Tag: Spirits

The change to Super Smash Bros. Ultimate’s single player experience I feel would make it even better

The change to Super Smash Bros. Ultimate’s single player experience I feel would make it even better

After pouring over 70 hours into the game, I think it’s safe to say that I love Super Smash Bros. Ultimate.

Ultimate is probably the first Smash Bros. game that I would argue has stellar single player content which really jives with the way I like to play games, even if it doesn’t have a Subspace Emissary mode ala Smash Bros. Brawl.

Subspace Emissary offered a healthy mix of story-driven character interactions, platforming-based overworld sections, Smash fighter duels and big boss encounters to bring something to the table for everyone.

It even had secret characters hidden within the platforming sections who could only be unlocked via finding them. That’s a super cool reward for putting time into the game!

Plus it had couch co-op for anyone playing with a friend.

But for all the positivity Brawl offered for solo players, Subspace Emissary did shine brightest when playing it cooperatively. Also beyond that mode, it mostly survived among my friend group because of how fun it was to do regular Smash battles on custom-made stages.

What Smash Ultimate lacks in a story as character-driven as Subspace Emissary, it more than makes up for with the amount of care poured into the details of World of Light’s adventure and individualized Classic Mode routes.

I figure I’ll dive into each individually, making room for my change pertaining to Classic specifically.


World of Light

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World of Light has a vague overarcing plot. Kirby must set out to save every other Smash fighter, as they have been captured by Galeem, the lord of light, and replicated for nefarious purposes.

In terms of interactions between characters, World of Light is lacking.

Instead it centers around Spirits, over 1,000 characters curated from just about any Nintendo (and third party) title that have taken over the mindless puppet fighters.

These Spirits are battled across a world map chock full of references. For instance, there’s an entire town made up of Nintendo consoles just underneath Lumiose City from Pokémon X & Y, and it can be revealed that the entire town is powered by a facility utilizing the electricity of Zapfish from Splatoon.

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Each of the battles with Smash Ultimate’s Spirits also have great care put into how their source material is referenced.

One of my favorites is the Legendary Dogs from Pokémon:

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But there’s a whole lot more to love, from a Dr. Wily battle where Dr. Mario hides behind eight metal Mega Men to a classic Donkey Kong spirit that has you fight alongside Peach against a massive DK on the arcade game’s stage.

Even this little indie gem:

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And those are just a few of the hundreds of Spirit battles. I powered through the somewhat grind-heavy adventure just to see as many of them as I could.

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That’s the power of well-crafted references. World of Light and the corresponding Spirit Board has them in spades, but even more come forth with Classic Mode.


Classic Mode

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Gotta let my main represent!

Masahiro Sakurai’s team put just as much care into giving every fighter a unique Classic Mode route that fits their character.

At this point I’m kind of an expert in the subject:

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There are three categories of Classic routes I would separate all 74 into.

  1. References to the character’s game series or a particular storyline.
  2. Combining opponents by color or theme based on the character’s interests.
  3. Playing with the character’s quirks.

The first category has some of the most fun Classic runs.

  • Mega Man follows the story of his second adventure by taking on eight characters before fighting a giant robot, then Dr. Wily (Dr. Mario), then Mewtwo as an alien version of Wily.
  • Ryu fights proxy Street Fighter representatives and is the only one with Stamina battles (similar to fighting game life bars).

For characters that group things together, there’s a ton of variety.

  • Marth only fights dragons, ending off with a battle against Monster Hunter’s Rathalos.
  • Bowser fights red costumed fighters in reference to his hatred for Mario.

In the last category, you have unique rule sets.

  • Kirby fights characters that are known for eating, and only food items spawn.
  • Mewtwo takes control of one of his previous round’s opponents to be a teammate in the next.
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Luigi fights his nightmares, including Dracula!

There’s so much to love about Classic Mode in Smash Ultimate that the one (in my opinion) glaring execution error shines.

With all of the variety exuding in each route, far too many end with a fight against Master Hand and Crazy Hand.

They are the biggest representatives of the Smash series as a whole, so it makes sense that they would be the default final boss. But the amount of times I groaned seeing them show when I expected someone else were far too frequent.

Why don’t more of the Mario characters battle Giga Bowser, for example?

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Rosalina does fight the space-faring Marx, but still.

It seems like a small thing, but the routes that go all-out on final bosses are the best. Toon Link’s Classic Mode is based on the Four Swords Games, and culminates in a four-on-one battle against Ganon from Ocarina of Time.

