Tag: Rival Domains

Fire Emblem Heroes Version 2.5.0: The Aesthetic Update

Fire Emblem Heroes Version 2.5.0: The Aesthetic Update

I’ve been a bit busy throughout this last week finishing the Spring 2018 semester, so I wanted to make sure I spent the weekend talking about recent updates to Fire Emblem Heroes.

Because really what else do I do with my free time?

There was a large-scale update and a brand new summoning banner put out over the last couple days, so in today’s post I’m going to focus on the 2.5.0 Update and tomorrow I’ll focus on the latest Genealogy characters.

With that said, there’s a lot to cover, so let’s get into it.



The 2.5.0 Update is here, and it brings along a number of changes to existing game modes and aesthetics throughout the game.

There is not exactly a lot that’s “substantive” to this new version of the game, unlike previous versions that did things like add entirely new ways to play. As a result this update update (totally not clunky at all) will probably be on the shorter side as I just go through my thoughts on what is new.


Arena Updates

 

Easily the largest changes of the bunch came to the OG Arena.

BECAUSE NOW IT’S IN A DIFFERENT COLOR!

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That sweet, sweet dark tone really makes a true mirror to reflect the darkness in my soul as my units smite all others in their path.

Okay fine, that’s not actually the blunt of the update to the game’s Arena mode, but I did want to point out the fact that the assets were altered because… I’m really not sure why they were altered.

Were the original colors not visually pleasing enough?

Is this darkness what the developers wanted to reflect with their competitive mode all along?

The world may never know.

The actual major update to this mode is the shift from seven battle chains to five, and the subsequent item system that accompanied it:

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I do like the idea of making overall season chain necessities shorter, as well as adding an item for each battle in the chain to entice people to get a ranking at least once.

However, it does bug me that they decided to go from seven battles to five.

Seriously whose bright idea was it to take a game mode where the swords used to take part come in intervals of three and not make the overall requirements come out to some interval of three? It’s honestly kind of asinine and bugs me from a part of myself that I can’t readily explain in such a short timeframe.

Luckily they decided not to make me chuck my phone at a wall by also implementing Bonus Ally benefits for a season’s token heroes.

The Bonus Ally system, in which the characters specifically named get additional stat buffs if you use them, has always made Tempest Trials a great deal more fun. I still can’t get over the time when Christmas Lissa tanked everything during her Tempest Trial, or when Reinhardt did just a few weeks ago when his retrain came out.

Now that Arena characters get this same kind of boost, it makes everything feel so much more copacetic when it comes to summoning new banner heroes.

Now, not only do we get new characters for the catalog, but those characters are more likely to help us get better benefits in the Arena seasons. All things considered it’s a genius addition, and just about makes up for the whole lack of even numbering.


New Weapons

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A couple of beloved characters are finally getting the special weapon treatment they deserve.

It’s one of the things I really appreciate about how Intelligent Systems has handled updating their game over time, actually. While most units inevitably get power crept, more stuff is added to benefit the older heroes to ensure they still maintain relevance — either in battle or through skill inheritance.

The latest update brought three heroes back into the limelight. Two by granting brand new weapons and one by adding a special upgrade.

  • Camilla — Bewitching Beauty
    • Everyone’s favorite over-sexualized older sister (something the universe will have to remind me never to write out again) has a brand new weapon, giving her further utility than she was able to achieve with a Brave Axe. Camilla’s Axe has twice the might as a Brave Axe+ and grants her +4 Attack and Speed if there is a cavalry or flying unit nearby. While this does make her a more effective member of a flier emblem team, it might arguably be worse than a Brave Axe depending on who you ask. It is a cute reference to the fact that all of her siblings are on horseback, though.
  • Corrin (male) — Fateful Prince
    • Corrin is a unit that literally everybody has wanted to see get a cool upgrade in the Weapon Refinery. Yato was such a neat weapon in Fates that it’s not hard to imagine why. Though I personally think it’s a missed opportunity not to offer him three upgrade paths for the Yato based on the three paths it can take in Fates, the upgrade we got is a neat reference too. With the upgraded Yato, allies who have a support with Corrin gain +4 to all stats when within two spaces of him. Somewhat situational, but like I said a cool little reference. The scary part of this comes when, as my friend told me, you can have three upgraded Corrins provide +4 to every stat of an ally three times over… THAT is dangerous.
  • Clair — Highborn Flier
    • Like Camilla, Clair’s Silver Lance can now be upgraded into the Rhomphaia. Coming from Shadows of Valentia, the weapon adds one more might point and grants her super effective damage against armored and cavalry opponents. It’s simple. It’s effective. It’s just a great upgrade that makes Clair that much more viable. Unfortunately, it cannot be passed onto another unit. That’s really the only downside as far as I can tell.

