Tag: Wii U

My thoughts on the February 13, 2019 Nintendo Direct

My thoughts on the February 13, 2019 Nintendo Direct

How sweet of Nintendo to give us an early Valentine’s Day present this year!

We’ve got games, games and more games to discuss out of a brand new Nintendo Direct.

I’ll be talking about the larger, more exciting subjects (to me) in detail before lumping the rest together for a quick mop-up at the end. So if you want to follow along, feel free! I’ll try to include individual trailer links where possible.

That said, let’s a go!


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Image courtesy of Engadget

Super Mario Maker 2

Oh man, if there was any reason to own a Wii U, it was Super Mario Maker.

When I got mine, it was in a Mario Maker bundle that included this neat Mario Amiibo:

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Ain’t he the cutest?

I spent hours making levels on the game pad, and the sheer amount of creativity oozing out of all corners of the Nintendo universe during its time in the spotlight was something to behold!

Plus it made for excellent YouTube fodder. Watching the Game Grumps play Ross’s hard levels, the endless hours of Beard Bros. fan levels

Can’t wait to see that come back in vogue.

While I eventually moved on with Splatoon, Super Mario 3D World and Twilight Princess HD, my Wii U was undoubtedly a Super Mario Maker machine.

So seeing the Mario Maker 2 trailer featuring all kinds of new additions like sloped platforms, moving pathways and the Mario 3 angry sun was really hype to say the least. Especially for a portable system!

Given the first game’s pedigree and the sheer amount of improvements for an already creative powerhouse, I’ll be more than happy to drop some money on this come June.


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Image courtesy of Nintendo UK

Fire Emblem: Three Houses

There was a decent amount of RPG news for fans to soak up in this Direct.

Dragon Quest had Builders 2 — even though I forgot the first game was a thing — and 11S Definitive Edition. I haven’t personally played a DQ game, but 11 looks like a fun, polished game with a cute 16-bit mode.

If nothing else, I’ll be expecting the protagonist as a Smash Bros. DLC.

The original Final Fantasy 7 and 9 Switch ports got some recognition, as did Chocobo Mystery Dungeon. Plus Square Enix has Oninaki coming, which looks pretty.

Plus who can argue with a Symphony of the Night-inspired platforming RPG in Bloodstained: Ritual of the Night?

However.

My heart belongs to Fire Emblem.

So Jason was a happy boy seeing more Fire Emblem: Three Houses in this Direct.

The segment kicked off with a lore-filled cinematic about the titular three houses in this new continent, the customizable player protagonist’s place in the story and more.

The leaders of the three houses — Edelgard of the Adrestian Empire, Dimitri of the Kingdom of Faerghus and Claude of the Leicester Alliance — all got some attention too. You only get to choose one, which will presumably branch into three campaigns.

Only this time we just have to buy one game!

The most interesting thing about Three Houses is that it looks like a high school anime, filled with vaguely Harry Potter-esque sensibilities and Fire Emblem mechanics.

Rather than a tactician, you are a teacher with students making up your ‘army.’

All of the battles (presumably before a real war breaks out) are considered training assignments, despite featuring such tasks as “quashing rebellions.”

In general the premise and scope of the game seems very interesting compared to most Fire Emblem titles. I’m excited to see where they go with it!

… I’m also excited to see Intelligent Systems announce a Heroes banner with the three leader characters sometime before the July 26 release date.

You know it’ll happen.


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Deltarune

Ostensibly, there’s nothing to say about this game that I haven’t already said. It doesn’t need a whole section here.

But I adore Deltarune, and it broke into my top games of 2018 list. So if you haven’t played it yet and own a Switch, just get the game on February 28.

Do it, nerds.


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Image courtesy of Engadget

Link’s Awakening

I heard vague rumors floating around that a top-down Zelda game would be announced at this Direct, but I wasn’t expecting this to come crashing into the spotlight.

Now that I know about it, I’m pretty damn excited!

There are nothing but good things said about Link’s Awakening, and as a fan of Link Between Worlds-style Zelda games it’ll be sweet to finally play it.

I know the original 1993 GameBoy version has been available on multiple platforms for years, but I’ve never gotten around to it.

Now I can justify putting it off by saying I waited for this brand new experience in an absolutely adorable Pikmin-esque art style!

The ‘2019’ release date is vague, but Marin humming the game’s theme over the end card sent a shiver down my spine. So I’m ready to wait for you, Wind Fish.


Those were my high points in today’s Direct, but there were plenty of other games spotlighted!

Super Smash Bros. Ultimate got a lame teaser for it’s upcoming 3.0.0 update where we found out nothing, other than Amiibo coming for the Belmonts and Pokémon Trainer.

Updates were announced for Captain Toad: Treasure Tracker and Starlink, the latter featuring more Star Fox characters. I don’t own either, but still neat.

Demos were announced for Yoshi’s Crafted World, Daemon X Machina and Tetris 99.

… The last of which being a battle royale-styled Tetris game? I’m definitely going to have to try that and see if it’s as weird as it sounds.

Hellblade, Dead by Daylight and Rune Factory 4 are all getting ports for the Switch (plus Rune Factory 5 was announced). I’m not sure I’ll have the time to get to those over everything else, but I’ve heard great things about them all.

Mortal Kombat 11 and a remasted Assassin’s Creed 3 (from what I understand the best of the series) are coming to Switch.

Yet there were games I didn’t particularly care for, like Marvel Ultimate Alliance 3, Box Box + Box Girl (basically my TI-83 calculator game), Disney Tsum Tsum Festival and GRID Autosport car racing among them.

