Tag: Paralogues

Special Heroes spring into action

Special Heroes spring into action

Let’s address the elephant in the room up top here. I totally missed out on the last Fire Emblem Heroes update.

I know that objectively isn’t a huge deal, especially considering how often I have the chance to talk about this game. But the update I missed was a particularly big one, so I feel bad about it from the perspective of my keeping a running log of how the game has evolved since it launched last February.

What can I say. Sometimes breaking news takes precedence over personal pleasures.

To lightning round my thoughts… The Chrom/Morgans banner didn’t treat me too well, even if I did eventually get a male Morgan.

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Not the one I wanted necessarily, but he’ll do.

The story added behind the banner was intriguing, and it did tease Gerome being added as a Tempest Trial unit, which means a lot to me personally since I can now ship Fire Emblem’s Batman with Lucina disguised in the mask he gave her before they travelled back in time.

Awakening was a wild game in hindsight.

But anyway, that pairing has basically been my creepy shipper’s dream since forever, so I’m ready to run with it.

The blessed garden and rival domains maps that were added are fun additions to the game, and I really don’t have anything too negative to say about them.

Plus, Eirika got a dope weapon upgrade that helps her get more buff.

So all in all, I don’t have much to complain about regarding the last big update. It gave me something fun to keep up with while I was stressed out over my work.

But with all of that said, let’s not forget that we’re here to talk about the spring 2018 banner with all of its new bunny-themed glory. Since I’m 300 words in already, time to jump on it.


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Outfits like these also invite other things if I know the internet well enough…

Last spring we were blessed with the familial partners of Xander and Camilla, as well as Lucina and Chrom, all in silly suits wielding weapons like eggs and carrots.

This spring, we are once more blessed with the familial partners of Sharena and Alfonse, who are joined by Catria from the original Fire Emblem games and Kagero from Fates. All still in silly outfits. All still using eggs and carrots as weapons.

Glad to know some things never change.

But are the new fearsome foursome as desirable as the last springtime heroes? Let’s find out.

  • CatriaSpring Whitewing
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    • Of all the Whitewing sisters who appear in… I believe three of the 14 or so Fire Emblem games made up to this point, Catria has always been my favorite. She always fit that unrequited love trope with an affection for Marth that I appreciate. Out of all the dumb writing tropes, it’s probably my favorite. But even past that, she’s just a cutie – and as her voice chat suggests in the trailer for this banner, a cutie with a passive aggressive attitude that’s amazing. Combine that with her new status as a cavalier that massively debuffs enemy units with high resistance, and she’ll be a unit to look out for.
    • Added note: She kind of does the Squid Sister hand pose during her attack animation, and it’s great and I love it.
  • SharenaSpring Princess
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    • The sister half of the Askran royalty has moved from a lance to a green mage egg in her celebration of the spring. On top of a cute outfit and a golden goblet,  she carries an eclectic set of skills that seems to make her somewhat of a fast mage counter. I don’t have too much more to say about Sharena unfortunately, since she’s kind of the least stand-out of these special heroes in my opinion… But I suppose it’s hard to go wrong with firing off a tornado of carrots.
  • AlfonseSpring Prince
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    • Alongside his sister, Alfonse has moved from a sword to an axe and rides on horseback into battle carrying… A giant spoon. It’s actually incredible to me that players could feasibly start making teams based around units that use giant spoons. But that said, at least the skill set surrounding his spoon makes more sense than Sharena’s skill set does. He has his typical healing special attack that gains boosted damage thanks to the spoon, and his other skills increase his combat strength while subsequently lowering the opponent’s defense. Pretty choice, even if he has to beat a few bunnies into submission in the process.
  • KageroSpring Ninja
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    • “No matter how I dress, I carry the honor of my clan with me,” Kagero says while running into battle wearing a Playboy bunny outfit. It’s pretty ridiculous honestly, but that’s made up for given that Kagero is arguably the most interesting unit in this bunch. As a flying dagger (carrot?)-wielder, she presents a totally novel combination that may breath some life into the dagger-throwing lifestyle as a whole. Especially since her weapon weakens the opponent and boosts her built-in Glimmer special attack. It’ll definitely be something to look out for.

To be honest, this banner has a bizarre bunch of units gathered together. The Askran nobles make sense together, but Catria and Kagero are a little out of left field. Fortunately they look fun to use, so at least they make worthwhile additions.

I blew a lot of my orbs on the recent Awakening-themed banner, but I’ve been able to recover a good amount with the ongoing Tempest Trials, so if I’m frugal I should have chances to hit the spring banner for some time since it lasts a month.

My only real hesitation, frankly, is something a bit more… Silly and lore-based.

I’ve been playing Heroes under the assumption that it creates a certain canonical order to the Fire Emblem universe. Essentially, I imagine Heroes is the “real world” that has access to a variety of pocket worlds to summon units out of.

In that regard, it only made sense that the Order of Heroes units would be singular entities for forever. In the logic of the universe, it makes sense to be able to summon clones of Chrom from the Awakening pocket world, but there would only be one Sharena and Alfonse.

Because of that assumption, this banner unintentional demolishes all of my thoughts about the world of Heroes.

If you can summon clones of the real world figures, does that mean that Askr and its nearby nations are a pocket world of their own? And if so, is the reality of Heroes just clones summoning other clones to use with some bizarre imaginary sense of superiority in the one group we perceive as the main group?

Perhaps…

But perhaps I’m over thinking the logic of a Nintendo mobile game that’s clearly designed to absorb all the money out of its players’ wallets.

Especially considering your player character, the summoner, technically is a representation of real world you that has been sucked into the game world.

So just consider all of this rambling a dumb aside that I just felt the need to lay out in text.

Given that I manage to keep this up for a while, I’m just going to skip ahead to the story section and not go over my experiences summoning on the banner. But that isn’t because I haven’t gotten anything out of it yet.

It’s because I already have all four of the heroes and don’t want to make you all jealous.

Yeah, that’s it.


As a paralogue, this series of missions doesn’t impose as much of a commitment as some of the last few hefty, dialogue-filled main story chapters have.

Though compared to other paralogues it does have quite a bit of dialogue considering what’s happening and who the Order of Heroes meet in this side-tracking adventure.

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You tired of rabbit puns just reading the level names on this one? Well good, because I’m not planning on making any more.

A year has passed since the last Spring Festival hit Askr and its related realms. It’s a rare experience in my book, seeing how it has been a year in-game as well as an actually real life year. Not often do those kinds of things line up in the world of video gaming.

I suppose that’s the magic of mobile games.

Seriously though, the first spring banner coincided with the fourth paralogue mission set in the game. This second spring banner is the 19th paralogue mission set. I still remember going to visit the L.A. Weekly the same day the first spring heroes hit… Just where does the time go?

Ahem. Anyway.

Without too much build-up, the Order of Heroes arrives at the festival and quickly runs into their opponents this time around:

Undoubtedly the best thing about this entire experience is just watching Alfonse get more and more cringey as he watches himself deal with all of this bunny stuff.

This would basically be 100 percent me if I were in his shoes.

Arguably the only thing that gets anywhere close to as entertaining as Alfonse being upset by his current situation… Is seeing both Catria and Kagero being equally upset about their current situations.

I’m pretty sure the only reason these two characters in particular were chosen was that we can make jokes about them being so loyal to their causes that they’re happy to look like absolute morons and throw both carrots and eggs around.

I honestly cannot complain about that.

Frankly there isn’t much of a story to talk about in this paralogue leading up to the last fight. My interaction as a player has mostly focused on just appreciating how passive aggressive Catria is here.

But then when the final battle does start…

SEE, I’M NOT THE ONLY ONE!!

Somehow my inane rambling from the beginning of this post that I wrote a couple of days ago managed to predict the exact conversation everyone was going to have throughout the course of this miniature story.

Unfortunately, Alfonse only has a brief amount of time to describe a really lame excuse about multiple realms before being cut off to battle. The battle itself isn’t all that hard, and everyone winds up friends afterward.

No sign of a time or space paradox to be had.

Everything is cute, sure… But boy you can’t imagine how much I would pay to see some sort of messed up paradox from main characters meeting their main character counterparts.

Oh well, maybe I’ll just play through the story again with Marth to see if I can break programming and embarrass the hell out of Catria.

She has an unrequited crush on him, if any of you don’t know the context there. Still a sucker for unrequited love.


Boy, it’s amazing how I managed to bookend a post that I’ve written over the course of a couple of days with equally creepy shipper’s lust, isn’t it?

Speaking of, despite writing most of this post early on to make sure I wouldn’t be up too late writing during the update itself, it’s somehow 2 a.m. already. I’m pretty exhausted from running around campus the last few days (which I talk about in the post with my article archives put out earlier this morning), so I think I’m going to wrap this up quick and head to bed.

If I manage to get any of these spring units, I’ll try to put out the information somewhere.

But in the meantime, what do you think about these new heroes? Or about my paradoxical confusion?

Let me know in the comments down below if you’ve got any opinions!

Falling in love with the Fire Emblem Heroes 2.2.0 Update

Falling in love with the Fire Emblem Heroes 2.2.0 Update

Good god there’s a lot to cover here today. Guess that’s what happens when I’m so busy that I don’t have the time to address these updates as they come out.

Though… I suppose it is nice to be able to get it all out of the way at once rather than having three separate, incomplete posts.

Probably the only problem is the fact that this post is going to be a billion words long if I get to rambling on too much. Since I’m already basically doing that, I’ll zip it and jump into all the Fire Emblem goodness.

I’ll try to keep it brief. Promise.

It’s not going to be brief, is it?



The Version 2.2.0 Update

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Starting off our little marathon of coverage is this big puppy: one new Fire Emblem Heroes update fresh off the presses.

Battle Screen Layout

Probably the most obvious change right off the bat is a brand new battle mode select screen:

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Okay well it isn’t COMPLETELY new or anything. But it’s new enough.

Instead of there being two separate icons for the Tempest Trials and Voting Gauntlets, the two categories have been combined and now appear together in an “events” vortex. This change has cleared room for… Something.

I honestly have no idea what the new upper-left icon is. It looks like the Garden of Eden, or some kind of fountain of power. The name is obscured and we can’t select it yet, but supposedly it’s going to be maps specifically used for Legendary Heroes and their blessed allies.

Which will finally give me a reason to use my blessings.

Also included in the new events vortex is a brand new game mode, which is arguably the most significant addition to this update.

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Tap Battle Game Mode

 

Tap Battling is… Interesting.

Interesting is about the only really good thing I can think to say about them upon first impressions, however.

Let’s break things down.

Opening up the Tap Battle menu, as you can see above, makes everything seem very similar to a Tempest Trial, with the two-week timer ticking down.

However, the similarities stop there. An early noticeable aspect of the game mode is that it fills the same niche as Arena Assault by requiring no stamina, dueling swords or anything to play. You can literally tackle the labyrinth endlessly if you want.

If you do decide to tackle it, there are two game modes to work with:

 

 

As you can see, Casual mode has you tapping the Summoner at the bottom of your phone screen to defeat an enemy when they reach the red square in front of your units, whereas Expert mode requires you to tap the row of the unit that’s under attack.

I enjoy the aesthetic presentation of this mode, if nothing else. Being able to select whatever units you want to bring is an interesting idea as far as letting you choose a team you want to tap with, and it’s cool to see their sprites so close up against a wide-open background for once.

On top of that, even if the enemy placement is rather spaced out and boring on easy difficulty, there is also a hard difficulty that makes tapping along to the rhythm of the song a little more exciting:

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Multiple kinds of units appear in hard difficulty too, as opposed to just sword-wielders on easy.

There are also special boss stages every 20 floors, where you encounter a notable character that attacks each of your unit’s lanes in a set order until you can wipe out their health bar.

 

Each time you beat a level, you’re scored based on how much of a combo streak you keep throughout.

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The Summoner be looking cute in this graphic here. Just sayin.

However, as cute as the Summoner is, he can’t stop the ever creeping mediocrity of the event as a whole. While it all sounds interesting in concept… It frankly becomes dreadfully dull and underutilized in execution.

For one, as you might have noticed before, I said hard mode makes it more enticing to tap along to the song. THE song.

There’s only one song.

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Granted, we only have 40 floors currently, and there are 100 floors all together promised…

But seriously Intelligent Systems? ONE song? In a music-based rhythm game?

I’ll give them props for making each stage have a unique pattern despite going against the same base song… But it’s so painfully boring to just hear the same song over and over again.

Plus, each stage goes through five floors at a time in this game’s logic. With only 40 floors available so far, that means there are eight stages (with more being promised to appear every day). These stages are quick to run through on easier difficulties and feel less like accomplishments than they would have if each stage was a distinct floor to work through by itself.

With that said, I only mentioned them being quick on easier difficulties, right? Hard mode is definitely the way to go then, isn’t it?

Well, hold your hypothetical horses my dear reader.

