Tag: Sigurd

Looking ahead to a Legendary New Year in Fire Emblem Heroes

Looking ahead to a Legendary New Year in Fire Emblem Heroes

Well, it seems as though we’re actually going to have a short Fire Emblem post here today because we got a pretty underwhelming and small update all things being equal.

Even if there’s going to be another update soon enough, a subject I’m also going to touch upon here to make things a bit heftier, I wanted to write this post now while I’m also thinking about the future of this kind of content on my blog.

That said, before I jump into all of that existential BS, let’s look at this new Legendary Hero Summoning Banner.

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Fjorm’s sister, Gunnthrá (gotta love these probably Slavic inspired names – if I have that Etimology right), is now available through a special summoning event.

Up until now, she’s had a number of cameo appearances, mostly as a disembodied and helpful voice teasing future events up until the beginning of Fire Emblem Heroes’ Book II story missions. Those missions, as it turns out, are essentially are the beginning of those future events Gunnthrá had been teasing before.

Isn’t it just nifty how that kind of premonition-y future sight works?

Despite that minor degree of plot importance and characterization in the past, Gunnthrá’s actually arrival in the world of Heroes now is a little downplayed to say the least. Literally, the developers announced she would be coming in a banner a few days ago, and now she’s here. There’s no new story missions or paralogue missions or anything offering some sort of further explanation as to who the character is or to offer her the chance to interact with her sister. She’s just here.

Have fun with your random chance to summon.

She isn’t a free gift through the story of the game like Fjorm was. To add her to your army, you have to brave the now infamous 12 character, 8 percent summoning chance banner. It has high potential to force you into wasting a lot of orbs for the chance to get her, only to wind up with one of the other two green heroes on the banner.

So, is she worth the risk?

  • GunnthráVoice of Dreams
  • Our new Legendary Hero is a green mage cavalier, making her an arguably apt replacement for the horse-based team staple, Cecilia. Her special tome Blizzard gives her +3 Resistance and adds to her Attack stat when the opponent has debuffs applied, an effect similar to the well-worn Gronnblade. She also comes with the special attack Glacies to deal massive damage based on her Resistance stat and three passive skills: Fortress Resistance grants her a +5 Resistance boost in exchange for a -3 Attack reduction, Resistance Ploy makes foes in cardinal directions suffer -5 Resistance and the new skill Chilling Seal inflicts -6 Attack and Speed to the opponent’s unit with the lowest defense as long as she’s above 50 percent health. As far as the wording suggests, this afflicts anyone no matter where they are on the map.

In my opinion, Gunnthrá seems interesting… But not necessarily worth the effort.

Of course, she does come with the ability to bless an ally using her Wind element, which gives said blessed ally a +3 Health and +4 Resistance boost during a Wind season if they go into battle together. Especially for a cavalier unit, this ability can probably give her a solid place on a horse team boosting someone like Reinhardt.

That blessing and her Chilling Seal skill sound interesting, but the rest of her packaging just feels… Okay. Nothing particularly awe-inspiring.

Not knowing her actual stat spread, she looks to be a highly resistant unit with low attack that’s compensated by a weapon with an effect less useful than its counterpart, the Gronnblade.

I think of the situation similarly to Pokémon in this respect. In a Pokémon battle, it’s always better to use a status move that buffs one’s own stats as opposed to one that debuffs an opponent’s stats. In the latter situation you defeat that opponent and start from zero, while in the prior situation you keep your stronger standing for multiple opponents to come.

Similarly, Gronnblade buffs a Fire Emblem Heroes unit based on the stat boosts you give to your unit, whereas Blizzard gives Gunnthrá a boost based on the debuffs attached to the single opponent you hit. Decent synergy if you hit the unit afflicted with your Chilling Seal, but otherwise not the most optimal.

On top of that, Gunnthrá is a limited time unit that’s hard to summon, making her inherently a little less desirable than a unit like Cecilia who can constantly be merged and improved, despite whatever power creep might be involved for their stat differences.