But that said, it’s hard to say there’s not something here for everyone, even if they aren’t for me!

… Unless you’re a fan of Bayonetta. Because Bayonetta 3 only got a brief ‘in progress’ mention after PlatinumGames‘ Astral Chains was announced.

Still, the future of the Nintendo Switch continues to be promising!

Which games stood out most to you in today’s Direct? Let me know, I’d love to start up some conversations!

Yearning for games prematurely abandoned

I was originally going to spend part of today writing the post that will probably ruin my reputation once and for all. A post about my recent relapse into playing the Pokémon Trading Card Game Online.

But uhh… I got lazy and didn’t put the effort in.

So sorry about that! Maybe tomorrow.

Now to be fair, it wasn’t pure laziness that kept me away. I may or may not have slept late after staying up real early, but then I did spend a good amount of time working on stuff for Gladeo and my novel this afternoon.

Plus there were a good amount of chores getting done. There’s only about a week left until the new semester starts, so I’ve gotta get through them while I can.

However, I didn’t want to skip out on writing anything tonight. Not when keeping up the craft outside of work-related pursuits is something of an unofficial New Year’s resolution.

So I think I’m instead going to chew on my sudden desire to return to an experience… Somewhat long-since abandoned.

It all began with Smash Bros. Ultimate, actually. Despite how long it has been since the game came out, I still find myself playing quite a bit. Maybe not as intensely as I did when I was grinding through World of Light, but I’m still hoping to improve so I can have more fun matches with my friends.

Then the other day I was playing on the new Great Plateau Tower map, griping about how I wished Link was his Twilight Princess design since I personally prefer it (in spite of the fact that Breath of the Wild Link has his own interesting mechanical complexities that are arguably more diverse).

Playing in the background was the theme song to BotW. But something about part of the song brought to mind the 2016 reveal trailer for the game.

When I first saw that at E3, I was fucking hooked on it like a drug.

No joke, I played the trailer on repeat just to hear the music (even while showering), at times on the verge of tears from how beautiful it looked and sounded. I’m not sure a trailer for a game has ever had that effect on me before.

I was so obsessed with it that I wrote a blog post back before it was something commonplace.

In fact I didn’t even realize that post was more about Pokémon Sun and Moon than it was Breath of the Wild, because I only recall the Zelda trailer leaving an impression!

Once BotW came out, for a long while I was disappointed that I didn’t have the Nintendo Switch to play it on. The Wii U version seemed like it might be inferior, so I avoided it.

Which to be fair means I’m probably part of the reason why the Wii U failed. Whoops.

Eventually I did get the console, and the summer of 2017 becoming the summer of Zelda as a result. I played the game obsessively, combing through the vast environment until I literally got sick of it.

Seriously, I completed one of the Sacred Beast temples and explored a good quarter+ of the map before giving up because I was too overwhelmed with how I was playing it. I may have put it in my top games of 2017 list, but I haven’t looked back.

Yet remembering that trailer gave me flashbacks to the gut feeling of awe.

A feeling which only got more intense as I discovered a new YouTube obsession with KingK.

The guy does extended retrospectives on different game series. The 3D Zeldas, 2D Sonics, Kingdom Hearts, etc. I find his videos really compelling because they don’t strictly focus on the same arguments you’ve likely heard a million times. They seem more about his personal, emotional connections with each game.

All still mediated by tough analysis.

He has some great content and I’d highly recommend watching it.

KingK became important to this conversation because I happened to come across his (no joke) hour-and-a-half long analysis of Breath of the Wild soon after getting the feels over that trailer again.

Frankly? I think it primed me to want to jump into the game again.

I’ve always said I have a complicated relationship with BotW. I love the game but could never complete it.

Nearly two years later, I think it might finally be time to delve into the Hyrule of the Wild once again. Hopefully to see its story through to the end.

This little silly post actually wound up being longer and a bit more self-reflective than I expected, so hopefully you all don’t find it too superfluous.

I’d love to know if you’ve had any experiences with games that you may have abandoned, only to yearn for it again years later. Just so I know I’m not crazy!

What did I just find?

What did I just find?

Oh yeah, I’m clickbaiting all you social media folks today.

It’ll be worth it. I promise.

After an interview fell through this afternoon, in order to not be a complete bum for the day I decided to finally put my full energy into another New Year tradition that I’ve been half-assing for a little while now:

Cleaning my room.

I’ve done an entire post about the subject in the past, and to be honest the overall appearance of the room hasn’t changed much since then.

It will sometime soon when I finally get this new computer together and put in a proper spot, but for now you can get the gist of things from that other post. All the decor is mostly the same.

Arguably the most notable thing I had originally wanted to talk about with this post was how nice it feels to finally clear off a usually cluttered surface.

Because just look at this:

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Especially with the new calendar, it’s looking pretty slick.

At least until you turn around and look at where all the stuff wound up…

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Slightly less slick.

Though I’ll admit it’s also satisfying to remind myself how much I usually put up without it looking too busy.

However, if you’re keen on picking up context clues with blog post headlines, featured images and past tense language in text, you know that I wound up finding something completely different to talk about.

Something much more whacky and interesting.

Hidden away behind my bookshelf in an unopened plastic casing was this astounding poster:

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You may be wondering why I decided to just put up a picture of the woman’s face instead of the full image for my Featured Image, and to be fair it’s 99 percent just to be funny clickbait.

But it’s also because that was genuinely my reaction when I first unraveled this thing.

Now you can’t just dig up something this bizarre and not try to do a little bit of research into it.

