Tag: Splatoon 2

My Thoughts on the September 13, 2018 Nintendo Direct

My Thoughts on the September 13, 2018 Nintendo Direct

I’m not feeling too great right now.

A bit of an unconventional way to start a post that’s just going to be talking Nintendo news for a little while, but I figured I would put it out there since it’s probably going to effect the way I’m doing this.

See I could go into all about how today was a bit of a wash when I drove out to Fullerton only for my one class to get cut short, making me spend more time in the car than at school… But none of that really matters right now. All that really matters is the fact that I felt like I had to puke all the way home, and am now spending my time running back-and-forth to the bathroom.

Yet I promised I would talk about the Nintendo Direct today. So I’m still going to do it.

I’m just going to structure it a little bit differently, because… Well… It’s a 40-minute long video. I’m going to watch it, and as I do talk about my thoughts on some of the big things that are announced.

To be honest I’m a bit surprised they had so much to talk about considering the last Direct was… What, last month maybe? But those good old boys in Nintendo are really cranking it out for the Switch it seems.

So without further adieu, let’s get into some highlights.


Luigi’s Mansion 3

Right off the bat Nintendo started with a bit of a surprise entry. It seems almost serendipitous that Luigi blew up on Twitter during the last Direct for dying in the Castlevania Smash trailer only to show up now with a brand new game in the — apparently long-standing — series of Luigi’s Mansion games.

There isn’t too much to say about the game itself considering we only got a 30-second trailer with a working title, but for all intents and purposes it seems like this new entry will be much closer to Dark Moon than the original GameCube version.

I did enjoy that game, but not quite as much as the original. It sort of swapped out the hyper-creepy atmosphere for a more video game-y approach of hunting monsters en-masse and solving puzzles.

So I might buy this one or I might not. Depends on what we get shown later on.

But I’m glad to see our green hat friend is alive and well!


3DS Remakes

In the near future, we’re getting Kirby’s Epic Yarn, Mario and Luigi: Bowser’s Inside Story and Luigi’s Mansion remade on the 3DS.

From what I’m aware we’ve heard various and sundry bits about the three in the past, but having them all together with little trailers was nice.

  • Epic Yarn is a game I never played, and despite enjoying the Game Grump’s let’s play of it, I don’t necessarily have a huge desire to play it for myself. But adding new game modes is a nice touch.
  • I was hyped as hell when Superstar Saga was given a remake, but Bowser’s Inside Story never clicked quite as well with me. It’s a fun game, but I’ve found I haven’t been able to play through it subsequent times. Honestly, I’m not sure a graphical rehash (which frankly doesn’t look super different than the original game imo) or a return to the… Army command side-story (which I’ve expressed distain for as the worst part of SS in the past) are going to sell me on it again.
  • As I just mentioned, I like the OG Luigi’s Mansion better than the sequel, so I’m looking forward to seeing that one come back on the 3DS — with co-op and amiibo support to boot. Seriously, who can complain with download play features? Whether it’ll be worth the money with everything else coming out soon is a discussion I’ll have with myself later.

Couldn’t really bring myself to care about Yo-Kai Watch. Like it looks pretty and everything, but I haven’t gotten into that particular series just yet.

So that’s about all for the 3DS here. A bunch of good games that I’m just not particularly interested in right now.


Mega Man 11

I skipped over Splatoon 2 Ver. 4 because, in spite of the weird anime intro they did and the fact that I’m glad the game is still getting content, I’m just not that into it right now.

Which is a pattern so far I know, but shush.

Instead I’ll talk about the triumphant return of Mega Man. While the character model for Mega Man himself does remind me a bit too much of a certain… Failed successor to the throne… I can’t say the game doesn’t look gorgeous. Because it does.

While I’ve watched just about all of the original games get played through online, I’ve never personally played a Mega Man game. I think this might be a good opportunity to, because the game looks super fun.

I’ve seen Arin play that demo. It looks super fun. That’s all I’m saying.

If it’s a $60 I don’t know if I’ll bite, but the game seems like it might just be enough of a callback experience game that it could be cheaper.

In that case I’ll definitely get my hands on it.


New Super Mario Bros. U & Katamari Damacy

I was going to skip over NSMBU getting ported onto the Switch because that seems like such a minor thing.

But then they announced that you can play as Toadette.

And apparently.

When you get a mushroom as Toadette.

She turns into Princess Peach.

I’m really not sure what kind of drugs these guys were on when that decision was made, but god bless you all. Because that’s just about the damn weirdest thing I’ve ever seen.

Arguably more important on the rerelease train was Katamary Damacy, which is being remastered for the Switch.

That’s another game I’ve had a passing interest in for some time, but might not get it due to the glut of games coming in the near future. So it’s cool, but a bit out of my realm at the moment.


Pokémon Let’s Go

It’s no secret that I’m hyped as hell for this game. However, I’ve been a little behind in terms of talking about all the little updates that get put online around here.

The trailer that was put into this Direct kind go succinctly summed it all up though, so that was cool!

First and foremost, the new Erika design looks cute. Just saying.

More importantly are the ‘Secret Techniques,’ or HM supplements in layman speak.

See Game Freak must have learned a lot from Sun and Moon about how much we all hate needing to have HM slaves in-game. So they’ve relegated all of those pesky environmental moves into techniques that Pikachu or Eevee can use independently.

They cut the trees.

They get a surfboard so you can swim.

They… Attach balloons to your bike so you can fly?

Alright some of them are a little weirder than others, but I appreciate the vague references to surfing and flying Pikachu.

Either way I’m still very much looking forward to consuming all of this game. All of it.


Diablo 3

I have no particular interest in Diablo 3 being ported to the Switch.

I just wanted to say I was shook when the narrator guy essentially told everyone they could go to hell. In a Nintendo promotional video.

Enough said.

Also I’m super excited for Super Mario Party because it looks great, but there wasn’t really enough to justify a full separate segment on it. So just know… I’m down to party, Nintendo.


Town

A non-Pokémon Game Freak-developed RPG?

On my Nintendo Switch?

Obviously Town appears to be relatively early into development due to it’s working title and unclear release date… But considering Pokémon is my favorite game series ever, I’m willing to give this a shot right off the bat.

The idea of an RPG all taking place in one village is interesting, and I’m curious to see how they’ll go about it.

So congrats Town, you just hit my radar.


Yoshi’s Crafted World

I didn’t play Yoshi’s Epic Yarn on the Wii U, but by god am I enticed by how cute this Yoshi game looks.

It’s just incredibly adorable with the painterly arts & crafts style, and features co-op. Perfect for me and Aly to play together.

Plus it has this flip-the-world mechanic that lets you explore all over the place which feels very reminiscent of Super Paper Mario and I am all about it.


Civilization VI

Civ is, again, a series I’ve always had a fleeting curiosity for… But never got around to playing.

However, the fact that it’s coming to Switch with a four player local co-op mode that seems to use that interconnected Switches idea is actually bananas and if all my friends get this, I probably will too.

You can never have enough Gandhi nuking the world, after all.


The World Ends With You

There wasn’t exactly a lot to the TWEWY segment of this Direct, I just wanted to put it up here as a reminder that I really want to play this game when it comes out in October.

In fact, just throw Warframe into this category too. It’s my friend Juan’s favorite game so I’m probably willing to try it as well now that I “have no excuse not to” as he says.

But we’ll see about that one.


All the Final Fantasies

I’m not a huge Final Fantasy fan myself. Sure I appreciate the games and everything they’ve done for the industry, but I haven’t exactly played a lot of them.

