Tag: Trading Card Game

Detective Pikachu made my heart swell

Detective Pikachu made my heart swell

Move over, Endgame.

You might have ended a decade of MCU movies, but Detective Pikachu played to my 20-years of investment in the subjectively best video game series of all time.

My development as a person and writer was kick-started by Mom teaching me to read with the text in Pokémon Crystal. I’ve been waiting for this movie ever since.

So, the objective side of my cinephilia can critique a few key issues. But that doesn’t take away from Rob Letterman giving me the breathing Pokémon society — focusing on more than just prodigal, battling children — that I’ve always wanted.

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Image courtesy of IMDb

Detective Pikachu follows accountant Tim Goodman (Justice Smith) as he confronts the death of his mother and resulting alienation of his father after the man goes missing in a utopian city designed for Pokémon to coincide with humans.

He does so with the help of a talking Pikachu (Ryan Reynolds — clearly channeling Deadpool while still grounded in this source material) and aspiring investigative reporter Lucy Stevens (Kathryn Newton).

To be blunt, Detective Pikachu is bloated with clichés.

It mimics film noir and buddy cop tropes, such as a boy who needs to learn to love again and his amnesiac animal partner. There are also multiple plot points throughout the movie’s two-hour run you’ve seen before:

  • The shady, experimenting corporation.
  • The blossoming love between main (human) characters.
  • The incidents with a substance that causes loss of control (ala Zootopia).

Besides a surprise twist in the third act, the overall situations are well-worn. Yet the actors keep them from feeling stale.

Reynolds made me love the overplayed series mascot I usually scoff at. He’s snarky, heartfelt and delivers some solid (seemingly improvised) jokes.

Minor spoiler: At one point, he sings a depressed rendition of the original anime theme song, and it’s worth the price of admission alone.

Reynolds and Smith sell the buddy cop bit, and I liked Smith and Newton’s chemistry as well — especially since their burgeoning romance ended without a dramatic kiss.

Smith carried the movie handily, surprisingly so given my lukewarm reception to Fallen Kingdom. I really enjoyed his character arc and relationship with Pikachu that shined during a heart-to-heart mid-way through the film.

That scene in particular also has a gorgeous shot where Smith’s stoic face during a sad story is betrayed by a tear that makes the neon city lights outline his cheek.

Detective Pikachu had surprisingly pretty cinematography in my opinion, outside of some shots that relied too heavily on shaky dissolves and off-center angles for my taste.

On top of that, I never once felt like the CGI Pokémon were out of place. They always seemed believably real in the living people’s arms.

Granted I might be predisposed to believing in real-life Pokémon because of my history and encyclopedic knowledge with the series. But my sister (who saw the movie with me) is less of a hardcore fan and didn’t report any concerns.

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We had a blast going together!

Ironically, I felt like the Pokémon CGI was masterful in-part because a lot of the practical effects were… Real bad? Most of the actors looked like they were slipping around on wires during action scenes.

But for me, that was barely a concern in light of the respect Detective Pikachu shows fans of the series in its overt and subtle references.

Alongside the anime’s theme song, most of the music throughout the film sounded like it could have come from the Sinnoh or Unova region games.

There are dozens of the 800+ Pokémon appearing as live models (both the recognizable Pikachu and less conventional Treeckos or Purrloins) and set-pieces (some favorites being the Latios and Latias stickers in Tom’s room, and a store named after Whismur).

Their appearances are true to established lore as well, with Charizard weakened as someone stomps on its tail flame and Slaking almost exclusively loafing around.

Mewtwo‘s powers are a less traditional example that sticks out, but even that strange treatment plays into an unexpected plot point that I enjoyed. Plus, they nailed the legendary Pokémon’s origin with an interesting new angle.

People who are not a fan of the games or anime may be somewhat lost. It immediately drops audiences in and lets most references quickly fly by. Yet enough is explained for the public to follow its plot, and the movie is funny regardless of pre-existing knowledge.

You might get more out of some jokes if you know Mr. Mime, for instance, but even if you don’t his scenes have some great slapstick with effective sound effects.

Frankly, I’m not sure what else I can say.

I’m obviously biased, but the movie is just as obviously tailored toward fans like me. From that perspective, I wholeheartedly recommend Detective Pikachu from my three-year-old heart and from the highly knowledgeable dork I am today.