Hard mode is more engaging, yes. In fact, I quite like the idea of there being options to change game style and difficulty to create a more customizable experience for players… But the game is set up in a way that makes it a superfluous addition.

Clearing each series of floors earns you a reward. However, each stage literally only has one reward.

If you beat a stage on easy, you can’t get a reward for hard. If you beat it in casual mode, you can’t get a reward for expert mode.

Despite this, the four permutations of play style are all given desperate rankings. So for example, if you get an S-rank on Easy/Casual, you don’t get the S-ranking on Hard/Casual. But you get no extra reward for taking the same stages on again other than bragging rights.

Seriously, as far as the informational post put out by Intelligent Systems says, there isn’t any sort of extra reward planned for getting full S-rankings on each permutation. The game simply claims it’s an “easy-to-play battle mode.”

Honestly if I wasn’t such a completionist with my games, I probably wouldn’t bother playing this mode after the first run of it. But I am, so I’m going to hate myself and continue playing it just in case something happens later.

Something just really bugs me about Tap Battles. I feel like there’s an interesting concept under the surface of a boring, empty-feeling game mode.

For example, I like the idea of bringing the units you want, but the choices you make have no impact on your time in-game. I understand why considering each map is specifically timed to go with the song, but there was so much more that could have been done.

Why not make it so a sword unit you bring is super effective against an axe-wielding boss? Have their attacks take away more of the bosses health bar, or something along those lines.

I don’t know… Maybe this will grow on me, but for right now I’d honestly say it’s bland and forgettable. Luckily it will keep updating and provide more rewards to retain interest, but what a missed opportunity.

Speaking of forgotten, however…

Weapon Refinery Update

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A slightly more anticipated part of this update, for me at least, was the addition of new weapons to refine.

Basically, every unit who uses Falchion can now upgrade the legendary sword with various effects. Lucina’s upgraded Falchion grants her buffs to all of her stats when she’s standing next to allies while Marth’s upgraded Falchion buffs his allies when he’s next to them, for example.

The other five units shown in the image above can also now upgrade their basic weapons into character-specific legendary weapons. For units like Raven, Felicia and Caeda, these buffs were hugely needed and welcomed.

Hell, I’ve had a Raven since probably my fifth 5 star summon, and only now am I considering using him.

I’m just hoping Eirika gets an upgrade to her sword soon so I can keep my child growing.

New Special Battle Map Rotations

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This is probably the most interesting update in the bunch, if you ask me.

Two different daily rotations have been added into the Special Maps menu.

The first offers players the chance to fight Grand Hero Battles of the past. Seven of the heroes have apparently been retired to this fate, which will give us the opportunity to take them on whenever we want – if it’s the right date.

I love that idea, since it shows they’re planning on making room for new Grand Hero Battles to be implemented in the near future without having to worry about bringing these back in rarified time slots.

Plus, there are quests available for a full year to get extra things like orbs.

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Who can complain with that?

The second rotation comes in the form of Special Training Maps.

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There are five of these maps with five difficulty settings each that give you rewards when you beat them the first time.

Of course, that means that there will be no rewards remaining after the first week, but they’re apparently built to help train the units that are described in the title. It’s a nice idea, though slightly less so than the Grand Hero Battle rotation if you ask me.

Extra Patch Notes

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The last part of the 2.2.0 update is outlined in full right here. For the most part I don’t have anything to add.

Except… Thank god manaketes don’t have to transform each and every time a fight starts.

I really appreciate that kind of quality of life change.



Love Abounds Summoning Focus

That’s leg one of this marathon done. You all still with me?

Good.

Well then, let’s talk about Valentine’s Day.

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While I’ve been waiting for this holiday-centric summoning banner to arrive for some time now, I’m admittedly not super excited seeing that it centers around the Binding and Blazing Blade heroes.

Don’t get me wrong, I’m glad it’s not Fates- or Awakening-centric again, but these games have easily the third most granted alternate skins.

Maybe if I get the chance to play these original games at some point in the near future, I’ll be a little more caring for the heroes. But until then, let’s see what these new holiday heroes are packing, shall we?

  • LynWind’s Embrace
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    • The interesting thing about this Lyn is the fact that with her addition you can now have a team full of four different Lyns to take down your foes. Okay… Well that’s not the only interesting thing I suppose. I do actually like Lyn’s build. She’s a blue armored mage who can buff the movement of her fellow armored units, gains stats when she’s next to them and make the opponent use their special attacks less. Sounds pretty sweet, especially considering I don’t have any non-footsoldier magic units. Plus, I’ll have two of the game’s four Lyndis clones if I get her.
  • HectorJust Here to Fight
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    • Alright, Hector is… I guess the opposite of interesting, in a sense. His skills are essentially the same as his regular counterpart, just with a buffed up weapon, a new special attack and different armor-benefitting skill. While it isn’t exciting, his original form is still known for being a beast, so I’m pretty interested in going after him as well. Especially since he looks pretty legit in that black outfit of his.
  • LilinaBlush of Youth
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    • Lilina is arguably the unit I would want least on this banner… Even if I just cursed myself into getting her instead of Hector, since they’re the same color. She’s a green mage cavalier, which I already have in my own amazing form. Her skills are sub-par in my opinion despite making her a team leader, so I’m not going to lose any sleep over her. Sorry Lilina.
  • RoyYouthful Gifts
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    • Roy is our second bow knight, behind Lyn funnily enough (it’s a position which I still think should have gone to Neimi, Intelligent Systems. One day soon, I swear). However, he seems to pale in comparison to his friend, with just Death Blow going for him honestly. At least, in my opinion that is all he has going for him. He shares the same weapon skill with Valentine’s Day Lyn and Lilina, but I’m just not super impressed by them I guess.

Eliwood is also here as a special hero, but he’s going to show up in a Tempest Trial later this month.

While I’m not necessarily in love with these heroes as a group, I do actually quite like their overall Shakespearean theme. It’s a neat aesthetic to take on for a Romeo and Juliet callback of sorts.

If I had to pick, I’d say I’m looking out for either Hector or Lyn. Green and Blue orbs abound.

However, because I’m unfortunately not super in love with these lovey dovey heroes, I’m not going to spend a ton of orbs this time around. I had about 100 at the time the banner dropped, so I’m going to be disciplined and only use orbs when I get back up to 100.

If I don’t get anything, I’ll just spend some time building up again using the many, many events all happening at once. That way I’ll also have a ton of orbs around just in case I like whatever is coming in the future.

Now that I’ve discussed my thoughts on the heroes, you know what’s up next.

Story time, lovelies.

Luckily, this time we only have a Paralogue to sort through, not a full chapter. That makes things much easier on my for now.

Plus it opens up the opportunity for more creative level design, in this case fitting in with that Romeo and Juliet style I mentioned before.

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See what I mean? It’s a very medieval-styled festival in my opinion. War of the Roses era stuff.

But how does that cute aesthetic tie a story together?

Well it starts with the Order of Heroes preparing to head out to a festival for Devotion Day. Because the holidays in Fire Emblem can never just be in their natural forms.

Sharena has a very romanticized view of the holiday:

However, her allies have a… Much less romantic view of things.

Classic Anna.

When you arrive in the world, you start to come across the done up heroes, starting with Roy and Lilina.

They’re pretty much just being cute and flirting with each other.

Even if I haven’t played the games they’re in, I can appreciate a cute ship when I see it.

Once you defeat them you come across their parents preparing to take part in the festival.

Frankly, the exchange between them all is hilarious. I really enjoyed this part, so I’ll lay it out in pictures.

I just really like the idea of Hector going up against these people having fun by slaying them with his legendary axe. It’s super great.

Beat the three of them and you arrive next on a battlefield with everyone… Except Roy for some reason. Guess he just gets the shaft here.

Or technically, I suppose it makes sense due to the exchange between Hector and Eliwood.

See, Hector sees his daughter Lilina going around with a gift while spending time with Roy and believes the two are off to get hitched.

He’s not so happy about that…

But Lyn quickly derails the argument.

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And fight you do.

When you defeat all of the holiday heroes, they lament their loss as usual. However, things take a different route when Lilina comes out and gives the gift she’s been carrying around to her father.

Obviously he feels bad knowing that the symbol of what he thought was his daughter growing up and moving away from him was actually her way of getting closer with him.

He also mentions the wonky continuity of Fire Emblem Heroes by talking about how he’s dead in her canon universe and they shouldn’t be together…

But hey.

Video game logic.

Once the heroes move on, Sharena decides to hand out presents to everyone, with her speech to the Summoner calling back to her idea of wanting to reveal her true feelings by suggesting once more that she had a romantic interest in him.

It’s a sweet ending to a sweet diversion in what has become a rather dark story progression.

Even if I don’t have a huge attraction to the holiday heroes, at least I feel nice having gone through the story these developers plotted out.

Now if only I could summon one of these fools so I would feel better about them.


Upcoming Events

You’ve all made it quite far into my little gauntlet of over-embellished written nightmares here, so for this portion I’m going to take it easy on you.

Because I appreciate and love you.img_7248

So many events, so little time.

Most notably, we’ve got another Tempest Trial on the way (with Valentine’s Day Eliwood as the reward, like I said before) and six summoning banners coming out in the next month.

It’ll be a grind to keep up with it all, but I’m as ready for the challenge as ever.


Golly gosh am I tired after all this writing. Wasn’t expecting to stay up so late to do it, but I guess the writing bug really hit me tonight.

I know I basically just said it in the short section above, but I wanted to thank anyone who came this far again for being so willing to put up with my late night rambling text bullshit.

Seriously, this was a massive undertaking that probably had no right to be such a massive undertaking. Could’ve just split it into multiple posts. If I was smart, I probably would have.

But that said, there’s a ton of things to reflect on that I talked about leading up to this. So let me know, what do you think of the 2.2.0 update? Or the new Valentine’s Day summoning focus? Or all the upcoming events?

Let’s talk about it in the comments below!

But even if not, I hope you all enjoy your weekends. I’ve got a bunch of work to do throughout, but it’s going to be great to rest a little too after this long, arduous week.

New Year, New Heroes

New Year, New Heroes

Okay so in my end-of-year post earlier today I mentioned that I would be doing something “when New Year heroes dropped tomorrow.”

I apparently don’t know how to read dates because as it turns out they’re here for New Year’s Eve, not New Year’s Day.

Then I went to bed early last night before checking the game, so I never found out until this morning.

Oops.

That said, looks like you’re all getting two posts today, even though I was planning to try and use this as a kicking-off point to do a post every day for the first week of the new year. I’ll see if I can still get that to work out.

But enough pussyfooting around, let’s get into these Heroes, shall we?


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Okay before I do get into these new heroes, I am actually still a little annoyed about this timing. Why aren’t the New Year heroes out on the first day of 2018? I feel like that would make so much more sense. Especially since there’s still one more day for the Winter/Christmas units. Why not just hold off one more day?

I suppose there’s no use complaining about it, it just does bug me a bit.

That said, I’m not necessarily mad that these new summonable heroes are here, because I do like them quite a bit.

I mentioned briefly in my Top 10 Games of 2017 list that I was going to try and figure out a way to either cut down on my Fire Emblem Heroes posts, or at least shorten them somehow so they aren’t quite as much work for me to produce so often.

I’m going to be trying a couple things in the next few posts, this time by distilling down the skills list for each new character through using the official descriptions. After all, for something like this there’s no better way to summarize information than to just have it in the original form, right?

  • TakumiPrince of Soup
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    • Takumi is frankly the most ‘eh’ hero on this list for me. I really like his weapon (even though I’m disappointed that he doesn’t throw soup at people), especially in combination with a natural Moonbow, since together they give him repeated high special attack potential. However, the Attack and Resistance boost is a little situational because he needs to be next to someone, and Bowbreaker is contradictory if you want him to have boosted resistance. Plus, let’s be honest with ourselves, not many dagger-based units are viable. So all-and-all, I might skip out on Takumi for now, but we’ll see how good my luck is elsewhere.
  • CamillaHoliday Traveler
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  • Camilla is clearly the odd one out when it comes to these New Years heroes. While I acknowledge that it’s part of her character in the Birthright game’s conclusion that she travels Hoshido, I still can’t see a reason why they wouldn’t include a Hoshidan sibling that hasn’t gotten any love yet – Hinoka and Ryoma, namely. Well… Okay, I know why they would choose Camilla, because everyone loves her and probably spends a lot of money to get her… But still. She is special as our first sword-wielding Wyvern unit, which opens up the possibility of a fully balanced wyvern-based team, but otherwise she’s somewhat unremarkable too. Okay weapon effect that stacks with her ward skill alongside a strong special attack, but also a strangely combined boost to her Defense and Speed. Maybe it makes sense for her stat spread, but personally I’m not sure I understand it.
  • AzuraCelebratory Spirit
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    • While Camilla is an odd flying unit in this banner, Azura is a freaking incredible flying unit in this banner. I’m not going to bury the lede here, she’s the unit I’m after right now. As far as I can recall, she’s also unique as an axe-wielding pegasus knight, but she’s also a flying unit with Azura’s signature Sing ability. That. Is. Awesome. Even if she doesn’t have the same beneficial weapon buff that the Performing Arts Azura has (in fact her weapon is basically a clone of Camilla’s, so it’s just ok), she does grant a large defense boost with her Earth Dance skill. Plus, she comes with Hone Fliers, arguably one of the best skills you’ll need on a flying unit focused team. Give this girl the Iote’s Shield Sacred Seal that was added during this last Tempest Trial, and I get the feeling she’s going to be an unstoppable force.

