Tag: Steam

Entertainment Beat Report – May 4, 2018

Entertainment Beat Report – May 4, 2018

My apologies for missing last week oh devoted(?) fanbase. Looking at terrible restaurants around CSUF took up a whole lot of my time.

But now that that’s out-of-the-way I have way more free time and a hell of a lot less stress. So let’s talk about some video game news, shall we?


Upcoming President of Nintendo wants to focus on Mobile

The eternal gaming juggernaut Nintendo recently announced that its current president, Tatsumi Kimishima, will be stepping down in June.

He will become an advisor to the company’s next president (assuming stockholders agree) Shuntaro Furukawa, according to Kotaku.

Since Kimishima took the helm of the video game world’s most recognizable company following the unfortunate death of Satoru Iwata, it was brought back into an upswing thanks to the transition from the unsuccessful Wii U into the quite well-received Nintendo Switch.

Interestingly enough, one thing I learned from Kotaku Features Editor Chris Kohler’s article here is the fact that the current executive is not only going to be the sixth president of Nintendo ever, but also the first to take over during a thriving period of the company’s history.

Furukawa is supposedly interested in not just keeping up the success of the mobile hybrid console currently printing money for Nintendo, but also looking to take more advantage of the iPhone and Android gaming market.

As someone who rather obsessively plays Fire Emblem Heroes, Yu-Gi-Oh! Duel Links and has had stints with both Pokémon GO and Super Mario Run, I’m pretty interested in that choice.

Though I do hope a large chunk of their focus remains on the classic gaming model more than the free-to-start ‘gotcha’ games.


Nintendo Labo kits face mediocre sales

Sticking with the Nintendo side of the world, let’s talk about Nintendo Labo again.

It’s a subject I’ve discussed before because it’s an interesting experiment all things being equal. For those of you who are unaware, Nintendo Labo is a series of arts-and-crafts kits in which Nintendo Switch owners can build objects out of cardboard that will allow them to play mini-games.

As the video above shows, there are objects like fishing poles, motorcycles and even a backpack that lets you imitate the giant robot you always wished you could pilot.

That’s Iron Giant for me, I’d say.

I’ve spent a good amount of time thinking and talking about Labo around here because I’m honestly interested in the idea behind it. As a current fan of things like Still Untitled: The Adam Savage Project (a podcast featuring the ex-Mythbusters star), I appreciate the benefits to encouraging kids with a creative making project.

On top of that, the early reception to Labo seemed rather positive. This article by Eurogamer writer Robert Purchase really sums things up rather well in my opinion.

In essence, he argues that Labo is expensive and somewhat cumbersome to pull together on top of being something that isn’t incredibly fun alone… But for kids, it’s rather magical.

However, despite the positivity surrounding these cardboard variety kits, they don’t appear to be selling well in Japan since launching on April 20.

Kotaku reports that of the two variety kits currently available, the cheaper variety kit has sold 40 to 60 percent of its stock while the more flashy robot kit has only sold 20 to 40 percent of its stock.

In my opinion, it would be a shame if Labo disappeared into the same failing obscurity of experiments like the Virtual Boy… But at the same time I don’t exactly have the $60 to throw at things that might be just below my age demographic and overall interest level.

So I guess I don’t exactly have any ground to stand on in terms of saying we should support it. I think we should, but I probably won’t own any cardboard anytime soon.


New Overwatch Hero already receiving adjustments for being overpowered

Brigitte, the Swedish mechanical engineer who acts as a mix of a healer/tank unit, recently took Blizzard Entertainment’s Overwatch by storm.

She’s already getting nerved for taking it a little TOO much by storm.

Just about a day after she got released into the game, Blizzard is already working on balancing the character who seems to be ruffling many feathers among tank-hero players especially, according to PC Gamer… And just about anyone else reporting on the subject.

Now I’m not exactly a regular player of Overwatch, so I can’t necessarily explain the importance and impact of making Brigitte’s ultimate skill only buff character armor by 100 rather than 150, or increasing the cooldown on her stun attack from five to six seconds.

What I can tell you is that my friends who still play Overwatch regularly have noticed her impact and have complained about her.

So good on Blizzard for staying so on top of keeping their game fair.


Harry Potter’s mobile game bows to player criticism

“‘Yer a mobile game, Harry.”