At least, that’s my opinion on the matter. It’s one of the reasons I don’t think I’m going to spend a lot of orbs on this banner.

Another one of the reasons is the aforementioned saturation of heroes on the banner. Like I said, there are 12 available:

  • Greens: Gunnthrá, Amelia, Spring Chrom
  • Reds: Ryoma, Sigurd, Brave Roy
  • Blues: Fjorm, Spring Lucina, Bride Charlotte
  • Colorless: Innes, Elise, Bride Lyn

If I was going for any of these outside of Gunnthrá, I would personally focus on Ryoma, Bride Charlotte and Bride Lyn.

However… My efforts right off the bat didn’t give me the best results.

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A sparkling new unit, but unfortunately a duplicate.

Yes, I did get a 5 star Sigurd. However, I already have one. If anything, that just makes him unit merging fodder. While that’s not an inherently bad thing, I would have much preferred getting someone like Ryoma.

That kind of disappointment from the over-saturation of the heroes leads to the third main reason why I won’t be spending a lot of orbs on this banner, despite it ending on January 1st.

Apparently there are going to be New Year-themed Heroes coming out.

And I’ve been spoiled on who they’re going to be by my friend Jonathan.

Obviously I’m going to talk about these guys when they arrive, but as for my first impressions:

Takumi is going to throw soup at people and that’s amazing, Azura is a cutie in that kimono, Corrin got his arrows as a gift from Lilith which is also amazing and Camilla… Well she’s Camilla.

I want them more than I want Gunnthrá, so for now I’m going to save the energy and orbs I get from the current Tempest Trial for later.

With that said, I believe that about sums up everything I have to say about this banner. Of course, the post as a whole is far longer than I expected because I need to learn to write less, but that’s a whole other story for another day.



Actually, it is somewhat of a story for today.

With New Years Heroes coming soon – a reminder of the more general arrival of 2018 in a couple days – I can’t help but reflect on my blog content a little.

2017 has been the first full year of my blog’s existence, and for the most part I’ve been keeping it afloat with a combination of archiving my Daily Titan articles and Fire Emblem Heroes posts.

The Fire Emblem posts are fun, but to be honest I think they’re a little bit of a crutch for me. It’s really easy to produce them in a sense because all I have to do is take screenshots on my phone and talk for a long time. For most other games I have to take external photos off my iPhone, which works… But not very well.

My Pokémon Ultra Moon tweets are a perfect example. I can get decent quality out of them, but I would definitely prefer to be able to capture those photos directly through some sort of capture card or something.

Because I can’t get nicer photos, I feel like I can’t write a lot on other subjects. So I don’t.

Fire Emblem provides a perfect solution to the problem: It’s easy to capture, fun to talk about and gives me plenty of opportunities to just write on a time frame I can handle.

Just writing practice in general is more or less the goal of my blog, besides making an archive of my work for future employers, so the content doesn’t make much of a difference in that regard.

However, the time frame is arguably a big part of the problem for me in my head right now. If it wasn’t obvious, I have to stay up pretty late whenever there’s a substantial update,so I can have something written about the 11 p.m. release out in the world by 8 a.m. the next day.

That’s arguably the job of a journalist I suppose, to be timely and quick with writing, so again this serves as decent practice… But it is a real energy drain for something that I’m feeling kind of iffy about sticking all my eggs in one basket for.

So, for 2018, I’m going to be thinking about restructuring how I do my Fire Emblem Heroes posts. They’re either going to get less abundant or I’m going to come up with a format that allows me to get them out faster and hopefully in a shorter form.

Working smarter, not harder and all that jazz.

I just wanted to get my thoughts out on that here so that anyone who reads this can potentially give me some advice on what they think.

How would you restructure what I do with Fire Emblem now? Do you have any advice or suggestions? Or do you like how I do things currently? Let me know in the comments below! For this I’m genuinely interested to hear what others have to say.

