Tag: Spaghetti

A car full of spaghetti

A car full of spaghetti

If I was quiet this weekend it’s because I’ve been immobile outside of family chores, and I didn’t think a second post about running the Burbank Ikea circuit would be very exciting.

The immobility comes from car troubles that have plagued me since early last week and at one point derailed my blog into a discussion on laundry.

I was headed to the gym that fateful day when I heard a pop coming from my engine, followed by what sounded like a rubber band flopping around.

After weeks of screeching sounds coming from the car when it turned on, needless to say I did not wind up going to the gym. I brought the car back home and it has been sitting idle in front of the driveway ever since.

Dad and I looked under the hood and found a completely shredded serpentine belt.

When I say spaghetti in the car, I’m not kidding.

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For those not knowledgable in automobile, that wheel on the left side should have a rubber belt around it. Instead it’s mangled at the bottom.

Mondays are street sweeping days, so the car couldn’t stay idle forever. Thus I called AAA this morning and had it hauled off to our preferred mechanic.

Mom and I drove behind the tow truck on the way there, which gave me the opportunity to photo the damage from a different angle:

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You can see some of the spaghetti dangling from below.

Luckily for my plans later this week, the issue was fixable in a matter of hours. No need to lose my vehicle overnight.

So I spent the afternoon driving around with Mom doing chores. We stopped by my Grandpa’s complex to pay his rent, got a document notarized and delivered, did some shopping and delivered a few held-up items from Friday’s Silent Auction.

By 3:00 p.m. the car was ready.

That’s more or less where the story ends, but before I left the mechanic I got to see a few of the parts that were replaced. The main one was the busted up A/C Compressor that actually had rubber remnants burned into the wheel.

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Pretty incredible.

To some extent I suppose my immobility was a blessing. Earlier today there was an active shooter situation at the Del Amo Mall that’s still being covered as I write this.

I know it’s somewhat cliché at this point (which in itself is a horrible statement on gun control in this country), but it’s hard to imagine that kind of thing happening so close to home.

My family frequents that mall. It hosts our usual movie theatre. It’s where I went to see Detective Pikachu with Aly, and Bumblebee with my friend Juan going back a bit.

This is a bit more visceral than Gable House Bowl was a few months back because I hadn’t been to that bowling alley in years. The Del Amo situation is so visceral that I’m not entirely comfortable with how I feel about it just yet.

So I figure let’s stick with car talk and leave it there.

To any of my local friends who may wind up reading this, I hope you’re safe today.

Blizzard at the Fullerton Public Library

Blizzard at the Fullerton Public Library

I wound up staying out much later than I expected with this one, so I’m going to go quick-and-dirty with this post to get it out before midnight.

I’ve been slipping a lot lately and want to hopefully rectify that.

That said, enough pussyfooting around. Let’s get into it.

Tonight I went to a really cool event with my friend Mimi. We got to see a few employees from Blizzard Entertainment speak at the Fullerton Public Library.

Apparently the library had reached out to Blizzard because one of the librarians was a huge fan, and I’m glad they did because it was a super fun event.

Three representatives from various parts of the company came to speak. There was Adam Gershowitz, the lead producer for Overwatch; Monte Krol, a software engineer for World of Warcraft; and Skye Chandler, a game designer who primarily also works on World of Warcraft.

One of the reasons I’d wanted to go was because I’m interested in the games industry. Obviously.

In that regard, it was a really informative little event. Adam explained the overall creation process using a very helpful analogy to making Spaghetti, Monte went through the various kinds of programmers who create the baseline for each department and Skye talked about designing characters, environments, items, quests and more.

They were all really personable, funny and had some great pieces of advice.

A few of my favorites from Adam specifically (as I really only took notes with him because I got so interested that I stopped) were:

  • When creating a game from the ground-up, find the nugget of what you want to do. The rest may be hard, but you’ll get there.

And:

  • If you can’t sit down and play your game every single night, you don’t have a good game yet.

On top of the advice, they also brought some really sick pre-Alpha development footage, primarily from Overwatch.

I tried to snag some screenshots, so they aren’t quite as cool as the videos we saw but they’ll have to do.

Having played a fair amount of Overwatch with my friends and half-following the Overwatch League last semester for my Entertainment Reporting class, some of this stuff was awesome.

Another great thing about the event was how open the Blizzard people were. One of the reasons I’m writing this so late is because, to put it bluntly, nobody knew how to shut up. In the best possible way.

Once the Q&A portion of the event started, a billion people had questions to ask, and many of them asked two-or-three questions. Some of them about hiring preferences, about skills they should develop… The kind of stuff you’d expect.

But each of the three presenters gave every single question an equal amount of love and focus. Most got at least five minute responses that were thorough.

It was really nice to see how much they cared about interacting with the fans and, often, aspiring students. Even if it got pretty hilarious when the Library around us closed for the night.

The Q&A as a whole wound up lasting until 9:45 p.m. or so. It was supposed to go until 8:45 p.m. because of closing time at 9.

So also shout out to the Public Library folks for recognizing the passion and letting it fester for as long as it did.

As a final note, I suppose it would be remiss of me not to mention my secondary, covert adult intentions for going to the event.

I’m sure you all know by now that I’m the managing editor for the Gladeo League, and I’ve been working on finding people for our reporters to interview.

What kind of a shrewd businessman would I be if I didn’t take a fun opportunity like this and use it for networking as well?

That said, another shout out to Adam Gershowitz specifically. It was very late and he was talking to a billion people at once, but he still took the chance to hear my quick pitch (because I didn’t want to steal too much of his time) and hold onto my business card so he could pass it along to their HR folks.

He was just a nice guy all around.

So, if you see me start to roll out some Blizzard employee interviews at some point in the near future, now you know the genesis of that.

To end this off with some kind of haphazard bow, third shout out of the night goes to Mimi for agreeing to come with me pretty much last second. Also for dealing with me holding her back to try and talk to the Blizzard people.

It was great, and I’m glad I was able to go and make it a friend chill time as well.

She’ll probably read this, so I’ll end it off with something for her: ❤️s around the Orc.