On September 13 there was a Nintendo Direct. A rather long one, standing strong at 45 minutes worth of information regarding games of all shapes and sizes. Because of life being life I didn’t have the chance to talk about my thoughts regarding the Direct, but there was plenty of great stuff there. The new Kirby game looks really, really fun, as do the Mario & Luigi Superstar Saga remake, Fire Emblem Warriors and Mario Odyssey. Plus there’s plenty of updates coming for games like Splatoon 2, ARMS and Breath of the Wild on top of some interesting ports for games like DOOM, Sonic Forces and a remake of L.A. Noire.
One thing the Direct also addressed was Pokémon Ultra Sun and Moon, and there were some interesting information dropped that I sort of regret not delving into. Necrozma’s role in the games was elaborated on a bit more, there was a new Z-Move for Lycanroc shown off that varies depending on which Lycanroc you have and they even told us that new Ultra Beasts will join the line-up of available Pokémon.
After all, now isn’t the time to be slogged down in old-new information, we have some new-new information to discuss! I mostly wanted to include that introduction as a filler for the gap in my informative timeline, as today I’m looking to talk about the brand new informational trailer that was released for the world to enjoy.
As usual, I’ll be holding my long-winded discussion below this read more line in case anyone’s looking to not get spoiled on Ultra Sun and Ultra Moon information. That may be counter-intuitive since I just spoiled the entirety of the last trailer right above this, but… That was a few weeks ago. I guess.
I’ve spent most of the day out in Fullerton covering a Project Rebound event for a story I’ll be publishing in the Daily Titan’s first issue insert on Monday. The event started at 9 a.m. so I had to get up pretty early to drive out, and then devote plenty of time to covering what was happening.
Frankly, I’m pretty tired after finishing it all and could use a bit of a break before jumping into more interview transcription. I’ve probably transcribed close to 2 and a half hours with of speech in the last couple of days so I’m a bit burned out on it.
Luckily, Pokémon has me covered in the quick distraction department.
The reveal of Lycanroc’s Dusk Form earlier this month was the first really substantial piece of information we learned regarding the upcoming releases of Pokémon Ultra Sun and Ultra Moon. However, more new information was apparently dropped during the Opening Ceremony for the 2017 Pokémon World Championships today.
And you know I’m all over talking about anything and everything Pokémon.
So if you’re anything like me and down to put the upcoming semester’s work down for a bit, let’s journey into some new business regarding our second venture into Alola.
The first week of school, adjusting to new courses, setting up things for our first few issues of the Daily Titan and some personal things happening at home have kept me incredibly busy for the past week or so. In fact, they’ve kept me so busy that I haven’t been able to address some fairly big things happening with Pokémon Sun and Moon that have honestly been hugely of interest for me.
Namely the release of an update for the Pokémon Bank (or Pokébank for short) allowing it to be used with the Generation 7 games.
For the uninitiated in the room, Pokébank is an application out of the Nintendo 3DS eShop released during Generation 6 that allowed you to transfer Pokémon (with the help of the additional Poké Transfer application) from the Generation 5 games Black, White, Black 2 and White 2 into Pokémon X, Y, Omega Ruby and Alpha Sapphire. It also acts as a cloud-like storage space for Pokémon, holding 100 boxes that you can freely transfer Pokémon in and out of while playing the Generation 6 and now Generation 7 games.
You can also transfer Pokémon up from the 3DS ports of Red, Blue and Yellow… But I haven’t had the chance to play those yet. So I can’t use that feature.
An added bonus in the update that allows the application to be used with Sun and Moon is access to the previously unavailable Z-Crystal Mewnium Z:
I haven’t had the chance to transfer a Mew into my copy of Moon yet, so I can’t use Genesis Supernova, but I’m excited to being able to as soon as I get the chance.
With Pokébank officially released, I’m looking forward to finally being able to do two things. First, I’ll be able to fill out my PC boxes with my complete collection of every single Pokémon, a collection I spent quite some time fleshing out a few years back. Second, I’ll be able to transfer all my competitively bred Pokémon over, either to use again or to re-breed with new strategies in mind for competitive battles.
On the subject of competitive battling…
The Alola Friendly battle competition begins today! I’ve actually spent some time picking through the four competitive teams I’ve bred thus far to pull together a complete squad that’s balanced and viable for battle together. Though it probably isn’t objectively smart to give away the strategies of my team ahead of actually battling with them… I enjoy talking about what I’ve done with my cute and powerful Pokémon.
So, here we go.