Honestly I’m really glad Azura’s skills look as good as they do. Even when I originally talked about these guys a few days ago I was convinced I would love Azura just because of her nice artwork, so it all just seemed to work out perfectly.

My only question is… What happened to Corrin, exactly?

Back in those leaks I talked about before, a bow-wielding Corrin was one of the featured heroes:

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And he does, in fact, appear through the Paralogue missions that accompanied these heroes. Yet, he’s not in the main summoning focus banner, and the upcoming Winter’s Envoy vs. New Years Voting Gauntlet is not going to feature him as a hero to support. So what happened to him?

Is he going to be in a separate banner that drops on New Year’s Day? Is he going to be a future reward unit, perhaps in some sort of Grand Hero Battle or? Who knows.

I get the feeling Azura would have been my focus whether or not Corrin was here too, so I suppose his absence is alright for now. It’s given me more of a chance to blow all my orbs on green, after all.

Except for the one time I pulled a series of summons that didn’t include a green unit.

Which was the one time I naturally got a five star unit.

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Love you Tharja, really I do… But you didn’t have to show up now you know.

Also why couldn’t you have shown up during my attempts at the Winter/Christmas banner?

Ah well, guess I can’t really complain about a new five star. Especially since this banner is going to be around for the entire month of January, so there’s going to be more than enough opportunities to get my Azura.

In the meantime, I’m getting a bunch of Cecilia clones all of a sudden, which means I’ll be able to keep improving mine in place of getting a Gunnthrá. Gotta love consolation prizes.


This story portion of the main event is probably going to be a short one, or at least a photo-heavy one. There really isn’t a hell of a lot to say about the Paralogue this time around besides the fact that Corrin shows up in it despite being absent elsewhere.

Even the maps you battle on aren’t super exciting for me this time around.

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I suppose there’s some traditional Japanese elements to them considering how Hoshido is heavily inspired by feudal Japan, but most of those references go right over my head if they’re there. As a result, all I really see is a couple of maps that are less visually enticing than the last few special holiday maps we’ve gotten for Halloween and Christmas.

But I digress. What exactly is the story here?

Well… You and the Order of Heroes start off by going to Hoshido to celebrate the New Year.

When you get there, the special heroes have already made their contracts with Princess Veronica, so as usual it’s right to battling – though you do get some interaction between the characters beforehand.

For example, leading into the first map, Corrin and Takumi talk about getting fortunes:

Spoiler alert, Takumi’s fortune says the exact same thing as Corrin’s fortune does. They’re just playing up the ‘Takumi doesn’t like Corrin’ thing I’m pretty sure.

The interactions between Azura and Camilla are a bit more interesting to me, admittedly.

Not going to lie, pretty sure they’re referring to the fact that her bust is way more restricted in this outfit than in… Just about any other outfit she gets in this game.

But that’s not the part that’s interesting to me. Rather, it’s the aspect of them interacting as sisters, playing on their relationship in Conquest version where Azura turns out to be the sibling from Nohr that was stolen away to Hoshido at a young age – opposite Corrin, as the plot goes.

It’s nice to see them have a moment to be sweet with one another from that perspective.

Even if it does get kind of weird.

Camilla is just a wonderfully awkward character in almost every respect. Honestly that’s one thing Heroes has done well, made me care more about her than I ever really did in the original games.

The final map is just about as generic as it gets. Everything leads in with the four heroes preparing to fight their last stand:

I’m definitely Takumi in this scenario.

Then you win the battle, and the Order of Heroes decide to stay back a bit and make wishes for the New Year.

As is characteristic, Alfonse wishes for world peace, Sharena wishes to be friends with everyone forever and Anna wishes to fill the coffers of the Order with lots and lots of money.

And that’s it. No more pomp and circumstance, no tie-in to a more overarching plot. Just a simple filler arc to celebrate the New Year, exactly what you might expect to see.

I suppose I can’t complain, after all we got an easy 12 orbs out of it. Plus, it houses my new dream hero Azura.

I will get to you eventually, Azura. No matter what it takes. As long as what it takes doesn’t include spending money because I’ve already done that too recently and I’m not starting bad habits for the New Year.


With that said, here’s all there is to say about this Heroes update. Like I said above, I’m going to keep experimenting with these to try and cut them down, so let me know what you think about trying to summarize the skill list using the list given in-game.

Also, let me know what you think of the New Year-themed heroes! And what you think about the absence of Corrin, for that matter. Will he appear soon? How will he appear? I’d love to know what you think.

The timely journalist in me couldn’t resist getting this post out the day the update happened, so now that this post is the last one I’m publishing for the year I’d like to wish everyone a happy and healthy 2018! May it be full of good times… And good luck when pulling heroes.

Early-onset Christmas Cheer and Holiday Heroes

Early-onset Christmas Cheer and Holiday Heroes

Christmas time is here. Gather your friends near. That’s how the song goes, isn’t that right?

We may not be at Christmas just yet, but certainly the celebrations leading up to the much-beloved holiday have begun. Personally, I don’t celebrate Christmas. I come from a hebrew background, so I celebrate Hanukkah, which is something probably anyone can tell from some of my recent attempts to be more active on social media.

Shout out to my sister being cute in this actually good photo I took for once.

That said, even if Christmas isn’t my forte, one thing I’ve always appreciated about the season is the extensive effort everyone goes to so extra things can be given away to celebrate the holiday. For me, that means video games especially.

So, in case you couldn’t tell by the featured image here, of course the subject I’m here to talk about today is Fire Emblem Heroes. We can’t go a holiday without a special summoning banner coming out of the woodwork, after all.

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As always, it seems like Fire Emblem Awakening is getting the love this go-around. At least we aren’t seeing Lucina for once. I love her to death, don’t get me wrong, but boy is she over-saturated in this game’s special character roster.

Interestingly enough, every unit on this holiday banner is an armored unit. Why they decided to choose the winter/Christmas heroes to give a buff to armored teams is beyond me, but I can’t say I’m entirely against the idea. It’s kind of cool actually, even if one unit doesn’t exactly fit the armored look. But I’ll get to that.

Also, ‘cool.’ Not an intentional pun, but it’s there.

  • LissaPure Joy
    • To be blunt about it, right off the bat Lissa is the character I care about getting the most in this banner. Not so much aesthetically, because even though I do enjoy Lissa as a character she’s not necessarily my favorite girl from Awakening. Though her special Christmas clothes covering the armored skirt cage is a nice touch, I’ll admit. My interest comes mostly from a skills perspective. I’ve been paying more attention to skills and building my units up lately, so having a powerful looking unit is an attractive thing right now. Lissa comes packed with a new axe weapon called the Handbell, which grants her a +2 buff to all stats if she’s attacked by an enemy unit. Her special attack is Bonfire, which boosts damage based on the opponent’s defense stat, and she has Fortify Armor to grant a +6 defense and resistance buff to other armored units. She also comes with a new skill called Bold Fighter, which ensures she gets a follow-up attack if she attacks at the cost of a +1 charge to her special attack. All-and-all she sounds like a unit with a balanced powerful attack phase and defense phase, and I like it.
  • ChromGifted Leader
    • So first things first, Chrom gets some bonus points on a number of fronts. His name pun is pretty good, he pulls off the Santa look well with his bag of toys, and every time I hear him say “Lissa made me wear this” in the trailer that introduced these heroes, I get a nice chuckle out of it. That said, Chrom also looks like a powerful unit but from a more high-risk, high-reward standing. His Sack o’ Gifts weapon offers the same benefit that Lissa’s Handbell does, and he comes with the passive movement skill Pivot that armored units benefit from nicely, as well as Wary Fighter to prevent follow-up attacks if he has more than 50 percent health. However, both the interesting and detrimental point of contention when it comes to Chrom here is his new skill, Brazen Atk/Def. With it, he gains +7 attack and defense during combat when at 80 percent health or below. That’s an insane boost and frankly makes him sound like a physical powerhouse to an extent, but the catch is he has to have lowered health to make use of the ability. Plus, it kind of conflicts with Wary Fighter, making it so Chrom has a strange sweet spot between 50 percent and 80 percent health to have the most combat effectiveness. It’s weird, but given that he and Lissa are both in the green unit pool, I wouldn’t be opposed to get either or.
  • RobinFestive Tactician
    • Robin is also fairly pleasing aesthetically, as the change to make his Grandmaster robes into a Santa outfit fits really well. It’s just also, frankly, a little ridiculous to me that he’s going to spend his time running around trying to stab people with a Christmas tree lance. Skill-wise he’s also sort of an interesting case. His Tannenboom! lance has the same effect as the previous two weapons, and his new skill Brazen Atk/Spd offers the same +7 boost below 80 percent health that Chrom’s does, only to attack and speed rather than attack and defense, obviously. His passive Reciprocal Aid is a bit of a throw-away in my opinion, but he does come with the skill Armor March that makes all armored units have extra movement potential at the start of each turn, which is pretty awesome. Overall he seems like the unit that would require the most skill inheritance to make especially useful, but with his Brazen skill, Robin could turn out to be a hell of an armored powerhouse in the end.
  • Tharja“Normal Girl”
    • Alright… Let’s be honest. Everyone saw Tharja pop up the first time and flipped their shit. It’s about as bait-y a porn bait I’ve ever seen, and that’s saying something considering how much I thought Rhajat was porn bait in the last big banner. Just… Skimpy bra/panties, thigh high boots, a cape and reindeer antlers. I’m not going to say I’m complaining or anything, but it’s definitely a hell of a stretch to consider her an armored unit. Oh, who am I kidding, Tharja was my favorite back in Awakening, I can’t stay mad at her for long. Especially when she’s still all about making herself better for Robin. Plus, she comes with four skills, so who can complain about that? Her red tome, the Candelabra (for some reason?) has the same bonus to it that every other weapon in this banner has. However, it’s made extra useful by the inclusion of Close Combat. Thus, she can attack from any distance, and she’ll probably have the bulk of an armored unit to make use of that kind of ability. Tharja also comes with Iceberg as a special attack to boost damage based on her opponent’s resistance and she comes with a new skill called Vengeful Fighter that allows her to automatically have a follow-up attack if she’s got more than 50 percent health and is attacked – at the cost of a +1 special attack charge. Her last skill, Red Tome Valor, grants all other red tome users x2 SP at the end of a battle, which is good for training but not much else, unfortunately. I’d argue she’s my second favorite unit here next to Lissa, so the girl’s are my goal this time around.

Personally, while I have some high hopes for a couple of the units added in here, I’m mostly just hoping things don’t turn out as screwy for me as they did for the Fates children banner. THAT turned out to be a nightmare.

Got up to 5 percent chance before finally pulling any five star unit, which was god damn ridiculous. Luckily the unit I pulled was Soleil, who was just about the only one I wanted,  but it really felt like it wasn’t worth all of the effort and orbs I had to burn getting there.

Spent some money on the game for the first time in a long time, just because I was getting frustrated and didn’t want to waste the increased opportunity. Don’t get me wrong, I’m happy to support this game once in a while because it has been so fun while being free, but I wish I didn’t feel so forced to do it for a dumb random situation.

Anyway… That’s enough bitching for one moment. Let’s get into the story coming alongside this banner, shall we?


As usual for a holiday-themed update, this time around we’ve gotten a three-part Paralogue focused on the Order of Heroes going to join in a themed tournament. It’s kind of a really common theme in Fire Emblem apparently… For some reason.

Yeah… I’m kind of with Sharena on this one, actually. It’s a strangely dark backstory for something like this. But hey, the tournament aspect of things has to make for a better tie-in somehow, right?

Mmm… No it’s still kind of weird. I don’t know, I’m not much of a Christmas person like I said, but this still seems really dark and strange for something in this vein.

Don’t get me wrong, there’s nothing bad about a dark Christmas story once in a while, but especially out of Nintendo property I would expect something a bit more upbeat. Cheery, even. Maybe that’s the Intelligent Systems vibe coming through.

Eh, oh well. If nothing else it’s just an excuse to get 12 extra orbs, right? Either way, from there things basically progress from there as would be expected.

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The snowy village maps are actually really pretty in this Paralogue. I always love the specially designed maps, like for the special character events and those they use at the end of Tempest Trial runs.