As the corner of the poster suggests, this was a promotional poster for “Naruto Ultimate Ninja Storm Revolution,” a 2014 game released on the most notable last gen consoles besides the Wii U.

I never played the game, and in fact I don’t think I’d even heard of it until right now.

So where the hell did this poster come from?

Well, according to this Reddit post I found from way back in the day, it was a promotional item given out at GameStop for pre-ordering Ultimate Ninja Storm Revolution.

But after a while, employees just started to give them away with anything. I must have picked it up alongside some totally different game and forgot about it.

I shared this rare finding with my friends and together we did a bit more fun elaboration into it. For instance, my friend Nina (who lives in Japan and is studying to be a translator) gave us a bit of insight into exactly what it says:

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Knowing this is basically like a cheesy B-movie poster is kind of fascinating, honestly.

Then my friend Jonathan went out to YouTube and found us some footage of Mecha Naruto in action.

It’s uhh…

It’s something else.

Probably the most beautiful nightmare fuel I’ve seen in a long time.

Just look at his ultimate jutsu. I’m dumbfounded staring at such a glorious spectacle and frankly want to go thank anyone who was involved in the executive decision to include it in the game.

It’s just that good.

I’m absolutely putting this up on my wall tonight. Probably right up next to my Mega Diancie poster.

Gotta fit that call to action in here somewhere, so let me know what kind of weird stuff you’ve found while cleaning up around the house! This is probably one of the more strange things I’ve ever dug up, so I’d be curious to know if any of you have some similarly unexpected items hiding away.

A smashing blast to the past

A smashing blast to the past

Gotta love tentpole programming.

Super Smash Bros. Ultimate is officially out today! Even though I haven’t personally gotten my hands on it just yet, by all accounts it promises to be a fantastic collection of all the greatest parts of the series’ 19-year history.

I’m excited to get my hands on this sucker, because I’ve been a pretty hardcore fan of Masahiro Sakurai’s wonderful party fighter games since Melee on the GameCube.

Melee was quite literally a game that defined my young childhood, with many birthday parties spent playing as Young Link on the “Great Bay” stage from Majora’s Mask (many years before I actually played its game of origin).

Brawl was the game that offered my core friend group, from middle school on, to duke it out, find our main characters and test our creativity building our own fields of combat.

Smash 4 brings with it memories of being so excited that I played the demo endlessly during art class in senior year, time that left me proficient in newcomer Mega Man as much as I would be proficient in Lucina — my current main character, passed along from Marth before her.

Yet the fourth entry in the series became so much more. Long nights in the Daily Titan newsroom were more manageable after my boi Aaron Valdez brought his Wii U and we held DT tournaments.

Hell I even have some fond memories of the original Smash Bros., despite the fact that I never owned a Nintendo 64. I distinctly remember going to an animation camp while visiting my grandparents in Florida one summer, and a major highlight of the camp was getting there early to play on some of the consoles available in their waiting room.

My attachment to the series went far deeper than just playing the games with my friends, however.

When Stephen Hillenberg died a few weeks ago, writing my blog obituary for him brought back a lot of memories. One of the most potent memories was attending a sprite animation camp (here in California) over a summer with my friend Mitchell Winn from all the way back in elementary school.

Thanks to that camp, I learned a good many things about grabbing sprites from my favorite games off of The Spriters Resource and using them in different projects.

I took on ambitious sprite projects in the months and years to follow. Including recreating that famous Band Geeks halftime scene from Spongebob with video game characters.

One other project that felt pertinent to today required going back into my old desktop Mac.

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This dinosaur literally hasn’t been touched since 2012 based on the security update. Thus it has become a crystalized time capsule for 15-year-old Jason.

I had so much fun going through this thing that I’m going to talk more about my discoveries later this weekend.

But for now, the important connection back to Smash Bros. were these desktop wallpapers I made using character sprites from various games and other fan projects:

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The Featured Image, a classic fight between Link, Charizard (sans Pokémon trainer as this was the Brawl era), Kirby and Marth on “Mushroom Kingdom II.”
SSBB Battle Battlefield Stage
Four hatted-Kirby duke it out on Melee’s “Battlefield.”
SSBB Battle Yoshi Stage
Pikachu, Yoshi, Marth and Falco fight on “Yoshi’s Island,” where Marth shows off his Dolphin Slash. A favorite move of mine, clearly.
SSBB Battle Mario Stage
The Mario Bros. take on Link and Sonic on the aptly named “Mario Bros.” stage.
SSBB Battle Final Stage
A slightly askew duel between Samus, Fox, Zelda and a very tiny Captain Falcon on Brawl’s version of “Final Destination.”
SSBB Battle Onett Stage
One of my prouder pieces from what I remember, in which Ness knocks Kirby out of the park in his home turf of “Onett.”
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We return to “Mario Bros.” so the Bros. can confront a series of variant Sonics each colored after Chaos Emeralds. Not sure if these are the classic Chaos Emerald colors, but the different poses are sweet if you ask me.
SSBB Battle Temple Scene
It’s a race for the Master Sword between Link and Young Link (clearly set during the Melee era) on the leftmost side of the “Temple” battleground.
SSBB Battle Subcon Stage
Apparently I predicted Smash Ultimate being a thing years ago by pitting the (at the time) Melee-exclusive Mewtwo and Brawl-exclusive Snake on “Mushroom Kingdom II.”

Would have helped if I made them all the same size so they didn’t get stretched out when I rotated them as wallpapers. But hey, eight years ago.

All of these babies were created between May and June of 2010 using Graphic Converter, as I never learned Photoshop or anything.

