Tag: World of Warcraft

Roaming the Mad God’s Realm

Roaming the Mad God’s Realm

Time to pull my head out of Stardew Valley and make good on the potential of my new laptop.

Let’s talk about Realm of the Mad God.

RotMG is a browser-based MMORPG of sorts developed by the independent Wild Shadow Studios and bought by Deca Games in 2016.

It has the multiple servers, raid battles and virtual economy you would expect out of titles like World of Warcraft or Final Fantasy XIV.

But in terms of gameplay it’s a free-roaming bullet hell similar to Enter the Gungeon.

Just more stylistically and mechanically simple.

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It’s a game that has been around since 2010.

Patches and balance updates have been constant throughout the game’s nine years, as recent as May 9, 2019. But looking through RotMG’s update history on its curated RealmEye forum shows a particularly interesting early life.

Around 2011 you can see the game launch servers for different regions worldwide, and in February 2012 a stand-alone client was released on Steam that can be used in conjunction with the browser version.

Plus some cool moments like a charity event for Hurricane Sandy relief in late 2012.

I can’t tell you exactly when I first played RotMG but it was undoubtedly early on in the game’s lifecycle. Probably around the same time as I was playing tower defense flash games on Addicting Games — which is honestly a post for another day.

Recently I had a craving to pick up the game again, and found that many things were the same despite its scope growing wildly.

Now I’m sure you must be asking, “how exactly does RotMG work?”

After you make an account, first you pick a class.

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And by that I mean you start with Wizard and have to unlock everyone else. More classes are unlocked as you reach level milestones, such as the Priest coming when Wizard reaches level 5.

With a character in tow you choose a realm to explore out of the Nexus hub world.

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Within each realm you encounter hordes of monsters based on fantasy creatures and tropes led by a larger boss variant.

Or… Not so fantasy creatures. Like this Sumo Master and his minions.

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Though they are the exception to the rule.

Sometimes a boss monster has multiple phases when damaged.

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In case you couldn’t tell, I really like the Sumo Master. He stands out in the best way.

Occasionally a monster will drop the entrance to a stand-alone dungeon on top of their typical loot.

These little mazes have a major boss at the end that will usually drop a couple pieces of loot.

Now would probably be a good time to discuss gameplay specifics so you can understand the loot system.

RotMG is simple to play. You move with WASD, aim and shoot with the mouse and use a special attack with spacebar.

That’s it.

Every class uses different weapons, special items and armor alongside a few overlapping items like rings with universal effects like raising health.

Characters are balanced for different play styles. Archers can shoot up to three arrows at once, making them more offensive than the Priest with one slow shot. However, the Priest’s special attack is a local heal that can buff allies.

Yet none of them have armor that compares to the Warrior.

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My slightly more open character roster.

Loot drops are the only way to improve your character’s weapon and armor without resorting to microtransactions, but enemies are just as likely to drop goods for a different class.

Killing monsters will level your character up to 20, at which point you start accruing “fame.” Whenever they die (because there is Permadeath in RotMG), fame is tallied up for a system where each class can earn up to five achievement stars.

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RIP Wizard…

As far as I’m aware the stars are purely a status symbol, though fame can be leveraged to do things like start a guild.

That’s about all there is. You fight hordes to level up and gain loot to survive until you can defeat bigger boss enemies on each map, all the while collecting pets and making friends.

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Once all of the Mad God’s “Heroes” are killed, all players in a realm are teleported to the Mad God’s Castle… But so much happens that my game lags until I get kicked out.

So I’ve never personally seen Oryx.

But the game is still incredibly fun in how simple and immediately goal-oriented it is. The art style is charming and design philosophy appeals to my fantasy leanings.

That said, my main problem with RotMG besides its tendency to lag (on browser at least — I’ve never the steam version) is microtransactions.

There are an obnoxious amount of quality of life benefits locked behind currency you need to buy with real money.

If you could purchase these things with fame or obtain coins through grinding, I wouldn’t be so annoyed at the system.

