Tag: Wizard of Legend

Industrial aesthetic in Culver City

Industrial aesthetic in Culver City

If you’ve been around my blog long enough, you know I have a thing for interesting architecture and industrial design when I see it.

The prior was on full display when I went to Pasadena City College for one of my sister’s auditions, while the latter was best seen with this weird and pointless piece about hedges around lumber yards.

You know that one was early in my ‘write every day’ commitment because of how picture-less it is despite the visual topic.

It was also my first mention of Wizard of Legend, which is neat considering I’ve gotten into playing it recently!

Not the point.

The point is, those related interests converged today as I joined a few other members of the Gladeo team for a video shoot at the Dentsu Aegis Network office in Culver City.

Dentsu is a digital marketing group that helps advertising firms secure locations for their product.

Or at least, that’s how I understand it. To be honest I was somewhat disconnected from the filming process because our conference room was so small that I couldn’t watch my on-air reporter Katelyn do her stuff without being in the shot.

I did carry camera equipment, and help craft the video’s message while laying out fair use policies using my Comm Law knowledge during our break — over a delicious pork belly grilled cheese.

Speaking of, the Rice Balls of Fire food truck was a strange combination of Korean, Japanese and high school cafeteria. But it was delicious. So there’s a plug.

But I’m not here to plug food trucks. If my Featured Image didn’t make it clear, I’m here to talk about the bizarre and interesting office!

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Get this. You have a marketing group on the fifth floor of a building that intentionally looks half-finished. It’s a totally open floor plan with few offices and conference rooms (much like Fandango). From the ground you can only access the area with a key card, but if you park in the adjacent structure you can simply walk across a bridge and enter.

A bridge that wobbles in the wind. Very disconcerting when six people simultaneously figured that out while carrying rented camera equipment.

Oh and there are games scattered all over the room, from giant Jenga to foosball.

Though my favorite was this giant chessboard in the courtyard outside:

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The outside area also had furniture scattered everywhere, with different areas labeled after interior rooms. The living room, family room, etc. Pretty weird.

But wait, there’s more.

Overlooking the space was a second story balcony, on which I found this cheeky little blue bomber surveying the scene:

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Reminds me of my SSBCU post from yesterday.

Apparently Dentsu worked with Capcom on getting a Mega Man cartoon series put out in the West.

Which is great, because context makes everything better.

… Though I would have been okay just assuming someone in the office is a huge dork.

This place probably has the most Silicon Valley mentality I’ve ever seen. Considering it’s a business focused on digital marketing I suppose this makes sense, though it was still kind of weird seeing it in Culver City of all places.

That said, I’m not sure I would be too opposed to working there. It’s a nice space, even if open floor plans are still a weird concept to me.

And that’s about that. I wanted to end on a photo of the Gladeo folks together, but they have not been posted.

So instead you’re getting this awkward, stilted cut-off.

Putting the “Pro” in “gamer”

Putting the “Pro” in “gamer”

With Finals and graduation and all of that terrible real life stuff on the horizon, I’m staving off imminent insanity in the only way I know how:

Video games.

Specifically, finally trying out that brand new Nintendo Switch Pro Controller I got for my birthday. Two months ago.

To be fair, I mostly haven’t used it up until now for two reasons.

First being the obvious fact that I just haven’t had a whole lot of time to play as the semester has progressed. But also I’m just a stubborn baby that tried to convince himself his janky left Joy Con was still usable, despite a significant drift.

In retrospect I don’t know why I was such a stubborn baby. The Pro Controller is actually a solid accessory!

Not only does it fit comfortably in my hands, but I appreciate the grips not being made of the same material as the semi-transparent body, meaning they don’t get covered in fingerprints.

However, I did immediately come across some trouble with the concept of using a more traditional controller for the Switch…

It doesn’t work with every game.

I notably found this out while trying to play some Pokémon Let’s Go Eevee with Aly.

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She was complaining about the drifting Joy Con, so we tried to use the Pro Controller.

Turns out you can’t use it to do things like throw Pokéballs without the same gyroscopic technology, so they just didn’t add any functionality for the external apparatus.

Cool.