As I mentioned up above, I’ve become more of a fan of mobile games as of late. However… I actually wasn’t aware there was a game based on the Harry Potter novels that dropped toward the end of April.

Apparently that’s not such a bad thing, because the game apparently succumbed to the dreaded microtransaction plague. That’s to bad because I enjoy Harry Potter a lot and it’s a shame that the game is being held back by lousy money practices.

Or is it?

The game has gotten so much negative press over its microtransaction system that it has apparently cut them out down, according to this article by IGN. Or technically Eurogamer since that’s who they source. But I already used Eurogamer so… Diversity.

But wait, there’s more. Supposedly that discounted price has only been seen by some users. Not everyone.

Talk about drama!

I can’t exactly speak to the game’s quality since I haven’t played it, but I guess we’ll just have to wait and see if this controversy buries it or not.


Steam implements more controller use variety

Valve’s gaming platform Steam has added compatibility with the Nintendo Switch Pro Controller.

That’s uhh… Really all there is to say on this subject, honestly.

It’s a cool idea, as Xbox controllers have become famous in part for being used on Steam, and this shows just another facet of the Nintendo Switch’s staying power overall.

But honestly what else can I add to that particular conversation? I don’t have a Pro Controller since I enjoy just using the Joy Cons. But if I did, I would appreciate being able to use it on my Steam games.

Probably.


That’s about all I have to say this week, and it may be almost everything I have to say altogether. If that makes sense?

I guess it wouldn’t unless you knew that next week is the last day of classes for the Spring 2018 semester. As a result, it will be the week that we get our beat reports examined by the professor.

I’m not sure if I’m going to keep up this experiment after the allotted time period. I do enjoy it, but I’m not sure it’s really my style right now.

If you’re interested in my keeping up this facet of my blog, feel free to let me know in the comments down below. I’d appreciate the input!

I would also appreciate knowing if there was any gaming news I missed, by the way. Because repeated ending phrase is repeated as always.

My (obligatory) Top 10 Games of 2017 List

My (obligatory) Top 10 Games of 2017 List

A merry Christmas to all of you out there that are taking a break from your families on this most Yule of evenings and have decided, for one reason or another, to spend some time reading this silly, clichéd offering of mine.

That’s right, as the title above suggests, I’ve decided to throw my hat in the ring with a top 10 list of my favorite games that I played this year. It’s been done to death by anyone with an interest in anything… But what can I say. I’ve always enjoyed the idea and wanted to try it myself.

As I don’t celebrate Christmas and Hanukkah ended a couple days ago, I’m just going to be hanging around all day today more or less. I figured doing a list like this could also double as my ‘here are some good gifts for the holiday season’ suggestions. A little late? Perhaps. But I like to think it’s just well-timed enough.

As a couple of forewarnings before we get into things. Just remember that this is my own personal list of favorites. In other words, it’s an opinionated list, so if you don’t agree with me… Well, that’s your opinion. I respect that you have your opinions so long as you respect that I have mine.

On top of that, while it has been an objectively great year for games in general, it has unfortunately not been a wonderful year of gaming for me. Because of the work constraints I’ve had as a college newspaper editor, a full-time student and an intern, there hasn’t been nearly as much time to play games as I would have liked.

So, if anything, these 10 games I’m listing off are arguably the only 10 games I’ve spent any considerable time actually playing this year.

If you don’t see a game you really liked this year, that’s probably why. As a matter of fact, unless you’re a Nintendo junkie like me, you probably won’t see a lot of games you’re familiar with on this list. A Switch and 3DS are my main gaming systems right now, so there aren’t a lot (if any) PS4 or Xbox games in my playing field.

With all that out of the way, let’s jump into the reason we’re all really here than, shall we? After all, what would a games list be without the games?



Editor’s Note: For anyone reading this on my blog proper, I’m going to stick the content under a read more tag. I pretty much let it all out with this one, so it’s long and I don’t want to completely bog everything else down.

Even so, I hope everyone enjoys the show! #UnintendedRhyme



Continue reading “My (obligatory) Top 10 Games of 2017 List”

Saying Sayonara to 2016


As the holiday season and the year 2016 come to a close (very conveniently at the same time in this case), I feel like I can’t help but take a moment to reflect on some things.  As I mentioned in my last post about Carrie Fisher’s passing, the general attitude seems to be that 2016 can’t end soon enough.  Globally, the world is a bit of a mess.  In the United States, the incredibly divisive presidential election we just completed left everything feeling a little bit fractured and not-so-unified.  In the world of popular culture lots of people who were well-known and highly adored by the general public passed away.

