The first week of school, adjusting to new courses, setting up things for our first few issues of the Daily Titan and some personal things happening at home have kept me incredibly busy for the past week or so. In fact, they’ve kept me so busy that I haven’t been able to address some fairly big things happening with Pokémon Sun and Moon that have honestly been hugely of interest for me.
Namely the release of an update for the Pokémon Bank (or Pokébank for short) allowing it to be used with the Generation 7 games.
For the uninitiated in the room, Pokébank is an application out of the Nintendo 3DS eShop released during Generation 6 that allowed you to transfer Pokémon (with the help of the additional Poké Transfer application) from the Generation 5 games Black, White, Black 2 and White 2 into Pokémon X, Y, Omega Ruby and Alpha Sapphire. It also acts as a cloud-like storage space for Pokémon, holding 100 boxes that you can freely transfer Pokémon in and out of while playing the Generation 6 and now Generation 7 games.
You can also transfer Pokémon up from the 3DS ports of Red, Blue and Yellow… But I haven’t had the chance to play those yet. So I can’t use that feature.
An added bonus in the update that allows the application to be used with Sun and Moon is access to the previously unavailable Z-Crystal Mewnium Z:
I haven’t had the chance to transfer a Mew into my copy of Moon yet, so I can’t use Genesis Supernova, but I’m excited to being able to as soon as I get the chance.
With Pokébank officially released, I’m looking forward to finally being able to do two things. First, I’ll be able to fill out my PC boxes with my complete collection of every single Pokémon, a collection I spent quite some time fleshing out a few years back. Second, I’ll be able to transfer all my competitively bred Pokémon over, either to use again or to re-breed with new strategies in mind for competitive battles.
On the subject of competitive battling…

The Alola Friendly battle competition begins today! I’ve actually spent some time picking through the four competitive teams I’ve bred thus far to pull together a complete squad that’s balanced and viable for battle together. Though it probably isn’t objectively smart to give away the strategies of my team ahead of actually battling with them… I enjoy talking about what I’ve done with my cute and powerful Pokémon.
So, here we go.
Cuddles
Cuddles, my Komala. She’s sleeping, but she’s still ready to kick ass and take names all the same! Entry hazards like Stealth Rocks and Toxic Spikes aren’t a problem when she can Rapid Spin them away, but her utility also extends to healing other team members thanks to the combination Wish and U-Turn attack pattern.
Oh, and STAB full friendship Return with 136 attack really, really hits hard.
Add on some extra healing from the leftovers and Cuddles isn’t a threat to… Sleep on.
And with that lousy pun, I officially move on.
Peek
Peek-a-boo (Peek for short) is up next: My cute and not-so-cuddly Toxapex. Toxapex is generally considered to be overused in the current pre-Pokébank competitive metagame, but I never really understood why.
Until I actually used a Toxapex. Since then I totally understand the reasoning.
If her Toxic stall combined with the Recover attack and Regenerator ability wasn’t bad enough, Peek can Haze away any stat buffs her opponent tries to set up (I know I’ve certainly torn down a few Swords Dance-setting Pokémon) and Scald to potentially burn any opponents that can’t be poisoned.
My Toxapex is also a defensive monster, which gets even better in combination with extra Rocky Helmet damage each time the opponent makes physical contact. Mix that all up with the attack stat-slashing burn status coming from Scald and Peek makes for an exceptional late-game stalling team sweeper.
Charlotte
I may have talked about Charlotte before, but this isn’t exactly the same Charlotte as before. Instead, she’s what I like to consider the competitive embodiment of the same Mimikyu I used during my main game play through. All the same tricks with a far exceeding degree of power.
Seriously, Mimikyu remains one of my favorite Generation 7 Pokémon, and I love using the powerhouse that is Charlotte whenever possible… Even if I haven’t been able to successfully use a Z-Destiny Bond quite yet. Leech Life makes for a good substitute though, as it makes use of her sky-high attack and allows her to regain some health at the same time.
Syrup
I continue to hate the explanation for Raichu’s evolution that was given on the official Pokémon website leading up to the release of Sun and Moon. Seriously, eating too many pancakes would not cause a ‘divergent evolution’ in a new land, it’s just the most ridiculous thing.