Also, on that note, let me know how you feel about the actual subject of this post originally, Gunntrá! Is she worth the hype? Or, as the case may be, is she worth the lack of hype?

That, after all, is the true question.

Trials of the Holy War

Trials of the Holy War

The time for Tempest Trials has come once again in Fire Emblem Heroes. Unlike the last go around, I wouldn’t say I’m needlessly exhausted and upset with the event. Perhaps the set of mini trials in between the main installments really were what did it for me. Who knows.

Whatever the reason was, I’m not expecting to take an angry spin on this one like last time. However… Part of that might be because I don’t have all that much to say about these Trials in the first place.

All things considered, beyond the different underlying motivations of the characters and the unlockable elements involved, the actual playtime involved has simply become somewhat monotonous and same-y. Not all that much to say about it overall.

So let’s just address some of the basics of what makes these Trials different than what we had in the past.


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The theme for this set of Tempest Trials is Fire Emblem: Genealogy of the Holy War. Like I said when we got new heroes from this older title, I have very little experience with anyone involved outside of whatever research I’ve done.

Granted that research has improved my attachment to a few of them and informed me enough to understand where the characters are coming from in the “plot” of these Trials, but still. I’m generally left without any comments on maps or music or anything of that nature like I would usually have.

I do think its worth mentioning that I’ve gotten my hands on both the characters I was really looking for out of the three added the other day:

They both came rather easy so I didn’t have to waste too many orbs, which was sweet.

If anything that means I can focus on the summoning banner for the Tempest Trials if I want… Though I’m sort of in the same boat as the general public in thinking that the whole approach taken here is a bit duplicitous.

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Rather than having this new character, Ayra, show up in a Grand Hero Battle or something along those lines, the developers at Intelligent System have put her in a totally separate summoning banner than the other Genealogy heroes. One that’s running at the same time as the other banner.

Plus, she’s a red unit in the same focus as another red unit, Eldigan. So the chances of getting her are cut, and if you want to even attempt to get there you have to deal with pulling time away from the other banner with Sigurd, Deirdre and Tailtiu.

It is a pretty lousy, orb-draining thing to do, arguably a strong attempt to force players to spend money on the game… But to be fair, I’m not sure Ayra is that worth getting in the first place outside of how cute she is. So I might not try too hard to go after her.

Possibly duplicitous practices aside, let’s talk about the Trials themselves.

The “plot” this time around boils down to Lucina encouraging Seliph to tackle the Tempest to protect Julia, as you can see above, while he has the chance to meet with his parents Sigurd and Deirdre so they can help him fight. Time and space shredding excuses around canonical timeline barriers abound.

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The main bonus allies are the four new heroes from Genealogy featured in the two summoning banners I talked about earlier.

Luckily, Sigurd fits my most powerful cavalry-based team remarkably well, so I immediately have a great advantage walking in. I’ve already swept through entire runs with just one team alone thanks to that team, and it’s an amazing feeling for sure.

The secondary bonus allies are Eldigan and his sister, who came in some time ago, Arvis from the current Grand Hero Battle, and Arden, one of the main rewards from these Trials.

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By rising in the ranks high enough, you can also earn three Sacred Seals from these trials:

  • Brash Assault: Unit automatically follows-up when attacking a foe that can Counter if they have less than 30 percent health.
  • Attack Smoke: Inflicts -3 Attack on all foes within 2 spaces of a selected attack target.
  • Guidance: Allows infantry and armored units to move to an ally with this seal that’s within two spaces and has full health.

It’s also worth noting that some of the rewards on certain tiers are Sacred Coins, which is something we were promised back in the update when we got the ability to upgrade our Sacred Seals. Pretty cool to see that coming to fruition.