However, I might be willing to get into Crystal Chronicles – again, if all my friends do. I appreciate that Nintendo is putting so much stake into letting on a bunch of games that can be played with friends, because that’s a huge selling point for me personally.

Also, this portion introduced me to the fact that a Chocobo’s Mystery Dungeon exists.

Which is essentially Pokémon Mystery Dungeon.

But all of the main characters are Chocobo. Really not sure how to feel about that honestly.

Oh yeah, and FF7 is getting put on the Switch. Which is kind of hilarious to me considering how long the remake has been in production.

At this point, I’m pretty convinced there just is no FF7 remake and it was all a scam to get Cloud into Smash Bros.

Speaking of:


Super Smash Brothers Ultimate

Can’t have a Nintendo Direct without talking about this sucker.

The main part of this announcement was just the special Switch and Joy Con designs that are Smash-specific, like how the Let’s Go Pokémon games are getting some repainted toys to play with.

That’s cool and all. But I’m not the kind of person that buys multiple copies of a console when I don’t need it.

But then, after the Direct supposedly ends.

We get the next big reveal:

Isabelle in Smash.

It’s actually, genuinely hard to watch the little reveal trailer for her and not smile. She’s such a pure, wholesome character and I love her.

It’s great to see her get some more representation for the Animal Crossing series in Smash. I look forward to trying her out!

Oh, but that’s not all Nintendo had up their sleeves here, folks.


Animal Crossing 2019

Great. Now everyone can finally stop complaining about this on every Nintendo-related video ever.

That’s something I can say too, because I was of the crowd complaining about how long it took Hoenn remakes to get confirmed.

Anyway, there’s a brilliant little set-up right in the lingering few seconds of the video where Tom Nook remarks that he needs to make everything tidy for everyone’s return.

Then. Cut to white.

Animal Crossing 2019 flashes onto the screen. Then the Nintendo Switch logo.

No voice lines, no nothing. Just that.

Video ends.

Good on you Nintendo, you did a great job with this teaser.

That’s a game I’ll be looking out for, especially if Isabelle is coming back as a recurring character like Tom Nook himself.


Well, that’s about all I have to say about the big Direct today.

Like I mentioned at the beginning, there were a huge amount of announcements considering how recently we got our last bout of news, and it proves the Switch is still going strong.

Hell, I didn’t even mention their little discussion on the Nintendo Switch Online system, which happened in a cute Mario-centric animation.

You should watch that too if you haven’t, because it does a way better job explaining things than I ever could.

To be honest this entire post has been a rollercoaster ride, and not just because of all the cool news.

While I’ve started to feel better over the course of this writing, my computer decided to shit out on me and stop doing WordPress well.

So you probably noticed a significant drop in length/quality as I had to move my operation onto mobile.

That said, I’m going to cut things off here due to my lack of further things to ramble about and kind of awkward working situation. So hopefully my long-winded discussion covered everything!

What games are you looking forward to out of Nintendo’s upcoming line-up?

Let me know! I’m excited to talk some games.

A gaming taste test: My wallet’s worst nightmare

With my sickness beginning to fade away, I spent part of the day hanging out with the core four friends. Minus Tiana because she had work, apparently.

Nice going being responsible, nerd.

… He says while sitting on a 6,000 word interview to translate into a story.

Gosh the tangent game is still strong right now. I really shouldn’t let myself succumb to stream of consciousness writing when I’m not feeling good. Especially when I actually sort of have a point to what I’m writing for once.

See the chief part of our hangout today, rather than being an outdoor adventure like last time, was an indoor video game party.

Two of the games we played have been on my interest list for some time, and playing them led me to some different, interesting conclusions about what to put my money down on.

So I figured I’d talk about them. Because it’s getting late and I don’t have anything else to write about today.


Hollow Knight

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Image courtesy of ign.com

Hollow Knight is a game I’ve been eyeing for a long, long time. It has been highly recommended to me umpteenth times by my boy Kyle, and I’ve seen it on a number of ‘best of’ lists since it came out.

Essentially, the game is a metroidvania-style sidescroller that has very striking similarities to Bloodborne/the Dark Souls series (as Jonathan couldn’t help but pointing out over and over again). It has a super great art style and supposedly goes into some really cool things with its story and lore.

When Nintendo announced Hollow Knight would be dropping on the Switch during its E3 presentation this year, I was very excited to know I might have the opportunity to try it out soon. However, when Aly finished her sophomore year a few months ago, we decided to spend $15 on Wizard of Legend instead. It’s great couch co-op for the two of us, and I don’t regret the decision at all, it just happened to push-off possibly buying this title.

So I didn’t have the chance to try the game until Jonathan brought his Switch over today.

Honestly? I found myself more intrigued than ever.

While the movement controls felt a little more floaty than I had anticipated, I’m willing to chalk that up to not having a lot of time to mess around with the game overall. I imagine it’s something I’d get used to with a lot of personal time to focus on it without being trolled by all my friends as they watch my constant deaths.

It has a really, really interesting self-heal mechanic based on how many enemies you kill, and every moment felt reminiscent of my childhood playing games like Metroid: Zero Mission while offering a unique aura of dread to its presentation that perfectly complimented the mystery underlying everything.

We got through two bosses and I felt like I wanted to play so much more after we switched it off. That’s the sign of a good game, in my opinion.

So yes, Hollow Knight definitely lived up to my expectations in the short-term, and I’m considering buying it more than ever. But it wasn’t the only thing we played, as soon after we jumped into:


Splatoon 2: The Octo Expansion

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Image courtesy of Nintendo

I listed Splatoon 2 on my personal top games of 2017 list, but I put it rather low. Mostly because as much as I enjoy the IP, not enough felt different from the original game to seemingly warrant a sequel for any reason other than to transition from the dying Wii U to the shining new Switch console.

When the Octo Expansion was first announced I was intrigued. A whole new additional story mode certainly seemed like exactly what I felt Splatoon 2 needed the first time around. However, I wasn’t sure if it would be worth spending the extra money.

Especially considering I abandoned the game some time ago and would need some time to jump back into it and get used to the controls once again.

Now that I’ve played the game on Jonathan’s account (thanks again my guy, you the best), I have to say… My suspicions were confirmed.

Now I’m pretty confident that the original Splatoon 2 package should have just been Splatoon 1 DLC. The Octo Expansion should have been the story mode of Splatoon 2 from the get go, not extra content a few years down the line.

The world that the Octo Expansion creates is fascinating in that not only does it mess with themes of racism (better than Detroit: Become Human as we all joked while playing it), but it also builds on the lore established in Splatoon 1 in an honestly brilliant way.

Essentially, the idea is that you play an Octoling — one of the higher-ups in the army opposing the Inklings in both games — who has been converted from their ‘evil’ side by the power of the music played by Callie and Marie during the endgame fight in Splatoon 1. The Octoling encounters the protagonist of the first game and winds up having to go through a journey to get to the surface world so they can join the Inklings that live there.

If you’re concerned all that is a spoiler, it’s all in the opening cutscene for the expansion, so it’s really not. They start to build up the lore quick!

The way it incorporates elements from the first title into its DNA in a clever way earns massive points for the Octo Expansion in my mind. Especially since it builds on the gameplay as well by offering a large number of more difficult challenges to test a player’s platforming and gunplay.

We had fun with the expansion by having my play through the Wily’s Castle-style multi-stage endgame section, which was hilarious just because I had to get used to the game again by doing the hardest stuff it offers.

On the one hand I’d say it was worth it because the endgame stuff helped make me way more interested in the lore of the world beyond what I already mentioned. They do some AWESOME stuff with the final boss. Stuff that, like I said, should have been around the first time around.

