Tag: Monster Hunter

Looking at Nintendo’s E3 2018 Conference

Looking at Nintendo’s E3 2018 Conference

E3 was a tricky thing for me this year. See… A lot of it just isn’t for me.

That’s not me saying I’m not interested in a lot of the developers and what they’re working on, I mean literally there are barriers to me playing most games.

Like yeah I would love to play Kingdom Hearts 3, and I thought having three trailers across three different conferences that all featured different content was dope. But it’s on Xbox One and Playstation 4. Not the Switch.

#BringKH3toSwitch

Or yeah, Resident Evil 2 getting an HD remake is neat. Shadows Die Twice looks like a super cool game. Monster Hunting in Final Fantasy 14 is a good idea no matter which way you slice it. Fallout 76 seems interesting and fun. Etcetera, etcetera.

Unfortunately I’m just limited in what I can access, and money is a severely limiting factor when it comes to getting consoles.

So to sum up 90 percent of E3 this year I’ll say this: It was better than a lot of other years prior, and I had a great time watching my friends freak out about what’s coming out soonish. And it has been cool seeing YouTube ads get replaced by E3 trailers

But frankly the only thing I can really have any authority or hype to discuss is the big N. So today, I’m dedicating my blog post to the Nintendo E3 2018 Direct conference.

If you want something more in-depth about the other conferences, there’s plenty of opinions out there. Might I recommend ProJared? He didn’t go to the conference in person this year it looks like, but I still respect his opinion quite a bit.

That said, let’s jump right in with what we got out of Nintendo this year.


So the Direct starts with this hype game about mechs battling called DAEMON X MACHINA. Super action-y music, real Justice League-esque color scheme.

It looks cool, and I get why they would start with something that has such a high-octane feel… But it’s not a very ‘Nintendo’-looking game. I just kind of spent half of it staring at the screen wondering why we started with this and not one of the classic IPs.

But then it very jarringly cuts to silence and awkwardly moves into the next thing.

That next thing happens to be Xenoblade Chronicles 2 DLC. Which is something I would probably care about more if I’d played either of the Xenoblade Chronicles games.

Next.

Okay that’s not fair, it’s nice to see the game getting more love since I know it’s a series plenty of people love. I just literally don’t know enough about it to offer an opinion.

But hey, then our boy Reggie Fils-Aimé comes in to kick things up to 100 for me by showing off that Pokémon goodness.

DeaROsmV0AIOGYx.jpg-large

Except he doesn’t really, since it’s mostly just a recap of the trailer we saw the other day. No new footage or anything. So I guess if you want my over-extensive rumination on that, check it out through this link.

One thing he does let us know that’s new is the fact that the Pokeball Plus accessory allows you to get Mew in Let’s Go. That… Actually does make them feel much more worthwhile than I had originally thought.

Damn you clever marketing tactics. Damn you…

After that brief aside comes a return to form that feels much-needed on the Switch:

Super Mario Party.

super_mario_party_switch_reveal_art
Image courtesy of vg247.com

That’s right, everyone’s favorite friendship killer is back. But this time it looks like Nintendo made a lot of good choices just based on the footage we can see.

For one, no more cars. Everyone wanders around on the game board on their own again. God bless.

They also show off the fact that the Switch consoles themselves will be well-integrated into the mini games, allowing players to do things like rearrange battlefields for tank fights.

Everything looks colorful and has branching pathways again, and there seems to be a wide variety of mini games to play. On top of that, they clearly pushed the fact that this is a Mario Party you can take literally anywhere thanks to it being on the Switch, which is a good selling point.

Plus Rosalina is there as a playable character. So honestly I can find no reason to complain. Come October, my friends and I are going to be all over it I’m sure.

Once Mario is finished, we move into the next thing. Yet another highly anticipated interest of mine:

NintendoSwitch_FireEmblemThreeHouses_scrn14_E3
Image Courtesy of Nintendosoup.com

Fire Emblem Switch finally has a name. Fire Emblem: Three Houses.

It seems the one thing Intelligent Systems learned from Fates is the fact that they can sell more games if they split them up, so instead of two main versions now there are three!

Alright no that’s a joke, don’t believe that fake news. I think it’s just three Lord characters from feuding lands or something along those lines.

The game honestly looks gorgeous from what we can see in the trailer. The environments look realistic more in-line with Fire Emblem Warriors than the somewhat cartoonish fantasy worlds of Awakening and Fates. Which is a plus or a minus depending on who you are, but I dig the art style personally.

It also seems to retain the same stylized cutscene art as Echoes, and the in-game character models are full body, more in-line with those cutscenes.

There are a number of new mechanics showcased in the trailer as well. For one, all individual units appear to have their own troop of units surrounding them when you zoom in close enough. Honestly, this makes a lot of sense to embody the feeling of controlling an army, something older titles had to kind of awkwardly skirt around due to the conflicts with its core gameplay mechanics.

The extra troops don’t appear to be able to take hits for each individual main unit, but they can be put into formations to direct attacks whichever way the player wants.

Also introduced as a step-up from previous titles is what looks like semi-open world portions where the game’s lords can explore expansive towns and castles. It’s as if the free-roaming home base feature from Fates used the third person camera style from dungeon exploring that came in Echoes, but it has a massive graphical overhaul.

Beyond that there are a few extra vague things shown that won’t necessarily make sense until we learn more/see the game. There are character choices that may affect what weapons the Lord units specialize in, the evil king uses an electrical whip like that villain from Iron Man 2 (so whips confirmed as weapons?), there are big mechanical people who seem to be units or at least bosses…

And then lore stuff that isn’t exactly clear.

