Tag: Princess Sharena

Fire Emblem Heroes Book II update – Part 2

Fire Emblem Heroes Book II update – Part 2

I’ve begun to think of Fire Emblem Heroes like an interesting sort of social experiment, for a variety of reasons.

From what my friends who live on Reddit tell me, there’s quite a strong creative fanbase built up for the game there. People gather en masse to build character sets up in weird, interesting ways that most might not think of outside the game’s meta.

There are discussions about who’s going to be added whenever new summoning focuses approach, and reactions to those characters when they show up and inevitably get placed on tier lists.

Artwork abounds of characters who not only just appear in skimpy or cute outfits (because let’s be honest it’s a game with an anime aesthetic, so there’s plenty of it), but of characters who have gained relevance solely because they matter in Heroes. Like Reinhardt, who appeared in a currently Japanese-only Fire Emblem game but is now unforgettable as a destroyer of everything in the mobile title.

Probably the most interesting thing about the fanbase for heroes is seeing them deal with the interactions between characters from different games coming together. Never is this more apparent than during Voting Gauntlets, when artwork starts popping up of front-running units beating the crap out of each other. People pick sides and root vehemently for their favorites, only to cry out in disappointment as Intelligent System’s ‘inability to math’ screws them over.



Editor’s Note: For those who don’t know, there’s a meme among members of the Fire Emblem Heroes community making fun of the fact that the point calculations in Voting Gauntlets are screwy, making it so the two sides can be labeled as having the “same score” when the numbers above clearly show that one side is a few million points ahead.

img_5221

It’s never not hilarious.



I don’t think of Fire Emblem Heroes as a social experiment because of the community, however. I think of it as one because I’ve never seen a game that’s taken such an interesting shift in story development over such a long period of time.


img_6562

When this game came out in February, it started with a rather simple story through ten sets of missions. You, as a summoner of characters from all over the spectrum of Fire Emblem games, traveled with the Order of Heroes to stop an opposing summoner from destroying the homeland of your friends. That was about it, a fairly thin layer of skin over a random number generating summon mechanic clearly designed to make you want to spend money.

But now, about 11 months later, we’ve arrived at the release of Book II, and things are dramatically different.

Most of the extra story chapters and paralogue missions in Book I expanded upon the original premise of the game by taking you to different Fire Emblem worlds to find more heroes that you can throw your orbs against the wall to summon. However, under the surface, there was more being developed, slowly but surely.

Princess Veronica, the leader of the opposing nation, developed a partnership with a mysterious character named Loki who disguised their appearance but hoped to bring their king to Askr to fight the good fight. Prince Bruno, Veronica’s brother, is revealed to be the old ally of the Order of Heroes that provides much of the motivation for Prince Alfonse and Princess Sharena. But these developments with the villains are slow to arrive, and give the game a chance to develop its characters over a long period as players become accustomed to them.

Then, Book II takes the story through a rapid paradigm shift.

The new part of the story begins with a cinematic that introduces the overall theme of this leg. New characters, allied with Veronica and clearly fire-themed, take on the Order of Heroes allied with a new character who controls ice. There’s some impressive displays of power, but otherwise it doesn’t tell you a lot.

It also turns out to just be a teaser of sorts, looking at future events as Fire Emblem likes to do. The actual story of Book II begins well before what they show you.

When you arrive at… I’m not even sure I can write the name of this land, so I’ll just say the ice kingdom… When you arrive at the ice kingdom, Alfonse and Sharena remark on the cooling magma that covers the once beautiful farmland they used to visit as children.

The first chapter of Book II pretty much goes on without any other story until the fifth map, when you first run into Princess Fjorm and King Surtr.

The two are dueling, though the fight is clearly lopsided in favor of the king. He leaves after defeating Fjorm, but leaves his assistant Loki in charge of taking care of your team.

img_6645

Defeating Loki leads to her retreat, and allows you to bring Fjorm to safety, where she joins your team to help fight against the evil monarch.