Cuddles, my Komala. She’s sleeping, but she’s still ready to kick ass and take names all the same! Entry hazards like Stealth Rocks and Toxic Spikes aren’t a problem when she can Rapid Spin them away, but her utility also extends to healing other team members thanks to the combination Wish and U-Turn attack pattern.
Oh, and STAB full friendship Return with 136 attack really, really hits hard.
Add on some extra healing from the leftovers and Cuddles isn’t a threat to… Sleep on.
And with that lousy pun, I officially move on.
Peek-a-boo (Peek for short) is up next: My cute and not-so-cuddly Toxapex. Toxapex is generally considered to be overused in the current pre-Pokébank competitive metagame, but I never really understood why.
Until I actually used a Toxapex. Since then I totally understand the reasoning.
If her Toxic stall combined with the Recover attack and Regenerator ability wasn’t bad enough, Peek can Haze away any stat buffs her opponent tries to set up (I know I’ve certainly torn down a few Swords Dance-setting Pokémon) and Scald to potentially burn any opponents that can’t be poisoned.
My Toxapex is also a defensive monster, which gets even better in combination with extra Rocky Helmet damage each time the opponent makes physical contact. Mix that all up with the attack stat-slashing burn status coming from Scald and Peek makes for an exceptional late-game stalling team sweeper.
I may have talked about Charlotte before, but this isn’t exactly the same Charlotte as before. Instead, she’s what I like to consider the competitive embodiment of the same Mimikyu I used during my main game play through. All the same tricks with a far exceeding degree of power.
Seriously, Mimikyu remains one of my favorite Generation 7 Pokémon, and I love using the powerhouse that is Charlotte whenever possible… Even if I haven’t been able to successfully use a Z-Destiny Bond quite yet. Leech Life makes for a good substitute though, as it makes use of her sky-high attack and allows her to regain some health at the same time.
Yet, when I fell wholeheartedly head-over-heels in love with Alolan Raichu after seeing the Pokémon sit on her tail in mid-air like it was a bench in Pokémon Refresh, I knew I needed a cute name to give my little Electric/Psychic-type. I couldn’t get that explanation out of my head… So Syrup just felt right.
At the same time, Syrup is incredible in battle. Deciding not to make use of its ability, Surge Surfer (which requires an Electric Terrain effect to be set up as a means of doubling her speed stat), I set up my Raichu to hit hard with a Modest nature and move faster than just about all others with a Choice Scarf-boosted 162 base speed. Most of the time she Volt Switches out to let another Pokémon come in and tank a hit from whoever the opponent may be, but even if she isn’t doing that her other special attacks hit hard on a variety of different Pokémon types.
Honestly? Alolan Raichu has become one of my favorite Pokémon as of late, simply due to how useful my little Syrup is. Guess I have her to thank for breaking my annoyance over the lousy background lore of her species. I just can’t stay mad at a Pokémon so sweet.
Iris, who I’ve named for what I feel is a pretty obvious reason, is one of the more… Unexpected Pokémon I’ve built thus far. I’ve liked Masquerain since Ruby and Sapphire, but haven’t ever found a chance to use one until now. The original team she’s a part of is a little more gimmick-y all together, but Iris definitely stands apart as something special.
Not only can she swap in on a physical attacker to cut their attack with her ability, Intimidate, she has a decently high speed stat and a pretty damn-high special attack stat, making her exceptional as a good Pokémon to force the opponent to swap out their Pokémon. With a Flying-typing helping her dodge Ground-type attacks, that idea becomes even more useful in application.
Iris also works well with Peeks, since it’s always useful to cut a Pokémon’s attack before swapping into the defensive wall, or swapping out of the defensive wall into a Pokémon that can resist Ground-type attacks like Masquerain. Such a good combination.
Sticky Webs make for a good entry hazard when I feel like playing speed games, but the real bread and butter for Iris comes from being able to hit a large variety of types with Expert Belt-boosted Super Effective attacks: STAB Air Slash and Bug Buzz, plus the addition of a Hydro Pump or Solar Beam (if I’m using a Sunny Day team at least).
All-in-all Iris has a great thing going for her, and she fits into the team I have quite well.
Wrapping up the team and ruining what could otherwise have been an all fatal female show of force is Cheval, my big bad Mudsdale. Don’t let his gender fool you however, he fits in with the others from a power perspective more than well enough.
While I’ll admit his name isn’t the most creative, as it’s just ‘horse’ in French, Cheval puts in just the finest of work for me.
Usually I have him holding a leftovers, but considering I can’t have replicated items across my team members in official Pokémon battle rules, I decided to give my Mudsdale an Assault Vest instead. Honestly, it makes him extremely viable to take hits on both the physical and special side since the item boosts his special defense by 50 percent.
