Tag: Yu-Gi-Oh

More Fire Emblem Heroes summertime fun is on the way

More Fire Emblem Heroes summertime fun is on the way

Boy, Intelligent Systems sure is looking to wring all the money it can out of its gaming audience this summer, aren’t they?

Of course I say that in jest (as much as I can muster out during my early morning writing binges), as I happen to really enjoy what they have been doing and what they will be doing in the near future.

It’s only slightly in jest, however.

My friend Jonathan has been going nuts with all of the frequently added characters he’s wanted to get, and though he succeeded in getting Delthea and Sonya from the Echoes banners (like me!), he did have to spend some real money to do it. I’m starting to feel the same way at this point, as I just barely started to replenish my surplus when today’s new banner dropped.

Speaking of:img_5784The new Nohrian Summer summoning banner follows in the footsteps of the Ylissian Summer banner that we saw about a month ago, only focusing this time on the royal family of Nohr – as the name suggests.

I’ll be completely honest and admit that I probably would have been much more excited for this if we had gotten Hoshidan royalty, as I have much stronger personal connections with the Birthright side of Fire Emblem Fates than the Conquest side. However, beggars can’t be choosers. The special heroes we got are still great and rather quirky in their own rights.

Four members of the Nohrian royal family are here to spend time at the beach with the boys and girls summoning heroes on a day-to-day basis:

  • CorrinNovice Vacationer
    • A princess caught between her ‘birth’ family in Hoshido and her ‘adopted’ family in Nohr who comes to be the hero that leads one side or the other to victory in a war between the two nations. Unless you played the Revelations version of course, in which case you’d have a completely different story. In this special summertime edition of Corrin she appears as a tome using wyvern rider who attacks with Finding Nemo characters. If that’s not enough to make her enticing, I don’t know what else could.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat, which is a useful idea… Even if in execution a +1 boost isn’t necessarily the most helpful thing. Corrin’s weapon of choice is a blue tome, and she also comes equipped with a decent spread of skills right out of the box, including the Dragon Fang special attack, a +4 speed and resistance boost during initiated combat and the ability to fortify the defenses of fellow flying units.
  • EliseTropical Flower
    • The Nohrian royal family’s youngest sibling, Elise is a princess known for her charm, boundless childlike energy and great horseback healing capabilities. Finding her adorning a lei while on a summer vacation grants her a different set of skills, however, as she becomes an infantry unit who excels at using flower-based green tomes.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Elise’s weapon of choice is a green tome, and she comes with skills that grant her +2 speed and resistance, allow her to provide a +3 attack and resistance boost to allies as well as a skill that gives fellow green tome users extra ‘special points’ through battling. Honestly her skills are probably the least impressive when compared to the others.
  • LeoSeashore’s Prince
    • Being the younger of the middle children among Nohr’s royal siblings, Leo tends to be a little abrasive – particularly in the face of being teased by his siblings. Despite this, his strength wielding the mystic tome Brynhildr is unquestionable and gives him a cocky edge alongside his vast intellect as a mage knight that nobody can really deny. His summer attire loses a lot of the heavy black armor he’s known for wearing in place of a simple blue cloak, and his mystic tome has been replaced by a book discussing the ever beloved(?) tomato. Which he can launch at his enemies using magic. For some reason. It’s strange, though I’d argue his older brother’s gimmick is a bit stranger.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Leo’s weapon of choice is a red tome, though he also comes with the Iceberg special attack, the Seal Resistance skill and Attack Ploy, allowing him to lower the attack of anyone in cardinal directions with less resistance than him.
  • XanderStudent Swimmer
    • The crown prince of Nohr, known for his stalwart attitude and willingness to fight against even the mightiest of forces if it’s necessary to protect his siblings. Out of all the characters here, Xander easily has the strangest additional ‘summer attribute’ in that he apparently cannot swim and needs the help of a floatation device to stave off what seems to be a fear of the water. However, this strange attribute becomes one of the most endearing things I’ve ever seen when it appears he uses a floatation device modeled after the dragon form of Lilith as an axe. Though I get the feeling it would be even better if Corrin had the Lilith-themed gear, just the fact that he has this makes him the one character I’m pining after for this focus.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Xander’s weapon of choice is an axe, and he comes with the powerful Bonfire special, a skill called Fire Boost that gives him +6 attack if he has more health than his opponent and a skill that lowers the special cooldown for infantry units with less health than him. His skills are another reason I really want to add him to my team, I’d say.

For real though, look at this:

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Look at this wet and glistening beefcake swinging around an amazing dragon floatie around. It’s as magnificent as it is ridiculous and I am 100% down to add him to my teams.

In fact, I’ve already spent the 50 orbs I’ve collected over the last week or two (or however long its been since I summoned Sonya) on green orbs for him. To little avail thus far, but the summoning focus lasts for more than 30 days, so I’m sure I’ll have the chance to catch him… Even if I feel like shit to some extent because I gave up on my orb collection so early.

At least there’s more opportunities for orbs coming down the pipelines. Though I’ll mention that after I get into what has become probably my favorite part of these events: The story.


Three new Paralogue missions providing nine orbs and three corresponding missions provide for a nice bit of an orb boost after already burning away quite a few. Though the storyline you have to move through to get these orbs is… Interesting. To say the least.

