Tag: Ninian

The Fire Emblem Heroes mid-April trilogy: Starter Support, Version 1.6 and the upcoming Tempest Trials (take three)

The Fire Emblem Heroes mid-April trilogy: Starter Support, Version 1.6 and the upcoming Tempest Trials (take three)

As promised, here we go again with the Fire Emblems. Because of all the work I’ve got slated this week between DT orientation and my Gladeo internship, I decided to make this a larger overarching post regarding lots of stuff that’s going on in the game right now. It’ll be easier for me that way, rather than splitting things up into three smaller posts, and I’m sure it’ll probably be easier for anyone who actually pays attention to these notifications on social media.

Speaking of, shoutouts to Kaleb for reminding me to treat my Fire Emblems to a nice dinner, and to Gerry who’s probably going to try summoning as soon as he sees this.

Now without further adieu, let’s get going shall we?



The Starter Support event

img_5857
The Starter Support event isn’t a new happenstance in the world of Fire Emblem Heroes. What it entails boils down to a new summoning banner called the Hero Fest, which has an increased chance to summon strong and highly desired heroes, as well as an influx of extra orbs to help summon said powerful heroes.

Though I didn’t pay it much mind before, this time around I have tried my hand at the Hero Fest.

We’re only a few hours in and the banner has already hurt me.

As I mentioned in my previous Fire Emblem Heroes post, I did not partake in the previous Hero Fest. However, the content of this banner was extremely enticing from the moment I opened up the game:

  • IkeYoung Mercenary
    • Hails from the Radiant series, Fire Emblem: Radiant Dawn and Fire Emblem: Path of Radiance
    • A powerful sword-weilding red unit that holds the sword Ragnell, giving him a built in long-distance counter, and abilities to make use of his high attack stat as a means of buffing his power further.
  • JuliaNaga’s Blood
    • Hails from Fire Emblem: Genealogy of the Holy War
    • A green tome unit who wields the Book of Naga, helping her serve as an effective dragon killer alongside the powerful special attack Dragon Fang.
  • NinianOracle of Destiny
    • Hails from Fire Emblem: The Blazing Blade
    • A blue dragon unit who also has the ability to dance for allies, giving them a second movement or attack option during one turn. Also comes packed with Fortify Dragons, allowing her to increase the stats of adjacent dragon characters.
  • GennyEndearing Ally
    • Hails from Fire Emblem: Gaiden and it’s remake Fire Emblem Echoes: Shadows of Valentia
    • A colorless cleric unit who can use the Gravity attack to slow other units to one movement space per turn and who comes with the rare Wrathful Staff, giving her staff attack similar damage calculations to regular weapons.

Seriously, all of these heroes are great! Even if Genny is more of an intrinsic fan-favorite level of great as far as the unofficial hero ranking lists are concerned.

It’s hard to pass up Ike, an intense and widely popular swordsman; Ninian, a blue dragon that has an ever-coveted singing ability; and Genny, hands down my favorite character from Echoes. I can pass on Julia, however. Nino and Summer Elise already fill the niche she would try to take up more than well enough.

The Hero Fest banner increases prospects of summoners pulling these focus heroes by increasing the initial summon rate from 3% to 5%. That may not seem like a lot, but in a game where summons are totally based on the random number generator, that 2% makes a pretty big difference in the end.

In fact, those three desirable heroes with a boosted drop rate is such a great deal that I decided to start blowing my orb surplus already. I know I keep bringing up my surplus like it’s a child I’m frivolously wasting away or something, but as I’ve said before it really is more of an issue to me mentally. The safety associated with having lots of orbs is one of my personal idiosyncrasies when it comes to FE:H.

Unfortunately the used fruits of my labor have not blossomed into any flowers of brilliance based on the first big binge I undertook.

For context, I did my first two summons with all five orbs just to boost the rates of getting the focus Heroes overall, then stopped summoning green heroes as, like I said, Julia is not in my sights this time around.

While having a second Eirika is cool, as is getting my hands on new characters with Mae and Athena… Overall most of what I got was either garbage or skill inheritance fodder.

Feels bad, man.

