Tag: PS4

Quick Time Events suck

Quick Time Events suck

I know it’s a cliché to argue exactly what I’m saying in the title here, but don’t worry. I’m not actually planning on going on a long tirade against QTEs in video games.

This is just another case of ‘I spent all day hanging out with my friends and didn’t take the chance to write anything so I need some space filler.’

Welcome to space filler.

The reason I bring up quick time events in the first place is because most of our time today was spent playing a little known title called Detroit: Become Human. That’s right, the narrative-driven title brought to the world by Quantic Dream and the ever-controversial developer David Cage.

It’s a game that’s interesting… But pretty heavily flawed. In some key places.

We’ve been playing the game over the last few hangouts we’ve had while Jonathan was off in Canada on an extended road trip vacation, and it’s given me the chance to absorb some of what I feel are the big problems with my experience of the game — outside of issues with the studio and some of the ways women are treated that have been played to death in media.

No, my main problems with the experience of playing Detroit: Become Human involve certain gameplay elements. Beyond just the way it awakened a previously unknown pet peeve of being back-seat gamed when messing up a quick time event because I’m not used to Playstation controls and stuff is too sensitive and gettING YELLED AT ABOUT SCREWING THE GAME OVER UP DESPITE THE FACT THAT LATER IT’S REVEALED EVERYTHING WORKED OUT OKAY BECAUSE I’M A GOOD ROBOT JESUS JUAN AND TIANA CHILL OUT.

*Ahem*

Sorry about that. Just lost the last few seconds of my life, but I think I’m okay now.

But yes, besides issues with quick time events, it also annoyed me how much the game relies on using invisible walls and choices that inevitably seem to make no difference in the narrative necessarily.

For example, in one scene a character can lose their memory if the player doesn’t respond to a series of events fast enough. In the branching paths of the story’s narrative there is apparently a pathway that can be ventured down where the character legitimately loses their memories forever and becomes a mindless android servant.

But that isn’t a result of actually losing their memory the first time.

No, if the character loses their memory, that isn’t the end of the scene. Screwing up didn’t just kill the run, it instead let the character walk out and find ways to regain their memories.

I suppose the argument could be made that having these kinds of levels of choices to be made is an example of having a successfully branching narrative.

But there’s a narrative dissonance when the character you’ve been playing loses all sense of themselves… But that doesn’t inherently affect the player’s abilities to control their actions. All it really does is add a few extra steps for the player to advance into the next scene rather than going straight there because nothing about the experience of playing changes.

I don’t know, maybe I’m just not a fan of the style of games presented by Quantic Dream, but elements like that bugged me. It felt somewhat manipulative, attempting to throw the player in a certain story direction under the guise of giving them multiple different choices.

I won’t go on too much about the issue, since it isn’t necessarily something I’ve spent a lot of time thinking about. It just seems like an interesting topic to broach and potentially get the internet’s opinion on by throwing it out into the aether here.

Besides we had a lot of fun playing it together even when I was getting yelled at for nothING. It probably isn’t the kind of game I would play on my own, but with friends it’s an interesting concept to experience.

Unlike a different game we spent some time playing, Enter the Gungeon. That’s the kind of rogue-like I’m legitimately considered getting for the Switch.

Though I’m conflicted between getting that game or Hollow Knight, which I’ve talked about before.

Either way I think I’ll probably be getting a new game on my Switch at some point this week since I just got a little extra financial security through my SPJ scholarship, I’m just not sure which one.

I suppose if anyone has some suggestions for that, I’d be open to hearing those too!

Perhaps I’ll even throw out a poll on Twitter, see if that gains any traction. I’ve never done that sort of thing before so it might be fun.

We’ll see.

No matter what I’m going to stop rambling and let you all go, because this is getting a little ridiculous for a dumb space filling post. Hope everyone out there had a good weekend!


P.S. — Featured Image courtesy of Metacritic

Entertainment Beat Report – April 12, 2018

Entertainment Beat Report – April 12, 2018

As it turns out, I must be using the momentum from my Daily Titan post earlier this week to my advantage. Sometimes I astound myself with the way I can just go dark for days on end when I know I’ll enjoy myself after I manage to get out multiple posts in a row.

It’s just a satisfying feeling, man.

But that’s neither here nor there. This is a place to talk about video games. Not any of that real life garbage.

