Tag: Pokemon Updates

New Ultra Sun and Ultra Moon Information: Snuggling with death

New Ultra Sun and Ultra Moon Information: Snuggling with death

As we come down to the wire, just a week away from the release of the games facilitating our second romp into the Alola region, I can’t help but reflect a little on the fact that I’ve probably missed out on talking about the build-up trailers more often than not. It’s a shame given how much I absolutely enjoyed talking about everything leading up to the first game, but I guess I can once again blame the somewhat hectic semester I’ve had.

However, I’m not going to let that fact stop me now. I’m ready to talk some Pokémon, because if anything is going to get me to talk about the games again… It would be this Pokémon in particular.

Normally I would hide this under a non-spoiler read more line… But this trailer isn’t so much that it’s worth being considered a spoiler, in my opinion. It’s just one Z-Move being given to a Pokémon we already knew existed.

It just so happens that this Pokémon is arguably my favorite Alola monster, as I’m sure some of you must remember from all of my posts oh so long ago.

As a real quick aside, even finding this old post was a little strangely nostalgic to a year ago when my Sun and Moon hype was super real. Is it possible to be nostalgic for something only a little more than a year ago? Perhaps in the age of the internet, I suppose. But either way, I still remember seeing Mimikyu for the first time while wandering the campus of El Camino College, where I was taking abnormal psychology course and relentlessly playing Pokémon GO.

Good times.

When Sun and Moon actually came, Mimikyu turned out to be far better than the cute little gimmick it presented itself as in all the promotional materials, and my little Charlotte demolished many a Hydreigon in her heyday. I still love her… But I probably won’t be using her in my run of the Ultra sequels. Typically when I replay the third game in a region, I’ll use a totally different team. That way I can get experience with a wider variety of the available Pokémon in that region, come to care about them more and all that.

I haven’t quite decided who my new team is going to be beside the fact that I’ll probably pick Popplio as a starter. Simply because I can’t think of a water type I would use if I’m not using Wishiwashi.

But that’s another story for another post. Here we’re all set to talk about Mimikyu’s new Z-Move, the reason why even if I don’t use her in the story I’ll definitely continue to use her in online play:

Let’s Snuggle Forever

I’ll admit, it’s a… Less than enticing name for an attack. Don’t get me wrong, I’ll happily snuggle with Mimikyu any time, but I don’t really envision that being the attack I would suggest using against an enemy.

Luckily, the move itself surpasses whatever lousy naming convention it might have gotten. Full of love for its trainer, Mimikyu takes its Play Rough (presumably – given the Fairy-type Z-Move pose and sound effects of the inevitable attack) to the next level by mixing in its spooky capabilities to sneak around and catch an opponent off-guard. When the enemy Pokémon least expects it, the cloth-covered monster leaps out of the treetops and envelops that poor soul, trapping it in a more intensely unseen attack before spitting it out and shooting it off into the distance.

On the one hand, this attack is very cute. It captures both the cute Fairy side of Mimikyu desperate for attention and love by the way it slips out from behind its trainers legs, but it also captures the unclear reality-warping Ghost side of Mimikyu that can sneak around and cause immense damage with the creature under the sheet.

On the other hand, I can’t help but get somewhat deeply contemplative about this attack due to the aforementioned reality-warping sensibilities Mimikyu carries. In Sun and Moon, Acerola’s trial is based entirely around chasing Totem Mimikyu through an abandoned minimart, where everything concludes in a strange back room full of Pikachu-themed posters and a battle with the powerful ghost.

When that fight is over, Acerola reveals that there is no back room to the mart, and says she feels a chill before walking off. One of the best things about the moment is seeing Mimikyu in the background walking behind the building as your character doesn’t seem to notice. However, even at the time something didn’t sit totally well with me about it.

Just how much power does Mimikyu have?

Was it Mimikyu alone that was able to create the physical illusions of some kind of pocket dimension while also being able to appear seemingly everywhere at will? Or did the other spirits – the Gastly and Gengar living in the abandoned building – lend their support in creating such a spooky environment?

