Tag: The Incredibles

Rainy day jazz in Santa Barbara

Rainy day jazz in Santa Barbara

At this point it feels like I’m collecting California high school visits for a checklist.

Once again my day has been spent journeying to watch my sister perform with the Redondo Union High School jazz band.

The destination? Dos Pueblos High School in Santa Barbara.

The event? The 50th annual “Jazz in Paradise” Jazz Festival.

Luckily hosted indoors, as it rained hard all morning on our way up north. None of those outdoor venues like the marching band competitions get.

While I appreciate any and all opportunities to break out my Master Sword umbrella (and boy has it gotten work this rainy season), I was more appreciative that we could hide instead.

Especially with such a nice auditorium to hide in:

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The beige whites, wooden trim and striped-blue decor gave the Elings Performing Arts Center a nautical harbor vibe that felt like home, even though home was a good few hours away.

I was also a fan of the music, even if I can’t speak to why quite as well as I can for a visual aesthetic.

That’s frankly my biggest problem with these events. While I can’t say I’m the biggest jazz listener in the world, I typically enjoy what I get to hear at the competitions. I just don’t have near enough musical knowledge to be able to tell people why — and usually those who can will tell me how awful a band was despite my thinking they sounded as good as the rest.

The one thing I can point to is Santa Ynez, who really impressed me in particular by utilizing a violin in their set.

After a while, the performances across different events do start to sound similar, so shaking that up was nice.

Plus I’ve found that I’m actually a huge fan of taking more “classical” instruments like the violin and using them in unique, more modern settings. Been noticing that a lot more in different soundtracks I’ve listened to for games and such.

But beyond that, hopefully you aren’t here for deep diving musical analyses.

All I can really provide are these screenshots and videos to help you feel like you were there.

For instance, here’s Aly and RUHS’s Jazz Band A performing “Barnburner” by Les Hooper:

I know I say it a lot, but I am quite proud of how good she is at this stuff. So much so that she recently got accepted into a rather prestigious-sounding summer program in New York.

Then again, I also make fun of her falling off video games whenever I can, since I know she loves that a whole lot.

But recently I found a good game to get her into solo play with Kirby’s Adventure on the Nintendo Switch online NES game compilation. Thus I can’t really make fun of her.

… Though I will pester her about finishing Let’s Go Eevee with me again. Especially now that Sword and Shield are coming soon.

Oh- By the way, RUHS won first place in the advanced bands with their set.

As well as smaller awards for having the best saxophone and rhythm sections.

Then they won best overall band score, on top of one of their musicians winning best solo performance of the night.

AND Aly got an outstanding soloist certificate for the advanced division.

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In other words, they swept the floor.

This event in particular also stood out because after the awards there was a concert featuring Wayne Bergeron — who has apparently worked on things like the soundtrack to Pixar’s The Incredibles.

That’s pretty cool!

Unfortunately my parents and I did not stick around for that part. We went hard from 9:00 a.m. until the end of the awards at about 6:30 p.m., plus the drive home after. So we were beat down.

Especially me after an unexpected nosebleed in the middle of the performances.

Wound up scrubbing my hands of spots like Lady Macbeth as people came in and out of the bathroom.

Never had that particular flavor of “unintentionally embarrassing myself in a public venue” before. It was fun.

Just like it was fun when my family and I went to Chili’s in the rain while waiting for the festival to start.

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Hi, welcome to Chili’s

A fact that I only bring up so I can finally reference an ancient Vine in some attempt to appear relevant and hip with the kids.

Because that feels like the most appropriate way to end off a blog post all about Jazz.

This feels gross… But Disney makes it right.

It’s no surprise that I’ve become a bigger fan of mobile phone games in recent years.

I’ve been a hardcore GameBoy/DS fanatic throughout my childhood. Yet, despite certain phone games of widespread popular fervor like Angry Birds or Pocket God making their way into my gaming lexicon, overall the app market never truly broke into my big leagues.

That is, until big companies I already loved like Nintendo started to get into the market with more substantial titles.

Marvel was really the first with Contest of Champions, which I played right around the time the first Ant Man movie came out. Then there was Super Mario Run, Pokémon GO, Yu-Gi-Oh! Duel Links and of course Fire Emblem Heroes. Hell, Simpson’s Tapped Out held my interest for a good while there.

However, even if the app market is getting more respectable with these kinds of big, time-intensive titles… It’s still not perfect.