2010! I know I spent all this time building up 15-year-old Jason, but these specifically are all a product of 13-year-old Jason’s ingenuity.

Now that Smash Ultimate is out, I’m hoping to get my hands on it soon so I can start to make some new memories with that game. Perhaps a few of them will come somewhere remotely close to leaving an impression as strong as the older titles.

Here’s to everyone having a happy Smash Ultimate day!

Reusing and Recycling

Reusing and Recycling

Last year I didn’t really have a proper Halloween. All of the oxygen was sucked out of that particular room by Milo Yiannopolous visiting Cal State Fullerton, which wound up being a massive, exhausting reporting project that I was the lead on.

Nobody around campus got to have a real Halloween that year. As great as it was getting lost in that world, it was a shame that I didn’t get to dress up or do any of that fun, traditional spooky stuff.

As a result I’m a bit out-of-practice when it comes to doing things like pulling together costumes.

So when my friend Mimi invited me to come to a Halloween party tonight, I panicked over how to dress.

And by panicked I mean I got really busy with school and didn’t bother pulling anything new together. Instead I just reused my costume from two years ago and came as the esteemed Willy Wonka.

Here I am with Mimi, also apparently reusing an old costume. Also, please note the god of partying noshing on some meatballs in the background. Because he was awesome.

Gene Wilder’s Willy Wonka of course. I put this thing together two years ago after he passed away, and I’m impressed I still somewhat fit into the women’s size pimp-purple coat that I dug out of a thrift store.

Guess there’s something to this whole exercising regularly thing after all.

I’m kind of writing this in the corner of the party while waiting for my turn at Mario Kart, so I won’t be too verbose. But I figure I should highlight some of the fun things here because it’s a cool little shindig.

For instance, the aforementioned drunk Mario Kart.

I’m not personally drunk because I have a long drive home after this, but basically everyone else is fucked up on every kind of alcohol under the sun.

And we’re playing Mario Kart.

For some reason a decision was made to start the game at the hardest difficulty while playing a Rainbow Road race.

First off, I have to say, it’s incredible that that’s the decision everyone collectively came to. But also it was just plain hilarious watching everyone struggle through it while inebriated.

(I personally got fourth place as my girl Rosalina while everyone else was 10-12, so I got to flex my sober video game muscles a little)

Jackbox came in later, but for me Mario Kart at a massive party full of people who aren’t purely nerds was way more surprising.

Also on the list of party attractions was the food, of course. Mimi put together a lovely spread of chips, candy and cheeses for people to soak up that alcohol with.

Plus there were these lovely cupcakes:

Note the meatballs in the background, also prepared by Mimi and made famous by our God friend.

Very Halloween-y.

Naturally the costumes are also very important to discuss. Someone is wearing a dragon made out of a cardboard box, and her boyfriend is dressed as Daenerys from Game of Thrones.

There are at least two one-pieces in the room, a cheetah and a Stormtrooper.

Two girls came dressed as an angel and a devil.

We’ve got Miguel from Coco, Lucas from Earthbound, a Slytherin student with the dark mark tattooed on…

It’s a very interesting, eclectic mix that I don’t exactly feel comfortable taking a larger photo of. So maybe check my social media stuff in case I like some pictures Mimi puts out or whatever.

Oh yeah, also there’s a cat. A very sweet cat with big ol’ eyes. Animals are always welcome at a party.

Even though I’m basically meeting everyone at this place tonight, I’d say it’s been a great time! Certainly a wonderful distraction from my Mass Media Ethics assignment and preparing for class registration.

But that said, I’m going to get back to the festivities. I’d wish everyone a happy Halloween, but we’re still a bit early for that.

So happy pre-Halloween?

Happy Saturday night?

I don’t know, I’ll figure it out later. It’s party time right now.

A gaming taste test: My wallet’s worst nightmare

With my sickness beginning to fade away, I spent part of the day hanging out with the core four friends. Minus Tiana because she had work, apparently.

Nice going being responsible, nerd.

… He says while sitting on a 6,000 word interview to translate into a story.

Gosh the tangent game is still strong right now. I really shouldn’t let myself succumb to stream of consciousness writing when I’m not feeling good. Especially when I actually sort of have a point to what I’m writing for once.

See the chief part of our hangout today, rather than being an outdoor adventure like last time, was an indoor video game party.

Two of the games we played have been on my interest list for some time, and playing them led me to some different, interesting conclusions about what to put my money down on.

So I figured I’d talk about them. Because it’s getting late and I don’t have anything else to write about today.


Hollow Knight

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Image courtesy of ign.com

Hollow Knight is a game I’ve been eyeing for a long, long time. It has been highly recommended to me umpteenth times by my boy Kyle, and I’ve seen it on a number of ‘best of’ lists since it came out.

Essentially, the game is a metroidvania-style sidescroller that has very striking similarities to Bloodborne/the Dark Souls series (as Jonathan couldn’t help but pointing out over and over again). It has a super great art style and supposedly goes into some really cool things with its story and lore.

When Nintendo announced Hollow Knight would be dropping on the Switch during its E3 presentation this year, I was very excited to know I might have the opportunity to try it out soon. However, when Aly finished her sophomore year a few months ago, we decided to spend $15 on Wizard of Legend instead. It’s great couch co-op for the two of us, and I don’t regret the decision at all, it just happened to push-off possibly buying this title.

So I didn’t have the chance to try the game until Jonathan brought his Switch over today.

Honestly? I found myself more intrigued than ever.

While the movement controls felt a little more floaty than I had anticipated, I’m willing to chalk that up to not having a lot of time to mess around with the game overall. I imagine it’s something I’d get used to with a lot of personal time to focus on it without being trolled by all my friends as they watch my constant deaths.