But on the other hand, now that I’ve seen the endgame content I’m not sure I’m more encouraged to buy the extra expansion or not.

I’m intrigued by the challenge and think it would be worth redoing that endgame just to have the bragging rights on my personal account. Yet I’ve seen it now and have had time to absorb what happened, so I think I could spend my money better by buying other big games coming out in the near future.


Seriously though. Mario Party. Smash Bros. Pokémon. Monster Hunter. Mega Man Dragonball So on and so forth.

There are a ton of games coming out soon-ish that I’d love to buy that are more expensive than both Hollow Knight and the Octo Expansion.

My wallet cries out in indecision. Do I buy games now? Or do I wait for the gratification of games I want later?

I suppose I’ll have time to decide, but the pain of having to decide in the first place is almost worse than my sick right now.

Oh well, at least I’ve now had the pleasure of trying out both these games. That way I have a much more well-defined opinion of my interests to jump on whenever I do decide.

That said, what do you think? Should I spring for one of these two games now? Or should I hold on and see what I can get later?

Let me know! I’d love to hear what some of you think about some current games.

Entertainment Beat Report – March 9, 2018

Entertainment Beat Report – March 9, 2018

I’ve had a bit of a hectic week and not a lot of time to pay attention to the gaming scene, but I didn’t want to miss out on one of these beat reports after I already did last week thanks to the convention I attended.

So this is going to be a little more short and to the point, just to show that I’ve been paying some attention to my entertainment beat for class. Hope you all enjoy or learn something either way!


March 8, 2018 Nintendo Direct

Gaming’s biggest name (arguably, but I’d stand by that) made waves across the internet on Thursday when they put on a Nintendo Direct showcasing all of the new stuff coming to stores and e-shops in the near future.

As of me writing this at 5:15 p.m. or so on Friday, the video is still the #3 trending video on YouTube.

I could talk for hours dissecting each and every little announcement that was made… But frankly I still have not watched the whole thing. As I said, time has not exactly been on my side recently.

Despite this, Nintendo includes a summary of everything they announced in the description of the archived stream, so even if I would usually dedicate a whole expansive post to this topic I can run through my thoughts on everything in short form.

I’ll try to be quick and painless with it.

  • The 3DS will have a number of new titles in the near future: WarioWare Gold, Dillon’s Dead-Heat Breakers as a sequel to Dillon’s Rolling Western and a remake of Mario & Luigi Bowser’s Inside Story.
    • As a side note, I’m still confused as to why Bowser’s Inside Story is next on the docket here. Superstar Saga had a remake not too long ago, but theoretically the next game on the list should be Partners in Time if they’re going in order on the Mario RPG kick. Perhaps that’s a discussion for another day…
  • Detective Pikachu will be coming out soon, and Nintendo announced a remake of the GameCube classic Luigi’s Mansion on 3DS. Coming… Sometime soon. Definitely looking forward to that one.
  • Kirby Star Allies, coming out later this month, will allow players to travel with old Kirby staple characters and companions – most notably including the animal buddies from Kirby’s Dream Land 2 and Marx, the (Spoilers? I guess?) arch-villain in Kirby Super Star.
  • Okami HD will be coming to the Nintendo Switch, as will a game called Sushi Striker (a puzzle fighting game based on Sushi I believe?), Captain Toad Treasure Tracker, Undertale, South Park: The Fractured But Whole, the Crash N. Sane Trilogy and so, so much more. Seriously, so many games here that are worth your time it’s crazy.
  • Dark Souls Remastered will have its own special Amiibo based on Solaria of Astora and his famously meme-worthy “praise the sun” pose when launched. Still looking forward to trying this one.
  • Splatoon 2 will receive an expansion with Version 3.0 and $20 paid DLC that’s going to add a whole hell of a lot. More stages, outfits, competitive rankings and even new single player experiences. Who knows, maybe this is the kind of thing that could get me back into that game… If I’d be willing to pay the money, I suppose.
  • Finally, the one that truly broke the internet: Super Smash Brothers is coming to Nintendo Switch. Whether it will be a port of Smash 4 or a new game entirely is not yet known, but it appears like the Inklings from Splatoon are new fighters and Link has been updated to fit his appearance in Breath of the Wild. Though I’m still a huge fan of the Twilight Princess Link, it’ll be interesting to see how that change plays out.
    • Also if you haven’t watched the video yet, go see the Smash teaser where the Inkling has the fiery Smash logo in her eyes. It’s one of my favorite hilarious visuals in a long time.

Mario is coming to Google Maps

Focusing more specifically on Nintendo’s most famous mascot, Mario and Google Maps are apparently combining forces to celebrate March 10. Or, as the joke goes, “Mar10 day.” See what they did there?

Seriously how nice must it be when details like that line up? It’s almost serendipity that years after this character was created we can appreciate unintentionally meta humor like this.

Once Google Maps have been updated, anyone can hit the question block in the corner of the screen to have a 3D model of the plumber replace their car as it travels along the blue line toward a destination. It’s a small, kind of silly idea… But a cool one all the same.

Besides, considering the Pokémon April Fools joke from a couple of years ago helped lead to Pokémon GO, maybe this is just test driving a new Mario Kart mobile platform.

Pun only slightly intended.


Mario Kart-style go-kart track will open this Spring

Nintendo sure has been busy recently, haven’t they?

The Niagara Speedway will soon host a go-kart track inspired by one of our favorite red mustachioed spin-off games, Mario Kart.

Apparently this isn’t the first time, as another similarly inspired set of racetracks also exists in Missouri of all places.

It has been a long time since I’ve gone go karting, so I can’t exactly say I’m excited by the prospects of going again now that I’m way too big to do so probably, but it is pretty cool to imagine playing Mario Kart in real life.

Plus, you can totally have Mario guide your way to the Mario Kart tracks if you choose to drive there this week. Who can argue with that?


Overwatch League host harassed for comments made on International Women’s Day

On finally not Nintendo news, here’s something back with our local Orange County favorite Blizzard.

Unfortunately, this might not be as good a publicity pull as the company might want in the midst of their League’s second stage.

One of the League’s host and analyst, Soe Gschwind-Penski, has apparently been receiving death threats and hateful messages over Twitter after she thanked men for treating women as equals on International Women’s Day.

Really from what I’ve been able to find, that’s about as deep as this story gets. There’s a little more back-and-forth about what she did afterward in the story I have linked above, but I don’t have much to contribute to the conversation.

I just think it’s interesting that there was a vitriolic response to what seems like such a simple, encouraging message. Guess that’s just the nature of the world we live in today.


President Trump held meeting about violence in video games following Parkland shooting

The Parkland shooting in Florida on Feb. 14, 2018 left 17 people dead at Marjory Stoneman Douglas High School.

In the wake of that tragedy, U.S. President Donald Trump decided to gather together higher-ups in the video game industry to discuss the violence they showcase.

According to the Verge, his meeting started with a series of clips putting various games’ violence on display, a video which has since been uploaded to the White House YouTube page.

Personally I’m not sure that kind of thing needs to be there necessarily… But I guess it is.

That same article says the meeting was “unproductive and bizarre,” with little discussion on potentially being able to restrict companies in what they can produce. More of the discussion was focused on voluntary measures and more robust age restrictions.

Another point worth noting about this story is different groups pointing to it as a “distraction tactic” in leu of talking about gun control, which says a lot with the March for our Lives march planned by students to talk about guns and mass shootings later this month.


Like I said before, things have been busy for me so I haven’t exactly gotten the chance to appreciate a wider scope of news — as I’m sure is obvious by the amount of Nintendo dominating the charts here.

