You may think I’m strange for celebrating the six-month anniversary of a mobile game, but I can assure you that I haven’t been obsessivly counting down the days since release. I’m just jumping on the celebration boat Intelligent Systems has set afloat!
After all, if Duel Links and Fire Emblem Heroes have taught me anything, it’s that mobile games apparently really enjoy celebrating half a year’s worth of existing.
It’s strange to think that this game is already half a year old. To be completely honest, I’m not sure whether or not that seems like a long time ago or not long ago at all. The last semester of school I endured was such a slog for a variety of reasons that I feel like things changed completely between the beginning of Spring 2017 and now.
Yet, I can still distinctly remember the day when Fire Emblem Heroes dropped as if it were yesterday. I remember riding down one of the elevators in the College Park building on campus with (I believe) my friend Megan there next to me, trying out a game that had just been announced not long prior, one that I was very excited for in the midst of still playing Pokémon Moon. The classic music and game art was so refreshing for a mobile game that I instantly fell in love.
Then I remember sitting in front of a classroom in the basement of the Education building waiting for my honors history class with Professor Hall to begin while writing an awfully long-winded and ridiculously in-depth review of a mobile game to be published in the school paper. One which eventually my buddy Kaleb had to help me cut the hell down because seriously who wants to read that much about a dumb mobile game except me?
Hell, even in this small niche I’m trying to carve out for myself I’m not totally convinced anyone wants to read my long-winded speeches about this game. I certainly never expected Fire Emblem Heroes to blossom into being the biggest thing I talk about into this void I call my blog after that initial review I wrote, but here we are. I suppose the game is just a gift that keeps on giving.
Hopefully the new Arts & Entertainment editor for the Daily Titan will be as accepting of stupidly intimate game reviews as Kaleb was…
That’s probably more than enough waxing poetic for one day. I was the one who made a joke about celebrating a six-month anniversary at the beginning of this post, after all. Now here I am talking endlessly about fond memories for a game only six months old.
Though I suppose I can appreciate the overall sentiment of celebrating this. In a time where we’re constantly barraged by stimuli of all kinds and live through an interconnected virtual web that has the memory of a fruit fly, any new venture that manages to last six months without really losing a hefty degree of zeal from its fan base certainly seems like something to celebrate.
ESPECIALLY in the field of free-to-play mobile games. I’m sure most of those things die off fast from frustrating their core player base alone.
Plus, it’s not like I can complain about a celebration. The game is planning to celebrate their anniversary with free goods, after all!
The most important thing going on for the game’s six-month anniversary, I’d argue, is the big orb dump. The game will be providing two log-in bonus events that provide players 20 orbs if they log in ten times over two week periods. One starts today and goes until the 21st, while the other starts the 22nd and will go until September 10th.
40 orbs? Not a bad deal, Nintendo. I can respect that.
As I’ve expressed plenty of times in the past, one of my biggest idiosyncrasies when it comes to Fire Emblem Heroes is a strange peace of mind and security that comes with hoarding a large quantity of orbs just in case a certain hero arrives that I desperately need in my (probably somewhat pathetic realistically speaking) virtual life.
My last hoarding session was cut off somewhat pre-maturely by the arrival of the second summer heroes banner, but since I managed to summon summer Elise:
I’ve been pretty good about saving up again. Sorry Xander, as much as I love your Lilith floatation device, I gotta start saving up again. Plus most of the tier lists say Elise is better anyway. So there.
Speaking of summer heroes, this six-month anniversary celebration began the day after our last Voting Gauntlet ended. I don’t have a lot to say about it, but I felt it was worth bringing up, so this seemed like a good transition.
Overall I did pretty poorly.
I lost the first two rounds when backing my girl Elise against Corrin before joining my friends to back Robin against Corrin, but she steamrolled me both times. Then I supported Corrin in the final round and…
Naturally we destroyed Gaius, who is ironically my favorite guy from the first summer summoning banner. Funny how that works.
These Voting Gauntlets don’t tend to mean much outside of getting some extra feathers, however, so really that’s about all I have to say on the matter. Except for the fact that they added some extra orb rewards on each cycle of the rounds, which was a much appreciated addition.
Keep that up I’d say. It definitely encouraged me to participate in the event more often.
Getting back into the meat and potatoes of this post, the six-month anniversary celebration isn’t just a couple of orb showers.
Though they haven’t arrived yet, part of the celebration will include two limited edition special map challenges and two presumably prize-heavy quest lines toward the end of August. Given the nature of those events I don’t believe I’ll be talking about them on here that much, but just know they’ll more than likely include lots of orbs, lots of colored level-up stones and some new Sacred Seals.
Also later this month, starting on Thursday actually, there’s going to be some events meant to help Fire Emblem Heroes newcomers… Though the events will also be beneficial to veterans like myself, if not more beneficial. A second “Hero Fest” banner will be coming for a week, allowing players to get the chance at popular heroes with an increased summoning chance. Plus, there will be a secondary log-in bonus to coincide with the starter support event that I believe will overlap with the anniversary bonus and give us an additional 20 orbs.