Last time around I mentioned that the strange approach Anna took to taking pictures of summery heroes seemed characteristic of the game’s writers crying out for a vacation.

They really stepped it up this time around and helped me double down on that opinion.

While Anna once again hopes to document heroes in their swimsuits to sell to the highest bidder as a means of filling the Order’s coffers, this time she’s decided to abandon her goal of starting her own playboy magazine in place of starting… What I can only think to describe as her own pornography website.

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I’m honestly not sure what to say, though Alphonse sums up my overall impressions fairly well:

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Anyways, that just about bookmarks everything once again. You go to the Nohrian islands to find scantily-clad heroes under a fighting contract so you can get pictures of them. Starting with the girls:

Then hitting the boys as well, since Anna is an equal opportunity monetarily-driven pervert as it turns out:

Then, once you get to the end of the line with Anna’s movie collection complete, she finds that loopholes once again ruin her plans.

This, of course, leads to a comical overreaction from a character now afraid of going bankrupt. Though this one takes the cake as one of the strangest experiences I think I’ve had as a gamer.

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Never before has a video game character asked me to strip down and put on a skimpy swimsuit. Caught me pretty off guard, though I’m not sure if I’d say doing so was a good or a bad thing in the grand scheme of things.

That odd experience was really the biggest thing this part of the ‘filler arc’ had to offer, and I’m already pretty much out of things to say about it. Just off of one full stamina bar I was able to collect all of the orbs available from this story focus, so I’ll probably be spending some time trying to get my hands on Xander while playing Splatoon with my friends and grinding up cards against Yami Marik in Duel Links on the side.

Which, by the way, is another super cool event going on right now. However, I don’t have too much to say about it beyond the fact that I love being able to use Marik now, so I didn’t think it would be worth a whole post on its own. You can check out some information on it here if you’re really curious about what the deal is there.

Speaking of probably not being worth a whole post on its own, one of the reasons I’ll be working hard to get a Xander summoned is so I’ll be able to use him in the Voting Gauntlet coming up on the horizon:

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This summer hero-themed gauntlet looks like it’s going to be way more exciting than the healer unit-themed gauntlet we had in the last go around, and I’ll definitely be backing my boy Xander all the way even if I don’t personally have one to use. Though if he loses I’ll probably go with Gaius. Or I’ll improvise if both are taken down, I suppose.

We’ll see how it all turns out with time.


Another thing relevant to the game that I figured would be worth noting in this post is the launch of Feh Channel, where the in-game item delivery owl (called Feh, appropriately enough, not-so-coincidently matching the anagram for the game’s name) tells you all about everything you want to know about the future of Fire Emblem Heroes.img_5760

The channel series, if it’s a continual venture and not just a one-off clever way to do what is essentially a Nintendo Direct, will be nice and informative going forward. Just the first video that has been done really gives us a solid low down on everything that’s going on over the next month or so.

I’d check it out for yourself here, as there really is a lot of interesting information about things like the upcoming voting gauntlet, tempest trials updates, summoning appearance rate changes, a new game mode, the mobile app’s sixth month anniversary (can’t believe its already been that long, personally) and more.

The format they use with the owl is a little bit strange and admittedly annoying to an extent, but it’s still great if you want to get a look ahead of time at what I’ll likely be talking about here. If you don’t want to sit through the long-winded approach – which I can’t imagine why not if you’ve read up to this point in a post like this on my blog – everything boils down to this:

Screen Shot 2017-07-28 at 2.01.47 AM
Image courtesy of the Nintendo Mobile Youtube account

I’d say the Grand Hero Battle against Valter at the end of August has me most excited in terms of looking ahead. Seeing another Sacred Stones character appear suggest that perhaps the game will be in the limelight soon enough… With Neimi hopefully riding the coattails. I’ll never stop being excited for her.


All in all it’s going to be a nice distraction from school starting up again, since at this point I’ve got Daily Titan orientation coming up soon alongside preparations for a new work opportunity I’ve been invited to take part in. I’m sure I’ll have more to say on that soon enough, but for now just know that I’ll be stressing myself out well before classes even begin for the semester.

Though I suppose relieving that stress is what video games are best for.

How do you feel about the new summoning focus? Or about any of the upcoming updates we’ll be seeing in Fire Emblem Heroes? Let me know in the comments below, as I just love discussing all of this stuff if that wasn’t obvious enough already.

Sick days and trading card games

Sick days and trading card games

I haven’t been feeling so hot today, so most of my morning and afternoon has been spent sleeping.

However, the part of my day that hasn’t been spent sleeping (or writing this, to be fair) has been spent taking a little trip down memory lane. After getting my friend addicted to Duel Links – you’re welcome by the way, Sam – she dug up some of her old physical Yu-Gi-Oh! cards.

So I did the same thing:

Turns out these things weren’t quite as deeply buried in my closet as I thought they were. Though clearly I was not all that organized when I played Yu-Gi-Oh! some time ago, as I left the cards in my box in utter disarray.

Obviously that meant it was time to spend the next hour or so looking through what cards I have and organizing them for potential future use.

The first step I took when approaching the problem of sorting such a large, disorganized collection was splitting them into cards I recognize from my time playing Duel Links vs. cards that were completely new to my current understanding of the game.