They give a Spring 2019 release date, but that’s about all we can gleam before the next few trailers hit rapid-fire. For anyone who watched the presentation, there’s a pretty big light at the end of the tunnel so I’ll move through them quick.

  • Fortnite on Switch: I couldn’t really care less. But it’s free I suppose?
  • Reggie comes back to introduce Indie games. Starting with the sequel to Overcooked — a game that I’ve been forced to play with my friends and regret every minute of. Why Reggie. Why.
  • Killer Queen Black looks like a strange 16-bit inspired clone of Joust, just updated for 2018 mayhem. Apparently it’s a port of a game Reggie says was really popular… But I’ve never heard of it. So we’ll see.
  • Hollow Knight, meanwhile, is a game I’ve heard plenty about. I’ve heard it’s gorgeous and fun, one of my friend Kyle’s favorites from 2017. I’ll actually consider downloading it given the fact it’s out today.
  • The super stylized Square Enix RPG Octopath Traveler received an official June 14th release date. I haven’t paid a lot of attention to the game but it looks cool and my friends are hyped for it, so I’m sure I’ll play it eventually.

After those announcements, there’s a montage of games that are either coming out or have come out. The one that stood out most, frankly, is Dragonball FighterZ. Something I’ve been looking for on Switch for forever.

Plus Dark Souls and Monster Hunter Gen Ultimate. And The World Ends with You, coming this Fall apparently.

Just… Give it to me already Nintendo, I need all of your games.

But wait, that montage must be the end of the Direct, right? How can there still be a half hour left?

Oh.

Ohhh.

Oh man. Here we go. Masahiro Sakurai is here. That can only mean one thing:

Switch_SuperSmashBrosUltimate_illustration_02
Image courtesy of theverge.comtheverge.com

We begin this long examination of Super Smash Bros. Ultimate with the biggest announcement it has to offer. Every single fighter from every previous Smash game is back.

Ice Climbers? In the game.

Solid Snake? In the game.

Pichu? Young Link? Wolf? Pokemon Trainer? In the game.

But more than that, a few characters have received overhauls. Most notably Link, who now sports his Breath of the Wild look, as well as Zelda, from Link Between Worlds, and Ganon, from Ocarina of Time. The clashing art styles there are a bit jarring for me personally, but it’s cool to get a wider breadth of representation for the series!

Oh and let’s not forget the new characters: the Inklings from Splatoon, Princess Daisy and… Oh.

Ridley.

Ridley is actually in the game.

Our memes have become our reality, folks. End of the line.

Many of the characters also appear to have adjusted move sets. Notably final smash attacks. For example, Pac-Man now seems to rain down like meteors in his, rather than just moving semi-quick across the screen. King Dedede’s smash is based on the Masked Dedede cage fight now. Bowser’s is based on the Yoshi’s Island boss fight.

There’s a whole long section in the video going over the different ways characters have changed, and I’d recommend going to watch that. It does a way better job summing things up than I could.

I’ll just say… RIP Landmaster. Your legacy will always be remembered.

Sakurai himself says they made the impossible possible because it’s what players want, and by god is he right. What a beautiful, amazing man.

Eight-player Smash matches are also returning, as are a billion fan-favorite maps. On top of that, there are little quality of life changes like seeing gauges for Cloud and Robin’s abilities, which makes it easier to track everything on one screen.

Oh and let’s not forget. Assist trophies have been added, like the Squid Sisters. Many can be knocked out too New Pokémon assists have been added, like Solgaleo from Sun and Moon.

… Also Bomberman is there. Because why not?

Everything emphasized by Sakurai seems to suggest the game’s development was focused on making everything more beautiful, more intimately connected to the individual fighters showcased and more quick and fun as a brawler for players.

It’s honestly a greatest hits album for Smash Bros., and I really can’t argue with how amazing it looks.

I just hope we get a lot more new characters in the lead-up to the game. I want the roster for Smash Ultimate to look like one of those silly rom hack Smash games. After all, the Inkling fighters and Ridley both look like really fun additions.

But mostly I want more characters because then we get more amazing reveal trailers.

In Ridley’s trailer, he straight up murders Mario and Mega Man.

Like holy shit it’s so intense and real like for no reason. And I love it.

Plus they say he finally ‘hits the big time.’ I see what you did there Sakurai.

With Smash coming out in December, it’s heard up to be a perfect holiday present for all the kiddos. I’m certainly looking forward to it!


I can understand why people might have been disappointed by Nintendo’s E3 Direct this year.

As a fan of Fire Emblem, Pokémon and Smash Bros., I had a great time watching the Direct. It does help that the Switch is the only console I own, so it was kind of a look at the only games I can get in the near future… But still.

I felt much more hype walking out of the Direct than I did walking in.

Despite that, the lack of discussion regarding things like Metroid Prime 4, which was teased last year, and other such misses are easy jabs to make at the conference. Everything was very focused on a select number of games, with not too much else branching out.

Of course there was (and I believe still is as I write this) the Treehouse Live going on that talked about more Pokémon details and stuff like that… But I didn’t have the patience or time to sit through it, so I’m going to leave those topics for another day.

Maybe.

Probably not, I don’t know. We’ll see.

In the meantime, let me know what you thought of Nintendo’s E3 conference this year!

Or, further than that, let me know what you thought of E3 in general this year. I may only have a Nintendo console, but that doesn’t mean there weren’t games in the other spheres that I didn’t find interesting. I’d love to hear what you’re looking forward to coming soon to consoles everywhere!