Now I’m not complaining to Sakurai’s team. They did so much more than they had to with Ultimate, and I love everything about it!

But if I could make any change to the end product, I would have added a more diverse boss battles.

Not just by handing out the six World of Light bosses more readily. So much more could have been achieved by adding a few Classic Mode-exclusive bosses as well.

I would have cranked the nostalgia machine up a few notches by adding a boss related to each of the eight original Smash 64 characters.

Mario, Link and Kirby already have representatives with Giga Bowser, Ganon and Marx. But imagine this:

Donkey Kong facing off against some variant of K. Rool, or even Lord Fredrik from DKC Tropical Freeze to tie in with the recent Switch port.

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Samus taking on a returning Meta Ridley from Brawl, or one of her many other big baddies (Crocomire from Super Metroid perhaps? Beloved game, fun second form).

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Yoshi taking on a massive Baby Bowser slowly approaching the arena, just like in Yoshi’s Island. Bowser’s final smash is kind of halfway there as is!

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I know we already have a Bowser… But still. Iconic.

Fox would have to fight some giant figure like Andross, though doing a horde boss battle against the members of Star Wolf might be cool.

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Finally, Pikachu. We could bring back Rayquaza. But there are a billion legendary Pokémon who could be intimidating bosses. Perhaps Ultra Necrozma to tie in Ultra Sun and Ultra Moon?

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Adding just a few extra bosses would add a ton of diversity and surprise for players who took on the World of Light first and might assume they’ve seen everything.

Again, don’t take this as me complaining about the end product in any serious manner. I’m simply a fan of all things Nintendo and can’t help but drool at the thought of even more iconography being brought together with such a well-crafted game.

That being said, what else would you want to see added into Smash Ultimate if you were on the dev team? It doesn’t even have to stick to bosses: Characters, alternate skins or items are always fun points of discussion as well!

Let me know in the comments or somewhere on the Internet, because even as I transition into playing Pokémon Let’s Go Eevee with my sister, I’m still thinking all about that Smash.

Balance is key

Balance is key

As promised earlier, my time to go radio silent for finals has come and (hopefully) gone. This weekend was just a bit too full of work for me to spend extra time coming up with blog post topics.

That said, it was a very productive weekend! I finished my nine page paper for Evolution and Creation:

Which considering how much I was dreading the assignment, the fact that I banged it out in a day or two was wonderful — and I got a lovely talking point out of it.

Then on Sunday I took my online Visual Communications exam. Was a bit harder than I expected it to be, but still squeaked out with an 84 percent…

… That was immediately balanced out by an exceedingly curved 110 percent on Exam 2. Not sure how it happened, but it means I’ve retained a high A in the class.

I also spent time putting my study guides together for two Psych exams. One of which, Learning and Memory, is officially over and done!

I got an 82 percent, though I can’t complain because even that score retains my A in the class.

Thus, all I have left for the semester is my cumulative, non-curved Sensation and Perception exam and a presentation on my aforementioned paper.

Then I am free.

I’m going to try to do a blog post every day during finals, probably culminating with a semester-in-review sort of thing. I’ve found that having some distractions to keep the stress of exam season balanced out has been especially helpful during this semester’s class cycle.

In fact, the rest of this post will be talking about the media I consumed this weekend to break up all of my studying and writing woes. Hence the Thanos reference: Studying and fun in perfect harmony.

I have TV, Movie and Video Game stuff to talk about, so it should be (mostly) fun! Plus this keeps me from the existential dread of my next exam for a wee bit longer.


Super Smash Bros. Ultimate

I want to do a full-scale post all about Smash in the early days of Winter Break, so I’ll keep things brief right now.

Ultimate has been my ‘play a few hours a night’ de-stressor, and boy have I needed that. The process of unlocking every character one-by-one was a great experience of gradually forgetting and being reminded of how many fighters there are in the game.

Yet the biggest thing to discuss (especially with online servers still being kind of trashy) is the sheer amount of love and care that went into the game’s references. The Classic and Adventure modes are a joy to play through because each fighter and Spirit has their own thing to make them unique.

Again, I’ll go more in-depth later. Though I do feel obligated to point y’all to my friend Kristina’s review in the Daily Titan that got published today, because I happened to pick it up a few minutes ago and it’s a good.


Wreck-It Ralph 2

There’s too many nice things to say about this sequel. On top of being a gorgeous piece of animation (with special accolades to the mass-character physics of a plot-relevant spoiler toward the end of the movie), Ralph Breaks the Internet presents an interesting take on the digital world that has strong characters, ever-present metaphoric theming and super tight narrative structure.