On the bright side, I’ve been able to properly try out the device with a pair of Indie titles I picked up again:

Both Wizard of Legend and Enter the Gungeon received recent updates, and I’ve been playing them to avoid slamming my head against a wall from all this work.

They both add a bunch of new content.

Wizard has a new locale called the Sky Palace (similar aesthetically to The Minish Cap‘s Palace of Winds, much to my nostalgic pleasure), new enemy types and a bunch of additional spells.

Meanwhile Gungeon got… Basically tons more of everything.

It’s amazing to me that such an already stuffed game has been filled with an almost imperceptibly large amount of extra content again. That’s good service if I’ve ever seen it.

The funniest thing about playing both of these titles in quick succession is how different the control schemes are, which makes it difficult to swap between the two.

For instance: In Gungeon, item pick-ups and general interactions are done with the “B” button, while shooting and dodge rolling are done with the triggers. But in Wizard, “B” cancels out all interactions and every action/magic command is done with the A/B/X/Y buttons.

But this difficulty context switching is only going to get worse tomorrow. Because we just found out that Nintendo is dropping the Super Smash Bros. Ultimate 3.0 Update:

Joker is finally here with all of his funky Persona 5 music (and a ton of really well-done fan service by the looks of things).

Sakurai is appeasing his hordes of complaining fans by adding the Stage Builder we all thought was gone. Now with moving platforms!

Clips can be edited together and posted online via the Nintendo Switch.

Move over Adobe Premiere Pro, turns out I could have been learning how to edit video in Smash Bros. all along! That’s the future of journalism.

Frankly the only “bad” part of this whole update video is the fact that no teaser was dropped for the next DLC character. Nintendo could have kept us strung along for years if they doled out teasers for new fighters one at a time.

Yet that’s not even a reasonable “bad.” The fact that all this content is coming deep into the game’s life-cycle shows it has a god damn ton of longevity.

It’ll be rough switching between all those control schemes, but it’ll be worth it.

Especially on account of all these memes:

You’d be mistaken if you thought I wasn’t going to whittle my study time away building stages in Ultimate.

Even though the mode is based on drawing and I’ll probably be terrible at it.

At the very least I’ll try bringing back some Brawl classics for my friends and I to enjoy.

Who knows, maybe I’ll even introduce you all to the pit of death in the near future. We’ll just have to wait and see!

My top 10 games of 2018

My top 10 games of 2018

I always feel like it’s cliché for me to throw one of these lists together since it’s something EVERYONE does. But the more I think of it as a window into what I love, the less bad I feel about it.

After all, looking at my 2017 list pretty much just reminded me that I had to cop-out with mobile games and Jackbox because I played so few games. Pretty wild.

This year I don’t have that problem luckily! Just remember the most important rule of all with a list like this:

  1. This is all my opinion, so don’t get your panties in a twist if I don’t talk about your favorite game (there are plenty of experiences unfortunately still sitting on my wishlist).

 

10.

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Don’t Starve and the number 9 game on this list may have been higher, but they’re both technically re-releases of games that I played years ago. So to be fair to newer games, I decided to keep them on the lower end.

Don’t let the low score deceive you, however. I love Don’t Starve as much as anything else on the list, if not more for nostalgia’s sake!

Alongside The Binding of Isaac, Terraria and FTL (and no I haven’t had the chance to play Into the Breach yet… Sorry Kyle), this Tim Burton-styled survival game was one of the most played titles in my Steam library years ago.

I can still vividly recount stories of playing the game in my 10th grade Journalism room, which would later become my 11th grade AP Language classroom.

It was a strange transition.

The important thing to know is that this game meant a lot to me, so when it got a re-released on the Switch I knew I had to jump back on the train.

It’s a really solid port, even if the Switch controls take a little time to adjust to.

I also officially “beat” the game for the first time this year! So the port gets some brownie points for that.

Add the portability of playing a game with such a unique world and art style on the go, and I’ll absolutely recommend Don’t Starve any day.


9.

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Ah yes, Minecraft.

Just what is there to say about Minecraft that hasn’t already been said?

It’s the survival/building blocky simulator that took the world by storm, inspired a trillion clones and now serves as a permanent cash cow for Microsoft. I absolutely adored Minecraft for years on both my desktop computer and Xbox 360. I even downloaded the Technic Modpack back in the day after watching the Yogscast.

