Tag: Sound

A Christmas cinematic double feature: Mary Poppins and The Grinch

A Christmas cinematic double feature: Mary Poppins and The Grinch

Yesterday I mentioned something about saving my “grumpy about Christmas” post for today. But I’ve decided not to bah humbug it up.

It helps that I slept most of the day drugged up on advil and dayquil, so I’m a bit more chill.

Instead, I figured why not talk about movies?

After all, there’s nothing open over Christmas, so my family has had a lot of time to watch movies while I’ve laid about in a sickened stupor. Tonight I wanted to feature what I’d consider the double feature of “movies that are reboots of older things that nobody asked for and shouldn’t exist.”

Starting with the sort-of sequel to the 1964 Disney classic, “Mary Poppins,” and followed up with the Illumination take on Dr. Seuss’s classic, “The Grinch.”


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Image courtesy of IMDb

So right off the bat, I think it’s fair to let you all know that I don’t have a hugely nostalgic connection to the original Mary Poppins. I’ve watched it and had the songs engrained in my head, but I didn’t walk into this pseudo-sequel with any inflated expectations.

That being said, I still fully appreciate the original for what was so groundbreaking about it. “Mary Poppins Returns” seems to appreciate it too, but to a fault.

The reason I keep calling the movie a “sequel” conditionally is because this movie essentially isn’t.

Yes, it takes place a few dozen years later and follows the exploits of the children from the first movie, now with families of their own. But the actual content of the movie is essentially just the original with a new coat of paint.

I’m not kidding. All of the musical numbers, from one set in a fantastical 2D world to one featuring the lamp lighters (a proxy for the original chimney sweepers) happened in just about the same sequence.

It even features all the same overarching messages about family and the importance of childhood wonder.

So really, think about “Mary Poppins Returns” as a reboot more than it is a sequel and certain elements about it become much better. But there are also elements that become far worse.

In the prior category: The visuals. All of the magical sequences and music numbers are gorgeous and well-composed. Most of them take on a similar style to their original counterparts and feel classic with updates to not be 50 years outdated.

Special props go to the portion of the film where Mary takes the Banks children into a porcelain bowl. There are little touches like everyone’s feet clinking while they walk that makes the whole sequence outstanding.

On top of that, I’d say that Emily Blunt and Lin-Manuel Miranda do pretty good jobs fitting the large shoes left behind by Julie Andrews and Dick Van Dyke.

Unfortunately, the movie doesn’t give them a whole lot to work with.

My problems: Nothing outside of the visuals are memorable. There isn’t a single song I remembered, which is a shame considering how timeless and integral pieces like “Spoonful of Sugar” were to the original’s longevity.

It also falters from being a “sequel” that basically isn’t. There’s no exposition when Mary Poppins arrives, as it seems assumed that the audience has seen the original. She shows up, the parents remark that they remember her but don’t believe she was actually magic and then simply let her come in and bath their children.

It’s honestly that quick, which makes it clear the movie wanted to get to the whimsey without any of the groundwork.

A more nitpick-y personal gripe is that the movie is very inconstant with its rules. For instance, the parents remark on their disbelief of her magic but do not broach into the issue of her looking exactly the same outside of a quick joke.

Also, when Mary remarks that adults always forget the youthful joy of her magic, that’s quickly contradicted by the appearance of Miranda’s character — apparently one of the child chimney sweeps from the original — who happens to remember her.

I don’t want to harp on it too long at risk of sounding like someone leveling deeply analytical complaints at a children’s movie, but because of the lack of memorable songs and rehashed plot I was so bored by the middle of the film that I couldn’t help but nitpick it.

If you’re looking for a very pretty movie to park your kids in front of (or you adore the original), you’ll get a lot out of Mary Poppins Returns as a visual spectacle.

Outside of that, however, there isn’t a ton there that isn’t done better in the original. I’d say it’s average at best, and I likely won’t remember much of it next month.