Tons of games, even the ones I’ve referenced up above, still rely on gimmicky microtransaction bs that attempt to force players with no patience to spend extra money.

While many are free, to be fair, and some are even arguably worth spending money in for all the content they offer on a free model… It’s still a bit of a disgusting practice. Especially when we start to see it slip into mainstream console gaming with titles like Star Wars Battlefront II (the bad one, not the amazing PS2 one).

I bring all of this up to let you know that I recognize the flaws in the mobile gaming market despite my recent embrace of it.

Because it should give you all some context behind why I feel so disgusting with my latest embrace of Disney’s Crossy Road.

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Man I feel like I need a shower just saying that.

Yet.

Let’s be fair to the game and it’s developers before I just shit all over the whole model.

Hipster Whale, from my point of view at least, became a rather popular niche developer for the phone market by embracing the classic style of Frogger and using it to create a game full of wacky charm with Crossy Road.

It was quite literally a game where you were a chicken crossing the road. As if you were playing Frogger.

Completely silly and derivative, but honestly genius in a “I can’t believe I didn’t think of this idea” kind of way. That charm, along with about a billion unlockable characters set in a game where the goal was to obviously push little kids to spend money, led to a title that grossed well and spawned a billion spin-offs.

The games are all synonymous with that silly, microtransaction-laden gameplay of the first. I even remember the Game Grumps playing one of the spin-offs for their Christmas block last December.

Disney Crossy Road is arguably the most despicable of these spin-offs. On the one hand because it’s quite literally just the original game with a new coat of paint. But also because, well, Disney is attached to it.

If that’s not the most money-grubbing thing I can imagine, I don’t know what is.

Yet, despite seeing this much just by looking at the game’s title screen… My sister and I are hooked.

We found the game while hanging out with our friends the other day and downloaded it on our Apple TV just for the memes. At the time it was perfect for that, especially when we picked up a totally random character from a movie we loved.

But then we both downloaded the game to our phones after that. The rest, as they say, is history.

Obviously the biggest draw to this game specifically is the Disney tie-in. Collecting characters from your favorite movies to play with.

Especially toward the beginning, it’s all fun and games as they clearly give you large rewards on a frequent basis to keep summoning new characters from a slot machine.

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It’s about as blatant as psychological manipulation gets, as soon enough the “three minutes to next reward” becomes “one hour to next reward,” and so on.

Yet there’s also enough ways to get around spending money that I can inherently understand the appeal.

Coins are scattered throughout each procedurally-generated run, and collecting 100 of them allows you to roll for a new character.

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The game also frequently gives players 30-second advertisements to watch for a free 20 coins. More obvious manipulation, but easy enough to set the game aside for half a minute just to score some extra cash.

My one significant problem with the lottery system comes from the fact that you aren’t guaranteed to unlock something new each time. Even when I had only unlocked about six characters out of the near-200 across a variety of popular Disney movies, I still got a second copy of The Sultan from Aladdin.

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They do give you other collectible tickets for duplicates that can be spent on things like higher-end character lotteries, but still. I can tell it’ll be more annoying in the long-run.

Also, I just have to say it. There are also some really bad character designs. Like the single-pixel butt and breasts model of Mirage.

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And don’t even get me started on Simba’s hilarious facial expression.

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Some lame characters aside, the gameplay is simple and effective. Like I said, it’s just Frogger. But with Disney characters.

You tap to go forward and swipe to move from side-to-side and avoid obstacles.

Yet Disney Crossy Road actually stands out quite well because of how it utilizes it’s gimmick, in my opinion. There’s clearly a large amount of effort put in to make each world and each character unique to the movies they came from.

Just look at the variety in the different environments you can play on:

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Each movie set not only brings aesthetic elements into this kind of janky Minecraft style, they also have unique mechanics.

For example, the Mulan world has a lucky cricket drop that can save you from death once.

The Lilo & Stitch world is covered with fruits that can be collected and turned into an old lady to add extra points to your run length without you having to actually go those extra steps.

The Jungle Book world is literally always on fire because of frequent lightning strikes.

There’s something like this in every world, and while the same three or four overall level gimmicks do repeat themselves, each is unique enough to stand out.

Characters have unique skills as well.

The Grand Councilwoman from Lilo and Stitch can find a special Prisoner Jumba character of she travels far enough.

Meanwhile, Calhoun from Wreck-It Ralph shoots her gun at certain cars in the road to give you a big score multiplier. You can’t control when she does it, but still.