The only thing that’s kind of off-putting, in my opinion, is the battle background on the 16-1 map.

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Like it’s beautiful, don’t get me wrong… But the window to the right of Chrom kind of reminds me of a window display you might see at a Macy’s, or something along those lines.

Just the idea of there being some sort of a large capitalist shopping conglomerate in a Fire Emblem game feels really weird to me, even if it’s just in my own head.

But I digress.

Really the first map sets everything up, but Lissa and Chrom don’t have too much to say outside of their intent to get presents for the Shepherds through this tournament.

However, once you get to Robin and Tharja in the second map, things are infinitely better.

As a concession of bias, Robin and Tharja remain one of my absolute favorite pairings from the days of Fire Emblem Awakening. So I’m pre-disposed to enjoy just about any interaction between the two.

But like it’s honestly so god damn adorable that Tharja is spending her time trying to act normal and enjoying time with Robin while he stays characteristically focused on the mission at hand.

A point which I feel is rather ironically juxtaposed by Robin’s sprite, which makes it look like he’s holding his arms up in a ‘whoa don’t look at me, I’m not responsible for this’ kind of way. All-and-all it’s just a wonderful visual.

Back in the days when I actually had free time to do silly things like character roleplaying on a frequent basis, I would’ve probably loved to do situations in this scenario. I love them that much.

Even when you win and Tharja gets a little terrifying again.

Once you beat them, however, you move onto the final fight with all four Christmas knights:

And… Well, to be completely blunt about it… This fight was uproariously easy for me. On all three difficulty levels.

In fact, all the maps were really easy for me. They pretty much all used only armored units, and I just recently built up my Eirika as an armor killer for the Amelia & Tana Bound Hero Battle.

It was pretty simple to make use of her for another couple rounds, and I got all the orbs on pretty much one go.

Granted, I didn’t get anything with my orbs besides a duplicate five star Minerva for some reason… But beggars can’t be choosers I suppose. There’s another two weeks for me to get my hands on a special hero.

Once you win there’s sort of a weird epilogue where the Order thinks they lost the sack full of gifts that was their prize, and Alfonse tries to teach everyone a lesson about how the holiday festival season is about giving gifts instead of receiving them, but then there’s a 180 degree turn where they find the sack and it’s full of rare gems that Anna feels can keep the organization afloat for a while, then Sharena makes Alfonse wear a santa outfit over text…

It’s just… Long-winded and kind of dumb and confusing. Like the paragraph I wrote to try and reflect it.

Not really my favorite Paralogue overall, to be honest. Outside of watching Tharja and Robin interact, there isn’t too much to take out of it… But hey, it’s got a lot of Christmas-y December charm, so that’s just fine.

Also orbs. Boy do I love getting me some orbs.


Though I do appreciate the Chrismas aesthetic, and I appreciate the wide-range appeal of it as well, I just hope next Winter Festival season we get to see some other holidays represented as well.

Can you imagine a Hanukkah-themed hero? Or a Kwanza-themed hero?

Either would be amazing, though I’m not sure who would best fit the bill off the top of my head. If you’ve got any ideas for a fitting subject, be sure to let me know in the comments below!

Also, if you have any favorite heroes from this banner, tell me about them below as well! Seriously just… Talk with me guys. I know I ask for it every post, but I genuinely do enjoy audience reactions where I can get them.

With that said, if you want to see some of my other holiday-themed festivities so far this season, be sure to check out my post from last night about a trip looking at Christmas lights with members of the Daily Titan. It was a lot of fun, and I think I got some nice pictures, so check it out.

Beyond that, I officially start Winter Break this week, so expect some more posts I’ve been too backlogged to work on coming down the pipeline soon. I’m pretty excited to get the chance to do some extended creative writing again.

The Most Anticlimactic Banner

The Most Anticlimactic Banner

It seems like I’ve really taken that “not planning on posting anything on this blog until after finals” thing to heart, haven’t I? Guess I really can’t bring myself to avoid a couple good Fire Emblem updates.

Though to be fair, two things are different this time around.

Firstly, I’ve actually finished a lot of my work for the final projects and exams I have. The only thing I’ve still got to finish is some work for my internship class, which shouldn’t be that much trouble.

There’s also work for the paper I suppose… But that’s always kind of a different story.

Secondly, this post should be really short. I know I say that a lot, but I’m serious this time around. Just watch, let’s see how quick I can get it out of the way:


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Today is the day that the Children of Fate summoning focus banner has arrived. These heroes have been built up for quite some time now, appearing as a point of attention in the calendar update a few weeks ago and showing up in the Book II story update just a couple days ago.

I enjoyed Fates a lot (besides one majorly terrible thing that kind of ruined the whole experience for me, but that’s a story for another day). One of the things that made Fates as enjoyable experience as it was boiled down to the child characters. The same thing could be said for Awakening too, but in Fates I distinctly remember a bunch of the kids being more memorable.

In fact, my friend and I spent a good amount of time leading up to this update discussing who we believed would be appearing in this banner. I actually wound up calling two out of the four new heroes: Soleil and Shiro.

So, what do these new heroes have to offer?

  • ShiroRaw Talent
    • Ryoma’s son Shiro was a character I imagined would arrive based on the general lack of lance-wielding units amongst Fate’s children cast, and I’m interested seeing that I was right. Even if Shiro wasn’t necessarily my favorite character overall. In Heroes, he comes with a Bright Naginata that grants him +4 attack and defense if the opponent initiates combat, the Swap movement skill, Steady Stance to gain +6 defense when he’s attacked and Defense Tactic, a new skill that grants allies +6 defense if they can only move two or less spaces at a time. There’s something a little off in my head when thinking that they made the character named for his ‘Raw Talent’ focused almost solely on defending rather than attacking. I don’t know, maybe I’m just biased because I don’t really like Shiro all that much, but I just think that Siegbert handles it better. Speaking of…
  • SiegbertFuture King
    • Okay, before I really get into things, I just wanted to say that ‘Future King’ is kind of a lame moniker. There’s seriously half a billion characters in the Fire Emblem universe that this could fit. Hell, related to this banner alone, Shiro could also use the title ‘Future King.’ In fact, Siegbert’s father Xander could technically be called ‘Future King’ as well. He really never becomes the king of Nohr until post-game. It might have fit Siegbert better if it commented on his nerves or fear of the responsibility he’s to inherit. But I digress, onto the character details:
    • Xander’s son Siegbert comes equipped with a Dark Greatsword that grants him +4 attack and speed if he initiates combat. He also has the powerful special attack Dragon Fang, Death Blow and Attack Tactic, which gives his allies +6 attack if they aren’t cavalier units (only 2 or less movement spaces). Frankly, I really like his skill set. Not only is he built like a long-range heavy hitter, but his new passive skill Attack Tactic really fits his character from an inherent, descriptive sense. Much more than I feel like the opposite ability does with Shiro, honestly. I like it, and I wouldn’t be too upset receiving a Siegbert. Even though I’d much rather get…
  • SoleilAdorable Adorer
    • Laslow’s daughter Soleil is probably one of if not my favorite character in Fire Emblem Fates. Or, at least, my favorite child character from Fates. She’s incredible, taking all of the flirtatious, happy-go-lucky attitude of her father (who we’ve gotten to know over two games) and putting it in a much more adorable form that manages to do everything better than he ever could. It’s a beautiful dynamic, and it’s gotten me very excited to pick up a Soleil of my own. But is she worth summoning? Well, she comes with a Firesweep Sword, preventing counterattacks on both sides, the special attack Blazing Wind to cause damage to foes all around whoever Soleil attacks and the passive skills Darting Blow, which grants her +6 speed if she attacks, and Drive Resistance, which grants allies +3 resistance during combat. The Drive Resistance skill is a little out of left field, but everything else makes her sound like a great fast attacker, which is always a good niche to fill.

I would also be remiss to not talk about the other Fates child introduced, even if she showed up the other day. But I didn’t talk about her then, so let’s give Rhajat some time to shine now.

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  • RhajatBlack Magician
    • Hayato’s daughter Rhajat is a character that I honestly didn’t want to see show up in this banner. Or… This split banner, as it were. She, alongside Caeldori and Asugi, were children of Fates characters who were actually retreads of parent characters from Awakening. That whole idea never really sat well with me in the original game, since it just felt like a strange way to shoehorn in old characters compared to just having them be travelers from a different land like Laslow, Odin and Selena. Though I suppose her appearance was predictable considering how much people love Tharja. I know I do, but Rhajat not quite as much. Either way, that shouldn’t take away from her potential usefulness here in-game. She comes with a Keen Gronnwolf green tome, which is effective against calvary, a Rally Attack/Defense movement skill, Distant Defense to grant her +6 defense and resistance when attacked from a distant weapon, and Savage Blow to cause damage to surrounding opponents after she attacks one of them.

I’ll be honest, Rhajat is the least appealing of the four heroes here, in my opinion. Ironic I know, considering she’s the most dramatically sexualized one of the lot (seriously, I joked with my friends that she’s like a pornstar in this version for some reason), but her skill set just doesn’t do it for me. I suppose in a sense that makes it better that she’s separated from the rest in a different banner.

However, that does annoy me quite a bit, as an aside.

Any sensible person seeing the collection of heroes in both of these banners with new characters must have thought the same thing as I did. Why is there one banner with two red units (Soleil and Siegbert) while there could have easily been a swap with Rhajat, making the Fates children banner contain a red, blue and green unit?

Well, the obvious answer to explain this is forcing the pay-to-play model. With two reds on one banner, there’s an increased chance of pulling the unit you don’t want. In my case, for example, I could wind up pulling a Siegbert when I want a Soleil. Though I’d be find with a Siegbert, I would still wholly prefer a Soleil, and might be more tempted to spend money to get more orbs if I lost out on the unit I wanted.

That’s a pretty shitty way to approach things, and you can tell it’s supposed to be the intent when there could have very easily been a split of the red units. Hell, Soleil would have arguably fit just as well in a love-themed Voting Gauntlet slot as Rhajat does, especially since Tharja is there filling the exact same role as is.

I don’t know, it just bugs me to see that greed factor rear its ugly head and remind me that I’m playing a generally unfair RNG-based character draw game.

That said… I have succumb to the enduring challenges of fighting against RNG this time around. Like I’ve said, Soleil is my goal, and I’ve already sunk about 50 stored up orbs into it.

Without much luck.

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Seriously, three Corrins? Come on game. I think I deserve a little better than that.

Oh well, I’ve got about two weeks to get it right, and as far as I can tell there isn’t anything else coming up that’s going to get in the way.


Alright, clocking in this post at… Close to 1,500 words. Still arguably more chatty than I expected to get with it, but much better than usual, I’d say. In fact, 1,500 words is the cap for the reflection I have to write for my internship class. So, if nothing else, this is a good comparison to use for how easy that assignment should hopefully be.

Wait, what’s that? You’re wondering where the story-based portion of this post is?

Well, there is no paralogue for these heroes. Why would there be, they’ve already gotten a chance to appear in the second chapter of Book II.

Sure, they didn’t get a single line of dialogue, and only seemed to be there to serve as a tool for Princess Veronica to throw at you, and they don’t get a paralogue mission to offer players an extra chance to get some orbs so the split banners annoyance can be offset… But it’s fine. These guys didn’t get shafted at all.

Again, I digress. We’d be here all day if I just griped about everything for the rest of eternity. It’s all just a little… Underwhelming. Anticlimactic even, considering how much buid-up there was. Which is how I described this one in my post title.

How do you feel about the new heroes? Were they who you hoped to see? I know theres a few I might have preferred, like Nina or Mitama for example. Though, do you also think the ones we got were shafted too? Let me know in the comments below.

Fire Emblem Heroes Book II update – Part 2

Fire Emblem Heroes Book II update – Part 2

I’ve begun to think of Fire Emblem Heroes like an interesting sort of social experiment, for a variety of reasons.

From what my friends who live on Reddit tell me, there’s quite a strong creative fanbase built up for the game there. People gather en masse to build character sets up in weird, interesting ways that most might not think of outside the game’s meta.

There are discussions about who’s going to be added whenever new summoning focuses approach, and reactions to those characters when they show up and inevitably get placed on tier lists.

Artwork abounds of characters who not only just appear in skimpy or cute outfits (because let’s be honest it’s a game with an anime aesthetic, so there’s plenty of it), but of characters who have gained relevance solely because they matter in Heroes. Like Reinhardt, who appeared in a currently Japanese-only Fire Emblem game but is now unforgettable as a destroyer of everything in the mobile title.

Probably the most interesting thing about the fanbase for heroes is seeing them deal with the interactions between characters from different games coming together. Never is this more apparent than during Voting Gauntlets, when artwork starts popping up of front-running units beating the crap out of each other. People pick sides and root vehemently for their favorites, only to cry out in disappointment as Intelligent System’s ‘inability to math’ screws them over.



