Tag: Takumi

Lucky Number 300

Like yesterday, I didn’t exactly do a lot today that I would qualify as blog post worthy. However I don’t have as easy a crutch to lean on as the play I went to with my family last night.

So yeah I could spend the next couple hundred words or so talking about the almost 9,000 word transcript I did for a Boom conversation with Merry Ovnick of Southern California Quarterly. But I’m not sure a second-hand account of the discussions on regional architecture in California and Los Angeles specifically would be super interesting for anyone but me.

That probably doesn’t sound fair. It’s not an inherently boring interview or anything. In fact, it went over some interesting points, particularly about the effects of history and culture on architecture and vice versa.

I just don’t think I can do it any justice without coming across about as blandly as possible. So I’m just going to leave that to the experts and encourage you all to go read the piece as soon as it’s officially published.

With that mindset in place, I figured this was going to be a short “don’t have much to talk about” kind of post.

But then I started to set it up. When I did I realized this is actually a milestone of sorts.

My blog post yesterday was the 299’s I’ve published here. That means you’re currently reading lucky number 300 — as my headline so aptly remarks.

So yeah. Happy tri-centennial… Erm… I’m not sure what the right term would be… Post-iversary… Thing.

I guess it’s not even so much an anniversary since it isn’t time-specific as much as it is content-specific. I’ll try to come up with something better if I do one of these for the next milestone. Probably 500, or whatever it may be.

While I wish I had something more substantial to say, I suppose it’ll have to do for me to just reflect on my summer project now that we’re at about the halfway point.

I’ve honestly been surprised to see that posting something every single day, rather than putting out a post every other week or so, actually has a substantial effect on how many eyes the words get to. At least twice this summer I’ve broken my record on blog post views and likes (though both are just barely into the double digits so I can’t proclaim it’s that much) and I’ve more than tripled my following.

Even if that’s, again, a less than substantive nine or so followers up to the low thirties, it’s still pretty awesome. I’m sure it sounds cliché when I say it, but I really do appreciate all of you out there that think I’m worth taking a look at for what mostly amounts to random bouts of rambling.

That also extends beyond my direct WordPress followers into the realm of social media. Though that also comes in spurts, I like to know whenever people take a look at the stuff I’m putting out here.

Even if it’s just that Takumi that always retweets my Fire Emblem Heroes posts. I’m 99 percent sure that’s a bot account in terms of retweeting my stuff, but I’m also 99 percent sure he’s the only one who actually takes any sort of interest in those.

So shout out to you Twitter Takumi.

Just based on what I’ve seen come out of this so far, I think I’m probably going to continue writing a blog post a day even after the summer ends. That might be tougher once school starts, but if nothing else I’ll probably just be able to talk about what I learned in class on a given day or something along those lines. So who knows, I’m sure it’ll work out in one way or another.

That’s honestly all I’ve got to say on the matter, but I’m well over 500 words writing about nothing at this point, so I think that should be more than enough. Especially if I want to get something out before midnight.

Again, thanks for all the support, and here’s to many more posts from here on out! Perhaps if I actually keep up this daily business, soon it’ll be child’s play when I hit a number like 300.

That’s the dream anyway.

Sketchy Summer, had me a Blast

Sketchy Summer, had me a Blast

Out of all the bizarre banner names we’ve gotten throughout the history of Fire Emblem Heroes, ‘Sketchy Summer’ is probably the funniest to me. Even more than the strange ‘Farfetched Heroes’ banner we got a while back with Lute and Mia.

Mostly because it brings Alyson to mind. Dad and I always like to joke with her that musicians are sketchy individuals whenever she brings us stories from the RUHS band room.

Speaking of, shout out to Intelligent Systems for giving me the opportunity to bring up Aly in a video game-themed post. Because as I’m sure you all know…

She lives it when I do that.

But hey that’s enough personal stuff. We’ve got a brand new set of summer heroes gracing the beaches of… Fire Emblem worlds. All of them? I guess.

Whatever, let’s show them off!


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LindeSummer Rays

Skill Set:

  • Starfish (Might = 12 / Range = 2)
    • If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before for can counterattack. After combat, if unit attacked, inflicts Defense and resistance -7 on target and foes within two spaces of target through their next actions.
  • Ardent Sacrifice (Range = 1)
    • Restores 10 Health to target ally. Unit loses 10 Health but cannot go below one.
  • Brazen Attack/Resistance (A Skill)
    • At start of combat, if unit’s Health ≤ 80 percent, grants Attack and Resistance +7 during combat.
  • Cancel Affinity (B Skill)
    • Neutralizes weapon-triangle advantage granted by unit’s skills. If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe’s skills.

Analysis:

Starting off this new banner is probably the most bizarrely constructed unit here. Linde, the rather well-loved character from the original Fire Emblem who wielded the original Aura magic…

Is now a dagger-holding cavalier.

I’m still having some trouble wrapping my head around the idea that Linde of all characters is our first cavalier dagger user, but I suppose I can’t complain about her necessarily. She’s actually really well constructed for her role based on her inherent skills.