While the game disappeared from my radar, the Switch brought it back to life for my friends and I.

As soon as this port dropped we all jumped on and had a ball playing over the summer. Now that I can capture pictures off my Switch I should go back and show you all some of the amazing stuff we built together.

Unfortunately, once the game shifted to be the all-encompassing Microsoft edition (and once the semester started) we all dropped off.

But if nothing else, Minecraft remains a great cooperative option for us to play together going forward.


8.

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Wizard of Legend is the first of what I would consider a Renaissance of indie games on the Switch that kept me gaming more than I usually would this year.

I love Wizard of Legend. Especially considering the dev team (Contingent99) is made up of two people, the fact that such a beautiful and fun title exists in the marketplace is a true testament to gaming culture in 2018.

It’s a fast-paced roguelike dungeon crawler that lets you blast out massive elemental attacks as though you’re the Avatar. AND it’s couch co-op.

Unfortunately, the game’s content is admittedly a bit shallow. As an experience Wizard of Legend rules, but once you’ve collected all the spells, you’ve kind of seen everything.

It’s a game I’ll happily return to and play again, and I by no means regret spending my money. But there just happen to be some better, similar games on this list.


7.

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I might have put this higher if I had gotten around to it sooner.

Pokémon Let’s Go is the amalgamated child of a Generation 1 remake and the capturing style of the mobile title Pokémon GO that took the world by storm a few summers back.

It’s about as casual a Pokémon experience as you can get, and for long-time fans such as myself there are very strange choices made (like who decided to only make PC access from the bag?).

But that being said, it’s an absolutely gorgeous Switch game, and every time I interact with Eevee my calloused heart melts.

The biggest selling point of Let’s Go for me is that it’s a couch co-op game I can play with my sister. If we weren’t only about five hours and three badges into the game, it might easily top this list because of the fun we’ve had yelling at the screen so far.

If you have a younger sibling (or romantic partner?), this is the game that perfectly bridges the gap between forced co-op and pretending to let them help in a single player title.

Like I used to do a lot, admittedly.


6.

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I have mixed emotions about Kirby Star Allies.

As a long-time fan of the Kirby series, I was really looking forward to the pink puffball’s next generation console game. That said, I wasn’t disappointed by how much of a fun Kirby game it was.

I even got a nice Daily Titan article out with my initial reactions, and that somehow has nearly 5,000 views?

Wow, how did that happen?

Anyway though, as fun as the game is, it’s seriously lacking in terms of difficulty and narrative — even for Kirby, who isn’t usually known for those elements.

Because of that I don’t feel like I can pick up the game as often as Squeak Squad or Super Star Ultra. But that being said… A ton of DLC came out for the game after I put it down, and I admittedly haven’t tried most of the new Dream Characters.

So hey, maybe it’s a lot better than where I left it the first time! Just based on my experiences now however, it seems like a solid fit for number 6.


5.

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I wrote a whole blog post about Deltarune weeks ago when I finally got around to playing it, so you can see my in-depth thoughts there.

What I will say is that much like its predecessor Undertale, Deltarune has a ton of mental staying power. It’s arguably the game I played for the least amount of time this year, but I hold it in high regard because I keep humming that glorious battle theme and thinking about all the possibilities of future installments.

It’s a game you just need to experience to understand. If you’re a fan of Toby Fox I’m sure you already have, but even if you haven’t played Undertale it might still be worth a look for fans of wacky fourth-wall comedy and Final Fantasy-esque gameplay.

I promise it’s worth diving down the rabbit hole.


4.

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Enter the Gungeon is kind of the game I wish Wizard of Legend was.

It’s a remarkably similar, being a roguelike dungeon crawler, but something about the way Gungeon’s five randomized levels are utilized makes them feel so much more fresh over a long period of time than Wizard of Legend’s three two-act levels.

Perhaps it has to do with the art style? Both are gorgeous examples of sprite work, but Gungeon’s aesthetic of gun puns galore seems more entrancing and unique.

Perhaps it has to do with the weapon variety? All of the spells in Wizard are great, but their numbers pale in comparison to just how many guns and combination effects are in Gungeon.