The new Z-Move doesn’t necessarily help clarify this, if anything it just makes it more interesting to consider. Not even just when seeing that Mimikyu’s outfit expands exponentially to take in a target as big as a Tyranitar.

The literal implication of the attack is that Mimikyu’s true form under the cloth is able to release more of its true power when having an opponent trapped alongside it. But there’s a less literal implication too. If Mimikyu is able to create its own pocket dimension for your fight in the abandoned minimart, is it also able to trap the Pokémon it pulls into its cloth into some kind of a pocket dimension? Or, at least, is it able to trap the opposing Pokémon in a mental prison of sorts, letting it imagine its been sucked into a world of endless darkness, only for another creature to come and knock its lights out repeatedly.

Perhaps it’s just me romanticizing Mimikyu too much, but I like to imagine this attack is less an overpowered Play Rough and more something akin to the relentless time-bending mental torture of Itachi Uchiha’s Tsukuyomi attack from Naruto.

That’s about as geeky an anime reference as I’ve made here on this blog I think, but the point still stands. It’s the kind of thing I like to imagine Mimikyu is capable of.

Again this wound up being a much longer discussion of something quite short than I had intended, but I just really like the underlying suggestion of Let’s Snuggle Forever. Plus, I’m personally ready to snuggle with Mimikyu forever in a week when the game’s come out, so I suppose that’s part of what led to this being so much rambling.

I would still love to hear what you all think of this Z-Move, or honestly anything at all Pokémon-related as we make our way into Ultra Sun and Ultra Moon release week. Let me know in the comments below!

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New Ultra Sun and Ultra Moon Information: Surfing Alola

On September 13 there was a Nintendo Direct. A rather long one, standing strong at 45 minutes worth of information regarding games of all shapes and sizes. Because of life being life I didn’t have the chance to talk about my thoughts regarding the Direct, but there was plenty of great stuff there. The new Kirby game looks really, really fun, as do the Mario & Luigi Superstar Saga remake, Fire Emblem Warriors and Mario Odyssey. Plus there’s plenty of updates coming for games like Splatoon 2, ARMS and Breath of the Wild on top of some interesting ports for games like DOOM, Sonic Forces and a remake of L.A. Noire.

One thing the Direct also addressed was Pokémon Ultra Sun and Moon, and there were some interesting information dropped that I sort of regret not delving into. Necrozma’s role in the games was elaborated on a bit more, there was a new Z-Move for Lycanroc shown off that varies depending on which Lycanroc you have and they even told us that new Ultra Beasts will join the line-up of available Pokémon.

Because I dropped the ball and missed talking about that update before I won’t slog down this post with too much discussion about it, but if you want to see the trailer that came with this new information you can hop over to this video.

After all, now isn’t the time to be slogged down in old-new information, we have some new-new information to discuss! I mostly wanted to include that introduction as a filler for the gap in my informative timeline, as today I’m looking to talk about the brand new informational trailer that was released for the world to enjoy.

As usual, I’ll be holding my long-winded discussion below this read more line in case anyone’s looking to not get spoiled on Ultra Sun and Ultra Moon information. That may be counter-intuitive since I just spoiled the entirety of the last trailer right above this, but… That was a few weeks ago. I guess.

Just bear with me.

Continue reading “New Ultra Sun and Ultra Moon Information: Surfing Alola”

New Ultra Sun and Ultra Moon Information: Plot lines, Pictures and Z-Moves

I’ve spent most of the day out in Fullerton covering a Project Rebound event for a story I’ll be publishing in the Daily Titan’s first issue insert on Monday. The event started at 9 a.m. so I had to get up pretty early to drive out, and then devote plenty of time to covering what was happening.

Frankly, I’m pretty tired after finishing it all and could use a bit of a break before jumping into more interview transcription. I’ve probably transcribed close to 2 and a half hours with of speech in the last couple of days so I’m a bit burned out on it.

Luckily, Pokémon has me covered in the quick distraction department.

The reveal of Lycanroc’s Dusk Form earlier this month was the first really substantial piece of information we learned regarding the upcoming releases of Pokémon Ultra Sun and Ultra Moon. However, more new information was apparently dropped during the Opening Ceremony for the 2017 Pokémon World Championships today.