If there is any news I missed that you were interested in, please let me know about it in the comments below! I know I can’t hit everything, so it’d be great to know exactly what I wasn’t paying attention to.

My (obligatory) Top 10 Games of 2017 List

My (obligatory) Top 10 Games of 2017 List

A merry Christmas to all of you out there that are taking a break from your families on this most Yule of evenings and have decided, for one reason or another, to spend some time reading this silly, clichéd offering of mine.

That’s right, as the title above suggests, I’ve decided to throw my hat in the ring with a top 10 list of my favorite games that I played this year. It’s been done to death by anyone with an interest in anything… But what can I say. I’ve always enjoyed the idea and wanted to try it myself.

As I don’t celebrate Christmas and Hanukkah ended a couple days ago, I’m just going to be hanging around all day today more or less. I figured doing a list like this could also double as my ‘here are some good gifts for the holiday season’ suggestions. A little late? Perhaps. But I like to think it’s just well-timed enough.

As a couple of forewarnings before we get into things. Just remember that this is my own personal list of favorites. In other words, it’s an opinionated list, so if you don’t agree with me… Well, that’s your opinion. I respect that you have your opinions so long as you respect that I have mine.

On top of that, while it has been an objectively great year for games in general, it has unfortunately not been a wonderful year of gaming for me. Because of the work constraints I’ve had as a college newspaper editor, a full-time student and an intern, there hasn’t been nearly as much time to play games as I would have liked.

So, if anything, these 10 games I’m listing off are arguably the only 10 games I’ve spent any considerable time actually playing this year.

If you don’t see a game you really liked this year, that’s probably why. As a matter of fact, unless you’re a Nintendo junkie like me, you probably won’t see a lot of games you’re familiar with on this list. A Switch and 3DS are my main gaming systems right now, so there aren’t a lot (if any) PS4 or Xbox games in my playing field.

With all that out of the way, let’s jump into the reason we’re all really here than, shall we? After all, what would a games list be without the games?



Editor’s Note: For anyone reading this on my blog proper, I’m going to stick the content under a read more tag. I pretty much let it all out with this one, so it’s long and I don’t want to completely bog everything else down.

Even so, I hope everyone enjoys the show! #UnintendedRhyme



Continue reading “My (obligatory) Top 10 Games of 2017 List”

Happy half a year, Heroes!

Happy half a year, Heroes!

You may think I’m strange for celebrating the six-month anniversary of a mobile game, but I can assure you that I haven’t been obsessivly counting down the days since release. I’m just jumping on the celebration boat Intelligent Systems has set afloat!

After all, if Duel Links and Fire Emblem Heroes have taught me anything, it’s that mobile games apparently really enjoy celebrating half a year’s worth of existing.

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It’s strange to think that this game is already half a year old. To be completely honest, I’m not sure whether or not that seems like a long time ago or not long ago at all. The last semester of school I endured was such a slog for a variety of reasons that I feel like things changed completely between the beginning of Spring 2017 and now.

Yet, I can still distinctly remember the day when Fire Emblem Heroes dropped as if it were yesterday. I remember riding down one of the elevators in the College Park building on campus with (I believe) my friend Megan there next to me, trying out a game that had just been announced not long prior, one that I was very excited for in the midst of still playing Pokémon Moon. The classic music and game art was so refreshing for a mobile game that I instantly fell in love.

Then I remember sitting in front of a classroom in the basement of the Education building waiting for my honors history class with Professor Hall to begin while writing an awfully long-winded and ridiculously in-depth review of a mobile game to be published in the school paper. One which eventually my buddy Kaleb had to help me cut the hell down because seriously who wants to read that much about a dumb mobile game except me?

Hell, even in this small niche I’m trying to carve out for myself I’m not totally convinced anyone wants to read my long-winded speeches about this game. I certainly never expected Fire Emblem Heroes to blossom into being the biggest thing I talk about into this void I call my blog after that initial review I wrote, but here we are. I suppose the game is just a gift that keeps on giving.

Hopefully the new Arts & Entertainment editor for the Daily Titan will be as accepting of stupidly intimate game reviews as Kaleb was…

That’s probably more than enough waxing poetic for one day. I was the one who made a joke about celebrating a six-month anniversary at the beginning of this post, after all. Now here I am talking endlessly about fond memories for a game only six months old.

Though I suppose I can appreciate the overall sentiment of celebrating this. In a time where we’re constantly barraged by stimuli of all kinds and live through an interconnected virtual web that has the memory of a fruit fly, any new venture that manages to last six months without really losing a hefty degree of zeal from its fan base certainly seems like something to celebrate.

ESPECIALLY in the field of free-to-play mobile games. I’m sure most of those things die off fast from frustrating their core player base alone.

Plus, it’s not like I can complain about a celebration. The game is planning to celebrate their anniversary with free goods, after all!

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Give me all of your orbs, Feh…

The most important thing going on for the game’s six-month anniversary, I’d argue, is the big orb dump. The game will be providing two log-in bonus events that provide players 20 orbs if they log in ten times over two week periods. One starts today and goes until the 21st, while the other starts the 22nd and will go until September 10th.

40 orbs? Not a bad deal, Nintendo. I can respect that.

As I’ve expressed plenty of times in the past, one of my biggest idiosyncrasies when it comes to Fire Emblem Heroes is a strange peace of mind and security that comes with hoarding a large quantity of orbs just in case a certain hero arrives that I desperately need in my (probably somewhat pathetic realistically speaking) virtual life.

My last hoarding session was cut off somewhat pre-maturely by the arrival of the second summer heroes banner, but since I managed to summon summer Elise:

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Perhaps the Loli bait is strong with this one, but she’s grown on me. Something in the way her face is drawn is just way too cute.

I’ve been pretty good about saving up again. Sorry Xander, as much as I love your Lilith floatation device, I gotta start saving up again. Plus most of the tier lists say Elise is better anyway. So there.

Speaking of summer heroes, this six-month anniversary celebration began the day after our last Voting Gauntlet ended. I don’t have a lot to say about it, but I felt it was worth bringing up, so this seemed like a good transition.

Overall I did pretty poorly.

 

I lost the first two rounds when backing my girl Elise against Corrin before joining my friends to back Robin against Corrin, but she steamrolled me both times. Then I supported Corrin in the final round and…

Naturally we destroyed Gaius, who is ironically my favorite guy from the first summer summoning banner. Funny how that works.

These Voting Gauntlets don’t tend to mean much outside of getting some extra feathers, however, so really that’s about all I have to say on the matter. Except for the fact that they added some extra orb rewards on each cycle of the rounds, which was a much appreciated addition.

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Keep that up I’d say. It definitely encouraged me to participate in the event more often.

Getting back into the meat and potatoes of this post, the six-month anniversary celebration isn’t just a couple of orb showers.

Though they haven’t arrived yet, part of the celebration will include two limited edition special map challenges and two presumably prize-heavy quest lines toward the end of August. Given the nature of those events I don’t believe I’ll be talking about them on here that much, but just know they’ll more than likely include lots of orbs, lots of colored level-up stones and some new Sacred Seals.

Also later this month, starting on Thursday actually, there’s going to be some events meant to help Fire Emblem Heroes newcomers… Though the events will also be beneficial to veterans like myself, if not more beneficial. A second “Hero Fest” banner will be coming for a week, allowing players to get the chance at popular heroes with an increased summoning chance. Plus, there will be a secondary log-in bonus to coincide with the starter support event that I believe will overlap with the anniversary bonus and give us an additional 20 orbs.