While all three of these characters have been improved by their upgrades (except debatably Camilla), I’m not sure I’m more enticed to use any of them.

Perhaps if we get Scarlet to appear one day I’ll make her a perfect husband Corrin to turn her into the relentless beast she always deserved to be. But that’s a long shot at this point, so I’ll continue to dream…


Tap Battle and Rival Domains

The two images above essentially sum up everything that has been changes with these game modes. So I won’t break down the information, but I will briefly react to it all.

Tap battles have never been a game mode that I enjoy. For the most part I don’t like them because they’re seriously underutilized. Seriously Intelligent Systems, awards only once per level when there are four different ways you can play that level? With no benefits for completing all four varieties?

Plus, don’t even get me started on the fact that music repeats between versions of the game mode despite putting gaps between them.

In a way, the addition of hero merit boosting for heroes who participate does help. It encourages playing through those four different varieties of the levels at least.

But my issues, for the most part, do still stand.

Rival Domains, however, have had an improvement that I can get behind more readily. Not only have the selection of characters been pre-determined rather than randomized, which makes it easier to go through and learn how to properly be a stage, but they also made it easier to beat by restricting the ability of enemies to attack after warping.

Simple changes, but effective in terms of making things more straight forward and easy to defeat. Unlike with the tap battles, this actually makes it way more enticing for me to play the game mode.

Thus, I deem this section a success and a failure. Hopefully tap battles will eventually get better enough that I feel they’re worth bothering with more often.


Tutorial Adjustments

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So this is another category where there was a significant change that I frankly don’t have too much to say about.

Essentially, there have been adjustments to the game’s tutorial mode to bring it more up-to-snuff with how much the game has developed in the time since it came out. For veteran players like me, that means next to nothing. I did the tutorial a long, long time ago.

The developers knew this was the case for many of their players and offered up some extra awards.

As the picture above shows, most of the rewards were feathers and badges. A good amount of them too. But what really stood out was the character:

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When we played through the tutorial originally, the first hero everyone received after the original three members of the Order of Heroes was Virion from Fire Emblem Awakening.

Now players receive Takumi from Fates, who is not only a better character but a generally more relevant one. So veteran players got an extra Takumi too.

I appreciate the gesture, as well as the opportunity to give another unit close counter.


Additional Changes

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Alright, while this picture here sums up everything else that’s changed pretty succinctly, there were a few other things I noted that I wanted to point out.

First off, look back at the second bullet up on the list there. Apparently some options are available in the Sacred Seal Force that are new, but I have not been able to figure out what they are.

I sort of imagined that meant there were going to be new seals to forge but…

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Nope.

Oh well. Some should come eventually, right?

… Right?

Well, I digress for now. That’s a story for another day probably.

As I’ve mentioned here or there throughout this post, there are also a lot of aesthetic changes that came from this update.

For example, the main maps screen has a similar visual change to the arena screen.

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Then there are smaller visual tweaks, like the inclusion of an indication as to which units get bonus points in rival domains.

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But hey, none of these are as important as a single change that’s hidden away on the menu screen.

See this option?

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Well… Now we can do this.

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Isn’t it just beautiful?

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I could stare at it all day. *Insert crying tear here*


And that, ladies and mentlegen, is a not-so-short summary of everything new in Fire Emblem Heroes this week.

Er… MOSTLY everything.

As I mentioned at the beginning, there was also a new summoning banner dropped the other day. But this post is already getting a bit long in the tooth, so stay tuned for part 2 coming out tomorrow.

Or, if you’re reading this way in the future, just check it out through this link here.

In the meantime, let me know what you think about this update in the comments down below! What aspect of it do you think is the best? What part do you think is the most disappointing? I’d love to hear all about it.

Special Heroes spring into action

Special Heroes spring into action

Let’s address the elephant in the room up top here. I totally missed out on the last Fire Emblem Heroes update.

I know that objectively isn’t a huge deal, especially considering how often I have the chance to talk about this game. But the update I missed was a particularly big one, so I feel bad about it from the perspective of my keeping a running log of how the game has evolved since it launched last February.