On the bright side, the other part of the Starter Support event is a log-in bonus of two orbs a day for ten days. Not necessarily consecutive days I might add, but it’s going to be consecutive for me. Add those free orbs to the six-month anniversary free orbs AND the orbs that we’re going to be getting from the next Tempest Trials (to be discussed later), and thinking it over does admittedly make me feel less bad about the desire to funnel orbs into the Hero Fest banner.

Whether you take the positive or the negative approach to looking at summoning, here’s hoping things wind up going well down the line. For me and for everybody else putting their money on the line for the next week!



The Version 1.6 Update

Editor’s Note: A couple of the things technically associated with this update were items that I discussed in my last post about the six-month anniversary of the game – namely the changes to the summoning system. A lot of the reasons for updating the game tied back to the fact that it hit that milestone, after all.

Thus, I’d recommend going back and taking a look at that post for some of the summaries of things that have changed. I’m going to be talking about some new ones of course, but that’s a good place to start.img_5861

In regards to what has been changed in Version 1.6, the biggest thing first and foremost, besides the summoning alterations, is probably the addition of the Arena Assault game mode.

img_5826

Arena Assault sits alongside Squad Assault as a challenge requiring players to have plenty of powerful units to show their worth. Although Squad Assault focuses on playing through a series of story mode maps and Arena Assault focuses on playing against teams put together by other players, both follow similar ground rules.

In the Assault games, the aim is to beat a number of challenging fights in a row. For the two Squad Assault maps (as a second was added with the 1.6 update), this entails five story missions. For the Arena Assault game, this entails seven battles against player-built teams.

The catch is that once you beat a round with your team, the units on that team are unusable for the rest of the challenge. Thus players need a large collection of powerful units to truly succeed, as just having one ultra powerful group of units won’t help when they get cycled out of usability.

Beyond featuring different battles, Arena Assault offers quite a few other differences compared to its predecessor. Namely: Special items.

These items are awarded to you for completing runs of the Arena Assault and have a variety of cool effects. One restores all of your unit’s health whenever you need it. One gives each of your units an extra space to move. One allows them to take a second turn in a round. One buffs all of their offensive and defensive stats for a battle. So on and so forth.

According to the chart we were given, when you win three matches against teams with lv. 35+ opponents, you earn one item. Five matches earns you two items. Seven matches earns you three items. Simple as that.

You can only take three of these items with you per-run of the Arena Assault, so collecting and using them sparingly is going to be the name of the game. However, I can see them being very useful in the right circumstances, especially since you get more rewards the further into the challenge you manage to get.

Just like in the regular Arena, the higher your winning streak is, the higher your overall rank will be. Both will allow you to receive goods at the end of a season, each of which which lasts a week at a time.

Your rank at the end of each season earns you both Hero Feathers and a new item called Sacred Coins. While the use of these Sacred Coins has yet to be unveiled, I’m willing to bet there’s going to be a store that will open after the first season ends that will allow players to buy special items for future runs.

On top of that, there are going to be daily missions available for participating in Arena Assault runs:

img_5849

Requiring players to get through a certain amount of battles consecutively may seem unfair to some extent… But considering the Arena Assault games cost literally nothing to participate in (unless you decide to use your special items), it’s definitely a nice way to provide some extra goods over a long period of time.


That just about sums up everything in regards to Arena Assault, so let’s move into the second big addition of the Version 1.6 update: The Catalog of Heroes.
img_5863

Here’s an addition to the game meant to scratch that “Completionist” itch hiding out in probably just about every gamer out there.

The Catalog of Heroes serves as a database housing the information of every hero in the game based on the amount of heroes you personally have seen or summoned.

Heroes you haven’t had any interaction with whatsoever (not including battling them) are completely unavailable for you to look at. Heroes who you’ve seen through means like story cutscenes are available as silhouettes with names, but not much else.

For heroes you have personally summoned, however, you get a bit more.

img_5864

The screen you can access with heroes you’ve summoned give you a couple of things to do. Not only do you get the names and miniature biographies of the character in question, you also get to see their portraits and battle sprites at all times, plus you can hear whatever noises and soundbites those include. The new and cool feature of the Catalog is that it allows you to reread the character’s summoning text and the text you unlock when you bring your five star unit up to lv. 40.

The Catalog of Heroes boils down to being a slightly interactive checklist, letting you keep track of which heroes you have and have not gotten access to during your time playing the game.