That’s at least 60 orbs, not including whatever we’re going to get from those special maps and quests I mentioned before.

I didn’t personally take advantage of the first Hero Fest when it rolled around since it happened during my very first orb collection binge (the one that got me to 200+ orbs I might add), though I get the feeling this one might sway me more easily if the heroes are desirable enough.

The reason this Hero Fest might sway me is also thanks to the final part of the anniversary celebration: Core summoning changes. Two of them to be exact.

First, a free first summon has been implemented.

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Pretty much what you read is what you get with this one. Every time a new banner is released, the first five orb cost to summon one hero is waved. One hero free of charge.

While it isn’t much, the teaser given in regards to this change stands pretty true. Everyone can try each banner at least once, and there’s no harm in that when you have the possibility of drawing one of the rare focus heroes in that first summon.

Because that’s what we all say before sinking money into the pit hoping to get that hero we’ve already invested time and effort into finding.

Anyway…

Second, the rates of summoning four star and three star heroes have been switched. Now, starting with every summoning banner released on August 7th and beyond, it will actually be more common to summon four star heroes rather than three star heroes.

 

This change, despite not applying to the ‘Summer focus’ and ‘Life and Death focus’ banners we already had before today, is actually really beneficial. If nothing else it makes it a lot easier to get your hands on higher leveled units that take less investment to train up if desirable, and there are a lot of abilities you can inherit that come from four star allies.

Since it ties in with a lot of what I talked about already, I figured it would also be worth brining up the Bound Hero Battle that began today featuring Cecilia and Lilina from Fire Emblem: The Binding Blade.

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This special map collection offers a challenging map layout with three difficulty levels for summoners to try their hands at. The catch with each difficulty level is that you can’t lose a single unit. Once one of your four heroes dies, you automatically lose.

It’s a bit of a brutal task for sure, but those who have the skills to take it on can net themselves an extra nine orbs to put in the bank. Don’t think I’ll be able to beat the Infernal level since it really does live up to it’s name, but I’ve already beaten Hard and have a good strategy going for Lunatic, so we’ll have to see.

The special map challenge also comes with a brand new summoning focus:

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With the focus on Roy, Cecilia and Lilina, this banner overall isn’t really for me. I already have all three heroes in my collection, so the increased chance at nabbing them really isn’t all that appealing. I still figured it would be worth mentioning, however, as this banner is the first to implement both the free first summon and the swapped summoning chances that I mentioned earlier.

I used my free summon and got a four star Stahl. He’s pretty useless… But the fact that I got a four star with my free summon kind of proves that something in the new system is working, right? I like to think so, anyway.

All of these new things in the game also coincide with the version 1.6 update, an update that includes a variety of changes also worth talking about… But changes that I’m not sure I have the energy for tonight.

Seriously, it’s right around 2 a.m. and this post has taken me much longer to write than I anticipated. While rambling ceaselessly in the early hours of the morning has served me well in the past, I’m afraid I’m just a little too tired to keep going. Probably in part due to feeling sick over the last couple of days, something which honestly should have driven me to bed sooner anyway.

Ah well, ’tis the life of a Masochist I suppose.

Because I have some time with my friends later today (during normal daytime hours) and orientation for the Daily Titan throughout the week, I think I’ll skip out on the version 1.6 talk tonight. If anything I’ll include that as a post-lengthener when I talk about the Hero Fest on Thursday, though it could come earlier if I feel the writing mood come on.

Either way stay tuned, it’ll be here.

Until then, let me know how you feel about the six-month anniversary celebration for Fire Emblem Heroes in the comments below! Are you as excited for all the cool give-a-ways as I am? Or are you more stuck in the kind of temporal confusion and awe in regards to time passing that I was toward the beginning of this post?



Before I sign off and hit the hay, I also thought this would be worth mentioning.

The other day I tried something strange by posting a tweet from my Nintendo Switch. To test the feature out I tweeted about the results of Splatoon 2’s first Splatfest.

A disappointing outcome… But that’s beside the point.

While posting to social media from my game console was an undoubtedly strange experience… It wasn’t necessarily one I was all that opposed to. Particularly if it’s the only real way to get the pictures I take on that device off of the device so I can show cool things off to the world.

Thus, although it probably won’t be an earth shattering change, I may just wind up posting to twitter independently more often with Switch-based content. That in itself could lead to more individual social media posts in general… Though for now I doubt it since I still like to tell myself I’m not a huge fan of using social media.

Still felt like it would be worth mentioning here as sort of a shameless self promotion. After all, if you’ve made it this far into the post you clearly enjoy my company to an extent, so it might be worth checking out my Twitter for some sort of an evolution in the future.

Even if it’s mostly a conduit for getting these blog posts you see already in front of more eyes as it currently stands.

More Fire Emblem Heroes summertime fun is on the way

More Fire Emblem Heroes summertime fun is on the way

Boy, Intelligent Systems sure is looking to wring all the money it can out of its gaming audience this summer, aren’t they?

Of course I say that in jest (as much as I can muster out during my early morning writing binges), as I happen to really enjoy what they have been doing and what they will be doing in the near future.

It’s only slightly in jest, however.

My friend Jonathan has been going nuts with all of the frequently added characters he’s wanted to get, and though he succeeded in getting Delthea and Sonya from the Echoes banners (like me!), he did have to spend some real money to do it. I’m starting to feel the same way at this point, as I just barely started to replenish my surplus when today’s new banner dropped.

Speaking of:img_5784The new Nohrian Summer summoning banner follows in the footsteps of the Ylissian Summer banner that we saw about a month ago, only focusing this time on the royal family of Nohr – as the name suggests.

I’ll be completely honest and admit that I probably would have been much more excited for this if we had gotten Hoshidan royalty, as I have much stronger personal connections with the Birthright side of Fire Emblem Fates than the Conquest side. However, beggars can’t be choosers. The special heroes we got are still great and rather quirky in their own rights.

Four members of the Nohrian royal family are here to spend time at the beach with the boys and girls summoning heroes on a day-to-day basis:

  • CorrinNovice Vacationer
    • A princess caught between her ‘birth’ family in Hoshido and her ‘adopted’ family in Nohr who comes to be the hero that leads one side or the other to victory in a war between the two nations. Unless you played the Revelations version of course, in which case you’d have a completely different story. In this special summertime edition of Corrin she appears as a tome using wyvern rider who attacks with Finding Nemo characters. If that’s not enough to make her enticing, I don’t know what else could.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat, which is a useful idea… Even if in execution a +1 boost isn’t necessarily the most helpful thing. Corrin’s weapon of choice is a blue tome, and she also comes equipped with a decent spread of skills right out of the box, including the Dragon Fang special attack, a +4 speed and resistance boost during initiated combat and the ability to fortify the defenses of fellow flying units.
  • EliseTropical Flower
    • The Nohrian royal family’s youngest sibling, Elise is a princess known for her charm, boundless childlike energy and great horseback healing capabilities. Finding her adorning a lei while on a summer vacation grants her a different set of skills, however, as she becomes an infantry unit who excels at using flower-based green tomes.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Elise’s weapon of choice is a green tome, and she comes with skills that grant her +2 speed and resistance, allow her to provide a +3 attack and resistance boost to allies as well as a skill that gives fellow green tome users extra ‘special points’ through battling. Honestly her skills are probably the least impressive when compared to the others.
  • LeoSeashore’s Prince
    • Being the younger of the middle children among Nohr’s royal siblings, Leo tends to be a little abrasive – particularly in the face of being teased by his siblings. Despite this, his strength wielding the mystic tome Brynhildr is unquestionable and gives him a cocky edge alongside his vast intellect as a mage knight that nobody can really deny. His summer attire loses a lot of the heavy black armor he’s known for wearing in place of a simple blue cloak, and his mystic tome has been replaced by a book discussing the ever beloved(?) tomato. Which he can launch at his enemies using magic. For some reason. It’s strange, though I’d argue his older brother’s gimmick is a bit stranger.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Leo’s weapon of choice is a red tome, though he also comes with the Iceberg special attack, the Seal Resistance skill and Attack Ploy, allowing him to lower the attack of anyone in cardinal directions with less resistance than him.
  • XanderStudent Swimmer
    • The crown prince of Nohr, known for his stalwart attitude and willingness to fight against even the mightiest of forces if it’s necessary to protect his siblings. Out of all the characters here, Xander easily has the strangest additional ‘summer attribute’ in that he apparently cannot swim and needs the help of a floatation device to stave off what seems to be a fear of the water. However, this strange attribute becomes one of the most endearing things I’ve ever seen when it appears he uses a floatation device modeled after the dragon form of Lilith as an axe. Though I get the feeling it would be even better if Corrin had the Lilith-themed gear, just the fact that he has this makes him the one character I’m pining after for this focus.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Xander’s weapon of choice is an axe, and he comes with the powerful Bonfire special, a skill called Fire Boost that gives him +6 attack if he has more health than his opponent and a skill that lowers the special cooldown for infantry units with less health than him. His skills are another reason I really want to add him to my team, I’d say.