It has a really, really interesting self-heal mechanic based on how many enemies you kill, and every moment felt reminiscent of my childhood playing games like Metroid: Zero Mission while offering a unique aura of dread to its presentation that perfectly complimented the mystery underlying everything.

We got through two bosses and I felt like I wanted to play so much more after we switched it off. That’s the sign of a good game, in my opinion.

So yes, Hollow Knight definitely lived up to my expectations in the short-term, and I’m considering buying it more than ever. But it wasn’t the only thing we played, as soon after we jumped into:


Splatoon 2: The Octo Expansion

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Image courtesy of Nintendo

I listed Splatoon 2 on my personal top games of 2017 list, but I put it rather low. Mostly because as much as I enjoy the IP, not enough felt different from the original game to seemingly warrant a sequel for any reason other than to transition from the dying Wii U to the shining new Switch console.

When the Octo Expansion was first announced I was intrigued. A whole new additional story mode certainly seemed like exactly what I felt Splatoon 2 needed the first time around. However, I wasn’t sure if it would be worth spending the extra money.

Especially considering I abandoned the game some time ago and would need some time to jump back into it and get used to the controls once again.

Now that I’ve played the game on Jonathan’s account (thanks again my guy, you the best), I have to say… My suspicions were confirmed.

Now I’m pretty confident that the original Splatoon 2 package should have just been Splatoon 1 DLC. The Octo Expansion should have been the story mode of Splatoon 2 from the get go, not extra content a few years down the line.

The world that the Octo Expansion creates is fascinating in that not only does it mess with themes of racism (better than Detroit: Become Human as we all joked while playing it), but it also builds on the lore established in Splatoon 1 in an honestly brilliant way.

Essentially, the idea is that you play an Octoling — one of the higher-ups in the army opposing the Inklings in both games — who has been converted from their ‘evil’ side by the power of the music played by Callie and Marie during the endgame fight in Splatoon 1. The Octoling encounters the protagonist of the first game and winds up having to go through a journey to get to the surface world so they can join the Inklings that live there.

If you’re concerned all that is a spoiler, it’s all in the opening cutscene for the expansion, so it’s really not. They start to build up the lore quick!

The way it incorporates elements from the first title into its DNA in a clever way earns massive points for the Octo Expansion in my mind. Especially since it builds on the gameplay as well by offering a large number of more difficult challenges to test a player’s platforming and gunplay.

We had fun with the expansion by having my play through the Wily’s Castle-style multi-stage endgame section, which was hilarious just because I had to get used to the game again by doing the hardest stuff it offers.

On the one hand I’d say it was worth it because the endgame stuff helped make me way more interested in the lore of the world beyond what I already mentioned. They do some AWESOME stuff with the final boss. Stuff that, like I said, should have been around the first time around.

But on the other hand, now that I’ve seen the endgame content I’m not sure I’m more encouraged to buy the extra expansion or not.

I’m intrigued by the challenge and think it would be worth redoing that endgame just to have the bragging rights on my personal account. Yet I’ve seen it now and have had time to absorb what happened, so I think I could spend my money better by buying other big games coming out in the near future.


Seriously though. Mario Party. Smash Bros. Pokémon. Monster Hunter. Mega Man Dragonball So on and so forth.

There are a ton of games coming out soon-ish that I’d love to buy that are more expensive than both Hollow Knight and the Octo Expansion.

My wallet cries out in indecision. Do I buy games now? Or do I wait for the gratification of games I want later?

I suppose I’ll have time to decide, but the pain of having to decide in the first place is almost worse than my sick right now.

Oh well, at least I’ve now had the pleasure of trying out both these games. That way I have a much more well-defined opinion of my interests to jump on whenever I do decide.

That said, what do you think? Should I spring for one of these two games now? Or should I hold on and see what I can get later?

Let me know! I’d love to hear what some of you think about some current games.

My (obligatory) Top 10 Games of 2017 List

My (obligatory) Top 10 Games of 2017 List

A merry Christmas to all of you out there that are taking a break from your families on this most Yule of evenings and have decided, for one reason or another, to spend some time reading this silly, clichéd offering of mine.

That’s right, as the title above suggests, I’ve decided to throw my hat in the ring with a top 10 list of my favorite games that I played this year. It’s been done to death by anyone with an interest in anything… But what can I say. I’ve always enjoyed the idea and wanted to try it myself.

As I don’t celebrate Christmas and Hanukkah ended a couple days ago, I’m just going to be hanging around all day today more or less. I figured doing a list like this could also double as my ‘here are some good gifts for the holiday season’ suggestions. A little late? Perhaps. But I like to think it’s just well-timed enough.

As a couple of forewarnings before we get into things. Just remember that this is my own personal list of favorites. In other words, it’s an opinionated list, so if you don’t agree with me… Well, that’s your opinion. I respect that you have your opinions so long as you respect that I have mine.

On top of that, while it has been an objectively great year for games in general, it has unfortunately not been a wonderful year of gaming for me. Because of the work constraints I’ve had as a college newspaper editor, a full-time student and an intern, there hasn’t been nearly as much time to play games as I would have liked.

So, if anything, these 10 games I’m listing off are arguably the only 10 games I’ve spent any considerable time actually playing this year.

If you don’t see a game you really liked this year, that’s probably why. As a matter of fact, unless you’re a Nintendo junkie like me, you probably won’t see a lot of games you’re familiar with on this list. A Switch and 3DS are my main gaming systems right now, so there aren’t a lot (if any) PS4 or Xbox games in my playing field.