On the one hand it’s an arguably negligible addition if you don’t care much about collecting. Rereading the text from one-time only events is cool, but otherwise most of the other things the feature offers were already available if you still have copies of units in your barracks.

On the other hand, if you are a collector, having a comprehensive list of characters in one place is actually super dope. There are little visuals cues included that fans of the Fire Emblem series will appreciate, namely the fact that characters are displayed in order of appearance. Both for games and for characters specifically.

For example, Marth and his merry band in the original game appear before Alm and Celica’s armies in the second Fire Emblem game. Yet there’s also organization within the games, as you can see with Fire Emblem Awakening, in which the order goes from Chrom to Robin to Lissa to Frederick to Sully… So on and so forth.

While I’d say the feature is neat and visually appealing, I’m personally not super concerned with collecting EVERY single character considering the sheer amount of characters and the degree of randomness required to summon them. I appreciate the addition and I’ll probably use it frequently enough, but I wouldn’t call it a game changing addition.

For me personally, at least.


Finally, just like last time a major update rolled around, I’ll handle the smaller-scale updates in more of a lightning round format.img_5862

  • The boosted hero merit cap is pretty dope, since it means each hero has the potential to provide an extra 1,000 hero feathers. Never a bad resource.
  • Having a card to represent the Log-In Bonuses are cool and all, but it’s purely aesthetic. Nothing too weighty here.
  • Toggling units in the Training Tower is something I took note of early and took advantage of very quickly. Seriously, especially when you’re doing things like the monthly ‘Beat level 10 with only x kinds of units’ missions, this is an immensely helpful way to get the best bang for your buck while training.
    • I also figured I would add that there’s a new way to look at your list of teams while building them on the Allies screen, but since I didn’t see it anywhere on the update logs I felt like it seemed to fit alongside this change.
  • I haven’t noticed a strength adjustment in the Training Tower as of yet, but I guess that’s probably useful.
  • Again, a change in experience and skill points in either the Arena, the Training Tower or both isn’t something I’ve noticed, but I’m sure it’s helpful.
  • More aesthetics, this time on the settings screen. Ohh. Ahh.
  • The idea of skipping teams with no members when selecting what team you want to go to battle with is a relatively small change, but it’s a nice quality of life improvement all things considered.
  • I don’t have the Summer Gaius, but I guess maybe he was just too sexy for the game’s good. Who knows.

Now, even with all of that out of the way, I technically haven’t actually hit every single update as of yet. But that’s only because the final piece of this puzzle takes the form of my next overarching topic of conversation:



The Tempest Trials: Reunited at Last

img_5858
So obviously this event isn’t active as of the time that I’m writing this. It starts tomorrow, but I’m going to be off working most of the afternoon so I probably won’t have a lot of time to write about it then.

I could stay up really early into the morning to talk about it, of course… But considering that’s what I’m doing right now, I don’t feel like it’ll be the best plan of action for me to do two nights in a row.

Luckily, we preemptively know just about everything that’s going to be different about this cycle of the Trials, so I’ll be able to discuss my thoughts without having to experience it. I’ve already slogged through two previous entries in the series for some background, after all.

In case you want to catch up on my adventures through the trials, you can here for the first and here for the second.

The second version of the Trials made the overall experience much easier by fixing things so that enemy teams would be easier to take down over time, even after your teams start to get worn down.

This version promises to add more value to the Bonus allies while still making it simpler to hit higher goal markers, something I know I’ll be shooting for.

Bonus allies have been a staple of the Trials since the very first event. Essentially, eight units provide an extra score multiplier to your overall run when used on at least one of your teams. Four of those units are considered more valuable and give bigger bonuses than the other four, and those heroes are the focus of a summoning banner that runs throughout the duration of the Trials.

This time around, my diligence during the last Echoes summoning banners has served me well.

img_5859
Because I already own a Delthea and a Sonya, I’ll be able to make use of the bonuses they provide without having to blow any orbs on this banner. Considering the Hero Fest is more of an area of interest for me right now, that’s certainly nothing to complain about.

Starting with the Reunited at Last event, Bonus allies are now being given more value. When you use them on a team, not only do they get double experience and skill points, they are also going to get extra stat buffs. +4 to attack, defense, resistance and speed as well as a whopping +10 to health.

