Out of all the bizarre banner names we’ve gotten throughout the history of Fire Emblem Heroes, ‘Sketchy Summer’ is probably the funniest to me. Even more than the strange ‘Farfetched Heroes’ banner we got a while back with Lute and Mia.
Mostly because it brings Alyson to mind. Dad and I always like to joke with her that musicians are sketchy individuals whenever she brings us stories from the RUHS band room.
Speaking of, shout out to Intelligent Systems for giving me the opportunity to bring up Aly in a video game-themed post. Because as I’m sure you all know…
She lives it when I do that.
But hey that’s enough personal stuff. We’ve got a brand new set of summer heroes gracing the beaches of… Fire Emblem worlds. All of them? I guess.
Whatever, let’s show them off!

Linde — Summer Rays
Skill Set:
- Starfish (Might = 12 / Range = 2)
- If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before for can counterattack. After combat, if unit attacked, inflicts Defense and resistance -7 on target and foes within two spaces of target through their next actions.
- Ardent Sacrifice (Range = 1)
- Restores 10 Health to target ally. Unit loses 10 Health but cannot go below one.
- Brazen Attack/Resistance (A Skill)
- At start of combat, if unit’s Health ≤ 80 percent, grants Attack and Resistance +7 during combat.
- Cancel Affinity (B Skill)
- Neutralizes weapon-triangle advantage granted by unit’s skills. If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe’s skills.
Analysis:
Starting off this new banner is probably the most bizarrely constructed unit here. Linde, the rather well-loved character from the original Fire Emblem who wielded the original Aura magic…
Is now a dagger-holding cavalier.
I’m still having some trouble wrapping my head around the idea that Linde of all characters is our first cavalier dagger user, but I suppose I can’t complain about her necessarily. She’s actually really well constructed for her role based on her inherent skills.
Ardent Sacrifice isn’t necessarily the most useful assist skill, but if she has a lower health stat it will help bring her into a range where she can activate both her weapon’s immediate follow-up skill and the attack boost from her A skill. While Cancel Affinity seems a bit randomly thrown in for a colorless unit, the rest makes for a very solid core.
She’d actually be a very useful summon if she weren’t stuck with a much less adequate unit in the colorless pool on this banner. But we’ll get to that.
Tiki — Beachside Scion
Skill Set:
- Summer’s Breath (Might = 16 / Range = 1)
- Effective against dragon foes. Grants Defense +3. If foe initiates combat, grants Special Attack cooldown charge +1 per attack during combat (only highest value applied, does not stack). If foe’s Range = two, calculates damage using the lower of foe’s Defense or Resistance.
- Moonbow (Cooldown = 2)
- Treats foe’s Defense or Resistance as if reduced by 30 percent during combat.
- Attack/Defense Bond (A Skill)
- If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
- Hit and Run (B Skill)
- If unit initiates combat, unit moves one space away after combat.
- Dragon Valor (C Skill)
- While unit lives, all dragonstone allies on team gain 2x SP (only highest value applied, does not stack).
Analysis:
Summer Young Tiki is an absolutely wild unit. Full stop.
I’m not even sure I have to elaborate too much about why, just look at her weapon. It has four different and useful effects all together inherently. Granted the ranged defensive stat shift only works if you replace her A skill with Distant Counter, much like with Myrrh, but it does balance beautifully with her Moonbow Special Attack.
Hit and Run is also great on a flying unit, as I’ve found through my Cordelia, and the Valor skill has vague utility for training. It’s just not something I’m very keen to keep.
I won’t even wait for the end of this unit analysis to say that Tiki is the best unit here and the one I’m super invested in summoning. Regular young Tiki was my first five-star summon ever and I’m very excited to get this one too.
Soon I will be able to combine her with Myrrh and female Grima to create an Earth-blessed flying dragon loli army.
Prepare yourself, Fire Emblem world.
Takumi — Prince at Play
Skill Set:
- Fishie Bow (Might = 12 / Range = 2)
- Effective against flying foes. If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
- Glimmer (Cooldown = 2)
- Boosts damage dealt by 50 percent.
- Fury (A Skill)
- Grants Attack, Speed, Defense and Resistance +3. After combat, deals six damage to unit.
- Odd Resistance Wave (C Skill)
- At start of odd-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).
Analysis:
As I alluded to earlier, Takumi seems like the most underwhelming unit on this new summer banner. It’s not by any fault of its own, he actually has a pretty solid base skill set, it’s just so generically ‘good’ that it doesn’t really stand out like the others.
Basically, he hits hard using his Fury/Glimmer combo, strikes twice when beat up like Linde and boosts his team’s resistance every other turn.
It would probably be better if Takumi had some more interplay between his bow’s skill and the other passive skills he carries, and while that can be rectified via skill inheritance, who knows if it’s worth investing that much into him as of yet.
Oh, and did I mention he’s out third Kinshi Knight unit. Apparently every Hoshidan noble is going to get one at this rate, and it’s sort of lost its luster.
Until we get Kinshi healer Sakura of course. I’ll pay plenty of money to bring her into my army.
Camilla — Tropical Beauty
Skill Set:
- Juicy Wave (Might = 12 / Range = 2)
- If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
- Draconic Aura (Cooldown = 3)
- Boosts Attack by 30 percent.
- Death Blow (A Skill)
- If unit initiates combat, grants Attack +6 during combat.
- Flier Formation (B Skill)
- Unit can move to a space adjacent to a flying ally within two spaces.
- Hone Fliers (C Skill)
- At start of turn, grants Attack and Speed +6 to adjacent flying allies for one turn.
Analysis:
Alright folks, joke’s over. We finally did it. We got a summer Camilla. I hope you’re all happy.
All things being equal, Camilla makes for a decent Flier Emblem team member between her Hone Fliers and Flier Formation skills. In fact, she feels very similar to Elincia due to her inherent Death Blow as well.
Unfortunately, her ranged weapon is far less useful than Elincia’s is. It has the same effect as Takumi and Linde’s do, except with no extra bonuses attached. Again it’s decent, just somewhat lackluster without the synergy that Linde ruined everyone else with.
Honestly the best part about summer Camilla is the fact that there are now four Camilla in the game. Now we can have a full team of Camilla, all giving each other flying bonuses and all carrying a range of colorful weapons.
I know my friend Mitchell is up for building that, so I’m looking forward to seeing it.
I already said this during the Tiki section of this little look at our new characters, but she undoubtedly stands out as the unit I want to summon most. Linde is a close second, if for no other reason than the bizarre nature of her existence.
Plus she could help me make a cool secondary Horse Emblem team. But that’s a different story.
Two other subjects regarding this banner as a whole primarily come to mind.
First, I think it’s a little disappointing that a new game was once again stuck sharing the spotlight with a game that has already been featured in the summer banners. Just like Sacred Stones had to share the love with Awakening units, the original Fire Emblem units have to share a space with Fates units here.
I don’t care quite as much about this game as I did with Sacred Stones, so I’m not as angry as before. But still, it’s not a great practice IS.
Let games other than the newest titles have some love once in a while.
The second thing is some sort of red unit fatigue I’m feeling. On the one hand, I’m staring at the large array of red units in my army wondering how I’m supposed to use them all when there are so many good ones. Though on the other hand, I’m now desperate to summon both Tana and Tiki on these summer banners before they pass.
Hopefully I’ll get one of the two of them before everything disappears.
Since the new summer banner just started, however, I’m trying my luck on that today. So how have I done so far?
well… That requires a bit of story time. See I started the night with about 80 orbs. My first summon circle was a full set of five units that got me basically nothing.
However, that session put me over unit storage capacity, so I had to exchange a few units into Hero Feathers. With those feathers, I finally hit the threshold where I could finish this merging project:

Ain’t she the best?
Now I have two +10 merged units, and I’m well on my way to getting a couple more.
After that first batch I kept trying and managed to pull a five-star unit on a red stone almost right away at 3.25 percent chance!
However. It wasn’t Tiki.

It was Gray.
Now I’m not necessarily mad about getting him, as he’s one of the few Echoes units I’ve been missing. Though I really wish I could’ve gotten Tiki on that easy 3.25 percent investment.
With Gray resetting me so quick I decided to try to shift my attention toward Tana again. After all she’s gone in two weeks while Tiki is here for a whole month.
Somehow I also managed to get a red five-star unit within my first few summons there that wasn’t Tana.