Perhaps it has to do with the supplementary content? Wizard boils down to collecting the spells and costumes, but Gungeon has a series of underlying story “quests” and NPCs who give you extra tasks to complete while you unlock more weapons and power-ups.

Both of these games are wonderful, but Enter the Gungeon stands much taller in terms of its content and replayability. A testament to the breadth of skill from a studio like Dodge Roll under Devolver Digital.


3.

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Much like Minecraft, what is there to say about Super Smash Bros. that hasn’t already been said?

I wrote a long post the other day about how much I love the single-player stuff in Ultimate, which has given me dozens of hours of enjoyment.

But that alone shouldn’t have skyrocketed the game to number 3 on my list, right?

I’ll admit, I’m giving Smash Ultimate some proactive credit. Simply because it’s Smash Bros., I know for a fact it’s going to be relevant for years in professional, competitive settings and among during casual friend hangouts.

Plus there are DLC characters already in the works, and I’m dying to play as Piranha Plant!

So yeah, Smash Bros. is a super fun game that I’m really glad is going to live on for years. As a result, it garners top billing.

… But really, what else did you expect from a Nintendo fanboy like me?


2.

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Hollow Knight is easily the best game I’ve played this year.

It has a darker art style, sense of humor and scale that create one of the richest worlds I’ve played with in years. Even the horrid Deepnest, a place I still shutter thinking about months later.

The gameplay is tight, offering a metroidvania experience which truly gets more fun as you advance through it by empowering the player’s exploration and combat abilities.

It’s also remarkably open-world in spite of needing certain abilities to advance in different areas, as my friends Jonathan and Juan each went through the game in completely different ways than I did.

The story is somber and open to interpretation. There are hints of different things going on that can only be discovered through a player’s curiosity.

Hollow Knight is also full of great characters who at times embody well-known tropes, but at other times subvert them in heartbreaking ways. One of my favorite characters is a bug girl who simply dies unceremoniously.

My love came from simply imagining the larger role that she could have had which was tragically cut short. That’s good implicit storytelling.

The game is seriously unique and I would say anyone should experience it.

There’s also a whole host of DLC available that makes the game even more impressive! When it dropped on the Switch this year, I knew it was something I had to play based on the recommendations of a ton of my friends, and boy did it not disappoint.

Hollow Knight seriously would have been my favorite game this year… If something else hadn’t stolen my heart in a different way.


1.

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So. Monster Hunter Generations Ultimate came out on Switch this year.

I’ve been a Monster Hunter junkie since my first experience playing 4U on the 3DS. The series scratches all of my gaming itches: Impressively designed beasts to admire, fitting battle music for every situation, luck-based schedules of reinforcement with item collection and (of course) lots of armor and skills to facilitate hours of pre-planning and designing.

I wrote a whole blog post about that earlier this year, because it’s honestly one of those things that drives my fervor for a game.

However, what made Gen Ultimate surpass every other game I’ve played this year was how the Nintendo Switch made it perfect bait for my friends and I to spend hours hunting.

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Yeah, I no-lifed this game super hard as my stress relief.

The crazy thing is, even with all those hours put in I still have a dozen different armor sets in mind that I want to build. Even for weapons I’m trying outside of my favorite Hunting Horn style!

It may not be the deepest game from a narrative perspective, or the most novel game from a mechanical perspective…

But with nearly 100 large monsters and infinite possibilities to dick around with friends, Monster Hunter succeeds at being the game I’ve had the most fun with this year. As well as being the game I know I’ll continue to love in 2019!


In case the pattern wasn’t clear, 2018 was a great year for my Nintendo Switch. That console has really come into its own far more than the Wii U ever did (particularly with indie games), and I’m so glad to see it.

That said, let me know what some of your favorite games of the year were! I obviously don’t own a PS4 or an Xbox One and couldn’t put any games from those libraries on the list, but I know there were some phenomenal showings all across the board.

Here’s to 2019 being as great a year for gaming as 2018 was!

A gaming taste test: My wallet’s worst nightmare

With my sickness beginning to fade away, I spent part of the day hanging out with the core four friends. Minus Tiana because she had work, apparently.

Nice going being responsible, nerd.

… He says while sitting on a 6,000 word interview to translate into a story.