Piles of cards from Duel Links (left) vs. Cards not in Duel Links (right)

This first step was eye-opening in a number of ways. For one thing, it helped to show me just how many cards I own – which is way more than I expected honestly. I know I was really into the cards at one point, but I didn’t realize I spent this much money buying packs and such.

Going through each and every one of the cards I own also gave me a bit of a deeper appreciation both for Duel Links and for the time I spent playing the game as a kid.

When I was younger, I collected Yu-Gi-Oh! cards but honestly never had any idea how to play the game. Outside of watching the original anime series or playing what I remember to be a dumb Yu-Gi-Oh!-based game for the Gamecube, I never spent too much extra time actually learning the rules for how everything works in the card game.

In fact, I distinctly remember having a Yu-Gi-Oh!-themed birthday party one year in elementary school where my friend Chris Beattie brought over some instructional video so my group at the time could watch it, learn the game and actually play with our cards the proper way.

We never did, since I also remember the rest of us rejecting the idea in place of playing more of that dumb Gamecube game. Part of me wonders if I would have stuck with the game more consistently if we had learned way back then, but I suppose that delves into endless Butterfly Effect territory that I’m not really here to analyze.

Now that I do understand how the game works, I honestly appreciate the sheer complexity of how everything works so much more. There are plenty of cards in my left-hand piles that I actually use on a daily basis in Duel Links, so knowing that I had them way back when I didn’t even understand the rules is kind of mind-boggling.

On top of that, the size of my collection on the right-hand side, all the cards that aren’t currently in the mobile game, blows my mind just in that there’s so much more potential for the game to grow. I’m sure I don’t even have a decent percentile of all the cards that have ever been put into production, and in a way that makes me excited to see more cards added to the mobile game so I can learn how they all interact and create cool decks.

Once I finished separating my cards once, I decided to do it a second time into six different categories: Normal Monsters, Effect Monsters, Ritual Monsters (and Ritual Spells), Fusion Monsters, Spell Cards and Trap Cards.

Oh, and I also separated out the instructional manuals and play mats:

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Made them into a cute little triangle. Because why not?

I could have been way more specific and deep with my divisions, splitting up the monster cards by type and attribute or splitting up the spell cards by type, for example. But I’m still pretty tired, so I decided not to go quite that deep. Maybe I’ll take things a step forward in the future.

So for now, I’ve left things at this:

img_5674

Major categories with brand new dividing cards. Far more pleasing to the eye and easy to identify than what I had originally. Originally, the best I could comprehend was that Sanga of the Thunder was sitting on top of everything else on the right side.

Real helpful, past me.

Speaking of Sanga of the Thunder, one thing I found while sorting through my cards was that I seemed to be ready to play the Paradox Brothers-themed deck well before I knew that was a themed deck to play.

img_5669

The only thing I’m missing is a Gate Guardian card. If I had that, I could probably build a pretty cool deck with these cards and whatever else I have buried away.

This isn’t the only cool set of cards I was able to find in my collection.

Here’s some Red-Eyes and dragon-related cards that I was able to find. Red-Eyes Darkness Dragon was actually one of the first things I saw, and I’d be lying if I said I wouldn’t be willing to shell out money to get copies of it in Duel Links to use for myself. It looks absolutely amazing.

I also wouldn’t complain about having three copies of Stamping Destruction in the game, since it’s a pretty hard to get Ultra Rare card.

But oh well, I’ll get there eventually. In the meantime, check these out:

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These three Sphinx cards look wicked and have some crazy effects. These three and the Red-Eyes Darkness Dragon are definitely the cards I’m really hoping these show up in Duel Links so I can use them.

A bunch of the cards I found have strong sentimental value just from being iconic in the anime. Swords of Revealing Light definitely hit me the hardest, though I can’t deny that the old school art for Dark Magician is seriously wicked.

You could apparently get this old version of Dark Magician in Duel Links if you were playing at a certain point, but I was not playing at the time. So… Oh well. Missed opportunity for me there I suppose.

Also, while we’re on the subject of those cards, I apparently have a wide breadth of cards Yugi Muto used:

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I build all sorts of decks with these cards nowadays, so it ties into the idea of knowing I had them way back when and respecting them that much more now.

Another good example of cards I’m using now comes in an actually very relevant form.

When I found A Legendary Ocean in my collection, I couldn’t help but laugh hysterically. The deck I’m showing on the right was actually just built yesterday when I began to grind Mako Tsunami up to lv. 40. The timing of that specific card showing up right after I pulled together something to showcase that card is just too perfect.

Some of the more interesting cards I have are those printed in foreign languages.

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I have no idea why I have cards in any languages other than English, since I don’t really speak any languages other than English and a few sentences in Mandarin. It’s strange, as I have way more than the two I’m showing above. Yet, I don’t think it’s necessarily bad. If anything, it makes these cards a little bit more unique.

In other interesting card print differences come these ‘magic’ cards:

img_5648

I’m so used to just calling these ‘spell’ cards that seeing ‘magic’ instead really caught me off guard. I suppose that’s just what they used to be called or something. Having the cards written like this is probably more valuable as a result, I’d think.

