Tag: Z-Ring

Let’s Go, Pokémon!

Let’s Go, Pokémon!

I had a totally different post planned for tonight.

But you know what?

The Pokémon hype train is too. God. Damn. Real.

That’s right folks, we’ve got a brand new trailer for a brand new Pokémon game, and you know damn well it’s time for me to go back to my Sun & Moon lead-up days of deeply analyzing anything and everything I can get my hands on.

This is about to be a long piece picking apart each and every piece of the trailer that I can.

Hope you’re ready. Because I am.


Let’s Go, Pokémon!

So obviously the first thing to address when it comes to discussing the brand new upcoming games of Let’s Go, Pikachu and Let’s Go, Eevee is the tie-in to the mobile app Pokémon GO.

I played Pokémon GO for a good long time, it’s actually a pretty key element to my summer the year it came out when I would use El Camino College as my walking ground for catching Pokémon.

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The game had plenty of gems like this!

However… The app didn’t have a whole lot of staying power.

It got stale rather fast for me, and there were things about the game that needed to be implemented that weren’t until it was too late.

I still haven’t gone back, even though they’ve officially started to release Pokémon from the third generation (my personal nostalgic favorite).

Where the trailer for Let’s Go begins, it seems as though they’re setting up this title to be almost like a port of Pokémon GO for the Nintendo Switch. Which, in all honesty, would make zero sense considering what the appeal is for GO.

But then as token young child sits down on the couch and Pikachu jumps into the television, all becomes clear:

Kanto.

Remake.

Even though the warning on the bottom left suggests that ‘game footage is not final,’ the intent is clear. That boy you’re watching on-screen is Red, the original protagonist. With a Pikachu on his shoulder. Standing in Professor Oak’s Pokémon Lab in Pallet Town.

As he runs off onto Route 1 and through what appears to be Viridian City in a few small snippets before the trailer splits to show Leaf (Red’s female counterpart from the Gen 3 remakes of Firered and Leafgreen) and an Eevee, already the comparisons are clear for me.

Graphically, Let’s Go looks to have the same, if not better, quality models and environments than Sun and Moon — which to be fair does make sense considering the jump from the 3DS to the Switch.

Yet in terms of style, the world appears to be built more in-line with the philosophy of Omega Ruby and Alpha Sapphire (ORAS). Ostensibly this makes sense considering Let’s Go is being billed as a remake of the original Pokémon Yellow.

Keep the core of the world alive but update what we can see and juice everything up.

And sure perhaps I’m putting too much stock into the initial glances we get based on this trailer alone, but the way everything has been updated does look gorgeous. Environments on par with Sun and Moon being utilized for a faithful world recreation ala ORAS is by no means a bad combination.

Oh, and there are fully animated cutscenes too, just like the few that appeared in Sun and Moon. I enjoyed those as well, so I hope they’re utilized properly.

Seriously though you look at Vermillion City in the brief shot they provide and tell me it doesn’t look just amazing.


Blending Gameplay

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Image courtesy of Serebii.net

One of the reasons Pokémon GO got stale for me so quickly was because there really wasn’t a heck of a lot to keep me invested in catching Pokémon.

Yes I adore Pokémon as a series because the creatures are adorable and I wish I could have them in real life.

But I also adore Pokémon as a series because I’m one of those weirdos that actually enjoys the story and the characters.

Yeah that’s right, I play Pokémon for the story. Come at me.

Being an aspiring writer, the monster catching series was one of the earliest things that drew me to both the mediums of video games and writing. The plots of each of the seven generations of main series games are burned into my skull, and I can seriously throw down long diatribes explaining why I adore X character based on this line of dialogue they gave.

It’s that much of an obsession for me.

In that way Let’s Go, Pikachu & Eevee becomes a beautiful middle ground.

Granted, the Gen one titles of Red and Blue (plus Yellow technically, all things considered) are arguably my least favorite. I enjoy the spit out of Firered, but find myself less engaged in the world those games create than any of the others.

Despite that caveat, I do still enjoy the games and like the Kanto region for as classic and iconic as it is, so getting to revisit them is great. Especially considering those two remakes came out in 2004 and leave Kanto the only stand-alone generation not featured on the DS-forward.

The brilliance behind the marketing for Let’s Go comes off that point. This is the first time we’re getting a Pokémon game centered around the Kanto region, literally a remake of the first adventure as the trailer goes on to stipulate, since Pokémon GO was a mass phenomena and brought tons of people who played the original titles back into the fold.

Timing is everything, and I’ll be damned if that’s a coincidence.

But no, we know it can’t be a coincidence because Let’s Go is literally built with the same functionality as Pokémon GO.

The first of multiple different ways to interact with the game is through single joycon play. Literally you sit back with a joycon and play the game like it’s Pokémon.