For real though, look at this:

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Look at this wet and glistening beefcake swinging around an amazing dragon floatie around. It’s as magnificent as it is ridiculous and I am 100% down to add him to my teams.

In fact, I’ve already spent the 50 orbs I’ve collected over the last week or two (or however long its been since I summoned Sonya) on green orbs for him. To little avail thus far, but the summoning focus lasts for more than 30 days, so I’m sure I’ll have the chance to catch him… Even if I feel like shit to some extent because I gave up on my orb collection so early.

At least there’s more opportunities for orbs coming down the pipelines. Though I’ll mention that after I get into what has become probably my favorite part of these events: The story.


Three new Paralogue missions providing nine orbs and three corresponding missions provide for a nice bit of an orb boost after already burning away quite a few. Though the storyline you have to move through to get these orbs is… Interesting. To say the least.

Last time around I mentioned that the strange approach Anna took to taking pictures of summery heroes seemed characteristic of the game’s writers crying out for a vacation.

They really stepped it up this time around and helped me double down on that opinion.

While Anna once again hopes to document heroes in their swimsuits to sell to the highest bidder as a means of filling the Order’s coffers, this time she’s decided to abandon her goal of starting her own playboy magazine in place of starting… What I can only think to describe as her own pornography website.

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I’m honestly not sure what to say, though Alphonse sums up my overall impressions fairly well:

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Anyways, that just about bookmarks everything once again. You go to the Nohrian islands to find scantily-clad heroes under a fighting contract so you can get pictures of them. Starting with the girls:

Then hitting the boys as well, since Anna is an equal opportunity monetarily-driven pervert as it turns out:

Then, once you get to the end of the line with Anna’s movie collection complete, she finds that loopholes once again ruin her plans.

This, of course, leads to a comical overreaction from a character now afraid of going bankrupt. Though this one takes the cake as one of the strangest experiences I think I’ve had as a gamer.

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Never before has a video game character asked me to strip down and put on a skimpy swimsuit. Caught me pretty off guard, though I’m not sure if I’d say doing so was a good or a bad thing in the grand scheme of things.

That odd experience was really the biggest thing this part of the ‘filler arc’ had to offer, and I’m already pretty much out of things to say about it. Just off of one full stamina bar I was able to collect all of the orbs available from this story focus, so I’ll probably be spending some time trying to get my hands on Xander while playing Splatoon with my friends and grinding up cards against Yami Marik in Duel Links on the side.

Which, by the way, is another super cool event going on right now. However, I don’t have too much to say about it beyond the fact that I love being able to use Marik now, so I didn’t think it would be worth a whole post on its own. You can check out some information on it here if you’re really curious about what the deal is there.

Speaking of probably not being worth a whole post on its own, one of the reasons I’ll be working hard to get a Xander summoned is so I’ll be able to use him in the Voting Gauntlet coming up on the horizon:

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This summer hero-themed gauntlet looks like it’s going to be way more exciting than the healer unit-themed gauntlet we had in the last go around, and I’ll definitely be backing my boy Xander all the way even if I don’t personally have one to use. Though if he loses I’ll probably go with Gaius. Or I’ll improvise if both are taken down, I suppose.

We’ll see how it all turns out with time.


Another thing relevant to the game that I figured would be worth noting in this post is the launch of Feh Channel, where the in-game item delivery owl (called Feh, appropriately enough, not-so-coincidently matching the anagram for the game’s name) tells you all about everything you want to know about the future of Fire Emblem Heroes.img_5760

The channel series, if it’s a continual venture and not just a one-off clever way to do what is essentially a Nintendo Direct, will be nice and informative going forward. Just the first video that has been done really gives us a solid low down on everything that’s going on over the next month or so.

I’d check it out for yourself here, as there really is a lot of interesting information about things like the upcoming voting gauntlet, tempest trials updates, summoning appearance rate changes, a new game mode, the mobile app’s sixth month anniversary (can’t believe its already been that long, personally) and more.

The format they use with the owl is a little bit strange and admittedly annoying to an extent, but it’s still great if you want to get a look ahead of time at what I’ll likely be talking about here. If you don’t want to sit through the long-winded approach – which I can’t imagine why not if you’ve read up to this point in a post like this on my blog – everything boils down to this:

Screen Shot 2017-07-28 at 2.01.47 AM
Image courtesy of the Nintendo Mobile Youtube account

I’d say the Grand Hero Battle against Valter at the end of August has me most excited in terms of looking ahead. Seeing another Sacred Stones character appear suggest that perhaps the game will be in the limelight soon enough… With Neimi hopefully riding the coattails. I’ll never stop being excited for her.


All in all it’s going to be a nice distraction from school starting up again, since at this point I’ve got Daily Titan orientation coming up soon alongside preparations for a new work opportunity I’ve been invited to take part in. I’m sure I’ll have more to say on that soon enough, but for now just know that I’ll be stressing myself out well before classes even begin for the semester.

Though I suppose relieving that stress is what video games are best for.

How do you feel about the new summoning focus? Or about any of the upcoming updates we’ll be seeing in Fire Emblem Heroes? Let me know in the comments below, as I just love discussing all of this stuff if that wasn’t obvious enough already.

My thoughts on the 2017 Nintendo Switch Presentation

My thoughts on the 2017 Nintendo Switch Presentation

Like many other geeks around the world last night, I spent an hour or so on Twitch watching Nintendo’s Presentation on their upcoming new console, the Nintendo Switch.  Would’ve written up something about it last night, but unfortunately I wasn’t feeling 100 percent, and lethargy typically isn’t great when it comes to being productive.  I haven’t talked too much about the Switch up until now mainly because I haven’t admittedly been extremely excited about it.  Sure Breath of the Wild has always been high on my interest radar, but that was about all it had going for it for a while in my view.

There were some interesting things revealed about the Switch last night.  The fact that the system won’t be region locked like others have been in the past, for example.  The Joy-Con controllers also seem interesting, boasting some more complex and possibly immersive capabilities from what I can tell.  Plus, they come in multiple colors, even if I prefer the plain grey to the pink and blue combo (would’ve been much better if they came separately if you ask me).  I also like how there are so many ways to play on the Switch.  Not only can you play on the TV screen, you can use the controller as a screen much like the Wii U, and because that’s mobile you can take your system pretty much anywhere you go.  It’s an awesome sounding mix of things that I’m sure will go pretty well.  Plus, on top of all that, it seemed like lots of third party companies were interested in creating games for the Switch, which bodes well for a long life cycle.

