Tag: Racing

Armageddon on the Grid

Armageddon on the Grid

Once more I rise from the dead.

Sorry about the second short break from blogging I took the last few days. The cold I tried to pretend I wasn’t developing during finals week hit me extra hard once the high stress of exam season began to dissipate, and for two days all I could do was sleep and cough my head off.

However, if there was any benefit to take away from sidling the edge of death, it was that I have seen the face of Armageddon and am prepared for our inevitable, collective demise.

An Armageddon that is: Armagetron.

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Welcome to a game that I had basically forgotten about until my Macintosh Desktop rescue. The original file had not been opened since 2009, when I discovered it during that sprite animation camp I talked about in my Smash Bros. wallpaper post.

But unlike a lot of the other relics of oughts Jasoncana, Armagetron Advanced is totally rad. After all, it’s a simulator experience based on the light cycle races from 1982’s TRON.

I had this whole plan set out after replaying the game to record footage so I could show off my sweet Armagetron skills, maybe even gif a few seconds of me dunking on computers.

Except turns out I don’t exactly have good screen capture software that doesn’t make the footage come out like this on the other end. Forewarning, this video is very choppy and kind of nauseating.

Was not going to be able to get the high-octane action that I originally wanted out of showing this game off.

Luckily Armagetron isn’t complicated to explain, even if there’s a nice amount of depth under the hood for things like customization. If you’ve seen the race sequence from the original TRON, you know exactly what you’re getting.

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You move around a digital grid leaving trails that immediately destroy (or derez) opponents. The aim of the game is to be the last man standing, with points earned for killing opponents and lost for ramming into other light trails or “committing suicide” against arena walls.

On top of customizing the color of your light cycle, Armagetron allows you to set up matches with as many AI (or people given a decent lan party) in as many parties as you want. Everything from the AI’s intellect to the size of the battlefield and the amount of time light trails last can be altered.

For the most part, each trip to the grid feels unique because of the timeless style Tron imbued on its light cycle sequences. It makes for cinematic experiences even in a fairly basic simulation.

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Yeah, the wall popping in after you seems like a graphical issue… But boy is it cool in practice.

It helps that on top a great general style, the game features really crunchy sound effects for the racers speed, doppler echoes as opponents move past and — of course — digital explosions.

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Lots and lots of explosions.

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Particularly your own.

Where I would argue Armagetron thrives the most is in its simplicity breeding implicit storytelling. A lot of computer players are named after applications like “word” or “excel,” so it feels as though you’re duking it out with your own computer’s software out for revenge after yet another 2,000 word essay.

Plus, I’m a fan of situations where I need to time my turns and thread the needle:

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Always exhilerating.

Or, like you can see in the featured image, those moments when you’re boxed in and have to survive as long as possible driving in a square on the off-chance the AI dies before you run out of room.

Extra graphical touches like sparks when you grind as close to a wall or light trail as possible without killing yourself really sell these scenes:

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The amount of times I died just trying to get that feeling of barely evading death are uncountable.

But of course that feeling of narrowly avoiding death is only superseded by the thrill of a well-won victory after pulling off death-defying tricks.

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This basic victory screen is far more satisfying than it has any right to be.

While there isn’t a whole lot to say about Armagetron Advanced past the basics, it still earns my high recommendation. If you want to feel like Jeff Bridges, this isn’t a bad place to start.

In fact, while throwing this little post together, I discovered that the game has gotten updates as recently as 2016.

I haven’t tried it the most recent update since I’m still stuck in the nostalgia trip of my beloved 2009 version, but from screenshots I know there are plenty of different game modes and graphical styles to choose from now.

This fan project stretches all the way back to the original Armagetron in 2004, so there’s a ton of love put into it. Even if it’s not getting much in the way of development recently, I’d still say you should all go support it.

Armagetron Advanced is something that shouldn’t just be derezzed into obscurity.

Burnout

I’m sure a small number of you out there read the title of this blog post and got very excited that I was finally going to talk about the hit series of demolition racing games that have (apparently) been released on just about every console since 2001.

Well… I’m not going to. Right now anyway.

I do actually have some fond memories of playing Burnout games on the PlayStation 2 with my dad that I could probably talk about some day.

That’s just not my plan for right now.

No, instead I just wanted to briefly touch on a more depressing, real-world form of burnout: School burnout.

The end of this semester is kind of killing me with stress right now, guys.

We only have two weeks of regular classes left at this point, and after that there are three days worth of final exams I’ll have to take. So we’re hitting the last stretch of fall 2018.

That means all of my teachers are stepping up their games with a number of incoming deadlines and attempts to squeeze in as much information as possible in a short amount of time.

Obviously this post is just here for me to vent on everything I have going on that’s contributing to stress, so let’s lay it all out.

  • In the next week or so I have two major papers due, as well as a couple of smaller two-page papers to write.
    • One of those major papers is almost done, but the other one I haven’t really started on… Yikes.
  • At least one more quiz tomorrow in my Sensation and Perception class, though probably another one coming next week if I’m being honest.
    • By the way, last week the professor of that class introduced at least six more lecture PowerPoints online to fit into only four more lecture sessions AND let us know his cumulative final will not be curved — nice guy.
  • Whatever other homework I need to get done that will be assigned in the next two weeks.
  • Three exam finals, one of which being a cumulative test as I mentioned, as well as a fourth exam that’s a case study analysis for my Mass Media Ethics class.

But let’s not forget about all the other responsibilities I have lining up!

  • I’ve scheduled out at least three interviews for Gladeo in the near future to focus work on.
  • A potential sit-down with a family friend about a new potential job opportunity that I could take on. Not yet scheduled.
  • My friend Tiana wants me to help her edit another one of her papers, which I’m more than happy to do but don’t know if I have the cycles free — and the thought of turning her down due to time management almost stresses me out as much as adding helping her onto my workload…
  • Wanting to fit in continual trips to the gym into my schedule so I don’t fall off that commitment, especially after moving boxes the other day made me feel less confident about the progress I’ve made thus far.
  • Trying to keep up writing a blog post a day.
    • Yeah this blog does stress me out, in a similar way to going to the gym. It has become an obligation for me that I feel terrible about skipping, especially after things like my dad complimenting my commitment to writing during lunch with a family friend yesterday.
  • Just generally thinking about girls and wanting a relationship but feeling like I don’t know if I have the time to commit to one (more of a deeply personal grievance).
  • Plus a couple new video games I own thanks to Hanukkah that I have not gotten the chance to start yet.
    • Probably the lowest rung on my priority list, but it’s there.

Like I said, I actually feel really bad when I have to miss writing something. Yesterday I was simply too buried in a small mountain of homework to get around to writing anything, unfortunately.

So I wanted to write something up today for the ten of you or so who read this stuff regularly. Even if it just amounted to me barfing up all the obligations that are stressing me out for the next couple weeks.

If I’m going anywhere with this post besides making it a ventilation system for my stress, I suppose the through line is my asking for forgiveness ahead of time if I don’t get to writing as often over the next couple weeks.

… Though knowing the way my brain works, I’ll wind up writing a lot here anyway in place of taking extra time to study. Because it’s a decent stress reliever and my priorities are weird.

Also because I love you all. Especially when you stick with me for things like this.