Tag: Monster Hunter

Art vs. The Artist

Art vs. The Artist

A few weeks ago, I quoted the YouTuber ProJared in my Gaming in American Culture essay.

The crux of my research has been the effects of Japanese Role-Playing Games on the West. In his Final Fantasy Mystic Quest video, ProJared argues that Japanese developers questioned the competence of the outside world, which led to fewer localizations.

It was a valuable insight for my piece, and I was proud to include his video alongside The Geek Critique in my research material.

YouTube has been a huge part of my life, and I try to promote creators. They don’t have near the notoriety of television and movie stars, yet there is great content worth sharing.

After The Completionist, ProJared has been my favorite part of the “NormalBoots crew” for some time. I enjoyed his style, as well as his opinions on video and tabletop games.

I even recently talked about him pulling me back to the Pokémon Trading Card Game.

It’s a parasocial interaction at heart. I wouldn’t say I idolized him or any other YouTuber in an unhealthy way, but the respect and support I show toward those pseudo-celebrities help inspire me to create, and keep the often dreary day-to-day bearable.

This is all to say that I started from an inherently biased position in this conversation.

If you’ve been on Twitter, you already know about how ProJared’s life imploded in a matter of hours. It’s been the #1 trending topic for almost a full day.

If you’re reading this in the future, you can catch up with this Kotaku article.

In spite of how public the issue has become thanks to the people involved, it’s a very private affair that I honestly have no right involving myself with.

The only place I can speak from is that of a former fan whose respect for an online figure has evaporated in an unexpected instant.

A philosophical concern has been weighing heavy on me since late last night:

How much joy are you able to retain from a figure you used to respect — and followed for years — in the time before their skeletons were out of the closet?

This issues with parasocial interactions aren’t new. Bill Cosby and Michael Jackson are two relatively recent examples of celebrities whose actions have begged the question, “how much we should separate the artist from their art?”

But YouTubers are more prominent for me, and tend to be “famous” in smaller communities that they interact with more to create relationships.

I’ve grappled with the recent downfalls of a few people I followed actively.

Just a month before ProJared, TheKingNappy (a Pokémon YouTuber of some acclaim) also received accusations that dampened my enthusiastic support and led to his disappearance from the Internet.

In each of those cases, I’m plenty willing to move on and continue supporting other wonderful creators. But that doesn’t mean their removal is painless.

My immediate reaction to each scandal was almost exactly the same:

  • “What will happen to Nappy’s current Soul Link with ShadyPenguinn?”

Followed by…

  • “There goes the rest of Jared’s Super Metroid/Link to the Past randomizer.”

The thoughts of a spurred fan seem uncalled for, even selfish considering the people who have been genuinely hurt in real life.

And I by no means hope to disparage the victims in these stories because “they took my favorite YouTubers away.”

Yet I believe the reason these thoughts spring to mind are important.

I have given years to some of these personalities, and their current endeavors thrive because of the respect and trust they’ve engendered in this parasocial interaction.

ProJared’s videos have meant enough to me that I thought to quote him in an academic capacity. Plus, he’s also one of the main reasons I started playing Monster Hunter.

TheKingNappy, in a similar vein, introduced me to a community that has foster further love for my favorite series of video games. He’s why I’ve played Pokémon Conquest and the GameBoy TCG title.

All of the times I’ve enjoyed their work and respected their opinions are still there. But now, they seem tainted — it’s hard to come to terms with that.

How much can I still appreciate the time invested in retrospect?

How much can one separate the art from the artist in light of new, changed opinions?

I don’t have an answer to this question. But I think it’s worth posing, because my mindset has honestly contributed to the stressful situation of my last semester at college.

If anyone out there has any insight into this dilemma, I’d love to field some ideas.

The Super Smash Bros. Cinematic Universe

The Super Smash Bros. Cinematic Universe

As many of you have seen, a trailer for Paramount’s upcoming Sonic the Hedgehog movie dropped today.

It’s terrifying.

But more than it is terrifying, the trailer feels frustrating. There’s a whole lot of missed potential from what I can see as a casual fan of the series, and I spent a fair amount of time ranting about it on Twitter:

The memes have been fun. Yet I can’t help but wonder how Sega let Sonic take this hit with Detective Pikachu showing us what video game movies are capable of—

Oh. Right.

Well anyway, as my friends and I spent the morning looking at Sonic, Jonathan brought to our attention an interesting take.

Much like Sonic’s obscene baby teeth and gross, gangly baby legs, I couldn’t stop thinking about the idea of a Super Smash Bros. Cinematic Universe.

Or, the SSBCU, as any sane individual would call it.

My friends’ discord group became flooded with suggestions on what could conceivably be included to flesh out the universe. By the end of the day, I fell in love with the idea of putting this list together!