Once she’s on your side, you take on chapter 2, where you and your allies chase after Surtr.

It’s mostly a story-less approach (though it introduces a few interesting things that I’ll go into in a bit), besides the beginning and the ending maps.

The first brings you face-to-face with Veronica, now open about her allegiance with the fire kingdom.

She sends new Heroes at you over the next few battles to slow your progress, but eventually you reach the fifth map and encounter the king himself.

img_6642

His fight is a timed survival, as special magic makes the armored king invincible. You have to survive six turns against Surtr and his main allies, who all get a proper first introduction here.

If anything, this fight is arguably the representation of the opening cinematic in-game… Though it’s much less exciting than the specially created video, of course.

When you survive long enough, the Order determines that they cannot win and retreat.

Oh also, there’s a prophesy. Because of course there’s a prophesy. Can’t have a big dramatic story without it, apparently.

Minor clichéd gripes aside, that wraps up where Book II ends… For now.

To be completely honest, like I’d mentioned toward the beginning of this, I’m very impressed at how things have developed, and glad I’ve stuck around long enough to see it happen.

Over 11 months, the entirety of the game we’ve seen up to the release of Book II felt like the end-all-be-all of Fire Emblem Heroes. It was a simple game with a simple premise that delighted players by finding a basic way to throw a ton of Fire Emblem characters together.

But now, that entire 11 month developing story just feels like it was a prologue. Expositional, introducing us to the main characters and what they can do and how they interact with one another to build up to the actual chief conflict of the game: This war of fire and ice that everyone gets dragged into.

It’s kind of incredible really, thinking that all of this was likely planned in some capacity from the beginning. Granted, thinking back to a game like Fire Emblem Awakening where halfway through the story you jump ahead a few years and suddenly have a whole new story that’s the true meat of the game, it’s the kind of developmental ‘pulling the wool over one’s eyes’ that the series does frequently.

But Fire Emblem Awakening was one contained product, a single game cartridge with just about all of its main content available at launch.

For Fire Emblem Heroes, developers had to make sure players stuck with their game for almost a year to get the big reveal and find out that everything they’ve seen is just build-up. That’s a crazy feat, but one that really seems to have paid off in the long run.


Though this post was mostly intended to elaborate on why I felt the Book II story is more impressive than others might give it credit for, I did also want to touch on some of the new, interesting thing they added throughout the maps as well.

In chapter 1, there are a two new generic units that fill different archetypes from Fire Emblem games which haven’t gotten any villainous love up to this point.

Manaketes and Wyvern riders are staples of the series all the way back to the original Fire Emblem game with characters like Tiki and Minerva. The fact that they didn’t show up in the enemy armies up to this point was a little odd, though I suppose it becomes a nice and convenient excuse to say that they were added in as units from the fire kingdom who didn’t exist in Emblia.

I can respect that. Waiting long enough that you get a convenient out. Much better than just adding them in randomly a few months later like they were forgotten originally.

However, the generic units really aren’t the highlight of the new units added in. Rather, it’s the heroes that Veronica brings along, teasing the next summoning focus:

Children of characters from Fire Emblem Fates are next on the docket, which is something we knew about from previous calendar updates, but never knew exactly who would be showing up until now.

I’ll keep my thoughts abridged for now, since I’ll probably be more over-the-top and wordy later once the main banner is released… But let’s just say there’s a certain Nohrian girl I’ve got my eyes on.

Even if the way they split the heroes into two banners bugs me.

But again, I’ll save that discussion for next time.


For me, this was part two of my discussion of the Version 2.0.0 update. However, I tried to set it up so you could read them in any order you want, so if you haven’t seen the first part going over mechanical and aesthetic changes, you can look here.

Hopefully you all enjoyed me blathering on for almost 3,000 words on a mobile game once again. There’s going to be more later this week, like I said, but for now I’m going to be taking another break to work on all of my final projects and exam study guides. Gotta love this time of year.

