Tag: Nohr

Hot heroes hit the springs

Hot heroes hit the springs

With the spring 2019 semester recently kicking off, I can’t think of any better way to stave off my looming cloud of stress than to blather on about nonessential pleasantries.

Luckily Intelligent Systems has just what the doctor ordered with a well-timed banner of special heroes!


RyomaSamurai at Ease

  • It’s Curtains… (Might = 14, Range = 1)
    • At the start of turn 1, grants Special Attack cooldown count -2.
  • Luna (Cooldown = 3)
    • Treats foe’s Defense and Resistance as if reduced by 50 percent during combat.
  • Attack/Defense Solo (A Skill)
    • If unit is not adjacent to an ally, grants Attack and Defense +6 during combat.
  • Chill Speed (B Skill)
    • At the start of the turn, inflicts Speed -7 on for on the enemy team with the highest Speed through its next action.
  • Odd Defense Wave (C Skill)
    • At the start of odd-numbered turns, grants Defense +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

SakuraHot-Spring Healer

  • Grandscratcher (Might = 12, Range = 2)
    • At the start of turn 1, grants Special Attack cooldown charge -1 to ally with the highest Attack.
  • Physic (Range = 2)
    • Restores Health = 50 percent of Attack (minimum of 8 Health).
  • Fireflood Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Attack and Resistance +6 to all allies for one turn.
  • Wrathful Staff (B Skill)
    • Calculates damage from staff like other weapons.
  • Speed Opening (C Skill)
    • At the start of the turn, grants Speed +6 to ally with the highest Speed for one turn (excluding this unit).

EliseBubbling Flower

  • Red-Hot Ducks (Might = 12, Range = 2)
    • If unit’s Speed > foe’s Speed, deals damage = 70 percent of the difference between stats (maximum of 7, combos with Phantom Speed). After combat, if unit attacked, inflicts Defense and Resistance -7 on foe’s within two spaces of target through their next actions.
  • Rally Up Attack (Range = 1)
    • Grants Attack +6 to target ally and allies within two spaces (excluding unit) for one turn.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Attack Feint (B Skill)
    • If a Rally assist skill is used by unit or targets unit, inflicts Attack -7 on foes in cardinal directions of unit through their next actions.
  • Dagger Valor (C Skill)
    • While unit lives, all dagger allies on team get x2 Skill Points (only highest value applied, does not stack).

HinokaRelaxed Warrior

  • Splashy Bucket (Might = 12, Range = 2)
    • Effective against dragon foes. Disables foe’s skills that “calculate damage using the lower of foe’s Defense or Resistance” and “calculate damage from staff like other weapons.” After combat, if unit attacked, inflicts Defense and Resistance -7 on foes within two spaces of target through their next actions.
  • Draw Back (Range = 1)
    • Unit moves one space away from target ally. Ally moves to unit’s previous space.
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Attack/Speed Link (B Skill)
    • If a movement assist skill is used by unit or targets unit, grants Attack/Speed to both unit and ally for one turn.
  • Air Orders (C Skill)
    • At the start of the turn, grants “Unit can move to a space adjacent to any ally within two spaces” to adjacent flying allies for one turn.

Seeing the initial silhouette teaser for this banner piqued my interest.

I had no idea who we were looking at and, at the time, wasn’t expecting any special banners until Valentine’s Day.

Yet I rolled my eyes without even thinking after I found out we were getting more Fire Emblem Fates royal sibling alts.

I’m a fan of Fates and everything, but there are so many characters from it who have no representations. Meanwhile Tempest Trials Camilla is her sixth alternate costumes.

It’s disheartening… But unfortunately I’m such a fan of the Hoshidan royal sisters that the game had me at Sakura and Hinoka.

Wanting this Sakura because I like her character and status as a pegasus-riding staff user probably won’t save me when the police come for summoning a near underage girl in a towel…

But that’s a bridge I’ll cross later.

Oh, and I’m 100 percent summoning for characters, not skills, on this banner. Hinoka is the only one with an interesting build, so she and Sakura are my focus.

Unfortunately, all 60 orbs have gotten me is a 3-star original Sakura.

So you know what that means? Time for paralogue orbs!