There’s also a certain amount of charm seeing each and every character face plant against the side of a car (or a person depending on the technology of a given world).

The music in the game is also noteworthy. Each movie’s world utilizes a famous song recreated in a pretty great chiptune style. Beauty and the Beast plays “Be Our Guest.” Aladdin plays “One Jump Ahead.” Lion King plays “I Just Can’t Wait to be King.”

I do wish some songs appeared over others, like “This is Halloween” instead of “What’s This?” for Nightmare before Christmas. But that’s a nitpicky complaint all things being equal.

Despite being repeated in such a short segment to become ear-grating over time, all of the songs are well-constructed. The game itself pushes its own soundtrack, and I’d argue its worth downloading.

There’s only 23 worlds in the game, with some obvious choices like Sleeping Beauty or Hercules missing in place of obvious lame tie-ins like the Tim Burton Alice Through the Looking Glass. But, and I hate to say it, I’m interested to keep going and see if they add more down the line.

I know, I know. This strange review of Disney Crossy Road is out of left field. Especially when I haven’t even written anything on Hollow Knight, like I wanted to.

Hell, it just frankly feels wrong for me to be spending time on this obvious microtransaction bait of a game when there’s some phenomenal titles I could be playing. Like the aforementioned Hollow Knight. Or Enter the Gungeon.

Or hey, I heard that Subset Games’ Into the Breach is available on Macs down and I’m so down to try it.

But no. Instead I’m here playing Disney Crossy Road.

I guess in the end this post is sort of here to try to justify all of the time I’ve spent playing this the last couple of days. As if it were my plan all along.

But the truth is that it wasn’t my plan all along. I’ve genuinely jumped into this game with both feet, and I’m weirdly enjoying it a lot.

Just going through this short analysis of the game has shown me that maybe it isn’t just a weird anomaly. The game does have its merits, particularly in aesthetic and musical aspects.

So hey, who knows. Maybe Hipster Whale is as popular as it is for a reason.

But what do you think? Have you played this game before? Or any title in this developer’s line-up?

Let me know how you feel about them, or about this game specifically, in the comments down below!

Printers, Posters and Posh Interior Design

I know I said essentially the exact same thing about two days ago, but pardon me if this post is a little bit short or discombobulated.

We may not have been sniffing paint fumes this time around, but the family has been off on a nearly 12-hour journey across L.A. County doing chores and such. So I’m a bit tired and honestly just want to rest up considering I’m hanging out with the crowd again tomorrow and want some energy for that.

You’re not here to talk about tomorrow though, are you? Especially not when we have a Herculean tale for today.

Get out your maps if you’re interested in following along our route from the day.

We started relatively close to home in Manhattan Beach, first going to our family optometrist for my dad to get an eye exam. Also spent a good chunk of time in the surrounding mall buying sunglasses at the same time as I was doing some planning for future events.

Then we hit up a nearby Best Buy. We were picking up a new home printer we had ordered because our old one was ‘donated’ to the Redondo Union band program.

Aly’s the head librarian and has to make a lot of copies of sheet music, long story short.

While we were there I discovered this gem as I perused the video game section:

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Pretty disturbing how transparent his limbs are, huh?

Felt like that was worth sharing.

After finishing up there we got ourselves some lunch, then made our way to the Fandango office so my dad could follow-up on some work that was being done in the conference rooms there.

At first I imagined I might focus this blog post on that. Specifically all of the movie posters that I snapped some pictures of all around the office while he was testing the technology.

Because they have some pretty unique, awesome movie posters. Check some of these out:

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Pretty cool stuff, right?

Of course I also considered writing something related to my own work since I was expecting to hear back about my application to the Honors Student Advisory Council at Cal State Fullerton today.

But when I did it turned out to be a no. So… Figured I didn’t want a blog post that was a total downer about that.

There was even briefly a thought running through my head that I could offset the general negativity of that idea by countering it with this neat, little milestone I happened to hit this morning:

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But uhh… Subjectively I figured 500 basically consecutive days of playing a mobile gotcha game could also be considered pretty sad as an ‘accomplishment.’

So I tabled that idea.

Soon enough a perfect opportunity for a blog post came along, however.

A little store known simply as

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By little, of course, I mean the exact opposite of little. Because anyone who has ever been to the Swedish furniture chain should know that Ikea stores are god damn gigantic.