It’s understandable why people feel the year was so bad, and admittedly there’s some of that I’ve gotten bogged in too over the last couple months.  However, for me personally, the year really hasn’t been all that awful.  In fact, it’s been a fairly great year all things considered.

One thing I always find interesting as a gamer is reflecting on what games “defined my year,” as it were.  Granted I didn’t necessarily diversify my interests a whole lot, but that doesn’t mean there weren’t a lot of things I played.

Toward the beginning of the year, I was still riding some of my Wii U hype.  I just got my system as a present last Hanukah, in fact, so games like Super Mario Maker were still huge time sucks, moreso than they are now.

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Image provided by Wikimedia Commons

Another thing that I’d gotten for Hanukah in 2015 also continued to take up my time, and that was The Legend of Zelda: Triforce Heroes.

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Image provided by Wikimedia Commons

While the game wasn’t a traditional Zelda game like we’d all been waiting for in the relatively soon-to-be-announced Breath of the Wild, it was still a blast to play.  The game had some awesome multiplayer functionality both with friends and with strangers, and to this day I don’t think I’m over how hilarious it is to spam the cheerleader pom-pom Link emoji.

On top of that, you could literally dress Link up as a cheerleader and it was one of the most viable costumes in that game.  Not sure I ever thought I’d be so gung-ho to get Link to cross dress in all honesty, but I was.

Also earlier on in the year, while I was still getting into the swing of the Spring semester, I remember binging every Shantae game that’s been released thus far.

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Image provided by WayForward

Not only did I play the original Shantae for the Game Boy, I played Shantae: Risky’s Revenge and Shantae and the Pirate’s Curse.  I fell in love with the series fast thanks to the lovable characters, the quirky and fun writing, the beautiful animation style and of course the music (composed by Jake Kaufman, who also produced the music for another one of my favorite games in the same general style: Shovel Knight).  I literally played through all three in a row and loved every minute of it, even if none of the games were necessarily all that beefy.

I do know that I can thank MowtenDoo for really sparking my interest in the series thanks to his indescribably wonderful rendition of one of the game’s songs, “The Nightmare Woods (Run Run Rottytops!)” in a way that’s truly unforgettable and continues to be one of my favorite videos on YouTube.  Seriously, I listened to this way too many times this year I’m sure.  But it was worth it.

Doing a little bit of research, it looks like the latest installment in the series, Shantae: Half-Genie Hero, has been released just recently, but it apparently slipped under my radar somehow.  I’m wholeheartedly Ret-2-Go with that game as soon as I can pick it up, as there are a few too many games in 2016 that I unfortunately missed despite wanting to play them.  Didn’t have quite as much time to devote to these things as I would have liked.

Next on the list of my year’s rundown is the first in what I would consider my ‘return of old gaming loves’ trilogy.  That, of course, was Fire Emblem Fates.  All three together technically, but Birthright was undoubtedly my personal favorite.

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There’s a few things I’ll never forget just leading up to the games being released.  First, I’ll never forget the hunt my friends and I went on trying to find some of the special edition three-in-one game cartridges for Fates that was a resounding failure but had some great moments.  Like getting literally laughed at by a guy in a Game Stop one time.  That was awesome.

I’ll also never forget getting the first game, Birthright, as it was actually a gift that was given to me by the editors of the News section on the Daily Titan, Micah and Brianna, as thanks for being their assistant for the Fall 2015 semester.  Seriously, check it out, I still have the note here:

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It was really awesome, especially considering it apparently took a lot of work to build up to the reveal, including using my friend Kaleb as a spy to figure out which version of the game I wanted more.

Fire Emblem took up a huge chunk of my life from there on out, as I went on to play all three versions.  In a row.  In hindsight, admittedly not the best idea, but I’m really into the games so it was the decision I made at the time.  Birthright was incredible, rose-colored glasses or not, Conquest literally made my just about cry on multiple occasions from how unnecessarily difficult it got to be at times (Seriously, screw the port level.  If I never play that game again, the port level is to blame) and Revelations was… Admittedly underwhelming.

