Tag: Yami Bakura

My night at the beach… Sort of.

My night at the beach… Sort of.

To be fair, this is beach-themed. It’s beach-themed and I am writing this in the late hours of the night (or morning if you want to get technical).

So… I’m going to count this as one of my trips to the beach this summer. Even though it’s really just me playing more video games. Because you can’t really video games at the beach, now can you?

Oh wait, I did do that last year… Never mind.

Anyway, dumb attempt at a clever opening monologue aside, welcome to my regularly scheduled big Fire Emblem Heroes update. I’ve actually been fairly busy the last few days doing some work for my internship (hopefully some Gladeo stuff should be coming around in the next couple of days for me to talk about), so I haven’t been able to update everything as I’ve been going.

Figured I would update it all in one fell swoop, all under the banner of this strange, strange special character addition.

img_5429

That’s right folks, if June was the month of the brides, July is the month of summer fun for the colorful cast of Fire Emblem characters… From Ylisse. Because apparently only the Ylissians get nice things like summer vacations.

Now, just who do we have filling out our roster of summer-themed heroes?

  • Robin (female): Seaside Tactician
    • Can’t have a collection of heroes from Fire Emblem Awakening without including Chrom, Lucina or Robin somewhere in the mix. Lucina’s gotten more than enough love in the time Heroes has existed, so I’m glad to see Robin finally getting some more time in the sun. And no, not because she’s scantily clad and running around spearing seafood. Not strictly, at least.
  • Frederick: Horizon Watcher
    • Never did I ever think I would see this great Ylissian knight don casual clothing, hit the beach with his friends and chuck seashells at people. Seriously. The guy that usually flattens enemies with his horse and impales those who do disservices to his lords chucks seashells at people. Easily the best character added solely for how strange he is, and that’s saying something considering…
  • Tiki: Summering Scion
    • Have you ever wanted to see an eons-old half-dragon of divinity with a pension for feeling heartbroken about the deaths of her friends in the hundreds of years she hibernated decide to smack a watermelon with a stick and use the combined items as an axe? No? Well have this anyway.
  • Gaius: Thief Exposed
    • Besides the fact that “Thief Exposed” is a ridiculous name to bestow upon anything in this context, I don’t have a lot of things to make fun of with old Gaius here. In fact, if there was anyone on this list I would want, it’s him. Not only does he get the skills Vantage AND Astra, but he also shoots the blue ice cream pops from Kingdom Hearts at people. It’s pretty dope.

I’m sure you know exactly what’s coming next at this point.

 

 

New heroes equals new paralogue. New paralogue equals three new missions. Three new missions equals nine new orbs, plus an extra three for included special missions. The return of two orbs daily. Rinse and repeat, as usual.

Oh, but this time they also included an extra event to get us some boosted Skill Points for playing over the weekends.

img_5432

So that’s pretty cool.

In case it wasn’t all that obvious, I don’t want to spend an exorbitant amount of time on this like I usually do. As much as I love writing far too much about a relatively small amount of content with this game, it is already pretty late and I have some stuff going on tomorrow. However, the writing in this game never ceases to amaze me with how bizarre it is.

If you thought things got weird when the girls of the game were wandering around in wedding dresses… Well…

 

 

Surprisingly, talking about liberation from one’s clothing isn’t even the weirdest thing Anna talks about in this miniature storyline. It actually gets much, much creepier from there.

To sum it up really quick, you and the rest of your colleagues from the Order of Heroes decide to go to a beach in Ylisse to relax for the summer. However, Anna has ulterior motives with the casually dressed heroes under contract with Emblia to defend the beach.

 

 

 

She basically wants to take the four new special heroes and use them to make her own Playboy-esque pictures to sell so she can help fund the army.

I’ve had a couple of hours to stew it over and I’m still not entirely sure how I feel about this plot point.

However, it just about goes how you would expect. You fight a few maps, Anna fails to get any of her pictures, she actually winds up losing money thanks to a letter from an alternative version of herself and everyone fills her in on the value of spending the summertime making friends and relaxing rather than dwelling over money.

img_5447

Seriously this game has more Hallmark card morals than Hallmark cards as far as I can tell.

The “lore” for this event doesn’t get much deeper than this, so that’s really all I have to say on that matter. Except that getting through this event makes me feel like like the writers for this game are trying to send a message that they could probably stand for a “liberating vacation” of their own.

The map environments are quite pretty however, I have to say:

img_5448

It’s obviously hard to tell with a still image, but the water flows back and forth with a little bit of froth. It’s really nice.