And you know I’m all over talking about anything and everything Pokémon.

So if you’re anything like me and down to put the upcoming semester’s work down for a bit, let’s journey into some new business regarding our second venture into Alola.

Continue reading “New Ultra Sun and Ultra Moon Information: Plot lines, Pictures and Z-Moves”

New Ultra Sun and Ultra Moon Information: Rise of the ‘roc, part 3

Been a while since I’ve had the chance to do one of these.

Since the games were teased for us back in June, we haven’t gotten too much new information on Ultra Sun and Ultra Moon, the follow up sequels/reimagining/who even knows what for Pokémon’s seventh generation games Sun and Moon.

However, now it seems like some information is starting to swing around. In this case:

lycanroc
Image courtesy of Serebii.net

We have Dusk Form Lycanroc making an appearance. Now orange with green eyes, this third form of the beloved canine wolf from Alola seems to be a mix of its two alternate forms.

Image courtesy of Serebii.net

It keeps its overall quadrupedal look from the Midday Form while adopting a different color and a large tuft of back hair like the Midnight Form has.

We don’t know too much more about this new form past its appearance at this point. Though, it was also revealed that the Dusk Form Lycanroc will be what Ash’s Rockruff evolves into in the Pokémon anime. Whether it will have some insane stat spread or any extra moves unseen in the last two additions has yet to be revealed.

On one hand, I almost feel like this addition could simply boil down to needing to give Ash a super special version of a popular Pokémon, as he has been known to get in the past. If so I suppose that makes sense, though it would be a little disappointing to give such a great Pokémon what is essentially a ‘sell-out’ version. Cool, but clearly made for selling toys.

However, the idea of the Dusk Form does open up some interesting possibilities. While Lycanroc was one of the few Pokémon that got a special Sun/Moon differential treatment (not counting the more traditional version exclusivity), the fact that they’re adding a Pokémon based on the time between the ‘Sun’ and the ‘Moon’ suggests that there might be more of a unifying focus between the two Ultra sequels.

Plus, the fact that they’re adding at least one new Pokémon form in the first place leaves the possibility open that we could be seeing more new forms along the same vein as the Dusk Lycanroc, different significant in-game events, new Alolan Forms or even new Mega Evolutions in Ultra Sun and Ultra Moon.

… Okay, new Mega Evolutions are a stretch, but a man can dream. I’m still holding out for Mega Solrock and Mega Lunatone to make an appearance in the Alola Region.

Now that my buddy Juan pointed out that these kinds of updates are starting to pick up, I’ll probably be talking about them like I did during the build-up to Sun and Moon last year, so look out for that.

How do you feel about the new Lycanroc form? Do you think it’s more of a toy/anime tie-in ploy? Or does it open the doors of possibility for more interesting new stuff to come down the pipeline? What would you like to see them announce for the new games? Let me know in the comments down below!

My thoughts on the June 6, 2017 Pokémon Direct

My thoughts on the June 6, 2017 Pokémon Direct

It’s that time once again, ladies and gentlemen. With a brand new Pokémon Direct this morning comes a brand new reason to get hyped up for the holiday season!

While the Direct itself is only about 8 minutes long, with half of that time filled up by a rather long trailer, there are still three main announcements to pull out: Pokkén Tournament DX for the Switch, Pokémon Gold and Silver coming out on the 3DS virtual console and (most importantly to me) Pokémon Ultra Sun and Ultra Moon being announced for the 3DS, coming out later this year.

Oh yeah, that’s right. A new(ish) Pokémon game to look forward to again. What a time to be alive.

But I’ll get to that last, as it’ll likely be the longest thing I talk about. For now, let’s go in order and start off with Pokkén.

Pokkén Tournament DX

I’ll get this out of the way first – I have not personally had the chance to play the original Pokkén Tournament. Despite certainly being interested in the game, for some reason circumstances have led to it flying completely under my radar. I never bought the game and neither did any of my close friends, so we never got to experience it together either.