With all that out of the way, let’s jump into the reason we’re all really here than, shall we? After all, what would a games list be without the games?



Editor’s Note: For anyone reading this on my blog proper, I’m going to stick the content under a read more tag. I pretty much let it all out with this one, so it’s long and I don’t want to completely bog everything else down.

Even so, I hope everyone enjoys the show! #UnintendedRhyme



Continue reading “My (obligatory) Top 10 Games of 2017 List”

My thoughts on the 2017 Nintendo Switch Presentation

My thoughts on the 2017 Nintendo Switch Presentation

Like many other geeks around the world last night, I spent an hour or so on Twitch watching Nintendo’s Presentation on their upcoming new console, the Nintendo Switch.  Would’ve written up something about it last night, but unfortunately I wasn’t feeling 100 percent, and lethargy typically isn’t great when it comes to being productive.  I haven’t talked too much about the Switch up until now mainly because I haven’t admittedly been extremely excited about it.  Sure Breath of the Wild has always been high on my interest radar, but that was about all it had going for it for a while in my view.

There were some interesting things revealed about the Switch last night.  The fact that the system won’t be region locked like others have been in the past, for example.  The Joy-Con controllers also seem interesting, boasting some more complex and possibly immersive capabilities from what I can tell.  Plus, they come in multiple colors, even if I prefer the plain grey to the pink and blue combo (would’ve been much better if they came separately if you ask me).  I also like how there are so many ways to play on the Switch.  Not only can you play on the TV screen, you can use the controller as a screen much like the Wii U, and because that’s mobile you can take your system pretty much anywhere you go.  It’s an awesome sounding mix of things that I’m sure will go pretty well.  Plus, on top of all that, it seemed like lots of third party companies were interested in creating games for the Switch, which bodes well for a long life cycle.

That being said, there are also a few issues I had just out of the information we learned.  The fact that you have to pay for internet connectivity for some games kind of blows, even if it’s the same kind of model that’s used for things like Xbox Live.  There also aren’t a huge amount of launch titles, meaning the Switch might not even necessarily be worth it until the holiday season of 2017… Though the fact that that list includes the new Zelda game practically balances that point out if you ask me.  I’m also not a fan of the fact that it isn’t backward compatible, which means I wouldn’t even necessarily want to trade in my Wii U for the potential to buy it earlier.

The presentation as a whole also wasn’t great.  To put it bluntly, when one of the things people remember most from your even was a translator that seemed to be half asleep as he talked… Well, you probably could have done better overall.

However, with all of that out of the way… The game trailers were obviously the most important part of the night.  For me at least.  I don’t know if I’ll be getting the console when it launches on March 3 (Internationally – a nice touch), but there are plenty of titles I’m excited to see when they come out.

The full presentation is up on Nintendo’s YouTube account, as are a variety of the major trailers that were shown over the course of the night.  That playlist can be seen here for anyone interested, since it will probably be good to at least see the game trailers before I go into talking about them.


Xenoblade Chronicles 2

Going in order from the bottom of the uploaded trailer list to the top, our first new game coming down the pipeline is Xenoblade Chronicles 2.

I should preface this segment of the looking-at-trailers part of my post by saying that I’ve never played Xenoblade Chronicles, and I haven’t really seen a lot of the game being played as a matter of fact.  It’s not so much a lack of interest, since the inclusion of Shulk and all the incredible music from the game into Smash 4 got me very interested in trying the game out.  It’s been more a concern of time if anything, as most of my game playing hasn’t left me the chance to pick up Xenoblade, even if there’s a version for the 3DS.

So, I may not have a lot of background with the series, but I still enjoyed watching the trailer quite a bit.  The art style and graphics are gorgeous and honestly remind me of Monster Hunter quite a bit.  Of course, those parallels only got more concrete as massive beasts as big as mountains showed themselves wandering the world, with a shot at the end of the trailer over the game’s title drop boasting a particularly spine-tingling skeletal whale creature of sorts just breeching through the clouds.  Seriously, that’s super rad.

Will I be getting Xenoblade Chronicles 2?  Probably not.  Not unless I play the first game sometime soon and become a diehard fan.  However, I can pretty greatly appreciate how much care was put into the product by the looks of things.


Fire Emblem Warriors

Now this was a hell of a tease.  As a huge fan of Fire Emblem (like I gushed about a little in my New Year’s post), I got very excited when I saw the first bubble pop up on my screen with the legendary Falchion blade, used by Marth, Chrom and Lucina. Then, other blades used throughout Fire Emblem games of the past flashed by in a similar manner, with all the bubbles coming together as the orbs in the Fire Emblem crest used most notably (in my recollection at least) in Fire Emblem Awakening.

Then it was over.  Cue title: Fire Emblem Warriors.  End things off with what looked like who I assumed to be Marth picking up the Falchion.

Honestly, I was surprised to see any Fire Emblem at all during this presentation.  Fire Emblem Fates is still a relatively recent addition, and that came three years after Awakening before it, so I figured there would be a dry spell for longer than this.

As another spin-off in the Dynasty Warriors series, another series I unfortunately have very little experience with, I can’t say a lot about my excitement for this game as a whole.  I wanted to play Hyrule Warriors as well, but it just wound up being another game in which time was not on my side to play.  However, with the prospects of playing as characters like Lucina and hopefully more important heroes going all the way back to older titles, there’s some part of me that really feels like it’s a game I’ll try harder to pick up this time around.

All I know is I’m excited for it.  This will be the first game I’ll have the chance to play Fire Emblem on a home console system rather than a mobile system, so it should be interesting.

