Tag: Taguel

Succumb to the rabbit lore

Succumb to the rabbit lore

The fact that we’re seeing our third Spring banner gave me an existential crisis.

I felt like the banner with Sharena and Alfonse just appeared, but it was 13 Paralogues ago.

Not sure what happened over the last year, but I don’t think I’m down for this whole passage of time thing. It’s starting to scare me.

Even if cute bunny characters kind of make up for it.


PallaEldest Bun-Bun

  • Pegasus Carrot (Might = 12, Range = 2)
    • Effective against armored foes. If unit has weapon-triangle advantage, neutralizes status effects and disables skills that prevent follow-up attacks during combat. After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces through their next actions.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Disarm Trap (B Skill)
    • When attacking in Aether Raids, if unit ends movement on a space with a Bolt or Heavy Trap, cancels trap’s effect.
  • Hone Fliers (C Skill)
    • At start of turn, grants Attack and Speed +6 to adjacent flying allies for one turn.

MarisaCrimson Rabbit

  • Flashing Carrot (Might = 14, Range =1)
    • At start of combat, if foe’s Health = 100 percent, grants Attack, Speed, Defense and Resistance +2 during combat.
  • Reposition (Range = 1)
    • Target ally moves to opposite side of unit.
  • Speed/Defense Link (B Skill)
    • If a movement Assist skill is used by or targets unit, grants Speed and Defense +6 to both involved units for one turn.
  • Flier Guidance (C Skill)
    • Flying allies within two spaces can move to a space adjacent to unit.

BrunoMasked Hare

  • Ovoid Staff (Might = 12, Range = 2)
    • At start of turn, restores 7 Health to unit and adjacent allies.
  • Martyr (Range = 1)
    • Restores Health = damage dealt to unit +50 percent of Attack (minimum of 7). Restores Health to unit = half of damage dealt.
  • Miracle (Cooldown = 5)
    • If unit’s Health > 1 and foe would reduce unit’s Health to 0, unit survives with 1 HP.
  • Attack/Defense Push (A Skill)
    • At start of combat, if unit’s Health = 100 percent, grants Attack and Defense +5, but if unit attacked, deals one damage to unit after combat.
  • Dazzling Staff (B Skill)
    • Foe cannot counterattack.

VeronicaSpring Princess

  • Veðrfölnir’s Egg (Might = 14, Range = 2)
    • Grants Speed +3. At start of combat, if unit’s Health ≥ 75 percent, grants Attack, Speed, Defense and Resistance +4 during combat.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Green Duel Flying (A Skill)
    • Grants Health +5. If unit is 5-star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena.
  • Chill Resistance (B Skill)
    • At start of turn, inflicts Resistance -7 on foe with the highest Resistance through its next action.

Talk about a bizarre blend of characters.

Bruno and Veronica make sense in the footsteps of Alfonse and Sharena (even if the Paralogue story confuses everything). However, this being Bruno’s first and Veronica’s second non-canonical appearances as units is pretty weird.

They also have forgettable skills. Bruno is a healer with healing attacks, and Veronica is just a better Spring Camilla.

Two years worth of power creep, yo.

Palla is probably the most solid unit. She’s a flying red dagger that’s built to kill strong armored bois like Surtr, and with her Whitewing sister Catria appearing last year we have a cool progression to Est in 2020.

Cool all around.

Marisa is the real surprise. Because I love the game I can’t complain with more Sacred Stones representation (even if I wish we had new characters), but she doesn’t seem to mesh well with the others. Despite having an amazing character bio.

Plus her skills are very basic.

Yet being lukewarm on my opinions toward Marisa means she’s prime material to get unexpectedly summoned in my first round:

 

The fact that most of her quotes are about watching rabbits as research is incredible. Really makes up for everything.

Marisa was special from being a Sacred Stones rep, but the only other character I’m interested in is Palla. Don’t know if she’s worth pulling for alone, so I might save my orbs.


Paralogue 32: Regal Rabbits

 

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Now, let’s get into the real meat of this banner: That sweet Rabbit Lore.

Like I teased earlier, this Paralogue does some bizarre things with the status quo of holiday units.

Right off the bat we have our world’s Loki trying to convince Veronica to go to the festival:

 

She does so using Bruno’s appearance as leverage, but this just raises a bunch of questions.

Usually special units are from alternate universes to explain how two of the same characters exist in one place.

But Spring Bruno and Veronica are just our versions masquerading. Technically we are getting our world’s Bruno and Veronica, just dressed as alternates.

Yet there’s also a Spring Loki while we have regular Loki — but the Spring version is still ours according to the Paralogue.

