Tag: Zelgius

The Radiant Fire Emblem Heroes 2.1.0 Update

The Radiant Fire Emblem Heroes 2.1.0 Update

Welcome to your multi-faceted Fire Emblem Heroes post for the week.

Yesterday, Heroes got a semi-large scale update  that implemented some new features. Today, brand new heroes from Fire Emblem: Radiant Dawn were added into the game.

So let’s not mess around friends, there’s plenty to cover and a limited amount of moonlight to write about it, but I’m just as excited to get into it all the same.


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This little list in the notifications page kind of covers everything succinctly, but in trademarked Jason Rochlin fashion I’m going to jump into each point individually, likely over-embellishing their descriptions as I discuss my thoughts.

Hero Merit limit increase

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Is my unit bias showing yet?

For those of you who don’t know about Hero Merit, one of the many underlying systems in Fire Emblem Heroes that runs as you use your units to battle others is the accumulation of Hero Merit. This Merit doesn’t necessarily affect the heroes themselves in any way, but it’s highly beneficial for players to work toward maxing it out all the same.

When a specific unit reaches an interval of 500 Hero Merit, the player can receive 500 Hero Feathers. With the new increased capacity, players can earn 4,000 Hero Feathers with each character.

I’ve become more of a fan of Hero Feathers as of late, as they are what allow you to unlock an individual unit’s potential. In other words it allows you to grow a unit from a three star rarity to a four star rarity or a four star rarity to a five star rarity.

Now that I know the value of merging multiple five star units together to increase their power, I have a much more positive outlook on these collectibles – and a much higher need of them considering it takes 20,000 Hero Feathers to buff one unit to a five star.

Ouch.

Pre-battle map checking

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Just tap the blue icon for a handy dandy strategizing bonus!

This kind of system was implemented in other game modes, especially those where you have to fight multiple maps in a row like Squad Assault, but now you can use it any time for just about any map you can access.

As far as what it does… Well, it should be fairly self-explanatory when I say “pre-battle map checking.” Want to see what your units will be up against in the next fight? Check the map ahead of time, take a look at the opponent units and what skills they have to come in better prepared.

That’s really about that. It’s a simply but highly useful change.

More Sacred Seals & Weapon Refining

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For context, the additional Sacred Seals are Brash Assault, Savage Blow, Hone Speed, Close Defense, Guidance and Attack Smoke.

To be completely honest I can’t do this particular change any more justice than the screenshot above does.

Two new legendary weapons can be refined, though the only one that really matters to me is Sanaki’s special red tome, as she’s a five star unit I have and use fairly often.

Personally I hope this change is an indication that more upgrades will be coming in the near future, since there are plenty of other units that have legendary weapons that I would love to buff.

Cough cough Eirika cough

The Sacred Seals that were added to the construction option also aren’t very important to me personally. They’re all Seals that were available in the past as part of Tempest Trials rewards, so I already had all of them leading up to this addition.

Thus, I can’t actually build any of them. I already have them.

Oh well, at least other newer players now have access to some cool additional skills.

New terrain type: Trenches

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It’s all quiet on the Western Front, Xander.

While the screenshot above once again covers all of the information I currently have about this new terrain type, I’m quite interested in seeing how trenches affect the game going forward.

From the description alone, it just seems like trenches are being added as a check to cavalry units. Instead of their usual three space movement range, heroes on horseback can only go one space when moving across trenches. It’s a small debuff if the maps where they’re featured don’t have an excessive amount, but it is interesting to note that Intelligent Systems is trying to hit one of the most prevalent unit types in competitive play.

Of course we don’t know whether the trenches have extra utility because they aren’t featured in any of the new story maps… But that’s a different story. For now it just seems like these things might be more of an aesthetic implementation than a practical one.

Beyond those major points, the other changes are small or tie into bug fixes specifically. The only one I can recall having an impact on me is the way they’ve made it so units without weapons aren’t added to the pool of potential allies when playing in a Voting Gauntlet.

That’s cool, but also I never ran into the problem personally so I guess I never well.

With all that said, let’s move into the next leg of this marathon. Everyone’s favorite: A new summoning focus banner.


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Three heroes from Fire Emblem: Radiant Dawn have arrived in Heroes, and their appearance also continues on the legacy of Radiant game focuses apparently being Intelligent System’s choice to advance the game’s overarching plot.

But of course, we can’t get into silly things like plot without discussing the merits of our new potential allies.

  • MicaiahPriestess of Dawn
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    • Micaiah is interesting in that she is apparently a fan favorite unit who also happens to look quite overpowered. As an added note, she actually has five skills but I could only get four to line up for a picture so know that she also has Drive Attack as her C skill. This girl’s weapon is kind of crazy and all over the place, being a blue tome that’s good against horses and armored units while also combining the effects of three other really good weapons from the past. Her resistance to damage on account of that weapon is accentuated by her Distant Defense and Guard, yet she can also buff allies with Drive Attack and give them health through Sacrifice. In a way, she’s a really well-rounded unit, and I’m assuming her stats reflect the same thing.
  • SotheZephyr
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    • Here’s a dagger unit that finally seems worth his weight (sorry Neko Sakura, your cute Halloween cat ears are still in my dreams, but not in a creepy way). Sothe appears to be any team’s best friend with a weapon that debuffs every enemy stat within a certain range while also buffing every stat for allies in a certain range. Plus, he also Spurs Attack and Speed during combat. However, without proper protection this kind of benefit appears temporary as his other skills suggest he’s quite the glass canon. An interesting unit indeed, and one that seems like he would mesh well with a blade tome user.
  • ZelgiusJet-Black General
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    • So in case it wasn’t obvious, Zelgius is the Black Knight without his helmet on — the Black Knight being a unit who was a prize some time ago in a Tempest Trial, except now he’s apparently stronger stat-wise from what I’ve been told. Also there’s apparently some controversy over the fact that his appearance in this form spoils Radiant Dawn plot points? But to be completely honest a lot of characters spoil plot points in their games so I’m not sure what the problem is. I don’t think I have a lot to say about this guy’s skills. He has the same weapon/special attack as his reskin, but now he gains attack when attacked, can warp around like crazy and converts opponent buffs into penalties. Definitely sounds like a strong guy… But I just can’t get over how much his face isn’t what I expected to see without the mask.