Ardent Sacrifice isn’t necessarily the most useful assist skill, but if she has a lower health stat it will help bring her into a range where she can activate both her weapon’s immediate follow-up skill and the attack boost from her A skill. While Cancel Affinity seems a bit randomly thrown in for a colorless unit, the rest makes for a very solid core.

She’d actually be a very useful summon if she weren’t stuck with a much less adequate unit in the colorless pool on this banner. But we’ll get to that.


TikiBeachside Scion

Skill Set:

  • Summer’s Breath (Might = 16 / Range = 1)
    • Effective against dragon foes. Grants Defense +3. If foe initiates combat, grants Special Attack cooldown charge +1 per attack during combat (only highest value applied, does not stack). If foe’s Range = two, calculates damage using the lower of foe’s Defense or Resistance.
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense or Resistance as if reduced by 30 percent during combat.
  • Attack/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
  • Hit and Run (B Skill)
    • If unit initiates combat, unit moves one space away after combat.
  • Dragon Valor (C Skill)
    • While unit lives, all dragonstone allies on team gain 2x SP (only highest value applied, does not stack).

Analysis:

Summer Young Tiki is an absolutely wild unit. Full stop.

I’m not even sure I have to elaborate too much about why, just look at her weapon. It has four different and useful effects all together inherently. Granted the ranged defensive stat shift only works if you replace her A skill with Distant Counter, much like with Myrrh, but it does balance beautifully with her Moonbow Special Attack.

Hit and Run is also great on a flying unit, as I’ve found through my Cordelia, and the Valor skill has vague utility for training. It’s just not something I’m very keen to keep.

I won’t even wait for the end of this unit analysis to say that Tiki is the best unit here and the one I’m super invested in summoning. Regular young Tiki was my first five-star summon ever and I’m very excited to get this one too.

Soon I will be able to combine her with Myrrh and female Grima to create an Earth-blessed flying dragon loli army.

Prepare yourself, Fire Emblem world.


TakumiPrince at Play

Skill Set:

  • Fishie Bow (Might = 12 / Range = 2)
    • Effective against flying foes. If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Fury (A Skill)
    • Grants Attack, Speed, Defense and Resistance +3. After combat, deals six damage to unit.
  • Odd Resistance Wave (C Skill)
    • At start of odd-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Analysis:

As I alluded to earlier, Takumi seems like the most underwhelming unit on this new summer banner. It’s not by any fault of its own, he actually has a pretty solid base skill set, it’s just so generically ‘good’ that it doesn’t really stand out like the others.

Basically, he hits hard using his Fury/Glimmer combo, strikes twice when beat up like Linde and boosts his team’s resistance every other turn.

It would probably be better if Takumi had some more interplay between his bow’s skill and the other passive skills he carries, and while that can be rectified via skill inheritance, who knows if it’s worth investing that much into him as of yet.

Oh, and did I mention he’s out third Kinshi Knight unit. Apparently every Hoshidan noble is going to get one at this rate, and it’s sort of lost its luster.

Until we get Kinshi healer Sakura of course. I’ll pay plenty of money to bring her into my army.


CamillaTropical Beauty

Skill Set:

  • Juicy Wave (Might = 12 / Range = 2)
    • If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Draconic Aura (Cooldown = 3)
    • Boosts Attack by 30 percent.
  • Death Blow (A Skill)
    • If unit initiates combat, grants Attack +6  during combat.
  • Flier Formation (B Skill)
    • Unit can move to a space adjacent to a flying ally within two spaces.
  • Hone Fliers (C Skill)
    • At start of turn, grants Attack and Speed +6 to adjacent flying allies for one turn.

Analysis:

Alright folks, joke’s over. We finally did it. We got a summer Camilla. I hope you’re all happy.

All things being equal, Camilla makes for a decent Flier Emblem team member between her Hone Fliers and Flier Formation skills. In fact, she feels very similar to Elincia due to her inherent Death Blow as well.

Unfortunately, her ranged weapon is far less useful than Elincia’s is. It has the same effect as Takumi and Linde’s do, except with no extra bonuses attached. Again it’s decent, just somewhat lackluster without the synergy that Linde ruined everyone else with.

Honestly the best part about summer Camilla is the fact that there are now four Camilla in the game. Now we can have a full team of Camilla, all giving each other flying bonuses and all carrying a range of colorful weapons.

I know my friend Mitchell is up for building that, so I’m looking forward to seeing it.


I already said this during the Tiki section of this little look at our new characters, but she undoubtedly stands out as the unit I want to summon most. Linde is a close second, if for no other reason than the bizarre nature of her existence.

Plus she could help me make a cool secondary Horse Emblem team. But that’s a different story.

Two other subjects regarding this banner as a whole primarily come to mind.

First, I think it’s a little disappointing that a new game was once again stuck sharing the spotlight with a game that has already been featured in the summer banners. Just like Sacred Stones had to share the love with Awakening units, the original Fire Emblem units have to share a space with Fates units here.

I don’t care quite as much about this game as I did with Sacred Stones, so I’m not as angry as before. But still, it’s not a great practice IS.

Let games other than the newest titles have some love once in a while.