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Image courtesy of IMDb

Unlike Mary Poppins, I would count myself as an invested Grinch fan thanks to the wonderful 1966 Chuck Jones and Boris Karloff “How the Grinch Stole Christmas!” It’s a true family classic that’s near perfect.

In contemporary cinematography, the Grinch has had a rougher time.

So with Illumination taking the helm of a second reboot in what I guess can be called the Dr. Seuss’s Grinch franchise, I was cautiously optimistic. I do like other movies of theirs like “Sing,” but bemoaned the possibility of it being very out-of-touch.

Having seen the movie now, I can pretty easily say it’s somewhere in the middle.

Outside of an unnerving character design for the titular character (those human-like pearly whites never sat well with me), “The Grinch” is a gorgeous movie. The environments especially, with a mix of Seussian winter wonderlands and more modern, opulent town settings.

However, I’d be lying if I said I didn’t cringe almost immediately hearing the rap version of the 1966 Grinch song. The soundtrack was probably the worst part of the movie if you ask me.

Either there was unfitting rap, too many modern day Christmas tunes that made me question just how human the Whos were in this universe, or a few strangely Jesus-heavy songs that made me question whether the Whos had a religious part of their Christmas traditions.

Are there Jewish Whos, in that case?

Outside of musical choices, the rest of the movie was handled was better than I had expected. The hour-and-a-half runtime mostly went quick. Pharrell Williams as the Narrator was… Okay. As was Benedict Cumberbatch as the Grinch.

I actually quite liked the way they handled his interactions with Max. Most of the best scenes in the movie were between the two of them, as it gave a lot of background to why they’re such good friends. More than the 1966 version, in a good way. Ties into the whole family narrative.

I’ll give Illumination props for it.

They also give Cindy-Lou Who a much larger role in the story, which is an idea I appreciate considering she is the crux that changes Grinch’s mind.

However in execution she’s pretty much every ‘I want to catch Santa’ cliché you’ve ever seen, has a design that was uncomfortably close to Edith from “Despicable Me” and has a ‘quirky’ character trait of carrying around a hockey stick for whatever reason.

The way her storyline intersects with The Grinch is predictable, but for a kids movie she serves her purpose well enough.

All-and-all, I’d say “The Grinch” 2018 was fun and well animated. Pretty good for what it was, even if parts of the set dressing were strange and uncomfortable for my tastes.

Though maybe I’m just too old and yelling at the kids on my lawn for their rap musics while lauding the original through rose-colored glasses.

That being said, I think the 1966 version and even (I shutter to admit) the Jim Carrey version did get something right which was almost detrimentally wrong with Illumination’s version.

You know how earlier I mentioned appreciating how cute the stuff between The Grinch and Max were? I do think it’s a nice touch, but it’s emblematic of the fact that the main character is made a little TOO cute, sympathetic and ‘relatable.’ The movie leans hard into his tragic backstory as justification for him acting like a jerk when in all honesty he’s probably the funniest, cutest Grinch we’ve ever seen.

But maybe that’s just a personal problem for me. After all, who am I to argue with a fun-loving misunderstood cool guy of a Grinch who uses lots of sweet gadgets in an (admittedly pretty great) Christmas-stealing montage.

It’s definitely not the worst version of the story you could show off.

Jim Carrey took that prize years ago.


Featured image courtesy of Thomas’s Pics via Wikimedia Commons

Armageddon on the Grid

Armageddon on the Grid

Once more I rise from the dead.

Sorry about the second short break from blogging I took the last few days. The cold I tried to pretend I wasn’t developing during finals week hit me extra hard once the high stress of exam season began to dissipate, and for two days all I could do was sleep and cough my head off.

However, if there was any benefit to take away from sidling the edge of death, it was that I have seen the face of Armageddon and am prepared for our inevitable, collective demise.

An Armageddon that is: Armagetron.