But the movie also has enough family-friendly elements and appeal for non-super-fans. Some of the effects aren’t perfect, and the overall package leans on clichés, but the cast and world-building do more than enough to make up for it.

I had a blast seeing this movie with my sister. It’s a master class in video game adaptations — One that’s very much needed in the face of Sonic the Hedgehog and Angry Birds 2.

Go see it, so we can get more live action Pokémon movies. And cards to go with them:

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You won’t see a TCG fan like me complaining.

Art vs. The Artist

Art vs. The Artist

A few weeks ago, I quoted the YouTuber ProJared in my Gaming in American Culture essay.

The crux of my research has been the effects of Japanese Role-Playing Games on the West. In his Final Fantasy Mystic Quest video, ProJared argues that Japanese developers questioned the competence of the outside world, which led to fewer localizations.

It was a valuable insight for my piece, and I was proud to include his video alongside The Geek Critique in my research material.

YouTube has been a huge part of my life, and I try to promote creators. They don’t have near the notoriety of television and movie stars, yet there is great content worth sharing.

After The Completionist, ProJared has been my favorite part of the “NormalBoots crew” for some time. I enjoyed his style, as well as his opinions on video and tabletop games.

I even recently talked about him pulling me back to the Pokémon Trading Card Game.

It’s a parasocial interaction at heart. I wouldn’t say I idolized him or any other YouTuber in an unhealthy way, but the respect and support I show toward those pseudo-celebrities help inspire me to create, and keep the often dreary day-to-day bearable.

This is all to say that I started from an inherently biased position in this conversation.

If you’ve been on Twitter, you already know about how ProJared’s life imploded in a matter of hours. It’s been the #1 trending topic for almost a full day.

If you’re reading this in the future, you can catch up with this Kotaku article.

In spite of how public the issue has become thanks to the people involved, it’s a very private affair that I honestly have no right involving myself with.

The only place I can speak from is that of a former fan whose respect for an online figure has evaporated in an unexpected instant.

A philosophical concern has been weighing heavy on me since late last night:

How much joy are you able to retain from a figure you used to respect — and followed for years — in the time before their skeletons were out of the closet?

This issues with parasocial interactions aren’t new. Bill Cosby and Michael Jackson are two relatively recent examples of celebrities whose actions have begged the question, “how much we should separate the artist from their art?”

But YouTubers are more prominent for me, and tend to be “famous” in smaller communities that they interact with more to create relationships.

I’ve grappled with the recent downfalls of a few people I followed actively.

Just a month before ProJared, TheKingNappy (a Pokémon YouTuber of some acclaim) also received accusations that dampened my enthusiastic support and led to his disappearance from the Internet.

In each of those cases, I’m plenty willing to move on and continue supporting other wonderful creators. But that doesn’t mean their removal is painless.

My immediate reaction to each scandal was almost exactly the same:

  • “What will happen to Nappy’s current Soul Link with ShadyPenguinn?”

Followed by…

  • “There goes the rest of Jared’s Super Metroid/Link to the Past randomizer.”

The thoughts of a spurred fan seem uncalled for, even selfish considering the people who have been genuinely hurt in real life.

And I by no means hope to disparage the victims in these stories because “they took my favorite YouTubers away.”

Yet I believe the reason these thoughts spring to mind are important.

I have given years to some of these personalities, and their current endeavors thrive because of the respect and trust they’ve engendered in this parasocial interaction.

ProJared’s videos have meant enough to me that I thought to quote him in an academic capacity. Plus, he’s also one of the main reasons I started playing Monster Hunter.

TheKingNappy, in a similar vein, introduced me to a community that has foster further love for my favorite series of video games. He’s why I’ve played Pokémon Conquest and the GameBoy TCG title.

All of the times I’ve enjoyed their work and respected their opinions are still there. But now, they seem tainted — it’s hard to come to terms with that.

How much can I still appreciate the time invested in retrospect?

How much can one separate the art from the artist in light of new, changed opinions?

I don’t have an answer to this question. But I think it’s worth posing, because my mindset has honestly contributed to the stressful situation of my last semester at college.

If anyone out there has any insight into this dilemma, I’d love to field some ideas.

Jason plays the Pokémon Trading Card Game

Jason plays the Pokémon Trading Card Game

Time to say good-bye to the last strands of my dignity.