But when you need to catch a random encounter, you chuck a Pokémon with the same minigame/spinoff style Pokémon GO offers. It’s just this time you literally throw like pitching a baseball rather than flicking your finger on the screen.

If that’s not a perfect way to not only utilize the functionality of the Nintendo Switch, but also bring the ‘catch Pokémon for real’ mentality of GO into contact with the story and immersive world of a mainstream Pokémon game, I don’t know what is.

It looks like there’s also probably a way to just hit A to throw as well, as I can already hear the complaints that this repetitive throwing will be too much.

Come on people, it’s Pokémon. Have some fun.


Multiplayer? In my Pokémon?

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Image courtesy of Serebii.net

It’s more likely than you’d think.

Something iconic about the Pokémon series as a whole is its version splitting antics.

Whether you see multiple versions as a smart way to encourage kids to interact and spread a fervor for the game like wildfire, or whether you see it as a cheap cash grab that persists based on ‘tradition’ in a world where it has no place being there, you have to admit:

Playing Pokémon with a community of people is probably the core reason why it’s as popular as it is today.

The idea of the split versions has always had a particularly special place in my heart considering the fact that I have a younger sister. Going all the way back, I’d always buy both versions of a new generation so that I can play one while Aly plays the other.

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Just a piece of my Pokémon collection.

… Granted she tends to give up, which makes both versions my playing grounds to try out different things. But that’s a different story.

Pokémon Let’s Go is going to take that to a whole new level by allowing us to play the same Pokémon game at the same time using both joycons.

Honestly? That would be a selling point alone even if nothing else about this were true.

That multiplayer is somewhat limited from the looks of things, essentially allowing both players to run around freely on the same screen but not putting them on separate journeys.

Instead, the catching game becomes more of a co-operative experience where things like having the right timing together improves your chances of catching Pokémon.

The way multiplayer interacts with battle is a little funnier, as it seems like player two gains access to another member of your party so you both can fight at the same time.

While I can only imagine creating infinite two-on-one situations will make the journey relentlessly easy, I can’t help but relish the idea of reversing the terrible circumstances of Sun and Moon where enemy Pokémon called for help all the damn time.

A few other things I’d like to note in this section:

  • From the brief battle sequences we see, as well as whatever capturing is shown off, it appears like most every environment in the game will have an equally unique battle locale. Which is amazing and highly encouraged, hopefully beyond even what Sun and Moon offered.
  • Pokémon appear to roam wild as overworld sprites in Let’s Go. I can only hope this will be less of a gimmick-y ‘hey look who shows up here’ and more of a way to flesh out the living world, as obviously a game that’s going to be a Kanto remake with a complete battle system will also have random encounters to facilitate grinding for the Elite Four.
  • While I love the idea of multiplayer, it does currently leave me second guessing the possibility of this being a Pokémon game with full online functionality too. It seems like the focus is going to be solely on Kanto Pokémon, so will there be wi-fi battling and trading? It doesn’t seem like it, which may cut down the game’s longevity, but we’ll see when more information comes out.

New Toys for Kanto

Along with just using a single joycon, Nintendo is also going to be releasing a little Pokéball toy that can be used in place of the traditional controller as something to throw at wild encounters.

That seems to be the pattern for Pokémon games lately, releasing a gimmicky object alongside their titles. Remember the Z-Ring for Sun and Moon?
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I remember the Z-Ring for Sun and Moon.

This one seems cute but not necessarily something I’ll be chomping at the bit to go out and buy. Beyond that capture integration, the chief thing it seems a trainer can do with the Pokéball is bring Pikachu (or Eevee) along with you to make noises.

Sort of like the Pokéwalker that came with Heartgold and Soulsilver. Except also a controller.

But hey it does make cute noises. So… You can get beat up in school easier?

Dunno, my sister was awfully excited for this when I showed her the trailer, but I’m fairly ambivalent.

Also on display in this section of the trailer is Let’s Go’s functionality with Pokémon GO itself.

According to this tweet, the functionality purely extends to Kanto Pokémon — which is what leads to my trepidation from before about the existence of wi-fi connectivity acting as an extender for Let’s Go.

It also seems to me that the Pokémon you bring in from the real world will only be accessible through a special location, GO PARK.

I suppose it could be wonky to have to transfer things like stats between such totally different games, so I understand… But that is a shame.

Makes me feel slightly less apt to pick up Pokémon GO again to transfer my cool Pidgeot over. But we’ll see.


More, More, More!

There are a number of other things throughout the trailer that warrant discussion as well, but I’ll try to sum them up more quickly since this is already getting long in the tooth.