That’s at least 60 orbs, not including whatever we’re going to get from those special maps and quests I mentioned before.
I didn’t personally take advantage of the first Hero Fest when it rolled around since it happened during my very first orb collection binge (the one that got me to 200+ orbs I might add), though I get the feeling this one might sway me more easily if the heroes are desirable enough.
The reason this Hero Fest might sway me is also thanks to the final part of the anniversary celebration: Core summoning changes. Two of them to be exact.
First, a free first summon has been implemented.
Pretty much what you read is what you get with this one. Every time a new banner is released, the first five orb cost to summon one hero is waved. One hero free of charge.
While it isn’t much, the teaser given in regards to this change stands pretty true. Everyone can try each banner at least once, and there’s no harm in that when you have the possibility of drawing one of the rare focus heroes in that first summon.
Because that’s what we all say before sinking money into the pit hoping to get that hero we’ve already invested time and effort into finding.
Second, the rates of summoning four star and three star heroes have been switched. Now, starting with every summoning banner released on August 7th and beyond, it will actually be more common to summon four star heroes rather than three star heroes.
This change, despite not applying to the ‘Summer focus’ and ‘Life and Death focus’ banners we already had before today, is actually really beneficial. If nothing else it makes it a lot easier to get your hands on higher leveled units that take less investment to train up if desirable, and there are a lot of abilities you can inherit that come from four star allies.
Since it ties in with a lot of what I talked about already, I figured it would also be worth brining up the Bound Hero Battle that began today featuring Cecilia and Lilina from Fire Emblem: The Binding Blade.
This special map collection offers a challenging map layout with three difficulty levels for summoners to try their hands at. The catch with each difficulty level is that you can’t lose a single unit. Once one of your four heroes dies, you automatically lose.
It’s a bit of a brutal task for sure, but those who have the skills to take it on can net themselves an extra nine orbs to put in the bank. Don’t think I’ll be able to beat the Infernal level since it really does live up to it’s name, but I’ve already beaten Hard and have a good strategy going for Lunatic, so we’ll have to see.
The special map challenge also comes with a brand new summoning focus:
With the focus on Roy, Cecilia and Lilina, this banner overall isn’t really for me. I already have all three heroes in my collection, so the increased chance at nabbing them really isn’t all that appealing. I still figured it would be worth mentioning, however, as this banner is the first to implement both the free first summon and the swapped summoning chances that I mentioned earlier.
I used my free summon and got a four star Stahl. He’s pretty useless… But the fact that I got a four star with my free summon kind of proves that something in the new system is working, right? I like to think so, anyway.
All of these new things in the game also coincide with the version 1.6 update, an update that includes a variety of changes also worth talking about… But changes that I’m not sure I have the energy for tonight.
Seriously, it’s right around 2 a.m. and this post has taken me much longer to write than I anticipated. While rambling ceaselessly in the early hours of the morning has served me well in the past, I’m afraid I’m just a little too tired to keep going. Probably in part due to feeling sick over the last couple of days, something which honestly should have driven me to bed sooner anyway.
Ah well, ’tis the life of a Masochist I suppose.
Because I have some time with my friends later today (during normal daytime hours) and orientation for the Daily Titan throughout the week, I think I’ll skip out on the version 1.6 talk tonight. If anything I’ll include that as a post-lengthener when I talk about the Hero Fest on Thursday, though it could come earlier if I feel the writing mood come on.
Either way stay tuned, it’ll be here.
Until then, let me know how you feel about the six-month anniversary celebration for Fire Emblem Heroes in the comments below! Are you as excited for all the cool give-a-ways as I am? Or are you more stuck in the kind of temporal confusion and awe in regards to time passing that I was toward the beginning of this post?
Before I sign off and hit the hay, I also thought this would be worth mentioning.
The other day I tried something strange by posting a tweet from my Nintendo Switch. To test the feature out I tweeted about the results of Splatoon 2’s first Splatfest.
A disappointing outcome… But that’s beside the point.
While posting to social media from my game console was an undoubtedly strange experience… It wasn’t necessarily one I was all that opposed to. Particularly if it’s the only real way to get the pictures I take on that device off of the device so I can show cool things off to the world.
Thus, although it probably won’t be an earth shattering change, I may just wind up posting to twitter independently more often with Switch-based content. That in itself could lead to more individual social media posts in general… Though for now I doubt it since I still like to tell myself I’m not a huge fan of using social media.
Still felt like it would be worth mentioning here as sort of a shameless self promotion. After all, if you’ve made it this far into the post you clearly enjoy my company to an extent, so it might be worth checking out my Twitter for some sort of an evolution in the future.
Even if it’s mostly a conduit for getting these blog posts you see already in front of more eyes as it currently stands.