I’m sure it’s no secret that I love Pokémon, as I spent months building up to Pokémon Sun and Moon on this blog when it was announced. However, I haven’t spent too much time talking about the Trading Card Game.

Which is strange considering how much I talk about Yu-Gi-Oh! Duel Links — even pulling out old childhood memorabilia when it became relevant.

Yet I have plenty of experience collecting Pokémon cards as well! Looking back at my most recent room renovation, you can actually see a Jirachi card hanging out with my other mythical wish-granter merchandise:

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Just on the rightmost side.

But that and the Gardevoir set I keep under my desktop keyboard for good luck…

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… is only the tip of the iceberg.

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My parents like to tell the story of how they had original card packs for one of the first sets in the Pokémon TCG, which would have been amazing collectors items today. However, I had no interest in them at that point.

So they got rid of them.

Hilarious considering how much I wound up getting into collecting the cards:

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Back when I collected most of these, it really did just amount to collection. Like with my physical Yu-Gi-Oh! cards, I never actually played the game.

My first real exposure to playing the Pokémon Trading Card Game came in 2015 when I first watched a Let’s Play of the GameBoy game by TheKingNappy and ShadyPenguinn.

I was so interested in it that I downloaded the game off the 3DS eShop.

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Despite the game having come out in 1998, I would still argue it has some of the catchiest songs I’ve ever heard in a video game. Just listen to the Club Master Duel theme.

However, it was mostly the video game’s interface and music that kept me really engaged. I still never went so far as to play with real cards.

Thus it was kind of the end of my experience with the Pokémon Trading Card Game.

… Until this most recent December, when ProJared began to upload a Let’s Play of the GameBoy TCG game.

Game.

Watching it get played again inspired me to jump in. But this time I didn’t go back to my 3DS.

I re-downloaded the official Trading Card Game online.

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I say re-downloaded because I did have a brief attempt at playing the game before (as you’ll see from my cringe-worthy screen name based on some half-assed character), but it didn’t stick quite as well as my recent deep dive.

For those of you who have never played the Pokémon Trading Card Game, I figure a very brief synopsis of how it works is in order.

Each player starts with a 60-card deck, out of which they draw seven cards for a hand and six prize cards. There are two primary win conditions in the game. You either draw all of your prize cards by defeating a Pokémon, or you defeat all of your opponent’s Pokémon so they can no longer play.

There are six kinds of cards in the game:


  • Pokémon: The monsters are your primary players. Each has a set amount of health, specific moves they can use when given energy and sometimes abilities that can affect your play environment.
    • Pokémon can evolve by placing the next stage card on top of a basic card, but not on the same turn that basic card is played.
    • There are also “EX” or “GX” cards that are powerful and have strong abilities, but allow your opponent to draw two prize cards instead of one if defeated.
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Legendaries are typically basic Pokémon, but require a lot of energy.
  • Energy: Energy is required in specific typings to use an attack, unless that requirement is a basic white star — any energy can fill that requirement.

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  • Items: Provide a variety of effects from healing to drawing cards. Can be used as many times as they are drawn per turn.

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  • Supporters: Typically based off of major characters or NPCs from the video games, these cards are usually advanced versions of items that can only be used once per turn.

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  • Tools: Can be attached directly to one Pokémon as a buff, such as increased damage or defense.

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  • Stadium: Applies an effect to both sides of the field, similar to certain abilities. Only one can be in-play, and playing a second Stadium overturns the first.

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The balance of Pokémon and energy placement, where only one is active at a time and players can set up the team in their back row, feels a lot more complex than Yu-Gi-Oh!’s basic gameplay style.

However, all of the Trainer cards seem a lot more focused on draw power and health restoration than Yu-Gi-Oh!’s Spells and Traps, which have a daunting amount of variety and often incentivize playing to a narrowed archetype.

That said, I love both games.

Here’s an example of me playing with a Psychic-type deck I built.

Video’s a bit choppy, so be warned. Though it shouldn’t be nearly as bad as my Armagetron video.

As you can tell, the primary focus of my deck is to build up to Gallade or Lunala (mostly the latter).

I don’t have quite as many GX or EX cards as a lot of players who have clearly been playing longer, but Lunala being a Stage 2 legendary means card designers balanced the trouble of getting her out with some powerful attack output.

It has worked wonders for me thus far, and I’ve been building up my digital card collection using booster packs from the Trainer Challenge mode…

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… As well as theme decks bought using coins from Versus duels…

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… To create a few different decks.