That being said, I won’t be able to judge whether or not I think the game will mesh well with the Nintendo Switch. However, I can say that based on my experiences playing Breath of the Wild and seeing the variety of play style options showcased on the trailer shown during the direct that it seems like the fighting game will work well on the home/mobile hybrid console.

Especially considering you can split the joy cons up to use as controllers for two people, making it pretty accessible to play with friends. That’s a nice looking addition.

Due to my lack of experience with the game, that’s all I can really say about it at the moment. I’m looking forward to hopefully making use of this second chance to try it out, and the additional fighters being added into the console version certainly help with encouragement. I’d main Decidueye all day, every day for… Well obvious reasons for anyone who has followed my blog for any stretch of time.

Alongside Decidueye, the addition of Darkrai, Scizor, Empoleon and Croagunk brings the playable roster up to 21 Pokémon, with a pretty diverse range considering all the options that are available.

The game is coming out on September 22, 2017, so look out for that. I know I will be.

Pokémon Gold and Silver

Okay to be honest, there isn’t a hell of a lot to say here – not from me personally, but just from what was announced in general. Pokémon Gold and Silver will be available on the 3DS virtual console on September 22, 2017, the same day as the new Pokkén Tournament is being released. According to Sun and Moon’s Producer Junichi Masuda in the Direct, the games will look as they did on the Gameboy Color and be compatible with Pokémon Bank, so everyone will get to take their Red Gyarados from the Lake of Rage with them into the Alola region. Pretty sweet.

While this announcement is cool, I’ll admit it seems a little bit underwhelming. Not only does it simply follow the announcement of Ultra Sun and Ultra Moon, but Gold and Silver also don’t tend to carry the same general nostalgic weight as Red, Blue and Yellow do (despite being infinitely better games in my opinion), so there doesn’t seem to be as much fanfare for them.

However, Pokémon Crystal was the first Pokémon game I ever played, so I’m honestly excited to take up any opportunity to jump back into the Johto region. In other words… Count me in for some virtual console action.

Pokémon Ultra Sun and Ultra Moon

Now here’s the real bread and butter of this little 8-minute Direct, the part where it seems Game Freak and Nintendo were intent on burying the lede of their story only to tease us with something on the horizon. When I say burying the lede, I mean they dropped the fact that these games exist and are coming soon in the last few seconds of the more than three minute trailer for Pokkén Tournament DX. Nice going guys, way to drop a bomb out of nowhere.

Before I get into talking about the games specifically, check out these logos:

Images courtesy of Serebii.net

These are some sleek-looking logos, if I do say so myself. Honestly, they remind me a lot of the logos for Black 2 and White 2:

Images courtesy of Serebii.net

Which, I might add, is a theme I’ll be returning to in a minute, so hang onto that thought.

Ultra Sun and Ultra Moon appear to be rehashes of Pokémon Sun and Moon with additional content. Specifically, we get to see a range of new cutscenes and are promised new Pokémon will appear in the Alola region than we saw during our last romp there. The only ones we get to see, however, are versions of Lunala and Solgaleo covered with black, crystalized parts similar in appearance to the Ultra Beast Necrozma.

From here on out, I will be referring to them as Necro-Mega Noivern and Necro-Mega Pyroar.

Okay probably not, those names are starting to get ridiculously long, but callback jokes are always appreciated in my own head at least.

Necro-Lunala and Necro-Solgaleo aren’t necessarily the most physically appealing special legendaries in my opinion, if I’m being completely honest about it. Solgaleo’s gear looks a bit cooler, especially with what appear to be metallic arms on his back, but Lunala’s face looks way more intense with the red-eyes-shining-through-black-crystal effect. I’ll probably stick with Moon, as Lunala is still my personal favorite of the two.

However, this is where the comparisons begin. The whole “main series legendaries fused with a third, less important legendary in a pair of sequels” thing has been done before. In fact, it was done in an eerily similar way for Black 2 and White 2, where Kyurem was fused with either Reshiram or Zekrom to form White and Black Kyurem. On top of that, Black 2 and White 2 have thus far been the only Pokémon game to come out with sequels for both versions of the game rather than just having a third game in a trilogy, whites exactly what Sun and Moon are now doing.