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Entertainment Beat Report – May 10, 2018

Entertainment Beat Report – May 10, 2018

Welcome to what may just be my last Entertainment Beat Report.  Later today I’m heading back over to Cal State Fullerton so I can show this little experiment off to my professor for a grade, and I haven’t decided whether or not I want to keep it going after that.

On one hand, it’s been cool keeping up a little more with the video game industry where I can.

But on the other hand, I do just kind of feel like I’m latching onto things and rambling about them. Which is my aesthetic around here to be fair, but it’s a lot of effort on my end for just that.

I don’t know, I’ll have the internal dialogue with myself on the subject later.

For now, let’s talk video games.


Monster Hunter Generations Returns

Okay so… This one is pretty much exclusively for me.

MONSTER HUNTER GENERATIONS ULTIMATE IS COMING TO THE SWITCH?!

Like. Wow. Totally didn’t expect that announcement this morning and I’m already pretty hyped for it. Even if the game isn’t coming until the end of the summer… Curse you, late August release date.

Ever since Monster Hunter World came out, I’ve felt pretty left out just watching my friends get to play together on their PS4s.

But now. Now I will get to play with them once again on a console that I own. In a world I’ve already mastered with hundreds of hours of playtime. In a play style I’m still accustomed to.

On a system that will not only look more amazing than the 3DS, but will still allow me to go play locally with my friends as well as offering online play. Plus all sorts of new monsters will be available as per the ‘ultimate’ version tradition!

I’m just going to kick back and savor this one for a while as I wait impatiently.

At this point, it isn’t a question of ‘if’ I’ll get the game… But whether or not I’ll transfer my hundreds of hours of experience from the original game onto the Switch version. Could be fun to start over? But I’m not sure.

I’ve got a few months to figure it out at least.


Nintendo Switch will receive new charger accessory

Keeping on the Nintendo train, this may seem like not a big deal for people who don’t own a Nintendo Switch. But as someone who owns and plays one rather frequently, this new addition to the accessory line-up is actually pretty huge.

Starting on July 13, 2018, players will be able to buy a $20 charger that not only costs far less than the TV-docking port, but also has an adjustable stand allowing for a more convenient hands-off experience than the current kick-stand offers.

Just looking at the picture, this thing seems like a phenomenal idea… That should have been released at launch.

But hey, beggars can’t be choosers.

This just feels like a must-buy for Switch owners to me, and while I’m disappointed we’ve had to deal without it until now, I’m very excited to get one in the near future. Thank god it’s only $20.


Overwatch League grand finals to be held in Brooklyn

As the title to this section suggests, Blizzard announced Wednesday that the grand finals for their eSports tournament, the Overwatch League, will be held at the Barclays Center in Brooklyn, New York in July.

According to an article by Variety, the finals will be about a month-and-a-half after the regular season ends (on June 17), and following a postseason playoff at the Blizzard Arena in Burbank.

Finalists will be competing for $1.4 million… Which isn’t too bad for a video game competition, I’d say.

Hell, I’d love to get $1.4 million for playing some games.

Oh well. Maybe someday, if I keep working on my Pokémon competitive skills or something.


Bungie Developer apologizes to fans

So this is an interesting little thing my friend Mitchell pointed out specifically, as a big fan of Destiny.

A few weeks ago I talked about how Bungie was planning on hosting fans to talk about how they would improve the rocky follow-up to their popular shooter.

However, it seems like all the bad blood hasn’t quite fizzled out yet.

On May 7, a fan replied to developer Josh Hamrick’s tweet about being excited for an expansion to Destiny 2:

Then, Hamrick replied to that reply.

That’s a pretty serious statement for what could have just been blowing off a butthurt fan.

I don’t exactly have a lot to say about Destiny or the state of its future as a game series, but I just wanted to point this out because it’s an awesome little example of a developer being respectful to the feelings of his fanbase.


Walmart ruins E3 2018

That’s it, that’s the story.

Okay fine, hyperbole aside. Walmart Canada made waves in the gaming sphere this week by putting out retail listings for upcoming games that may have spoiled some games that might be announced at E3 later this year, according to Polygon.

Among the games that got shown off were Borderlands 3, Lego DC Villains, Gears of War 5 and more.

Obviously these are kind of like leaks, so I can’t necessarily confirm nor deny whether the games that were put out here are legitimately coming soon. That’s why I buried this one under the other stories I talked about here.

However, apparently game developers are having a good time poking back at Walmart for their mistake, as Polygon also points out with Bethesda’s A+ response to the Rage 2 leak.


That should sum up basically all the big stuff I’ve picked up over the last week. It’s honestly been rather quiet, which made this an easier week to wrap up this project on.

… If this is where I’m wrapping this project up. Again, I still haven’t decided.

Though considering I always do this sort of thing, I’ll broach the question to my audience. Do you enjoy these posts? If so, let me know. I’ll be happy to keep them going.

Also, as usual, let me know if there was any big gaming news I missed. I’m almost positive there is somewhere in this big, wide world of ours.

Entertainment Beat Report – April 19, 2018

Entertainment Beat Report – April 19, 2018

Quippy opening time?

Nah, who needs one of those. We’ve got video games, baby! So how about we just jump right in, that way I’m not keeping everyone busy for the next three years.


‘Monster Hunter: World’ updates with a brand new monster to hunt

If the angry pickle that is the Deviljho wasn’t enough to keep Monster Hunter players satisfied, Capcom has them covered.

As of today, the well-acclaimed developers have added a totally new elder dragon into their open world title known as the Kulve Taroth. While DLC is not anything unique for the Monster Hunter series as a whole, the fact that the DLC in world features brand new additions to the line-up on top of bringing in fan favorite monsters shows that the game has a lot going for its longevity.