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Shout out to that armored unit with the buns on his head in map 30-1. He’s worth this entire mediocre banner.

Outside of his majesty there isn’t a whole lot to say for the story.

There’s kind of no explanation as to why the Order of Heroes has to jump in. The royal siblings have just been put under a contract but… Nobody knows why?

Also it’s just a side story, so Alfonse isn’t dead from Hel’s curse yet.

He’s simply concerned about heading into such a private place.

Luckily my keen interest in cute redheads is vindicated by the way they share Alfonse’s reservations.

The Nohr sisters seem more than eager to just let a bunch of soldiers join them in the baths.

Yet that’s the only bit of story worth talking about here.

After the fighting ends, Anna makes a comment about wanting a hot springs in the Order’s castle, which seems less a nod to future content than it is an outlet for Alfonse to make fun of the girls for getting into useless tasks too quickly.

So… Orbs.

Hurray!


If it wasn’t obvious, this banner didn’t really excite me.

I’m happy to shill out orbs for Hinoka or Sakura in lieu of the beast units who are going in the main summoning pool, but I don’t particularly care about any of the units mechanically.

Even my complaint about Fates units being used again is easily mitigated by the argument that Fates had the first canonical hot spring system. So that’s a banal annoyance at best.

Perhaps the Valentine’s Day units will get me more hyped up, but for now this isn’t much more than a neat distraction from school.

That’s just my opinion though. Let me know what you think of these special hot springs units!

Seeping with Content: New Genealogy Units and Version 2.9.0

Seeping with Content: New Genealogy Units and Version 2.9.0

Once in a while, Intelligent Systems likes to coincide a new character banner with an update to the game.

This week was one of those weeks where that happened. So I figured instead of stretching this out over a two-day period, I would just put it all together and make one more substantial Friday post.

Normally I like to get this thing out early in the morning by writing something up late the night before… But I’ll blame my friends for keeping me up playing Monster Hunter instead.

Plus I don’t exactly have a huge connection to the new heroes, so I don’t have too much of an interest in any of them. Didn’t help inspire me to write anything in preparation.

That said, even if I’m not super inspired by them, let’s talk a little bit about who these characters are!


QuanLuminous Lancer

Skill Set:

  • Gáe Bolg (Might = 16, Range = 1)
    • In combat against an infantry, armored or cavalry foe, grants Attack and Defense +5 during combat.
  • Rally Speed/Defense (Range = 1)
    • Grants Speed and Defense +6 to target ally for one turn.
  • Draconic Aura (Cooldown = 3)
    • Boosts Attack by 30 percent.
  • Steady Posture (A Skill)
    • If foe initiates combat, grants Speed/Defense +4 during combat.
  • Drive Attack (C Skill)
    • Grants Attack +3 to allies within two spaces during combat.

SilviaTraveling Dancer

Skill Set:

  • Barrier Blade (Might = 14, Range = 1)
    • If foe initiates combat, grants Resistance +7 during combat.
  • Dance (Range = 1)
    • Grants another action to target ally (unless they have Sing or Dance).
  • Mirror Stance (A Skill)
    • If foe initiates combat, grants Attack and Resistance +4 during combat.
  • Deluge Dance (B Skill)
    • If Sing or Dance is used, grants Speed +3 and Resistance +4 to target.

LewynGuiding Breeze

Skill Set:

  • Forseti (Might = 14, Range =2)
    • Grants Speed +3. If unit’s Health ≥ 50 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Glitter (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Special Spiral (B Skill)
    • If Special Attack triggers before or during combat, grants Special Attack cooldown count -2 after combat.
  • Odd Attack Wave (C Skill)
    • At start of odd-numbered turns, grants Attack +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Normally I would do an analysis of each new character after their skill breakdown, but I’m going to skip out on that for a number of reasons. Mostly the fact that I’m already pretty late on this and have a lot more to write, but also because I don’t have too much of a personal connection to Genealogy of the Holy War.

So like. None of these characters mean much to me at a deeper level.

However, there are some benefits to each that I can acknowledge.