Also speaking of unique, valuable cards, I had a good set of highly coveted prismatic print cards hidden away just ready to be rediscovered.

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The title for my favorite prismatic card definitely goes to Nightmare Penguin.

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Seriously, just think about it. First things first, its name is Nightmare Penguin. That’s incredible in its own right. The art doesn’t disappoint either, evoking images of Oswald Cobblepot in the best possible way. On top of that the card has a pretty cool ability and nice defense for a four star monster.

So basically I lied earlier when I said I just wanted to see the Red-Eyes monster and the sphinx monsters in Duel Links. I want to see Nightmare Penguin get added too, Konami.

Finally, I also found my prized Egyptian God Cards: Obelisk the Tormentor and Slifer the Sky Dragon.

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Or, at least, they were some of my most prized possessions at one point in time. I remember shelling out extra at card shops to get these and having week-long arguments with my Yu-Gi-Oh!-playing friend group over whether or not they were legitimate or not.

I always adamantly argued they were real, of course.

However… Now that I’m older and looking at them next to the rest, I have to admit that they look pretty fake. It’s a shame when considering how much I stood by them growing up, but honestly it’s not all that unexpected.

Oh well, either way I’ll still have the memories with these being wicked cool. They still look pretty rad too, so I’ll be happy to show them off for the sake of those memories at least.


I know this medium of talking about things after the fact with screenshots and some text isn’t necessarily the most dynamic way of experiencing these sorts of things, but I hope you all enjoyed going through these old Yu-Gi-Oh! cards as much as I did! Obviously I didn’t show off all of them, since that would probably take a few years, but the highlights are great either way.

Since I’m so into Duel Links and talk about it here on occasion, I figured these real card memories would be a nice thing to share on here as well.

Even if my rambling might be a little more incoherent than usual since I’m not feeling great.

Just in case it did bug some of you, I’ll leave things off on this note. Some of my favorite ‘funny text’ cards:

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Oh I’m sorry, what was that? You say there was a piece of Exodia slipped into that small slideshow somewhere?

A piece of Exodia not chucked into the ocean by Weevil Underwood?

Huh… Strange.

#1pieceof5 #humblebrag

My night at the beach… Sort of.

My night at the beach… Sort of.

To be fair, this is beach-themed. It’s beach-themed and I am writing this in the late hours of the night (or morning if you want to get technical).

So… I’m going to count this as one of my trips to the beach this summer. Even though it’s really just me playing more video games. Because you can’t really video games at the beach, now can you?

Oh wait, I did do that last year… Never mind.

Anyway, dumb attempt at a clever opening monologue aside, welcome to my regularly scheduled big Fire Emblem Heroes update. I’ve actually been fairly busy the last few days doing some work for my internship (hopefully some Gladeo stuff should be coming around in the next couple of days for me to talk about), so I haven’t been able to update everything as I’ve been going.

Figured I would update it all in one fell swoop, all under the banner of this strange, strange special character addition.

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That’s right folks, if June was the month of the brides, July is the month of summer fun for the colorful cast of Fire Emblem characters… From Ylisse. Because apparently only the Ylissians get nice things like summer vacations.

Now, just who do we have filling out our roster of summer-themed heroes?

  • Robin (female): Seaside Tactician
    • Can’t have a collection of heroes from Fire Emblem Awakening without including Chrom, Lucina or Robin somewhere in the mix. Lucina’s gotten more than enough love in the time Heroes has existed, so I’m glad to see Robin finally getting some more time in the sun. And no, not because she’s scantily clad and running around spearing seafood. Not strictly, at least.
  • Frederick: Horizon Watcher
    • Never did I ever think I would see this great Ylissian knight don casual clothing, hit the beach with his friends and chuck seashells at people. Seriously. The guy that usually flattens enemies with his horse and impales those who do disservices to his lords chucks seashells at people. Easily the best character added solely for how strange he is, and that’s saying something considering…
  • Tiki: Summering Scion
    • Have you ever wanted to see an eons-old half-dragon of divinity with a pension for feeling heartbroken about the deaths of her friends in the hundreds of years she hibernated decide to smack a watermelon with a stick and use the combined items as an axe? No? Well have this anyway.
  • Gaius: Thief Exposed
    • Besides the fact that “Thief Exposed” is a ridiculous name to bestow upon anything in this context, I don’t have a lot of things to make fun of with old Gaius here. In fact, if there was anyone on this list I would want, it’s him. Not only does he get the skills Vantage AND Astra, but he also shoots the blue ice cream pops from Kingdom Hearts at people. It’s pretty dope.

I’m sure you know exactly what’s coming next at this point.

 

 

New heroes equals new paralogue. New paralogue equals three new missions. Three new missions equals nine new orbs, plus an extra three for included special missions. The return of two orbs daily. Rinse and repeat, as usual.

Oh, but this time they also included an extra event to get us some boosted Skill Points for playing over the weekends.

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So that’s pretty cool.

In case it wasn’t all that obvious, I don’t want to spend an exorbitant amount of time on this like I usually do. As much as I love writing far too much about a relatively small amount of content with this game, it is already pretty late and I have some stuff going on tomorrow. However, the writing in this game never ceases to amaze me with how bizarre it is.