On top of the gold-plated elder dragon, Capcom has added a new locale into the game for it to reside in as well. The Kulve Taroth’s nesting place is known as the Caverns of El Dorado, which as the name suggests is essentially a large series of interconnected caverns.

I unfortunately still don’t have a means of playing Monster Hunter: World in my personal time, but I really do like seeing it get the love it deserves. Plus, I’ll likely enjoy beating this thing up when I hang out with my friends over the summer.


‘Dark Souls’ on Switch release date pushed back

This is a story I have somewhat mixed feelings about. The upcoming Dark Souls: Remastered seems to be having some growing pains, as the Nintendo Switch release date was pushed back to the summer (along with its corresponding Amiibo).

Now I say I have mixed feelings on this because on one hand I’m really looking forward to this game coming out so I can finally experience the series I’ve always heard so much about. But on the other hand, I had no idea that the game was set to come out on May 25th originally, and am glad to have some extra time to enjoy ‘Don’t Starve’ more before jumping into a new game.

According to the Nintendo Life article I’m pulling this from (the one I linked above, thanks to my editor’s feedback), the development issues seem to only be affecting the Switch version thus far. Every other console will still see a May 25th release.


Bungie to host community summit regarding ‘Destiny 2’

When Bungie originally decided to move on from their success producing games in the ‘Halo’ series, many fans were sad to see them go but also excited for their next project: Another futuristic space-themed first person shooter called ‘Destiny.’

Destiny was a huge hit upon release and built up a massive fanbase quickly that latched onto the game for years following its 2014 release. However… The sequel, Destiny 2, has not been so lucky.

Because fans continue to have problems with the overall game, Bungie will be holding a community-driven gathering in Washington to see what issues people still want addressed as a means of potentially keeping the game alive.

I’ve never been a huge Destiny fan myself despite a long history with Halo, so I can’t say I’m an expert in everything people complain about regarding the game. This Variety article does a pretty nice job of laying it out though, so give that a read if you’re interested in some more context.

Besides that, don’t have too much to say on this one. I think it’s cool that Bungie wants to bring its community of fans in for this kind of work, but I don’t necessarily have a stake in the game either way.


E3 press conference announcements have begun

With the annual E3 conference comes a heaping helping of new video game news that fans around the world are always eager to gobble up. Even though it won’t be until June, various companies have already begun to announce their line-up of titles and press conference times.

IGN has a nice list of everything that has been announced so far, so I’m going to leave that here. Nobody has leaked the specifics of what they’re doing just yet, but it’ll be interesting to watch this space over the next few weeks to see what we can see.


Nintendo’s Labo experiment to launch tomorrow

If it wasn’t obvious, I’m kind of scraping the barrel at this point. There wasn’t a whole lot of news this last week that was groundbreaking, so I’m just pulling together whatever I can.

Thus, here’s a reminder that tomorrow will bring the release of Nintendo Labo, a strange series of arts-and-crafts add-ons for the Nintendo Switch that will offer an interesting example for the console’s more intricate abilities.

Fittingly released on 4/20, I suppose.

The first Labo Variety Kit will cost $69.99, which is a little rich for my blood looking at what it comes with… But I can’t argue with the fact that the set is essentially four games in one with extra real life fun to be had by building cardboard objects. So the price probably balances out there somewhere.

Also on the release docket for tomorrow is the new God of War, which continues to get rather stellar reviews like I mentioned in my last beat report. Schools around the country should probably be prepared for a lot of absences given the crossover of ‘hype new game’ and ‘smoke weed day’ if I were to make a prediction.


So with this beat report, I tried taking a slightly different approach. A few more items of interest than usual with a shorter, more to-the-point word count on each. Let me know what you think of that in the comments below, since I’m personally hoping it doesn’t just feel like I phoned things in!

Also, as usually, let me know if there’s anything I missed because I’m sure there is.

Hope somebody out there learned something today, but until next time I’m out of here. Have to get to class in about an hour or so, which is why I’m a bit more in-and-out than usual.

Entertainment Beat Report – March 23, 2018

Entertainment Beat Report – March 23, 2018

I could have put out this Beat Report yesterday I suppose, just to keep it aligned with my actual Comm 436 class schedule… But honestly I’ve been fluctuating between Thursdays and Fridays so much with this mini-series that I really don’t think it matters.

So I’m just going to use the midterm for the class that happened yesterday and the fact that I published two blog posts and want to space things out a bit as excuses for my laziness.

That said, let’s see what was news in the world of video gaming this week.


Mario measurements marked via phallus pixels

Let’s be serious for a second.

This is undoubtedly one of the greatest pieces of journalism I have ever had the pleasure of consuming.

Kotaku staff writer Gita Jackson wins all of the awards this week for taking mathematical calculations done by a Twitter user based on the promotional art for Mario Tennis Aces that assesses how large Luigi’s junk is, and using that result to extrapolate on determining the official sizes of other characters in the Mario universe.

That’s real, people.

My inclusion of this story above the actual big news this week may be a joke, but I genuinely do think this is an amazingly funny story that’s worth a little bit of your time to read.

Never before have I seen the word ‘penis’ put into a story three times in such an unironic way, and it’s just wonderful.

But that said, on with the real headlining news this week.


The 2018 Game Developers Conference

As much as I’ve been checked out from the gaming scene this week, undoubtedly the biggest thing that happened was GDC 2018 in San Francisco.

The annual conference took place from March 19 to 23 in the Moscone Center and frankly has so many different things to talk about that I’m not entirely sure where to start.