But I wasn’t able to come up with everything on my own.

So let’s consider this post a work in progress, and a call to arms.

I have a collection of what movies should count in the SSBCU, some that I think could be surrogate “analog” entries in retrospect, and other media that could be related.

I’ll list them out with character confirmations based on Nintendo’s official listing.

If you have any ideas on how to flesh the list out, let me know! I think the idea is great and I would love to keep it going.


Confirmed Entries

Super Mario Bros. (1993)

You know it, you love it. Illumination may be working on an animated Mario movie, but until then we’ve got this classic of terrible cinema to fill out a whole lot of fighters. Just tell me you don’t want to see Bob Hoskins and John Leguizamo beat up CGI Pokémon in an Avengers-style crossover.

  • Fighters: Mario (1), Yoshi (5), Luigi (9), Peach (13), Daisy (13e), Bowser (14)

Sonic the Hedgehog (2019)

The terror that started it all. This movie is probably going to be an utter disaster… But that means it’s also probably a blast to watch. Like a car crash after your blue cadillac haphazardly rolls around at the speed of sound. Sonic is Mario’s eternal rival, so he deserves a bad movie too.

  • Fighters: Sonic (38)

Detective Pikachu (2019)

This movie looks brilliant. Full stop. And I can conceivably throw in every Pokémon representative, so it’s a catch-all. I’ll even include Pokémon trainer, because despite the Red analog not being a character in Detective Pikachu, the Kanto starters are all there.

  • Fighters: Pikachu (8), Pichu (19), Mewtwo (24), Pokémon Trainer (33-35), Lucario (41), Greninja (50), Incineroar (69)

Street Fighter (1994)

Bet you forgot this movie existed. Well you’ll be happy to know that Ryu and Ken are in this terrible picture via Byron Matt and Damian Chapa, so you can picture them punching Bob Hoskins in the face!

For real though, can you believe Ming-Na Wen went from being Chun-Li to Mulan four years later? What a glow up.

  • Fighters: Ryu (60), Ken (60e)

Mega Man movie (????)

Keeping on the Capcom train, this is apparently a movie that’s in production. Thus the blue bomber gets to hang out with the squad!

  • Fighters: Mega Man (46)

Monster Hunter (2020)

What’s that? You really like the Capcom train? Well, lucky for you there’s a Monster Hunter movie staring Milla Jovovich in our future. There’s technically no fighter from this series, but Rathalos was added in Ultimate. So maybe there’s room for a cameo?

  • Fighters: DLC fighter, hopefully?

Final Fantasy VII: Advent Children (2005)

Alright, I’ll stop messing around. Here’s a not hypothetical entry on the list. I considered not including Cloud because this is a purely animated movie… But if Pikachu and Sonic can be “live action” fighters, why not Angst McGiantSword?

Plus his alternate costumes in Smash are literally based on this movie. So.

  • Fighters: Cloud (61)

Analog Movies

Alien (1979) or Aliens (1986)

Depending on your preference for horror or action sci-fi.

I don’t know if we’re ever going to get a Metroid movie. Samus would be a great candidate for the SSBCU’s Wonder Woman or Captain Marvel-esque leading female character, but in the meantime Sigourney Weaver seems like a damn fine addition.

Plus Ridley is literally a homage to Ridley Scott, so baby teeth Sonic can fight a Xenomorph Queen.

  • Fighters: Samus (4), Dark Samus (4e), Zero Suit Samus (29), Ridley (65)

Fast and the Furious

As someone who has never played an F-Zero game, I can confidently say that the ridiculously over-the-top Fast and the Furious franchise would be a perfect analog.

But in this case I’m going to say Furious 6 (2013) in particular because that’s when Dwayne “The Rock” Johnson joined and he’s the perfect Captain Falcon.

Courtesy of wwe.com and SSB Wiki

Just saying.

  • Fighters: Captain Falcon (11)

Inception (2010)

Joker from Persona 5 just got added into Smash Ultimate. I know next to nothing about the game, but I do know it involves going into people’s memories to plant ideas or find secrets.

Sounds a lot like Inception to me. Add Leo DiCaprio into the SSBCU!

He can probably pull off that anime twink look in his Gangs of New York era.

  • Fighters: Joker (71)

King Kong (1933) or Rampage (2018)

King Kong is the obvious choice to get Donkey Kong into the SSBCU. A somewhat sentient ape who kidnaps ladies and climbs up buildings? That may as well be the original arcade game’s script. Even if there isn’t much in the way for Diddy or K. Rool.

Though for my money, I’d also recommend using Rampage. Not only is it based on a video game and has a crocodile, but the fact that The Rock stars means we can turn the film into a retroactive Thor: Ragnarok-esque team up staring Falcon and DK.