The hard-hitting move pool this horse gets access to also makes him quite the asset. In my experience, Cheval has been able to kill Alolan Ninetails and Mimikyu in one hit with Heavy Slam, which can really put holes in some teams. Plus, STAB Earthquake and Close Combat makes it very easy to hit Steel and Rock-types, as well as many more. Finishing with Rock Slide allowing him to hit Flying-types as well and Cheval is an absolute monster.
It helps when Cuddles is able to heal the big horse with a Wish U-Turn as well. Especially when I get to imagine the little Koala snuggling up to her big equestrian friend.
There’s only one problem that arises, even after all the work I put together to set this team up. One problem that, no matter what I do to try and correct things, is unfortunately unavoidable…
I’ve been so busy for the past week that I missed the registration window for the Alola Friendly competition. Thus, unfortunately, my squad won’t be able to prove themselves in that official fashion.
Oh well, at least I can use them all together to duke it out in the Battle Spot and against my friends. There will be plenty of battles for me to take part in later, I’m sure.
If you like the team I’ve built, or if you have any ideas for teams you think I could build (especially since all 800+ Pokémon are available in the latest generation) let me know below! I’m always looking for new things to try, especially since I’ll need something to keep me from going nuts after hours of homework and newspaper shifts.
Until the Fire Emblem content comes around at least.
A game series like Pokémon, in which there are over 700 individual characters to choose from when pulling a team together, really lends itself to choosing favorites. Everyone who has ever played a Pokémon game undoubtedly has a favorite monster, be it for their competitive viability, the strength of the character building and lore around them or simply the nostalgia factor.
Personally, my absolute favorite Pokémon of all time is the Hoenn native Psychic-type Gardevoir for a combination of all three. A powerful and feared hyper voice using Mega Evolution with a newly adopted Fairy-typing, a wonderful design alongside descriptors about emotional closeness with the its trainer and a consistent reminder of my childhood days visiting my Grandparent’s house in Florida, playing Pokémon Sapphire and catching a Ralts on Route 102 that would stick with me for the entire journey. I always taught my Gardevoir the move Shock Wave in those days. Not entirely sure why, but I did.
While I don’t know exactly how many Pokémon will be added to the National Pokédex in Generation 7 (As I’m still avoiding the data mining spoilers), I’m going to assume that the total number of monsters will probably top 800 by the time we’ve counted through all of them, from Rowlet to the mysterious Crystalline Prism creature we were shown not too long ago and beyond. That adds a lot of new favorite Pokémon for both series veterans and newcomers to choose from.
In that same vein, I’ve seen many people putting together videos and lists of what Pokémon they’ll be using during their initial journey through the Alola Region. I did the same kind of forward thinking when X and Y were on the horizon, and I’ve honestly been doing the same thing while Pokémon have been unveiled over the last couple of months, so I figure why not talk about them here?
I actually do team building quite often, both for casual gameplay runs and for competitive team planning, something I started to do a lot more in Alpha Sapphire. Typically, I try to follow some personal rules when doing so for either kind of play:
All members of the team will typically be entirely different typings, no overlap whatsoever is preferred for the sake of variety and diversification of moves/abilities.
On occasion, teams may deviate from this rule if the typing diversity in a region isn’t phenomenal when using dual-typings or if there are some Pokémon I can’t avoid using that happen to be the same type.
Usually the exceptions to this rule will only apply once. Mono-type teams tend to be avoided at all costs unless the team is being built specifically for a competition with that rule in place.
The make-up of my teams tend to vary based on region. So, more often than not a play through of Black and White will have a Unova team consisting entirely of Generation 5 Pokémon, a play through of Ruby, Sapphire, Emerald or the remakes will have a Hoenn team consisting entirely of Generation 3 Pokémon and so on.
Rare exceptions do exist for this rule as well, such as in X and Y where I considered Mega Evolutions to be Generation 6 Pokémon. Thus, Mawile was on my initial team despite originating from Hoenn.
Movesets, abilities and items used on each team member are usually decided on with single battles in mind, both for casual play and competitive building. There are a few Pokémon I’ve built competitively that specifically exist to team up with another, however.
While Pokémon can usually be either male or female (besides those with no gender or only one gender option), I tend to specifically pick a gender for a Pokémon that feels right to me and stick with it. Thus, some I might refer to as he or she depending on how I personally picture that monster.
No legendaries. As much as I love legendary Pokémon in their own rights, I’m not a fan of mixing them into my team compositions. Never really have been, it always seemed kind of cheap to me. Sorry Lunala.