  • Red and Leaf ride a hell of a lot of Pokémon in the trailer. An Onyx, a Lapras and a Charizard at least. I can’t quite tell based on this trailer alone whether or not all Pokémon will have rideable functionality for something or another, or whether this replaces HMs similarly to Sun and Moon, but we’ll see. I hope it’s the latter.
  • Concurrent with the previous point, it seems as though every single Pokémon does at least have an overworld model programmed in-game. There are scenes where it appears as though they can follow you as well, such as the red-and-blue striped underground tunnel where two players are followed by Nidoking and Nidoqueen. Will full Pokémon following return from Heartgold and Soulsilver, even if just for Kanto Pokémon?
  • Eevee and Pikachu are customizable! The player character probably isn’t considering they’re supposed to stand in for Red and Leaf, and I don’t have a problem with that, but the fact that the game’s mascots can have outfits is too cute for words. I just hope they stay dressed up during battle!
  • Someone somewhere used Seismic Toss on a Magikarp for the trailer and that person deserves a raise.
  • Did I mention there are full cutscenes in the game? Well, one of those is the Mewtwo encounter. Player model appears to have more facial range than the Sun and Moon protagonist, so that’s again a plus for Let’s Go.

Concluding Thoughts

Okay, so there are one or two other things to touch on oh-so-briefly before wrapping this sucker.

First: Eevee’s voice.

Look. I get it Game Freak. Pikachu got special treatment starting in Gen six, where it started to say its name because mascot. It was cute and I get it.

Eevee didn’t need the same treatment, even though you’re trying to fill that same cute mascot niche. I’m not a huge fan of Eevee saying its name like in the trailer.

Don’t get me wrong, I’m playing Let’s Go, Eevee all the way because Eevee is far superior to Pikachu in my opinion, but still.

Also at the end of the trailer was a tease to a brand new Pokémon being shown off somehow in-game. On Twitter, the Pokémon folks do confirm that this will be a 100 percent totally brand new Generation Eight Pokémon.

Because oh yeah by the way, new main series Pokémon title in 2019.

That’s another thing to get hyped about, but hype will wait for another day in that particular train’s engine.

For now we still need to get through November 16, 2018 when Let’s Go Pikachu & Eevee will be released upon the world.

If you couldn’t tell already, I’m super duper excited for it. I was pretty burned out on Pokémon after the back-to-back release of Sun/Moon and their Ultra sequels, but this is a whole new adventure with tons of unique bells and whistles to get ready for.

I do hope after the 2019 games are released that Game Freak takes a bit of a break, both because it would be well-deserved and because fatigue may set on if they start to push out a big game every single year for too long.

Though Marvel’s been going strong for 10 years with the same philosophy and look where that has them. So who knows!

All I know is that despite trepidation for a few key points I’ve listed throughout this analysis, I’m excited for the Let’s Go Pokémon games all the same. It has probably pushed off Dark Souls as a major game to purchase for the console since I now need to save my money.

Sorry Dark Souls, we’ll have our day.

I’m also ready for more and more news to come out about the game in the coming months. How will the new character designs look? What sort of new things can we expect to be added into the game’s lore? Will Jesse and James appear as a part of Team Rocket like in the original Yellow?

Expect to see me blathering about it from now until November.

So, until the next news comes, tell me internet: What is YOUR opinion regarding these new Pokémon games? I’ll undoubtedly be seeking reactions on my own, but I’d like to know what the people who follow me think too.

New Ultra Sun and Ultra Moon Information: Snuggling with death

New Ultra Sun and Ultra Moon Information: Snuggling with death

As we come down to the wire, just a week away from the release of the games facilitating our second romp into the Alola region, I can’t help but reflect a little on the fact that I’ve probably missed out on talking about the build-up trailers more often than not. It’s a shame given how much I absolutely enjoyed talking about everything leading up to the first game, but I guess I can once again blame the somewhat hectic semester I’ve had.

However, I’m not going to let that fact stop me now. I’m ready to talk some Pokémon, because if anything is going to get me to talk about the games again… It would be this Pokémon in particular.

Normally I would hide this under a non-spoiler read more line… But this trailer isn’t so much that it’s worth being considered a spoiler, in my opinion. It’s just one Z-Move being given to a Pokémon we already knew existed.

It just so happens that this Pokémon is arguably my favorite Alola monster, as I’m sure some of you must remember from all of my posts oh so long ago.

As a real quick aside, even finding this old post was a little strangely nostalgic to a year ago when my Sun and Moon hype was super real. Is it possible to be nostalgic for something only a little more than a year ago? Perhaps in the age of the internet, I suppose. But either way, I still remember seeing Mimikyu for the first time while wandering the campus of El Camino College, where I was taking abnormal psychology course and relentlessly playing Pokémon GO.

Good times.

When Sun and Moon actually came, Mimikyu turned out to be far better than the cute little gimmick it presented itself as in all the promotional materials, and my little Charlotte demolished many a Hydreigon in her heyday. I still love her… But I probably won’t be using her in my run of the Ultra sequels. Typically when I replay the third game in a region, I’ll use a totally different team. That way I can get experience with a wider variety of the available Pokémon in that region, come to care about them more and all that.