At the Game Developers Choice Awards, The Legend of Zelda: Breath of the Wild won Game of the Year. It was joined in the pantheon of winners by Night in the Woods, winner of the Excellence in Narrative award and the Seumas McNally Grand Prize, Cuphead, which got Best Visual Art and Best Debut Game, Horizon Zero Dawn, which won Best Technology, and more.

Atari showed off a prototype of its newest upcoming console, which is crazy considering they have not had one since the Atari Jaguar in 1993.

More game developers were kept out of the conference thanks to President Trump’s travel ban, according to a Polygon article.

Really all of this doesn’t even begin to scratch the surface of everything that happened over the conference’s four days. It’s worth going back and just looking over everything that happened as far as announcements and speakers and whatever else, but I don’t think I’m going to delve too deep right now.

There’s more news to discuss, after all.


‘Sea of Thieves’ launch faces server problems

Rare’s latest game, the much anticipated pirate swashbuckling simulator Sea of Thieves, has not had the smoothest sailing opening to the public.

There have apparently been so many server-related problems afflicting players that Rare is taking the game down tomorrow to perform maintenance. That’s not really a super good sign as far as first impressions go.

The game has also received middling reviews (here are a couple of them: 1 – 2), so whether or not this one is as big a staying power as people were anticipating it would be is in limbo at the moment.


‘A Way Out’ offers players opportunities to play together without spending a lot

This one was a suggestion straight from my buddy Mitchell.

A new prison break-themed co-operative game, A Way Out apparently allows players to join a friend’s session of the game so long as they have the demo. No need to buy two copies, according to an article on Kotaku by a familiar writer.

This is an interesting concept put into the game by the developers at Hazelight… Though I can’t help but cynically reflect on the fact that this feature existed on the Nintendo DS for years.

Though if it’s inclusion here implies the feature may make a feasible comeback in the near future, who am I to complain?


Sort of a shorter report this week, in part due to my aforementioned laziness and in part due to me not exactly coming across a lot of ‘big news’ to go over.

I mean sure I could talk about the Deviljho again now that he has been unleashed in Monster Hunter World, but you can just check out my last report for details on that.

In the meantime, it’s about time that I head home to start Spring Break. I’ll likely post a few things over the week with whatever extra time I scrounge up, but for the most part I think I’m going to just relax and enjoy it a bit.

If there’s any other gaming news you picked up on that I didn’t, let me know about it in the comments below!

Entertainment Beat Report – March 15, 2018

Entertainment Beat Report – March 15, 2018

I know this is exactly what I said on my last post, but I don’t believe I have a quippy opening to put up before this beat report. It’s just a standard round-up of the video game news from this last week thanks to some help from my friends that have way more time to pay attention to it than I do.

So I won’t waste too much time. Let’s see what the news of the week is in the video game world so I can continue to appease my lord in Comm 436.


New “Tomb Raider” film adaptation prepares for release

Probably the biggest mainstream video game news is the upcoming release of Roar Uthaug’s new adaptation of the 1996 classic game Tomb Raider. Or I suppose this adaptation is more based in the world of the 2013 reboot, Tomb Raider: A Survivor is Born, but those are semantics we don’t necessarily need to go into here.

The new Tomb Raider will be out on Friday with Alicia Vikander (known most arguably for her work as Ava in Ex Machina) starring in the titular role.

As of this writing the movie has a 7.2 out of 10 on the Internet Movie Database and a 48 percent on Rotten Tomatoes. While not fantastic, these scores are better than the 2001 Tomb Raider adaptation with Angelina Jolie, which got a 5.8 out of 10 on IMDB and a 20 percent on Rotten Tomatoes.

So who knows, there may be potential for this to at least be a fun movie.


Popular Twitch streamer plays Fortnight with rapper Drake

A Twitch streamer named Tyler “Ninja” Blevins broke the record for most concurrent viewers at one time on Wednesday when he played the first person shooter Fortnite alongside Drake, a rapper known (in my circle anyway) for his  ridiculous dance in the Hotline Bling music video from 2015.

Of course he’s far more popular than that, but just to give everyone an idea of where I stand on this whole thing.

Now, when I say he broke records, I mean for non-tournament gameplay. According to the Polygon article I’m looking at, there were over 1.1 million concurrent viewers during an Eleague event in Boston. But for non-tournament events, Ninja’s stream nearly doubled the previous record by amassing 635,000 concurrent viewers at one time.

Apparently, Twitter analytics say that the top four trends that night were all related to the Drake/Ninja stream:

That’s pretty nuts.


Upcoming Monster Hunter World update detailed further

One of gaming’s biggest titles thus far in 2018 has been Capcom’s Monster Hunter: World. As a return of the long-time action-adventure multiplayer title to the Playstation side of the console debate, it brought huge changes to the beloved series that seem to have made the game a bigger hit than ever.

On March 22, it will receive its first major update.

Though that update will primarily be a series of added customizable armor sets and weapon balances, it will also feature the arrival of one of Monster Hunter’s most popular beasts:

The Deviljho.

Affectionately called the angry pickle, Deviljho is a fan-favorite Brute Wyvern that comes from the series’ third generation. It’s known for being a difficult fight with a creature design as terrifying as it is hilarious.

The Deviljho is also known for its claws, which in previous Monster Hunter games have facilitated the creation of items that boost player’s offensive and defensive capabilities.

There isn’t all that much to this piece of news, Monster Hunter just happens to be one of my favorite game series of all time, so I figured I would give it a shout out in my continued attempt to not be jealous of all my friends that are able to play it without me.