The second thing is some sort of red unit fatigue I’m feeling. On the one hand, I’m staring at the large array of red units in my army wondering how I’m supposed to use them all when there are so many good ones. Though on the other hand, I’m now desperate to summon both Tana and Tiki on these summer banners before they pass.

Hopefully I’ll get one of the two of them before everything disappears.

Since the new summer banner just started, however, I’m trying my luck on that today. So how have I done so far?

well… That requires a bit of story time. See I started the night with about 80 orbs. My first summon circle was a full set of five units that got me basically nothing.

However, that session put me over unit storage capacity, so I had to exchange a few units into Hero Feathers. With those feathers, I finally hit the threshold where I could finish this merging project:

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Ain’t she the best?

Now I have two +10 merged units, and I’m well on my way to getting a couple more.

After that first batch I kept trying and managed to pull a five-star unit on a red stone almost right away at 3.25 percent chance!

However. It wasn’t Tiki.

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It was Gray.

Now I’m not necessarily mad about getting him, as he’s one of the few Echoes units I’ve been missing. Though I really wish I could’ve gotten Tiki on that easy 3.25 percent investment.

With Gray resetting me so quick I decided to try to shift my attention toward Tana again. After all she’s gone in two weeks while Tiki is here for a whole month.

Somehow I also managed to get a red five-star unit within my first few summons there that wasn’t Tana.

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It was Celica. Evil Celica at that.

Apparently I’m just an Echoes guy today, ladies and germs.

Somewhat baffled by my ability to pull two five-stars that I didn’t want within about 40-50 orbs, I decided to just cool off from there. I went into doing the story missions so I could stock up on some orbs once again before going back into the fray.

That being said, I guess that means it’s story time. But this time about the actual in-game story and not my personal story about dealings prior to the story.

I’m sure you know what I mean, I’ll quit rambling on.


 

 

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I think it’s worth taking a moment up top here today to acknowledge that the summer-themed maps have always had my favorite aesthetic to them. In my original summer banner posts from last year I remember complimenting small things like how pretty the water is, and that still hasn’t changed.

It’s pretty high praise considering things like the Halloween and Christmas banners have also had fantastic map artwork accompanying them.

Something extra special about the summer maps in this Paralogue specifically is the fact that even the generic enemies get in on the fun. Some of them are wearing accessories and they all use weapons that previous summer units like Adult Tiki wielded.

It’s a super nice touch and I appreciate it.

With that said I’m sure you’re wondering what kind of amazing story accompanies this kind of great artwork.

Well… It’s about on-par with what we’ve gotten the last three times.

Though this one does start with what is arguably the most relatable line I’ve ever read in a video game.

Useless Failure Meme

Me too Anna. Me too.

As it turns out the sound recording of waves crashing at the beach is not selling like the Order expected, so they once again need a brand new way to try to make some money to stay afloat.

 

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I’m getting a very strong ‘famous last words’ vibe from that sentiment.

Ah who am I kidding, all of this is just an excuse to get our heroes in the same room as heroes in swimsuits, right? So let’s see what they’re up to.

Camilla and Linde are hanging out together by the pier, discussing the merits of wearing such skimpy outfits compared to their usual skimpy outfits.

 

They attempt to set Linde up as a character who constantly bemoans her current choice in an outfit, claiming that it’ll hurt her ability to fight more than it’ll help her.

But like… The joke isn’t all that funny. So I won’t stick on it too long.

Instead let’s look at Takumi and Tiki being best friends because it’s literally god damn adorable.

 

Just being all best friends, hanging out at the water together. It’s wholesome and great and I love it.

But what I love best is this.

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Normally I’d be upset that we’re using this naming convention for someone other than Marth… But I can’t be upset. It’s too sweet.

Before my heart just explodes out of my chest, the game thankfully moves us into the final stage. The dialogue build-up is about what you’d expect.

 

 

Except god dammit Tiki and Takumi are still being way too adorable and it just. It hurts okay?

This is the kind of thing that I didn’t know I needed? And now I’ll ever think about is how sweet Takumi is with Tiki because they both deserve nice things and.

I’m going to be a minute here.

Okay here I am, sorry about that.

When you win Linde makes another remark about her dress before moving you back to the Order of Heroes’ base. From there the group begins to compare drawings.

 

 

 

Obviously it doesn’t go very well.

But then Anna apparently reveals that you, the player, were also drawing pictures of the swimsuit heroes.

Though if the FBI happens to be reading this, I swear it’s not true. I was not drawing the little girl that’s a dragon in her bathing suit.

No matter how much these two try to convince you I was with compliments about my abilities.

 

Highly appreciated, but definitely not the time.


Alright well, I suppose that brings an end to my coverage of the Fire Emblem Heroes summer schtick for 2018. Once again it has been a pretty wild ride, and I’m definitely feeling the same sentiment right now as I was a year ago.

Boy it’s late while I’m writing this. Also why don’t I go to the beach more often?

That’s a mystery I’m not sure I’ll ever be able to truly answer.

Now before I go to bed for real this time, I wanted to update you all on one more thing. See, after finishing this post earlier, I’ve decided to rewrite the ending. Because I was laying in bed finishing the Paralogue missions for more orbs and decided to try my hand at the banners once again.