What do you think of the Book II story? Are you as enamored with the idea of the long-term story telling as I am? Or is it just basic enough to keep you invested in the game a bit longer? Let me know in the comments below!

Advertisements
My craziest Fire Emblem Heroes orb binge yet

My craziest Fire Emblem Heroes orb binge yet

A bit of a clickbait-y title this time around, but I would argue there’s no way to get around that in this case. This particular go around is rather crazy, if you ask me.

Though unfortunately my value for consistency in presentation is probably only going to add to the apparent hypocrisy of making this like dreaded clickbait, since I’ll be burying the lede at least a little bit under my usual character and story discussion/ramblings.

So for those of you who only see this cut-down synopsis on my branch-off to Facebook, I apologize ahead of time.

However… With that said, it’s time to get on with the show.


Today the developers at Intelligent Systems have blessed us with not just one, but TWO new summoning focuses themed after Fire Emblem Echoes: Shadows of Valentia. Each feature heroes from the separate armies of the game’s dual protagonists Alm and Celica.

And boy did they pick some great heroes to showcase with these focuses.

Seriously I’ve been excited all day knowing these heroes were coming soon, even though the first hint of them being in the game came from two videos that just showed up to give us about one day’s notice. Yet, that one day’s worth of hype has made me more amped to play Heroes than I’ve felt in months.



Editor’s Note: Yes, I do understand that my temporal perceptions probably sound confusing. In some cases I’m referring to ‘today’ as Thursday, July 13, when the focuses technically dropped. However, at the same time I’m referring to ‘today’ as Wednesday, July 12, since I’m having another case of ‘too excited about writing to sleep,’ which my brain is taking as a continuation of Wednesday even though it’s actually 1:30 a.m. or so on Thursday.

Just bear with me, I’ll try to make as much sense as possible given the aforementioned ‘writing at 1:30 a.m.’ barrier to cognizance.



Just which heroes have made me so giddy, you may ask?

Well I’ll tell you all about them my dear reader, using only the kind of over-excessive and flowery language that can come from someone who just recently played through the game featuring said characters, falling in love with them along the journey.

Alm’s Army

  • MathildaLegendary Knight
    • One of the founding knights of the Deliverance, a force fighting to preserve the land of Zofia in Fire Emblem Gaiden/Echoes. Mathilda is known for both her great combat proficiency and her adoration for the Deliverance’s first leader Clive, who she later marries in the game’s canon. To be honest, I found it a little strange to see that Mathilda was joining the fray rather than Clive, who is arguably a more important character to the story in Echoes… But that’s something I’m going to get into later.
    • Notable Skills: Mathilda comes with an anti-cavalry weapon, the Ridersbane, and a new skill called “Cancel Affinity” which not only negates abilities that increase an opponent’s strength in Fire Emblem’s token weapon triangle, but also reverses the effect of said granted strength. A pretty interesting idea.
  • GrayWry Comrade
    • One of the Ram Village villagers that starts the journey Alm embarks upon alongside Tobin, Faye and Kliff (who is so far the only one that hasn’t made an appearance, interestingly enough). Gray tends to come off as a bit of a womanizer, but he’s a stalwart ally for Alm who (in my time with the game) rode as a cavalier for the Deliverance that eventually comes to marry Clive’s sister Clair. To be honest, he’s my least favorite of Alm’s childhood friends… And my ambivalence kind of extends to this mobile title as well.
    • Notable Skills: Zanbato is a new weapon that only Gray has thus far in Heroes (as far as I can recall) which gives him anti-cavalry capabilities like Mathilda. His passive skills also grant him +6 speed when he has at least 3 more health than his opponent in combat and grant all other sword users twice their special points at the end of a battle.
  • DeltheaFree Spirit
    • Arguably a god amongst men, Delthea is a young girl from a forest village in Zofia who joined Alm’s quest after he (alongside her brother Luthier) saved her from working under the control of a servant of the Duma Faithful. She and her brother are the only two in their village graced with magical capabilities, and though Delthea’s power is the most potent, she tends to struggle internally with the idea of being seated with such a special status. Among Echoes players, it seems to be generally the consensus that Delthea is one of the most powerful units in the game. She seriously wrecks house, and that fact combined with the adorable depiction of her with a single sharp tooth showing and some reminders of my own relationship with my sister makes her one of my absolute favorite units.
    • Notable Skills: Where to start with Delthea… Not only does she herself come equipped with the skill “Death Blow,” instantly giving her +6 attack when she initiates combat, but her new weapon “Dark Aura” grants certain of adjacent allies +6 attack at the beginning of a turn AND her new skill “Drive Attack” grants allies within two spaces +3 attack when fighting. Delthea is kind of wild, and as I’m sure you can imagine will become relevant later in this post.