That being said, there are also a few issues I had just out of the information we learned.  The fact that you have to pay for internet connectivity for some games kind of blows, even if it’s the same kind of model that’s used for things like Xbox Live.  There also aren’t a huge amount of launch titles, meaning the Switch might not even necessarily be worth it until the holiday season of 2017… Though the fact that that list includes the new Zelda game practically balances that point out if you ask me.  I’m also not a fan of the fact that it isn’t backward compatible, which means I wouldn’t even necessarily want to trade in my Wii U for the potential to buy it earlier.

The presentation as a whole also wasn’t great.  To put it bluntly, when one of the things people remember most from your even was a translator that seemed to be half asleep as he talked… Well, you probably could have done better overall.

However, with all of that out of the way… The game trailers were obviously the most important part of the night.  For me at least.  I don’t know if I’ll be getting the console when it launches on March 3 (Internationally – a nice touch), but there are plenty of titles I’m excited to see when they come out.

The full presentation is up on Nintendo’s YouTube account, as are a variety of the major trailers that were shown over the course of the night.  That playlist can be seen here for anyone interested, since it will probably be good to at least see the game trailers before I go into talking about them.


Xenoblade Chronicles 2

Going in order from the bottom of the uploaded trailer list to the top, our first new game coming down the pipeline is Xenoblade Chronicles 2.

I should preface this segment of the looking-at-trailers part of my post by saying that I’ve never played Xenoblade Chronicles, and I haven’t really seen a lot of the game being played as a matter of fact.  It’s not so much a lack of interest, since the inclusion of Shulk and all the incredible music from the game into Smash 4 got me very interested in trying the game out.  It’s been more a concern of time if anything, as most of my game playing hasn’t left me the chance to pick up Xenoblade, even if there’s a version for the 3DS.

So, I may not have a lot of background with the series, but I still enjoyed watching the trailer quite a bit.  The art style and graphics are gorgeous and honestly remind me of Monster Hunter quite a bit.  Of course, those parallels only got more concrete as massive beasts as big as mountains showed themselves wandering the world, with a shot at the end of the trailer over the game’s title drop boasting a particularly spine-tingling skeletal whale creature of sorts just breeching through the clouds.  Seriously, that’s super rad.

Will I be getting Xenoblade Chronicles 2?  Probably not.  Not unless I play the first game sometime soon and become a diehard fan.  However, I can pretty greatly appreciate how much care was put into the product by the looks of things.


Fire Emblem Warriors

Now this was a hell of a tease.  As a huge fan of Fire Emblem (like I gushed about a little in my New Year’s post), I got very excited when I saw the first bubble pop up on my screen with the legendary Falchion blade, used by Marth, Chrom and Lucina. Then, other blades used throughout Fire Emblem games of the past flashed by in a similar manner, with all the bubbles coming together as the orbs in the Fire Emblem crest used most notably (in my recollection at least) in Fire Emblem Awakening.

Then it was over.  Cue title: Fire Emblem Warriors.  End things off with what looked like who I assumed to be Marth picking up the Falchion.

Honestly, I was surprised to see any Fire Emblem at all during this presentation.  Fire Emblem Fates is still a relatively recent addition, and that came three years after Awakening before it, so I figured there would be a dry spell for longer than this.

As another spin-off in the Dynasty Warriors series, another series I unfortunately have very little experience with, I can’t say a lot about my excitement for this game as a whole.  I wanted to play Hyrule Warriors as well, but it just wound up being another game in which time was not on my side to play.  However, with the prospects of playing as characters like Lucina and hopefully more important heroes going all the way back to older titles, there’s some part of me that really feels like it’s a game I’ll try harder to pick up this time around.

All I know is I’m excited for it.  This will be the first game I’ll have the chance to play Fire Emblem on a home console system rather than a mobile system, so it should be interesting.

Bring on more Fire Emblem, Nintendo.  As long as we don’t have another Conquest situation in terms of obscene difficulty, I’m all for it.


Splatoon 2

My friends and I poured hours into the first Splatoon.  It’s probably one of my most played games on the Wii U, perhaps only surpassed by Super Mario Maker.  By the end of our time with it, I even reached S rank in multiplayer, the highest rank you can achieve.  As a brand new IP, it was undoubtedly a huge success, both in sales and in just how enjoyable it was as an experience.  It’s hard to go wrong with a well-polished Nintendo title in any genre, shooter included as Splatoon taught us all.

Now, Splatoon 2 is on the horizon.  While I might say it seems a little too early for a sequel to be rearing it’s head (especially considering it will be coming out during the summer of 2017), the trailer made it hard to argue with the game’s arrival.

Nothing looks particularly new about Splatoon 2 right off the bat.  It seems Nintendo is more aiming to put the highly acclaimed title onto their new system with more of an “If it ain’t broke, don’t fix it” approach.  However, while nothing particularly broken seems to have been fixed with Splatoon 2, a hell of a lot still seems improved in this title.

The game looks as pretty and the animations look as smooth as ever, if not more so than the previous title offered.  There seem to be more maps to play on, the older returning maps have improvements and the hub world looks like it’s going to give us more of the quirky punk-marine-life action we know and love.

Probably the biggest change in this sequel appears to be the weapons – which makes sense considering the series is first person shooter based.  Dual pistols and more specialty weapons like highly pressurized ink cannons, multiple ground-to-air missile launchers and an ink raincloud summoner have been added.  As have jetpacks much in the spirit of Super Mario Sunshine’s F.L.U.D.D. from what I can tell.

There also seems like there could be a larger focus on a story mode in Splatoon 2, as I can stipulate from some of the shots in the trailer showing menacing Octolings and a mysterious angsty figure (who is more than likely Marie, but still) standing turned away from the camera in front of a sunset, classic anime-trope style.  Can’t help but think of Gladion since Pokémon is still so fresh, but that’s another story.

My overall verdict?  A definite yes on Splatoon 2.  It won’t be out until the summer, like I said before, but as I said I’m also probably not going to be buying a Switch at the beginning of it’s life cycle either way.


Mario Kart 8 Deluxe

I don’t remember if this was in the presentation or not, actually… I may have blanked out when it showed up if it was, because I don’t remember seeing it until I looked through all the trailers individually.

That won’t stop me from talking about the game, however!  It’s hard to go wrong with a Mario Kart game honestly, it’s one of those top tier party games up there with Smash Bros.  I will say it seems odd that they’re just repackaging and selling an improved version of Mario Kart 8 rather than coming out with a  whole new title, but Mario Kart 8 was a real good game so I suppose I can’t complain.

The only real things of note in the trailer were some new items like Boos and the Splatoon-based content, new race tracks and music and such.  An odd choice I’d say, particularly since the trailer itself even played around with the idea of Mario having to take the game back from the Inklings, but I guess this is just Nintendo’s way of incorporating their popular title into the fun Mario party spin-off that never necessarily took itself too seriously in the first place.

That is just about all there is to say on the matter.  The game looks pretty, and with an April release date it looks like Switch owners on launch day won’t have to wait a huge amount of time before new games start to pop up.


ARMS

An unexpected entry in the list of reveals tonight, ARMS is the Rockem-Sockem Robots simulator I’m not sure anyone knew they wanted until now.  Granted, the name is a little weak, but that’s not the only indicator of a good game.