Granted, Pokémon X and Y did not even get a sequel version, so maybe it’s been Game Freaks plan to release two version sequels for every game starting in Generation 5… But who knows, really.

While the idea of dual sequels does not worry me necessarily, as Pokémon Black 2 and White 2 are arguably some of the most high up games in terms of my favorite Pokémon titles, what does worry me a little is the idea that Ultra Sun and Ultra Moon seem to be rehashes, like I said, rather than full on sequels. The titles suggest just that: Black 2 and White 2 followed up on Black and White, while Ultra Sun and Ultra Moon are just “ultra” versions of their first counterparts.

Also if that is the case, I do feel like better titles could have been used than just the same things with “ultra” added on. I’m an advocate for Kirby Super Star Ultra as much as he next guy, but for a Pokémon title I think it could’ve been cool to do more space-specific terminology to add onto Sun and Moon. That’s more of a personal qualm, however.

Naming conventions aside, the reason why this idea worries me is because the idea behind Black 2 and White 2 being set three years after Black and White was what really made those games special and unique, in my opinion. While they went through the same general region, new Pokémon, set pieces and roadblocks were implemented to show the passage of time had taken effect. On top of that, characters in the game had special moments and scenes that showed their own development over the years since the first games took place, which helped to rocket most of them past most other non-playable characters in the Pokémon World as far as personality and intrigue goes.

Ultra Sun and Ultra Moon don’t seem like they’re necessarily going to get the same kind of treatment. Junichi Masuda says right at the beginning of his explanation for the games that the titles will feature an “alternative story taking place in the same world.” This alternative story does appear to have potentially new protagonists (based on their clothes at least, since facial features appear to be the same), new graphical additions (such as the Wingull flying overhead when the protagonists run past their houses), new locations (like the Pikachu-based area the trailer shows) and new cutscenes featuring a variety of Alolan Pokémon (including my favorite, Mimikyu).

However, it is not fully addressed just how far these changes go. Are they mostly aesthetic differences with new cutscenes on top of the same basic game?

The main thing that tells me that this won’t be the case is Necro-Lunala and Necro-Solgaleo. Most of the events throughout Sun and Moon are driven a least partially by Lusamine’s ultimate plan. Team Skull works under her orders, the Aether Foundation works under her orders and the Ultra Beasts become the true area of focus as the story progresses.

Yet, this focus on Ultra Beasts leads to the main box art legendaries Lunala and Solgaleo seeming to almost take a backseat as far as importance to the plot. Yes, they’re referenced throughout the game and receive a good amount of lore, but this lore mostly comes through things like legends in the Malie City library. At the end of the day, you use these Legendary Pokémon primarily as a means of transportation to stop Lusamine’s plan, rather than them being the embodiment of her plan like most other legendaries have been in the past.

Because Necrozma was not even acknowledged during the main plot in Sun and Moon (it only appeared post-Looker missions in the post-game), the fact that it appears to have a more significant place in Ultra Sun and Ultra Moon’s storylines does give me a lot of hope. It suggest that these games, rather than just being a simple rehash of Sun and Moon, will actually be something much bigger. The additions they talk about look to me like Sun and Moon were originally planned to be much bigger games, but development time led to there being a bunch of content to leave out. Either that or perhaps these sequels were in the initial planning stages, and Game Freak has secretly been holding back on us this whole time.

Either way, the long ramblings on such a short reveal trailer should be more than enough evidence that I’m hyped and ready to talk more about the games as we get closer to their release for the 3DS on November 17, 2017.

Just seeing the extra cutscenes with Pokémon like Lycanroc, Mimikyu and Togedemaru were more than enough to get me invested, however. Just saying.

What did you think of the Pokémon Direct? Are you excited for the upcoming titles? And how do you feel about Ultra Sun and Ultra Moon? Do you think the games will be too similar to their predecessors? Or will they tread enough new ground to be exciting additions to the Pokémon anthology? Let me know you thoughts in the comments below!