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Welcome to a game that I had basically forgotten about until my Macintosh Desktop rescue. The original file had not been opened since 2009, when I discovered it during that sprite animation camp I talked about in my Smash Bros. wallpaper post.

But unlike a lot of the other relics of oughts Jasoncana, Armagetron Advanced is totally rad. After all, it’s a simulator experience based on the light cycle races from 1982’s TRON.

I had this whole plan set out after replaying the game to record footage so I could show off my sweet Armagetron skills, maybe even gif a few seconds of me dunking on computers.

Except turns out I don’t exactly have good screen capture software that doesn’t make the footage come out like this on the other end. Forewarning, this video is very choppy and kind of nauseating.

Was not going to be able to get the high-octane action that I originally wanted out of showing this game off.

Luckily Armagetron isn’t complicated to explain, even if there’s a nice amount of depth under the hood for things like customization. If you’ve seen the race sequence from the original TRON, you know exactly what you’re getting.

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You move around a digital grid leaving trails that immediately destroy (or derez) opponents. The aim of the game is to be the last man standing, with points earned for killing opponents and lost for ramming into other light trails or “committing suicide” against arena walls.

On top of customizing the color of your light cycle, Armagetron allows you to set up matches with as many AI (or people given a decent lan party) in as many parties as you want. Everything from the AI’s intellect to the size of the battlefield and the amount of time light trails last can be altered.

For the most part, each trip to the grid feels unique because of the timeless style Tron imbued on its light cycle sequences. It makes for cinematic experiences even in a fairly basic simulation.

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Yeah, the wall popping in after you seems like a graphical issue… But boy is it cool in practice.

It helps that on top a great general style, the game features really crunchy sound effects for the racers speed, doppler echoes as opponents move past and — of course — digital explosions.

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Lots and lots of explosions.

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Particularly your own.

Where I would argue Armagetron thrives the most is in its simplicity breeding implicit storytelling. A lot of computer players are named after applications like “word” or “excel,” so it feels as though you’re duking it out with your own computer’s software out for revenge after yet another 2,000 word essay.

Plus, I’m a fan of situations where I need to time my turns and thread the needle:

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Always exhilerating.

Or, like you can see in the featured image, those moments when you’re boxed in and have to survive as long as possible driving in a square on the off-chance the AI dies before you run out of room.

Extra graphical touches like sparks when you grind as close to a wall or light trail as possible without killing yourself really sell these scenes:

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The amount of times I died just trying to get that feeling of barely evading death are uncountable.

But of course that feeling of narrowly avoiding death is only superseded by the thrill of a well-won victory after pulling off death-defying tricks.

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This basic victory screen is far more satisfying than it has any right to be.

While there isn’t a whole lot to say about Armagetron Advanced past the basics, it still earns my high recommendation. If you want to feel like Jeff Bridges, this isn’t a bad place to start.

In fact, while throwing this little post together, I discovered that the game has gotten updates as recently as 2016.

I haven’t tried it the most recent update since I’m still stuck in the nostalgia trip of my beloved 2009 version, but from screenshots I know there are plenty of different game modes and graphical styles to choose from now.

This fan project stretches all the way back to the original Armagetron in 2004, so there’s a ton of love put into it. Even if it’s not getting much in the way of development recently, I’d still say you should all go support it.

Armagetron Advanced is something that shouldn’t just be derezzed into obscurity.

This Gladeo Spotlight is Magic

This Gladeo Spotlight is Magic

Some of you are probably thinking this headline here is just a symptom of me being full of myself.

But it’s not.

It’s actually a sort of pun on the fact that the person I interviewed is named Magic.

Is it worse to abuse the obvious pun than it is to be full of myself? I suppose that’s the kind of semantic detail you as the audience should decide. I won’t dwell on it too long because I have a point to get to.

That point being my Gladeo piece on audio engineers is live right now! I just found out about it this morning during our bi-weekly meeting and got right on putting this together. As soon as I finished helping paint the girl’s room. But you can just look at yesterday’s post if you want more details on that.