  • Thanks to his signature weapon and Steady Posture skill, Quan looks like he’s a pretty great offensive unit against physical attackers. He does a bunch of damage while gaining a big defense buff. Not quite as cool a cavalry unit as Sigurd, but still useful.
  • There’s never anything wrong with more dancers, and Silvia certainly is one of those. She may be a sword-weilding infantry unit like many others are, but her Barrier Blade at least seems like a great weapon to pass around to other units.
  • Lewyn is probably the most interesting and unique unit on the banner thanks to his brand new B skill Special Spiral. Utilizing it essentially means that he’ll be able to activate Glimmer every turn after activating it once, and that’s super cool. Arguably my favorite on the banner, a higher priority if I didn’t have +10 Nino in my army.

Unfortunately, these positives don’t outweigh my overall ambivalence toward this banner. After spending a whole heck of a lot of orbs on the Legendary Marth banner (which didn’t get me Marth) and on the 2018 Brave Heroes banner (which has gotten me all of the Brave Heroes except for Hector), I was in pretty dire straits regarding my stash.

Since then, thanks in part to the September quests and these new story quests, I’m back up around 100 orbs. But I’m planning on going back into storage mode, collecting as many as I can for a rainy day.

I’d hate for them to drop Neimi when I had zero orbs on hand, after all.

So I utilized my free summon:

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Didn’t get a whole hell of a lot, and moved on.

Sorry guys, but you’re just not on my radar at the moment. Hopefully I can summon you all in the regular unit pool one day.

Luckily, I’m much more interested in the story that came with this new banner.


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Chapter 12 begins with the aftermath of the “bombshell” that there might be a traitor hiding amongst the Order of Heroes.

I call it a bombshell only in quotes because I already had a huge rant about what a dumb, lazy storytelling tool it is to try a whodunit-type mystery when there is a canonical character in the main story who shapeshifts to cause mischief.

Like. We all know it’s going to be the shapeshifter. Don’t even try to hide it.

Spoiler alert, they don’t really try to hide it. I actually respect the way they do handle the big reveal, but I’ll get to that. Let’s start at the beginning.

Yes Anna, yes I do.

Of course Fjorm, oblivious to the fact that shapeshifting is a concern when it comes to her family members who both miraculously escaped from being held captive, defends her older brother and younger sister.

If I sound more than a little unimpressed with how things progress here, don’t worry about it. I’m just cynical and jaded.

There are actually some cool things in this chapter.

For example, this confirmation by Prince Hríd that Surtr’s ritual needs two sacrifices.

After you receive that warning, the missions are uneventful for a bit. Up until Helbindi shows up to stand in your way once again… Only to receive some news.

This is actually pretty sad. The only reason he continued to fight was because Surtr’s daughters told him they would convince the king to spare Helbindi’s family.

He can’t say anything after hearing the news. It’s the last time we hear from him for the rest of this chapter. Especially for this game, that’s pretty heavy.

Unfortunately that heartfelt moment is soon followed by a completely stupid, pointless thing.

At the beginning of the fifth battle, Fjorm is woken up by her sister — who everyone essentially predicted was just Loki in disguise since she joined your forces.

She reveals the fact that she was the traitor all along and poisons Fjorm, supposedly showing the source of her harsh cough.

It’s interesting, to say the least…

Except then Fjorm wakes up. Because it was all just a dream.

People like that trope, right?

Frankly it doesn’t upset me that they used the false dream trope so much as it upsets me that the very next cutscene makes the entire dream sequence pointless.

Because after Fjorm wakes up from her nightmare, Alfonse calls her into a war council to tell her about his suspicions that Ylgr is the spy.

Now don’t get me wrong, I respect the fact that Intelligent Systems acknowledged the plot points that led to players theorizing about who the traitor. That’s a much better way to handle this than trying to convince us all the characters had no idea something like this could be possible.

I just still don’t understand why we needed the fake moment with a  dream sequence if there was a much better reveal in real life literally seconds later.

But I digress.

Alfonse also calls out the Ice Prince as being equally guilty of having been shape shifted, and Loki reveals that all his suspicions were correct.

Then the final fight begins.

It isn’t that hard, honestly.

So afterwards Loki decides to hand you a map for a secret entrance to Surtr’s ritual chamber that way you can go infiltrate it and battle him.

Because you know. She has ulterior motives.

