Tag: Sound Design

A Christmas cinematic double feature: Mary Poppins and The Grinch

A Christmas cinematic double feature: Mary Poppins and The Grinch

Yesterday I mentioned something about saving my “grumpy about Christmas” post for today. But I’ve decided not to bah humbug it up.

It helps that I slept most of the day drugged up on advil and dayquil, so I’m a bit more chill.

Instead, I figured why not talk about movies?

After all, there’s nothing open over Christmas, so my family has had a lot of time to watch movies while I’ve laid about in a sickened stupor. Tonight I wanted to feature what I’d consider the double feature of “movies that are reboots of older things that nobody asked for and shouldn’t exist.”

Starting with the sort-of sequel to the 1964 Disney classic, “Mary Poppins,” and followed up with the Illumination take on Dr. Seuss’s classic, “The Grinch.”


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Image courtesy of IMDb

So right off the bat, I think it’s fair to let you all know that I don’t have a hugely nostalgic connection to the original Mary Poppins. I’ve watched it and had the songs engrained in my head, but I didn’t walk into this pseudo-sequel with any inflated expectations.

That being said, I still fully appreciate the original for what was so groundbreaking about it. “Mary Poppins Returns” seems to appreciate it too, but to a fault.

The reason I keep calling the movie a “sequel” conditionally is because this movie essentially isn’t.

Yes, it takes place a few dozen years later and follows the exploits of the children from the first movie, now with families of their own. But the actual content of the movie is essentially just the original with a new coat of paint.

I’m not kidding. All of the musical numbers, from one set in a fantastical 2D world to one featuring the lamp lighters (a proxy for the original chimney sweepers) happened in just about the same sequence.

It even features all the same overarching messages about family and the importance of childhood wonder.

So really, think about “Mary Poppins Returns” as a reboot more than it is a sequel and certain elements about it become much better. But there are also elements that become far worse.

In the prior category: The visuals. All of the magical sequences and music numbers are gorgeous and well-composed. Most of them take on a similar style to their original counterparts and feel classic with updates to not be 50 years outdated.

Special props go to the portion of the film where Mary takes the Banks children into a porcelain bowl. There are little touches like everyone’s feet clinking while they walk that makes the whole sequence outstanding.

On top of that, I’d say that Emily Blunt and Lin-Manuel Miranda do pretty good jobs fitting the large shoes left behind by Julie Andrews and Dick Van Dyke.

Unfortunately, the movie doesn’t give them a whole lot to work with.

My problems: Nothing outside of the visuals are memorable. There isn’t a single song I remembered, which is a shame considering how timeless and integral pieces like “Spoonful of Sugar” were to the original’s longevity.

It also falters from being a “sequel” that basically isn’t. There’s no exposition when Mary Poppins arrives, as it seems assumed that the audience has seen the original. She shows up, the parents remark that they remember her but don’t believe she was actually magic and then simply let her come in and bath their children.

It’s honestly that quick, which makes it clear the movie wanted to get to the whimsey without any of the groundwork.

A more nitpick-y personal gripe is that the movie is very inconstant with its rules. For instance, the parents remark on their disbelief of her magic but do not broach into the issue of her looking exactly the same outside of a quick joke.

Also, when Mary remarks that adults always forget the youthful joy of her magic, that’s quickly contradicted by the appearance of Miranda’s character — apparently one of the child chimney sweeps from the original — who happens to remember her.

I don’t want to harp on it too long at risk of sounding like someone leveling deeply analytical complaints at a children’s movie, but because of the lack of memorable songs and rehashed plot I was so bored by the middle of the film that I couldn’t help but nitpick it.

If you’re looking for a very pretty movie to park your kids in front of (or you adore the original), you’ll get a lot out of Mary Poppins Returns as a visual spectacle.

Outside of that, however, there isn’t a ton there that isn’t done better in the original. I’d say it’s average at best, and I likely won’t remember much of it next month.


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Image courtesy of IMDb

Unlike Mary Poppins, I would count myself as an invested Grinch fan thanks to the wonderful 1966 Chuck Jones and Boris Karloff “How the Grinch Stole Christmas!” It’s a true family classic that’s near perfect.

In contemporary cinematography, the Grinch has had a rougher time.

So with Illumination taking the helm of a second reboot in what I guess can be called the Dr. Seuss’s Grinch franchise, I was cautiously optimistic. I do like other movies of theirs like “Sing,” but bemoaned the possibility of it being very out-of-touch.

Having seen the movie now, I can pretty easily say it’s somewhere in the middle.

Outside of an unnerving character design for the titular character (those human-like pearly whites never sat well with me), “The Grinch” is a gorgeous movie. The environments especially, with a mix of Seussian winter wonderlands and more modern, opulent town settings.

However, I’d be lying if I said I didn’t cringe almost immediately hearing the rap version of the 1966 Grinch song. The soundtrack was probably the worst part of the movie if you ask me.

Either there was unfitting rap, too many modern day Christmas tunes that made me question just how human the Whos were in this universe, or a few strangely Jesus-heavy songs that made me question whether the Whos had a religious part of their Christmas traditions.