  • Fighters: Donkey Kong (2), King K. Rool (67)

Related Media

Castlevania (2017)

Every other object on this list is a movie.

But Marvel got away with putting more characters into the MCU by having The Defenders series on Netflix.

So Nintendo can get away with putting more characters into the SSBCU by making the Castlevania series on Netflix its own Defenders. Not sure if Simon or Richter are featured, but whatever.

  • Fighters: Simon (66), Richter (66e)

Metal Gear Solid 4: Guns of the Patriots (2008)

This game is basically a movie, right?

  • Fighters: Snake (31)

Fighters Featured: 31

Total Fighters: 82


Ehhh?

This section is the lightning round for ideas my friends and I tossed around that are either jokes or so weird that I honestly couldn’t count them

  • Game of Thrones as Fire Emblem representation? Don’t know enough about GoT to accurately parse that out, but I’m willing to mention it for SEO purposes.
  • The Legend of Zelda T.V. series was floated around, but I’m not sure I take that as seriously as Castlevania to be extended material. Zelda deserves a flagship movie.
  • My friend Mitchell suggested playing 127 Hours on two separate televisions, with one version color corrected to give James Franco a blue shirt. It’s the only way I can conceivably include Ice Climbers, so I’ll mention it here.
This ain’t Monster Hunter, this is Pokémon Sword and Shield!

This ain’t Monster Hunter, this is Pokémon Sword and Shield!

♪It’s the most wonderful time of the year~♪

There are few things which I will openly admit I have a massive bias toward.

Pokémon is something I unabashedly have a ginormous bias toward.

Pokémon Crystal was my first video game outside of some silly educational titles featuring Sesame Street or Elmo. I’ll always fall back on the story that it helped me learn how to read when I played with my Mom all those years ago because that memory is precious to me.

So whenever a brand new entry in the Pokémon series is announced, I truly feel young at heart.

It happened with Sun and Moon.

It happened with Let’s Go Pikachu and Eevee.

And by god it’s happening right now with the announcement of Pokémon Sword and Pokémon Shield for the Nintendo Switch.

I know some of you must be wondering I got up at 6:00 a.m. just to watch a video game get announced. Especially when real life political things are happening.

Let’s just say I had to get up extra early for some meetings and intentionally overdid it to watch the Pokémon Direct live.

Though the announcement was seven minutes long, it offered a lot of hype.

Pokémon Sword and Pokémon Shield are new mainline games set in the Galar region. Kanto through Sinnoh were analogous to different parts of Japan, Unova was analogous to New York, Kalos was analogous to France and Alola was analogous to Hawaii.

Galar will take us into a world modeled after post-Industrial England:

Everything about the theme feels right. Sword & Shield as names evoke the Knights of the Round Table knowing this region is London.

Towns look stuffed with industrial imagery of steaming cogs and stone chimneys set under foggy weather.

The new gyms, or at least the grass-type gym, looks like a Soccer/Football stadium.

Oh, and let’s not forget it all looks fucking gorgeous.

I was a huge fan of the Let’s Go graphics because they were faithful to the original Red/Green/Blue/Yellow while updated for the Switch’s capabilities.

But just off of initial screenshots alone, Sword and Shield look like Pokémon games set in Breath of the Wild Hyrule.

That game’s minimalist style had an almost watercolor quality that screams out with the creative possibilities of a Pokémon region.

Just look at the battle screenshot. Its models may look similar to previous generation’s Pokémon, perhaps to save time, but having that countryside villa in the background is stunning.

It looks a lot better in the original video than it does on Twitter screenshots.

The trainer models also look better than ever, featuring more realistic humans akin to the mobile app GO, but with far more personality than even Sun and Moon achieved.

Hopefully this time the protagonists will make more than one facial expression, too.

But of course, we can’t talk about new Pokémon without delving into the starters:

Images courtesy of Serebii

Good old Serebii.

Based on first impressions alone, all three of these starters are way too cute for their own good.

Unlike the Alolan starters where I immediately had a favorite (#TeamRowlet), I don’t know that I have one among these three.

The last time we saw a simian starter in Chimchar I wound up being a huge fan of Infernape. So the Grass-type Grookey has a shot.

Bunnies are also a favorite of mine in Pokémon, with Mega Lopunny being the first IV/EV trained ‘mon I ever bred in Omega Ruby and Alpha Sapphire. So the Fire-type Scorbunny has a shot.

But the Water-type Sobble is a wild card. It looks like Mudkip and uses a camouflaging  gecko design reminiscent of Kecleon.

Any reference to Hoenn is appreciated, and that’s two in one!

I’ll honestly have to see their evolutions to decide who I want to stick by.

While these are the only Galar Pokémon we’ve seen thus far, I’m sure Game Freak will introduce us to the rest before the end of the year. Even if I do wish they would keep some more secrets this time.