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A Metagross deck is currently being tested, though it’s not quite as well-developed.

While I think the card game itself has some unique complexities that stand out compared to Duel Links (which I’ve fallen out of favor with and replaced my vice apparently), what really keeps me going with the Pokémon TCG is how amazing the card art is.

See Yu-Gi-Oh! cards are always the same for a given card, unless they get altered for balance down the line.

But Pokémon cards for each monster can have a variety of attacks, abilities and even types in different printings. Each of those new prints also has a new piece of artwork.

Here’s a small slideshow of some of the really cute cards I’ve found in my relatively short time playing.

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That’s the real charm of the Pokémon TCG. That’s what keeps me playing.

So… Yeah.

I’m sure many of you saw ‘Jason plays the Pokémon Trading Card Game’ and groaned. Hopefully I gave you enough visual spectacle and explanation to understand why I’ve been so hooked on this stuff.

Because as much as I keep joking about how playing this game out of everything I could be doing in 2019 will ruin my reputation… What can I say.

I’m just a sucker for a fun card game.

Yearning for games prematurely abandoned

I was originally going to spend part of today writing the post that will probably ruin my reputation once and for all. A post about my recent relapse into playing the Pokémon Trading Card Game Online.

But uhh… I got lazy and didn’t put the effort in.

So sorry about that! Maybe tomorrow.

Now to be fair, it wasn’t pure laziness that kept me away. I may or may not have slept late after staying up real early, but then I did spend a good amount of time working on stuff for Gladeo and my novel this afternoon.

Plus there were a good amount of chores getting done. There’s only about a week left until the new semester starts, so I’ve gotta get through them while I can.

However, I didn’t want to skip out on writing anything tonight. Not when keeping up the craft outside of work-related pursuits is something of an unofficial New Year’s resolution.

So I think I’m instead going to chew on my sudden desire to return to an experience… Somewhat long-since abandoned.

It all began with Smash Bros. Ultimate, actually. Despite how long it has been since the game came out, I still find myself playing quite a bit. Maybe not as intensely as I did when I was grinding through World of Light, but I’m still hoping to improve so I can have more fun matches with my friends.

Then the other day I was playing on the new Great Plateau Tower map, griping about how I wished Link was his Twilight Princess design since I personally prefer it (in spite of the fact that Breath of the Wild Link has his own interesting mechanical complexities that are arguably more diverse).

Playing in the background was the theme song to BotW. But something about part of the song brought to mind the 2016 reveal trailer for the game.

When I first saw that at E3, I was fucking hooked on it like a drug.

No joke, I played the trailer on repeat just to hear the music (even while showering), at times on the verge of tears from how beautiful it looked and sounded. I’m not sure a trailer for a game has ever had that effect on me before.

I was so obsessed with it that I wrote a blog post back before it was something commonplace.

In fact I didn’t even realize that post was more about Pokémon Sun and Moon than it was Breath of the Wild, because I only recall the Zelda trailer leaving an impression!

Once BotW came out, for a long while I was disappointed that I didn’t have the Nintendo Switch to play it on. The Wii U version seemed like it might be inferior, so I avoided it.

Which to be fair means I’m probably part of the reason why the Wii U failed. Whoops.

Eventually I did get the console, and the summer of 2017 becoming the summer of Zelda as a result. I played the game obsessively, combing through the vast environment until I literally got sick of it.

Seriously, I completed one of the Sacred Beast temples and explored a good quarter+ of the map before giving up because I was too overwhelmed with how I was playing it. I may have put it in my top games of 2017 list, but I haven’t looked back.

Yet remembering that trailer gave me flashbacks to the gut feeling of awe.

A feeling which only got more intense as I discovered a new YouTube obsession with KingK.

The guy does extended retrospectives on different game series. The 3D Zeldas, 2D Sonics, Kingdom Hearts, etc. I find his videos really compelling because they don’t strictly focus on the same arguments you’ve likely heard a million times. They seem more about his personal, emotional connections with each game.

All still mediated by tough analysis.

He has some great content and I’d highly recommend watching it.

KingK became important to this conversation because I happened to come across his (no joke) hour-and-a-half long analysis of Breath of the Wild soon after getting the feels over that trailer again.

Frankly? I think it primed me to want to jump into the game again.