Gosh the tangent game is still strong right now. I really shouldn’t let myself succumb to stream of consciousness writing when I’m not feeling good. Especially when I actually sort of have a point to what I’m writing for once.

See the chief part of our hangout today, rather than being an outdoor adventure like last time, was an indoor video game party.

Two of the games we played have been on my interest list for some time, and playing them led me to some different, interesting conclusions about what to put my money down on.

So I figured I’d talk about them. Because it’s getting late and I don’t have anything else to write about today.


Hollow Knight

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Image courtesy of ign.com

Hollow Knight is a game I’ve been eyeing for a long, long time. It has been highly recommended to me umpteenth times by my boy Kyle, and I’ve seen it on a number of ‘best of’ lists since it came out.

Essentially, the game is a metroidvania-style sidescroller that has very striking similarities to Bloodborne/the Dark Souls series (as Jonathan couldn’t help but pointing out over and over again). It has a super great art style and supposedly goes into some really cool things with its story and lore.

When Nintendo announced Hollow Knight would be dropping on the Switch during its E3 presentation this year, I was very excited to know I might have the opportunity to try it out soon. However, when Aly finished her sophomore year a few months ago, we decided to spend $15 on Wizard of Legend instead. It’s great couch co-op for the two of us, and I don’t regret the decision at all, it just happened to push-off possibly buying this title.

So I didn’t have the chance to try the game until Jonathan brought his Switch over today.

Honestly? I found myself more intrigued than ever.

While the movement controls felt a little more floaty than I had anticipated, I’m willing to chalk that up to not having a lot of time to mess around with the game overall. I imagine it’s something I’d get used to with a lot of personal time to focus on it without being trolled by all my friends as they watch my constant deaths.

It has a really, really interesting self-heal mechanic based on how many enemies you kill, and every moment felt reminiscent of my childhood playing games like Metroid: Zero Mission while offering a unique aura of dread to its presentation that perfectly complimented the mystery underlying everything.

We got through two bosses and I felt like I wanted to play so much more after we switched it off. That’s the sign of a good game, in my opinion.

So yes, Hollow Knight definitely lived up to my expectations in the short-term, and I’m considering buying it more than ever. But it wasn’t the only thing we played, as soon after we jumped into:


Splatoon 2: The Octo Expansion

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Image courtesy of Nintendo

I listed Splatoon 2 on my personal top games of 2017 list, but I put it rather low. Mostly because as much as I enjoy the IP, not enough felt different from the original game to seemingly warrant a sequel for any reason other than to transition from the dying Wii U to the shining new Switch console.

When the Octo Expansion was first announced I was intrigued. A whole new additional story mode certainly seemed like exactly what I felt Splatoon 2 needed the first time around. However, I wasn’t sure if it would be worth spending the extra money.

Especially considering I abandoned the game some time ago and would need some time to jump back into it and get used to the controls once again.

Now that I’ve played the game on Jonathan’s account (thanks again my guy, you the best), I have to say… My suspicions were confirmed.

Now I’m pretty confident that the original Splatoon 2 package should have just been Splatoon 1 DLC. The Octo Expansion should have been the story mode of Splatoon 2 from the get go, not extra content a few years down the line.

The world that the Octo Expansion creates is fascinating in that not only does it mess with themes of racism (better than Detroit: Become Human as we all joked while playing it), but it also builds on the lore established in Splatoon 1 in an honestly brilliant way.

Essentially, the idea is that you play an Octoling — one of the higher-ups in the army opposing the Inklings in both games — who has been converted from their ‘evil’ side by the power of the music played by Callie and Marie during the endgame fight in Splatoon 1. The Octoling encounters the protagonist of the first game and winds up having to go through a journey to get to the surface world so they can join the Inklings that live there.

If you’re concerned all that is a spoiler, it’s all in the opening cutscene for the expansion, so it’s really not. They start to build up the lore quick!

The way it incorporates elements from the first title into its DNA in a clever way earns massive points for the Octo Expansion in my mind. Especially since it builds on the gameplay as well by offering a large number of more difficult challenges to test a player’s platforming and gunplay.