I haven’t quite decided who my new team is going to be beside the fact that I’ll probably pick Popplio as a starter. Simply because I can’t think of a water type I would use if I’m not using Wishiwashi.

But that’s another story for another post. Here we’re all set to talk about Mimikyu’s new Z-Move, the reason why even if I don’t use her in the story I’ll definitely continue to use her in online play:

Let’s Snuggle Forever

I’ll admit, it’s a… Less than enticing name for an attack. Don’t get me wrong, I’ll happily snuggle with Mimikyu any time, but I don’t really envision that being the attack I would suggest using against an enemy.

Luckily, the move itself surpasses whatever lousy naming convention it might have gotten. Full of love for its trainer, Mimikyu takes its Play Rough (presumably – given the Fairy-type Z-Move pose and sound effects of the inevitable attack) to the next level by mixing in its spooky capabilities to sneak around and catch an opponent off-guard. When the enemy Pokémon least expects it, the cloth-covered monster leaps out of the treetops and envelops that poor soul, trapping it in a more intensely unseen attack before spitting it out and shooting it off into the distance.

On the one hand, this attack is very cute. It captures both the cute Fairy side of Mimikyu desperate for attention and love by the way it slips out from behind its trainers legs, but it also captures the unclear reality-warping Ghost side of Mimikyu that can sneak around and cause immense damage with the creature under the sheet.

On the other hand, I can’t help but get somewhat deeply contemplative about this attack due to the aforementioned reality-warping sensibilities Mimikyu carries. In Sun and Moon, Acerola’s trial is based entirely around chasing Totem Mimikyu through an abandoned minimart, where everything concludes in a strange back room full of Pikachu-themed posters and a battle with the powerful ghost.

When that fight is over, Acerola reveals that there is no back room to the mart, and says she feels a chill before walking off. One of the best things about the moment is seeing Mimikyu in the background walking behind the building as your character doesn’t seem to notice. However, even at the time something didn’t sit totally well with me about it.

Just how much power does Mimikyu have?

Was it Mimikyu alone that was able to create the physical illusions of some kind of pocket dimension while also being able to appear seemingly everywhere at will? Or did the other spirits – the Gastly and Gengar living in the abandoned building – lend their support in creating such a spooky environment?

The new Z-Move doesn’t necessarily help clarify this, if anything it just makes it more interesting to consider. Not even just when seeing that Mimikyu’s outfit expands exponentially to take in a target as big as a Tyranitar.

The literal implication of the attack is that Mimikyu’s true form under the cloth is able to release more of its true power when having an opponent trapped alongside it. But there’s a less literal implication too. If Mimikyu is able to create its own pocket dimension for your fight in the abandoned minimart, is it also able to trap the Pokémon it pulls into its cloth into some kind of a pocket dimension? Or, at least, is it able to trap the opposing Pokémon in a mental prison of sorts, letting it imagine its been sucked into a world of endless darkness, only for another creature to come and knock its lights out repeatedly.

Perhaps it’s just me romanticizing Mimikyu too much, but I like to imagine this attack is less an overpowered Play Rough and more something akin to the relentless time-bending mental torture of Itachi Uchiha’s Tsukuyomi attack from Naruto.

That’s about as geeky an anime reference as I’ve made here on this blog I think, but the point still stands. It’s the kind of thing I like to imagine Mimikyu is capable of.

Again this wound up being a much longer discussion of something quite short than I had intended, but I just really like the underlying suggestion of Let’s Snuggle Forever. Plus, I’m personally ready to snuggle with Mimikyu forever in a week when the game’s come out, so I suppose that’s part of what led to this being so much rambling.

I would still love to hear what you all think of this Z-Move, or honestly anything at all Pokémon-related as we make our way into Ultra Sun and Ultra Moon release week. Let me know in the comments below!

New Ultra Sun and Ultra Moon Information: Plot lines, Pictures and Z-Moves

I’ve spent most of the day out in Fullerton covering a Project Rebound event for a story I’ll be publishing in the Daily Titan’s first issue insert on Monday. The event started at 9 a.m. so I had to get up pretty early to drive out, and then devote plenty of time to covering what was happening.

Frankly, I’m pretty tired after finishing it all and could use a bit of a break before jumping into more interview transcription. I’ve probably transcribed close to 2 and a half hours with of speech in the last couple of days so I’m a bit burned out on it.

Luckily, Pokémon has me covered in the quick distraction department.

The reveal of Lycanroc’s Dusk Form earlier this month was the first really substantial piece of information we learned regarding the upcoming releases of Pokémon Ultra Sun and Ultra Moon. However, more new information was apparently dropped during the Opening Ceremony for the 2017 Pokémon World Championships today.