A Pokémon update: Here comes the Bank and the Alola Friendly competition

A Pokémon update: Here comes the Bank and the Alola Friendly competition

The first week of school, adjusting to new courses, setting up things for our first few issues of the Daily Titan and some personal things happening at home have kept me incredibly busy for the past week or so.  In fact, they’ve kept me so busy that I haven’t been able to address some fairly big things happening with Pokémon Sun and Moon that have honestly been hugely of interest for me.

Namely the release of an update for the Pokémon Bank (or Pokébank for short) allowing it to be used with the Generation 7 games.

For the uninitiated in the room, Pokébank is an application out of the Nintendo 3DS eShop released during Generation 6 that allowed you to transfer Pokémon (with the help of the additional Poké Transfer application) from the Generation 5 games Black, White, Black 2 and White 2 into Pokémon X, Y, Omega Ruby and Alpha Sapphire.  It also acts as a cloud-like storage space for Pokémon, holding 100 boxes that you can freely transfer Pokémon in and out of while playing the Generation 6 and now Generation 7 games.

You can also transfer Pokémon up from the 3DS ports of Red, Blue and Yellow… But I haven’t had the chance to play those yet.  So I can’t use that feature.

An added bonus in the update that allows the application to be used with Sun and Moon is access to the previously unavailable Z-Crystal Mewnium Z:

I haven’t had the chance to transfer a Mew into my copy of Moon yet, so I can’t use Genesis Supernova, but I’m excited to being able to as soon as I get the chance.

With Pokébank officially released, I’m looking forward to finally being able to do two things.  First, I’ll be able to fill out my PC boxes with my complete collection of every single Pokémon, a collection I spent quite some time fleshing out a few years back.  Second, I’ll be able to transfer all my competitively bred Pokémon over, either to use again or to re-breed with new strategies in mind for competitive battles.

On the subject of competitive battling…

alolafriendly
Image courtesy of Serebii.net

The Alola Friendly battle competition begins today!  I’ve actually spent some time picking through the four competitive teams I’ve bred thus far to pull together a complete squad that’s balanced and viable for battle together.  Though it probably isn’t objectively smart to give away the strategies of my team ahead of actually battling with them… I enjoy talking about what I’ve done with my cute and powerful Pokémon.

So, here we go.


Cuddles

img_4713

Cuddles, my Komala.  She’s sleeping, but she’s still ready to kick ass and take names all the same!  Entry hazards like Stealth Rocks and Toxic Spikes aren’t a problem when she can Rapid Spin them away, but her utility also extends to healing other team members thanks to the combination Wish and U-Turn attack pattern.

Oh, and STAB full friendship Return with 136 attack really, really hits hard.

Add on some extra healing from the leftovers and Cuddles isn’t a threat to… Sleep on.

And with that lousy pun, I officially move on.


Peek

img_4714

Peek-a-boo (Peek for short) is up next: My cute and not-so-cuddly Toxapex.  Toxapex is generally considered to be overused in the current pre-Pokébank competitive metagame, but I never really understood why.

Until I actually used a Toxapex.  Since then I totally understand the reasoning.

If her Toxic stall combined with the Recover attack and Regenerator ability wasn’t bad enough, Peek can Haze away any stat buffs her opponent tries to set up (I know I’ve certainly torn down a few Swords Dance-setting Pokémon) and Scald to potentially burn any opponents that can’t be poisoned.

My Toxapex is also a defensive monster, which gets even better in combination with extra Rocky Helmet damage each time the opponent makes physical contact.  Mix that all up with the attack stat-slashing burn status coming from Scald and Peek makes for an exceptional late-game stalling team sweeper.


Charlotte

img_4715

I may have talked about Charlotte before, but this isn’t exactly the same Charlotte as before.  Instead, she’s what I like to consider the competitive embodiment of the same Mimikyu I used during my main game play through.  All the same tricks with a far exceeding degree of power.

Seriously, Mimikyu remains one of my favorite Generation 7 Pokémon, and I love using the powerhouse that is Charlotte whenever possible… Even if I haven’t been able to successfully use a Z-Destiny Bond quite yet.  Leech Life makes for a good substitute though, as it makes use of her sky-high attack and allows her to regain some health at the same time.