I’ve always said I have a complicated relationship with BotW. I love the game but could never complete it.

Nearly two years later, I think it might finally be time to delve into the Hyrule of the Wild once again. Hopefully to see its story through to the end.

This little silly post actually wound up being longer and a bit more self-reflective than I expected, so hopefully you all don’t find it too superfluous.

I’d love to know if you’ve had any experiences with games that you may have abandoned, only to yearn for it again years later. Just so I know I’m not crazy!

A Shining Blast from the Past

A Shining Blast from the Past

With the latest Tag Duel Tournament ending in Yu-Gi-Oh! Duel Links soon, I wanted to take the chance to talk about something regarding the event I’ve been interested in since it started.

It has nothing to do with the event itself, as I quite like how Tag Duels work in balancing two duelists fighting on the same team.

No, what I’m interested in is the new reward cards that came from the event. Namely, this one:

Say hello to Elemental HERO Shining Flare Wingman.

This pretty cool looking card right here, for all intents and purposes, is kind of useless when you give it a critical eye. It’s attack and defense stats are okay, but underscored by the fact that it’s a fusion monster that requires a second fusion monster just to summon it.

That’s a fairly difficult summoning condition for the uninitiated, as it means you need three different monster cards and two copies of polymerization just to get him out. His inherent abilities do help him stand out, as he gains at least 1200 attack instantly from all of the HERO monsters in the graveyard just required to summon, then everything he beats over inflicts damage once sent to the grave…

But still. The summon is a tough sell when he has no real protection from any kind of destructive spells or traps.

I’m not here to discuss the merits of this card as a viable battle strategy, however. Even if seeing him added into Duel Links has inspired me to try building a deck around him.

I’m here to discuss the reason why seeing Shining Flare Wingman brought a huge wave of happiness and nostalgia running through my system. Check this out:

Welcome to 2006, where a young nine-year-old Jason vaguely interested in Yu-Gi-Oh! card collecting decided to buy this magazine because the monster on the front looked so god damn cool.

I mean that too, I don’t think I ever seriously read through this thing. I just loved looking at the cool monster pictures on it and inside of it.

To this day, the Shining Flare Wingman edition of Beckett’s Yu-Gi-Oh! magazine is still the only one I own, and seeing his arrival in Duel Links brought the memories of it flooding back. Luckily it just took a quick dig through my 2006-ish era comic books to find the thing.

But those are a story for another day.

Now that I’m older and actually interested in the world of media, I actually perused the magazine with a more analytical eye.

As it turns out, Beckett is an online marketplace for card games and their accessories. Primarily sports cards, but also other trading card games like Yu-Gi-Oh!

That’s probably not a surprise to many of you, but I seriously never bothered to look it up before now. I just always thought of this magazine as “The Yu-Gi-Oh! monster thing.”

At its core, the magazine as a whole is just a conduit to show off what cards are available for what prices online.

In 2006 anyway.

Obviously that’s not all that useful for me anymore. So instead, the really fascinating thing about this magazine is what they fill the rest of this thing with.

It’s 88 pages long, and honestly a perfect feature-writer handbook for how to built an interested following with content related to what’s being sold.

Seriously it’s got everything. News about the card game:

Profiles on cards and decks, much like the Shining Flare Wingman deck that’s advertised on the cover:

But then there’s the more fun stuff that shows how interested whoever put these things together was in not only the card game, but the culture surrounding it.

There are articles all about things like the anime throughout the magazine, which I’m sure appealed to me because the anime was my route into Yu-Gi-Oh!

Top tens and episode reviews.

Seriously, this thing is like the perfect analog representation of exactly what you’d expect to see from fandom-driven sites online today.

It’s like Buzzfeed before Buzzfeed. Except all about Yu-Gi-Oh!

And much more my speed.

Of course there’s also other magazine mainstays, like this section all about reader-submitted fan art:

Shout out to Michael from Utah for truly capturing the anime mood.

Seeing this part of the magazine in particular reminds me a lot of the old Highlights magazines, those book-centric ones everyone would get from book fairs in elementary school.

All it needs is a few hidden object games and I would be 100 percent down.

On the bright side, in place of those kinds of games, this magazine also talked about Yu-Gi-Oh! video games.

So hey, it’s got my best interest at heart.

Most of the rest is just advertisements and and pages upon pages of sales figures for individual cards.