British Academy Games Award nominees announced

The British Academy of Film and Television Arts (BAFTA) released their nominations for their 2018 games awards.

BAFTA recognizes 16 different categories every year, including “Best Debut Game,” “Best Narrative Game,” “Best Game Beyond Entertainment” and “Best Game Innovation” on top of the obviously expected music, performance and game design categories.

In what’s arguably the biggest category, six games are in the running for “Best Game.”

  • Assassin’s Creed Origins
  • Hellblade: Senua’s Sacrifice
  • Horizon Zero Dawn
  • The Legend of Zelda: Breath of the Wild
  • Super Mario Odyssey
  • What Remains of Edith Finch

Out of the games I’ve personally played here, I’d want Mario to win, but would probably expect Zelda or Horizon to win.

Though I’ve also heard nothing but good things about Hellblade, so who knows.

Whatever the case may be, these awards will be presented on April 12 in Troxy, London. There are 45 games nominated in the 16 categories, so it’ll be interesting to see how everything plays out there.


Foundation asks Nintendo about putting Dragon Ball protagonist in Smash Bros.

Alright, this is a bit more of a ‘jokey’ news piece… But I’ve seen some other outlets pick it up, so I figure it’s at least worth bringing up as it fits into my interests.

Following the announcement of Super Smash Bros. coming to the Nintendo Switch at the Nintendo Direct last week (which I summed up in my last beat report), one of gaming’s oldest questions came back into the limelight with a much more serious twinge:

Will Nintendo put Goku from Dragon Ball in Super Smash Bros.?

See, as funny as this joke is when it’s just a joke, the fact that Funimation is poking at them about it makes everything that much funnier.

Plus Dragon Ball FighterZ is such a popular fighting game hit that perhaps the idea of Goku appearing in a party fighter like Smash is not so farfetched…

Okay it is farfetched. But interesting to consider all the same.


That’s all I’ve got this week, and it’s about time I wrap things up so I can make it to class.

As usual, let me know what sort of big gaming news you think I missed in the comments! Obviously I can’t be in five places at once, so I know there are some things out there I didn’t get to.

In fact the most obvious video game news I didn’t give a shout out to is the soon-to-be-released Kirby Star Allies. I’m really looking forward to that, and it’ll probably be the next piece of gaming news you see out of me personally.

Saying Sayonara to 2016


As the holiday season and the year 2016 come to a close (very conveniently at the same time in this case), I feel like I can’t help but take a moment to reflect on some things.  As I mentioned in my last post about Carrie Fisher’s passing, the general attitude seems to be that 2016 can’t end soon enough.  Globally, the world is a bit of a mess.  In the United States, the incredibly divisive presidential election we just completed left everything feeling a little bit fractured and not-so-unified.  In the world of popular culture lots of people who were well-known and highly adored by the general public passed away.

It’s understandable why people feel the year was so bad, and admittedly there’s some of that I’ve gotten bogged in too over the last couple months.  However, for me personally, the year really hasn’t been all that awful.  In fact, it’s been a fairly great year all things considered.

One thing I always find interesting as a gamer is reflecting on what games “defined my year,” as it were.  Granted I didn’t necessarily diversify my interests a whole lot, but that doesn’t mean there weren’t a lot of things I played.

Toward the beginning of the year, I was still riding some of my Wii U hype.  I just got my system as a present last Hanukah, in fact, so games like Super Mario Maker were still huge time sucks, moreso than they are now.

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Image provided by Wikimedia Commons

Another thing that I’d gotten for Hanukah in 2015 also continued to take up my time, and that was The Legend of Zelda: Triforce Heroes.

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Image provided by Wikimedia Commons

While the game wasn’t a traditional Zelda game like we’d all been waiting for in the relatively soon-to-be-announced Breath of the Wild, it was still a blast to play.  The game had some awesome multiplayer functionality both with friends and with strangers, and to this day I don’t think I’m over how hilarious it is to spam the cheerleader pom-pom Link emoji.

On top of that, you could literally dress Link up as a cheerleader and it was one of the most viable costumes in that game.  Not sure I ever thought I’d be so gung-ho to get Link to cross dress in all honesty, but I was.

Also earlier on in the year, while I was still getting into the swing of the Spring semester, I remember binging every Shantae game that’s been released thus far.

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Image provided by WayForward

Not only did I play the original Shantae for the Game Boy, I played Shantae: Risky’s Revenge and Shantae and the Pirate’s Curse.  I fell in love with the series fast thanks to the lovable characters, the quirky and fun writing, the beautiful animation style and of course the music (composed by Jake Kaufman, who also produced the music for another one of my favorite games in the same general style: Shovel Knight).  I literally played through all three in a row and loved every minute of it, even if none of the games were necessarily all that beefy.

I do know that I can thank MowtenDoo for really sparking my interest in the series thanks to his indescribably wonderful rendition of one of the game’s songs, “The Nightmare Woods (Run Run Rottytops!)” in a way that’s truly unforgettable and continues to be one of my favorite videos on YouTube.  Seriously, I listened to this way too many times this year I’m sure.  But it was worth it.

Doing a little bit of research, it looks like the latest installment in the series, Shantae: Half-Genie Hero, has been released just recently, but it apparently slipped under my radar somehow.  I’m wholeheartedly Ret-2-Go with that game as soon as I can pick it up, as there are a few too many games in 2016 that I unfortunately missed despite wanting to play them.  Didn’t have quite as much time to devote to these things as I would have liked.