Yet this particular store takes that idea to the nth degree. The Burbank Ikea is the largest one in the United States, you see. Big enough to be seen from space, as my mom quipped.

Can’t really argue with that sentiment, honestly. From the ground it took us probably four, four-and-a-half hours to make our way through the labyrinth of ridiculously named decor.

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The “map” here straight up looks like a subway system.

In fact, that whole adventure would probably be a little too long to enumerate in the order of how we did things. So I’m going to cop-out by just throwing together a slideshow of pictures here.

For anyone who’s curious about what it looks like in the absolute epitome of capitalism of course.

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Boy howdy that’s about a sixth of a day of furniture, ain’t it?

Luckily even when we got tired and my legs felt ready to collapse we were still having a good time.

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Seriously there’s few things as fun as a random thing to do with some friends than wandering an Ikea. In case you want something to do sometime soon.

Plus, even though we didn’t get all of the new furniture to fit into Aly’s refurbished room today, we still got a bunch of nice household stuff. Like some pillows that we desperately needed.

Or that we will desperately need after such a long day out, I suppose.

I also made a very interesting little observation while we were there. See as you can imagine for a store the size of a small country that has replicas of households built within it, all segmented into various kinds of applications throughout a maze, Ikea needed a way to direct the mass exodus of people.

From what I recall growing up, that goal was mostly accomplished by taping or painting arrows on the floor. That much hasn’t changed:

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Except that’s not tape. Nor is it paint.

That arrow is courtesy of a digital projector.

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At first I was confused about the whole thing. It seems like it would be far less expensive to use tape rather than installing all of these projectors throughout the store. There are a lot of arrows, as I’m sure you can imagine.

But then I thought about it and realized that there’s also some merit to the long-term staying power of projectors versus something like tape.

People are constantly walking throughout that store. Thousands, probably. Day-in and day-out. Seven days a week.

That’s got to wear on physical markings pretty considerably. Enough so that tape or paint might have to be re-applied every other day just to keep the information fresh.

With a projector you don’t have to worry about that. So long as the tech is working, you never have to worry about the arrows washing away under a sea of feet.

I kind of came around in my own head to recognize how good of a long-lasting idea it is to do this, is what I’m saying.

Bet you didn’t think you’d be reading a blog post that said ‘sea of feet’ in it today, did you?

Well I did it. Which likely marks this portion off as a good place to end things off.

I didn’t really have a solid idea of exactly what I wanted to write about today, so thanks for making it this far into my roadmap of our long day of chores. It seemed like as good of a stand-in for content as I could imagine.

So with that said, I’m off to go play some video games before bed. Hope you all have a good day/night/whatever it may be in your time zone!

Incredibles 2: It’s incredible, too

Incredibles 2: It’s incredible, too

Forewarning. I do my best not to address anything beyond what can be seen in the trailers for Incredibles 2 in very specific detail in this pseudo-review. But just in case, consider this a spoiler warning, as I may throw some minor details around that I wouldn’t personally consider overtly spoiler-y.

You have been warned.



Full disclosure walking into this one: I absolutely adore the first Incredibles movie. Like I have no qualms admitting that my rose-tinted glasses were on securely when hearing this particular sequel was coming out.

It’s been a few years since I’ve seen the first movie, but as I found out while discussing things ahead of showtime with my friend Juan, I can still recall most of the film in striking detail.

I also recall a lot of things that happened surrounding the original movie’s release. I took a class field trip when I was in elementary school, where we all got to go to the El Capitan Theatre in Hollywood to see a screening of The Incredibles together. I don’t quite remember why we had that field trip or who I was there with, but I distinctly remember doing it.

There was also a game based on The Incredibles for the Gameboy Advance that I played to death, not even fully aware of the fact that it was my first exposure to the ever-popular side-scrolling, arcade-styled beat-em-up genre.

So yes, I was pretty pre-disposed to enjoy Incredibles 2. It’s a universe I was excited to see on-screen again.

I absolutely loved this movie for what it was: A really fun family-centric movie that knew how to balance comedy, heart, a number of plots and — mostly — keep what I really liked about each character alive.

A lot of that love certainly comes out of the nostalgia factor. Seeing the characters I loved on-screen again was like visiting an old friend, and I was excited to see how their stories continued.

Being 14 years wiser meant I could see past the nostalgia enough to address what I didn’t necessarily like about the film as a film, both in terms of the overall plot and in terms of how the characters were treated. But I still really enjoyed the overall experience.