If you thought things got weird when the girls of the game were wandering around in wedding dresses… Well…

 

 

Surprisingly, talking about liberation from one’s clothing isn’t even the weirdest thing Anna talks about in this miniature storyline. It actually gets much, much creepier from there.

To sum it up really quick, you and the rest of your colleagues from the Order of Heroes decide to go to a beach in Ylisse to relax for the summer. However, Anna has ulterior motives with the casually dressed heroes under contract with Emblia to defend the beach.

 

 

 

She basically wants to take the four new special heroes and use them to make her own Playboy-esque pictures to sell so she can help fund the army.

I’ve had a couple of hours to stew it over and I’m still not entirely sure how I feel about this plot point.

However, it just about goes how you would expect. You fight a few maps, Anna fails to get any of her pictures, she actually winds up losing money thanks to a letter from an alternative version of herself and everyone fills her in on the value of spending the summertime making friends and relaxing rather than dwelling over money.

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Seriously this game has more Hallmark card morals than Hallmark cards as far as I can tell.

The “lore” for this event doesn’t get much deeper than this, so that’s really all I have to say on that matter. Except that getting through this event makes me feel like like the writers for this game are trying to send a message that they could probably stand for a “liberating vacation” of their own.

The map environments are quite pretty however, I have to say:

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It’s obviously hard to tell with a still image, but the water flows back and forth with a little bit of froth. It’s really nice.

With the summer beach fun out of the way, let’s get into a little lightning round for all the other updates in my games I’ve neglected, big and small.


Clarisse Arrives

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My upset rantings from a couple of weeks ago were once again proven to be obsolete as we received the second boss character from the recent Mystery of the Emblem Paralogue  through a special map. I updated that post when the first character came through, so I figured I would update that post again with this little blurb here.

Otherwise, don’t have much to say about this. I like the character, she seems cool and I got a three star version of her. However, with my current collection of heroes, I’m not having much luck at the harder difficulties for her mission.


The latest Voting Gauntlet: Battle between the ladies of the cloth

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Admittedly I’m not super invested in this voting gauntlet. Because healers aren’t prominent or even necessarily good to battle with in this format, you don’t see the headlining characters strongly supported in the battles at hand with this gauntlet.

I suppose there’s an argument to be made for having a balanced cast to prevent any unfair match ups (experiences like Ephraim vs. Eirika one time do come to mind), but when people aren’t using the characters featured it makes it harder to feel invested in the team support. At least in my opinion.

However, I have been supporting my teams all the same. I started with Sakura, the best younger sister from Fates… But she swiftly got beat by Elise. Guess people didn’t agree with me, but at least I can take solace in the fact that people can have their own opinions… They just can’t make up their own facts. So my opinion still stands.

Anyway, now I’m supporting Lissa from Awakening in the fight against Priscilla from the Radiant series. Whether I win or not, at least I know… Everyone who plays gets tons of rewards at the end.

Rewards are good.


Champion of Valentia

 

In other non-Heroes related Fire Emblem news, I finally beat the main story in Fire Emblem Echoes over this last week! It was a long time coming, as I’d been putting it off for quite a while due to other things, but I certainly don’t regret a moment of it.

Seriously, Echoes has easily skyrocketed to being one of my favorite Fire Emblem titles over the time I’ve played it. The characters are wonderful, the story is engaging, the graphics are easily characteristic and exemplary of all the advancements made in the Fire Emblem series in recent years and dungeons are simply wonderful.

I sincerely hope that the popularity of this game encourages the return of similar first-person dungeon exploration in future titles. I would understand if they want to keep it unique to Gaiden and its remake, but in my opinion they would be remiss to not capitalize on how fun the mechanic is.

There are also a striking amount of similarities between this game and the Sacred Stones from my point of view. That added some extra investment personally, as it reminded me of my favorite game in the series. Plus, on top of that, I eventually realized that Valentia is the ancient equivalent of Valm from Fire Emblem Awakening, much like Archanea is the ancient equivalent of Ylisse. Seeing that kind of world building across generations is always phenomenal.

I do have my problems with the game, however. There’s a certain element of “keeping to tradition” with Echoes in terms of its character interactions that I can respect… But disagree with at heart. If you want to keep the original support system from Gaiden and keep the canonical relationships canonical, that’s fine. In fact, I quite enjoy most of the canon in-game relationships. Alm and Celica, Gray and Clair, Clive and Mathilda, Mae and Boey, so on and so forth. They’re great.

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But for this being a modern Fire Emblem game… They really aren’t enough.

Particularly on the coattails of Fire Emblem Fates, which gave you the chance to essentially learn about, befriend and create your own relationships between two complete armies and their children, Fire Emblem Echoes was sorely lacking.

All of the characters I would love to see have more development essentially don’t. This lack of development is almost uncomfortably disappointing, as many obvious options for connections to at least talk are simply missing. For example, many of the initial villagers from Alm’s route can’t talk with one another despite being childhood friends. Genny, the little sister surrogate from Celica’s route, can’t talk with Celica or any of the other people she starts the journey with. Or, in fact, anyone besides Sonya from later on in the story.

I could go on and on. Saber should be able to talk with Celica, Delthea should be able to talk with Clive, Silque should be able to talk with Jesse. Most of these names are just garbled nonsense to people who haven’t played the game, but trust me. They have hinted relationships through different outlets that get unfortunately ignored by the lack of support conversations.