Editor’s Note: For those who don’t know, there’s a meme among members of the Fire Emblem Heroes community making fun of the fact that the point calculations in Voting Gauntlets are screwy, making it so the two sides can be labeled as having the “same score” when the numbers above clearly show that one side is a few million points ahead.

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It’s never not hilarious.



I don’t think of Fire Emblem Heroes as a social experiment because of the community, however. I think of it as one because I’ve never seen a game that’s taken such an interesting shift in story development over such a long period of time.


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When this game came out in February, it started with a rather simple story through ten sets of missions. You, as a summoner of characters from all over the spectrum of Fire Emblem games, traveled with the Order of Heroes to stop an opposing summoner from destroying the homeland of your friends. That was about it, a fairly thin layer of skin over a random number generating summon mechanic clearly designed to make you want to spend money.

But now, about 11 months later, we’ve arrived at the release of Book II, and things are dramatically different.

Most of the extra story chapters and paralogue missions in Book I expanded upon the original premise of the game by taking you to different Fire Emblem worlds to find more heroes that you can throw your orbs against the wall to summon. However, under the surface, there was more being developed, slowly but surely.

Princess Veronica, the leader of the opposing nation, developed a partnership with a mysterious character named Loki who disguised their appearance but hoped to bring their king to Askr to fight the good fight. Prince Bruno, Veronica’s brother, is revealed to be the old ally of the Order of Heroes that provides much of the motivation for Prince Alfonse and Princess Sharena. But these developments with the villains are slow to arrive, and give the game a chance to develop its characters over a long period as players become accustomed to them.

Then, Book II takes the story through a rapid paradigm shift.

The new part of the story begins with a cinematic that introduces the overall theme of this leg. New characters, allied with Veronica and clearly fire-themed, take on the Order of Heroes allied with a new character who controls ice. There’s some impressive displays of power, but otherwise it doesn’t tell you a lot.

It also turns out to just be a teaser of sorts, looking at future events as Fire Emblem likes to do. The actual story of Book II begins well before what they show you.

When you arrive at… I’m not even sure I can write the name of this land, so I’ll just say the ice kingdom… When you arrive at the ice kingdom, Alfonse and Sharena remark on the cooling magma that covers the once beautiful farmland they used to visit as children.

The first chapter of Book II pretty much goes on without any other story until the fifth map, when you first run into Princess Fjorm and King Surtr.

The two are dueling, though the fight is clearly lopsided in favor of the king. He leaves after defeating Fjorm, but leaves his assistant Loki in charge of taking care of your team.

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Defeating Loki leads to her retreat, and allows you to bring Fjorm to safety, where she joins your team to help fight against the evil monarch.

Once she’s on your side, you take on chapter 2, where you and your allies chase after Surtr.

It’s mostly a story-less approach (though it introduces a few interesting things that I’ll go into in a bit), besides the beginning and the ending maps.

The first brings you face-to-face with Veronica, now open about her allegiance with the fire kingdom.

She sends new Heroes at you over the next few battles to slow your progress, but eventually you reach the fifth map and encounter the king himself.

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His fight is a timed survival, as special magic makes the armored king invincible. You have to survive six turns against Surtr and his main allies, who all get a proper first introduction here.

If anything, this fight is arguably the representation of the opening cinematic in-game… Though it’s much less exciting than the specially created video, of course.

When you survive long enough, the Order determines that they cannot win and retreat.

Oh also, there’s a prophesy. Because of course there’s a prophesy. Can’t have a big dramatic story without it, apparently.

Minor clichéd gripes aside, that wraps up where Book II ends… For now.

To be completely honest, like I’d mentioned toward the beginning of this, I’m very impressed at how things have developed, and glad I’ve stuck around long enough to see it happen.

Over 11 months, the entirety of the game we’ve seen up to the release of Book II felt like the end-all-be-all of Fire Emblem Heroes. It was a simple game with a simple premise that delighted players by finding a basic way to throw a ton of Fire Emblem characters together.

But now, that entire 11 month developing story just feels like it was a prologue. Expositional, introducing us to the main characters and what they can do and how they interact with one another to build up to the actual chief conflict of the game: This war of fire and ice that everyone gets dragged into.

It’s kind of incredible really, thinking that all of this was likely planned in some capacity from the beginning. Granted, thinking back to a game like Fire Emblem Awakening where halfway through the story you jump ahead a few years and suddenly have a whole new story that’s the true meat of the game, it’s the kind of developmental ‘pulling the wool over one’s eyes’ that the series does frequently.

But Fire Emblem Awakening was one contained product, a single game cartridge with just about all of its main content available at launch.

For Fire Emblem Heroes, developers had to make sure players stuck with their game for almost a year to get the big reveal and find out that everything they’ve seen is just build-up. That’s a crazy feat, but one that really seems to have paid off in the long run.


Though this post was mostly intended to elaborate on why I felt the Book II story is more impressive than others might give it credit for, I did also want to touch on some of the new, interesting thing they added throughout the maps as well.

In chapter 1, there are a two new generic units that fill different archetypes from Fire Emblem games which haven’t gotten any villainous love up to this point.

Manaketes and Wyvern riders are staples of the series all the way back to the original Fire Emblem game with characters like Tiki and Minerva. The fact that they didn’t show up in the enemy armies up to this point was a little odd, though I suppose it becomes a nice and convenient excuse to say that they were added in as units from the fire kingdom who didn’t exist in Emblia.

I can respect that. Waiting long enough that you get a convenient out. Much better than just adding them in randomly a few months later like they were forgotten originally.

However, the generic units really aren’t the highlight of the new units added in. Rather, it’s the heroes that Veronica brings along, teasing the next summoning focus:

Children of characters from Fire Emblem Fates are next on the docket, which is something we knew about from previous calendar updates, but never knew exactly who would be showing up until now.

I’ll keep my thoughts abridged for now, since I’ll probably be more over-the-top and wordy later once the main banner is released… But let’s just say there’s a certain Nohrian girl I’ve got my eyes on.

Even if the way they split the heroes into two banners bugs me.

But again, I’ll save that discussion for next time.


For me, this was part two of my discussion of the Version 2.0.0 update. However, I tried to set it up so you could read them in any order you want, so if you haven’t seen the first part going over mechanical and aesthetic changes, you can look here.

Hopefully you all enjoyed me blathering on for almost 3,000 words on a mobile game once again. There’s going to be more later this week, like I said, but for now I’m going to be taking another break to work on all of my final projects and exam study guides. Gotta love this time of year.

What do you think of the Book II story? Are you as enamored with the idea of the long-term story telling as I am? Or is it just basic enough to keep you invested in the game a bit longer? Let me know in the comments below!

Farfetched? More like… Umm… Lute’s in Fire Emblem Heroes, everyone

Farfetched? More like… Umm… Lute’s in Fire Emblem Heroes, everyone

If anything, this post will have taught me that title puns can be hard.

Knowing that a Feh Channel update was scheduled last night, I’ve been saving up some orbs for a little while. While that’s slowed down my efforts to get a witch Nowi, I figured there was a good chance he announcements made during the update would be worthwhile.

Sometimes, a gamer’s intuition is spot-on.

If you want to check out the Channel update, I’m putting it up above here. Personally I haven’t had a ton of time to dissect it because I’ve been busy doing Daily Titan stuff (as you’ll see later this afternoon more than likely), but I know there’s tons and tons of interesting goodies coming in the near future.

One of those goodies happens to be relevant today, however. So that’s what we’re going to be chatting about today.

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Apparently, Intelligent Systems is keeping on the idea of “Brave Heroes” based on community preference at the inception of Fire Emblem Heroes. Frankly, I think it’s a welcome idea… Even if my favorite character has still yet to show up.

One day, Neimi. One day.

This time around, they’re taunting me too. Taunting my by including one of the best characters from the Sacred Stones that aren’t Neimi – Or, technically two of the best characters, but one will be coming later.

  • LuteProdigy
    • Alright let’s break this down really quick. Lute. Is. Amazing. From what my reddit-browsing friends have told me, Lute is really beloved and popular, which is a sentiment I tend to think I embody quite eagerly as well. She’s one of the best characters in Sacred Stones for both her battle skills and her personality, which is well-known for being equal parts cocky and quirky due to her early life living as a magical prodigy in an isolated forest village alongside her highly pious friend (and husband in all of my play throughs of the game) Artur. In Heroes, she comes with a new Weirding Tome that grants +3 speed and has a speed ploy effect. Beyond that she can rally Attack and Resistance on an ally, she has a natural HP and Resistance boost and she comes with a Resistance Ploy as well. Arguably she has the worst skills of the new heroes… But hey, sentimentality means a lot for me here.
    • Also did I mention she’s probably the only character who has a single word title? It’s pretty hilarious.
  • MiaLady of Blade
    • When the Radiance games hit Heroes a little whole ago I talked about how I have very little experience with them outside of Ike in Super Smash Bros. That hasn’t changed, so Mia isn’t really in my wheelhouse of understanding. I do really like her art in this game though, so she certainly has that going for her. She’s a mercenary (because who isn’t from these games apparently) who takes multiple sides to pay off her debts and eagerly spars with Ike whenever she has the opportunity. In Heroes she comes with a Resolute Blade that grants her +3 attack while boosting special attacks by 10 points, Luna as a special attack to be boosted, a skill called flashing blade that adds a cooldown charge to special attacks when she has higher speed and vantage. Good old reliable vantage. Can’t complain too much here, honestly.
  • DorcasSerene Warrior
    • The Blazing Blade follows the same pattern of experience for me as the Radiance titles. In other words, I have no experience playing the Blazing Blade, though I have played as Roy in Smash Bros. Amazing how that seems to tie together, huh? That said, I have next to no experience with Dorcas either. Lute gets all the love this time around, sorry man. In my research I see that Dorcas is good friends with Bartre, commonly the butt of jokes for being a useless but frequent pull when summoning. Good sign.  He does also love his family greatly and does everything to protect them though… So I guess things balance out somewhere along the way. In Heroes, he comes with a Stout Tomahawk that grants ranged counterattacks, Draconic Aura to boost attack, an ability called Fierce Stance that boosts his attack by 6 when attacked, Quick Riposte to make automatic follow-up attacks when damaged and Infantry Pulse to lower his special cooldown when he has higher health. All and all a pretty solid looking set, honestly. He seems like a great axe user, even if I don’t much care for him as a character.

Once again, the story behind the Paralogue for these Heroes doesn’t do too much to catch my interest… Besides involving Lute, of course. That said, this story-based section should go fairly quickly.

Fingers crossed.


As usual, three missions that provide nine orbs all together are here in this Paralogue – with an extra three through missions, of course.

Normally I wouldn’t say too much about the menu screen. But… Well, what can I say. I’m a bit upset that Lute isn’t on the photo for the mission listing. Or on the bonus daily items listing for that matter.

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Why guys? Why does Lute get the short end of the stick?

Anyway, I digress.

This Paralogue follows the Order of Heroes as they return to protect the same land that was under attack back when the first Brave Heroes were arriving on the scene. When they arrive, they first find Mia and Lute… Well, doing their things.

Good ol’ cocky Lute. Gotta love her.

Once the two of them are beaten into the ground, you move on to the second map, which has a nice surprise waiting within:

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Joshua returns from the Sacred Stones, bringing with him a classic gambling addiction. He’s an absolutely wonderful and fun character in his original game who has a lot of depth, so I’m glad to see he’s getting some time in the limelight again. He’s also the originator of my love for Swordmaster units. Have you seen the critical animation for Swordmasters in Sacred Stones?

It’s incredible. ’nuff said.

As a matter of fact, he’s going to get more time in the limelight soon, as it seems a new Tempest Trial is on the way (presumably Sacred Stones themed <3) where he’s going to be the reward character. Plus, his title proclaims him to be the “Tempest King.” An odd choice for his original game canon, but not all that odd if you consider he’s going to have an important role in the story of Fire Emblem Heroes.

I’m really looking forward to seeing what they do with him, in fact!

Unfortunately, for now he doesn’t get much more than a cameo. A wonderful, snarky little cameo. Then, once he’s gone, the rest of the story goes on without much interruption… Or excitement, unfortunately. Right up until the end when you free everyone from their contracts.

If this focus didn’t have heroes I care about from my favorite Fire Emblem game, I feel like it would frankly be a little underwhelming. Seriously they picked great characters to represent Sacred Stones.

Even if they didn’t pick the best one.

Come on Intelligent Systems, you better make things right one of these days. I’m still holding out for the best archer.


I still find myself questioning the decision to call this banner the “farfetched heroes” banner. I understand to a certain extent that they’re all quirky characters who seem to have personalities that bounce off of one another, but I still don’t know why that particular title was chosen.

I’m not going to complain too much about it, however, because I’m still hoping to pull Lute sometime soon.

Oh that’s right, I mentioned saving orbs earlier for this right? Well… I saved up about 40 orbs. Didn’t get a Lute. Didn’t get anything in fact, which is why I kind of skipped out on talking about it.