My horse-based team makes this run of the Trials quite easy for me, like I mentioned before. I made it to the final map pretty quickly in fact, only to find that Julia is the main villain taking over… Whatever castle this is:

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Honestly this fight is pretty easy too, compared to most of the others in the past. She’s certainly no insane powerhouse like Hector or the Black Knight, that’s for sure.

I will say, even if the fight isn’t all that difficult, the scenery of the map you fight on does make it pretty worth to get there.

Seriously, these backgrounds are super pretty. Just saying.


Well, that’s all I have to say about this run of the Tempest Trials. Remarkable I know, considering I haven’t even hit 900 words. I’m amazed I was able to be this… Somewhat concise with all of this.

Some of that might honestly be because I’m starting to run out of things to say about these after so long. Honestly, after going after the few things that are new, there isn’t that much else to dig into. Perhaps from here on out that means I might not write so much for Tempest Trials, if I even write anything at all. Who knows.

We’ll see as time goes on I suppose.

In my empty attempt at trying to push for audience engagement this time around, how’s this for a question. What do you think of the fact that Intelligent Systems put out a second summoning banner just about a week after the first one to force players to split their time and resources for summoning? While it’s not necessarily that new remembering the double summoning banners for Fire Emblem Echoes back when the game was first coming out, this time around things just feel a bit more scummy to me.

Is that impression just in my own head though? Or do you agree?

Let me know in the comments below, and until next time I’ll be off doing work and likely stressing over the upcoming visit of Milo Yiannopoulos at CSUF. Because yeah, that’s happening soon. Time sure has flown this semester.

Fire Emblem Heroes: Genealogy of the characters I don’t know

Fire Emblem Heroes: Genealogy of the characters I don’t know

I think the title of this one basically says all that needs to be said.

Hey everybody, welcome to another long-winded Fire Emblem Heroes update post here on Jason’s blog. Normally I’d start off this kind of post with a whimsical affirmation that things definitely won’t be as relentlessly wordy as before… But considering how many times that particular mindset has backfired in hindsight, I’m just going to skip over all that and go straight into the meat of things.

That cool with all of you? I sure hope so, because when I’m typing this I’m literally the only person that can answer that question.

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Today’s update brings us heroes from Fire Emblem: Genealogy of the Holy War. As a Japanese-exclusive title in any official release, I haven’t personally played the game in any capacity, since I don’t tend to play with emulators all that often. Hell, I haven’t even seen any let’s plays of this game floating around in any of my usual Youtube channels.

Because of that, I have no experience with any of the characters in the game and no personal connections whatsoever. The best I could figure just from the initial teaser video was that two of the characters seemed to be related to two heroes we already have in the mobile game, but even then they’re units I’ve never used.

So that was a load of help.

As there’s only three of them, at least it makes it easier on me to do some basic research so I can pull together these small character bios like I enjoy to do.