After Splatoon exploded with so much high regard in the gaming scene, it was inevitable that Nintendo would be trying more new IPs sooner or later.  So, what better time is there to try new things than with the inception of a new console?

I’m not totally sure how much there is to say about ARMS, honestly.  It looks like a fun game, even if it’s more than likely a sort of gimmicky showing-off-new-console-mechanics experience.  The trailer has some weird and admittedly sort of unsettling body morphing right off the bat as two strangers grow spring-loaded boxing gloves to beat each other up with, which does convey the idea of the new Joy-Con controller being more immersive pretty well.

The art style of the game looks pretty, conveying some strong Smash 4 and Pokken Tournament feelings, and the variety of playable characters makes for an interesting looking experience that I’m sure will be fun to play during parties.

Though I would say that it might be a missed opportunity for ARMS to not be a sequel of sorts in the Punch Out series, I would still say it looks like it should be worth the time when it comes out in the Spring.


1-2 Switch

In the same vein as ARMS from what I can tell, 1-2 Switch is a Switch launch title that’s clearly meant to show off the mechanics of the Joy-Con controller.  Like I’ve said multiple times in this little write-up, there’s absolutely nothing wrong with a good Nintendo party game.  1-2 Switch seems like it’ll fill the niche quite well, encouraging gameplay that forces encourages a group of friends of family to come together and let their imagination run wild.

Would I enjoy playing this game?

Yeah, I’d say so.

Do I have a lot more to say about it?

No, I do not.

Let’s move on to the big stuff then, shall we?


The Legend of Zelda: Breath of the Wild

Here we go, the true bread-and-butter of this presentation.  The one title so hyped up that it could only end the presentation off on the highest of notes possible.

If you weren’t excited about Breath of the Wild before, THIS is the trailer to do it.

First of all, every piece of promotion that comes out about this game just continues to floor me with how gorgeous it looks.  Yes, Zelda games have a history of being gorgeous, but they also have a history of being self-contained in a general path for you to take.

Unless you count the first Zelda, which was pretty open-ended.  And the second, which is kind of the black horse of the series in how different it is.

Okay, so the 3D Zelda games, almost everything past Ocarina of Time, all have a history of being self-contained.  However, this is the first expansive Zelda title that’s going to be open world, and the fact that it’s as beautiful as it is while feeling more real than ever is almost mind-blowing to imagine.

I gushed a lot about graphics and that sort of thing in the last post I wrote talking about Breath of the Wild last time we got a major information dump, so I’ll just leave that here and talk more about why this particular trailer soared to the top of my time-to-watch-fifty-times-in-a-row list:  Story.

We haven’t gotten a lot of clues about just what’s going to fill the world of Breath of the Wild until now.  Now that we do have a clue, it looks like this particular iteration of Hyrule, set some hundred years after an event(?) that’s called the Calamity Ganon, will be filled with the Gorons, Great Fairies, Zoras, Bird people and more that we’ve come to expect from a Zelda title.  On top of the interesting scattered dungeons, it also seems like there will be towns to explore as well, meaning Breath of the Wild won’t be entirely about being in the wild as we previously were led to believe.

But of course, what Zelda game would be complete without Zelda.  Yes that’s right, the namesake herself finally makes an appearance, and what an impression she leaves.

Not only is this game’s appearance gorgeous, it’s princess is too.  Plus, it seems as though a page is being taken out of the Skyward Sword book in terms of making Zelda a character that accompanies Link more than just on occasion, making her more of a real person in the world with emotional arcs to overcome rather than just being a damsel that’s been locked away and in need of saving.  If I had to guess just by watching the trailer, there’s going to be a period in the game where Link and Zelda get to bond over some tragedy and perhaps become friends before she’s stolen away, giving Link more of a tangible reason to go after her then he’s ever had before.

Not that he needs a serious reason like that to save the girl, but having more emotion added in is always a good thing.

Seriously, that scene where she falls into his arms crying?  That’s like my favorite part of the whole trailer.  I can’t get over it.  10/10 Nintendo, thanks for making me somehow fall in love with your game even more before it comes out.

Speaking of, Breath of the Wild has also been confirmed to be a launch title for the Switch.  On March 3, all new players will get the chance to venture into Hyrule for what promises to be the biggest adventure we’ve been given yet.  It’s really a beautiful enough thing to make me consider buying a Switch on launch day despite my better judgement.

The game may have been delayed over and over again, but I’d say the wait seems like it’s been worth it from the outside looking in.  Let’s hope it delivers.


Super Mario Odyssey

Now this was rather surprising to me.  For I believe the first time in possibly forever a Mario game is not the launch title for a Nintendo console.  Instead, Zelda gets to take the reigns this time.  Though obviously I can’t complain about that, it’s still an odd choice…

Especially considering the fact that this Mario game looks so incredibly incredible that it pretty much single-handedly sparked my excitement to life while watching the presentation.

Super Mario Odyssey, or Mario takes New York as I like to call it, is the next game in Mario’s “World” series from what I can tell.  You know, like Super Mario 3D World for the Wii U, which is still one of the best games on that system without a doubt.  In this adventure, Mario seems to be traveling more than he has in quite some time, going to places like New Donk City (referencing Donkey Kong being like King Kong in New York perhaps?), a very Mexican-inspired desert village, an Amazonian jungle and some kind of fantastical food land.  I can only assume there’s more that hasn’t been shown.

The game looks to be open world in the way Super Mario 64 was, with different areas having nice and huge sprawling areas to cover and explore as Mario goes in search of Pimp Master Bowser and Peach.  There’s a strong hat theme seeing as Mario travels around on a ship that’s shaped like a top hat, goes to Crazy Cap stores in each location he goes to.  Mario can throw his hat and let it hover like a platform for him to jump on, and he’s seen using close to any object – cars and streetlights alike – as platforms and such for the purposes of some sick parkour.

Oh also his cap is his companion.  Like that thing’s alive.  Don’t know what that’s going to entail but it does give off some strong Minish Cap vibes, so I’m A-OK with it.

It’s a little hard to express how fun the game looks without seeing the trailer, so really I’d just say watch it.  It’s hard to not have a smile on your face after it’s over.  Unfortunately, Mario’s adventure around the real world won’t be out until the 2017 holiday season, but I suppose that just gives us more time to play and wear out Zelda for everything it’s worth.

At least we have the original Mario Odyssey to keep us occupied as well.


While those are the trailers that went live last night, they weren’t the only games that were talked about during the presentation.  Probably the most complete list we’re going to get can be found up on the Nintendo website, and includes titles in the field of sports games like EA’s FIFA titles (though I personally question the viability of releasing a game based on soccer/non-American football on a system based around handed motion controls), Minecraft, a new Bomberman game, yet another port of Skyrim and more.  There are also plenty of other games in the works, and like I said before third party interest seems to be pretty high.

With a $299.99 price tag and a fairly small list of launch titles, I imagine the Switch will have a bit of a rocky start on the gaming market.  However, the system frankly looks amazing and has a large catalogue of cool-looking games on the way within the first year of it’s release.  Whether or not it will print money like the Wii is yet to be seen, but I get the feeling there’s a good chance that if Nintendo plays their cards right, it just might.

What did you think of the presentation?  Let me know in the comments below, and let me know what you think of the Switch as a whole!  While I likely won’t get it right away, and might not until the holiday season this year at least, I will say that the Switch looks like it’s going to have a long life from everything I’ve seen thus far, and I’m looking forward to getting to play it.

Especially Zelda.  I really, really need to play Breath of the Wild as soon as possible.