This time I managed to get a real bite.

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Helllooooooo Tiki. Welcome aboard the hype train!

I’m seriously glad I managed to get the unit I really wanted out of this banner so soon. Because of that I can go back to focusing exclusively on getting Tiki for a while before coming back to maybe get Linde later.

With that happy news to leave off on, I suppose it’s only right for me to ask. What do you think of this new banner? How has your summoning luck been lately?

I’m sure not great because apparently I’m a God who steals every bit of luck right now… But I’m sure I’ll get my karmic retribution for that eventually.

Fire Emblem Heroes Version 2.5.0: The Aesthetic Update

Fire Emblem Heroes Version 2.5.0: The Aesthetic Update

I’ve been a bit busy throughout this last week finishing the Spring 2018 semester, so I wanted to make sure I spent the weekend talking about recent updates to Fire Emblem Heroes.

Because really what else do I do with my free time?

There was a large-scale update and a brand new summoning banner put out over the last couple days, so in today’s post I’m going to focus on the 2.5.0 Update and tomorrow I’ll focus on the latest Genealogy characters.

With that said, there’s a lot to cover, so let’s get into it.



The 2.5.0 Update is here, and it brings along a number of changes to existing game modes and aesthetics throughout the game.

There is not exactly a lot that’s “substantive” to this new version of the game, unlike previous versions that did things like add entirely new ways to play. As a result this update update (totally not clunky at all) will probably be on the shorter side as I just go through my thoughts on what is new.


Arena Updates

 

Easily the largest changes of the bunch came to the OG Arena.

BECAUSE NOW IT’S IN A DIFFERENT COLOR!

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That sweet, sweet dark tone really makes a true mirror to reflect the darkness in my soul as my units smite all others in their path.

Okay fine, that’s not actually the blunt of the update to the game’s Arena mode, but I did want to point out the fact that the assets were altered because… I’m really not sure why they were altered.

Were the original colors not visually pleasing enough?

Is this darkness what the developers wanted to reflect with their competitive mode all along?

The world may never know.

The actual major update to this mode is the shift from seven battle chains to five, and the subsequent item system that accompanied it:

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I do like the idea of making overall season chain necessities shorter, as well as adding an item for each battle in the chain to entice people to get a ranking at least once.

However, it does bug me that they decided to go from seven battles to five.

Seriously whose bright idea was it to take a game mode where the swords used to take part come in intervals of three and not make the overall requirements come out to some interval of three? It’s honestly kind of asinine and bugs me from a part of myself that I can’t readily explain in such a short timeframe.

Luckily they decided not to make me chuck my phone at a wall by also implementing Bonus Ally benefits for a season’s token heroes.

The Bonus Ally system, in which the characters specifically named get additional stat buffs if you use them, has always made Tempest Trials a great deal more fun. I still can’t get over the time when Christmas Lissa tanked everything during her Tempest Trial, or when Reinhardt did just a few weeks ago when his retrain came out.

Now that Arena characters get this same kind of boost, it makes everything feel so much more copacetic when it comes to summoning new banner heroes.

Now, not only do we get new characters for the catalog, but those characters are more likely to help us get better benefits in the Arena seasons. All things considered it’s a genius addition, and just about makes up for the whole lack of even numbering.


New Weapons

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A couple of beloved characters are finally getting the special weapon treatment they deserve.

It’s one of the things I really appreciate about how Intelligent Systems has handled updating their game over time, actually. While most units inevitably get power crept, more stuff is added to benefit the older heroes to ensure they still maintain relevance — either in battle or through skill inheritance.

The latest update brought three heroes back into the limelight. Two by granting brand new weapons and one by adding a special upgrade.

  • Camilla — Bewitching Beauty
    • Everyone’s favorite over-sexualized older sister (something the universe will have to remind me never to write out again) has a brand new weapon, giving her further utility than she was able to achieve with a Brave Axe. Camilla’s Axe has twice the might as a Brave Axe+ and grants her +4 Attack and Speed if there is a cavalry or flying unit nearby. While this does make her a more effective member of a flier emblem team, it might arguably be worse than a Brave Axe depending on who you ask. It is a cute reference to the fact that all of her siblings are on horseback, though.
  • Corrin (male) — Fateful Prince
    • Corrin is a unit that literally everybody has wanted to see get a cool upgrade in the Weapon Refinery. Yato was such a neat weapon in Fates that it’s not hard to imagine why. Though I personally think it’s a missed opportunity not to offer him three upgrade paths for the Yato based on the three paths it can take in Fates, the upgrade we got is a neat reference too. With the upgraded Yato, allies who have a support with Corrin gain +4 to all stats when within two spaces of him. Somewhat situational, but like I said a cool little reference. The scary part of this comes when, as my friend told me, you can have three upgraded Corrins provide +4 to every stat of an ally three times over… THAT is dangerous.
  • Clair — Highborn Flier
    • Like Camilla, Clair’s Silver Lance can now be upgraded into the Rhomphaia. Coming from Shadows of Valentia, the weapon adds one more might point and grants her super effective damage against armored and cavalry opponents. It’s simple. It’s effective. It’s just a great upgrade that makes Clair that much more viable. Unfortunately, it cannot be passed onto another unit. That’s really the only downside as far as I can tell.