Bring on more Fire Emblem, Nintendo.  As long as we don’t have another Conquest situation in terms of obscene difficulty, I’m all for it.


Splatoon 2

My friends and I poured hours into the first Splatoon.  It’s probably one of my most played games on the Wii U, perhaps only surpassed by Super Mario Maker.  By the end of our time with it, I even reached S rank in multiplayer, the highest rank you can achieve.  As a brand new IP, it was undoubtedly a huge success, both in sales and in just how enjoyable it was as an experience.  It’s hard to go wrong with a well-polished Nintendo title in any genre, shooter included as Splatoon taught us all.

Now, Splatoon 2 is on the horizon.  While I might say it seems a little too early for a sequel to be rearing it’s head (especially considering it will be coming out during the summer of 2017), the trailer made it hard to argue with the game’s arrival.

Nothing looks particularly new about Splatoon 2 right off the bat.  It seems Nintendo is more aiming to put the highly acclaimed title onto their new system with more of an “If it ain’t broke, don’t fix it” approach.  However, while nothing particularly broken seems to have been fixed with Splatoon 2, a hell of a lot still seems improved in this title.

The game looks as pretty and the animations look as smooth as ever, if not more so than the previous title offered.  There seem to be more maps to play on, the older returning maps have improvements and the hub world looks like it’s going to give us more of the quirky punk-marine-life action we know and love.

Probably the biggest change in this sequel appears to be the weapons – which makes sense considering the series is first person shooter based.  Dual pistols and more specialty weapons like highly pressurized ink cannons, multiple ground-to-air missile launchers and an ink raincloud summoner have been added.  As have jetpacks much in the spirit of Super Mario Sunshine’s F.L.U.D.D. from what I can tell.

There also seems like there could be a larger focus on a story mode in Splatoon 2, as I can stipulate from some of the shots in the trailer showing menacing Octolings and a mysterious angsty figure (who is more than likely Marie, but still) standing turned away from the camera in front of a sunset, classic anime-trope style.  Can’t help but think of Gladion since Pokémon is still so fresh, but that’s another story.

My overall verdict?  A definite yes on Splatoon 2.  It won’t be out until the summer, like I said before, but as I said I’m also probably not going to be buying a Switch at the beginning of it’s life cycle either way.


Mario Kart 8 Deluxe

I don’t remember if this was in the presentation or not, actually… I may have blanked out when it showed up if it was, because I don’t remember seeing it until I looked through all the trailers individually.

That won’t stop me from talking about the game, however!  It’s hard to go wrong with a Mario Kart game honestly, it’s one of those top tier party games up there with Smash Bros.  I will say it seems odd that they’re just repackaging and selling an improved version of Mario Kart 8 rather than coming out with a  whole new title, but Mario Kart 8 was a real good game so I suppose I can’t complain.

The only real things of note in the trailer were some new items like Boos and the Splatoon-based content, new race tracks and music and such.  An odd choice I’d say, particularly since the trailer itself even played around with the idea of Mario having to take the game back from the Inklings, but I guess this is just Nintendo’s way of incorporating their popular title into the fun Mario party spin-off that never necessarily took itself too seriously in the first place.

That is just about all there is to say on the matter.  The game looks pretty, and with an April release date it looks like Switch owners on launch day won’t have to wait a huge amount of time before new games start to pop up.


ARMS

An unexpected entry in the list of reveals tonight, ARMS is the Rockem-Sockem Robots simulator I’m not sure anyone knew they wanted until now.  Granted, the name is a little weak, but that’s not the only indicator of a good game.

After Splatoon exploded with so much high regard in the gaming scene, it was inevitable that Nintendo would be trying more new IPs sooner or later.  So, what better time is there to try new things than with the inception of a new console?

I’m not totally sure how much there is to say about ARMS, honestly.  It looks like a fun game, even if it’s more than likely a sort of gimmicky showing-off-new-console-mechanics experience.  The trailer has some weird and admittedly sort of unsettling body morphing right off the bat as two strangers grow spring-loaded boxing gloves to beat each other up with, which does convey the idea of the new Joy-Con controller being more immersive pretty well.

The art style of the game looks pretty, conveying some strong Smash 4 and Pokken Tournament feelings, and the variety of playable characters makes for an interesting looking experience that I’m sure will be fun to play during parties.

Though I would say that it might be a missed opportunity for ARMS to not be a sequel of sorts in the Punch Out series, I would still say it looks like it should be worth the time when it comes out in the Spring.


1-2 Switch

In the same vein as ARMS from what I can tell, 1-2 Switch is a Switch launch title that’s clearly meant to show off the mechanics of the Joy-Con controller.  Like I’ve said multiple times in this little write-up, there’s absolutely nothing wrong with a good Nintendo party game.  1-2 Switch seems like it’ll fill the niche quite well, encouraging gameplay that forces encourages a group of friends of family to come together and let their imagination run wild.

Would I enjoy playing this game?

Yeah, I’d say so.

Do I have a lot more to say about it?

No, I do not.

Let’s move on to the big stuff then, shall we?


The Legend of Zelda: Breath of the Wild

Here we go, the true bread-and-butter of this presentation.  The one title so hyped up that it could only end the presentation off on the highest of notes possible.

If you weren’t excited about Breath of the Wild before, THIS is the trailer to do it.

First of all, every piece of promotion that comes out about this game just continues to floor me with how gorgeous it looks.  Yes, Zelda games have a history of being gorgeous, but they also have a history of being self-contained in a general path for you to take.

