Tag: Tibarn

Fire Emblem Heroes goes full beast mode

Fire Emblem Heroes goes full beast mode

I’ve said before that the Radiant games are an unfortunate blank spot in my experience with Fire Emblem. When I found out beast units were finally on their way and that they would be from this particular universe, I was a little hesitant about whether I’d want them over some potential other options like Kaden or Yarne.

But then we saw what these beasts were packing, and my first reaction was:

Why are there so many different kinds of animal units out of this one Fire Emblem continent? Hawks, swans, ravens AND wolves seem a bit over the top.

Then my second reaction was:

Oh man, there’s some potential here.


TibarnLord of the Air

  • Hawk King Claw (Might = 14, Range = 1)
    • Grants Attack +3. If foe’s Health = 100 percent and unit initiates combat, unit makes a guaranteed follow-up attack.
    • At start of turn, if unit is adjacent to only beast or dragon allies, or if unit is not adjacent to any ally, unit transforms (otherwise they revert). If unit transforms, they can move one extra space and grants Attack +2 (that turn only, does not stack).
      • Will furthermore be referred to as ‘Beast transformation effect.’
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Sturdy Impact (A Skill)
    • If unit initiates combat, grants Attack +6 and Defense +10 during combat and foe cannot make a follow-up attack.
  • Chill Attack (B Skill)
    • At start of turn, inflicts Attack -7 on foe on the enemy team with the highest Attack through its next action.
  • Even Attack Wave (C Skill)
    • At start of even-numbered turns, grants Attack +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

LeanneForest’s Song

  • Heron Wing (Might = 14, Range = 1)
    • Grants Speed +3. At start of turn, restores 7 Health to allies within two spaces of unit. Beast transformation effect applies.
  • Sing (Range = 1)
    • Grants another action to target ally.
  • Mirror Stance (A Skill)
    • If foe initiates combat, grants Attack and Resistance +4 during combat.
  • Flier Formation (B Skill)
    • Unit can move to a space adjacent to a flying ally within two spaces.
  • Hone Beasts (C Skill)
    • At start of turn, grants Attack and Speed +6 to adjacent beast allies for one turn.

ReysonWhite Prince

  • Heron Wing (Might = 14, Range = 1)
    • Grants Speed +3. At start of turn, restores 7 Health to allies within two spaces of unit. Beast transformation effect applies.
  • Sing (Range = 1)
    • Grants another action to target ally.
  • Steady Posture (A Skill)
    • If foe initiates combat, grants Speed and Defense +4 during combat.
  • Fortify Beasts (C Skill)
    • At start of turn, grants Defense and Resistance +6 to adjacent beast allies for one turn.

NailahUnflinching Eye

  • Wolf Queen Fang (Might = 14, Range = 1)
    • Accelerates Special Attack trigger (cooldown -1). During combat, boosts unit’s Attack and Speed by the number of allies within two spaces x2 (max of +6 to each stat). Beast transformation effect applies, and unit deals +10 damage when Special Attack triggers.
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense and Resistance as if reduced by 30 percent during combat.
  • Distant Counter (A Skill)
    • Unit can counterattack regardless of foe’s range.
  • Null C-Disrupt (B Skill)
    • Neutralizes status effects and disables skills that prevent counterattacks during combat.
  • Glare (C Skill)
    • After combat, if unit attacked, inflicts status on target and foes within one space of target restricting movement to one space through their next actions.

So fun fact, writing out the skills for these units took nearly 500 words. Beasts take up a lot of god damn text, apparently.

That said, I would say all that text was very worth it for how broken some of these units look. Namely Tibarn and Nailah.

The two swans are interesting in that we’re leading with singing units for our introduction to beasts, as well as the fact that they have the exact same weapon in two different colors — which I think is a first?

But Tibarn hits like a truck with all of his attack, and that new Attack/Defense buff from Sturdy Impact is a crazy power creep.

Then Nailah basically always triggers Moonbow from any distance while neutering the opponent’s skills and movement range. It’s crazy to me that we finally have a non-Hector unit with Distant Counter and she appears just as broken.

So yeah. I’m definitely focusing more on red and blue stones in this banner.

… It’s just too bad all of the holiday banners sapped my orb supply.

Luckily the new run of Forging Bonds is giving out one free summon ticket for each character.

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Sure that’s a downgrade from the seven we’ve gotten out of daily rewards in the past, but we’ve got a whole new chapter in Book III to help bolster that orb supply.


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This new story chapter starts by setting the scene for what I imagine we’ll see for a while:

King Gustav tells his son to avoid Hel at all costs, as she is literally death and no matter how strong one becomes they cannot help but succumb to death.

He talks about how he had prior experience fighting Hel years ago, which left him with his battle scar.

… I’ll admit, I didn’t see the scar until he brought it up, but now that I know the lines on his face aren’t just wrinkles and crow’s nests, I understand the danger.

After the brief introduction, business goes about as usual. Anna leads the Order of Heroes into battle and there’s a good four matches without any serious exposition.

The most interesting bit of dialogue we get is from Reyson:

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What’s interesting about this is Princess Veronica is the one who forges contracts with units, but apparently it’s the Askran ancestor who does so for Hel.

Maybe that’s just interesting to me?

When the next map begins, King Gustav’s advice goes right out the window as it turns out Hel is there. Her daughter, Eir, provides a bit of foreshadowing.

Feh Plot Meme
Didn’t think I’d forget about this dumb meme, did you?

Once the battle commences, Hel is surprisingly easy to kill (on the lower difficulties where she has an Iron Axe, anyway). But for story reasons her defeat turns out to be a subterfuge.