With the summer beach fun out of the way, let’s get into a little lightning round for all the other updates in my games I’ve neglected, big and small.


Clarisse Arrives

img_5433

My upset rantings from a couple of weeks ago were once again proven to be obsolete as we received the second boss character from the recent Mystery of the Emblem Paralogue  through a special map. I updated that post when the first character came through, so I figured I would update that post again with this little blurb here.

Otherwise, don’t have much to say about this. I like the character, she seems cool and I got a three star version of her. However, with my current collection of heroes, I’m not having much luck at the harder difficulties for her mission.


The latest Voting Gauntlet: Battle between the ladies of the cloth

img_5450

Admittedly I’m not super invested in this voting gauntlet. Because healers aren’t prominent or even necessarily good to battle with in this format, you don’t see the headlining characters strongly supported in the battles at hand with this gauntlet.

I suppose there’s an argument to be made for having a balanced cast to prevent any unfair match ups (experiences like Ephraim vs. Eirika one time do come to mind), but when people aren’t using the characters featured it makes it harder to feel invested in the team support. At least in my opinion.

However, I have been supporting my teams all the same. I started with Sakura, the best younger sister from Fates… But she swiftly got beat by Elise. Guess people didn’t agree with me, but at least I can take solace in the fact that people can have their own opinions… They just can’t make up their own facts. So my opinion still stands.

Anyway, now I’m supporting Lissa from Awakening in the fight against Priscilla from the Radiant series. Whether I win or not, at least I know… Everyone who plays gets tons of rewards at the end.

Rewards are good.


Champion of Valentia

 

In other non-Heroes related Fire Emblem news, I finally beat the main story in Fire Emblem Echoes over this last week! It was a long time coming, as I’d been putting it off for quite a while due to other things, but I certainly don’t regret a moment of it.

Seriously, Echoes has easily skyrocketed to being one of my favorite Fire Emblem titles over the time I’ve played it. The characters are wonderful, the story is engaging, the graphics are easily characteristic and exemplary of all the advancements made in the Fire Emblem series in recent years and dungeons are simply wonderful.

I sincerely hope that the popularity of this game encourages the return of similar first-person dungeon exploration in future titles. I would understand if they want to keep it unique to Gaiden and its remake, but in my opinion they would be remiss to not capitalize on how fun the mechanic is.

There are also a striking amount of similarities between this game and the Sacred Stones from my point of view. That added some extra investment personally, as it reminded me of my favorite game in the series. Plus, on top of that, I eventually realized that Valentia is the ancient equivalent of Valm from Fire Emblem Awakening, much like Archanea is the ancient equivalent of Ylisse. Seeing that kind of world building across generations is always phenomenal.

I do have my problems with the game, however. There’s a certain element of “keeping to tradition” with Echoes in terms of its character interactions that I can respect… But disagree with at heart. If you want to keep the original support system from Gaiden and keep the canonical relationships canonical, that’s fine. In fact, I quite enjoy most of the canon in-game relationships. Alm and Celica, Gray and Clair, Clive and Mathilda, Mae and Boey, so on and so forth. They’re great.

img_5410

But for this being a modern Fire Emblem game… They really aren’t enough.

Particularly on the coattails of Fire Emblem Fates, which gave you the chance to essentially learn about, befriend and create your own relationships between two complete armies and their children, Fire Emblem Echoes was sorely lacking.

All of the characters I would love to see have more development essentially don’t. This lack of development is almost uncomfortably disappointing, as many obvious options for connections to at least talk are simply missing. For example, many of the initial villagers from Alm’s route can’t talk with one another despite being childhood friends. Genny, the little sister surrogate from Celica’s route, can’t talk with Celica or any of the other people she starts the journey with. Or, in fact, anyone besides Sonya from later on in the story.

I could go on and on. Saber should be able to talk with Celica, Delthea should be able to talk with Clive, Silque should be able to talk with Jesse. Most of these names are just garbled nonsense to people who haven’t played the game, but trust me. They have hinted relationships through different outlets that get unfortunately ignored by the lack of support conversations.

Again, I can appreciate sticking to conventional things and keeping canonical relationships alive. But if you’re going to revamp a game, to the point where entire characters are added and given integral parts of the story (Editor’s Note: Love you Berkut <3), the least you could do is add extra conversations into the game that I would assume aren’t entirely too hard to implement.

But I digress, as I’ve already probably talked about this game far too much in this unconventional space as is. Time to move on, shall we?


Yami Bakura is a dick

 

Enough said.