But to be fair, nothing is behind a paywall that impedes gameplay. Even if in-game purchases are more prevalent than I remember.

At least additions like daily log-in bonuses have improved the experience over time.

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Now if only they could add more than one looping music track over every part of the game.

You’ll want to play on mute. Perhaps catch up on GDQ runs in the background.

Music aside, if you’ve never heard of Realm of the Mad God before, I’d recommend checking it out. It’s a free game with a big history on the Internet that’s simple to pick up and try.

If you have heard of it before, let me know! I’d be cool to get some confirmation I’m not the only person in my small sphere of influence that has challenged Oryx.

First attempt syndrome

First attempt syndrome

Someday I’ll move on from talking about early semester school-related things. I promise.

However, today is not that day. I spent all afternoon doing homework and have nothing else to blog about.

Silly as it might sound, I actually do have a good amount for this only being the first weekend of the semester. Probably as a result of my seven classes, many of which only meet once a week if at all.

If you want to read more about that, you can check out my blog post from yesterday.

To be fair I’m not sure the content of the homework itself is necessarily why it has taken so long. A lot of these assignments fall under ‘first attempt syndrome.’

You know, that sensation where you’re more apprehensive going into the first of a thing? Happens all the time for exams especially in my experience, and even real life things like shaving or going on dates.

The most egregious example of that first attempt syndrome with today’s homework came out of my Comm Law class. My professor’s TITANium assignment portal is a bit hard to grasp for first timers like me, and at the end of the mini-documentary I had to watch there was a quiz.

Doubling down on that anxiety.

Her quiz system being somewhat strange didn’t help. We all got three attempts to take the quiz, and two tries at each of the fourteen questions.

It’s really generous all things considered, and for that matter the documentary-watching portion had a fill-in-the-blank note sheet available online. Something I haven’t seen since Mrs. Mata’s AP Psychology class back at Redondo Union.

So I guess my Comm Law professor is just really nice about her assignments.

… Though that alone isn’t the full story. See when I say two tries at each question, that apparently doesn’t mean full credit if you answer correctly by the second try. Instead it’s a system where there are 20 points for those 14 questions (scaled so every one offers a point or two points), and each wrong first try results in half credit.

Thus, despite getting every question right by the end of my first attempt, I had a 15/20 for second guessing three questions.

While I feel the general lack of clarity there is somewhat underhanded, I can’t complain too much because we were allowed to use all three attempts to average out a better score. After the first attempt I got 100 percent on the two following, bringing my score up to 18/20.

It was a lot of extra time and confusion, but the ends justified the means.

Especially considering every right answer came with a snarky response, like calling the Supreme Court racist bastards for their Dred Scott decision, or poking fun at Antonin Scalia’s quote about “never dying” from well before his death last year.

The rest of my homework has been more straight forward. For my Senior Honors Colloquium I simply had to make a game plan for the semester, and I’ve started to distill down my resume for my Internship class’s required Career Center visit.

The only other stand-out so far is my Gaming class. By our next meeting I have to read the first two chapters of this lovely book right here:

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An anthropological study of World of Warcraft? What’s not to enjoy!

I feel obliged to give my friend Darlene a shout-out here for offering to help pass along a few of the books I needed for this class, even though it didn’t work out. She didn’t own Night Elf or Coin-Operated Americans:

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Can’t blame her on either front considering the two bookstores my Mom and I visited yesterday didn’t have them either.

We wound up going to Amazon to find and order them, and miraculously they’re already here.

Guess I’m just further evidence as to why brick-and-mortar stores are going out of business. Kinda wish the book stores put up a bit of a more competent fight.

The funny thing about these assignments is I really didn’t have to put as much effort into them today as I did. I quite literally have four-day weekends to do homework this semester.

But I just get the feeling that the mentality underlying that procrastinating statement might get dangerous with so much dense work coming soon.

Finishing more of my homework now gives me time to focus on the important things going further into the weekend. Like video games, racking up hours for Gladeo or writing my novel.