Again, I can appreciate sticking to conventional things and keeping canonical relationships alive. But if you’re going to revamp a game, to the point where entire characters are added and given integral parts of the story (Editor’s Note: Love you Berkut <3), the least you could do is add extra conversations into the game that I would assume aren’t entirely too hard to implement.

But I digress, as I’ve already probably talked about this game far too much in this unconventional space as is. Time to move on, shall we?


Yami Bakura is a dick

 

Enough said.

In actually non-Fire Emblem related news… I love this character and I love the event he comes with in Yu-Gi-Oh! Duel Links. The blood red sky full of eyes and mouths are rad, and when I first started playing the game this event was happening the first time, so it comes with a certain amount of nostalgia as I see how much further I’ve come.

However, dueling him is way too god damn hard thanks to a mechanic he abuses that ends the match within five turns, so it’s a real pain in the neck to collect any points and prizes from him. It annoys me, but not enough to go into immense details about here.

Plus Yami Bakura is great, so I can’t really stay that mad with him. His theme music is still my favorite.

I also figured I would mention that Konami has impressed me recently with all the notices about updates that are coming and have come to the game. Tons of overpowered skill rebalancing, revamping some graphics, adding lots of new and cool cards and more. It’s actually really nice to see how much they seem to be listening to the community with this game.

Good on you, Konami.


2,000 words in and I’m finally done. Geez, I really need to stop doing this to myself. Every time I say I’m going to write short, get in early and get out fast, I always wind up going above and beyond the call of duty without intending to. I do enjoy the writing, but I always hate myself in the morning when I have to drag myself out of bed.

For now, however, that’s neither here nor there. It’s about time I let you all go on with your lives.

What do you think of the summer heroes? Which one of the four Ylissians are your favorite in their special getups? Also, because I’ve been considering it myself, are you interested in a more extended discussion on Fire Emblem Echoes? I thought about it when I finished the game initially, but I’ve been so busy that I didn’t think I was going to get anything official out. However, if the demand is high enough, I just might.

Maybe I should get a better way to capture images off my 3DS. That could encourage me to talk about those games more, since I know part of my interest in the mobile games comes from the ease of getting screenshots.

But once again I digress. For now it is time to sleep so I can stop rambling on and on like this.

The sweet taste of success

I’ve been playing Duel Links even more obsessively than usual since the 2017 World Championship Qualifiers began last Wednesday, determined to hit Platinum Rank 1 so I could get the mysterious Super Rare card reward. It has been a long, hard road so far, as it seems like everyone has been bringing out their best decks for the competition.

However, thanks to hard work, plenty of determination and – most importantly – the reminder to believe in the Heart of the Cards from my buddy Aaron (a funny and great guy who is also a pretty phenomenal copy editor that I’m sure is going places now that he’s a Cal State Fullerton graduate, so check him out on twitter), I finally did it:

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Finally reaching this goal is especially exciting as it’s the first time I’ve ever made it to a rank this high! It was a fairly lofty goal I set for myself at the beginning of this event that I’m happy I was able to reach.

Granted, the last victory I got leading to it was from the rage quit of a guy I got a really solid opening hand against…

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But hey, a victory by default is still a victory, right? I’d say so, especially when that victory leads to the big prize.

One thing you might notice in that victory shot is the lack of Yami Bakura and the fiend deck I spent so much time talking about in my last post. Well… As it turned out, that deck was far less perfect in execution than it was on paper. I’m looking into some possibilities for making it better, but what I have at the moment didn’t take me that much further than the early Silver ranks. At the very least I need more powerful fiend monsters to fill out my ranks, which I’m working on now.

Luckily, I had a deck using Hammer Shark summoning tricks as Mako Tsunami and a very meta-saturated “Gravekeepers” archetype deck with Yami Yugi to carry me through.

Don’t worry, I won’t subject everyone to my long-winded discussions of the cards in each of those decks. Those can potentially be subjects for another day. Just wanted to say that those are what ultimately got me to my prize.

Now just what was the prize I was working up to in the end?

As it turned out, what I thought was the promise of a brand new and unrevealed Super Rare card was actually the opportunity to choose a Super Rare card for free out of a pre-determined list.

The list of cards to choose from came from the available pool of Legendary Duelist rewards and from the cards available to obtain via the Card Trader. Thus, they’re all theoretically able to be earned in other ways… But considering how difficult many of them can be to get, it’s still a welcome and much appreciated reward.

My only real problem with the prize was the sheer amount of choices to pick from. I counted it out, there were 115 possible cards. Seriously, you never truly come to see the problems with having an abundance of choices until you have to pick one out of 115 options.

Eventually I did come to a decision and chose my third copy of Enemy Controller, which is a Super Rare reward card you can receive from dueling Seto Kaiba.

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Enemy Controller is arguably the best, most versatile spell card in Duel Links. Both of the effects it can activate (at close to any time you want since it is a Quick-Play Spell) are useful in a variety of situations. The first, switching the battle position of an enemy monster, can save your side from attack or allow you access to their weaker stat spreads. The second, tributing your own monster to take control of an opponent’s monster, has a hugely diverse range of possible effects. Tributing your own monster can trigger a number of things in its own right, but then once you have the opponent’s monster in your possession you can activate any effects they can use, attack your opponent with their own power or tribute it off to summon a different powerful monster.