While all three of these characters have been improved by their upgrades (except debatably Camilla), I’m not sure I’m more enticed to use any of them.

Perhaps if we get Scarlet to appear one day I’ll make her a perfect husband Corrin to turn her into the relentless beast she always deserved to be. But that’s a long shot at this point, so I’ll continue to dream…


Tap Battle and Rival Domains

The two images above essentially sum up everything that has been changes with these game modes. So I won’t break down the information, but I will briefly react to it all.

Tap battles have never been a game mode that I enjoy. For the most part I don’t like them because they’re seriously underutilized. Seriously Intelligent Systems, awards only once per level when there are four different ways you can play that level? With no benefits for completing all four varieties?

Plus, don’t even get me started on the fact that music repeats between versions of the game mode despite putting gaps between them.

In a way, the addition of hero merit boosting for heroes who participate does help. It encourages playing through those four different varieties of the levels at least.

But my issues, for the most part, do still stand.

Rival Domains, however, have had an improvement that I can get behind more readily. Not only have the selection of characters been pre-determined rather than randomized, which makes it easier to go through and learn how to properly be a stage, but they also made it easier to beat by restricting the ability of enemies to attack after warping.

Simple changes, but effective in terms of making things more straight forward and easy to defeat. Unlike with the tap battles, this actually makes it way more enticing for me to play the game mode.

Thus, I deem this section a success and a failure. Hopefully tap battles will eventually get better enough that I feel they’re worth bothering with more often.


Tutorial Adjustments

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So this is another category where there was a significant change that I frankly don’t have too much to say about.

Essentially, there have been adjustments to the game’s tutorial mode to bring it more up-to-snuff with how much the game has developed in the time since it came out. For veteran players like me, that means next to nothing. I did the tutorial a long, long time ago.

The developers knew this was the case for many of their players and offered up some extra awards.

As the picture above shows, most of the rewards were feathers and badges. A good amount of them too. But what really stood out was the character:

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When we played through the tutorial originally, the first hero everyone received after the original three members of the Order of Heroes was Virion from Fire Emblem Awakening.

Now players receive Takumi from Fates, who is not only a better character but a generally more relevant one. So veteran players got an extra Takumi too.

I appreciate the gesture, as well as the opportunity to give another unit close counter.


Additional Changes

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Alright, while this picture here sums up everything else that’s changed pretty succinctly, there were a few other things I noted that I wanted to point out.

First off, look back at the second bullet up on the list there. Apparently some options are available in the Sacred Seal Force that are new, but I have not been able to figure out what they are.

I sort of imagined that meant there were going to be new seals to forge but…

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Nope.

Oh well. Some should come eventually, right?

… Right?

Well, I digress for now. That’s a story for another day probably.

As I’ve mentioned here or there throughout this post, there are also a lot of aesthetic changes that came from this update.

For example, the main maps screen has a similar visual change to the arena screen.

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Then there are smaller visual tweaks, like the inclusion of an indication as to which units get bonus points in rival domains.

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But hey, none of these are as important as a single change that’s hidden away on the menu screen.

See this option?

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Well… Now we can do this.

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Isn’t it just beautiful?

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I could stare at it all day. *Insert crying tear here*


And that, ladies and mentlegen, is a not-so-short summary of everything new in Fire Emblem Heroes this week.

Er… MOSTLY everything.

As I mentioned at the beginning, there was also a new summoning banner dropped the other day. But this post is already getting a bit long in the tooth, so stay tuned for part 2 coming out tomorrow.

Or, if you’re reading this way in the future, just check it out through this link here.

In the meantime, let me know what you think about this update in the comments down below! What aspect of it do you think is the best? What part do you think is the most disappointing? I’d love to hear all about it.

Darkness is on the rise in Fire Emblem Heroes

Darkness is on the rise in Fire Emblem Heroes

Never before has my disinterest in a previous summoning banner turned out to be such a prescient blessing.

Today we have been given a brand new set of focus heroes in Fire Emblem Heroes and a new chapter in Book II’s story to go along with them. However, rather than showcasing some characters from one game, we’ve gotten a very special grouping.


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That’s right, this special summoning focus is based on heroes who have dark, demented forms for one reason or another. It’s a brilliant idea for a collection to put forward… Though I do sort of wish they were saved for some kind of special holiday or event in which it would make a little more sense for them to appear.

But I can’t exactly call that a serious complaint by any means. After all I really DO love who we got here.