My conversation with Magic was probably one of the coolest interviews I’ve had the opportunity to conduct. He’s a great guy with a storied history and plenty of things to say about finding work you enjoy doing that really spoke to me at a personal level even more than just my professional judgement of what makes good quotes. I spent plenty of time going into that when I first did the interview a few weeks back.

Unlike a daily news cycle, these kinds of longer-form database profiles and such don’t have a super quick turnaround, so I’ve been waiting to see everything get through the editing process for a while. In the meantime I’ve been working on some other pieces, but this is the one I’ve been really excited about.

I updated my Gladeo work listing in that tab over on the right, but if you want you can jump through this link here to check out the overall profile on being an Audio Engineer I put together. Through there is another point of access to the Spotlight I wrote about Magic specifically.

When I first started to work on this piece I mentioned an interest in posting the full interview transcript. After all, he said so much wonderful stuff that it was difficult to have o distill it down for proper publication. So I figured hey, I’ve got a personal blog. Why not put the full text here?

If you’re interested in reading the full (somewhat) unabridged hour-long talk I had with Magic, go ahead and click the read more button / scroll down. But if you’re not, I’d still appreciate it if you could check out the published piece over on the Gladeo website.

Thanks a billion everyone, looking forward to getting more out there soon!

Continue reading “This Gladeo Spotlight is Magic”

The Trouble with Transcription

The Trouble with Transcription

After spending large chunks of the day working on transcribing an hour-long Gladeo interview (arguably procrastinating a lot but that’s a different story), I find myself reflecting on the art of transcription as a whole.

… And the fact that it is simultaneously the most helpful but also the worst, least enjoyable part of my job as an aspiring journalist.

It might seem like hyperbole to use such radical opposites to describe the dichotomy of such an important part of the job, but I can almost guarantee that anyone who works in the field will likely agree.

But from where does this dichotomy stem?

Transcription is an ever-present and somewhat unassuming part of the job. If you’re going to be interviewing and quoting a subject in print, you need to have their spoken words written out to be able to print them. It’s just what needs to be done.

On one side of the argument, transcription is mundane, boring and at times even seemingly superfluous. Many times in the past I’ve found myself working on transcribing an interview thinking “oh I’ve heard this before.” More often than not it’s because I have heard this before, as I heard it the first time when I conducted the interview.

However on top of that basic, unavoidable problem of just hearing repeat information, transcription is also a pain because it feels like busy work when going through the motions. You are quite literally copying down the words someone is saying onto a sheet of paper. There aren’t too many tools out there to assist with the job, either.

Because you want the most accurate wording possible so your piece comes out as accurately as possible, it behooves you not to rely on something like Siri to hear the audio and write it out for you because the computer can’t tell the difference between minutia when it comes to speech.

Ever tried to tell Siri to tell someone ‘you’re here for them’ and she instead tells them ‘you hear them’? Not the kind of mistranslation you want at any level of professional publication.

In recent semesters the Daily Titan staff has discovered a web browser-based app called oTranscribe which is honestly a godsend for the job. Not only does it allow you to slow down or speed up the audio you’re listening to, but it can be adjusted to do things like automatically time stamp, and there are other keyboard shortcuts that allow you to pause the sound while typing. Only it will go back about three seconds automatically so you can review the last sentence you transcribed.

oTranscribe is seriously awesome and has helped my job immensely. But… It doesn’t exactly address the problem of getting bored while listening to the same audio you’ve already listened to. That’s unfortunately an issue that will remain into the foreseeable future, up until some device that transcribes perfectly for you is invented.

In the real world, there are some factors that tend to alleviate the mundane boredom of the act. For example, it becomes much faster and more engaging to transcribe something when you’re, say, transcribing something live as a meeting’s secretary or rushing to get the words together for a deadline article that required a source who could only talk in the penultimate hour before publication.