We found out that much when she was searching for the legendary dragons of Nohr and Hoshido during the special Festival banner.

So yeah, that’s the story. I pretty much wore my heart on my sleeve while writing this portion, meaning I don’t think I have to say too much more. It had some good stuff, but for the most part the bad stuff was pretty frustrating.

But hey, now that the dumb traitor B story is out-of-the-way, we can finally move on and save a bunch of little girls from being thrown into a fire. Which is arguably the more fun thing happening here.

Until we get that next chapter, however, how about we take a look at the other major FEH update that came out this week.



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Oh Version 2.9.0. Like with the new Genealogy heroes, nothing about you really excited me enough to jump on it right away. It’s a bit of a basic update compared to most of the others, so I felt justified tacking it onto the end of this post.

For instance, one of the biggest parts of the update isn’t actually a thing in the game yet.

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Rally Defense is a new game mode that is essentially the same thing as Rival Domains, except focused solely on defending the territory you own for eight turns rather than trying to take over the opponent’s territory.

I’m not a huge fan of ‘survive’ missions like this, but if there are orbs involved I won’t be too upset.

Next.

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Arguably the most exciting thing about any new update is older heroes gaining weapon refineries. This time around is no exception, in my opinion.

Odin

  • Odin has been at the bottom of the game’s tier list pretty much since his inclusion at Version 1.0.0. He’s a really bad unit. But now his blade tome has an upgrade which grants him +6 Attack and Speed whenever he uses an assist skill like Reposition. I’m… Not sure that makes him too much better, but at least it has some good synergy with itself.

Cherche

  • Cherche probably gets the biggest buff of the three. Her axe is now a Brave Axe, meaning it hits twice, and it comes equipped with Panic Smoke. I don’t know if she has great Resistance to make use of this as a whole, but being able to turn all of an opponent’s buffs into debuffs is great no matter the circumstance.

Celica

  • I’m not completely sure why Celica got a buff here, as it seems like she was already a pretty decent unit in her own right. However, legendary weapons getting legendary refines is kind of the norm, and Ragnarok’s new addition is Brazen Attack/Speed, giving her huge buffs when she dips below a certain range of Health.  I don’t own an OG Celica so I can’t say much about how useful it is, but it’s cool to see her get a great addition.

New refines aren’t the only skill-based change in this update. We also got something brand new known as the Combat Manuals system.

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I feel like the game puts this into somewhat confusing terms, so essentially what you need to know is that excess units in your barracks can be converted into manuals.

By doing so, that unit no longer takes up space that you could use to summon another unit and their skills can be retained for inherited use on a different unit. It’s kind of just a perfect middle ground between overstuffing your box and sending home all the units with good skills without using them.

I haven’t personally gone through and converted all my units yet, but someday soon I will. As soon as I have more time to do so.

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Most of these additional updates don’t mean too much for me either, so I hope you’re fine just seeing the whole laundry list.

I’ve probably kept you all hostage in this post long enough, so I’m just going to wrap things here.


With this veritable marathon of a Fire Emblem Heroes update post finally complete, let me know what you think of everything in the comments!

How do you feel about the new Genealogy heroes?

Do you think the traitor storyline is as stupid as I do?

Are you down with the additions from Version 2.9.0?

God willing this is the last update we see in a while. Because doing this long post while running around doing everything else has been pretty exhausting.

That said, I hope you at least enjoyed it if you made it this far.

Fire Emblem Heroes Book II update – Part 2

Fire Emblem Heroes Book II update – Part 2

I’ve begun to think of Fire Emblem Heroes like an interesting sort of social experiment, for a variety of reasons.

From what my friends who live on Reddit tell me, there’s quite a strong creative fanbase built up for the game there. People gather en masse to build character sets up in weird, interesting ways that most might not think of outside the game’s meta.

There are discussions about who’s going to be added whenever new summoning focuses approach, and reactions to those characters when they show up and inevitably get placed on tier lists.

Artwork abounds of characters who not only just appear in skimpy or cute outfits (because let’s be honest it’s a game with an anime aesthetic, so there’s plenty of it), but of characters who have gained relevance solely because they matter in Heroes. Like Reinhardt, who appeared in a currently Japanese-only Fire Emblem game but is now unforgettable as a destroyer of everything in the mobile title.