  • RobinFell Incarnate
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    • Just to kick things off I have a question. Why didn’t they just call this character Grima? I get that he’s supposed to be a corrupted Robin basically, but it would’ve made so much more sense to just change his nametag to ‘Grima.’ But I digress, as that petty consideration shines a light nowhere near as intense as the character himself. He has interesting skills and is our first armored dragon unit — with a broken ass weapon at that. Seriously it’s mad powerful and looks insane too. On top of being a good looking unit that’ll fit on my dragon team, I just generally love the twist in Awakening. Robin here will be my main hunt as a result!
  • CelicaImprisoned Soul
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    • Despite a few logical flaws, Celica is a great character in Fire Emblem Echoes. She’s so great in fact that the community voted for her in its second ‘Choose Your Legends’ event. That means a third Celica will be coming in the near future, which in hind sight is not a great thing. After all, Beloved Zofia went to this version, so what is the new Celica going to use? Seraphim magic perhaps? Not completely sure. Though what I am completely sure about is that I will be going after Celica too. Not only is she great-looking skill wise, but she’s just an overall amazing character like I said. Who wouldn’t love her, even with her soul stolen so she becomes a witch?
  • HardinDark Emperor
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    • I’ll be honest, I have the least amount of connections to Hardin given that I didn’t even know who he was before this, so if there’s anyone on this list I’m not going to try summoning… It’s him. Robin and Celica are way more important, plus I already have a powerful Effie as my blue lance armored unit. Though I will say, I like how he fits into this theme as an ally of Marth who lets absolute power corrupt absolutely once he becomes Emperor of Archanea. That’s the kind of example of character information I’m glad I learned more about so I can feel better when I do encounter the guy.

I just… I’m not sure what else I have to say on this matter.

Seriously, I love these heroes. Besides perhaps Hardin’s picks, I have a strong desire to summon all of them.

Plus, Intelligent Systems surprised me by actually reading my mind. When I first saw the trailer show up for this banner online, I was very concerned seeing that Takumi corrupted at the end of Fire Emblem Fates: Conquest version did not show up. He’s basically a meme in his own right, and I figured it was a missed opportunity.

Then I found out Takumi corrupted is specifically going to show up later in a Grand Hero Battle. Like… That’s amazing! I suppose it was just an obvious choice, but knowing my thought process was validated is an incredibly satisfying feeling.

He’s not going to show up until later though. So for now, let’s look back at the heroes we have.

I’ll level with you, audience — when I started on this banner tonight, I had a mountain of orbs. 200.

Yeah, 200. You read that right.

That’s the blessing of my general disinterest in the Valentine’s Day banner that I mentioned before. Between all of the special anniversary events and the current Tempest Trial run I’ve been able to really bolster my reserves for an event just like this where I really, REALLY want the heroes.

Luckily I didn’t have to make too huge of a dent to get there:

It’s my boi Grima, yo! So excited to see him!

He’s going to make an amazing addition to the manakete team I’ve been building up since summoning Myrhh in the latest Sacred Stones banner.

It helps that he has a deep, kinda sexy voice too. You go evil Robin.

I spent about 35 orbs to get to him, and even though I’m showing some restraint for now I’ll definitely still go after Celica soon enough.

Also, it’s worth noting that somehow I got another five-star on the way to Grima:

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Yeah… Not totally sure where Lucina came from, but I suppose I can’t complain. I’ve never gotten her before, so I finally have a new cinematic summoning animation to enjoy.

Even if Masked Lucina is still the better bae. Just saying.


Now earlier I mentioned that I wished these heroes got a bit more of a situational treatment elevating them specifically. That was referring primarily to the new story missions we got alongside our three new evil children.

See, as much as I appreciate the fact that we’re moving the game’s main plot along, the fact that we’re doing so leaves the new heroes as more of a footnote.

It’s a bit of a double-edged sword, honestly.

But… I do really like the development in this chapter, so I’ll let it slide. For now.

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The new chapter picks up where the last one left off (obviously enough). The Order of Heroes have moved into Fjorm’s home nation having protected the village just outside the boundary, and now have to make their way to Gunnthrá who is hiding away.

However, their progress is quickly impeded by the arrival of Surtr’s army.

After defeating Laevatein, she retreats and the Order starts to make their way through the snow once more.

However, they’re troubled by the thought that thick tracks left in the heavy snow is going to lead the fiery army toward them wherever they go.

So Anna comes up with the brilliant idea of leaving one pathway in the snow as a diversion while masking their actual direction.

It seems to be working well enough with Laevatein… But not for our newly introduced villain: Her older sister.

I suppose this is as good a place as any to address my thoughts on Laegjarn…

I love her.

Seriously, she very quickly jumped up to being my favorite member of the opposing army. Not only is she intelligent, she’s cool and collected in a way that makes her seem like a methodical and more dastardly villain with undertones. Plus she totally sits around and gets out of jams with her little sister and it’s dope!

At one point, Fjorm even says she’s an amicable woman that’s willing to use diplomacy and build happiness among the oppressed.

My only real point of contention with her right now, as I think about it in my witching hour daze, is her overall relationship with her younger sister.

That relationship has me awfully conflicted. On the one hand, it’s freaking adorable. Laevatein clearly loves and adores her older sister, wanting to be just like her. Laegjarn appreciates the love and wants her younger sister to be happy.

It’s great because it reminds me of my relationship with my own younger sister in a way! That makes them awfully endearing characters to think that they care for each other in place of their awful father.

However… Even if I love the relationship, something about the way Laevatein has been portrayed now that her sister is around bugs me.

