Tag: Seliph

Trials of the Holy War

Trials of the Holy War

The time for Tempest Trials has come once again in Fire Emblem Heroes. Unlike the last go around, I wouldn’t say I’m needlessly exhausted and upset with the event. Perhaps the set of mini trials in between the main installments really were what did it for me. Who knows.

Whatever the reason was, I’m not expecting to take an angry spin on this one like last time. However… Part of that might be because I don’t have all that much to say about these Trials in the first place.

All things considered, beyond the different underlying motivations of the characters and the unlockable elements involved, the actual playtime involved has simply become somewhat monotonous and same-y. Not all that much to say about it overall.

So let’s just address some of the basics of what makes these Trials different than what we had in the past.


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The theme for this set of Tempest Trials is Fire Emblem: Genealogy of the Holy War. Like I said when we got new heroes from this older title, I have very little experience with anyone involved outside of whatever research I’ve done.

Granted that research has improved my attachment to a few of them and informed me enough to understand where the characters are coming from in the “plot” of these Trials, but still. I’m generally left without any comments on maps or music or anything of that nature like I would usually have.

I do think its worth mentioning that I’ve gotten my hands on both the characters I was really looking for out of the three added the other day:

They both came rather easy so I didn’t have to waste too many orbs, which was sweet.

If anything that means I can focus on the summoning banner for the Tempest Trials if I want… Though I’m sort of in the same boat as the general public in thinking that the whole approach taken here is a bit duplicitous.

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Rather than having this new character, Ayra, show up in a Grand Hero Battle or something along those lines, the developers at Intelligent System have put her in a totally separate summoning banner than the other Genealogy heroes. One that’s running at the same time as the other banner.

Plus, she’s a red unit in the same focus as another red unit, Eldigan. So the chances of getting her are cut, and if you want to even attempt to get there you have to deal with pulling time away from the other banner with Sigurd, Deirdre and Tailtiu.

It is a pretty lousy, orb-draining thing to do, arguably a strong attempt to force players to spend money on the game… But to be fair, I’m not sure Ayra is that worth getting in the first place outside of how cute she is. So I might not try too hard to go after her.

Possibly duplicitous practices aside, let’s talk about the Trials themselves.

The “plot” this time around boils down to Lucina encouraging Seliph to tackle the Tempest to protect Julia, as you can see above, while he has the chance to meet with his parents Sigurd and Deirdre so they can help him fight. Time and space shredding excuses around canonical timeline barriers abound.

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The main bonus allies are the four new heroes from Genealogy featured in the two summoning banners I talked about earlier.

Luckily, Sigurd fits my most powerful cavalry-based team remarkably well, so I immediately have a great advantage walking in. I’ve already swept through entire runs with just one team alone thanks to that team, and it’s an amazing feeling for sure.

The secondary bonus allies are Eldigan and his sister, who came in some time ago, Arvis from the current Grand Hero Battle, and Arden, one of the main rewards from these Trials.

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By rising in the ranks high enough, you can also earn three Sacred Seals from these trials:

  • Brash Assault: Unit automatically follows-up when attacking a foe that can Counter if they have less than 30 percent health.
  • Attack Smoke: Inflicts -3 Attack on all foes within 2 spaces of a selected attack target.
  • Guidance: Allows infantry and armored units to move to an ally with this seal that’s within two spaces and has full health.

It’s also worth noting that some of the rewards on certain tiers are Sacred Coins, which is something we were promised back in the update when we got the ability to upgrade our Sacred Seals. Pretty cool to see that coming to fruition.

My horse-based team makes this run of the Trials quite easy for me, like I mentioned before. I made it to the final map pretty quickly in fact, only to find that Julia is the main villain taking over… Whatever castle this is:

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Honestly this fight is pretty easy too, compared to most of the others in the past. She’s certainly no insane powerhouse like Hector or the Black Knight, that’s for sure.

I will say, even if the fight isn’t all that difficult, the scenery of the map you fight on does make it pretty worth to get there.