What can I say. Sometimes breaking news takes precedence over personal pleasures.

To lightning round my thoughts… The Chrom/Morgans banner didn’t treat me too well, even if I did eventually get a male Morgan.

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Not the one I wanted necessarily, but he’ll do.

The story added behind the banner was intriguing, and it did tease Gerome being added as a Tempest Trial unit, which means a lot to me personally since I can now ship Fire Emblem’s Batman with Lucina disguised in the mask he gave her before they travelled back in time.

Awakening was a wild game in hindsight.

But anyway, that pairing has basically been my creepy shipper’s dream since forever, so I’m ready to run with it.

The blessed garden and rival domains maps that were added are fun additions to the game, and I really don’t have anything too negative to say about them.

Plus, Eirika got a dope weapon upgrade that helps her get more buff.

So all in all, I don’t have much to complain about regarding the last big update. It gave me something fun to keep up with while I was stressed out over my work.

But with all of that said, let’s not forget that we’re here to talk about the spring 2018 banner with all of its new bunny-themed glory. Since I’m 300 words in already, time to jump on it.


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Outfits like these also invite other things if I know the internet well enough…

Last spring we were blessed with the familial partners of Xander and Camilla, as well as Lucina and Chrom, all in silly suits wielding weapons like eggs and carrots.

This spring, we are once more blessed with the familial partners of Sharena and Alfonse, who are joined by Catria from the original Fire Emblem games and Kagero from Fates. All still in silly outfits. All still using eggs and carrots as weapons.

Glad to know some things never change.

But are the new fearsome foursome as desirable as the last springtime heroes? Let’s find out.

  • CatriaSpring Whitewing
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    • Of all the Whitewing sisters who appear in… I believe three of the 14 or so Fire Emblem games made up to this point, Catria has always been my favorite. She always fit that unrequited love trope with an affection for Marth that I appreciate. Out of all the dumb writing tropes, it’s probably my favorite. But even past that, she’s just a cutie – and as her voice chat suggests in the trailer for this banner, a cutie with a passive aggressive attitude that’s amazing. Combine that with her new status as a cavalier that massively debuffs enemy units with high resistance, and she’ll be a unit to look out for.
    • Added note: She kind of does the Squid Sister hand pose during her attack animation, and it’s great and I love it.
  • SharenaSpring Princess
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    • The sister half of the Askran royalty has moved from a lance to a green mage egg in her celebration of the spring. On top of a cute outfit and a golden goblet,  she carries an eclectic set of skills that seems to make her somewhat of a fast mage counter. I don’t have too much more to say about Sharena unfortunately, since she’s kind of the least stand-out of these special heroes in my opinion… But I suppose it’s hard to go wrong with firing off a tornado of carrots.
  • AlfonseSpring Prince
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    • Alongside his sister, Alfonse has moved from a sword to an axe and rides on horseback into battle carrying… A giant spoon. It’s actually incredible to me that players could feasibly start making teams based around units that use giant spoons. But that said, at least the skill set surrounding his spoon makes more sense than Sharena’s skill set does. He has his typical healing special attack that gains boosted damage thanks to the spoon, and his other skills increase his combat strength while subsequently lowering the opponent’s defense. Pretty choice, even if he has to beat a few bunnies into submission in the process.
  • KageroSpring Ninja
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    • “No matter how I dress, I carry the honor of my clan with me,” Kagero says while running into battle wearing a Playboy bunny outfit. It’s pretty ridiculous honestly, but that’s made up for given that Kagero is arguably the most interesting unit in this bunch. As a flying dagger (carrot?)-wielder, she presents a totally novel combination that may breath some life into the dagger-throwing lifestyle as a whole. Especially since her weapon weakens the opponent and boosts her built-in Glimmer special attack. It’ll definitely be something to look out for.

To be honest, this banner has a bizarre bunch of units gathered together. The Askran nobles make sense together, but Catria and Kagero are a little out of left field. Fortunately they look fun to use, so at least they make worthwhile additions.

I blew a lot of my orbs on the recent Awakening-themed banner, but I’ve been able to recover a good amount with the ongoing Tempest Trials, so if I’m frugal I should have chances to hit the spring banner for some time since it lasts a month.

My only real hesitation, frankly, is something a bit more… Silly and lore-based.