Unless you count the first Zelda, which was pretty open-ended.  And the second, which is kind of the black horse of the series in how different it is.

Okay, so the 3D Zelda games, almost everything past Ocarina of Time, all have a history of being self-contained.  However, this is the first expansive Zelda title that’s going to be open world, and the fact that it’s as beautiful as it is while feeling more real than ever is almost mind-blowing to imagine.

I gushed a lot about graphics and that sort of thing in the last post I wrote talking about Breath of the Wild last time we got a major information dump, so I’ll just leave that here and talk more about why this particular trailer soared to the top of my time-to-watch-fifty-times-in-a-row list:  Story.

We haven’t gotten a lot of clues about just what’s going to fill the world of Breath of the Wild until now.  Now that we do have a clue, it looks like this particular iteration of Hyrule, set some hundred years after an event(?) that’s called the Calamity Ganon, will be filled with the Gorons, Great Fairies, Zoras, Bird people and more that we’ve come to expect from a Zelda title.  On top of the interesting scattered dungeons, it also seems like there will be towns to explore as well, meaning Breath of the Wild won’t be entirely about being in the wild as we previously were led to believe.

But of course, what Zelda game would be complete without Zelda.  Yes that’s right, the namesake herself finally makes an appearance, and what an impression she leaves.

Not only is this game’s appearance gorgeous, it’s princess is too.  Plus, it seems as though a page is being taken out of the Skyward Sword book in terms of making Zelda a character that accompanies Link more than just on occasion, making her more of a real person in the world with emotional arcs to overcome rather than just being a damsel that’s been locked away and in need of saving.  If I had to guess just by watching the trailer, there’s going to be a period in the game where Link and Zelda get to bond over some tragedy and perhaps become friends before she’s stolen away, giving Link more of a tangible reason to go after her then he’s ever had before.

Not that he needs a serious reason like that to save the girl, but having more emotion added in is always a good thing.

Seriously, that scene where she falls into his arms crying?  That’s like my favorite part of the whole trailer.  I can’t get over it.  10/10 Nintendo, thanks for making me somehow fall in love with your game even more before it comes out.

Speaking of, Breath of the Wild has also been confirmed to be a launch title for the Switch.  On March 3, all new players will get the chance to venture into Hyrule for what promises to be the biggest adventure we’ve been given yet.  It’s really a beautiful enough thing to make me consider buying a Switch on launch day despite my better judgement.

The game may have been delayed over and over again, but I’d say the wait seems like it’s been worth it from the outside looking in.  Let’s hope it delivers.


Super Mario Odyssey

Now this was rather surprising to me.  For I believe the first time in possibly forever a Mario game is not the launch title for a Nintendo console.  Instead, Zelda gets to take the reigns this time.  Though obviously I can’t complain about that, it’s still an odd choice…

Especially considering the fact that this Mario game looks so incredibly incredible that it pretty much single-handedly sparked my excitement to life while watching the presentation.

Super Mario Odyssey, or Mario takes New York as I like to call it, is the next game in Mario’s “World” series from what I can tell.  You know, like Super Mario 3D World for the Wii U, which is still one of the best games on that system without a doubt.  In this adventure, Mario seems to be traveling more than he has in quite some time, going to places like New Donk City (referencing Donkey Kong being like King Kong in New York perhaps?), a very Mexican-inspired desert village, an Amazonian jungle and some kind of fantastical food land.  I can only assume there’s more that hasn’t been shown.

The game looks to be open world in the way Super Mario 64 was, with different areas having nice and huge sprawling areas to cover and explore as Mario goes in search of Pimp Master Bowser and Peach.  There’s a strong hat theme seeing as Mario travels around on a ship that’s shaped like a top hat, goes to Crazy Cap stores in each location he goes to.  Mario can throw his hat and let it hover like a platform for him to jump on, and he’s seen using close to any object – cars and streetlights alike – as platforms and such for the purposes of some sick parkour.

Oh also his cap is his companion.  Like that thing’s alive.  Don’t know what that’s going to entail but it does give off some strong Minish Cap vibes, so I’m A-OK with it.

It’s a little hard to express how fun the game looks without seeing the trailer, so really I’d just say watch it.  It’s hard to not have a smile on your face after it’s over.  Unfortunately, Mario’s adventure around the real world won’t be out until the 2017 holiday season, but I suppose that just gives us more time to play and wear out Zelda for everything it’s worth.

At least we have the original Mario Odyssey to keep us occupied as well.


While those are the trailers that went live last night, they weren’t the only games that were talked about during the presentation.  Probably the most complete list we’re going to get can be found up on the Nintendo website, and includes titles in the field of sports games like EA’s FIFA titles (though I personally question the viability of releasing a game based on soccer/non-American football on a system based around handed motion controls), Minecraft, a new Bomberman game, yet another port of Skyrim and more.  There are also plenty of other games in the works, and like I said before third party interest seems to be pretty high.

With a $299.99 price tag and a fairly small list of launch titles, I imagine the Switch will have a bit of a rocky start on the gaming market.  However, the system frankly looks amazing and has a large catalogue of cool-looking games on the way within the first year of it’s release.  Whether or not it will print money like the Wii is yet to be seen, but I get the feeling there’s a good chance that if Nintendo plays their cards right, it just might.

What did you think of the presentation?  Let me know in the comments below, and let me know what you think of the Switch as a whole!  While I likely won’t get it right away, and might not until the holiday season this year at least, I will say that the Switch looks like it’s going to have a long life from everything I’ve seen thus far, and I’m looking forward to getting to play it.

Especially Zelda.  I really, really need to play Breath of the Wild as soon as possible.