While those are interesting in their own right just to take a glimpse back at early 2006, as it seems these things came out bimonthly, I definitely think my biggest takeaway is how awesome all of the extra surrounding content is.

Seriously, looking through how much fun the creators must have had pulling together all of these feature-y articles kind of inspires me to be a bit more interested in the features side of the journalism spectrum.

And all because a mobile phone game dropped a somewhat useless monster that gave me a rush of nostalgia 12 years after a seminal moment in my youthful development.

Isn’t life just a crazy thing?

Sick days and trading card games

Sick days and trading card games

I haven’t been feeling so hot today, so most of my morning and afternoon has been spent sleeping.

However, the part of my day that hasn’t been spent sleeping (or writing this, to be fair) has been spent taking a little trip down memory lane. After getting my friend addicted to Duel Links – you’re welcome by the way, Sam – she dug up some of her old physical Yu-Gi-Oh! cards.

So I did the same thing:

Turns out these things weren’t quite as deeply buried in my closet as I thought they were. Though clearly I was not all that organized when I played Yu-Gi-Oh! some time ago, as I left the cards in my box in utter disarray.

Obviously that meant it was time to spend the next hour or so looking through what cards I have and organizing them for potential future use.

The first step I took when approaching the problem of sorting such a large, disorganized collection was splitting them into cards I recognize from my time playing Duel Links vs. cards that were completely new to my current understanding of the game.

Piles of cards from Duel Links (left) vs. Cards not in Duel Links (right)

This first step was eye-opening in a number of ways. For one thing, it helped to show me just how many cards I own – which is way more than I expected honestly. I know I was really into the cards at one point, but I didn’t realize I spent this much money buying packs and such.

Going through each and every one of the cards I own also gave me a bit of a deeper appreciation both for Duel Links and for the time I spent playing the game as a kid.

When I was younger, I collected Yu-Gi-Oh! cards but honestly never had any idea how to play the game. Outside of watching the original anime series or playing what I remember to be a dumb Yu-Gi-Oh!-based game for the Gamecube, I never spent too much extra time actually learning the rules for how everything works in the card game.

In fact, I distinctly remember having a Yu-Gi-Oh!-themed birthday party one year in elementary school where my friend Chris Beattie brought over some instructional video so my group at the time could watch it, learn the game and actually play with our cards the proper way.

We never did, since I also remember the rest of us rejecting the idea in place of playing more of that dumb Gamecube game. Part of me wonders if I would have stuck with the game more consistently if we had learned way back then, but I suppose that delves into endless Butterfly Effect territory that I’m not really here to analyze.

Now that I do understand how the game works, I honestly appreciate the sheer complexity of how everything works so much more. There are plenty of cards in my left-hand piles that I actually use on a daily basis in Duel Links, so knowing that I had them way back when I didn’t even understand the rules is kind of mind-boggling.

On top of that, the size of my collection on the right-hand side, all the cards that aren’t currently in the mobile game, blows my mind just in that there’s so much more potential for the game to grow. I’m sure I don’t even have a decent percentile of all the cards that have ever been put into production, and in a way that makes me excited to see more cards added to the mobile game so I can learn how they all interact and create cool decks.

Once I finished separating my cards once, I decided to do it a second time into six different categories: Normal Monsters, Effect Monsters, Ritual Monsters (and Ritual Spells), Fusion Monsters, Spell Cards and Trap Cards.

Oh, and I also separated out the instructional manuals and play mats:

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Made them into a cute little triangle. Because why not?

I could have been way more specific and deep with my divisions, splitting up the monster cards by type and attribute or splitting up the spell cards by type, for example. But I’m still pretty tired, so I decided not to go quite that deep. Maybe I’ll take things a step forward in the future.

So for now, I’ve left things at this:

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Major categories with brand new dividing cards. Far more pleasing to the eye and easy to identify than what I had originally. Originally, the best I could comprehend was that Sanga of the Thunder was sitting on top of everything else on the right side.

Real helpful, past me.

Speaking of Sanga of the Thunder, one thing I found while sorting through my cards was that I seemed to be ready to play the Paradox Brothers-themed deck well before I knew that was a themed deck to play.

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The only thing I’m missing is a Gate Guardian card. If I had that, I could probably build a pretty cool deck with these cards and whatever else I have buried away.

This isn’t the only cool set of cards I was able to find in my collection.