Are there Jewish Whos, in that case?

Outside of musical choices, the rest of the movie was handled was better than I had expected. The hour-and-a-half runtime mostly went quick. Pharrell Williams as the Narrator was… Okay. As was Benedict Cumberbatch as the Grinch.

I actually quite liked the way they handled his interactions with Max. Most of the best scenes in the movie were between the two of them, as it gave a lot of background to why they’re such good friends. More than the 1966 version, in a good way. Ties into the whole family narrative.

I’ll give Illumination props for it.

They also give Cindy-Lou Who a much larger role in the story, which is an idea I appreciate considering she is the crux that changes Grinch’s mind.

However in execution she’s pretty much every ‘I want to catch Santa’ cliché you’ve ever seen, has a design that was uncomfortably close to Edith from “Despicable Me” and has a ‘quirky’ character trait of carrying around a hockey stick for whatever reason.

The way her storyline intersects with The Grinch is predictable, but for a kids movie she serves her purpose well enough.

All-and-all, I’d say “The Grinch” 2018 was fun and well animated. Pretty good for what it was, even if parts of the set dressing were strange and uncomfortable for my tastes.

Though maybe I’m just too old and yelling at the kids on my lawn for their rap musics while lauding the original through rose-colored glasses.

That being said, I think the 1966 version and even (I shutter to admit) the Jim Carrey version did get something right which was almost detrimentally wrong with Illumination’s version.

You know how earlier I mentioned appreciating how cute the stuff between The Grinch and Max were? I do think it’s a nice touch, but it’s emblematic of the fact that the main character is made a little TOO cute, sympathetic and ‘relatable.’ The movie leans hard into his tragic backstory as justification for him acting like a jerk when in all honesty he’s probably the funniest, cutest Grinch we’ve ever seen.

But maybe that’s just a personal problem for me. After all, who am I to argue with a fun-loving misunderstood cool guy of a Grinch who uses lots of sweet gadgets in an (admittedly pretty great) Christmas-stealing montage.

It’s definitely not the worst version of the story you could show off.

Jim Carrey took that prize years ago.


Featured image courtesy of Thomas’s Pics via Wikimedia Commons

Armageddon on the Grid

Armageddon on the Grid

Once more I rise from the dead.

Sorry about the second short break from blogging I took the last few days. The cold I tried to pretend I wasn’t developing during finals week hit me extra hard once the high stress of exam season began to dissipate, and for two days all I could do was sleep and cough my head off.

However, if there was any benefit to take away from sidling the edge of death, it was that I have seen the face of Armageddon and am prepared for our inevitable, collective demise.

An Armageddon that is: Armagetron.

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Welcome to a game that I had basically forgotten about until my Macintosh Desktop rescue. The original file had not been opened since 2009, when I discovered it during that sprite animation camp I talked about in my Smash Bros. wallpaper post.

But unlike a lot of the other relics of oughts Jasoncana, Armagetron Advanced is totally rad. After all, it’s a simulator experience based on the light cycle races from 1982’s TRON.

I had this whole plan set out after replaying the game to record footage so I could show off my sweet Armagetron skills, maybe even gif a few seconds of me dunking on computers.

Except turns out I don’t exactly have good screen capture software that doesn’t make the footage come out like this on the other end. Forewarning, this video is very choppy and kind of nauseating.

Was not going to be able to get the high-octane action that I originally wanted out of showing this game off.

Luckily Armagetron isn’t complicated to explain, even if there’s a nice amount of depth under the hood for things like customization. If you’ve seen the race sequence from the original TRON, you know exactly what you’re getting.

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You move around a digital grid leaving trails that immediately destroy (or derez) opponents. The aim of the game is to be the last man standing, with points earned for killing opponents and lost for ramming into other light trails or “committing suicide” against arena walls.

On top of customizing the color of your light cycle, Armagetron allows you to set up matches with as many AI (or people given a decent lan party) in as many parties as you want. Everything from the AI’s intellect to the size of the battlefield and the amount of time light trails last can be altered.

For the most part, each trip to the grid feels unique because of the timeless style Tron imbued on its light cycle sequences. It makes for cinematic experiences even in a fairly basic simulation.

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Yeah, the wall popping in after you seems like a graphical issue… But boy is it cool in practice.

It helps that on top a great general style, the game features really crunchy sound effects for the racers speed, doppler echoes as opponents move past and — of course — digital explosions.

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Lots and lots of explosions.

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Particularly your own.

Where I would argue Armagetron thrives the most is in its simplicity breeding implicit storytelling. A lot of computer players are named after applications like “word” or “excel,” so it feels as though you’re duking it out with your own computer’s software out for revenge after yet another 2,000 word essay.

Plus, I’m a fan of situations where I need to time my turns and thread the needle:

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Always exhilerating.

Or, like you can see in the featured image, those moments when you’re boxed in and have to survive as long as possible driving in a square on the off-chance the AI dies before you run out of room.

Extra graphical touches like sparks when you grind as close to a wall or light trail as possible without killing yourself really sell these scenes:

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The amount of times I died just trying to get that feeling of barely evading death are uncountable.