Probably the most interesting thing about the fanbase for heroes is seeing them deal with the interactions between characters from different games coming together. Never is this more apparent than during Voting Gauntlets, when artwork starts popping up of front-running units beating the crap out of each other. People pick sides and root vehemently for their favorites, only to cry out in disappointment as Intelligent System’s ‘inability to math’ screws them over.



Editor’s Note: For those who don’t know, there’s a meme among members of the Fire Emblem Heroes community making fun of the fact that the point calculations in Voting Gauntlets are screwy, making it so the two sides can be labeled as having the “same score” when the numbers above clearly show that one side is a few million points ahead.

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It’s never not hilarious.



I don’t think of Fire Emblem Heroes as a social experiment because of the community, however. I think of it as one because I’ve never seen a game that’s taken such an interesting shift in story development over such a long period of time.


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When this game came out in February, it started with a rather simple story through ten sets of missions. You, as a summoner of characters from all over the spectrum of Fire Emblem games, traveled with the Order of Heroes to stop an opposing summoner from destroying the homeland of your friends. That was about it, a fairly thin layer of skin over a random number generating summon mechanic clearly designed to make you want to spend money.

But now, about 11 months later, we’ve arrived at the release of Book II, and things are dramatically different.

Most of the extra story chapters and paralogue missions in Book I expanded upon the original premise of the game by taking you to different Fire Emblem worlds to find more heroes that you can throw your orbs against the wall to summon. However, under the surface, there was more being developed, slowly but surely.

Princess Veronica, the leader of the opposing nation, developed a partnership with a mysterious character named Loki who disguised their appearance but hoped to bring their king to Askr to fight the good fight. Prince Bruno, Veronica’s brother, is revealed to be the old ally of the Order of Heroes that provides much of the motivation for Prince Alfonse and Princess Sharena. But these developments with the villains are slow to arrive, and give the game a chance to develop its characters over a long period as players become accustomed to them.

Then, Book II takes the story through a rapid paradigm shift.

The new part of the story begins with a cinematic that introduces the overall theme of this leg. New characters, allied with Veronica and clearly fire-themed, take on the Order of Heroes allied with a new character who controls ice. There’s some impressive displays of power, but otherwise it doesn’t tell you a lot.

It also turns out to just be a teaser of sorts, looking at future events as Fire Emblem likes to do. The actual story of Book II begins well before what they show you.

When you arrive at… I’m not even sure I can write the name of this land, so I’ll just say the ice kingdom… When you arrive at the ice kingdom, Alfonse and Sharena remark on the cooling magma that covers the once beautiful farmland they used to visit as children.

The first chapter of Book II pretty much goes on without any other story until the fifth map, when you first run into Princess Fjorm and King Surtr.

The two are dueling, though the fight is clearly lopsided in favor of the king. He leaves after defeating Fjorm, but leaves his assistant Loki in charge of taking care of your team.

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Defeating Loki leads to her retreat, and allows you to bring Fjorm to safety, where she joins your team to help fight against the evil monarch.

Once she’s on your side, you take on chapter 2, where you and your allies chase after Surtr.

It’s mostly a story-less approach (though it introduces a few interesting things that I’ll go into in a bit), besides the beginning and the ending maps.

The first brings you face-to-face with Veronica, now open about her allegiance with the fire kingdom.

She sends new Heroes at you over the next few battles to slow your progress, but eventually you reach the fifth map and encounter the king himself.

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His fight is a timed survival, as special magic makes the armored king invincible. You have to survive six turns against Surtr and his main allies, who all get a proper first introduction here.

If anything, this fight is arguably the representation of the opening cinematic in-game… Though it’s much less exciting than the specially created video, of course.

When you survive long enough, the Order determines that they cannot win and retreat.

Oh also, there’s a prophesy. Because of course there’s a prophesy. Can’t have a big dramatic story without it, apparently.

Minor clichéd gripes aside, that wraps up where Book II ends… For now.

To be completely honest, like I’d mentioned toward the beginning of this, I’m very impressed at how things have developed, and glad I’ve stuck around long enough to see it happen.