And you know I’m all over talking about anything and everything Pokémon.

So if you’re anything like me and down to put the upcoming semester’s work down for a bit, let’s journey into some new business regarding our second venture into Alola.

Continue reading “New Ultra Sun and Ultra Moon Information: Plot lines, Pictures and Z-Moves”

Preparing for battle – The 2017 International Challenge for February

I put a lot of pomp and circumstance around my entry (or lack thereof) in the Pokémon Sun and Moon Alola Friendly battle competition when it came around last month.  With Pokémon standing in pretty consistently as my favorite video game series, competitive team building and battling has been one of the things that has helped elongate my interest and playtime since I began to do it in Omega Ruby and Alpha Sapphire.

Of course, I’d been planning on trying out a team in the Alola Friendly competition, but I missed the registration window.

Luckily, the 2017 International Challenge for February has a prize worthy enough to encourage me to remember to register on time this time.  For participating, players get access to the Mega Stones for Mawile and Beedrill, which up until now have been unavailable in Generation 7.

Mega Mawile happens to be my favorite Mega Evolved Pokémon, so I jumped on the opportunity to get those stones right away:

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See?  Totally signed up this time.

Given that the 2017 International Challenge for February is a doubles battle competition, I decided to breed a whole new team just for the occasion.  I do have a wonderful combination sitting in my box with Wishiwashi and a Speed Swap using Ribombee, but I didn’t have a lot else to work alongside them.

Therefore I built a squad around a doubles combination I wanted to try, and I’m actually pretty proud of how it turned out.  Again, it might not be smart to give my strategy away ahead of time… But I also just love to gush about these things.  So here goes anyway!


Big Chungus

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My Elective is actually the first Pokémon I have competitively built that I didn’t personally name.  I was a little stuck on just what to call him and let my friend Juan name him instead.  Thus, Big Chungus was born.

It’s grown on me, admittedly.

This Pokémon was the reason I initially wanted to build this specific doubles team in the first place.  I had the idea of running a Motor Drive Pokémon holding a Cell Battery so I could get both an attack and a speed boost at the same time.  Combined with a Discharge user, I figured he could become a real beast in the field.

But of course I never decided to look up this strategy online ahead of time.  If I did, I would’ve found out that Motor Drive absorbs the Electric-type attacks before they can do things like activate items.  So that strategy kind of flew out the window.

While this development was disappointing, it didn’t lessen my zeal to build a powerful Big Chungus to sweep away the competition.  He still gets a speed boost from Discharge and now has the chance to hold a berry so he can heal some health when knocked down a few pegs.  By using a consumable item like this, I still have the opportunity to play with Thief and steal the items of opponents once it’s gone – the plan I had going for Cell Battery use as well.

Thunder Punch serves as Electivire’s primary STAB attack while Ice Punch gives him an opportunity to take down pesky Ground-types that gets sent out (a particularly useful strategy against Pokémon like Garchomp).  Finally, Cross Chop gives him more of a super effective damage spread against Normal-types, Ice-types, Rock-types and Steel-types.

The crux of Big Chungus’ skills only really become fully apparent when combined with his partner, so I should probably introduce him too.  Thus, without further adieu:


Schnoz 

This protruding proboscis Pokémon, aptly deemed Schnoz, is my team’s Discharge dealing defensive wall and the proud partner of Big Chungus whenever I get the chance to use them.  While this is mainly because of discharge, other factors help contribute to that as well.

Firstly, Schnoz has Magnet Pull as his ability.  As a result, no Steel-types can switch out when he’s on the field.  This doesn’t mean a lot for Probopass himself, but it does mean that Electivire can spam some Cross Chops while they’re out together.  Other team members benefit from this magnetic pull as well, like a certain other monkey I’ve trained, but he really is meant to work with Big Chungus.

Wide Guard is another example as to why they’re meant to work together.  Even though the Air Balloon Schnoz holds allows him to dodge Ground-type attacks until hit, Wide Guard lets him block Earthquakes for both himself and his partner.

Let me tell you, it’s incredibly satisfying to block an Earthquake from a Garchomp that’s killed by Ice Punch that same turn.

Flash Cannon and Stealth Rocks finish off Schnoz’s moveset, giving him a pretty powerful STAB attack and another utility option to damage opponents as they switch into battle.

Like some of the other Pokémon I’m using on this team I’ve built, I never expected I would ever use a Probopass in my life.  In fact, I was pretty opposed to his overall design not too long ago.  Now that I know what he can do, particularly in conjunction with my big, strong electrical ape, I’ve come to like the mustachioed magnetic rock.

Or at least, I like seeing the two of them in battle together.  If it wasn’t weird to say it out loud, I might even say that the two are the flagship couple on my squad.