I meant to talk about it on here a little bit, but beyond just being burnt out on the games by the time I hit the third, there were a few things that really sort of killed the experience for me unfortunately.  First, I padded it out too much for myself.  I tried to grind all the characters up to have a ton of diverse skills rather than planning ahead what I would’ve wanted, and it wound up being far more effort than I was honestly willing to put in.  Second, they killed off my favorite character in what was literally the worst possible way in my opinion.  I have a huge, huge rant still built up about it because the moment was so caustic for me, but this isn’t really the time or the place, so perhaps I’ll still come back to it later.  Third, there was another game coming on the horizon that left me rushing to finish, which took away a lot of my enjoyment toward the latter half of the storyline.  Who knows, maybe if I go back to it now I’ll have a better time, but for now Birthright will continue to be the high point of my memories for Fire Emblem Fates.

The second game in my personal trilogy was Monster Hunter Generations.

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I talked about it on here a bit, so I don’t think I need to go into too much detail, but this game sucked away quite a bit of my time as well.  Though I’ve only been playing Monster Hunter since the last major release, Monster Hunter 4U, it has quickly become one of my favorite franchises.

The seemingly near infinite levels of customization thanks to a wide range of monsters and a progression-based-on-skill system is something almost totally unique to Monster Hunter in my gaming experience, and it ticks boxes like crazy for me.  There are very few games that I get super in depth about building sets and doing hours of research into said sets and also things like lore, but Monster Hunter is definitely one of them.  It’s also one of the favorite games of my friend Juan, so we always have a good time going on extravagant hunts as a super powered duo, Hunting Horn and Charge Blade in hands.

Granted, I’ll admit that the game wasn’t quite as invigorating as MH4U for me, since that was the game where I truly had a skill curve to learn and overcome so I could truly become a master, but Generations was still a blast to play through and through.

Last, but certainly not least, comes what must be an obvious entry on this list.  Hell, there’s only one game that really defined not only the latter half of my year, but also most of what I’ve built my blogging experience on so far.

And that game is, of course, Pokémon Sun and Moon.  Because technically they go together even if they’re two separate games.  Because Pokémon works like that.

Images provided by Serebii.net

Really I’ve said more than enough about these games in many, many posts over the last year, so I don’t think I need to waste too much time on it right now.  Not only were the games beautiful and fun experiences in themselves, surpassing what I consider to be some of my favorite and some of the best constructed games in the series thus far, they reinvigorated the love of competitive Pokémon breeding that I fostered in Alpha Sapphire and got me back into the Pokémon YouTube communities I followed around the same time.

I have been and will continue to do some breeding in the games, especially once the Pokébank opens in January, and I’ve considered doing more competitive battling in 2017.  There’s an official battle competition coming up pretty soon that I’m pretty sure I’ll be entering, so I’m sure there will be plenty more posts in the future on the subject as well.

Beyond those massive entries that took up my time, there are a few other games that permeated my year’s experiences.  The 20th Anniversary of Pokémon for me included the continued playing of Pokémon Shuffle and Pokémon Picross on my 3DS, which were my puzzle game obsessions that I’ve only recently seemed to kick.

Images provided by Serebii.net (here and here)

The summer was undoubtedly defined by Niantic’s Pokémon GO, the game which really felt the most universally unifying during the sub-par situations of the year surrounding it.

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My whole family was playing the game together and I still remember wandering El Camino College hatching eggs after my summer classes there.  Though I wound up a little disillusioned with the game, and still haven’t jumped in to catch the start of the Generation 2 Pokédex, I still can’t imagine Pokémon GO won’t hold a place in history in some way or another.

Also hitting the mobile gaming scene this year was Super Mario Run.

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I gave my thoughts on the game in depth a little while ago, and as a small follow-up I will say that having spent money on the full game has made the experience even better for me.  I’ve gotten really into collecting all the colored coins in single player on long road trips and I have a pretty well developed town so far.  As a first jump into the mobile scene for Nintendo, I can personally say that Super Mario Run has been a success, and I’m looking forward to seeing more.

I also replayed quite a few older Steam games that I adore but haven’t touched in some time this year.