Yet, when I fell wholeheartedly head-over-heels in love with Alolan Raichu after seeing the Pokémon sit on her tail in mid-air like it was a bench in Pokémon Refresh, I knew I needed a cute name to give my little Electric/Psychic-type. I couldn’t get that explanation out of my head… So Syrup just felt right.
At the same time, Syrup is incredible in battle. Deciding not to make use of its ability, Surge Surfer (which requires an Electric Terrain effect to be set up as a means of doubling her speed stat), I set up my Raichu to hit hard with a Modest nature and move faster than just about all others with a Choice Scarf-boosted 162 base speed. Most of the time she Volt Switches out to let another Pokémon come in and tank a hit from whoever the opponent may be, but even if she isn’t doing that her other special attacks hit hard on a variety of different Pokémon types.
Honestly? Alolan Raichu has become one of my favorite Pokémon as of late, simply due to how useful my little Syrup is. Guess I have her to thank for breaking my annoyance over the lousy background lore of her species. I just can’t stay mad at a Pokémon so sweet.
Iris
Iris, who I’ve named for what I feel is a pretty obvious reason, is one of the more… Unexpected Pokémon I’ve built thus far. I’ve liked Masquerain since Ruby and Sapphire, but haven’t ever found a chance to use one until now. The original team she’s a part of is a little more gimmick-y all together, but Iris definitely stands apart as something special.
Not only can she swap in on a physical attacker to cut their attack with her ability, Intimidate, she has a decently high speed stat and a pretty damn-high special attack stat, making her exceptional as a good Pokémon to force the opponent to swap out their Pokémon. With a Flying-typing helping her dodge Ground-type attacks, that idea becomes even more useful in application.
Iris also works well with Peeks, since it’s always useful to cut a Pokémon’s attack before swapping into the defensive wall, or swapping out of the defensive wall into a Pokémon that can resist Ground-type attacks like Masquerain. Such a good combination.
Sticky Webs make for a good entry hazard when I feel like playing speed games, but the real bread and butter for Iris comes from being able to hit a large variety of types with Expert Belt-boosted Super Effective attacks: STAB Air Slash and Bug Buzz, plus the addition of a Hydro Pump or Solar Beam (if I’m using a Sunny Day team at least).
All-in-all Iris has a great thing going for her, and she fits into the team I have quite well.
Cheval
Wrapping up the team and ruining what could otherwise have been an all fatal female show of force is Cheval, my big bad Mudsdale. Don’t let his gender fool you however, he fits in with the others from a power perspective more than well enough.
While I’ll admit his name isn’t the most creative, as it’s just ‘horse’ in French, Cheval puts in just the finest of work for me.
Usually I have him holding a leftovers, but considering I can’t have replicated items across my team members in official Pokémon battle rules, I decided to give my Mudsdale an Assault Vest instead. Honestly, it makes him extremely viable to take hits on both the physical and special side since the item boosts his special defense by 50 percent.
The hard-hitting move pool this horse gets access to also makes him quite the asset. In my experience, Cheval has been able to kill Alolan Ninetails and Mimikyu in one hit with Heavy Slam, which can really put holes in some teams. Plus, STAB Earthquake and Close Combat makes it very easy to hit Steel and Rock-types, as well as many more. Finishing with Rock Slide allowing him to hit Flying-types as well and Cheval is an absolute monster.
It helps when Cuddles is able to heal the big horse with a Wish U-Turn as well. Especially when I get to imagine the little Koala snuggling up to her big equestrian friend.
There’s only one problem that arises, even after all the work I put together to set this team up. One problem that, no matter what I do to try and correct things, is unfortunately unavoidable…
I’ve been so busy for the past week that I missed the registration window for the Alola Friendly competition. Thus, unfortunately, my squad won’t be able to prove themselves in that official fashion.
Oh well, at least I can use them all together to duke it out in the Battle Spot and against my friends. There will be plenty of battles for me to take part in later, I’m sure.
If you like the team I’ve built, or if you have any ideas for teams you think I could build (especially since all 800+ Pokémon are available in the latest generation) let me know below! I’m always looking for new things to try, especially since I’ll need something to keep me from going nuts after hours of homework and newspaper shifts.
Until the Fire Emblem content comes around at least.