Despite the fact that he got the least amount of writing up above, I think Sothe is actually the character on this banner that I want the most.

Like I said before he looks like a match made in heaven for a blade tome user, and as a result would make a perfect balance on my infantry team alongside Nino and my other stat buffing unit Eirika.

Even though I want Sothe a lot (much to the teasing pleasure of my friend Jonathan who managed to summon the guy almost immediately), the other two wouldn’t be so bad either. Micaiah especially. I’d be very down to join the scarf squad with her.

Luckily, I managed to enter this banner with an abundance of orbs thanks to the recent Tempest Trials and my early summon of flying New Year Azura.

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Yeah that’s right, 95. Well earned if I do say so myself, and there’s more waiting in the sidelines from a new Squad Assault and Chain Challenges.

After blowing through about 30 of those orbs, however… I more or less learned my lesson to be careful where I put my money.

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Don’t get me wrong, five stars are never a bad thing necessarily… But as much as I love Clair from Echoes, she’s just not a fantastic unit in Heroes.

Especially compared to Cordelia, who’s served me loyally since the very beginning.

As I keep cautious with my orb horde, I think that makes it a good time to jump over to the story accompanying these three new heroes.


I kind of spoiled this earlier, but the Radiant Dawn banner opens itself up in a continuation of the Book II storyline.

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Guided by a dream starts with… Well, a dream.

Gunnthrá appears once again, actually making herself relevant in the story considering Intelligent Systems forgot to give her any sort of meaningful moments when she was a Legendary Hero summon possibility toward the end of December.

Speaking of… Don’t get me started on how much I want to throw my phone at the irony of Gunnthrá suggesting we should meet after I got screwed out of summoning her to meet in person already.

Talk about a hell of a tease.

Anyway, her dream guidance is that the Order of Heroes should come to the ice kingdom to meet with her so everyone can combine forces to fight the evil fire king.

The story for this leg of Book II is fairly front loaded actually, as you immediately jump to the Order discussing their war plans in the face of a new powerful enemy. Namely, Anna mentions that the king of Askr is off leading some troops into battle.

The fiery King Surtr is also given more characterization suggesting that he’s nuts and bloodthirsty, a theme we will return to later.

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When Fjorm hears that you met her sister in a dream, she pretty much immediately suggests you follow her direction and head to their homeland for backup.

Once that is established, the fighting begins.

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The maps themselves for this story mission are decent, though it seems odd to me that they would go with Askrian terrain rather than copying maps from Radiant Dawn, considering this is that game’s unit’s time in the spotlight.

In hindsight that is a complaint I could have aired when the Children of Fate were new… But then again it does all make sense in light of the fact that Book II is less a series of connected miniature adventures than Book I in place of a more serialized story.

That said, there isn’t a lot of serialized story across the majority of the ice-covered maps, Chapter 3-1 through Chapter 3-4. The little bits of plot are pretty much just introductions for the Radiant Dawn characters you fight.

Don’t mind Oliver, by the way. He’s uhh… He’s a special looking, apparently meme-worthy guy who’s going to show up in a Grand Hero Battle soon.

Things start to develop when you arrive at the final map and come face-to-face with a new challenge.

The source of those flames are Laevatein, my favorite of the lot, showing what seems to suggest the beginning of a pattern where each of the fiery nation’s main units are going to headline each chapter from here on.

Her gimmick seems to be an almost robotic adherence to the rules set in place by her father and sister, which is an interesting touch I wasn’t quite expecting.

Gives her an appeal similar to Team Magma Admin Courtney from Omega Ruby and Alpha Sapphire.

Once you beat her, she retreats and the Order decides to take a break from their journey to help restore the burned village. Though this move makes sense, it’s almost comically similar to them straight up saying “here’s the commercial break before our next episode.”

Yet… The story doesn’t end quite yet.

For some reason tired of their alliance, Veronica decides to leave having assisted the fire nation with her contracted units.

That doesn’t sit well with the king.

Yeah… Remember when I said this guy is a crazy, sadistic nut job?

Case an point: Crazy grin while imagining a little girl burning to death.

Honestly for as over-the-top as this comes across, I do admittedly appreciate the way they made a villain who’s undeniably awful for everyone to stand up again.

I’m just hoping Veronica switches sides and we get the chance to use her against this ultimate foe. That would be pretty awesome.


Boy howdy, this really was a hell of a marathon wasn’t it? I love it when there are a lot of things to cover, but it is a bit exhausting when everything takes this long.

I guess if nothing else I can appreciate it as a little something fun before I dive back into killing myself with work that I for some reason thought would be a good way to get back into the swing of things.

So, how about I take a break from talking your ear off and once more offer the chance for a larger discussion.

How do you feel about the updates that came with version 2.1.0?

Out of the Radiant Dawn heroes added, which is your favorite?

What do you think of the way Book II is developing? Personally, I happen to think the way they’ve gone with it is pretty intriguing.

Is the best part of this update the new game loading screen that I used as the featured image for this post?

Let me know your thoughts somewhere on the internet, and until next time… I’ll be resisting the urge not to make myself broke again.

Wish me luck.