We had fun with the expansion by having my play through the Wily’s Castle-style multi-stage endgame section, which was hilarious just because I had to get used to the game again by doing the hardest stuff it offers.

On the one hand I’d say it was worth it because the endgame stuff helped make me way more interested in the lore of the world beyond what I already mentioned. They do some AWESOME stuff with the final boss. Stuff that, like I said, should have been around the first time around.

But on the other hand, now that I’ve seen the endgame content I’m not sure I’m more encouraged to buy the extra expansion or not.

I’m intrigued by the challenge and think it would be worth redoing that endgame just to have the bragging rights on my personal account. Yet I’ve seen it now and have had time to absorb what happened, so I think I could spend my money better by buying other big games coming out in the near future.


Seriously though. Mario Party. Smash Bros. Pokémon. Monster Hunter. Mega Man Dragonball So on and so forth.

There are a ton of games coming out soon-ish that I’d love to buy that are more expensive than both Hollow Knight and the Octo Expansion.

My wallet cries out in indecision. Do I buy games now? Or do I wait for the gratification of games I want later?

I suppose I’ll have time to decide, but the pain of having to decide in the first place is almost worse than my sick right now.

Oh well, at least I’ve now had the pleasure of trying out both these games. That way I have a much more well-defined opinion of my interests to jump on whenever I do decide.

That said, what do you think? Should I spring for one of these two games now? Or should I hold on and see what I can get later?

Let me know! I’d love to hear what some of you think about some current games.

Ultimately Pointless Thoughts on Industrial Aesthetics

I was going to write something tonight about Wizard of Legend, an indie game developed by the two-person team at Contingent99 that’s all about being a dope mage who is basically the Avatar in a rogue-like dungeon crawler. It’s super fun and my current gaming venture with Alyson on the Switch, since she’s about to finish her school year and we wanted something to play together.

Unfortunately I still haven’t figured out a good way to pull pictures off of the damn console because it needs a Micro SD card and we only have a Mini SD card.

So a discussion on the merits of that amazing little couch co-op action game will have to wait for another day.

Instead I figured I would just ramble a bit about something that got me thinking during my travels today.

While driving to Hof’s Hut in Torrance this morning, where we had breakfast with my grandparents as an early Father’s Day celebration, we passed through a part of the city that could best be described as an industrial park.

Lumber yards and other mills interspersed with office complexes in a compact grid. That kind of a region.

What struck me in particular was the foliage in the part of the city we drove through, as odd as that sounds.

There’s a clear divide between the two residential areas and the industrial park between them along the path that we took to the restaurant. Especially crossing Hawthorne Boulevard, where one side of a train track-covered bridge is as classic a suburban area as it gets — tightly packed houses dotting hills and strip malls all around — while the other side is office complexes, empty lots, electrical towers and lines of hedges across entire sides of some streets.

Everything on the industrial side is much more spaced out and very clearly grossed out as if purposefully designed by someone playing Sim City.

The hedges are what intrigue me the most, as they seem like the outer walls of large mazes, complete with a singular entryway that has a sign indicating what’s on the other side. A lumber yard, like I mentioned, happens to be the one kind of facility I recall specifically.

Thinking it over I can’t help but wonder… For what reason have these facilities decided to cover themselves up?

Is there a law leading to that kind of exterior decorating? Or simply a way of building a better public image by preventing citizens on the outside from seeing any sort of “eyesore?”

Who decided to use hedges in particular? Why is that a common practice?

Also, in a more wide-ranging aspect of the question, is that practice common around the country? The world?

I’m not sure any of this brief flirting with the ideas of how industrial parks work from an aesthetic level amount to anything more than a dumb blog post. It could possibly be a future research opportunity for a story of some kind…

But for right now I’m a little too tired to dig through the history of industrial parks in any sort of hard research excursion. Especially considering my main computer seems to be having problems and I had to copy the entire post here off on my phone a second time.

If nothing else, I suppose being thoughtful about the nature of some foliage surrounding a lumber yard has inspired at least a little bit more than just an ultimately pointless blog post.

I’m thinking about potentially building something with a hedge maze in Minecraft on my friend’s world. Perhaps a revival of a project I tried to construct years ago.

Or at least I’ll think about building that more when I’m not running around zapping fools as an incredible wizard.