In actually non-Fire Emblem related news… I love this character and I love the event he comes with in Yu-Gi-Oh! Duel Links. The blood red sky full of eyes and mouths are rad, and when I first started playing the game this event was happening the first time, so it comes with a certain amount of nostalgia as I see how much further I’ve come.

However, dueling him is way too god damn hard thanks to a mechanic he abuses that ends the match within five turns, so it’s a real pain in the neck to collect any points and prizes from him. It annoys me, but not enough to go into immense details about here.

Plus Yami Bakura is great, so I can’t really stay that mad with him. His theme music is still my favorite.

I also figured I would mention that Konami has impressed me recently with all the notices about updates that are coming and have come to the game. Tons of overpowered skill rebalancing, revamping some graphics, adding lots of new and cool cards and more. It’s actually really nice to see how much they seem to be listening to the community with this game.

Good on you, Konami.


2,000 words in and I’m finally done. Geez, I really need to stop doing this to myself. Every time I say I’m going to write short, get in early and get out fast, I always wind up going above and beyond the call of duty without intending to. I do enjoy the writing, but I always hate myself in the morning when I have to drag myself out of bed.

For now, however, that’s neither here nor there. It’s about time I let you all go on with your lives.

What do you think of the summer heroes? Which one of the four Ylissians are your favorite in their special getups? Also, because I’ve been considering it myself, are you interested in a more extended discussion on Fire Emblem Echoes? I thought about it when I finished the game initially, but I’ve been so busy that I didn’t think I was going to get anything official out. However, if the demand is high enough, I just might.

Maybe I should get a better way to capture images off my 3DS. That could encourage me to talk about those games more, since I know part of my interest in the mobile games comes from the ease of getting screenshots.

But once again I digress. For now it is time to sleep so I can stop rambling on and on like this.

The sweet taste of success

I’ve been playing Duel Links even more obsessively than usual since the 2017 World Championship Qualifiers began last Wednesday, determined to hit Platinum Rank 1 so I could get the mysterious Super Rare card reward. It has been a long, hard road so far, as it seems like everyone has been bringing out their best decks for the competition.

However, thanks to hard work, plenty of determination and – most importantly – the reminder to believe in the Heart of the Cards from my buddy Aaron (a funny and great guy who is also a pretty phenomenal copy editor that I’m sure is going places now that he’s a Cal State Fullerton graduate, so check him out on twitter), I finally did it:

img_5292

Finally reaching this goal is especially exciting as it’s the first time I’ve ever made it to a rank this high! It was a fairly lofty goal I set for myself at the beginning of this event that I’m happy I was able to reach.

Granted, the last victory I got leading to it was from the rage quit of a guy I got a really solid opening hand against…

img_5290

But hey, a victory by default is still a victory, right? I’d say so, especially when that victory leads to the big prize.

One thing you might notice in that victory shot is the lack of Yami Bakura and the fiend deck I spent so much time talking about in my last post. Well… As it turned out, that deck was far less perfect in execution than it was on paper. I’m looking into some possibilities for making it better, but what I have at the moment didn’t take me that much further than the early Silver ranks. At the very least I need more powerful fiend monsters to fill out my ranks, which I’m working on now.

Luckily, I had a deck using Hammer Shark summoning tricks as Mako Tsunami and a very meta-saturated “Gravekeepers” archetype deck with Yami Yugi to carry me through.

Don’t worry, I won’t subject everyone to my long-winded discussions of the cards in each of those decks. Those can potentially be subjects for another day. Just wanted to say that those are what ultimately got me to my prize.

Now just what was the prize I was working up to in the end?

As it turned out, what I thought was the promise of a brand new and unrevealed Super Rare card was actually the opportunity to choose a Super Rare card for free out of a pre-determined list.

The list of cards to choose from came from the available pool of Legendary Duelist rewards and from the cards available to obtain via the Card Trader. Thus, they’re all theoretically able to be earned in other ways… But considering how difficult many of them can be to get, it’s still a welcome and much appreciated reward.

My only real problem with the prize was the sheer amount of choices to pick from. I counted it out, there were 115 possible cards. Seriously, you never truly come to see the problems with having an abundance of choices until you have to pick one out of 115 options.

Eventually I did come to a decision and chose my third copy of Enemy Controller, which is a Super Rare reward card you can receive from dueling Seto Kaiba.

img_5298

Enemy Controller is arguably the best, most versatile spell card in Duel Links. Both of the effects it can activate (at close to any time you want since it is a Quick-Play Spell) are useful in a variety of situations. The first, switching the battle position of an enemy monster, can save your side from attack or allow you access to their weaker stat spreads. The second, tributing your own monster to take control of an opponent’s monster, has a hugely diverse range of possible effects. Tributing your own monster can trigger a number of things in its own right, but then once you have the opponent’s monster in your possession you can activate any effects they can use, attack your opponent with their own power or tribute it off to summon a different powerful monster.