On the one hand it’s sweet seeing her have an endearing bond with her older sister. But on the other hand, as soon as the sister showed up Laevatein’s dialogue suddenly began to sound… Infantilized.

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I get wanting to be respectful of your older sibling, but it seems like the girl has been neutered or something, and that seems like a shame considering she was previously my favorite.

Though maybe I’m over thinking it. If anything that same concern might just be a sign of her complex double facing nature. Who knows, only time will tell.

Anyway though I got WAY off track. But to be fair, once you beat the first mission not a lot happens until you arrive at the last mission when you’re backed into a wall.

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After your group beats them, Laegjarn realizes they might be outclassed in terms of skill and orders a retreat.

While the Order goes off and does… Whatever they do… The focus stays on our fiery sisters.

As Laegjarn reflects on the fact that they’ll need new strategies if they want to win, Laevatein suggests a plan that receives quite a bit of flak.

I don’t know what this special skill is, but it sounds dope and I want to see it.

Unless it kills her. In which case, don’t put it in the game Intelligent Systems. I’d rather not have to deal with any painful self-sacrifices.

Luckily, in place of the hellfire skill a different idea is suggested:

Then things cut off. That’s all you get. Thanks for the money folks, come back another day.

A bit of an abrupt stop this time around, but I suppose I can’t complain. You’ve now seen how much of an emotional journey I felt watching these new characters interact, after all.

Though once again I really would have liked to see what a story focused around Grima and zombie Celica would look like. Talk about a missed opportunity.


That’s about that for my Fire Emblem Heroes blog post for the day. Obviously, I liked these new updates to the roster!

The new heroes are cool, the new villain is cool… I just really appreciate everything this time around. Plus I’ve been able to keep a lot of my orbs in storage, so I feel great about that going forward.

I could end this by asking about everything I talked about, but let’s keep things more simple this time around.

How do you feel about the relationship between Laevatein and Laegjarn? Am I overreacting to Laevatein’s silent obedience around her sister?

Let me know in the comments below!

New Year, New Heroes

New Year, New Heroes

Okay so in my end-of-year post earlier today I mentioned that I would be doing something “when New Year heroes dropped tomorrow.”

I apparently don’t know how to read dates because as it turns out they’re here for New Year’s Eve, not New Year’s Day.

Then I went to bed early last night before checking the game, so I never found out until this morning.

Oops.

That said, looks like you’re all getting two posts today, even though I was planning to try and use this as a kicking-off point to do a post every day for the first week of the new year. I’ll see if I can still get that to work out.

But enough pussyfooting around, let’s get into these Heroes, shall we?


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Okay before I do get into these new heroes, I am actually still a little annoyed about this timing. Why aren’t the New Year heroes out on the first day of 2018? I feel like that would make so much more sense. Especially since there’s still one more day for the Winter/Christmas units. Why not just hold off one more day?

I suppose there’s no use complaining about it, it just does bug me a bit.

That said, I’m not necessarily mad that these new summonable heroes are here, because I do like them quite a bit.

I mentioned briefly in my Top 10 Games of 2017 list that I was going to try and figure out a way to either cut down on my Fire Emblem Heroes posts, or at least shorten them somehow so they aren’t quite as much work for me to produce so often.

I’m going to be trying a couple things in the next few posts, this time by distilling down the skills list for each new character through using the official descriptions. After all, for something like this there’s no better way to summarize information than to just have it in the original form, right?

  • TakumiPrince of Soup
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    • Takumi is frankly the most ‘eh’ hero on this list for me. I really like his weapon (even though I’m disappointed that he doesn’t throw soup at people), especially in combination with a natural Moonbow, since together they give him repeated high special attack potential. However, the Attack and Resistance boost is a little situational because he needs to be next to someone, and Bowbreaker is contradictory if you want him to have boosted resistance. Plus, let’s be honest with ourselves, not many dagger-based units are viable. So all-and-all, I might skip out on Takumi for now, but we’ll see how good my luck is elsewhere.
  • CamillaHoliday Traveler
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  • Camilla is clearly the odd one out when it comes to these New Years heroes. While I acknowledge that it’s part of her character in the Birthright game’s conclusion that she travels Hoshido, I still can’t see a reason why they wouldn’t include a Hoshidan sibling that hasn’t gotten any love yet – Hinoka and Ryoma, namely. Well… Okay, I know why they would choose Camilla, because everyone loves her and probably spends a lot of money to get her… But still. She is special as our first sword-wielding Wyvern unit, which opens up the possibility of a fully balanced wyvern-based team, but otherwise she’s somewhat unremarkable too. Okay weapon effect that stacks with her ward skill alongside a strong special attack, but also a strangely combined boost to her Defense and Speed. Maybe it makes sense for her stat spread, but personally I’m not sure I understand it.
  • AzuraCelebratory Spirit
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    • While Camilla is an odd flying unit in this banner, Azura is a freaking incredible flying unit in this banner. I’m not going to bury the lede here, she’s the unit I’m after right now. As far as I can recall, she’s also unique as an axe-wielding pegasus knight, but she’s also a flying unit with Azura’s signature Sing ability. That. Is. Awesome. Even if she doesn’t have the same beneficial weapon buff that the Performing Arts Azura has (in fact her weapon is basically a clone of Camilla’s, so it’s just ok), she does grant a large defense boost with her Earth Dance skill. Plus, she comes with Hone Fliers, arguably one of the best skills you’ll need on a flying unit focused team. Give this girl the Iote’s Shield Sacred Seal that was added during this last Tempest Trial, and I get the feeling she’s going to be an unstoppable force.