  • TailtiuThunder Noble
    • A noble from the House Friege, where the greatly abused powerhouse Reinhardt and his sister Olwen also hail, Tailtiu is a bubbly girl known for her protective personality and strong thunder magic. Really that’s about all the wiki expands upon for the most part, aside from a horrifically tragic part of her life where she endures torture and depression to protect her young children, only to die from said depression and torture. Yeah, that’s one of the most definitive portions of her story arc. I’m actually getting sad and emotional over this character I don’t know at all because of it, too. I suppose if nothing else that encourages me to go after her when I start summoning on this banner, despite the fact that her initial build is a little ‘meh’ just looking at the list. Blarblade is always great for accumulating extra damage with more stat buffs, but otherwise everything else is basic stat-related stuff: +2 attack and resistance, rallying +3 speed and resistance on an ally and grinding +3 speed to nearby allies during combat. If nothing else, seems like she’ll be helpful in letting her teammates attack twice more often.
  • DeirdreLady of the Forest
    • Deirdre is a women from the Spirit Forest with the holy blood of the dragon Naga and a curiosity for the outside world after an isolated upbringing. She comes to marry Sigurd, with whom she conceives Seliph, and after her husband’s death she begets Julia and Julius with a man named Arvis. Her weapon, Divine Naga, stands out much like her daughter Julia’s as a green tome effective against dragons that also nullifies stat bonuses from certain skills during combat. With the popularity of teams themed around things like cavalry units, this is a pretty useful weapon to have around. She also comes with the somewhat situational Ardent Sacrifice, Quick Riposte to make automatic follow-ups and Speed Ploy to lower the speed of units in cardinal directions with lower resistance than she has.
  • SigurdHoly Knight
    • Apparently the protagonist for the first generation story in Genealogy of the Holy War, Sigurd is a mounted lord that uses swords and lances. He has quite literally a billion relatives, though the most notable ones here for this description are his wife Deirdre and son Seliph, who has to clear his father’s name after he’s killed and labeled a traitor. Sigurd uses the legendary Divine Tyrfing, a sword that grants him +3 resistance and makes it so he receives half damage from every first magic attack used against him. Like the Brave Heroes Lyn and Ike, he also comes with four extra skills rather than three: His special skill is Miracle, which lets him survive a lethal attack, he has Close Defense to give him +6 defense and resistance when attacked by a close range weapon, he has Speed Smoke to inflict -7 speed on enemies within 2 spaces of each attack he deals and finally he has a new ability called Crusader’s Ward that reduces damage from the second attack onward by 80 percent if attacked from two spaces away. From what I understand, word is going around that Sigurd could be a perfect anti-meta unit by essentially nullifying most damage from magic attacks all together… And I can’t argue that this sounds pretty overpowered. I’ll look forward to seeing it in action.

One thing I’ve come to find from researching these three is that Genealogy apparently had an absurdly huge cast of characters that intertwined in a billion different ways. I’ll be honest, for this being such an older game in the series, I’m pretty impressed. It apparently featured a multi-generational split story system, which is something I believed was a more recent phenomenon.

Even if 99 percent of what I read also suggested that this entire game is just a deep dive into depressing character arcs… I’m still impressed.

Frankly, reading about Tailtiu made me really, REALLY feel for her character, and it makes me want to summon and use her in combat. On top of that, Sigurd does seem like he’ll shake things up quite aggressively and Deirdre could be pretty fun with that special Divine Naga tome. All three seem pretty worth summoning, so I’ll probably work at getting at least one of them now that I’m done torturing myself trying to summon Performance Arts Olivia.


Editor’s Note: 

For context: I got to about a 4.75 percent chance of finding a 5 star in the Performance Arts summoning focus banner, and during the first round of summoning that I didn’t have a colorless orb to choose from, Inigo broke my streak of trying to find his mother Olivia.

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Don’t get me wrong, I love Inigo so I’m not that mad… But it did suck that all of that effort to aim for one unit wound up getting blown away in an instant.


Editor’s Note Part 2: 

So this wasn’t quite what I was expecting, but I’m going to have to put another aside here because… Well…

Turns out my decision to stop summoning on the Performance banner was actually a good idea.

Seriously this was not at all what I expected to happen, but I drew Sigurd on my second orb – with the first orb being a freebie to begin with. It’s quite possibly the quickest, luckiest unit grab I’ve ever gotten, and luckily it seems to be with the guy who will probably be the most powerful of the bunch.

I’m going to take it as a good sign and keep summoning for a while to hopefully get Tailtiu. Wish me luck!


As far as additional story goes with these new characters, most of the underlying stuff is par for the course. Three Paralogue levels, three difficulty settings and some extra missions to give players a total of 12 orbs to obtain.

When you get into the actual story itself, it seems as though Intelligent Systems is using this Paralogue to begin building up to whatever large-scale event they have coming down the line. Though… At first things certainly don’t seem that way.

The arc begins with Veronica commanding an armored knight, Arden, to come fight alongside our main man Sigurd.

