Tag: NES

The highs and lows of recomposing Zelda

The highs and lows of recomposing Zelda

I never played Crypt of the NecroDancer.

When the roguelike rhythm-based dungeon crawler was released by Vancouver game studio Brace Yourself Games in 2015, it got a lot of good press for being a unique Indie game that blended disparate genres seamlessly.

I’m not sure why I didn’t try Crypt, so I’ll just say I assumed a lack of rhythm as a suburban white boy.

It would take something special to pique my interest in Crypt’s unique gameplay style. Like a special crossover announced at 2019’s Game Development Conference.

Of course I’m talking about Cadence of Hyrule.

I forgot about the game until Nintendo’s 2019 E3 Direct, where we found out it was $25.

Cadence is a fascinating beast in concept. Nintendo let an Independent studio with a bizarre gameplay hook handle one of their most popular franchises. Hopefully it succeeds and encourages more experimentation!

There’s a good chance it will, because if Zelda is known for anything, it’s solid music. Why not use it in a rhythm-action game?

That’s where Cadence shines brightest: Homaging and using elements from Zelda’s history.

The game’s story is as simple a vehicle as they come. Cadence (the hero from Crypt of the NecroDancer) is transported to Hyrule and must help defeat the wizard Octavio before he puts the world to sleep with musical magic.

That framework is all you need to just run into a world of classic Zelda locations with a new rhythmic twist:

 

 

The map is primarily based on A Link to the Past. Tools like the Cane of Somaria return, as do recognizable sound bites like that of a portal to the Dark World.

 

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The Dark World is arguably a spoiler, but it’s only about an hour at the end of a 15-20 hour game that thrives more on its experience than the plot. It also features the best remix in the game.

Other bits of Zelda canon play into Cadence’s world too. Much of the music is from Ocarina of Time, as are places like Gerudo Town and people like Dark Link.

Dark Link

I know he’s technically from Zelda 2. But this is a very OOT design.

There are also overt references to characters like Tingle, who the player must awaken to clear the Lost Woods:

Tingle
You had to play Saria’s Song and it ruled.

Then there are subtle touches which might not be references, but feel like clear inspirations.

For instance, the Lost Woods is full of poisonous water that felt visually similar to Twilight Princess’ Faron Woods.

Hidden caves are on nearly every map square like in the original Legend of Zelda, and the final area has elements of the Four Swords games.

I’d also say that the art direction feels more reminiscent of Minish Cap than A Link to the Past.

And let’s not forget the bosses. Zelda classics mixed with instruments:

 

 

The victory chime from A Link to the Past plays in that instrument when you beat them. Very good stuff.

Brace Yourself Games were also willing to add new things to the canon:

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He’s my child and I love him.

With all that said, you’d think Cadence of Hyrule is a perfect 10/10 game for me.

But… Here’s the rub.

I kind of dislike the gameplay?

Don’t get me wrong, Crypt of the NecroDancer has strong bones. The gameplay is functional and works well. I just personally don’t enjoy it very much.

This rhythm game requires movement and attacking to the beat, and the only way you can use your weapon is by running into opponents.

Like the NES game Hydlide.

In the 20 hours it took me to beat the final boss and collect every item, I never quite acclimated to running into enemies and avoiding telegraphed attacks on-beat.

There’s only one screen that really requires an expertise in the mechanics, but I’m not sure I’m excited to go back to the original Crypt having heard it’s much harder.

Now to be fair, I like the use of different weapons with different patterns, from three-square wide broadsword slashes to two-square long spear stabs — especially for unique weapons like Zelda’s rapier.

Speaking of, how amazing is it that this is a Legend of Zelda game where you can play a Smash Bros.-inspired Zelda, who utilizes Din’s Fire and Nayru’s Love, for the entire runtime?

Some items like the bow are also solid, but others like the Rito Feather are incredibly underwhelming. Also, why not use the Zelda-staple Roc’s Cape?

But to be completely honest, those complaints are somewhat negligible.

After all, Cadence of Hyrule is a two-player co-operative game.

Co-op

Being able to fully complete a game with my sister, who is both a musician and a Zelda fan, is an experience I don’t get very often.

And that, alongside the incredible attention to detail, makes Cadence of Hyrule an experience I’ll not soon forget.