My friend Samantha and I played Terraria for a long stretch of time together, progressively getting better and better as we learned and built more complicated structures and items together.  The Binding of Isaac: Rebirth ate up huge chunks of my time in brief intervals throughout the year, as it’s always an addictive rogue-like experience that I’ll never get tired of.  The same could be said for FTL, which I can only describe as a real-time rogue-like spaceship command and battle simulator.  For anyone who hasn’t heard of the game it can be hard to explain, but it’s one of my favorite games of all time.

My 2016 was defined by more than just the video games I played, however.  It marked the end of my first year at college. It also included my first semester as an editor for a college paper, one which I feel went really well considering all the crazy things that happened politically while I was in charge of the News page.

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2016 was where I really feel like I got into the rhythm of driving and being able to get myself places.  It was also the first year where I got to vote for a serious election – despite how divisive it might have been as far as an election went.

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However, because of my time as a journalist, I felt like this was the first time I really got to apply what I was doing and learning to a real-world event.  Literally the more I learned, the more prepared I felt to vote in November.

On top of that, I feel like I really learned a lot just in general.  Two semesters and a summer intersession at college had me taking classes all over the proverbial spectrum at two different schools: Cal State Fullerton and El Camino College.  Not only was the subject matter of the things I learned interesting, I also got to explore more places at the same time, which I also enjoy doing.

I got my first few relatively well-paying jobs in 2016 between being an editor on the Daily Titan and working for Boom: A Journal of California.  Thanks to that, I’ve felt more independent than I ever really have before.

In 2016, I went to New York for the first time in I honestly don’t know how long.

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I used to have a lot of family living out there, but now most of my close relatives live here in California, so I rarely ever get to go out to the East Coast anywhere that isn’t Florida.  The trip was amazing and so much fun, and I really felt like I got close to a lot of my friends and colleagues in the newsroom that went with me.

While I was there, not only did I get to visit the Nintendo store inNew York (an experience you can read more about in one of my earliest posts):

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I also got to relive a part of my Dad’s childhood by finding his old high school.

So, all and all, I’d say that trip was probably one of the most memorable parts of the year for me.

I got to visit SpaceX for the first time this year, and though I wasn’t allowed to take any pictures inside, it was still a phenomenal place to see.  Seriously, some of the stuff they have going on in there is incredible.

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In my opinion, I really started to come out of my shell a little bit more in 2016, and that helped me meet and interact with some people who I can really see myself continuing to talk to for a long time to come.  Both those in and out of the newsroom.

2016 was also the first year I’ve let my beard grow out.  It started as a No Shave November thing we did for the Daily Titan, but in the end I wound up getting such a positive reception that I kept the hair grown out.

Seriously, what a difference a little bit of hair will make.  I look totally different from one picture to the other, if you ask me.  Probably helps that I had more hair on top of my head to cover my forehead in the first picture too… But that’s another story.

Finally, 2016 was where I really got into blogging.  Yeah, seems like a silly thing to cap this whole list off with, but you are literally reading this on my blog.  I started this blog back on February 18, a day after my birthday, thanks to some school assignments I had to do.  My Communications 233 class required us to have a blog that we posted 20 things on of any subject we chose.  Naturally, I chose to make this a blog about video games and about my journalism experience.

Though it started as an assignment, one that I literally had to come up with ways to finish by coming up with admittedly silly things to post, I’ve come to really love doing this.  Writing is a passion of mine, and getting the chance to write more often has been wonderful.  It’s also been a way to voice my opinions and thoughts on various subjects, which I don’t tend to do in a largely public forum like this very often.  I may be a relatively small blog still, but I feel like I’ve found somewhat of a rhythm thanks to Pokémon Sun and Moon, and I’m looking forward to writing more on whatever comes up in 2017. As goofy as it might be to say it, one of my New Year’s Resolutions is to try and write more next year, so I hope you all stick around to see whatever it is I come up with to write about.

Really, from the bottom of my heart thank you to everyone who’s following my blog, everyone who’s read anything I’ve wrote and to all my family and friends who have helped me explore, encouraged my writing ambitions, and worked to make sure I put my best foot forward.  If you have any of your own favorite memories from 2016, or if you just want to send a good riddance sendoff to the year, feel free to share them down in the comments below.

I hope everyone has a Happy New Year, and here’s to 2017 being a happier time overall than 2016 seems to have been!