Seriously, these backgrounds are super pretty. Just saying.


Well, that’s all I have to say about this run of the Tempest Trials. Remarkable I know, considering I haven’t even hit 900 words. I’m amazed I was able to be this… Somewhat concise with all of this.

Some of that might honestly be because I’m starting to run out of things to say about these after so long. Honestly, after going after the few things that are new, there isn’t that much else to dig into. Perhaps from here on out that means I might not write so much for Tempest Trials, if I even write anything at all. Who knows.

We’ll see as time goes on I suppose.

In my empty attempt at trying to push for audience engagement this time around, how’s this for a question. What do you think of the fact that Intelligent Systems put out a second summoning banner just about a week after the first one to force players to split their time and resources for summoning? While it’s not necessarily that new remembering the double summoning banners for Fire Emblem Echoes back when the game was first coming out, this time around things just feel a bit more scummy to me.

Is that impression just in my own head though? Or do you agree?

Let me know in the comments below, and until next time I’ll be off doing work and likely stressing over the upcoming visit of Milo Yiannopoulos at CSUF. Because yeah, that’s happening soon. Time sure has flown this semester.

A promising amount of staying power

A promising amount of staying power

Just about two weeks after the game’s initial launch, Fire Emblem Heroes has received a new set of downloadable content that, despite being small, gives me some hope that this mobile game will keep itself in the hands of fans for some time to come;

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Yes that’s right, new heroes have arrived.  Two heroes from games that haven’t had characters in the mobile title yet, I might add.  Eirika and Ephraim have arrived from The Sacred Stones, meanwhile Seliph and Julia have arrived from Genealogy of the Holy War.

While no other characters from those two games have been added yet (unfortunately), the fact that new heroes are being added this soon after the game’s launch is a good sign compared to certain other titles I’ve seen handle this kind of system in less than impressive ways.  In fact, the model of launching just a few heroes at a time in this manner might be a little frustrating for players like me who want more of their favorites to arrive in droves, but it makes sense as a strategy to consistently space out content in a game where there’s plenty of potential content just waiting to be unleashed.

It isn’t just the four new characters to summon that give me hope for Fire Emblem Heroes, either.  There have also been new Paralogue story maps added to the game, much in the same fashion of extra missions appearing in main series Fire Emblem titles.

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The Paralogue boast its own bit of branching story from the main story mode with three maps that each award an orb for completion.  With three difficulty levels on each of these maps too, all together they give players nine more orbs for their collections.  With this, anyone can be at least a solid halfway to another full summoning session.

Nine orbs alone may not seem like a lot, but considering these extra orbs were added in just two weeks after launch, there’s plenty of promise that many Prologues will be added in the near future.  Between this, the two daily orbs and whatever extra orb rewards are given through quests, summoning heroes after burning through the 135 main story reward orbs should still be a rather attainable goal.

Speaking of quests, that’s another reason why this small update shows promise in extending the shelf life of Fire Emblem Heroes.

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New quests were added specifically pertaining to the Family Bonds Summoning Event, and though some of the goals are a long shot to complete (such as the ones that require the special focus heroes to be used), they are just another example of how goods will continue to be dispersed to players over time.

I’ve been enjoying Fire Emblem Heroes way more than I ever expected the past few weeks. Super Mario Run, while a really fun game (for reasons I’ve discussed previously that I still stand by), feels a little constrained by its smaller maps and limited main story content.  I still go back to it, but even when I first started playing I didn’t find myself returning as religiously throughout the day as I do now with Fire Emblem.

Of course, part of what makes the game so fun is having a few close friends just as invested as I am, giving us things to talk about throughout the day.  Whether it be about someone’s terrible summons or the daily event that just arrived, it’s interesting to see the different ways we’re all experiencing it.

To make a long story short, as I write this sentence I’m playing out a few maps to earn some new orbs so I can build up to summoning again.  The game is just that addictive and I look forward to every moment I’m playing it.

And I say that not only because Sacred Stones heroes have officially shown up.

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I’m still holding out for Neimi, game.