But it is pretty weird to say, so let’s move on shall we?


Capuchin 

This semester I’m taking a course on primate behavior at Cal State Fullerton.  It’s easily my favorite class that I’m taking right now and I could probably argue that it’s one of the most fun courses I’ve taken in college in general.  Something about the subject matter and the professor just really click together for me.

One thing I’ve learned through the class so far is that the Capuchin monkey has to be my favorite primate ever.  Not only are they cute, but their tool usage is pretty incredible to watch, and I still haven’t gotten tired of it.

Seriously, check it out:

That’s some really cool stuff.

Anyway, the reason I’ve gone on this little tangent about primates is because it happens to coincide perfectly with this particular team member, a Passimian simply dubbed Capuchin.

Not only is there an intrinsic pun just in using a monkey name with ‘cap’ in it for a monkey wearing a shell like a hat, my Passimian likes to use stone tools as well.  His Hard Stone both improves his Rock Slide attack that hits both sides of the field and makes Fling a powerful 100 base power Dark-type move.

The Receiver ability works real well in a doubles battle setting as well, allowing Capuchin to steal his partner’s ability when they faint.  He could wind up able to absorb all Water or Electric-type attacks, he could gain an immunity to priority attacks, he could trap a Steel-type opponent against a Pokémon that’s super effective against them and more.

Really it’s just about a win-win no matter what he gets since a jolly speed-oriented heavy attacker is the monster in question.  I really do love having this team member around, and I’m looking forward to seeing him take some lives during the competition.


Tharja 

Tharja the Mandibuzz is essentially my main defensive wall.  While Schnoz fits that role pretty well too, Mandibuzz intrinsically has an immunity to Ground-type moves that balances the two weaknesses I have.

My strategy for using her is pretty simple honestly.  Knock Off and Brave Bird are strong STAB attacks with the prior also allowing me to nullify most of my opponent’s items.  Toxic is there so I can make use of the hefty bulk behind this bird in situations where those two attacks just won’t cut it.

Now Roost is where things get interesting.  With her hidden ability, Tharja gains two speed boosts at the cost of one defense stat debuff whenever she gets hit by a physical attack.  This boost compensates for her middle-tier base speed stat and helps her outspeed most opponents.

Once she’s that much faster, Z-Move Roost recovers her health AND replenishes her stat debuffs, making it so she has all the speed with none of the fallen defense.  It feels fantastic to pull it off on an opponent, especially if a Brave Bird or two can sweep up the rest of their side.  Plus, Z-Move Brave Bird can really pack a punch when I need to use it instead.

Before Tharja came along I never really imagined I’d ever use a Mandibuzz, but now I really dig what she can do.

Oh, and I figure I should add that she’s named after the Plegian mage from Fire Emblem Awakening because she has that darkness-and-death vibe going on.  Also because Fire Emblem Heroes has gotten me way back in the mood for any and all things Fire Emblem.

Seriously that game is like my current addiction.


Peach

Named after arguably the most famous princess in all of video game history, my Tsareena is here to kick ass and take names.

Literally.

Because kicking is her thing.

It’s a joke, see?

Anyway, moving on.  Tsareena actually wasn’t meant to be on this team I’ve built.  Originally I intended to run a Hyper Voice Sylveon thanks to the accessibility of the move via Poké Bank, but with this competition being limited to the Alola Pokédex I wasn’t sure whether I would be allowed to use a Pokémon with the pentagon icon indicating origins in Generation 6.

So, in came Tsareena as a replacement.  Not only is she strong against Ground-types (which I apparently felt was something I needed to correct against), she has quite a few weaknesses to make use of a Weakness Policy alongside her immunity to priority attacks and her diverse move pool.

Plus Trop Kick is just great.  I had quite a few experiences while practicing where I would lower the attack stat of a Pokémon using a super effective move and get a sweet stat boost as a result.  Pretty solid strategy also courtesy of my friend Juan.

Tsareena’s moves round out with Acupressure, which is more of a gimmick I was looking to try out in the moment.  Rapid Spin may have been smarter, but I like the idea of being able to strengthen my other Pokémon during a calm moment.  Hopefully the random nature of Acupressure doesn’t wind up screwing me over.


Nessie 

Like Tharja and Peach before her, my Lapras (named after the infamous Loch Ness monster) has a rather simple role on this team.  She’s the strong special attack wall to balance out the more physically oriented group around her.  With 237 HP and a 161 special defense stat (boosted to about 240 or so thanks to her Assault Vest), it’s pretty hard to take her down.

She even lived against a Thunder in the rain from a Tapu Koko during one of the practice battles I did.  It’s nuts.