In other words: It’s all a fucking existential mess.

Except none of that matters because the whole reason they’re there is to see whether Loki is lying to them:

 

Bet you didn’t remember that storyline is still going on while the Order of Heroes fights death herself.

The Order never appears here. Which is a nice change of pace as we saw with the 2019 Valentine’s Day banner.

The whole Paralogue centers around the Embla family. Palla and Marisa have a totally disconnected mission that feels like they’re conducting goofy business as usual while two canaiving people sneak around.

By the end we find out what that treasure is, and it’s arguably the most interesting thing about this:

 

I certainly didn’t see Taguels being referenced. Especially so soon after Panne got added into our ranks through a Grand Hero Battle.

While I started to question the relation of rabbit people to a festival where people dress like rabbits, Intelligent Systems doesn’t give any answers. They simply tease a continued treasure hunt with Loki telling Bruno and Veronica where they can find the answers.

Even if we have no idea how Taguels are supposed to help with their blood curse.

Guess It’ll all come together eventually, but at this point we’ll just have to table the discussion and get back to our non-Playboy Bunny lives.


Speaking of real life, did you all hear that Google is planning to launch a console for streaming video games?

Because I think it’s a very interesting concept that I’ll have no interest in buying. I prefer cartridge/digital download games that don’t rely on constant internet access, personally.

I just figured that would be a better segue out of this post to show that I pay attention.

That said, let me know what you think about these Spring units! And let me know how you feel about the endless march of time.

Because… Yeah, that still hurts.

Furries? In my Fire Emblem? It’s more likely than you’d think.

Furries? In my Fire Emblem? It’s more likely than you’d think.

After we got our first round of beast units in Fire Emblem Heroes, some Intelligent Systems employee decided to head off everyone’s cravings by adding all of the Fates beast units in one fell swoop.

To be fair, I’m absolutely one of those people who has been waiting for the Kitsune and Wolfskin to be added into Heroes.

So good on you, corporate office guy. Hope you got a raise.


KeatonLupine Collector

  • Wolfskin Fang (Might = 9, Range = 1)
    • Inflicts Speed -5. Unit attacks twice (even if foe initiates combat). Beast transformation effect applies. If unit transforms, grants Attack +2 and deals +10 damage when Special Attack triggers.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Special Spiral (B Skill)
    • If Special Attack triggers before or during combat, grants Special Attack cooldown -2 after combat.
  • Beast Valor (C Skill)
    • While unit lives, all beast allies on team get 2x Skill Points (only highest value applies, does not stack.

VelouriaWolf Cub

  • Wolfpup Fang (Might = 14, Range = 1)
    • Grants Speed +3. At the start of turn one, grants Special Attack cooldown -2 to unit and unit’s support partner. Beast transformation effect applies. If unit transforms, grants Attack +2 and deals +10 damage when Special Attack triggers.
  • Luna (Cooldown = 3)
    • Treats foe’s Defense and Resistance as if reduced by 50 percent during combat.
  • Close Defense (A Skill)
    • If foe initiates combat and uses a physical weapon, dragonstone or beast damage, grants Defense and Resistance +6 during combat.
  • Ward Beasts (C Skill)
    • Grants Defense and Resistance +4 to beast allies within two spaces during combat.

KadenKitsune Braggart

  • Kitsune Fang (Might = 14, Range = 1)
    • Grants Defense +3. Grants allies within two spaces bonus to Attack, Speed, Defense and Resistance during combat = current bonus on each individual unit’s stats. Beast transformation effect applies. If unit transforms, grants Attack +2, and if unit initiates combat inflict Attack and Defense -4 on foe during combat, foe cannot make a follow-up attack.
  • Pivot (Range = 1)
    • Unit moves to opposite side of target ally.
  • Speed/Resistance Link (B Skill)
    • If a movement Assist skill is used by or targets unit, grants Speed and Resistance +6 to unit and target ally for one turn.
  • Goad Beasts (C Skill)
    • Grants Attack and Speed +4 to beast allies within two spaces during combat.

SelkieFree Spirit

  • Foxkit Fang (Might = 14, Range = 1)
    • Grants Resistance+3. If unit’s Resistance > foe’s Resistance, and if foe uses a physical weapon, dragonstone or beast damage, grants bonus to Attack, Speed, Defense and Resistance = 50 percent of the difference between stats (max bonus of 8 to each). Beast transformation effect applies. If unit transforms, grants Attack +2, and if unit initiates combat inflict Attack and Defense -4 on foe during combat, foe cannot make a follow-up attack.
  • Iceberg (Cooldown = 3)
    • Boosts damage by 50 percent of unit’s Resistance.
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Sabotage Attack (B Skill)
    • At the start of the turn, if any foe’s Resistance ≤ unit’s Resistance -3 and that foe is adjacent to another, inflicts Attack -7 on that foe through its next action.
  • Even Resistance Wave (C Skill)
    • At the start of even-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus applied even if no allies are adjacent).