These rules are more my own attempts to make my life harder on myself, honestly. Just choosing any Pokémon willy-nilly would be too easy, so it’s more fun to set up rules for myself as a way of encouraging more critical thought as far as building things ahead of time goes.
With that said, and without further adieu, I introduce the six Pokémon that will be accompanying me during my first adventure in Pokémon Moon. Under this read more, naturally. Could be some spoiler-y stuff for people avoiding any and all information, and this post is already taking up a lot of space.
Then, just over this past weekend, a few pages from this month’s CoroCoro magazine were leaked, showing off more details about some Ultra Beasts and signature Z-Moves for the three starter Pokémon. After that, I really should not have been surprised that we would be getting another video talking about those things in more detail. That’s exactly what we’ve gotten.
While it isn’t a lot of new detail, this is presumably the last dump of new official information we’re going to be getting pre-release, so I figure I should still talk about it. For old time’s sake, if nothing else. It really has been a hell of a journey these past few months, one that I’m sad to see go… But not sad enough to elongate the wait.
Seriously can the games just get released right now?
Alright, I’m assuming that none of this stuff is necessarily new if you happen to be following the data-mined information leaks. Some people can’t seem to leave things alone so they can be a surprise, so I’m pretty sure just about everything about Sun and Moon is out in the wild, wild West of the internet right now.
I personally want to keep everything not officially released by Nintendo/Game Freak/The Pokémon Company/whoever releases this stuff a secret. I love having the surprise reveals naturally appear during gameplay, particularly with Pokémon and mechanics we haven’t been told about yet. Though it certainly seems like there is not much left to reveal after the last few months of videos, leaks like this one we got today out of CoroCoro suggest otherwise. Continue reading “New Sun and Moon information: Last minute CoroCoro leaks”→
It’s been a fairly big week for Pokémon stuff so far, or at least for me it has been. The demo for Sun and Moon has been far more fun than I expected it to be, showing off some cool content and easily succeeding in its goal of getting me hyped for the game by throwing in small secrets to keep me coming back. Pokémon GO’s Halloween update has gotten me back into playing quite a bit, as I’ve caught at least three Pokémon in the last two days that I hadn’t even seen once in the months before it dropped. I’m getting close to finally completing the Generation 6 puzzle game Pokémon Picross, which I’ve been playing for literally way too long in my stubbornness about not paying for micro transactions to advance myself. On top of all that, probably one of the best Pokémon animations ever made in the history of anything was given to the world last Friday.
Then, this trailer dropped. My god is it a special one, to say the least.
Not only does it officially reveal the final evolutions of the Alolan starter Pokémon (with some plot twists here and there), it also shows off some new Pokémon and a brand new gameplay aspect adding to what already looks like an extensive postgame. Having a week off from my work on the Daily Titan, I have a little bit of extra time to dedicate to this trailer, but I’ve made myself so busy with other stuff that I’m still a bit late. So, let’s jump into it shall we?
So I pretty much totally missed the window on talking about this particular trailer, since the Daily Titan and my homework has kept me more busy than I could possibly have imagined. Seriously, it’s a lot of work to balance all at once. I really didn’t want to skip over talking about it entirely however, as then something new will come out in just a few days and I’ll be very, very behind.
That means it’s time to skip all this complaining about life and get straight to the monkey business. As long as I don’t wither away from the strength of my own lousy puns first.
It’s been a little while since I’ve posted anything on here, mostly because my life has been pretty nuts since school started. Arguably I’ve given myself far too many things to do this semester despite it only being about 2 weeks in… But there’s nobody I can blame that on other than myself. Not that I’m complaining, I do enjoy the work I’m doing despite how exhausting it tends to be. For instance, I wanted to post up a little something regarding the death of Gene Wilder (Rest in Peace), I just didn’t have the time to devote to it that I wanted.
Anyway though, that’s not what we’ve all gathered here for today. After all, today there was a Nintendo 3DS Direct, which means there’s plenty of video game news to discuss! When I have a bit more time I’ll probably write something more extensive about the full direct, but for now I’ll just stick with the new Sun and Moon trailer we got, since there’s not a heck of a lot to cover.
Check out under the cut to see what’s up, or don’t if you’re somehow still keeping a strong will and avoiding any Pokémon spoilers.
The last stop on my little tour of new things that were talked about in today’s Pokémon Sun and Moon trailer are the new mechanics that were highlighted. Both were first shown off in earlier reveals and leaks, but until now neither were really elaborated on all that heavily. So, let’s talk a little about riding Pokémon and Z-Moves.