Past her amazing walling status, Nessie also has a pretty wide typing coverage.  Hydro Pump is STAB and hits Fire, Ground and Rock-types.  Freeze Dry is also STAB and hits Flying, Grass, Dragon, Ground and specifically Water-types.  Dragon Pulse hits Dragon-types and isn’t resisted by much.  Finally, Psychic hits Fighting and Poison-types.

I’d considered running Perish Song as a way to take down Pokémon that are trapped by either Magnet Pull or a Mean Look from Schnoz, but I preferred having the walling capabilities that only an Assault Vest can bring.

I also decided to run Nessie with Water Absorb rather than Shell Armor so that I can switch her in whenever I’m expecting a Water-type attack to come my way, even if I’m stuck with taking potential critical hits as a result.

Though she has no particular gimmick, Nessie really rounds out my team well.  Her strength and attacks are solid all around and make her a good Pokémon to bring out for a wide variety of situations.

I’ve always loved Lapras, and I’m glad to finally get the chance to help her shine.


Tonight is the last night to register for the 2017 International Challenge for February, and battles will go underway throughout the weekend.  I’ll be keeping a log of how I do and there will probably be an update on that coming by Monday or so… Assuming the world doesn’t fall apart in the newsroom again like it did this last week.

While I’m really looking forward to putting this team to work, I’m also always looking for more ideas to build in the future.  If you have any comments about my team and how it shapes up or if you have any teams in mind you want to see built, I’d love to hear any and all of it!

Good ideas are never a bad thing to stockpile, I’d say.

My (currently planned) Pokémon Sun and Moon team

My (currently planned) Pokémon Sun and Moon team

A game series like Pokémon, in which there are over 700 individual characters to choose from when pulling a team together, really lends itself to choosing favorites.  Everyone who has ever played a Pokémon game undoubtedly has a favorite monster, be it for their competitive viability, the strength of the character building and lore around them or simply the nostalgia factor.

Personally, my absolute favorite Pokémon of all time is the Hoenn native Psychic-type Gardevoir for a combination of all three. A powerful and feared hyper voice using Mega Evolution with a newly adopted Fairy-typing, a wonderful design alongside descriptors about emotional closeness with the its trainer and a consistent reminder of my childhood days visiting my Grandparent’s house in Florida, playing Pokémon Sapphire and catching a Ralts on Route 102 that would stick with me for the entire journey.  I always taught my Gardevoir the move Shock Wave in those days.  Not entirely sure why, but I did.

While I don’t know exactly how many Pokémon will be added to the National Pokédex in Generation 7 (As I’m still avoiding the data mining spoilers), I’m going to assume that the total number of  monsters will probably top 800 by the time we’ve counted through all of them, from Rowlet to the mysterious Crystalline Prism creature we were shown not too long ago and beyond.  That adds a lot of new favorite Pokémon for both series veterans and newcomers to choose from.

In that same vein, I’ve seen many people putting together videos and lists of what Pokémon they’ll be using during their initial journey through the Alola Region.  I did the same kind of forward thinking when X and Y were on the horizon, and I’ve honestly been doing the same thing while Pokémon have been unveiled over the last couple of months, so I figure why not talk about them here?

I actually do team building quite often, both for casual gameplay runs and for competitive team planning, something I started to do a lot more in Alpha Sapphire.  Typically, I try to follow some personal rules when doing so for either kind of play:

  1. All members of the team will typically be entirely different typings, no overlap whatsoever is preferred for the sake of variety and diversification of moves/abilities.
    1. On occasion, teams may deviate from this rule if the typing diversity in a region isn’t phenomenal when using dual-typings or if there are some Pokémon I can’t avoid using that happen to be the same type.
    2. Usually the exceptions to this rule will only apply once.  Mono-type teams tend to be avoided at all costs unless the team is being built specifically for a competition with that rule in place.
  2. The make-up of my teams tend to vary based on region.  So, more often than not a play through of Black and White will have a Unova team consisting entirely of Generation 5 Pokémon, a play through of Ruby, Sapphire, Emerald or the remakes will have a Hoenn team consisting entirely of Generation 3 Pokémon and so on.
    1. Rare exceptions do exist for this rule as well, such as in X and Y where I considered Mega Evolutions to be Generation 6 Pokémon.  Thus, Mawile was on my initial team despite originating from Hoenn.
  3. Movesets, abilities and items used on each team member are usually decided on with single battles in mind, both for casual play and competitive building.  There are a few Pokémon I’ve built competitively that specifically exist to team up with another, however.
  4. While Pokémon can usually be either male or female (besides those with no gender or only one gender option), I tend to specifically pick a gender for a Pokémon that feels right to me and stick with it.  Thus, some I might refer to as he or she depending on how I personally picture that monster.
  5. No legendaries.  As much as I love legendary Pokémon in their own rights, I’m not a fan of mixing them into my team compositions.  Never really have been, it always seemed kind of cheap to me.  Sorry Lunala.