Celica’s Army

  • SaberDriven Mercenary
    • The first to join Celica’s quest to find the Mother Mila after she sets out from the Novis Island Priory, Saber is a mercenary who pledges to come along to help stave off pirates, but winds up sticking around for far longer than he bargains for. In fact, he winds up becoming one of Celica’s greatest advisors throughout the plot of the game, especially as choices become more difficult when they broach into his original home territory of Rigel. I like the guy, but not significantly so I’m afraid.
    • Notable Skills: Saber’s “Slaying Edge” grants him an ever coveted accelerated special attack cooldown on top of skills which grant him +4 HP, +2 speed and an even faster special cooldown for defensive special attacks, ones that trigger to do things like lower damage dealt by an opponent.
  • LeonTrue of Heart
    • Now here’s a man I can get behind. Leon is an archer who accompanies the knight Valbar when he goes to get revenge by killing the pirate king Barst. Clearly in love with the man, Leon continues to follow Valbar when he joins Celica in thanks for her helping to get revenge for his deceased family. Most of his character revolves solely around the idea of his unrequited love for the man whose tragic history left him separated from his first family, and it’s the kind of love that really melts my heart. So add on to that the fact that he can become a bow knight, probably my favorite Fire Emblem unit, and Leon skyrocketed to the top of my interests as a rather perfect storm of things I enjoy.
    • Notable Skills: Like Saber, Leon’s bow also accelerates special attack cooldowns and he gains +3 speed through a passive skill. He also has a new skill called “Guard” which lowers the special attack cooldown of enemy attacks provided he has over 80 percent health at the start of a battle, though this seems like a strange skill to give to archers, a typically non-defensive unit.
  • SonyaVengeful Mage
    • A powerful mage who joins Celica after she defeats the pirate leader Grieth in the deserts of Zofia… If you choose to let her live during a semi-critical junction in the game. Despite the fact that she is technically skippable, it’s implied that Sonya is the true ally meant to join Celica’s team due to her connections with the leader of the Duma Faithful and her strong mother-figure support with fellow Priory abandonee Genny. Just their connection to each other along gained Sonya some extra points in my book, as Genny was arguably my favorite unit in the game as a whole.
    • Notable Skills: Sonya has a pretty busted initial skill set as well between a weapon that adds damage to her special attacks, one of the most powerful and overused special skills in “Moonbow” and two passive skills that raise her attack and lower opponent’s magical resistances in cardinal directions at the start of each turn. Though I stand by Delthea having the craziest skill set, Sonya makes for a close second.

Whoo boy, hopefully that didn’t tire you all out, as there’s a lot more to go through from here. Hell, I haven’t even broached into the story behind how all these characters appear in the continuing Heroes plot line.

I’ll try to keep things brief and more picture-heavy, since I’m sure this much text is already burning everyone out as is.


img_5607

This new story chapter, Bitter Enemies, begins as something of a direct continuation of the previous chapter. The Emblian prince Bruno made an appearance during the big battle with Celica’s forces in the “Rite of Shadows” chapter due to having some connection with Prince Alfonse and Princess Sharena’s missing friend.

Thus, since it was the last place he was seen, the Order of Heroes goes back to Valentia hoping to find him once again.