She reappears and brings context to the name of the chapter by cursing Alfonse to die in nine days. Why she couldn’t just take him right away with her scythe as she does in the opening cinematic is beyond me…

But it does open up this philosophy dialogue:

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So you know. Sometimes we have to be poetic rather than sensible.

Let’s just hope the next bit of story comes within nine days so the prince doesn’t die.


Keen viewers out there will know that a few days ago I promised this would be coming out yesterday. That’s because I can’t read dates, apparently!

The banner is out now however, so here we are. That means you should expect a second post about my time at Alyson’s mini band banquet later tonight.

Until then, let me know what you think about the brand new beast units in Fire Emblem Heroes, and which beasts you want to see come out next!

Also, just for curiosity sake, let me know what you think about how inefficient Hel was with that ‘nine day curse’ thing. Like she is literally death get a little more realistic, lady.

A Feh Channel to die for

A Feh Channel to die for

When the Fire and Ice banner was released in Fire Emblem Heroes, we got our first good look at the story being established for Book III through its Xenologue, in which a figure called Hel — ruler of the underworld — stole the immense power of the recently deceased Múspell tyrant Surtr.

Today’s Feh Channel finally gave us the skinny on everything we can expect to see coming out of Heroes in the near future.

Just when I thought I was out… They pull me back in.

The video began with an introductory cinematic for the next chapter in this ever-evolving story.

Overall, I would argue I actually liked the Book II cinematic better. The instant I saw Laevateinn, Loki and Surtr for the first time I was hooked. I needed to know more about who they were, especially as the Order of Heroes paired off to fight them.

With the Book III characters, I’m honestly more intrigued in them from an aesthetic perspective than a personality perspective.

Hel, as well as the two generals she has working under her, all have a macabre Victorian-era look that’s pretty great. Everything about the land of the dead shown off here gives more of an old English look than the Norse-inspired fantasy worlds of Book II.

In spite of the fact that Hel is the goddess of death in Norse mythology as well.

The sudden shift into an 1800s look, combined with the gothic, ethereal living dead designs is pretty sweet.

Once the video ends, we cut back to the Order’s castle where Feh jumps into expository mode that clashes wildly against the darker tone Intelligent Systems tried to convey with heavy metal and Sharena’s apparent death.

Feh introduces us to the four new characters that we saw in the video:


Hel

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Death Sovereign

Pretty much just a sexy skeleton lady. Someone certainly made a design choice here.

Don’t get me wrong she’s cool, and the general skeletal look + scythe combo definitely screams death. It’s just kind of silly to me that we’ve transitioned from big, imposing fire tyrant to sexy bone lady.


Eir

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Merciful Death

The princess of the realm of the dead, daughter of Hel. Seems to not enjoy her royal status considering she is confirmed to be the free five-star hero we’ll get upon completing Book III, Chapter 1. Rides a dope ass death Pegasus into battle and I’m INTO it.


Thrasir

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Omnicidal Witch

Now Thrasir I like. Invoking omnicide in her epithet, as in all-encompassing genocide, is pretty metal. She looks cool, powerful and deadly.

Out of all the new characters, I think I’ll enjoy seeing where her story goes the most.


Líf

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Lethal Swordsman

I’m somewhat bothered by the fact that we’re introducing a new character whose name can be easily confused with the already existing Prince Leif, but hey. Spooky mask skeleton knight.

It’s hard not to appreciate that, even if it is the most cliché “cool” villain archetype I can possibly imagine.


As we hear from Feh in the video: “The Askran Kingdom was just getting used to peace, but now it’s being invaded by forces from Hel.”

Beyond the fact that the quote sounds hilarious in Feh’s voice, an allusion to a time skip is the only thing I’m hesitant about regarding Book III.

If we really do skip ahead some time, it might feel disjointed. How long did Hel wait to use Surtr’s powers? Will the Nifl and Múspell characters play any kind of role or just get tossed aside? How will Loki fit in after going around Nohr and Hoshido messing with Azura and Anankos?

Yeah I paid attention Intelligent Systems. These plot points better fit together.

After touching on the generalities of the story, Feh briefly discuss some new things we’re going to get in the 3.0.0 update. Included are:

  • Four new blessings: Light, Dark, Astra and Anima. Obviously based on the Trinity of Magic from games like Sacred Stones, so I’m immediately attached.
  • A “new” kind of unit called a Mythic Hero. Essentially just Legendary Heroes for the Trinity blessings.
    • Eir will be the first light Mythic Hero, similar to how Fjorm was the first Legendary Hero who joined the Order for story reasons.
  • A Hero Fest that features Owain, Ophelia, Lewyn and Eir. A strange collection… Probably not one I’ll spend too many orbs on.
  • A new item called “First Summon Tickets,” essentially allowing us to replicate the effects of the new banner free first summon whenever we want. I appreciate that this is supplemental and not replacing the usual free summon. Though the fact that they last for one banner only kind of sucks.
  • Beast units are coming! The first will be Tibarn, a hawk guy from Radiant Dawn (who I have no connection to), but hopefully that means we’ll get characters like Kaden and Yarne soon enough.


With that, the party’s over for now. This is all the information Feh was willing to give us for the time being.

Luckily we’ll only have to wait until tonight to find out more!

So until I write all about the first two story chapters tomorrow, let me know what you think about this spookier, serious direction Fire Emblem Heroes seems to be going in.

Or, more importantly, let me know what you think about beast units finally coming. Boy that’s something we’ve been waiting on for years now.


If you want to see part 2 on the story of Book III chapters 1 and 2, take a look here!