Even if I’m still iffy about Crypt of the NecroDancer.

 

Rainy day jazz in Santa Barbara

Rainy day jazz in Santa Barbara

At this point it feels like I’m collecting California high school visits for a checklist.

Once again my day has been spent journeying to watch my sister perform with the Redondo Union High School jazz band.

The destination? Dos Pueblos High School in Santa Barbara.

The event? The 50th annual “Jazz in Paradise” Jazz Festival.

Luckily hosted indoors, as it rained hard all morning on our way up north. None of those outdoor venues like the marching band competitions get.

While I appreciate any and all opportunities to break out my Master Sword umbrella (and boy has it gotten work this rainy season), I was more appreciative that we could hide instead.

Especially with such a nice auditorium to hide in:

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The beige whites, wooden trim and striped-blue decor gave the Elings Performing Arts Center a nautical harbor vibe that felt like home, even though home was a good few hours away.

I was also a fan of the music, even if I can’t speak to why quite as well as I can for a visual aesthetic.

That’s frankly my biggest problem with these events. While I can’t say I’m the biggest jazz listener in the world, I typically enjoy what I get to hear at the competitions. I just don’t have near enough musical knowledge to be able to tell people why — and usually those who can will tell me how awful a band was despite my thinking they sounded as good as the rest.

The one thing I can point to is Santa Ynez, who really impressed me in particular by utilizing a violin in their set.

After a while, the performances across different events do start to sound similar, so shaking that up was nice.

Plus I’ve found that I’m actually a huge fan of taking more “classical” instruments like the violin and using them in unique, more modern settings. Been noticing that a lot more in different soundtracks I’ve listened to for games and such.

But beyond that, hopefully you aren’t here for deep diving musical analyses.

All I can really provide are these screenshots and videos to help you feel like you were there.

For instance, here’s Aly and RUHS’s Jazz Band A performing “Barnburner” by Les Hooper:

I know I say it a lot, but I am quite proud of how good she is at this stuff. So much so that she recently got accepted into a rather prestigious-sounding summer program in New York.

Then again, I also make fun of her falling off video games whenever I can, since I know she loves that a whole lot.

But recently I found a good game to get her into solo play with Kirby’s Adventure on the Nintendo Switch online NES game compilation. Thus I can’t really make fun of her.

… Though I will pester her about finishing Let’s Go Eevee with me again. Especially now that Sword and Shield are coming soon.

Oh- By the way, RUHS won first place in the advanced bands with their set.

As well as smaller awards for having the best saxophone and rhythm sections.

Then they won best overall band score, on top of one of their musicians winning best solo performance of the night.

AND Aly got an outstanding soloist certificate for the advanced division.

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In other words, they swept the floor.

This event in particular also stood out because after the awards there was a concert featuring Wayne Bergeron — who has apparently worked on things like the soundtrack to Pixar’s The Incredibles.

That’s pretty cool!

Unfortunately my parents and I did not stick around for that part. We went hard from 9:00 a.m. until the end of the awards at about 6:30 p.m., plus the drive home after. So we were beat down.

Especially me after an unexpected nosebleed in the middle of the performances.

Wound up scrubbing my hands of spots like Lady Macbeth as people came in and out of the bathroom.

Never had that particular flavor of “unintentionally embarrassing myself in a public venue” before. It was fun.

Just like it was fun when my family and I went to Chili’s in the rain while waiting for the festival to start.

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Hi, welcome to Chili’s

A fact that I only bring up so I can finally reference an ancient Vine in some attempt to appear relevant and hip with the kids.

Because that feels like the most appropriate way to end off a blog post all about Jazz.

Gaming Records Week: NES Controller

Gaming Records Week: NES Controller

In 2012, the Guinness World Record was set for the world’s Largest Video Game Controller.    The NES Controller, 30 times larger than its original counterpart, was shown off at the launch for the Guinness Book of World Record’s 2012 Gamer’s Edition in London, England.

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Image Courtesy of the Guinness Book of World Records

Created in five months by Ben Allen, a British Engineering student, the controller measured 366 cm x 159 cm x 51 cm and weighed about 265 pounds.  Two people were required to push each button enough to get it to work, and it could communicate with a standard controller – allowing it to actually play whatever game it was linked to.