It’s a great card overall, and having three of them will give me plenty of usability going forward, even if it meant sacrificing quicker access to more Gravekeeper monsters or cards I don’t yet have like Sage’s Stone.

Now that I’ve hit that benchmark I’ve been desperately clawing my way toward, I’ll likely continue to see if I can get to King of Games… But the amazing decks everyone seems to own at this stage of competitive play certainly won’t make that easy.

For now I’m just happy I was able to make it to the personal goal I set. To celebrate, I even made myself some homemade burgers.

img_5299

These cooked slabs of ground beef, like my victory over a small army of duelists, taste oh so sweet.

Qualifiers begin: Will I have the Heart of the Cards?

Qualifiers begin: Will I have the Heart of the Cards?

I have been playing Yu-Gi-Oh! Duel Links since Spring Break, and in that time I would argue that I’ve gathered a good amount of cards and have become fairly competent at pulling decks together to play with.

Thus, I think it’s about time that I try my hand at a pretty serious event that just began, an event serious enough that I feel it’s worth talking about.

The qualifying rounds for the Duel Links division of the 2017 Yu-Gi-Oh! World Championships have begun, signified by the iconic Blue-Eyes Ultimate Dragon hanging out omnipresently across the Duel Links hub world:

img_5283
Thar she blows, cap’n.

More complete details of the World Championships can be found here (for the Duel Links division) and here (for the Trading Card Game division), but the part I’m interested in boils down to this.

Starting today, June 1, the usual ranked duels player-versus-player portion of the Duel Links multiplayer hub has been replaced with Qualifier Duels. Anyone who reaches the highest duelist ranking (King of Games) by June 9 will advance onto the Final Qualifiers, which last until June 11. Winning duels during the Final Qualifiers earns a player points, and at the end the top ranking players will get to attend the World Championships in London, England.

Only 12 players will get to go to the Championships in August, with usership divided by world region. Two players will get to go from North America, which means that out of the untold number of players on this continent, I’ll be competing for two spots.

To be completely honest, from everything I’ve seen from players who are way better than me… I’m not holding my breath. I’ve never made it to King of Games even without the added flare of competition this will obviously drudge up, so I would be surprised to get anywhere close.

But hey, a trip to London wouldn’t be so bad… So what the hell. I’ll do my darnedest.

Even if I don’t make it to the coveted Final Qualifiers, there will be prizes available for my troubles all the same. Every player who competes in even one Qualifier duel will receive a fancy Game Mat and Card Sleeves themed after the World Championships, and depending on what rank a player reaches they also receive a number of other prizes on the way up.

img_5284

For the uninitiated laypersons I’m sure are among you, the gems that are rewards for Bronze, Silver and Gold ranks are used to purchase card packs from a number of packs currently available in the game. Nothing special necessarily, but they are the building blocks of this free-to-play title and are highly coveted as a result.

Reaching Platinum earns players a Super Rare Card that, naturally, we aren’t being told about ahead of time. Total mystery, likely something super good. I haven’t made it to Platinum before, so that’s currently my main goal. I’m always ready to get new cards.

Reaching King of Games nets players an Ultra Rare Jewel, which can be used to buy Ultra Rare Cards from the game’s Card Trader (which cycles through new stock every 12 hours). Also, it allows advancement to the Final Qualifiers, like I said before.

That’s really about it to be honest. Nothing too complicated, it’s just an exciting chance at something big on the heels of the last big event, which was the arrival of a new Legendary Duelist (The Paradox Brothers, for anyone who has a nostalgic interest in the show like I do). So, it’s about time I quit writing about it and get busy pushing toward my goal of at least hitting Platinum Rank 1 for the first time in my history of playing.

Okay, so I still have some more I’d like to write about. Namely, I have a whole big display about the main deck I’m planning on using for the Qualifiers. However, I know that’s getting into the nitty gritty of things that a lot of people aren’t going to want to sit through, so I’m going to put it below a read more. That way, anyone interested can read on, and anyone who isn’t can just go on with their lives. A win-win, I’d say!

So, until next time, wish me luck on competing, and tell me all about what your favorite games based on things that are nostalgic to you in some way in the comments below! Duel Links definitely hits that itch for me, so I’m interested to hear what you all might have to say on the matter.

Continue reading “Qualifiers begin: Will I have the Heart of the Cards?”