The movie also exceeds due to a rare blend of reverential and reference-filled, self-defacing humor that I would have never expected Disney to approve. Especially for the Princesses — who I’m sure you think you know everything about thanks to the ads, but I assure you are a beyond wonderful mix of fan service and commentary.

It helps that my Dad worked for Disney, so we laughed a lot at the jokes they were putting down.

If you haven’t seen Ralph Breaks the Internet, do yourself a favor. It’s not as video game-heavy as the first, but what it offers instead is just as good if not better.


Bohemian Rhapsody

Talk about a movie with a great set-up and wasted potential.

Bohemian Rhapsody is a biopic about Queen lead singer Freddie Mercury, but as my Dad aptly pointed out it winds up being more of a timeline on the success of the band than it is the trials and tribulations of Mercury’s life.

Don’t get me wrong, Rami Malek is wonderful as the lead character, surprisingly so considering how used to him as a psychopathic introvert from Mr. Robot.

The rest of the cast is good too, and the cinematography is very pretty. Plus, it’s hard to go wrong with a soundtrack composed of Queen songs.

But the narrative of the film falls really flat because it glosses over so much of the potential personal drama in favor of the band’s story. I swear, there are a number of scenes missing between Mercury and his father that would make a pay-off scene toward the end that much more impactful.

Bohemian Rhapsody is far from the worst thing I’ve seen this year. It’s kind of perfectly average, disappointingly so.

But the worst thing I’ve seen this year probably goes to:


Venom

Wow. What a hot mess.

You know it’s bad when the best part of the movie is a totally irrelevant post-credit scene previewing another movie that I would have had much more fun watching.

The only thing Venom has going for it is Tom Hardy as the titular character’s host, Eddie Brock — but even then he’s given nothing to work with. Half of this movie feels like it was left on the cutting room floor. It literally meanders until a relationship between the two that had APPARENTLY been developed without us knowing about it arrives.

Then we’ve immediately got the unearned climax to hit.

The whole experience is also generally unpleasant because of clear editing issues like awkward jump cuts. Maybe if the dialogue was better and the characters were likable I wouldn’t have noticed so readily, but because we got things like this:

It was hard to stay engaged.

Venom has been beaten to death so I won’t abuse the poor horse. Instead I’ll just say… Go watch Nando V. Movies’ fix for it instead.


Big Mouth

I can’t give you all a full review of this one. I only watched a chunk of the second season with my sister, so I’m working entirely off that.

That said, Netflix’s Big Mouth is an… Interesting experience. It’s a show all about young teenagers going through life changes, with puberty given physical form as “hormone monsters” that work off of them in a variety of cliché coming-of-age scenarios.

The premise of a physical embodiment of puberty is interesting enough to work through all the clichés in what might otherwise be a typical school-age comedy — alongside a heaping helping of gross-out and mature humor. There were about as many moments where I said, “damn that’s pretty accurate” as I cringed at something uncomfortable (like most of the musical numbers).

If you think you would enjoy a Family Guy-esque adult comedy, but a little smarter and more fresh, Big Mouth is worth checking out. I’ll probably go back and finish season 1 before season 3 comes out.


Featured Image courtesy of Gage Skidmore via Wikimedia Commons

My Thoughts on the 11/1/18 Smash Ultimate Direct

My Thoughts on the 11/1/18 Smash Ultimate Direct

Been a little while since I jumped into one of these ‘my thoughts’ posts, but I got pretty into the Twitter hype after the Smash Ultimate Direct this morning and it felt like a good topic to kill some time talking about!

Certainly a better topic than school stuff right now.

BUT that’s why we have distractions like video games to keep us sane as we stare into the void. Between this and that little Delta Rune thing Toby Fox put out yesterday I’ll likely have a couple video game-related posts this weekend just to keep my stress levels down.

So let’s jump into Smash Bros., shall we?

The Direct this morning (which you can watch here if you haven’t yet) was about 40 minutes long.

In the interest of time I don’t think I’m going to go into each and every detail of every minute part-by-part like I would if this was a general Nintendo Direct. I’m going to pick out the most interesting/relevant bits and have a basic discussion on each of them.

Let’s a go.


New Fighters

As our boy Masahiro Sakurai said, all 74 characters in the game have now been confirmed. Up until now we only had 72, with this Direct revealing the final few:

Ken (Street Fighter): I didn’t play a whole lot of Ryu in Smash 4. He was a DLC character and I never went through with buying any of that game’s DLC. So having an echo fighter of Ryu in his eternal rival Ken, while pretty sweet from a content/lore standpoint, doesn’t necessarily mean a whole lot to me.