Not gunna lie, that’s crazy. 10 extra health alone is nothing to sneeze at, and when you add on the rest of the stat buffs there is plenty of incentive for me to use both Delthea and Sonya to breeze through everyone and everything.

Adding that incentive to using the Bonus heroes is great, especially since the extra score multiplier will make it that much easier to score all the prizes. We already know that Clive, who appeared in the most recent Echoes-themed level set, is going to be the unit prize.

img_5860
I’m afraid I won’t be able to predict what the Sacred Seal rewards are going to be, however… That’s one of the unfortunate detriments to doing this preemptively.

Using the Bonus heroes more won’t be the only way Intelligent Systems has increased the chances of getting the rewards this time around. One of the other changes implemented will make the first two attempts at the Trials each day worth triple their overall score. On top of that, they’re adding lower level units to the normal difficulty runs, and although that doesn’t apply to me I do appreciate the attempt to make completing runs easier for new players.

Ties in well with the Starter Support event, after all.

The only other big change to the Trials will be the addition of a continuous auto battle function. Due to the tedious nature of slogging through tons of runs at the event in the past, this change is really valuable to make a casual experience out of grinding. That casual approach might not be the best considering you could lose more easily, but still. I can certainly see myself using it just to rack up points without needing to be too attentive.

That’s about all I’m about to talk about regarding the next Tempest Trials. Like I said before, I won’t be able to predict the Sacred Seals, the special final battle map or how everything is going to tie into the overarching storyline of the Tempest (other than the fact that Alm and Celica will be reunited, obviously) due to the fact that I’m writing this before the event takes place.

If there winds up being something significant I see that I desperately want to mention, maybe I’ll put something out here for it. Otherwise, those details might just become a small mention in a later post.



Alright so let me be honest, I’m a little burnt out right now. I’ve had a couple long days in a row on account of Daily Titan orientation and I probably stayed up a little too late writing this, so I’m going to make my conclusion here nice and simple.

You’ve already read like 3,100 words, so you deserve to be spared of my tyranny.

Out of the three facets I discussed in this post – the Starter Support event, the 1.6 update and the Tempest Trials – which do you think provides the coolest things to the game? Obviously one option technically adds more than the rest, but each do have their own individual focuses and merits as far as helping players and fans, improving the inner and outer workings of the game as a whole and providing more fun challenges in the game.

Let me know in the comments down below, and I’ll see you again probably in the next couple days as I talk a bit less about video games and a bit more about my life outside the digital domain.

My 2017 Spring Break obsession

While a lot of people took off on exotic vacations for this often beloved week off in the middle of the semester, or did not have a week off this week at all from what I’ve gathered from a few of my friends, I’ve had a bit more of a subdued break so far overall.  Between some work business I’ve had to make sure I’m around to do, some exams I have coming up right after vacation ends (always a good time) and helping my family at home while my Dad is off his feet, it has definitely been more of a stay-cation for me this year.

Now that’s not to say I’m complaining about it, after all just having the extra time for rest-and-relaxation has been more than enough for me considering how stressful my school load has been between four classes and being a newspaper editor. Plus I got to see my Alma Mater’s spring play, Shrek the Musical, so that’s always fun.

At the same time, having the time off has given me the chance to try out a game that I’ve honestly been considering trying for some time:

img_5022

Yu-Gi-Oh Duel Links, another honestly stellar mobile game to add to my collection next to Nintendo’s ventures of Super Mario Run and Fire Emblem: Heroes. I used to watch the card game-based anime as a kid and I was pretty into that, but my interest in the game never extended much further than that – I tried learning how to play the game as a kid but it never really went anywhere. When I saw a YouTube gamer I follow start uploading content on Duel Links, however, I found myself almost instantly hooked.  The layout of the game is great and intuitive, the music is exciting and the free-to-play model doesn’t get in the way of advancing in the game itself (which is always a god send in the mobile market)… Add onto that the strategy-based thinking that Yu-Gi-Oh lends itself to when you understand how the game works and you’ve got a very appealing package for me.

Fun fact, I was actually planning on making a blog post around Saturday when I first downloaded the game to make a joke about how I probably didn’t need the extra distraction in my life because of how much work stuff I have to do in my aforementioned classes and on the paper. Then I got so busy actually playing the game and having a good time that I wound up using just about all of my free time playing it rather than doing things like writing for this blog.