Where the movie primarily failed for me was in the fact that… Well… It’s a kids film.

Yes that’s an obvious thing to say when we talk about a Disney Pixar flick, but that fact really stood out to me.

It was obvious how I was well above the general demographic for the movie, as Juan and I were literally surrounded by eight-to-10 year-old children.

Pretty close to how old I must have been when the first film came out 14 years ago, to be fair.

But hey, you don’t need to be a kid to enjoy a Pixar film. That’s one of the big draws of them after all. So what exactly hit me about Incredibles 2 specifically?

Well… It’s incredibly, incredibly predictable. Pun somewhat intended.

The second the plot gets into motion, I knew exactly where it was headed in regards to the big bad of the film, and I was (mostly) spot-on. For anyone old enough to have some movie-going experience under their belt it’s telegraphed in an almost annoying manner.

There were a couple of times where I groaned seeing the characters on-screen not realize what was about to happen.

In a sense, that skepticism and older knowledge base somewhat ruined about a third of the movie for me.

That makes for a fairly good segway, actually. When you walk into Incredibles 2, you should expect to see three major divides in the movie.

After a great cold open making good on the cliffhanger ending to the first film, the plot splits in twine. Alternating between Elastigirl, Helen Parr, Mrs. Incredible — whatever you’d prefer to call her — going off to do superhero work while Mr. Incredible has to watch the kids, dealing with insecurity over being upstaged by his wife and dadly duties like math homework and boy drama.

The Elastigirl superhero portion of the film is the weakest part, in my opinion. There’s a lot of cool action scenes, mostly involving the sweet motorcycle she rides that can split in two as a way to use her powers while driving, and has some sweet moments watching her be successful.

However, the obviously telegraphed plot development makes her side of the story drag, as I constantly found myself waiting for the reveal I was expecting to be revealed.

I much preferred the Mr. Incredible side of the story, which was focused on the family’s dynamic. Particularly regarding the youngest Parr, Jack-Jack. While all of the children’s problems weighed heavily on Bob, trying to figure out how to deal with a baby that has every super powers with no control comprised a majority of the run time.

You watch Mr. Incredible descend into madness and it’s pretty funny the whole way through. As are the reactions of side characters like Sam Jackson’s Frozone and Brad Bird’s Edna. Jack-Jack really stole just about every scene he was in.

I had a particular fondness for Violet and Dash from the first movie, but they were somewhat sidelined in the second.

Violet’s portions of the film are excellent representations of the angsty teenager archetype, clichéd but well-done and very funny each time she has (frequent) angry outbursts.

Violet also winds up being the crux of the family’s dynamic and spurs much of the emotional moments for the rest of the characters. The interactions between her and her father are particularly lovely and stand-out. But her scenes are few and far between.

Dash, however, is somehow shafted further. There’s no moment in the second film that embodies the same youthful childlike wonder of Dash discovering the extent of his abilities, like when he runs on water for the first time in the original.

Instead Dash is very one-note: He’s bad at math/generally not responsible and he’s obsessed with cool gadgets.

I also have some gripes with how long Mr. Incredible seems to stick on the ‘jealous of his wife’ train for a lot of the film. It’s somewhat in-character, but there’s so much more he does in the movie that’s compelling that his jealous moments stick out like a sore thumb.

All of that may sound like I didn’t enjoy the film, but frankly it’s probably closer to accumulated nit-picks based on wanting more out of characters I’ve loved for a long time.

Eventually the superhero and family portions of the movie converge, and when they do, Incredibles 2 seriously kicks it up a couple notches.

I could’ve watched an entire movie just seeing more fun superhero family shenanigans.

Beyond the plot, Incredibles 2 is a gorgeous movie. Everything is crisp as hell after 14 years and does justice to the 50’s art deco comic look that I’m sure is partially why everyone remembers the first movie so fondly.

One example early on is a scene where Helen and Bob are sitting in front of a pool, and the animated water effects glowing up against them make for a great visual.

The only scene where the visuals really hurt more than they helped involved a room full of flashing lights where Helen fights the main villain. The lighting effects on the characters look amazing… But unfortunately it’s hard to focus on them with how much the screen flashes.

I’ll definitely recommend that anyone and everyone should go see the film, as even with my gripes against the story and certain characters, it’s an incredibly fun and engaging experience through-and-through.

One that I would say was 100 percent worth the 14 year wait.

I’ll look forward to Incredibles 3 in 2032.