Jesus Christ, all of these attack descriptions literally got longer the further I went.

When I cut out a sizable portion of the base text and still hit a six-line paragraph, we might be going overboard IS.

Though I suppose I can’t complain about lengthy text that make powerful units I want to use. Especially Keaton with his double strike and buffed Special Attacks, and Selkie with her mixed physical and magic defenses.

The Kitsune being ‘cavaliers’ so they are weak to beast slaying weapons is also a nice reference to Fates.

Plus, I’m just all about this banner aesthetically.

Kaden is one of my favorite Fates units if for no other reason than him making Azura a likable character in their support conversations.

Hot take I know, but I’m just not a fan of Azura’s character when she isn’t married to Kaden and snuggling with that fluffy tail. Even if she is a good unit in Heroes.

Selkie is my second favorite choice since she combines that fox spirit aesthetic with the cute anime girl look, followed by Velouria for her Red Riding Hood schtick.

But I still won’t forgive Intelligent Systems from making me write so god damn much.

… Well, maybe I’ll forgive them if I get lucky and snag some of these beasts easily. Due to self-control and abstinence after my luck on the Valentine’s Day banner, I have 230 orbs stored up.

Hopefully I can keep the stash above 200 with a little help from the Forging Bonds free summon tickets.

Even if I should have no orbs according to that storyline:

 

But don’t lose hope Summoners, IS did not take away our orbs. But if they did to remove ludonarrative dissonance, we would be in good hands.

IMG_2074

Plus we would find some replacement orbs from the new Book III story chapter!


IMG_2075

 

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Speaking of ludonarrative dissonance, looking at this chapter next to the Forging Bonds story is a straight narrative dissonance.

While Alfonse is finding who stole the orb stash like some kind of medieval Donkey Kong, we cut into discussions of how the army could stop Alfonse from succumbing to Hel’s curse.

The sibling’s parents arrive upon hearing the news, and King Gustav chides his son for not staying away from Hel on the battlefield.

Alfonse accepts the blame, then Gustav straight up tells everyone to forget they have a son because death is inescapable.

 

Pretty tough.

At least Alfonse finds some determination in searching for Hel through battles across Askr during his last nine days of life.

 

Most of the battles just briefly introduce the Fates beasts, as well as Panne the Taguel from Fire Emblem Awakening.

Don’t really know why they didn’t save her to release alongside her son Yarne.

At one point Alfonse’s father tries to see if he remembers a tattered stick which I’m assuming was some kind of old play sword. When he doesn’t, Gustav shrugs it off.

However, Alfonse’s final day of life arrives and a bit more sympathy seems to shine through:

 

Just why he wants Alfonse to stay close will become clear after the final battle with Líf, Kaden, Keaton and Panne.

Hel arrives and the Order tries to fight her off desperately, but they find that she is literally like a Spectre who cannot be physically damaged.

For plot convenience’s sake.

 

She raises her scythe to take Alfonse, resigned to his fate, until…

Surprise surprise. Gustav arrive and jumps in front of the attack.

 

It’s a pretty convenient bait-and-switch for a character who was just introduced at the beginning of this Book’s story, but it’s set up enough to work decently well.

I wouldn’t say I was shocked by the twist, but I am looking forward to seeing the Order forced to fight against the former King zombie.

In his last few moments, Hel is astounded by Gustav’s determination to throw his life away for his much younger son and kingdom.

 

As he succumbs to repeated slashes, Gustav asks his son to become a strong king in his stead. The screen cuts to red and the chapter ends.

Here’s your orb reward for killing Alfonse’s dad.

Congratulations!


Out of sheer curiosity, I checked and found that 448 of the (current) 1248 words in this post are dedicated to copying the attack descriptions for each unit. Just had to know with how god damn big those weapon texts are.

The fact they took up a basic news article’s worth of space is kind of astounding, and it’s the reason I don’t pay as much attention to word count with these.

Basically this post is ~800 words with an add-on. That way I feel less guilty.

But hey, personal hang-ups aside, let me know what you think about our new beast units in the comments down below!

With a few more Fates units under our belt, I’m hoping we can get back to Sacred Stones soon… Especially considering I may or may not be writing about it for my Gaming in American Culture class.