It’s a great card overall, and having three of them will give me plenty of usability going forward, even if it meant sacrificing quicker access to more Gravekeeper monsters or cards I don’t yet have like Sage’s Stone.

Now that I’ve hit that benchmark I’ve been desperately clawing my way toward, I’ll likely continue to see if I can get to King of Games… But the amazing decks everyone seems to own at this stage of competitive play certainly won’t make that easy.

For now I’m just happy I was able to make it to the personal goal I set. To celebrate, I even made myself some homemade burgers.

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These cooked slabs of ground beef, like my victory over a small army of duelists, taste oh so sweet.

Qualifiers begin: Will I have the Heart of the Cards?

Qualifiers begin: Will I have the Heart of the Cards?

I have been playing Yu-Gi-Oh! Duel Links since Spring Break, and in that time I would argue that I’ve gathered a good amount of cards and have become fairly competent at pulling decks together to play with.

Thus, I think it’s about time that I try my hand at a pretty serious event that just began, an event serious enough that I feel it’s worth talking about.

The qualifying rounds for the Duel Links division of the 2017 Yu-Gi-Oh! World Championships have begun, signified by the iconic Blue-Eyes Ultimate Dragon hanging out omnipresently across the Duel Links hub world:

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Thar she blows, cap’n.

More complete details of the World Championships can be found here (for the Duel Links division) and here (for the Trading Card Game division), but the part I’m interested in boils down to this.

Starting today, June 1, the usual ranked duels player-versus-player portion of the Duel Links multiplayer hub has been replaced with Qualifier Duels. Anyone who reaches the highest duelist ranking (King of Games) by June 9 will advance onto the Final Qualifiers, which last until June 11. Winning duels during the Final Qualifiers earns a player points, and at the end the top ranking players will get to attend the World Championships in London, England.

Only 12 players will get to go to the Championships in August, with usership divided by world region. Two players will get to go from North America, which means that out of the untold number of players on this continent, I’ll be competing for two spots.

To be completely honest, from everything I’ve seen from players who are way better than me… I’m not holding my breath. I’ve never made it to King of Games even without the added flare of competition this will obviously drudge up, so I would be surprised to get anywhere close.

But hey, a trip to London wouldn’t be so bad… So what the hell. I’ll do my darnedest.

Even if I don’t make it to the coveted Final Qualifiers, there will be prizes available for my troubles all the same. Every player who competes in even one Qualifier duel will receive a fancy Game Mat and Card Sleeves themed after the World Championships, and depending on what rank a player reaches they also receive a number of other prizes on the way up.

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For the uninitiated laypersons I’m sure are among you, the gems that are rewards for Bronze, Silver and Gold ranks are used to purchase card packs from a number of packs currently available in the game. Nothing special necessarily, but they are the building blocks of this free-to-play title and are highly coveted as a result.

Reaching Platinum earns players a Super Rare Card that, naturally, we aren’t being told about ahead of time. Total mystery, likely something super good. I haven’t made it to Platinum before, so that’s currently my main goal. I’m always ready to get new cards.

Reaching King of Games nets players an Ultra Rare Jewel, which can be used to buy Ultra Rare Cards from the game’s Card Trader (which cycles through new stock every 12 hours). Also, it allows advancement to the Final Qualifiers, like I said before.

That’s really about it to be honest. Nothing too complicated, it’s just an exciting chance at something big on the heels of the last big event, which was the arrival of a new Legendary Duelist (The Paradox Brothers, for anyone who has a nostalgic interest in the show like I do). So, it’s about time I quit writing about it and get busy pushing toward my goal of at least hitting Platinum Rank 1 for the first time in my history of playing.

Okay, so I still have some more I’d like to write about. Namely, I have a whole big display about the main deck I’m planning on using for the Qualifiers. However, I know that’s getting into the nitty gritty of things that a lot of people aren’t going to want to sit through, so I’m going to put it below a read more. That way, anyone interested can read on, and anyone who isn’t can just go on with their lives. A win-win, I’d say!

So, until next time, wish me luck on competing, and tell me all about what your favorite games based on things that are nostalgic to you in some way in the comments below! Duel Links definitely hits that itch for me, so I’m interested to hear what you all might have to say on the matter.

Continue reading “Qualifiers begin: Will I have the Heart of the Cards?”

My 2017 Spring Break obsession

While a lot of people took off on exotic vacations for this often beloved week off in the middle of the semester, or did not have a week off this week at all from what I’ve gathered from a few of my friends, I’ve had a bit more of a subdued break so far overall.  Between some work business I’ve had to make sure I’m around to do, some exams I have coming up right after vacation ends (always a good time) and helping my family at home while my Dad is off his feet, it has definitely been more of a stay-cation for me this year.

Now that’s not to say I’m complaining about it, after all just having the extra time for rest-and-relaxation has been more than enough for me considering how stressful my school load has been between four classes and being a newspaper editor. Plus I got to see my Alma Mater’s spring play, Shrek the Musical, so that’s always fun.