Over 11 months, the entirety of the game we’ve seen up to the release of Book II felt like the end-all-be-all of Fire Emblem Heroes. It was a simple game with a simple premise that delighted players by finding a basic way to throw a ton of Fire Emblem characters together.

But now, that entire 11 month developing story just feels like it was a prologue. Expositional, introducing us to the main characters and what they can do and how they interact with one another to build up to the actual chief conflict of the game: This war of fire and ice that everyone gets dragged into.

It’s kind of incredible really, thinking that all of this was likely planned in some capacity from the beginning. Granted, thinking back to a game like Fire Emblem Awakening where halfway through the story you jump ahead a few years and suddenly have a whole new story that’s the true meat of the game, it’s the kind of developmental ‘pulling the wool over one’s eyes’ that the series does frequently.

But Fire Emblem Awakening was one contained product, a single game cartridge with just about all of its main content available at launch.

For Fire Emblem Heroes, developers had to make sure players stuck with their game for almost a year to get the big reveal and find out that everything they’ve seen is just build-up. That’s a crazy feat, but one that really seems to have paid off in the long run.


Though this post was mostly intended to elaborate on why I felt the Book II story is more impressive than others might give it credit for, I did also want to touch on some of the new, interesting thing they added throughout the maps as well.

In chapter 1, there are a two new generic units that fill different archetypes from Fire Emblem games which haven’t gotten any villainous love up to this point.

Manaketes and Wyvern riders are staples of the series all the way back to the original Fire Emblem game with characters like Tiki and Minerva. The fact that they didn’t show up in the enemy armies up to this point was a little odd, though I suppose it becomes a nice and convenient excuse to say that they were added in as units from the fire kingdom who didn’t exist in Emblia.

I can respect that. Waiting long enough that you get a convenient out. Much better than just adding them in randomly a few months later like they were forgotten originally.

However, the generic units really aren’t the highlight of the new units added in. Rather, it’s the heroes that Veronica brings along, teasing the next summoning focus:

Children of characters from Fire Emblem Fates are next on the docket, which is something we knew about from previous calendar updates, but never knew exactly who would be showing up until now.

I’ll keep my thoughts abridged for now, since I’ll probably be more over-the-top and wordy later once the main banner is released… But let’s just say there’s a certain Nohrian girl I’ve got my eyes on.

Even if the way they split the heroes into two banners bugs me.

But again, I’ll save that discussion for next time.


For me, this was part two of my discussion of the Version 2.0.0 update. However, I tried to set it up so you could read them in any order you want, so if you haven’t seen the first part going over mechanical and aesthetic changes, you can look here.

Hopefully you all enjoyed me blathering on for almost 3,000 words on a mobile game once again. There’s going to be more later this week, like I said, but for now I’m going to be taking another break to work on all of my final projects and exam study guides. Gotta love this time of year.

What do you think of the Book II story? Are you as enamored with the idea of the long-term story telling as I am? Or is it just basic enough to keep you invested in the game a bit longer? Let me know in the comments below!

More Fire Emblem Heroes summertime fun is on the way

More Fire Emblem Heroes summertime fun is on the way

Boy, Intelligent Systems sure is looking to wring all the money it can out of its gaming audience this summer, aren’t they?

Of course I say that in jest (as much as I can muster out during my early morning writing binges), as I happen to really enjoy what they have been doing and what they will be doing in the near future.

It’s only slightly in jest, however.

My friend Jonathan has been going nuts with all of the frequently added characters he’s wanted to get, and though he succeeded in getting Delthea and Sonya from the Echoes banners (like me!), he did have to spend some real money to do it. I’m starting to feel the same way at this point, as I just barely started to replenish my surplus when today’s new banner dropped.

Speaking of:img_5784The new Nohrian Summer summoning banner follows in the footsteps of the Ylissian Summer banner that we saw about a month ago, only focusing this time on the royal family of Nohr – as the name suggests.

I’ll be completely honest and admit that I probably would have been much more excited for this if we had gotten Hoshidan royalty, as I have much stronger personal connections with the Birthright side of Fire Emblem Fates than the Conquest side. However, beggars can’t be choosers. The special heroes we got are still great and rather quirky in their own rights.