Once they arrive, the typical gambit of fighting through different battles with contracted heroes do occur…

However, the story around them has much less of a focus on the Valentian heroes than on Bruno, his increasingly mad and violent attitude and his overall connections with Zacharias.

The battles continue across Valentia until eventually the Order of Heroes encounters Bruno and his troops for one more big bout:

Once the fight ends, Alfonse has Bruno cornered and seems ready to end his life.

However… He stops when coming to a different conclusion:

img_5630

And that’s it. The chapter ends on this exact image. Cliffhanger city.

While this chapter as a whole does add some nice drama to the overall experience, it admittedly leads to a conclusion that isn’t so surprising. My friends and I came to the conclusion that Bruno was probably going to be Zacharias since the game first came out and reached its release content ‘climax’ at Chapter 9.

One thing it does add that I personally love is a bunch of new Echoes maps, as the miniature recreations of original game locations continues to be one of my favorite things Fire Emblem Heroes nails every time.

This slideshow requires JavaScript.

The first four parts of this chapter are wonderful mimics of the Sluice Gate map where Alm frees Delthea, the Zofian coast map where Celica meets the Whitewing sisters, the map where Celica marches on Grieth’s Stronghold and the outside of the Temple of Mila.

I admittedly wasn’t able to immediately identify the fifth map as a recreation of anything specific, so it may just be a map created for Bruno’s big battle. Though if I’m wrong on that and you know what it’s meant to mimic, feel free to correct me.

Also interesting to note: I mentioned earlier that I was surprised to see Clive was not a hero we were able to summon, as instead we were given his love Mathilda. However, in the Grieth Stronghold siege map and in the final battle Clive does, in fact, appear.

If the two Mystery of the Emblem villains were any indication, Clive should likely appear as a Grand Hero Battle sometime soon. I’ve also heard talks that Berkut, one of the game’s antagonists (and one of my absolute favorite tragic characters) should also be making an appearance soon, so there’s always more to be excited about.

Even if I could argue that I enjoy seeing the new map layouts and new characters more than I enjoy getting story continuations in Heroes, at the very least I’ll definitely be interested to see where things go from here.


Summoning focus details? Check.

Added story and drama? Check.

Extra bonus content?

In this case five new orb-providing missions and a new chain challenge map set… Check.

Well then, I think that about gets the nitty gritty update information out of the way. Onto my personal experiences with this update.

I spent just about all day Wednesday hanging out with some of my close middle/high school friends, as we tend to do often given that we were so tightly knit and keep in contact to this day. It was a usual kind of hangout for us, plenty of video games and pizza to go around.

… Though this time we did play a round of Monopoly, where Juan (or cyv001 as you might remember from some of my earlier Sun and Moon build-up days, and whose blog I would still recommend seeing here) beat the absolute hell out of my friend Tiana and I. The angry words that were exchanged as he bankrupted us all more or less reaffirmed why we don’t play games like monopoly too often.

Anyway, one of the big highlights of the night came at midnight, when the new summoning focus banners rolled around. All of us but Juan in this group of friends play Heroes, so we were all pretty excited for the cool new heroes. Even if Jonathan, the one guy who plays mainstream Fire Emblem titles with me, did bring up a gripe that they’re dropping these heroes while still running the Summer hero banner. Having two completely new focuses kind of screwed him over due to the investment he’s made in trying to summon a Summer Robin, which is an issue I completely sympathize with from my own troubles with summoning orbs in the past.

This time around I had a huge surplus however, given that I’ve been saving them up for a rainy day. As I’m sure you all picked up from the amount of praise I heaped on Delthea earlier, she turned out to be my rainy day.

I felt about as excited seeing her appear as an obtainable unit as I believe I’ll feel whenever Neimi inevitably (crosses fingers) shows up, so I figured now would be as good a time as any to start blowing my riches from the past few months of storing like a squirrel for the winter.