These rules are more my own attempts to make my life harder on myself, honestly.  Just choosing any Pokémon willy-nilly would be too easy, so it’s more fun to set up rules for myself as a way of encouraging more critical thought as far as building things ahead of time goes.

With that said, and without further adieu, I introduce the six Pokémon that will be accompanying me during my first adventure in Pokémon Moon.  Under this read more, naturally.  Could be some spoiler-y stuff for people avoiding any and all information, and  this post is already taking up a lot of space.

Continue reading “My (currently planned) Pokémon Sun and Moon team”

New Sun and Moon Information: Our final last new Sun and Moon information, for sure this time

When the final evolutions of the three Alolan starter Pokémon were released, I was happy letting everything else in Pokémon Sun and Pokémon Moon stay secret, ready to be discovered through regular gameplay after Nov. 18.  Of course, there was all the data mining, but like I’ve said before I have no desire to spoil every detail for myself like that.

Then, just over this past weekend, a few pages from this month’s CoroCoro magazine were leaked, showing off more details about some Ultra Beasts and signature Z-Moves for the three starter Pokémon.  After that, I really should not have been surprised that we would be getting another video talking about those things in more detail.  That’s exactly what we’ve gotten.

While it isn’t a lot of new detail, this is presumably the last dump of new official information we’re going to be getting pre-release, so I figure I should still talk about it.  For old time’s sake, if nothing else.  It really has been a hell of a journey these past few months, one that I’m sad to see go… But not sad enough to elongate the wait.

Seriously can the games just get released right now?

Continue reading “New Sun and Moon Information: Our final last new Sun and Moon information, for sure this time”

New Sun and Moon information: Last minute CoroCoro leaks

Alright, I’m assuming that none of this stuff is necessarily new if you happen to be following the data-mined information leaks.  Some people can’t seem to leave things alone so they can be a surprise, so I’m pretty sure just about everything about Sun and Moon is out in the wild, wild West of the internet right now.

I personally want to keep everything not officially released by Nintendo/Game Freak/The Pokémon Company/whoever releases this stuff a secret.  I love having the surprise reveals naturally appear during gameplay, particularly with Pokémon and mechanics we haven’t been told about yet.  Though it certainly seems like there is not much left to reveal after the last few months of videos, leaks like this one we got today out of CoroCoro suggest otherwise. Continue reading “New Sun and Moon information: Last minute CoroCoro leaks”

New Sun and Moon information: Final starter evolutions and endgame content

It’s been a fairly big week for Pokémon stuff so far, or at least for me it has been.  The demo for Sun and Moon has been far more fun than I expected it to be, showing off some cool content and easily succeeding in its goal of getting me hyped for the game by throwing in small secrets to keep me coming back.  Pokémon GO’s Halloween update has gotten me back into playing quite a bit, as I’ve caught at least three Pokémon in the last two days that I hadn’t even seen once in the months before it dropped.  I’m getting close to finally completing the Generation 6 puzzle game Pokémon Picross, which I’ve been playing for literally way too long in my stubbornness about not paying for micro transactions to advance myself.  On top of all that, probably one of the best Pokémon animations ever made in the history of anything was given to the world last Friday.

Then, this trailer dropped.  My god is it a special one, to say the least.

Not only does it officially reveal the final evolutions of the Alolan starter Pokémon (with some plot twists here and there), it also shows off some new Pokémon and a brand new gameplay aspect adding to what already looks like an extensive postgame.  Having a week off from my work on the Daily Titan, I have a little bit of extra time to dedicate to this trailer, but I’ve made myself so busy with other stuff that I’m still a bit late. So, let’s jump into it shall we?

Continue reading “New Sun and Moon information: Final starter evolutions and endgame content”

New Sun and Moon Information: A brand new batch of Pokémon and our pseudo-legendary?

A few days ago, a number of images have been leaked from the upcoming issue of CoroCoro magazine, showcasing a few new evolutions and a new Alolan Form Pokémon.  Then, following those leaks, we were treated with a brand new video, showcasing those new Pokémon we’d seen in the leaks and more!

Continue reading “New Sun and Moon Information: A brand new batch of Pokémon and our pseudo-legendary?”

Sun and Moon Information: Hey, hey, they’re the Monkeys

So I pretty much totally missed the window on talking about this particular trailer, since the Daily Titan and my homework has kept me more busy than I could possibly have imagined.  Seriously, it’s a lot of work to balance all at once.  I really didn’t want to skip over talking about it entirely however, as then something new will come out in just a few days and I’ll be very, very behind.

That means it’s time to skip all this complaining about life and get straight to the monkey business.  As long as I don’t wither away from the strength of my own lousy puns first.

Continue reading “Sun and Moon Information: Hey, hey, they’re the Monkeys”