Next on the list of my year’s rundown is the first in what I would consider my ‘return of old gaming loves’ trilogy.  That, of course, was Fire Emblem Fates.  All three together technically, but Birthright was undoubtedly my personal favorite.

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There’s a few things I’ll never forget just leading up to the games being released.  First, I’ll never forget the hunt my friends and I went on trying to find some of the special edition three-in-one game cartridges for Fates that was a resounding failure but had some great moments.  Like getting literally laughed at by a guy in a Game Stop one time.  That was awesome.

I’ll also never forget getting the first game, Birthright, as it was actually a gift that was given to me by the editors of the News section on the Daily Titan, Micah and Brianna, as thanks for being their assistant for the Fall 2015 semester.  Seriously, check it out, I still have the note here:

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It was really awesome, especially considering it apparently took a lot of work to build up to the reveal, including using my friend Kaleb as a spy to figure out which version of the game I wanted more.

Fire Emblem took up a huge chunk of my life from there on out, as I went on to play all three versions.  In a row.  In hindsight, admittedly not the best idea, but I’m really into the games so it was the decision I made at the time.  Birthright was incredible, rose-colored glasses or not, Conquest literally made my just about cry on multiple occasions from how unnecessarily difficult it got to be at times (Seriously, screw the port level.  If I never play that game again, the port level is to blame) and Revelations was… Admittedly underwhelming.

I meant to talk about it on here a little bit, but beyond just being burnt out on the games by the time I hit the third, there were a few things that really sort of killed the experience for me unfortunately.  First, I padded it out too much for myself.  I tried to grind all the characters up to have a ton of diverse skills rather than planning ahead what I would’ve wanted, and it wound up being far more effort than I was honestly willing to put in.  Second, they killed off my favorite character in what was literally the worst possible way in my opinion.  I have a huge, huge rant still built up about it because the moment was so caustic for me, but this isn’t really the time or the place, so perhaps I’ll still come back to it later.  Third, there was another game coming on the horizon that left me rushing to finish, which took away a lot of my enjoyment toward the latter half of the storyline.  Who knows, maybe if I go back to it now I’ll have a better time, but for now Birthright will continue to be the high point of my memories for Fire Emblem Fates.

The second game in my personal trilogy was Monster Hunter Generations.

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I talked about it on here a bit, so I don’t think I need to go into too much detail, but this game sucked away quite a bit of my time as well.  Though I’ve only been playing Monster Hunter since the last major release, Monster Hunter 4U, it has quickly become one of my favorite franchises.

The seemingly near infinite levels of customization thanks to a wide range of monsters and a progression-based-on-skill system is something almost totally unique to Monster Hunter in my gaming experience, and it ticks boxes like crazy for me.  There are very few games that I get super in depth about building sets and doing hours of research into said sets and also things like lore, but Monster Hunter is definitely one of them.  It’s also one of the favorite games of my friend Juan, so we always have a good time going on extravagant hunts as a super powered duo, Hunting Horn and Charge Blade in hands.

Granted, I’ll admit that the game wasn’t quite as invigorating as MH4U for me, since that was the game where I truly had a skill curve to learn and overcome so I could truly become a master, but Generations was still a blast to play through and through.

Last, but certainly not least, comes what must be an obvious entry on this list.  Hell, there’s only one game that really defined not only the latter half of my year, but also most of what I’ve built my blogging experience on so far.

And that game is, of course, Pokémon Sun and Moon.  Because technically they go together even if they’re two separate games.  Because Pokémon works like that.

Images provided by Serebii.net

Really I’ve said more than enough about these games in many, many posts over the last year, so I don’t think I need to waste too much time on it right now.  Not only were the games beautiful and fun experiences in themselves, surpassing what I consider to be some of my favorite and some of the best constructed games in the series thus far, they reinvigorated the love of competitive Pokémon breeding that I fostered in Alpha Sapphire and got me back into the Pokémon YouTube communities I followed around the same time.

I have been and will continue to do some breeding in the games, especially once the Pokébank opens in January, and I’ve considered doing more competitive battling in 2017.  There’s an official battle competition coming up pretty soon that I’m pretty sure I’ll be entering, so I’m sure there will be plenty more posts in the future on the subject as well.

Beyond those massive entries that took up my time, there are a few other games that permeated my year’s experiences.  The 20th Anniversary of Pokémon for me included the continued playing of Pokémon Shuffle and Pokémon Picross on my 3DS, which were my puzzle game obsessions that I’ve only recently seemed to kick.

Images provided by Serebii.net (here and here)

The summer was undoubtedly defined by Niantic’s Pokémon GO, the game which really felt the most universally unifying during the sub-par situations of the year surrounding it.

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My whole family was playing the game together and I still remember wandering El Camino College hatching eggs after my summer classes there.  Though I wound up a little disillusioned with the game, and still haven’t jumped in to catch the start of the Generation 2 Pokédex, I still can’t imagine Pokémon GO won’t hold a place in history in some way or another.

Also hitting the mobile gaming scene this year was Super Mario Run.

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I gave my thoughts on the game in depth a little while ago, and as a small follow-up I will say that having spent money on the full game has made the experience even better for me.  I’ve gotten really into collecting all the colored coins in single player on long road trips and I have a pretty well developed town so far.  As a first jump into the mobile scene for Nintendo, I can personally say that Super Mario Run has been a success, and I’m looking forward to seeing more.

I also replayed quite a few older Steam games that I adore but haven’t touched in some time this year.