Please game… I won’t give you shit for skipping out on Neimi anymore. Just love me again. I promise to keep feeding you the orbs you crave.

Alright, when I start giving weird ultimatums to a video game, it’s definitely time to go to bed.

Like I said before, I’ll likely be posting again tonight about two articles I’ve published in the paper, and otherwise I’ll likely be busy writing yet another article for the paper. Because there’s never any rest.

Except for Thanksgiving week next week, which will be a godsend. Plus, it will probably give me the opportunity to do a deeper dive into the Feh Channel update, which I’ll really have to do sooner or later.

Until then, tell me what you think of these new heroes in the comments below! Are you as excited about Lute as I am? Or has Mia caught your eye? Or Dorcas for that matter, can’t leave the big, strong man out of things.

Okay for real, time for bed. Catch you all next time.

Fire Emblem Heroes: Genealogy of the characters I don’t know

Fire Emblem Heroes: Genealogy of the characters I don’t know

I think the title of this one basically says all that needs to be said.

Hey everybody, welcome to another long-winded Fire Emblem Heroes update post here on Jason’s blog. Normally I’d start off this kind of post with a whimsical affirmation that things definitely won’t be as relentlessly wordy as before… But considering how many times that particular mindset has backfired in hindsight, I’m just going to skip over all that and go straight into the meat of things.

That cool with all of you? I sure hope so, because when I’m typing this I’m literally the only person that can answer that question.

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Today’s update brings us heroes from Fire Emblem: Genealogy of the Holy War. As a Japanese-exclusive title in any official release, I haven’t personally played the game in any capacity, since I don’t tend to play with emulators all that often. Hell, I haven’t even seen any let’s plays of this game floating around in any of my usual Youtube channels.

Because of that, I have no experience with any of the characters in the game and no personal connections whatsoever. The best I could figure just from the initial teaser video was that two of the characters seemed to be related to two heroes we already have in the mobile game, but even then they’re units I’ve never used.

So that was a load of help.

As there’s only three of them, at least it makes it easier on me to do some basic research so I can pull together these small character bios like I enjoy to do.

  • TailtiuThunder Noble
    • A noble from the House Friege, where the greatly abused powerhouse Reinhardt and his sister Olwen also hail, Tailtiu is a bubbly girl known for her protective personality and strong thunder magic. Really that’s about all the wiki expands upon for the most part, aside from a horrifically tragic part of her life where she endures torture and depression to protect her young children, only to die from said depression and torture. Yeah, that’s one of the most definitive portions of her story arc. I’m actually getting sad and emotional over this character I don’t know at all because of it, too. I suppose if nothing else that encourages me to go after her when I start summoning on this banner, despite the fact that her initial build is a little ‘meh’ just looking at the list. Blarblade is always great for accumulating extra damage with more stat buffs, but otherwise everything else is basic stat-related stuff: +2 attack and resistance, rallying +3 speed and resistance on an ally and grinding +3 speed to nearby allies during combat. If nothing else, seems like she’ll be helpful in letting her teammates attack twice more often.
  • DeirdreLady of the Forest
    • Deirdre is a women from the Spirit Forest with the holy blood of the dragon Naga and a curiosity for the outside world after an isolated upbringing. She comes to marry Sigurd, with whom she conceives Seliph, and after her husband’s death she begets Julia and Julius with a man named Arvis. Her weapon, Divine Naga, stands out much like her daughter Julia’s as a green tome effective against dragons that also nullifies stat bonuses from certain skills during combat. With the popularity of teams themed around things like cavalry units, this is a pretty useful weapon to have around. She also comes with the somewhat situational Ardent Sacrifice, Quick Riposte to make automatic follow-ups and Speed Ploy to lower the speed of units in cardinal directions with lower resistance than she has.
  • SigurdHoly Knight
    • Apparently the protagonist for the first generation story in Genealogy of the Holy War, Sigurd is a mounted lord that uses swords and lances. He has quite literally a billion relatives, though the most notable ones here for this description are his wife Deirdre and son Seliph, who has to clear his father’s name after he’s killed and labeled a traitor. Sigurd uses the legendary Divine Tyrfing, a sword that grants him +3 resistance and makes it so he receives half damage from every first magic attack used against him. Like the Brave Heroes Lyn and Ike, he also comes with four extra skills rather than three: His special skill is Miracle, which lets him survive a lethal attack, he has Close Defense to give him +6 defense and resistance when attacked by a close range weapon, he has Speed Smoke to inflict -7 speed on enemies within 2 spaces of each attack he deals and finally he has a new ability called Crusader’s Ward that reduces damage from the second attack onward by 80 percent if attacked from two spaces away. From what I understand, word is going around that Sigurd could be a perfect anti-meta unit by essentially nullifying most damage from magic attacks all together… And I can’t argue that this sounds pretty overpowered. I’ll look forward to seeing it in action.

One thing I’ve come to find from researching these three is that Genealogy apparently had an absurdly huge cast of characters that intertwined in a billion different ways. I’ll be honest, for this being such an older game in the series, I’m pretty impressed. It apparently featured a multi-generational split story system, which is something I believed was a more recent phenomenon.

Even if 99 percent of what I read also suggested that this entire game is just a deep dive into depressing character arcs… I’m still impressed.

Frankly, reading about Tailtiu made me really, REALLY feel for her character, and it makes me want to summon and use her in combat. On top of that, Sigurd does seem like he’ll shake things up quite aggressively and Deirdre could be pretty fun with that special Divine Naga tome. All three seem pretty worth summoning, so I’ll probably work at getting at least one of them now that I’m done torturing myself trying to summon Performance Arts Olivia.


Editor’s Note: 

For context: I got to about a 4.75 percent chance of finding a 5 star in the Performance Arts summoning focus banner, and during the first round of summoning that I didn’t have a colorless orb to choose from, Inigo broke my streak of trying to find his mother Olivia.

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Don’t get me wrong, I love Inigo so I’m not that mad… But it did suck that all of that effort to aim for one unit wound up getting blown away in an instant.


Editor’s Note Part 2: 

So this wasn’t quite what I was expecting, but I’m going to have to put another aside here because… Well…

Turns out my decision to stop summoning on the Performance banner was actually a good idea.

Seriously this was not at all what I expected to happen, but I drew Sigurd on my second orb – with the first orb being a freebie to begin with. It’s quite possibly the quickest, luckiest unit grab I’ve ever gotten, and luckily it seems to be with the guy who will probably be the most powerful of the bunch.

I’m going to take it as a good sign and keep summoning for a while to hopefully get Tailtiu. Wish me luck!


As far as additional story goes with these new characters, most of the underlying stuff is par for the course. Three Paralogue levels, three difficulty settings and some extra missions to give players a total of 12 orbs to obtain.

When you get into the actual story itself, it seems as though Intelligent Systems is using this Paralogue to begin building up to whatever large-scale event they have coming down the line. Though… At first things certainly don’t seem that way.

The arc begins with Veronica commanding an armored knight, Arden, to come fight alongside our main man Sigurd.

Once you make it through the fight, Arden is let go and gears quickly shift over to round 2, where there’s more of a surprise visitor making an appearance.

That’s right, the evil shapeshifting trickster god Loki, who some time ago decided to masquerade as Anna for some reason, is taking more of a front line approach by helping Veronica command units to go to battle.

Though, by commanding them, I suppose I should say blackmailing them.

Yeah… There tends to be a pretty big dichotomy between some units happily helping the bad guys while others need to be forced in some way. Like promising to send them home only if they fight and win. Which is pretty scummy, let’s be honest.

But anyway, after battling against Ayra and Tailtiu, you move on to the final encounter. Before getting there however, things once again shift pretty dramatically into a much more suddenly emotional bit of character development.

This game was already playing the “villains aren’t actually so bad because things are going on beyond their control” card by developing Prince Bruno/Zacharias’ backstory as much as it has been the last few story missions, but it’s easy to tell that we’re really banking on the sympathy to hit hard this time around given how Veronica sounds more like a confused child than ever before.

Oh, and there’s the whole evil trickster god influence underlying everything as well, but we’ll actually get into that in a minute.

First things first, Veronica is somewhat consoled by Deirdre, who seems to share the same pain as one with divine blood.

While things are perhaps being laid on a little thick for my tastes, I can always appreciate taking that humanizing approach to a character who seemed so utterly ruthless at one point or another. Though I will credit my boy Seth from Sacred Stones for getting that train rolling, because I’m sure he deserves is.

Once the final fight is out of the way, you’re once again treated to what is essentially a ‘congratulations’ screen as Sigurd and Deirdre thank you for freeing them from the contract and letting them go off to be happy together forever. So on and so forth. Nothing we’ve never seen before, honestly.

But then there’s something like a post-credits scene hinting at more to come:

Whatever the developers have been building up to for some time now, it seems we’re finally getting to a point where all of these plot threads are going to reveal what they’ve been leading up to. Loki appears to quite literally be opening the way to Asgard, looking to bring an army to the world of Askr to destroy it. Or just to destroy everything. Who knows, really.

The whole thing is frankly a hell of a lot more like an actual Marvel end credit scene than I think anyone was intending, but you won’t see me complaining.

I’m honestly really looking forward to seeing whatever comes out of this, and it makes me glad that I didn’t succumb to that slump I was feeling a few weeks back that almost had me drop the game for a while.

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Once again, my lack of experience with the original game doesn’t give me much to talk about as far as remembering what locales these little maps are mimicking or even having some sort of a nostalgia trip over the music. On top of that, I’d argue these maps were some of the easiest to blow through and earn all the available orbs in my recent memory.

But I did want to bring up the maps as a separate idea because I thought it was  interesting that, once again, a few of the maps introduce us to more characters we’re going to see become relevant in the near future:

As these two are not a part of the summoning focus, that begs the question of whether we’re going to see them show up in some sort of a Grand Hero Battle, or whether we should be expecting a new Tempest Trials sometime soon with a Genealogy theme.

I suppose only time will tell… But if I were a betting man, I’d vote for the latter.


Well, that should do it for now I think, seems as though I’ve bled this particular topic thread dry. And this time I came in at… Approximately 2,000 words.

Perhaps jinxing myself at the beginning of the post wasn’t the problem. Perhaps I’m just pathetic and compulsively write too much about everything. Hell, I wrote a 900 word story about the Mario & Luigi: Superstar Saga remake for my school paper just today, and that’s just a drop in the bucket compared to the extended version I’m planning on posting around here soon.

But I digress, since obviously going off on small rambling fits like this is exactly how I get to be this long-winded in the first place. Hopefully you all enjoyed my thoughts and observations no matter how long they were!

Do you have a favorite hero in this summoning focus? Have you had the opportunity to play Genealogy of the Holy War? Is it worth putting in some effort to find and either play or watch? Let me know in the comments below!

The Heroes we chose, the Power we crave

The Heroes we chose, the Power we crave

Before Fire Emblem Heroes hit mobile app stores, there was a promotional “Choose Your Legends” event that had fans of the Fire Emblem series vote on heroes they were interested in seeing in a game which had only just recently been teased at a token Nintendo Direct for the series.

When the voting period ended and the results were released, not much was very surprising about the results. Taking the top rungs of the ladder for the men were Ike from Fire Emblem: Radiant Dawn and Fire Emblem: Path of Radiance as well as Roy from Fire Emblem: The Binding Blade. For the women, Lyndis from Fire Emblem: The Blazing Blade and Lucina from Fire Emblem Awakening took top billing.

In the six months since the game has launched, we have not heard much regarding these four chosen heroes, the most popular in Fire Emblem history if you believe in the sanctity of a community-driven vote. Democracy at work.

But now we know just what has been cooking for these fan favorites: A new distinction as “Brave Heroes,” bringing along with them a new look, new weapons, new skills and a certain extra sense of prestige.

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Okay, technically we knew about these Brave Heroes a couple days ago when a new episode of Feh Channel was released…

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Which you can watch here if you’re interested.

But that came out so close to the actual release of these guys that I figured it would be worth waiting to talk about them.

So, now that they’re here, what are the Brave Heroes we chose packing?