I’ve done that before. Makes the process go way faster in my experience.

Without the “luxury” of a rapid turnaround to help enliven the process, transcribing can drag immensely.

Say, hypothetically, you have an hour-long interview to transcribe. An hour’s worth of the same person talking about the same thing you’ve already heard that you’re just writing down to help you later. Then add onto that the fact that there is no hard, set deadline to hit.

Someone could procrastinate forever on that kind of assignment. By doing things like writing an overly embellished blog post about the fact that you need to do it but can’t help getting distracted.

Hypothetically.

With all of that said, let’s look at the other side of the argument: Why it’s worth transcribing audio despite the heartache that comes with doing so.

I’ve had to handle stories in both ways I’m about to describe.

Some stories have been on such a last-minute deadline that I’ve had to rely solely on my brief written notes to find a time stamp for the quote I definitely need to throw in my story. It’s an effective system in that it’s fast — one of the more useful things it can be on deadline, but there are some problems.

More often than not, in the midst of an interview a reporter will be thinking about half a dozen things all at once. Not only is the necessity of the content their story requires and the deadline for which they have to get that information weighing heavy.

They’ll also be thinking about their next three follow-up questions that will give them the information needed. Except wait- the subject just said something really important an interesting. I better slot in another question to get more details about that.

Oh, and don’t forget to be checking the audio recorder to ensure it’s still taping. At the same time as you’re taking hand-written notes that are detailed enough to rely on in case the recorder breaks yet brief enough to make sure you don’t fall behind while the subject talks at a mile a minute.

See what I’m getting at?

Interviews are a serious juggling act, so much so that the overtaxed mind of the interviewer is likely to glaze over some details throughout the course of the talk. While those details may not necessarily be important, they could be. Hell there could be a perfect end quote for the story at minute 37 of one’s interview, but they were so busy jotting down notes from the previous statement that they forgot to mark down the fact that something good was just said.

In that first kind of deadline situation, the reporter might lose that quote forever because they’re in such a rush that they can only use things they’ve jotted down and know are necessary.

But let’s imagine a second situation. One in which the reporter has a few days or even weeks to work on a story. Be it a larger enterprise piece, a profile or even just an event story where they got a background interview in advance.

Should they suffer through the lengthy slog of transcribing that interview, suddenly a whole host of new doors open up.

When writing the article, now said reporter can have the transcription up in a window just to the side, allowing them to have all their information in one place that they can copy over without having to re-type everything or struggle to understand what’s being said on a pressured deadline.

Personally I’ve also found this method extremely helpful in that I can mark off what information I’ve already used by highlighting the transcript. It may seem like a small thing to remember what statement has been used versus which one hasn’t, but having the information laid out in a clear, concise way honestly frees up a lot of brain power to focus more on other thing, like where to go next or what statement jumps off the previous one best.

Then there are other benefits to having a written transcript, like being able to share it with an editor or fellow reporter who has offered their assistance in crafting/improving a piece. That way they can glance through the written words I just a few minutes versus having to listen to hours worth of audio just to catch up and know what’s happening.

I could go on and on, but I think you get the point. For as huge a pain in the ass transcription is, going out if your way to do so makes the entire writing process that follows monumentally easier. I can pinpoint specific stories where I wish I had transcripts of my audio, as they would have made those pieces leagues better.

The piece I had to do a few years ago on a presentation that was given entirely in Spanish comes to mind… But to be fair the issue there was arguably more about that language barrier than specifically the lack of transcripts themselves.

As unrelated an example as that may seem, it does actually highlight the chief reason I think transcriptions are essential for any and all journalists. You may think it’s mundane and worthless to listen to your interview twice-over, but the more you repeatedly look at something the more engrained that information becomes and the more you understand it.

In an industry where our job is to understand a person and what they’re doing intimately enough to convey that information to an audience presumably ignorant on that subject, the better you can understand the words you’re working with, the better you can convey the spirit of that subject through their words.