Once you make it through the fight, Arden is let go and gears quickly shift over to round 2, where there’s more of a surprise visitor making an appearance.

That’s right, the evil shapeshifting trickster god Loki, who some time ago decided to masquerade as Anna for some reason, is taking more of a front line approach by helping Veronica command units to go to battle.

Though, by commanding them, I suppose I should say blackmailing them.

Yeah… There tends to be a pretty big dichotomy between some units happily helping the bad guys while others need to be forced in some way. Like promising to send them home only if they fight and win. Which is pretty scummy, let’s be honest.

But anyway, after battling against Ayra and Tailtiu, you move on to the final encounter. Before getting there however, things once again shift pretty dramatically into a much more suddenly emotional bit of character development.

This game was already playing the “villains aren’t actually so bad because things are going on beyond their control” card by developing Prince Bruno/Zacharias’ backstory as much as it has been the last few story missions, but it’s easy to tell that we’re really banking on the sympathy to hit hard this time around given how Veronica sounds more like a confused child than ever before.

Oh, and there’s the whole evil trickster god influence underlying everything as well, but we’ll actually get into that in a minute.

First things first, Veronica is somewhat consoled by Deirdre, who seems to share the same pain as one with divine blood.

While things are perhaps being laid on a little thick for my tastes, I can always appreciate taking that humanizing approach to a character who seemed so utterly ruthless at one point or another. Though I will credit my boy Seth from Sacred Stones for getting that train rolling, because I’m sure he deserves is.

Once the final fight is out of the way, you’re once again treated to what is essentially a ‘congratulations’ screen as Sigurd and Deirdre thank you for freeing them from the contract and letting them go off to be happy together forever. So on and so forth. Nothing we’ve never seen before, honestly.

But then there’s something like a post-credits scene hinting at more to come:

Whatever the developers have been building up to for some time now, it seems we’re finally getting to a point where all of these plot threads are going to reveal what they’ve been leading up to. Loki appears to quite literally be opening the way to Asgard, looking to bring an army to the world of Askr to destroy it. Or just to destroy everything. Who knows, really.

The whole thing is frankly a hell of a lot more like an actual Marvel end credit scene than I think anyone was intending, but you won’t see me complaining.

I’m honestly really looking forward to seeing whatever comes out of this, and it makes me glad that I didn’t succumb to that slump I was feeling a few weeks back that almost had me drop the game for a while.

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Once again, my lack of experience with the original game doesn’t give me much to talk about as far as remembering what locales these little maps are mimicking or even having some sort of a nostalgia trip over the music. On top of that, I’d argue these maps were some of the easiest to blow through and earn all the available orbs in my recent memory.

But I did want to bring up the maps as a separate idea because I thought it was  interesting that, once again, a few of the maps introduce us to more characters we’re going to see become relevant in the near future:

As these two are not a part of the summoning focus, that begs the question of whether we’re going to see them show up in some sort of a Grand Hero Battle, or whether we should be expecting a new Tempest Trials sometime soon with a Genealogy theme.

I suppose only time will tell… But if I were a betting man, I’d vote for the latter.


Well, that should do it for now I think, seems as though I’ve bled this particular topic thread dry. And this time I came in at… Approximately 2,000 words.

Perhaps jinxing myself at the beginning of the post wasn’t the problem. Perhaps I’m just pathetic and compulsively write too much about everything. Hell, I wrote a 900 word story about the Mario & Luigi: Superstar Saga remake for my school paper just today, and that’s just a drop in the bucket compared to the extended version I’m planning on posting around here soon.

But I digress, since obviously going off on small rambling fits like this is exactly how I get to be this long-winded in the first place. Hopefully you all enjoyed my thoughts and observations no matter how long they were!

Do you have a favorite hero in this summoning focus? Have you had the opportunity to play Genealogy of the Holy War? Is it worth putting in some effort to find and either play or watch? Let me know in the comments below!