  • Lucina – Brave Princess
    • Lucina wields the legendary lance Geirskögul, which gives her +3 defense and gives allies with physical weapons within 2 spaces +3 attack and speed during combat. She also comes with the special attack Aether, boosting her damage while recovering health, and the skills Sturdy Blow (to add attack and defense during initiated combat) and Drive Speed (to grant her allies +3 speed within 2 spaces during combat).
  • Roy – Brave Lion
    • Roy wields the legendary sword Blazing Durandal, which gives him +3 attack and adds +1 to the special attack cooldown of his enemies if he has a higher attack stat. He comes equipped with the special attack Galeforce, granting him an extra turn if he initiates combat, and the skills Steady Blow (to add speed and defense during initiated combat) and Desperation (which allows for immediate follow-up attacks if he’s below 75% health). Roy is also a cavalier now.
  • Lyndis – Brave Lady
    • Lyn wields the legendary bow Mulagir, which gives her +3 speed and nullifies the bonuses of magic users from skills like Fortify ‘X’ and Rally ‘X.’ Her special skill is Draconic Aura, a consistent damage booster, and she comes with three skills: Swift Sparrow (to add attack and speed during initiated combat), Sacae’s Blessing (disabling counterattacks on foes with swords, lances and axes) and Attack Smoke (which inflicts -7 attack on foes within 2 spaces after combat). Brave Lady Lyn is also the first Bow Knight added to the game, giving her vast mobility and range.
  • Ike – Brave Mercenary
    • Ike wields the legendary axe Urvan, which gives him an accelerated special attack cooldown and makes it so consecutive attacks deal 80% less damage. Fun fact, 80% is a hell of a lot considering this is a game where 40 damage is usually a one hit kill. His special skill is Aether just like Lucina has, and he comes with three skills: Steady Breath (granting him +4 defense if attacked and adding +1 to his cooldown), Beorc’s Blessing (which nullifies the Fortify ‘X’ and Rally ‘X’ and more bonuses from flying units and cavaliers) and Threaten Defense (which lowers opponents defense by 5 within 2 spaces after combat).

I mentioned it before, but the results of the Choose Your Legends event are pretty obvious in hindsight. On the one hand, I can totally see why:

  • Lucina is arguably the most popular character from Awakening, the game that saved the Fire Emblem series from extinction a few years ago. She’s the central tie for essentially everything that happens in that game, and that makes her a very interesting and dynamic character. Plus, she got a chance to be in Super Smash Bros 4 (which as you’ll see is a common theme in this list).
  • Roy was one of the two characters, alongside Marth, who bolstered the popularity of Fire Emblem in the United States. They both appeared in Super Smash Bros. Melee and got American audiences interested in the previously obscure RPG, enough so that the next game in the series was released here. Speaking of…
  • Lyndis is a main character from the Blazing Blade, which in America was known simply as “Fire Emblem” because it was the first game in the series to be released there. In fact, though I’m not entirely sure considering I haven’t personally played the game, I believe Lyn is the very first character you encounter in that game as the main character in the tutorial stages. Add to that her legendary status as a one-hit-knock-out assist trophy in Smash Bros. and you have someone quite memorable to many fans.
  • If Lyn is considered quite memorable, Ike is truly a character anyone who has even heard of Fire Emblem can recognize. As a main hero in two Fire Emblem games and a fighter introduced into Super Smash Bros. Brawl, he has had quite a strong presence in much of the series’ history. In fact, much of his popularity probably stems from the memes that Smash Bros. spawned. Not only is he a cool heavy-hitting character that uses a flaming sword, but cries of “Aether,” “We like Ike” and “I fight for my friends” characterize a large breadth of jokes that get passed around for the game. Ike even appears in the opening title screen for Heroes, and the long stretch of time before he was added to the game had many players asking for him to appear.

But on the other hand, that inherent popularity of these heroes makes their appearance here entirely too predictable. In a way, I would almost argue that makes it a boring list of characters to highlight despite how much “fan favoritism” balances that out.

However, I would also argue the way the heroes look and their awesome skills help to balance that out even more. They seriously look and play amazingly just from the offset, so even if I feel we were jipped by not giving other heroes the chance at alternate skins (of which Lucina now has three for whoever is keeping count), at least they’re still worth getting.

Though if I had my way, those abundant votes for Neimi in that original voting session would have held more sway. Just saying.

Another special thing about this new summoning banner comes from the fact that the game is trying something new with it: Allowing players to get one of the Brave Heroes for free.

This unprecedented bit of generosity helps play back on the community-driven aspect of the Choose Your Legends event. Players chose these heroes to represent their favorites, so they all get to have at least one as a thank you for playing the game.

Who did I choose, I hear you ask?

Well…

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Though it was a tough choice between her and Ike, I had to go with Lyndis. Namely because she’s the first Bow Knight introduced into Fire Emblem Heroes. The horse-mounted archer class is probably my favorite in the series (again dating back to Neimi in Sacred Stones), and on top of that it fits perfectly onto the horse-themed team I’ve been building for some time now.

I’ll probably blow some orbs trying to summon the rest of the three available Brave Heroes, but I likely won’t go crazy over it. They’re all cool and limited-time rare, but I still feel like I should be saving my orbs for a rainy day after a number of recent binges.


Now onto what is strangely still one of my favorite parts of these updates: The story.

This time around it’s pretty bare bones, so those of you who don’t enjoy my endless ramblings are getting lucky.

This Paralogue comes with the usual assortment of bonuses you would expect. Three difficulty levels to get nine orbs, three extra missions for more orbs… But this time, it also comes alongside a log-in bonus to help players get 20 orbs.

In terms of the actual story, this Paralogue is frankly more fluffy than most of the others on our ever-growing list.

And I don’t mean fluffy as in “Let’s watch Anna try to take some click-bait swimsuit pictures,” I mean fluffy as in “This Paralogue is literally just a nod to players about this being a player-driven choice and event.”

It begins with a rather thin premise of enemy forces gathering in an old temple in Askr.

As it turns out, that temple was the original resting place of the weapon that you, the player character, now wields that gives you the ability to summon heroes from the various worlds. So then, why is the Emblian empire stationing themselves there if the one weapon the temple is known for has already been taken?

Well… They don’t really explain that.

They just explain that Brave Heroes, who are exceptionally stronger than normal heroes because of the strength behind the love and belief of others that resides in them (which is another thin way of saying we all voted for them), are there now.

“A legendary rite” say the writers with a wink and a knowing grin.

Interestingly enough nothing goes any deeper than this. Everything about this Paralogue can essentially be summed up as “Hey look at this fan service we’re giving you, hope you enjoy the free stuff.”

Don’t know what it is with me and fake quoting things tonight, but it’s certainly happening a lot.

That aside, in the end you just go through the three battles:

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But nothing of substance happens until the end when the four are together and talk in vaguely meta terms about being chosen.

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And that’s all she wrote.

However, before I move on, I did want to mention an interesting point tying the four heroes together. In their selected descriptions, each of them mentions the fact that these forms are based on their fathers in one form or another.

Lucina is wearing armor similar to her father’s armor. Lyndis is utilizing the bow and horse riding skills of her father. Roy is using his father’s sword and rides a horse like him as well. Ike, finally, is using his father’s axe to battle.

This is arguably a small detail, but I think it’s a really cool way to add some extra world building into the mix. I can always appreciate some extra world building.


The Brave Heroes summoning focus isn’t the only way Intelligent Systems is making good on the Choose Your Legends event from before the game’s launch.

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The eight highest ranked heroes (four men and four women, including the regular forms of the previously discussed brave heroes) will be pitted against one another in a voting gauntlet.

I personally only have a Roy and a Camilla in my hero storage banks, but neither are leveled up at all, so this will probably be the first gauntlet in which I don’t actively support a hero I use to gain extra points.

That said I’ll be supporting Ike to start. Because I’ll be honest, it’ll be quite the shock for me if he doesn’t wind up winning.

While I won’t personally be buying into them, there are two summoning focuses in place to summon the characters in question:

 

 

My orbs are better spent in other places I would argue, even if a regular Ike or a Hector are heroes I could stand to have eventually.

One thing I think is interesting to note is the fact that of the eight available heroes, six are red units (five of which being sword users specifically). The other two are axe wielders, which means they’re inherently at a disadvantage. Though using the units themselves merely gives you a benefit and isn’t required, thus making it so their one-on-one disadvantages are essentially null, I still think it says something that so many of the community’s favorite units use swords.

It probably says that everyone thinks swords are cool. Which is true.

Swords are great.


Finally, I also figured it would be worth mentioning that the Heroes developers are doing some interesting outside marketing/engagement using players of the game.

The most prominent of those efforts is putting out tweets and giving rewards out if enough people retweet it. This is the second time they’ve done it, and unlike the first time I actually decided to do my part this time around:

They also have a game set up on the official Fire Emblem Heroes website called a Quick Hero Battle mode that lets you choose units that have an advantage over a unit they throw at you repeatedly for 30 second bouts. You can play the game twice a day (unless you post about it on social media, in which case you get more play time) and the current prizes are phone wallpapers of the Brave Heroes.

Don’t have too much to say in regards to these, I just think it’s an interesting little outreach that was worth at least bringing up. Hell, anything that can help encourage me to keep more engaged in social media is probably a miracle in and of itself.


Now, with all of this said, I officially take my leave. I’ve got a doctor’s appointment in the morning, so it would probably do me some good to get more sleep than I’m giving myself.

What do you think of the Brave Heroes? Which one is your favorite and why? Let me know in the comments below!

Fire Emblem: The Broken Spirit

Fire Emblem: The Broken Spirit

Fire Emblem Heroes finally did it. I finally know how it is to feel like a broken man. The game has sunk my metaphorical battleship. Game over, man. Insert other overly-dramatic “woe-is-me” sentiments here.

For those of you who are just tuning in, last time on Dragon Ball Z we were given a brand new Hero Fest banner featuring the illustrious Ike, Ninian, Julia and Genny. Like the easily excitable young lad I am, I quickly began pouring my stockpile of orbs into this banner considering it had such a short run time and starts with an increased chance to summon a 5 star focus hero.

Why not? I figured any team I have would vastly benefit from having the all star heavy hitting Ike, the powerful dragon dancer Ninian or the fan favorite healer Genny.

But then the rot set in. Many, many summons have gone by since the event started and I’m all the way up at having a 6.56 percent chance of seeing a five star focus hero.

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For those uninitiated in the game, that is quite a long time going at it without seeing a five star appear. Almost, some might argue, a ridiculously long time.

On top of that, the new swapped four and three star summoning chance makes it so ‘energy pulses’ indicating the summon of a higher leveled units appear more often. The more those appear the more heart attacks I have thinking I’m about to get the unit I want, only for those hopes to be dashed when it’s just a 4 star I already have. Like Mae.

Seriously, the Hero Fest banner has given me Mae twice. I like Mae, don’t get me wrong, but why would you do that to me game?

Gah but who cares, I once again ask myself in the not-at-all-dramatically-ironic-third-person, the event only lasts for a week, so what if I blow some orbs now? I’m playing a game based on RNG that wants me to spend money without explicitly saying it. Besides, the Tempest Trials are going well and there’s lots of bonus orbs from log-in bonuses, special missions and more that are available. I can just go back to hoarding some orbs again before the next crazy cool banner dro-

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NOPE.

GUESS WHAT, SACRED STONES IS HERE, Y’ALL.

Talk about a god damn slap in the face.

I’m sure I’ve gone on record about this before, but Fire Emblem: The Sacred Stones has to be my favorite Fire Emblem game. It was the first one I ever played and definitely holds a special place in my heart.

Thus, now I’m torn between giving up on this Hero Fest that has a lot of investment in it already and instead saving my orbs to jump onto this new banner with heroes I absolutely love and adore.

In other words, I now know how it feels to be my friend Jonathan back when the dual Echoes banners dropped in the midst of the first summer banner. Remember that huge orb binge where all my friends and I got Delthea except for him? Good times.

On the bright side, this new banner will be here for more than two weeks, giving us a lot more chances to summon on it considering the aforementioned orb bonuses floating around. However, on the flip side, Hero Fest only lasts about three more days, which makes it so I have a harder time deciding whether or not I want to dump more orbs into it now and potentially screw myself out of Sacred Stones heroes later.

That’s the conundrum I’ve been wrestling with for the last 24 hours or so, ever since the video talking about the four new heroes arrived.

… Sighs. Deep breaths Jason. Keep this up and next thing we know your whole angry rant on how Revelations ruined Fire Emblem Fates will be cluttering up this post too.

Despite my agony and bellyaching likely entertaining a fair amount of you in the crowd out there reading this, I’m sure my first world problems aren’t the only reason people are sticking around to read this dribble.

So let’s get into the usual expositional explain-y type jazz.

After all, despite the poor timing of everything, Sacred Stones is my favorite game in the series. Thus, even if it’s left me a heaping pile of a conundrum, I’m still hella hyped for the characters we’re being given.