Honestly I’m really glad Azura’s skills look as good as they do. Even when I originally talked about these guys a few days ago I was convinced I would love Azura just because of her nice artwork, so it all just seemed to work out perfectly.

My only question is… What happened to Corrin, exactly?

Back in those leaks I talked about before, a bow-wielding Corrin was one of the featured heroes:

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And he does, in fact, appear through the Paralogue missions that accompanied these heroes. Yet, he’s not in the main summoning focus banner, and the upcoming Winter’s Envoy vs. New Years Voting Gauntlet is not going to feature him as a hero to support. So what happened to him?

Is he going to be in a separate banner that drops on New Year’s Day? Is he going to be a future reward unit, perhaps in some sort of Grand Hero Battle or? Who knows.

I get the feeling Azura would have been my focus whether or not Corrin was here too, so I suppose his absence is alright for now. It’s given me more of a chance to blow all my orbs on green, after all.

Except for the one time I pulled a series of summons that didn’t include a green unit.

Which was the one time I naturally got a five star unit.

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Love you Tharja, really I do… But you didn’t have to show up now you know.

Also why couldn’t you have shown up during my attempts at the Winter/Christmas banner?

Ah well, guess I can’t really complain about a new five star. Especially since this banner is going to be around for the entire month of January, so there’s going to be more than enough opportunities to get my Azura.

In the meantime, I’m getting a bunch of Cecilia clones all of a sudden, which means I’ll be able to keep improving mine in place of getting a Gunnthrá. Gotta love consolation prizes.


This story portion of the main event is probably going to be a short one, or at least a photo-heavy one. There really isn’t a hell of a lot to say about the Paralogue this time around besides the fact that Corrin shows up in it despite being absent elsewhere.

Even the maps you battle on aren’t super exciting for me this time around.

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I suppose there’s some traditional Japanese elements to them considering how Hoshido is heavily inspired by feudal Japan, but most of those references go right over my head if they’re there. As a result, all I really see is a couple of maps that are less visually enticing than the last few special holiday maps we’ve gotten for Halloween and Christmas.

But I digress. What exactly is the story here?

Well… You and the Order of Heroes start off by going to Hoshido to celebrate the New Year.

When you get there, the special heroes have already made their contracts with Princess Veronica, so as usual it’s right to battling – though you do get some interaction between the characters beforehand.

For example, leading into the first map, Corrin and Takumi talk about getting fortunes:

Spoiler alert, Takumi’s fortune says the exact same thing as Corrin’s fortune does. They’re just playing up the ‘Takumi doesn’t like Corrin’ thing I’m pretty sure.

The interactions between Azura and Camilla are a bit more interesting to me, admittedly.

Not going to lie, pretty sure they’re referring to the fact that her bust is way more restricted in this outfit than in… Just about any other outfit she gets in this game.

But that’s not the part that’s interesting to me. Rather, it’s the aspect of them interacting as sisters, playing on their relationship in Conquest version where Azura turns out to be the sibling from Nohr that was stolen away to Hoshido at a young age – opposite Corrin, as the plot goes.

It’s nice to see them have a moment to be sweet with one another from that perspective.

Even if it does get kind of weird.

Camilla is just a wonderfully awkward character in almost every respect. Honestly that’s one thing Heroes has done well, made me care more about her than I ever really did in the original games.

The final map is just about as generic as it gets. Everything leads in with the four heroes preparing to fight their last stand:

I’m definitely Takumi in this scenario.

Then you win the battle, and the Order of Heroes decide to stay back a bit and make wishes for the New Year.

As is characteristic, Alfonse wishes for world peace, Sharena wishes to be friends with everyone forever and Anna wishes to fill the coffers of the Order with lots and lots of money.

And that’s it. No more pomp and circumstance, no tie-in to a more overarching plot. Just a simple filler arc to celebrate the New Year, exactly what you might expect to see.

I suppose I can’t complain, after all we got an easy 12 orbs out of it. Plus, it houses my new dream hero Azura.

I will get to you eventually, Azura. No matter what it takes. As long as what it takes doesn’t include spending money because I’ve already done that too recently and I’m not starting bad habits for the New Year.


With that said, here’s all there is to say about this Heroes update. Like I said above, I’m going to keep experimenting with these to try and cut them down, so let me know what you think about trying to summarize the skill list using the list given in-game.

Also, let me know what you think of the New Year-themed heroes! And what you think about the absence of Corrin, for that matter. Will he appear soon? How will he appear? I’d love to know what you think.

The timely journalist in me couldn’t resist getting this post out the day the update happened, so now that this post is the last one I’m publishing for the year I’d like to wish everyone a happy and healthy 2018! May it be full of good times… And good luck when pulling heroes.