It was Celica. Evil Celica at that.
Apparently I’m just an Echoes guy today, ladies and germs.
Somewhat baffled by my ability to pull two five-stars that I didn’t want within about 40-50 orbs, I decided to just cool off from there. I went into doing the story missions so I could stock up on some orbs once again before going back into the fray.
That being said, I guess that means it’s story time. But this time about the actual in-game story and not my personal story about dealings prior to the story.
I’m sure you know what I mean, I’ll quit rambling on.
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I think it’s worth taking a moment up top here today to acknowledge that the summer-themed maps have always had my favorite aesthetic to them. In my original summer banner posts from last year I remember complimenting small things like how pretty the water is, and that still hasn’t changed.
It’s pretty high praise considering things like the Halloween and Christmas banners have also had fantastic map artwork accompanying them.
Something extra special about the summer maps in this Paralogue specifically is the fact that even the generic enemies get in on the fun. Some of them are wearing accessories and they all use weapons that previous summer units like Adult Tiki wielded.
It’s a super nice touch and I appreciate it.
With that said I’m sure you’re wondering what kind of amazing story accompanies this kind of great artwork.
Well… It’s about on-par with what we’ve gotten the last three times.
Though this one does start with what is arguably the most relatable line I’ve ever read in a video game.

Me too Anna. Me too.
As it turns out the sound recording of waves crashing at the beach is not selling like the Order expected, so they once again need a brand new way to try to make some money to stay afloat.

I’m getting a very strong ‘famous last words’ vibe from that sentiment.
Ah who am I kidding, all of this is just an excuse to get our heroes in the same room as heroes in swimsuits, right? So let’s see what they’re up to.
Camilla and Linde are hanging out together by the pier, discussing the merits of wearing such skimpy outfits compared to their usual skimpy outfits.
They attempt to set Linde up as a character who constantly bemoans her current choice in an outfit, claiming that it’ll hurt her ability to fight more than it’ll help her.
But like… The joke isn’t all that funny. So I won’t stick on it too long.
Instead let’s look at Takumi and Tiki being best friends because it’s literally god damn adorable.
Just being all best friends, hanging out at the water together. It’s wholesome and great and I love it.
But what I love best is this.

Normally I’d be upset that we’re using this naming convention for someone other than Marth… But I can’t be upset. It’s too sweet.
Before my heart just explodes out of my chest, the game thankfully moves us into the final stage. The dialogue build-up is about what you’d expect.
Except god dammit Tiki and Takumi are still being way too adorable and it just. It hurts okay?
This is the kind of thing that I didn’t know I needed? And now I’ll ever think about is how sweet Takumi is with Tiki because they both deserve nice things and.
I’m going to be a minute here.
…
…
…
Okay here I am, sorry about that.
When you win Linde makes another remark about her dress before moving you back to the Order of Heroes’ base. From there the group begins to compare drawings.
Obviously it doesn’t go very well.
But then Anna apparently reveals that you, the player, were also drawing pictures of the swimsuit heroes.
Though if the FBI happens to be reading this, I swear it’s not true. I was not drawing the little girl that’s a dragon in her bathing suit.
No matter how much these two try to convince you I was with compliments about my abilities.
Highly appreciated, but definitely not the time.
Alright well, I suppose that brings an end to my coverage of the Fire Emblem Heroes summer schtick for 2018. Once again it has been a pretty wild ride, and I’m definitely feeling the same sentiment right now as I was a year ago.
Boy it’s late while I’m writing this. Also why don’t I go to the beach more often?
That’s a mystery I’m not sure I’ll ever be able to truly answer.
Now before I go to bed for real this time, I wanted to update you all on one more thing. See, after finishing this post earlier, I’ve decided to rewrite the ending. Because I was laying in bed finishing the Paralogue missions for more orbs and decided to try my hand at the banners once again.
This time I managed to get a real bite.

Helllooooooo Tiki. Welcome aboard the hype train!
I’m seriously glad I managed to get the unit I really wanted out of this banner so soon. Because of that I can go back to focusing exclusively on getting Tiki for a while before coming back to maybe get Linde later.
With that happy news to leave off on, I suppose it’s only right for me to ask. What do you think of this new banner? How has your summoning luck been lately?
I’m sure not great because apparently I’m a God who steals every bit of luck right now… But I’m sure I’ll get my karmic retribution for that eventually.