Here’s some Red-Eyes and dragon-related cards that I was able to find. Red-Eyes Darkness Dragon was actually one of the first things I saw, and I’d be lying if I said I wouldn’t be willing to shell out money to get copies of it in Duel Links to use for myself. It looks absolutely amazing.

I also wouldn’t complain about having three copies of Stamping Destruction in the game, since it’s a pretty hard to get Ultra Rare card.

But oh well, I’ll get there eventually. In the meantime, check these out:

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These three Sphinx cards look wicked and have some crazy effects. These three and the Red-Eyes Darkness Dragon are definitely the cards I’m really hoping these show up in Duel Links so I can use them.

A bunch of the cards I found have strong sentimental value just from being iconic in the anime. Swords of Revealing Light definitely hit me the hardest, though I can’t deny that the old school art for Dark Magician is seriously wicked.

You could apparently get this old version of Dark Magician in Duel Links if you were playing at a certain point, but I was not playing at the time. So… Oh well. Missed opportunity for me there I suppose.

Also, while we’re on the subject of those cards, I apparently have a wide breadth of cards Yugi Muto used:

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I build all sorts of decks with these cards nowadays, so it ties into the idea of knowing I had them way back when and respecting them that much more now.

Another good example of cards I’m using now comes in an actually very relevant form.

When I found A Legendary Ocean in my collection, I couldn’t help but laugh hysterically. The deck I’m showing on the right was actually just built yesterday when I began to grind Mako Tsunami up to lv. 40. The timing of that specific card showing up right after I pulled together something to showcase that card is just too perfect.

Some of the more interesting cards I have are those printed in foreign languages.

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I have no idea why I have cards in any languages other than English, since I don’t really speak any languages other than English and a few sentences in Mandarin. It’s strange, as I have way more than the two I’m showing above. Yet, I don’t think it’s necessarily bad. If anything, it makes these cards a little bit more unique.

In other interesting card print differences come these ‘magic’ cards:

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I’m so used to just calling these ‘spell’ cards that seeing ‘magic’ instead really caught me off guard. I suppose that’s just what they used to be called or something. Having the cards written like this is probably more valuable as a result, I’d think.

Also speaking of unique, valuable cards, I had a good set of highly coveted prismatic print cards hidden away just ready to be rediscovered.

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The title for my favorite prismatic card definitely goes to Nightmare Penguin.

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Seriously, just think about it. First things first, its name is Nightmare Penguin. That’s incredible in its own right. The art doesn’t disappoint either, evoking images of Oswald Cobblepot in the best possible way. On top of that the card has a pretty cool ability and nice defense for a four star monster.

So basically I lied earlier when I said I just wanted to see the Red-Eyes monster and the sphinx monsters in Duel Links. I want to see Nightmare Penguin get added too, Konami.

Finally, I also found my prized Egyptian God Cards: Obelisk the Tormentor and Slifer the Sky Dragon.

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Or, at least, they were some of my most prized possessions at one point in time. I remember shelling out extra at card shops to get these and having week-long arguments with my Yu-Gi-Oh!-playing friend group over whether or not they were legitimate or not.

I always adamantly argued they were real, of course.

However… Now that I’m older and looking at them next to the rest, I have to admit that they look pretty fake. It’s a shame when considering how much I stood by them growing up, but honestly it’s not all that unexpected.

Oh well, either way I’ll still have the memories with these being wicked cool. They still look pretty rad too, so I’ll be happy to show them off for the sake of those memories at least.


I know this medium of talking about things after the fact with screenshots and some text isn’t necessarily the most dynamic way of experiencing these sorts of things, but I hope you all enjoyed going through these old Yu-Gi-Oh! cards as much as I did! Obviously I didn’t show off all of them, since that would probably take a few years, but the highlights are great either way.

Since I’m so into Duel Links and talk about it here on occasion, I figured these real card memories would be a nice thing to share on here as well.

Even if my rambling might be a little more incoherent than usual since I’m not feeling great.

Just in case it did bug some of you, I’ll leave things off on this note. Some of my favorite ‘funny text’ cards:

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Oh I’m sorry, what was that? You say there was a piece of Exodia slipped into that small slideshow somewhere?

A piece of Exodia not chucked into the ocean by Weevil Underwood?

Huh… Strange.

#1pieceof5 #humblebrag