Four members of the Nohrian royal family are here to spend time at the beach with the boys and girls summoning heroes on a day-to-day basis:

  • CorrinNovice Vacationer
    • A princess caught between her ‘birth’ family in Hoshido and her ‘adopted’ family in Nohr who comes to be the hero that leads one side or the other to victory in a war between the two nations. Unless you played the Revelations version of course, in which case you’d have a completely different story. In this special summertime edition of Corrin she appears as a tome using wyvern rider who attacks with Finding Nemo characters. If that’s not enough to make her enticing, I don’t know what else could.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat, which is a useful idea… Even if in execution a +1 boost isn’t necessarily the most helpful thing. Corrin’s weapon of choice is a blue tome, and she also comes equipped with a decent spread of skills right out of the box, including the Dragon Fang special attack, a +4 speed and resistance boost during initiated combat and the ability to fortify the defenses of fellow flying units.
  • EliseTropical Flower
    • The Nohrian royal family’s youngest sibling, Elise is a princess known for her charm, boundless childlike energy and great horseback healing capabilities. Finding her adorning a lei while on a summer vacation grants her a different set of skills, however, as she becomes an infantry unit who excels at using flower-based green tomes.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Elise’s weapon of choice is a green tome, and she comes with skills that grant her +2 speed and resistance, allow her to provide a +3 attack and resistance boost to allies as well as a skill that gives fellow green tome users extra ‘special points’ through battling. Honestly her skills are probably the least impressive when compared to the others.
  • LeoSeashore’s Prince
    • Being the younger of the middle children among Nohr’s royal siblings, Leo tends to be a little abrasive – particularly in the face of being teased by his siblings. Despite this, his strength wielding the mystic tome Brynhildr is unquestionable and gives him a cocky edge alongside his vast intellect as a mage knight that nobody can really deny. His summer attire loses a lot of the heavy black armor he’s known for wearing in place of a simple blue cloak, and his mystic tome has been replaced by a book discussing the ever beloved(?) tomato. Which he can launch at his enemies using magic. For some reason. It’s strange, though I’d argue his older brother’s gimmick is a bit stranger.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Leo’s weapon of choice is a red tome, though he also comes with the Iceberg special attack, the Seal Resistance skill and Attack Ploy, allowing him to lower the attack of anyone in cardinal directions with less resistance than him.
  • XanderStudent Swimmer
    • The crown prince of Nohr, known for his stalwart attitude and willingness to fight against even the mightiest of forces if it’s necessary to protect his siblings. Out of all the characters here, Xander easily has the strangest additional ‘summer attribute’ in that he apparently cannot swim and needs the help of a floatation device to stave off what seems to be a fear of the water. However, this strange attribute becomes one of the most endearing things I’ve ever seen when it appears he uses a floatation device modeled after the dragon form of Lilith as an axe. Though I get the feeling it would be even better if Corrin had the Lilith-themed gear, just the fact that he has this makes him the one character I’m pining after for this focus.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Xander’s weapon of choice is an axe, and he comes with the powerful Bonfire special, a skill called Fire Boost that gives him +6 attack if he has more health than his opponent and a skill that lowers the special cooldown for infantry units with less health than him. His skills are another reason I really want to add him to my team, I’d say.

For real though, look at this:

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Look at this wet and glistening beefcake swinging around an amazing dragon floatie around. It’s as magnificent as it is ridiculous and I am 100% down to add him to my teams.

In fact, I’ve already spent the 50 orbs I’ve collected over the last week or two (or however long its been since I summoned Sonya) on green orbs for him. To little avail thus far, but the summoning focus lasts for more than 30 days, so I’m sure I’ll have the chance to catch him… Even if I feel like shit to some extent because I gave up on my orb collection so early.

At least there’s more opportunities for orbs coming down the pipelines. Though I’ll mention that after I get into what has become probably my favorite part of these events: The story.


Three new Paralogue missions providing nine orbs and three corresponding missions provide for a nice bit of an orb boost after already burning away quite a few. Though the storyline you have to move through to get these orbs is… Interesting. To say the least.

Last time around I mentioned that the strange approach Anna took to taking pictures of summery heroes seemed characteristic of the game’s writers crying out for a vacation.