My friend Samantha and I played Terraria for a long stretch of time together, progressively getting better and better as we learned and built more complicated structures and items together.  The Binding of Isaac: Rebirth ate up huge chunks of my time in brief intervals throughout the year, as it’s always an addictive rogue-like experience that I’ll never get tired of.  The same could be said for FTL, which I can only describe as a real-time rogue-like spaceship command and battle simulator.  For anyone who hasn’t heard of the game it can be hard to explain, but it’s one of my favorite games of all time.

My 2016 was defined by more than just the video games I played, however.  It marked the end of my first year at college. It also included my first semester as an editor for a college paper, one which I feel went really well considering all the crazy things that happened politically while I was in charge of the News page.

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2016 was where I really feel like I got into the rhythm of driving and being able to get myself places.  It was also the first year where I got to vote for a serious election – despite how divisive it might have been as far as an election went.

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However, because of my time as a journalist, I felt like this was the first time I really got to apply what I was doing and learning to a real-world event.  Literally the more I learned, the more prepared I felt to vote in November.

On top of that, I feel like I really learned a lot just in general.  Two semesters and a summer intersession at college had me taking classes all over the proverbial spectrum at two different schools: Cal State Fullerton and El Camino College.  Not only was the subject matter of the things I learned interesting, I also got to explore more places at the same time, which I also enjoy doing.

I got my first few relatively well-paying jobs in 2016 between being an editor on the Daily Titan and working for Boom: A Journal of California.  Thanks to that, I’ve felt more independent than I ever really have before.

In 2016, I went to New York for the first time in I honestly don’t know how long.

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I used to have a lot of family living out there, but now most of my close relatives live here in California, so I rarely ever get to go out to the East Coast anywhere that isn’t Florida.  The trip was amazing and so much fun, and I really felt like I got close to a lot of my friends and colleagues in the newsroom that went with me.

While I was there, not only did I get to visit the Nintendo store inNew York (an experience you can read more about in one of my earliest posts):

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I also got to relive a part of my Dad’s childhood by finding his old high school.

So, all and all, I’d say that trip was probably one of the most memorable parts of the year for me.

I got to visit SpaceX for the first time this year, and though I wasn’t allowed to take any pictures inside, it was still a phenomenal place to see.  Seriously, some of the stuff they have going on in there is incredible.

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In my opinion, I really started to come out of my shell a little bit more in 2016, and that helped me meet and interact with some people who I can really see myself continuing to talk to for a long time to come.  Both those in and out of the newsroom.

2016 was also the first year I’ve let my beard grow out.  It started as a No Shave November thing we did for the Daily Titan, but in the end I wound up getting such a positive reception that I kept the hair grown out.

Seriously, what a difference a little bit of hair will make.  I look totally different from one picture to the other, if you ask me.  Probably helps that I had more hair on top of my head to cover my forehead in the first picture too… But that’s another story.

Finally, 2016 was where I really got into blogging.  Yeah, seems like a silly thing to cap this whole list off with, but you are literally reading this on my blog.  I started this blog back on February 18, a day after my birthday, thanks to some school assignments I had to do.  My Communications 233 class required us to have a blog that we posted 20 things on of any subject we chose.  Naturally, I chose to make this a blog about video games and about my journalism experience.

Though it started as an assignment, one that I literally had to come up with ways to finish by coming up with admittedly silly things to post, I’ve come to really love doing this.  Writing is a passion of mine, and getting the chance to write more often has been wonderful.  It’s also been a way to voice my opinions and thoughts on various subjects, which I don’t tend to do in a largely public forum like this very often.  I may be a relatively small blog still, but I feel like I’ve found somewhat of a rhythm thanks to Pokémon Sun and Moon, and I’m looking forward to writing more on whatever comes up in 2017. As goofy as it might be to say it, one of my New Year’s Resolutions is to try and write more next year, so I hope you all stick around to see whatever it is I come up with to write about.

Really, from the bottom of my heart thank you to everyone who’s following my blog, everyone who’s read anything I’ve wrote and to all my family and friends who have helped me explore, encouraged my writing ambitions, and worked to make sure I put my best foot forward.  If you have any of your own favorite memories from 2016, or if you just want to send a good riddance sendoff to the year, feel free to share them down in the comments below.

I hope everyone has a Happy New Year, and here’s to 2017 being a happier time overall than 2016 seems to have been!

New Sun and Moon Information: More Monsters to Hunt

While I’ve been pretty radio silent around here for a bit thanks to all the schoolwork I’ve had and some other new games taking up my time, but nothing can keep me from rambling my opinions into the void of blogging when it comes to new Pokémon getting unveiled – especially now that I have the ability to throw these videos right up in your faces.

Yes that’s right we’ve got four brand new Pokémon to look at, as well as some updates on the two that were leaked not too long ago!  Let’s start with those older guys, just because it’ll be faster to get them out of the way.

Continue reading “New Sun and Moon Information: More Monsters to Hunt”

Foxes, Monsters and Kirbys – Oh my.

Foxes, Monsters and Kirbys – Oh my.

So, there was a Nintendo Direct today.

Glad I was in classes and missed out on watching it live.

But no matter, I watched the full 41 minutes post-haste, and now have plenty to say!  And I really mean plenty since… Well, there were a lot of announcements.  I’ll probably use The Hype to talk about a few of the games specifically in depth later, since I should theoretically be trying to make some kind of coherent list of regular post-styles on this new blog.  Luckily there’s been plenty of news to talk about recently!

I’ll also post the link to the Direct right here for anyone who missed it like me.

With the full list of announcements in front of me, I’m about ready to give a good paragraph’s thought or two on whatever happened to be new that peaked my interest – so read on if you want to see some first impressions.

At least, first put down in type.

Continue reading “Foxes, Monsters and Kirbys – Oh my.”