But of course that feeling of narrowly avoiding death is only superseded by the thrill of a well-won victory after pulling off death-defying tricks.

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This basic victory screen is far more satisfying than it has any right to be.

While there isn’t a whole lot to say about Armagetron Advanced past the basics, it still earns my high recommendation. If you want to feel like Jeff Bridges, this isn’t a bad place to start.

In fact, while throwing this little post together, I discovered that the game has gotten updates as recently as 2016.

I haven’t tried it the most recent update since I’m still stuck in the nostalgia trip of my beloved 2009 version, but from screenshots I know there are plenty of different game modes and graphical styles to choose from now.

This fan project stretches all the way back to the original Armagetron in 2004, so there’s a ton of love put into it. Even if it’s not getting much in the way of development recently, I’d still say you should all go support it.

Armagetron Advanced is something that shouldn’t just be derezzed into obscurity.

‘Baby Driver’ will drive its way into your heart

‘Baby Driver’ will drive its way into your heart

So I haven’t really done this sort of thing for a movie that isn’t brand new yet. But a combination of not having too much else of note from the day and thoroughly enjoying this flick has led me to the conclusion that, yeah, I could stand to talk about some more filmography around here.

When Baby Driver first came out, all I heard was praise for it across the board. Yet I was never really interested in seeing the movie just off the trailers alone, so I passed it up.

Now that I’ve seen the movie, it has occurred to me that perhaps that was a mistake.

Despite it being about a year old now I don’t necessarily feel obliged to spoil the film for anyone who hasn’t seen it yet. After all I hadn’t seen it until now and feel spoilers may have still… Well, spoiled the experience. So I’ll try to be sparing with my plot details.

That said, for the context you’ll need, Baby Driver is the story of a kid named Baby who got himself into trouble with a crime boss and is forced to serve as the getaway driver for a number of robberies to repay his debt.

Just based on that description alone you must imagine the movie has a cliché premise. To be fair, it kind of does, right down to the way it winds up tackling the ‘innocence to hardened edge’ and ‘love over all else’ story arcs.

But even if the premise was clichéd, that doesn’t take away from how brilliantly it’s presented and handled by Edgar Wright and everyone else involved in the production.

Ansel Elgort, as Baby, makes for a lead that truly pops in every sense of the word.

His interactions with just about every other character in the movie offer him the chance to display a range of emotions. He goes from being a fun-loving, dancing fool with his deaf guardian to a silent, demure and downright prodigal criminal assistant to, as I mentioned before, a hardened badass. Yet, he never loses the good-natured core you see all throughout the movie.

He’s a truly lovable character to root for in spite of the concessions that tend to come alongside a criminal child prodigy story.

Though I would also be lying to say that his prodigal driving, a somewhat clichéd idea on paper if you replace that talent with basically anything else in an action movie setting, isn’t wildly entertaining.

In fact, every action scene in the film is thoroughly engaging. The driving stunts are insanely well choreographed and feel as distinct as the character himself.

Part of this comes from the way music is integrated into the movie. Only my sister knew this coming in, but most of the movie is actually paced alongside the soundtrack. The driving scenes and most of the on-foot action, both actually action-packed and mundane (things like laying out money in stacks), all follow the beat of whatever piece is playing over it.

The effect is well-done when imagining the scale of the job it took to capture scenes with very specific motions and tempos. However, it’s even better when seeing just how well that musical overlay is intertwined with Baby’s character on top of the scene direction.

There are lots of moments where the film makes it obvious that the music playing out is being listened to by Baby in real-time, which ties the character’s thoughts and actions directly into what you can see him doing on-screen.

Perhaps that’s hard to explain through text, but I’ll just say it helps to bolster the already strong engagement I had with the protagonist by seeing the movie around him play beautifully to his character.

The musical overlay representing real-time listening also opens itself up to other neat tricks.

Similar to John Krasinski’s “A Quiet Place” from earlier this year, the film uses its sound design to represent a main character’s disability in key moments. Baby’s tinnitus, which he tries to hide with the music he so often listens to, becomes the film’s sole soundtrack at a point where he can no longer listen to music.

Frankly it’s a brilliant moment that requires no explanation in the film itself because of how much they develop his character naturally leading up to it. It’s the kind of thing that happens and allows the audience to go ‘oh hey, I see what they did there!’

Sound design is the thing to talk about when talking Baby Driver, in my opinion. The action scenes are also great, but mostly because of how the audio plays into them.

However, there are other great qualities to talk about from the film. The characters are all well-acted, and the ultimate antagonist of the film isn’t quite as predictable as one might expect walking in (which is, thankfully, a nice surprise).

It’s also a very pretty movie, using lots of fancy swipe cuts to transition scenes and similar effects that create a cinematic style that stands out in its own right.

While I could go into more, I feel it would only be right to say that you should go see the movie yourself if you haven’t already. I had not been interested prior, like I said, but all of the wonderful things you’ve probably heard everyone say about Baby Driver is definitely true.

It’s worth a view, or even a few. It feels like the kind of movie that could be watched over-and-over if caught on cable in the middle of the night.

Trust me, for my family that’s probably the highest form of compliment that can be bestowed on a film.