Syrup

img_4716

I continue to hate the explanation for Raichu’s evolution that was given on the official Pokémon website leading up to the release of Sun and Moon.  Seriously, eating too many pancakes would not cause a ‘divergent evolution’ in a new land, it’s just the most ridiculous thing.

Yet, when I fell wholeheartedly head-over-heels in love with Alolan Raichu after seeing the Pokémon sit on her tail in mid-air like it was a bench in Pokémon Refresh, I knew I needed a cute name to give my little Electric/Psychic-type.  I couldn’t get that explanation out of my head… So Syrup just felt right.

At the same time, Syrup is incredible in battle.  Deciding not to make use of its ability, Surge Surfer (which requires an Electric Terrain effect to be set up as a means of doubling her speed stat), I set up my Raichu to hit hard with a Modest nature and move faster than just about all others with a Choice Scarf-boosted 162 base speed.  Most of the time she Volt Switches out to let another Pokémon come in and tank a hit from whoever the opponent may be, but even if she isn’t doing that her other special attacks hit hard on a variety of different Pokémon types.

Honestly?  Alolan Raichu has become one of my favorite Pokémon as of late, simply due to how useful my little Syrup is.  Guess I have her to thank for breaking my annoyance over the lousy background lore of her species.  I just can’t stay mad at a Pokémon so sweet.


Iris

img_4717

Iris, who I’ve named for what I feel is a pretty obvious reason, is one of the more… Unexpected Pokémon I’ve built thus far.  I’ve liked Masquerain since Ruby and Sapphire, but haven’t ever found a chance to use one until now.  The original team she’s a part of is a little more gimmick-y all together, but Iris definitely stands apart as something special.

Not only can she swap in on a physical attacker to cut their attack with her ability, Intimidate, she has a decently high speed stat and a pretty damn-high special attack stat, making her exceptional as a good Pokémon to force the opponent to swap out their Pokémon.  With a Flying-typing helping her dodge Ground-type attacks, that idea becomes even more useful in application.

Iris also works well with Peeks, since it’s always useful to cut a Pokémon’s attack before swapping into the defensive wall, or swapping out of the defensive wall into a Pokémon that can resist Ground-type attacks like Masquerain.  Such a good combination.

Sticky Webs make for a good entry hazard when I feel like playing speed games, but the real bread and butter for Iris comes from being able to hit a large variety of types with Expert Belt-boosted Super Effective attacks: STAB Air Slash and Bug Buzz, plus the addition of a Hydro Pump or Solar Beam (if I’m using a Sunny Day team at least).

All-in-all Iris has a great thing going for her, and she fits into the team I have quite well.


Cheval

img_4718

Wrapping up the team and ruining what could otherwise have been an all fatal female show of force is Cheval, my big bad Mudsdale.  Don’t let his gender fool you however, he fits in with the others from a power perspective more than well enough.

While I’ll admit his name isn’t the most creative, as it’s just ‘horse’ in French, Cheval puts in just the finest of work for me.

Usually I have him holding a leftovers, but considering I can’t have replicated items across my team members in official Pokémon battle rules, I decided to give my Mudsdale an Assault Vest instead.  Honestly, it makes him extremely viable to take hits on both the physical and special side since the item boosts his special defense by 50 percent.

The hard-hitting move pool this horse gets access to also makes him quite the asset.  In my experience, Cheval has been able to kill Alolan Ninetails and Mimikyu in one hit with Heavy Slam, which can really put holes in some teams.  Plus, STAB Earthquake and Close Combat makes it very easy to hit Steel and Rock-types, as well as many more. Finishing with Rock Slide allowing him to hit Flying-types as well and Cheval is an absolute monster.

It helps when Cuddles is able to heal the big horse with a Wish U-Turn as well.  Especially when I get to imagine the little Koala snuggling up to her big equestrian friend.


There’s only one problem that arises, even after all the work I put together to set this team up.  One problem that, no matter what I do to try and correct things, is unfortunately unavoidable…

img_4712

I’ve been so busy for the past week that I missed the registration window for the Alola Friendly competition.  Thus, unfortunately, my squad won’t be able to prove themselves in that official fashion.