  • SethSilver Knight
    • Serving as the token ‘Early appearing overpowered cavalier’ unit in Sacred Stones, Seth is a general from Renais who injures himself protecting Princess Eirika at the beginning of her journey. Despite this, he continues to serve her and her brother Ephraim as they travel the region hoping to reunite the four other kingdoms against the Grado Empire. Seth holds a few special places in my heart. For one, the name ‘Seth’ itself has over time become one of my favorite names, and he was the one who introduced it to me some years ago. He also fits a succinct ‘unrequited love’ archetype that always manages to steal my heart, as he loves Eirika but feels he can’t say it due to her being of such a higher birth, no matter how kind she is to him. I always hook them up anyway because it’s clearly the best option. Third, he absolutely demolishes the Arena in Sacred Stones. You can grind up so much money with Seth alone that it’s ridiculous, and for that he’ll always be awesome.
    • Notable Skills: Seth is interesting in that he seems to be built like a very defensive cavalier. Though the ruby sword he wields exacerbates the blue weakness he’ll be facing, the fact that he has Fortress Defense (raising his defense at the cost of some attack power) shows that he’ll clearly be around to tank hits more than he’s going to deal them out. In fact, he’ll be able to swap in place of his allies, tank a hit and then lower the enemy unit’s attack and defense by a substantial amount in the process. He’ll definitely be an interesting character to mess around with on my cavalier team if I manage to summon him.
  • TanaWinged Princess
    • Tana is Innes younger sister, a Frelian Princess who fights as a pegasus knight trained in the art of the Triangle Attack alongside fellow pegasus riders Vanessa and Syrene. If mentioning the Triangle Attack isn’t enough to make you feel elated while thinking about Tana, or frankly any other pegasus knight from early Fire Emblem games, I don’t know what will. I will say that it’s ironic to see her appear alongside Seth given that I tend to pair Tana and Ephraim up quite frequently as well. That means Intelligent Systems has added my love interests for both the Renais twins in one banner. Tana also holds an interesting distinction as having different recruitment means depending on the path you take. With Eirika she simply joins her force, but with Ephraim you have to save her from being captured in a dungeon (on the same level you find Amelia I might add, though I’ll get to her later). I personally like the story element in Ephraim’s side better, though take that with a grain of salt as it is possibly due to the shipping elements involved.
    • I also figured I would mention that out of all the character designs for these heroes, Tana’s new look is the one I dislike the most. Don’t really know why to be completely honest, I just kind of dislike it. Maybe it’s the hair?
    • Notable Skills: Overall, Tana seems like the most forgettable of these four added characters in terms of the skills she got. Her legendary lance Vidofnir (Gee, another lance pegasus unit… What a shocker) gives her defense if she fights units with physical weapons, she has the ever coveted Moonbow right out the box, she gains buffs to speed and defense and she comes with a new skill Guidance that allows infantry units to move behind her or ahead of her if they’re already close, essentially. It seems strange, but seeing her utilize the skill on the Lunatic level of their third mission spells out exactly how tricky it can be if used right. She has a bulky build like Seth, but I don’t typically associate pegasus knights with bulk so… I guess we’ll have to see how that goes.
  • InnesRegal Strategician
    • Just an aside before I get into Innes as a character… I’ve been mispronouncing his name apparently. I’ve always pronounced Innes as “Eye * ns” with a silent E, but in his character introduction in the trailer dropped yesterday he referred to himself as “In * Nes.” I don’t know, that kind of messes with my head if I’m being honest… Though I’ll probably keep thinking of it the same way I always have.
    • That aside, Prince Innes is Tana’s older sibling and renown sniper/tactician from Frelia. Along with his hired hands Gerik and Tethys, he also hopes to end the way with Grado but eventually must be rescued from a siege by Eirika. Honestly, the mission where you recruit Innes in Sacred Stones is easily one of the most memorable to me, and Innes is such a powerful archer that it’s hard not to use him once you’ve got him… Even though Neimi is definitely still my preferred bae when it comes to archers. Girl kills it as a bow knight while he’s off just being a plain old sniper. Seriously I like you Innes, even if my love for you L’Arachel isn’t in the game, but why couldn’t you just be Neimi.
    • Notable Skills: Innes probably has the most interesting build of all the new heroes in that he’s clearly designed to be a mage killer just like his original game counterpart. He’s likely going to have a decent-to-high resistance stat boosted by Fortress Resistance, and although that ability lowers his attack, the Iceberg special attack will grant him huge attack buffs based on his resistance stat. Add onto that a legendary bow, Nidhogg, which will give him +6 to all stats if he has all his allies surrounding him during combat and a, frankly, negligible use of Cancel Affinity likely there to cover tome users like Robin, and you’ve got a pretty solid fighter all together. Even if he isn’t the archer I want.
  • AmeliaRose of the War
    • Oh Amelia. Amelia, Amelia, Amelia. You’re no Neimi, but by god are you the closest thing to her. Seriously, Amelia is probably my personal second favorite unit from Sacred Stones. That mostly stems from a combination of her easter egg story appearance early on in the game, her cute and sweet personality despite a somewhat tragic backstory, the possibility of her recruitment in both Eirika and Ephraim’s storylines and the interesting finite window for recruitment when you do find her that adds more value to the relationship she can build with Franz (who I always pair up with her cause they’re so dang cute). Plus, if nothing else, the fact that they made Amelia an armored knight in Heroes validates my choice to make her a General every time I play through Sacred Stones. Hell, give the artist bonus points for keeping the design where axes used by generals are attached to the unit’s hand by a chain. That’s a super dope attention to detail. She’s top of the list for units I’ll be after in this banner, hands down.
    • Notable Skills: While sentimental value is my primary drive for pining after Amelia in her newest appearance, it definitely helps that she looks like she’s going to kick so much ass if her stat distribution is done right. As an armored knight unit she’ll undoubtedly have great defenses that will be boosted by the low cooldown special ability Sacred Cowl. With a Slaying Axe in her hands, that special cooldown will be even lower, allowing her to tank more long ranged attacks more often. Plus if her health stat is high enough she’ll certainly be able to make use of Earth Boost to gain more defense, and the new ability Armor March allows other armored units to move as easily as regular infantry, which is pretty crazy. Really good stuff all around, it seems.

These units are great additions, but… Seriously. Where is Neimi. I know I’m probably the only person on this planet that actually wants to see her and I’m beating a dead horse by now… But I’d say I’m allowed to have one dumb and silly thing to really complain about.

Though, I also question whether it would be more disheartening if she did appear in the midst of my Hero Fest/Sacred Stones conundrum…

Who knows. Either way, here’s hoping she makes her way to us in one way or another soon. The hope continues to live on, everyone.

With a Grand Hero Battle featuring Valter slated for later this month, maybe we’ll be seeing even more of an influx of Sacred Stones content in the near future.



Editor’s Note:

Boy, now that I’m re-reading this portion on the characters, it occurs to me just how much I have to say about all of them. This is probably the most I’ve written about any of the new characters in this game, in fact, and I could probably do it no matter who they added. I’m sure some people will call my investment weird or creepy or whatever, but Sacred Stones was my first venture into what has become one of my favorite game series of all time. Without Sacred Stones being a part of the Ambassador Program for those who bought the Nintendo 3DS before it’s initial price drop, I might not have ever gone out and bought Awakening, which truly cemented my place in the fandom.

It’s kind of crazy how much I love this game… Maybe I should go back and replay it soon.



We’re already like 2,200 words into this sucker, so let’s get going on Paralogue story, shall we? I promise I’ll try to show more than tell.

There’s the usual affair of available battles, missions and rewards added by this Paralogue, but since I spent so long gassing up the game I figured it would be a disservice not to talk about the levels in detail this time around.

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  • 10-1 is relatively straight forward. In Eirika’s campaign of Sacred Stones there’s a mission where you need to survive a number of turns as enemies constantly spawn around you. So, this is a level where enemies constantly spawn around you for a number of turns, forcing you to survive or kill everything on screen. The mission actually gets rather tough on Lunatic mode, but with the right units it’s no big deal.
  • 10-2 is based on a level I remember particularly well as one of the first missions in the game you take on once Eirika and Ephraim join forces again. I remember that mission well for the enemy unit wielding an Excalibur tome you can steal behind a fellable tree, recruiting the third pegasus knight Syrene and for fighting against summoning mages, one of my favorite units from that game. In Heroes, the mission is kind of a joke, however. Really easy to take down and not much story, as I’ll go into.
  • 10-3 is actually a level I don’t recognize particularly well. From what I can tell it’s either based off of Renais Castle, where the real twins grew up and later liberated, or it’s based off of Rausten’s capital Mansel. I’d be more willing to bet on the prior, but frankly I’m just not too sure. It could be a totally different option, frankly. Either way this mission proved to be the most frustrating at Lunatic, as it really showed off the power that Tana’s new skill Guidance can hold. Warping Amelia or Innes from behind a wall was kind of a crazy strategy and I had to use a Light’s Blessing to get the extra reward on this one.

I’d also like to note that the Sacred Stones music running throughout the three stages was pretty damn nostalgic to me and pretty much brought me right back to that place of wanting to go back and play through the Gameboy Advanced game all over again.

But I digress, as it’s story time ladies and germs.

From the first few seconds, this Paralogue proves itself to have more going on than you might expect. Considering it follows after the nude hero hunt that was the two summer banners, that’s a welcome surprise indeed.

It starts with the usual affair of Princess Veronica setting up her contract with the heroes, but this time something gets in her way that she wasn’t quite expecting.

Out of the love and respect he holds for Eirika and Ephraim, Seth is able to really prod the tiger and try to get at her true inner workings despite the fact that he’ll be working for her. Though it’s small, the interaction brings up some interesting questions about just how powerful the contracts Veronica uses are and about the nature of where she comes from, the place she’s Princess of. It’s a subject that I don’t believe has been broached past the typical good vs. evil “they’re the bad guys trying to hurt us” fair.

Then things get more interesting when Xander shows up again.

Yeah that’s right, Xander! I was pretty taken aback when his portrait suddenly appeared. He played a semi-significant role by showing up in most of Veronica’s army matches when you fought against her specifically, but apparently they’re keeping up the canonicity of his being on her side… Even if he’s clearly not as brilliant here as he is in his own universe given some of the dialog.

Though Seth continues to exchange ideals with the opposing team, the second mission is definitely way more fluffy. It boils down to Innes and Tana arguing about her being up at the front of the battlefield because Innes wants to protect her even though she wants to prove herself.

Not a very exciting thing to talk about even if the character development is amicable for those who have no idea who the characters are.

However, the third mission brings things right back up to 100.

I don’t know how many pictures I can just straight up screenshot and use from this game without getting into trouble, but for this exchange I just feel like it’s poignant enough to include in its entirety.

I’m not sure if that feeling just stems from Seth being the distributor of justice or if I’m genuinely really interested to see the story writing team inject some actual character intrigue and commentary with regards to the traditional villain character’s story, but either way I actually felt a little bit enthralled reading some of the exchanges in this Paralogue.

Maybe I’ve just seen these characters in action for so long that getting to watch them flesh one another out is fascinating to me. As someone interested in both writing and video games, I’d certainly be willing to ascribe it to that.

From that point everything seems to be about what you’d expect, however.

Innes expresses his dismay that you had to help him and his friends out of a jam:

Then all is happy and good. The end.

OR IS IT?

That’s right, if one character’s character development wasn’t enough for you, now we have some semblance of overall plot progression to enjoy as a post-production following the mission.

The Anna-imitating trickster god Loki from earlier main story missions appears once again to show that the venture into Sacred Stones territory wasn’t just an exercise in finding new allies and fighters. No, this time the game’s villains had an aim.

That aim was finding the sacred tome Naglfar, which is actually the dark tome wielded by Sacred Stone’s overarching villain Lyon, childhood friend of Eirika and Ephraim corrupted by evil stone/dragon magic.

Because what isn’t corrupted by evil magic from a stone or from a dragon in Fire Emblem?

Though they don’t elaborate much further on the usefulness of Naglfar in place of some suggestively abusive exchanges between Loki and Veronica, just the fact that the story missions and Paralogues continue to ramp up a bigger narrative story in this free-to-play mobile title is frankly just interesting enough to keep me coming back for more.

Good job Heroes devs and writers. You made up for sexual deviant Anna. I’m proud of you.

Oh, and in case you were wondering, yes. Yes I did summon on the Sacred Stones banner. A full 20 orb summon I might add, since the free first summon essentially gave me a five orb discount. What did I get for my troubles?

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Nothing but tribute fodder and heart attacks.

You don’t think I’d bury this so far down here if I got anything important, do you?


I will take this moment to add an aside and say that although I expressed a lot of frustrated flailing back and forth earlier in the post, I’m actually not all that upset with these developments. I was for a little while when I first heard the news, don’t get me wrong, and my emotions from that moment are genuinely expressed up above since I wanted to log those thoughts for posterity, but overall my feelings are honestly much more demure and even glad.

Oh, and I already know I’m probably going to focus more on Sacred Stones with perhaps one more shot at the Hero Fest. Cause it has already burned me too hard.

In the end, I love these characters, so how could I possibly be that mad at a free game for adding in characters that I love?

Though I can still be fake mad at them for not adding the one character they know I want. I know that they know that I want Neimi to show up and they’re holding her from me intentionally. I can feel it.

But anyway, dumb conspiracy theories aside, that’s all there is to this update. Let me know what you think of the new focus heroes or of the ramping story that seems to be getting told in a long-form narrative. I’ll be interested to hear all of your thoughts and theories in the comments!