I’ve been playing Heroes under the assumption that it creates a certain canonical order to the Fire Emblem universe. Essentially, I imagine Heroes is the “real world” that has access to a variety of pocket worlds to summon units out of.

In that regard, it only made sense that the Order of Heroes units would be singular entities for forever. In the logic of the universe, it makes sense to be able to summon clones of Chrom from the Awakening pocket world, but there would only be one Sharena and Alfonse.

Because of that assumption, this banner unintentional demolishes all of my thoughts about the world of Heroes.

If you can summon clones of the real world figures, does that mean that Askr and its nearby nations are a pocket world of their own? And if so, is the reality of Heroes just clones summoning other clones to use with some bizarre imaginary sense of superiority in the one group we perceive as the main group?

Perhaps…

But perhaps I’m over thinking the logic of a Nintendo mobile game that’s clearly designed to absorb all the money out of its players’ wallets.

Especially considering your player character, the summoner, technically is a representation of real world you that has been sucked into the game world.

So just consider all of this rambling a dumb aside that I just felt the need to lay out in text.

Given that I manage to keep this up for a while, I’m just going to skip ahead to the story section and not go over my experiences summoning on the banner. But that isn’t because I haven’t gotten anything out of it yet.

It’s because I already have all four of the heroes and don’t want to make you all jealous.

Yeah, that’s it.


As a paralogue, this series of missions doesn’t impose as much of a commitment as some of the last few hefty, dialogue-filled main story chapters have.

Though compared to other paralogues it does have quite a bit of dialogue considering what’s happening and who the Order of Heroes meet in this side-tracking adventure.

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You tired of rabbit puns just reading the level names on this one? Well good, because I’m not planning on making any more.

A year has passed since the last Spring Festival hit Askr and its related realms. It’s a rare experience in my book, seeing how it has been a year in-game as well as an actually real life year. Not often do those kinds of things line up in the world of video gaming.

I suppose that’s the magic of mobile games.

Seriously though, the first spring banner coincided with the fourth paralogue mission set in the game. This second spring banner is the 19th paralogue mission set. I still remember going to visit the L.A. Weekly the same day the first spring heroes hit… Just where does the time go?

Ahem. Anyway.

Without too much build-up, the Order of Heroes arrives at the festival and quickly runs into their opponents this time around:

Undoubtedly the best thing about this entire experience is just watching Alfonse get more and more cringey as he watches himself deal with all of this bunny stuff.

This would basically be 100 percent me if I were in his shoes.

Arguably the only thing that gets anywhere close to as entertaining as Alfonse being upset by his current situation… Is seeing both Catria and Kagero being equally upset about their current situations.

I’m pretty sure the only reason these two characters in particular were chosen was that we can make jokes about them being so loyal to their causes that they’re happy to look like absolute morons and throw both carrots and eggs around.

I honestly cannot complain about that.

Frankly there isn’t much of a story to talk about in this paralogue leading up to the last fight. My interaction as a player has mostly focused on just appreciating how passive aggressive Catria is here.

But then when the final battle does start…

SEE, I’M NOT THE ONLY ONE!!

Somehow my inane rambling from the beginning of this post that I wrote a couple of days ago managed to predict the exact conversation everyone was going to have throughout the course of this miniature story.

Unfortunately, Alfonse only has a brief amount of time to describe a really lame excuse about multiple realms before being cut off to battle. The battle itself isn’t all that hard, and everyone winds up friends afterward.

No sign of a time or space paradox to be had.

Everything is cute, sure… But boy you can’t imagine how much I would pay to see some sort of messed up paradox from main characters meeting their main character counterparts.

Oh well, maybe I’ll just play through the story again with Marth to see if I can break programming and embarrass the hell out of Catria.

She has an unrequited crush on him, if any of you don’t know the context there. Still a sucker for unrequited love.


Boy, it’s amazing how I managed to bookend a post that I’ve written over the course of a couple of days with equally creepy shipper’s lust, isn’t it?

Speaking of, despite writing most of this post early on to make sure I wouldn’t be up too late writing during the update itself, it’s somehow 2 a.m. already. I’m pretty exhausted from running around campus the last few days (which I talk about in the post with my article archives put out earlier this morning), so I think I’m going to wrap this up quick and head to bed.

If I manage to get any of these spring units, I’ll try to put out the information somewhere.

But in the meantime, what do you think about these new heroes? Or about my paradoxical confusion?

Let me know in the comments down below if you’ve got any opinions!