I did tell Dr. Perez I’ll be trying to write about 20 pages a week, after all. I’m hoping to get myself in a state of mind that will better facilitate the extracurricular work going smoothly.

Only time will tell whether I gracefully succeed, I suppose. But with the sheer number of mental checklists I’m making already, I get the feeling we’re off to a good start.

Blizzard at the Fullerton Public Library

Blizzard at the Fullerton Public Library

I wound up staying out much later than I expected with this one, so I’m going to go quick-and-dirty with this post to get it out before midnight.

I’ve been slipping a lot lately and want to hopefully rectify that.

That said, enough pussyfooting around. Let’s get into it.

Tonight I went to a really cool event with my friend Mimi. We got to see a few employees from Blizzard Entertainment speak at the Fullerton Public Library.

Apparently the library had reached out to Blizzard because one of the librarians was a huge fan, and I’m glad they did because it was a super fun event.

Three representatives from various parts of the company came to speak. There was Adam Gershowitz, the lead producer for Overwatch; Monte Krol, a software engineer for World of Warcraft; and Skye Chandler, a game designer who primarily also works on World of Warcraft.

One of the reasons I’d wanted to go was because I’m interested in the games industry. Obviously.

In that regard, it was a really informative little event. Adam explained the overall creation process using a very helpful analogy to making Spaghetti, Monte went through the various kinds of programmers who create the baseline for each department and Skye talked about designing characters, environments, items, quests and more.

They were all really personable, funny and had some great pieces of advice.

A few of my favorites from Adam specifically (as I really only took notes with him because I got so interested that I stopped) were:

  • When creating a game from the ground-up, find the nugget of what you want to do. The rest may be hard, but you’ll get there.

And:

  • If you can’t sit down and play your game every single night, you don’t have a good game yet.

On top of the advice, they also brought some really sick pre-Alpha development footage, primarily from Overwatch.

I tried to snag some screenshots, so they aren’t quite as cool as the videos we saw but they’ll have to do.

Having played a fair amount of Overwatch with my friends and half-following the Overwatch League last semester for my Entertainment Reporting class, some of this stuff was awesome.

Another great thing about the event was how open the Blizzard people were. One of the reasons I’m writing this so late is because, to put it bluntly, nobody knew how to shut up. In the best possible way.

Once the Q&A portion of the event started, a billion people had questions to ask, and many of them asked two-or-three questions. Some of them about hiring preferences, about skills they should develop… The kind of stuff you’d expect.

But each of the three presenters gave every single question an equal amount of love and focus. Most got at least five minute responses that were thorough.

It was really nice to see how much they cared about interacting with the fans and, often, aspiring students. Even if it got pretty hilarious when the Library around us closed for the night.

The Q&A as a whole wound up lasting until 9:45 p.m. or so. It was supposed to go until 8:45 p.m. because of closing time at 9.

So also shout out to the Public Library folks for recognizing the passion and letting it fester for as long as it did.

As a final note, I suppose it would be remiss of me not to mention my secondary, covert adult intentions for going to the event.

I’m sure you all know by now that I’m the managing editor for the Gladeo League, and I’ve been working on finding people for our reporters to interview.

What kind of a shrewd businessman would I be if I didn’t take a fun opportunity like this and use it for networking as well?

That said, another shout out to Adam Gershowitz specifically. It was very late and he was talking to a billion people at once, but he still took the chance to hear my quick pitch (because I didn’t want to steal too much of his time) and hold onto my business card so he could pass it along to their HR folks.

He was just a nice guy all around.

So, if you see me start to roll out some Blizzard employee interviews at some point in the near future, now you know the genesis of that.

To end this off with some kind of haphazard bow, third shout out of the night goes to Mimi for agreeing to come with me pretty much last second. Also for dealing with me holding her back to try and talk to the Blizzard people.

It was great, and I’m glad I was able to go and make it a friend chill time as well.

She’ll probably read this, so I’ll end it off with something for her: ❤️s around the Orc.