It’ll be cool to watch people have Street Fighter fights in the middle of a Smash Bros. game, though.

Incineroar: Now, personal bias coming into play, I would have preferred to see Decidueye get into Smash over Incineroar. Because Rowlet is mah BOI.

But I can’t deny that Incineroar looks pretty incredible and makes a lot of sense from a fighting-game perspective. He’s all about grapples and throws as a professional wrestler in Pokémon, so why wouldn’t he fit into a fighting game like this?

I also love how hard this guy goes. I tweeted this morning in the midst of my hype after seeing a picture on Serebii because, well…

Just. So hardcore.

Plus his signature Z-Move, Malicious Moonsault, is also his final smash. Such attention to detail brings a tear to my little nerdy eye.

While those two are the last fighters being implemented into the official game, there are also DLC characters coming some time in the near future. The first one announced as a bonus for pre-ordering the game is…

Piranha Plant.

It’s about as weird a choice as it sounds. Especially since it’s still planted in a pipe and just… Has feet underneath that pipe?

I might have preferred if they went down the Petey Piranha route, but Petey is his final smash so I guess I can’t complain.

I’ll probably be more willing to buy the DLC on this ultimate version for the Switch anyway.

Gotta love how Nintendo does season pass content, but unlike every other company on the planet does so in a way we know we can trust it because this is Sakurai’s baby.

Oh, also I would be remiss not to mention that there’s assist trophies coming in from Fire Emblem, Golden Sun, ARMS, Mega Man, Fatal Frame, the Art Academy series and more. A whole bunch of good additions in my opinion!


Spirits

Now here’s an interesting idea. Instead of having collectible trophies like in most other Smash games, this time around we have subsidiary characters available as Spirits.

The lore behind them seems like over-complicated junk — and part of the next thing I’ll discuss.

So the important thing is that in certain modes, you can choose Spirits to give your fighter power-ups. They’re like the collectible trophies from before, but actually provide a useful service in-game.

That’s super neat!

The Spirits come in four levels that offer differing levels of support:

  • Novice (lowest)
  • Advanced
  • Ace
  • Legend (highest)

And can only be assigned one at a time. There’s a weapon triangle system to the abilities of each Spirit, similar to Fire Emblem. However, much like gear in Monster Hunter, you can also attach other Spirits onto your primary one to provide additional skills.

To unlock the Spirits you have to go through challenge battles against a fighter themed after the character, which is another really cool way to incorporate things from earlier Smash games.

Also, there’s this individual training system and trade-in mechanic that’s similar to Fire Emblem Heroes where you can get Spirits, send them away to get cores that can be exchanged for new Spirits.

Plus there’s a casual time-based system where they can go out and find items like it’s a mobile game.

And Doc Louis from Punch-Out runs the training gym.

I swear, these guys put so much effort into optimizing, polishing and streamlining that we should give them all of the awards right now.

Long story short, I’m very ready to get lost in Spirits.


World of Light

After years of asking, it seems like Smash Ultimate is going to have a story mode! Though it’s a little different than Brawl’s Subspace Emissary.

Instead of going through character-driven missions across full-fledged platforming worlds, it seems like World of Light is more akin to a Kirby Star Allies-esque overworld that has challenge battles at each stop.

There is an overarching story of sorts where Kirby is the sole survivor of an apocalyptic flash of light and has to save each of the other fighters from having copies that are taken over by Spirits.

Which sounds way weirder than it is considering that was essentially the threat in Subspace Emissary as well — just with Spirits, clearly a tie-in to the new mechanic in Smash Ultimate.

Looks like it’s going to be fun, and I’m glad to get a story mode again. I just don’t have very much to say about it right now.

My only semi-serious complaint is that I prefer the orchestral version of the Smash Ultimate theme to the Square Enix style anime vocal version of it used in the trailer for the story mode.

But that’s probably just me.


Now I didn’t talk about everything here today. Plenty of the Direct was spent talking about things like online mode changes and optimization.

Or the 11 languages supported in-game.

Or the fact that you can make and post videos off of saved battle Replays.

But like I said, I just wanted to discuss the things that stood out to me right now.

So, that said, tell me what you thought about the Smash Direct! Are you even more excited about the game now? Because I know I am.

This truly is the ultimate version of Sakurai’s baby, and I’m more than willing to go on the journey that he and his team have created.

Luckily the holidays are coming up, so I have something to ask for this year!