At the same time, having the time off has given me the chance to try out a game that I’ve honestly been considering trying for some time:

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Yu-Gi-Oh Duel Links, another honestly stellar mobile game to add to my collection next to Nintendo’s ventures of Super Mario Run and Fire Emblem: Heroes. I used to watch the card game-based anime as a kid and I was pretty into that, but my interest in the game never extended much further than that – I tried learning how to play the game as a kid but it never really went anywhere. When I saw a YouTube gamer I follow start uploading content on Duel Links, however, I found myself almost instantly hooked.  The layout of the game is great and intuitive, the music is exciting and the free-to-play model doesn’t get in the way of advancing in the game itself (which is always a god send in the mobile market)… Add onto that the strategy-based thinking that Yu-Gi-Oh lends itself to when you understand how the game works and you’ve got a very appealing package for me.

Fun fact, I was actually planning on making a blog post around Saturday when I first downloaded the game to make a joke about how I probably didn’t need the extra distraction in my life because of how much work stuff I have to do in my aforementioned classes and on the paper. Then I got so busy actually playing the game and having a good time that I wound up using just about all of my free time playing it rather than doing things like writing for this blog.

Okay that might be overexaggerating a little, since my time has also been split between my family, homework and hangouts with my friends from high school… But honestly it’s not that much of an overexaggeration. This game is seriously like an addiction for me, and I’d be close to saying I have a problem if it weren’t for the fact that my other stuff is still getting done either way.

Will I be posting a lot of Duel Links content here?  Maybe, maybe not.  I haven’t honestly decided whether or not this game is something I’d like to share my thoughts on like I have with Pokémon or Fire Emblem or whether this is more of a personal pleasure to do on my free time. This might just be one of the only big things I say about it, since if anything I might occasionally post about a new deck I’m particularly proud of or a new event that swings in, but otherwise it might not be the most apparent thing around here.

Though speaking of big decks I’m looking forward to building, I figure I should at least tease this out for any fans of the game or show as something I’m currently building up cards around:

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That’s right, this is happening. And man is it going to feel satisfying when it does.

Duel Links may have been taking on all my free time, but that doesn’t mean I’ve been ignoring my other current mobile love interest, Fire Emblem. I’m rather behind in posting about what’s been going on, and I’ve come to accept the fact that I won’t always be on top of the ball in that department thanks to life, but I figure I should at least show off this photo collage to prove I at least planned on doing something with these events.  It’s the thought that counts, right?

Quick-fire Fire Emblem thoughts:

  • The game’s first large-scale Voter Gauntlet took place at the beginning of March. It consisted of eight heroes in a tournament tree where players could pick their favorite, complete missions to earn flags and use said flags to boost the hero’s score so they’ll win in their match-ups.  It was honestly a pretty engaging event, as I know I got pretty into it at least, and the end result was surprising all things considered.  While it seemed like Ephraim would win easily, being the only lance user in a tournament that housed six sword users and a staff user, in the end popularity beat out nostalgia and found Lucina as the champion.  Personally, I followed Eirika for the first two rounds until she got beaten by Lucina and then joined the ultimately winning party, so I got a good amount of rewards from the whole experience.
  • Six new heroes were introduced to the game from Fire Emblem: The Blazing Blade.  Karel, Ninian, Rebecca, Jaffar, Priscilla and Lucius have made their way into the cast of characters available to summon.  Blazing Blade is a game I haven’t played still, but a few of the units are still interesting to me, enough so that I’ve been looking to summon them with the extra slurry of orbs that have been released through various events throughout the month.  In particular, the singing manakete Ninian seems like she would be fun to use, Jaffar has a close relationship with one of my favorite units, Nino, so I’d love to have them together, and Priscilla is appealing just because my assistant on the Daily Titan has the same name and she’s amazing.  Unfortunately, while all these characters seem fun, random chance hasn’t exactly blessed me considering I’m up to a 4.75% chance to summon the focus heroes and still haven’t with the event ending tomorrow.
  • A new system has been added to have units inherit skills from other units.  In essence, you tribute one unit with a skill you want for a unit you want to see that skill on, then you can unlock and use that skill with the inheriting character.  So far I’ve only had the chance to give my five star Eirika a battle activating skill that boosts damage based on her high resistance stat, but I’ve gotten my ass handed to me by vantage inheriting Takumis enough to know the true horrifying potential of this system.  Seriously, screw vantage Takumi, it’s like the world found a way to make an overpowered unit even stronger and it is the most annoying thing.
  • Minerva’s brother Michalis got his own Grand Hero Battle, which wouldn’t necessarily be big news in general except for the fact that Minerva is one of the main units I use so it felt significant in some small way. That’s about all I have to say for him, however.

Don’t know what it is about 2017 that’s made it so mobile-centric for me… But I guess I can’t complain. It’s certainly taken my mind off the Switch and the Legend of Zelda: Breath of the Wild. Seriously I’ve had some time to try the game out with my friend who has a Switch and it has made me consider spending that extra cash that much more.  Not enough to do it quite yet, but the temptation is undoubtedly strong.

Hope everyone else is having as nice a Spring Break (or potentially lackthereof I suppose, in which case I apologize for the pseudo-gloating in this post) as I am so far, and look forward to some pretty interesting journalism-related stuff likely to be coming down the pipeline in the next couple of days!