Oh well, at least I can use them all together to duke it out in the Battle Spot and against my friends.  There will be plenty of battles for me to take part in later, I’m sure.

If you like the team I’ve built, or if you have any ideas for teams you think I could build (especially since all 800+ Pokémon are available in the latest generation) let me know below!  I’m always looking for new things to try, especially since I’ll need something to keep me from going nuts after hours of homework and newspaper shifts.

Until the Fire Emblem content comes around at least.

 

New Sun and Moon Information: Our final last new Sun and Moon information, for sure this time

When the final evolutions of the three Alolan starter Pokémon were released, I was happy letting everything else in Pokémon Sun and Pokémon Moon stay secret, ready to be discovered through regular gameplay after Nov. 18.  Of course, there was all the data mining, but like I’ve said before I have no desire to spoil every detail for myself like that.

Then, just over this past weekend, a few pages from this month’s CoroCoro magazine were leaked, showing off more details about some Ultra Beasts and signature Z-Moves for the three starter Pokémon.  After that, I really should not have been surprised that we would be getting another video talking about those things in more detail.  That’s exactly what we’ve gotten.

While it isn’t a lot of new detail, this is presumably the last dump of new official information we’re going to be getting pre-release, so I figure I should still talk about it.  For old time’s sake, if nothing else.  It really has been a hell of a journey these past few months, one that I’m sad to see go… But not sad enough to elongate the wait.

Seriously can the games just get released right now?

Continue reading “New Sun and Moon Information: Our final last new Sun and Moon information, for sure this time”

New Sun and Moon information: Last minute CoroCoro leaks

Alright, I’m assuming that none of this stuff is necessarily new if you happen to be following the data-mined information leaks.  Some people can’t seem to leave things alone so they can be a surprise, so I’m pretty sure just about everything about Sun and Moon is out in the wild, wild West of the internet right now.

I personally want to keep everything not officially released by Nintendo/Game Freak/The Pokémon Company/whoever releases this stuff a secret.  I love having the surprise reveals naturally appear during gameplay, particularly with Pokémon and mechanics we haven’t been told about yet.  Though it certainly seems like there is not much left to reveal after the last few months of videos, leaks like this one we got today out of CoroCoro suggest otherwise. Continue reading “New Sun and Moon information: Last minute CoroCoro leaks”

New Sun and Moon information: Final starter evolutions and endgame content

It’s been a fairly big week for Pokémon stuff so far, or at least for me it has been.  The demo for Sun and Moon has been far more fun than I expected it to be, showing off some cool content and easily succeeding in its goal of getting me hyped for the game by throwing in small secrets to keep me coming back.  Pokémon GO’s Halloween update has gotten me back into playing quite a bit, as I’ve caught at least three Pokémon in the last two days that I hadn’t even seen once in the months before it dropped.  I’m getting close to finally completing the Generation 6 puzzle game Pokémon Picross, which I’ve been playing for literally way too long in my stubbornness about not paying for micro transactions to advance myself.  On top of all that, probably one of the best Pokémon animations ever made in the history of anything was given to the world last Friday.

Then, this trailer dropped.  My god is it a special one, to say the least.

Not only does it officially reveal the final evolutions of the Alolan starter Pokémon (with some plot twists here and there), it also shows off some new Pokémon and a brand new gameplay aspect adding to what already looks like an extensive postgame.  Having a week off from my work on the Daily Titan, I have a little bit of extra time to dedicate to this trailer, but I’ve made myself so busy with other stuff that I’m still a bit late. So, let’s jump into it shall we?

Continue reading “New Sun and Moon information: Final starter evolutions and endgame content”

New Sun and Moon Information: A brand new batch of Pokémon and our pseudo-legendary?

A few days ago, a number of images have been leaked from the upcoming issue of CoroCoro magazine, showcasing a few new evolutions and a new Alolan Form Pokémon.  Then, following those leaks, we were treated with a brand new video, showcasing those new Pokémon we’d seen in the leaks and more!

Continue reading “New Sun and Moon Information: A brand new batch of Pokémon and our pseudo-legendary?”