They really stepped it up this time around and helped me double down on that opinion.

While Anna once again hopes to document heroes in their swimsuits to sell to the highest bidder as a means of filling the Order’s coffers, this time she’s decided to abandon her goal of starting her own playboy magazine in place of starting… What I can only think to describe as her own pornography website.

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I’m honestly not sure what to say, though Alphonse sums up my overall impressions fairly well:

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Anyways, that just about bookmarks everything once again. You go to the Nohrian islands to find scantily-clad heroes under a fighting contract so you can get pictures of them. Starting with the girls:

Then hitting the boys as well, since Anna is an equal opportunity monetarily-driven pervert as it turns out:

Then, once you get to the end of the line with Anna’s movie collection complete, she finds that loopholes once again ruin her plans.

This, of course, leads to a comical overreaction from a character now afraid of going bankrupt. Though this one takes the cake as one of the strangest experiences I think I’ve had as a gamer.

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Never before has a video game character asked me to strip down and put on a skimpy swimsuit. Caught me pretty off guard, though I’m not sure if I’d say doing so was a good or a bad thing in the grand scheme of things.

That odd experience was really the biggest thing this part of the ‘filler arc’ had to offer, and I’m already pretty much out of things to say about it. Just off of one full stamina bar I was able to collect all of the orbs available from this story focus, so I’ll probably be spending some time trying to get my hands on Xander while playing Splatoon with my friends and grinding up cards against Yami Marik in Duel Links on the side.

Which, by the way, is another super cool event going on right now. However, I don’t have too much to say about it beyond the fact that I love being able to use Marik now, so I didn’t think it would be worth a whole post on its own. You can check out some information on it here if you’re really curious about what the deal is there.

Speaking of probably not being worth a whole post on its own, one of the reasons I’ll be working hard to get a Xander summoned is so I’ll be able to use him in the Voting Gauntlet coming up on the horizon:

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This summer hero-themed gauntlet looks like it’s going to be way more exciting than the healer unit-themed gauntlet we had in the last go around, and I’ll definitely be backing my boy Xander all the way even if I don’t personally have one to use. Though if he loses I’ll probably go with Gaius. Or I’ll improvise if both are taken down, I suppose.

We’ll see how it all turns out with time.


Another thing relevant to the game that I figured would be worth noting in this post is the launch of Feh Channel, where the in-game item delivery owl (called Feh, appropriately enough, not-so-coincidently matching the anagram for the game’s name) tells you all about everything you want to know about the future of Fire Emblem Heroes.img_5760

The channel series, if it’s a continual venture and not just a one-off clever way to do what is essentially a Nintendo Direct, will be nice and informative going forward. Just the first video that has been done really gives us a solid low down on everything that’s going on over the next month or so.

I’d check it out for yourself here, as there really is a lot of interesting information about things like the upcoming voting gauntlet, tempest trials updates, summoning appearance rate changes, a new game mode, the mobile app’s sixth month anniversary (can’t believe its already been that long, personally) and more.

The format they use with the owl is a little bit strange and admittedly annoying to an extent, but it’s still great if you want to get a look ahead of time at what I’ll likely be talking about here. If you don’t want to sit through the long-winded approach – which I can’t imagine why not if you’ve read up to this point in a post like this on my blog – everything boils down to this:

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Image courtesy of the Nintendo Mobile Youtube account

I’d say the Grand Hero Battle against Valter at the end of August has me most excited in terms of looking ahead. Seeing another Sacred Stones character appear suggest that perhaps the game will be in the limelight soon enough… With Neimi hopefully riding the coattails. I’ll never stop being excited for her.


All in all it’s going to be a nice distraction from school starting up again, since at this point I’ve got Daily Titan orientation coming up soon alongside preparations for a new work opportunity I’ve been invited to take part in. I’m sure I’ll have more to say on that soon enough, but for now just know that I’ll be stressing myself out well before classes even begin for the semester.

Though I suppose relieving that stress is what video games are best for.

How do you feel about the new summoning focus? Or about any of the upcoming updates we’ll be seeing in Fire Emblem Heroes? Let me know in the comments below, as I just love discussing all of this stuff if that wasn’t obvious enough already.