Now for context, even after my last big orb binge to obtain Eldigan (which I mentioned briefly in this post), I was rather quickly able to grow my hoard back up to 200 orbs as you can see in this picture I took when I first got the update:

img_5600

By the end of my time summoning on this one banner alone, here’s how many orbs I had left:

img_5606

That’s right, I spent 140 orbs tonight. Granted, I didn’t have to spend any real money since I’ve just been saving for the last few months, but something about seeing all that hard work evaporate so quickly in one night felt… Dirty. For lack of a better term.

I’m strange like that when it comes to these games. Despite the fact that my friends were baffled at my ability to have so many orbs at once and the fact that I still have far more than them, internally I still feel like I’ve brought myself into the negative by getting rid of so much.

Still, that begs the question – Was the orb binge worth it even with the ‘dirty’ feelings I associate it with?

Well… Yes.

Yes it was.

Not only did I manage to summon Delthea, my major goal across both of the new banners, but along the way I was also able to summon a five star Catria, my personal favorite of the three Whitewings.

In a way that’s almost more crazy and ironic considering Catria and her sisters appear as characters in Fire Emblem Echoes as visitors from Archanea. Thus, even though she wasn’t a banner focus like Delthea, I was able to get two different five star blue units from Echoes.

On top of that I also managed to build up a hell of a backlog of other new blue units by only activating blue summoning orbs when I saw them:

img_5632

I wound up summoning so many blue units that I actually had to trade away a bunch of my units for the first time to make room for more.

While most of what I got is some basic tribute fodder, some stand-out units I received included female Corrin, Lukas, male Robin and Roderick. All of them were brand new to me and help to fill the complete log of units I’ve received, even if Delthea and Catria are going to be the main two I use for bolstering my usable blue unit category.

Now my sights are set for Leon and Sonya in Celica’s Army, as Leon is one of my favorite units and Sonya seems like she has quite a bit of power behind her. Though I’ll probably be more sparing about how I administer my orbs going forward for a little while, so who knows how that will go.

You’d think that would be all I would have to say on the matter, but if that’s the case,you clearly haven’t spent enough time watching me ramble on about video games before. Because there’s definitely more.

After all, I wasn’t the only one summoning heroes tonight.

img_5631

That’s right, not only did I receive a Delthea, but so did my friend Tiana (in the middle) and my other friend who asked not to be named around these parts (on the left). They got theirs with far less effort than I did, and in fact my unnamed friend also got a Mathilda in the same summoning batch, but either way we all bonded as Delthea owners the first night she became available.

So far the only one who hasn’t gotten a Delthea is my friend Jonathan, though with two weeks left we’re all rooting for him and his summoning success. After all, he’s destined to join the Delthea squad with the rest of us.

Until he does, however… This night will go down in infamy as the spawn of a brand new group-wide meme.

img_5634

Very simply yet elegantly put together by cyv001


NOW that should be everything I have to blather on about for Fire Emblem Heroes tonight.

I won’t bother boring you all with further details on the new card pack that came out in Duel Links or with any extensive updates on my sunburn (which is starting to peel) or even my recent work experiences (such as driving out to Fullerton to cover a CSUF GOP meeting with my friend and now Editor in Chief Zack), as I’m sure you’re all tired of hearing me write tonight.

Also because it’s significantly later now than I indicated it was at the top of this post and I’ve legitimately become exhausted. Guess the only things I’m expecting to see on my calendar tomorrow are sleeping late and cleaning the downstairs bathroom.

… Today? Definitely today at this point, even if it feels like it should be tomorrow since I have’t slept yet. Perceptions of time and relativity really are a confusing subject matter on little-to-no-rest after a day partying with friends.

So, to save myself from endlessly rambling any more tonight in place of getting the sleep I need, I’ll leave off with this.

How do you feel about the new Fire Emblem Heroes characters? Am I insane or justified for saving my orbs for so long just to binge-use them all in one sitting like I did? Will my friend Jonathan summon his own Delthea and join the Delthea squad?

Find out the answers to this and more on the next episode of Dragonball Z!

… Maybe.