Okay that might be overexaggerating a little, since my time has also been split between my family, homework and hangouts with my friends from high school… But honestly it’s not that much of an overexaggeration. This game is seriously like an addiction for me, and I’d be close to saying I have a problem if it weren’t for the fact that my other stuff is still getting done either way.

Will I be posting a lot of Duel Links content here?  Maybe, maybe not.  I haven’t honestly decided whether or not this game is something I’d like to share my thoughts on like I have with Pokémon or Fire Emblem or whether this is more of a personal pleasure to do on my free time. This might just be one of the only big things I say about it, since if anything I might occasionally post about a new deck I’m particularly proud of or a new event that swings in, but otherwise it might not be the most apparent thing around here.

Though speaking of big decks I’m looking forward to building, I figure I should at least tease this out for any fans of the game or show as something I’m currently building up cards around:

img_5029

That’s right, this is happening. And man is it going to feel satisfying when it does.

Duel Links may have been taking on all my free time, but that doesn’t mean I’ve been ignoring my other current mobile love interest, Fire Emblem. I’m rather behind in posting about what’s been going on, and I’ve come to accept the fact that I won’t always be on top of the ball in that department thanks to life, but I figure I should at least show off this photo collage to prove I at least planned on doing something with these events.  It’s the thought that counts, right?

Quick-fire Fire Emblem thoughts:

  • The game’s first large-scale Voter Gauntlet took place at the beginning of March. It consisted of eight heroes in a tournament tree where players could pick their favorite, complete missions to earn flags and use said flags to boost the hero’s score so they’ll win in their match-ups.  It was honestly a pretty engaging event, as I know I got pretty into it at least, and the end result was surprising all things considered.  While it seemed like Ephraim would win easily, being the only lance user in a tournament that housed six sword users and a staff user, in the end popularity beat out nostalgia and found Lucina as the champion.  Personally, I followed Eirika for the first two rounds until she got beaten by Lucina and then joined the ultimately winning party, so I got a good amount of rewards from the whole experience.
  • Six new heroes were introduced to the game from Fire Emblem: The Blazing Blade.  Karel, Ninian, Rebecca, Jaffar, Priscilla and Lucius have made their way into the cast of characters available to summon.  Blazing Blade is a game I haven’t played still, but a few of the units are still interesting to me, enough so that I’ve been looking to summon them with the extra slurry of orbs that have been released through various events throughout the month.  In particular, the singing manakete Ninian seems like she would be fun to use, Jaffar has a close relationship with one of my favorite units, Nino, so I’d love to have them together, and Priscilla is appealing just because my assistant on the Daily Titan has the same name and she’s amazing.  Unfortunately, while all these characters seem fun, random chance hasn’t exactly blessed me considering I’m up to a 4.75% chance to summon the focus heroes and still haven’t with the event ending tomorrow.
  • A new system has been added to have units inherit skills from other units.  In essence, you tribute one unit with a skill you want for a unit you want to see that skill on, then you can unlock and use that skill with the inheriting character.  So far I’ve only had the chance to give my five star Eirika a battle activating skill that boosts damage based on her high resistance stat, but I’ve gotten my ass handed to me by vantage inheriting Takumis enough to know the true horrifying potential of this system.  Seriously, screw vantage Takumi, it’s like the world found a way to make an overpowered unit even stronger and it is the most annoying thing.
  • Minerva’s brother Michalis got his own Grand Hero Battle, which wouldn’t necessarily be big news in general except for the fact that Minerva is one of the main units I use so it felt significant in some small way. That’s about all I have to say for him, however.

Don’t know what it is about 2017 that’s made it so mobile-centric for me… But I guess I can’t complain. It’s certainly taken my mind off the Switch and the Legend of Zelda: Breath of the Wild. Seriously I’ve had some time to try the game out with my friend who has a Switch and it has made me consider spending that extra cash that much more.  Not enough to do it quite yet, but the temptation is undoubtedly strong.

Hope everyone else is having as nice a Spring Break (or potentially lackthereof I suppose, in which case I apologize for the pseudo-gloating in this post) as I am so far, and look forward to some pretty interesting journalism-related stuff likely to be coming down the pipeline in the next couple of days!