There’s probably some news going back a few weeks that I missed, but honestly I’m going to focus this entertainment beat report on a couple of really big things that have happened just recently in the video game realms that I follow.

So, without further adieu.


Overwatch League player terminated over sexual misconduct allegations

That’s right, we’re starting off with the heavy stuff today folks.

Jonathan Sanchez, a player known as “DreamKazper” from the Boston Uprising team taking part in Blizzard Entertainment’s Overwatch League tournament, had his contract terminated on Sunday when allegations went around that the 21-year-old was sexually involved with a 14-year-old fan.

Both the League and his former team have released statements about the scandal that can be seen over in the Game Informer link I put above.

I’ll be honest, I don’t exactly have a lot to say about this subject specifically. I have been following the League a little bit for this class, but I wouldn’t call myself an expert. Certainly not enough to know whether or not losing this player will leave a huge dent in the team’s abilities for the rest of the tournament.

But the fact that this story came out and received the reaction it did is important. In an era where the “Me too” movement seems to be taking down celebrities and other popular figures left and right (with good cause), it’s nice to see that a niche industry like eSports is not immune.

Though the League as a whole does not seem to be having a fantastic first run in regards to its media pull, which overall is somewhat unfortunate. Game Informer also linked to coverage of another case where a player was suspended and fined for derogatory language, and I remember writing a beat report not too long ago about one female commentator receiving death threats.

As an obvious fan of all things video games, I’d like to see a mainstream popular League like this survive beyond these controversies.

I suppose only time will tell.


“Donkey Kong” high score disqualified

Everyone loves Donkey Kong, right?

Well yes, Rare’s Donkey Kong Country series is certainly what people know the hulking ape for nowadays, and those games are undoubtedly wonderful both as experiences in themselves and as developments in gaming history.

But I’m talking about old school arcade Donkey Kong. The game where proto-Mario jumped around on scaffolding to save future New Donk City mayor Pauline from the clutches of the red tie-wearing monkey’s grandfather.

Is Donkey Kong a money? I swear I took a primate class not too long ago but I’m still nowhere near enough of an expert…

Anyway, not the point.

The point is, OG Donkey Kong had a worldwide high score set by a player named Billy Mitchell. Mitchell’s scores was removed from rankings of the game following the discovery that many of them were achieved using an emulator, according to a report by Kotaku.

Heather Alexandra has a pretty in-depth story on the subject that’s fascinating in its level of detail, so I’m going to just recommend you read it off the link I posted above.

If you’re at all interested in the retro gaming scene, you’ll have a good time.


New “God of War” title received stellar reviews

There’s a little-known franchise making waves in the game review circuit right now.

Oh, who am I kidding, anyone who’s reading this likely knows what “God of War” is, as it’s far from ‘little-known.’ The highly acclaimed series will be breaking into the next generation of consoles soon with a new release on the PS4, and people have been hyped for the game since it was announced some time ago.

Like many other people, I will affectionately refer to the game as “Dad of War” because the main character, Kratos, is an older man with a son in this title.

The game’s reviews have begun to trickle out now that there’s about a week before its release, and at this point everything looks to be highly in favor of the new Dad of War. On Metacritic, a site that accumulates review scores from across the web, the game has positive acclaim across the board.

Hell, at least three sites have given everyone’s favorite god-slaying daddy a 100 percent. Even IGN, which is pretty famous for hilariously bad reviews (look at you, Omega Ruby and Alpha Sapphire’s 7.8/10 score for ‘too much water’) gave the game a perfect 10 — literally describing the game as a masterpiece.

After initial reviews like that, the question remains: Will Dad of War truly be as impressive as everyone is letting on?

I won’t personally be able to say given the fact that I don’t own a PS4. But my friends might play it.

If they do, I suppose I’ll get my answer there.


There are also probably a few smaller things I could throw into this, but for the most part it would be items of personal interest like the release of Klei Entertainment’s “Don’t Starve” on the Nintendo Switch.

(Shout out to Klei for liking my tweet. I’ve been noticed by Senpai!)

I love the game to death and played hours on end over Steam, so I’m excited to get to dive into it on a more portable system.

That said, it really is more of a personal item, so I’m going to let you all off early on this post.

I hope you all learned something new here today, and if there’s any big news in the world of video games that I missed, feel free to let me know in the comments down below!