In the meantime, we know the Galar region will represent a wide-range of Pokémon from other regions.

In this trailer alone we can see a Zweilous, Flygon, Wishiwashi, Hoothoot, Munchlax, Tyranitar and so much more.

It feels like watching the latest Detective Pikachu trailer all over again. 2019 is shaping up to be a fatastic year for Pokémon.

That’s just about all we know so far.

Obviously I’m very excited to learn more, and there’s no doubt the next few months will be full of Sword and Shield information posts like I had for Sun and Moon!

These long periods of hype building up to the catharsis of a wonderful game have to be one of my favorite things about the Pokémon franchise nowadays. I live for the endorphines of new reveal trailers.

But what do you think about our first look at Sword and Shield, the Galar region and those new starters?

Let me know! I’m all kinds of ready for more and more Pokémon.


Featured Image courtesy of the official Pokémon Twitter account

My top 10 games of 2018

My top 10 games of 2018

I always feel like it’s cliché for me to throw one of these lists together since it’s something EVERYONE does. But the more I think of it as a window into what I love, the less bad I feel about it.

After all, looking at my 2017 list pretty much just reminded me that I had to cop-out with mobile games and Jackbox because I played so few games. Pretty wild.

This year I don’t have that problem luckily! Just remember the most important rule of all with a list like this:

  1. This is all my opinion, so don’t get your panties in a twist if I don’t talk about your favorite game (there are plenty of experiences unfortunately still sitting on my wishlist).

 

10.

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Don’t Starve and the number 9 game on this list may have been higher, but they’re both technically re-releases of games that I played years ago. So to be fair to newer games, I decided to keep them on the lower end.

Don’t let the low score deceive you, however. I love Don’t Starve as much as anything else on the list, if not more for nostalgia’s sake!

Alongside The Binding of Isaac, Terraria and FTL (and no I haven’t had the chance to play Into the Breach yet… Sorry Kyle), this Tim Burton-styled survival game was one of the most played titles in my Steam library years ago.

I can still vividly recount stories of playing the game in my 10th grade Journalism room, which would later become my 11th grade AP Language classroom.

It was a strange transition.

The important thing to know is that this game meant a lot to me, so when it got a re-released on the Switch I knew I had to jump back on the train.

It’s a really solid port, even if the Switch controls take a little time to adjust to.

I also officially “beat” the game for the first time this year! So the port gets some brownie points for that.

Add the portability of playing a game with such a unique world and art style on the go, and I’ll absolutely recommend Don’t Starve any day.


9.

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Ah yes, Minecraft.

Just what is there to say about Minecraft that hasn’t already been said?

It’s the survival/building blocky simulator that took the world by storm, inspired a trillion clones and now serves as a permanent cash cow for Microsoft. I absolutely adored Minecraft for years on both my desktop computer and Xbox 360. I even downloaded the Technic Modpack back in the day after watching the Yogscast.

While the game disappeared from my radar, the Switch brought it back to life for my friends and I.

As soon as this port dropped we all jumped on and had a ball playing over the summer. Now that I can capture pictures off my Switch I should go back and show you all some of the amazing stuff we built together.

Unfortunately, once the game shifted to be the all-encompassing Microsoft edition (and once the semester started) we all dropped off.

But if nothing else, Minecraft remains a great cooperative option for us to play together going forward.


8.

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Wizard of Legend is the first of what I would consider a Renaissance of indie games on the Switch that kept me gaming more than I usually would this year.

I love Wizard of Legend. Especially considering the dev team (Contingent99) is made up of two people, the fact that such a beautiful and fun title exists in the marketplace is a true testament to gaming culture in 2018.

It’s a fast-paced roguelike dungeon crawler that lets you blast out massive elemental attacks as though you’re the Avatar. AND it’s couch co-op.

Unfortunately, the game’s content is admittedly a bit shallow. As an experience Wizard of Legend rules, but once you’ve collected all the spells, you’ve kind of seen everything.

It’s a game I’ll happily return to and play again, and I by no means regret spending my money. But there just happen to be some better, similar games on this list.


7.

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I might have put this higher if I had gotten around to it sooner.

Pokémon Let’s Go is the amalgamated child of a Generation 1 remake and the capturing style of the mobile title Pokémon GO that took the world by storm a few summers back.

It’s about as casual a Pokémon experience as you can get, and for long-time fans such as myself there are very strange choices made (like who decided to only make PC access from the bag?).

But that being said, it’s an absolutely gorgeous Switch game, and every time I interact with Eevee my calloused heart melts.

The biggest selling point of Let’s Go for me is that it’s a couch co-op game I can play with my sister. If we weren’t only about five hours and three badges into the game, it might easily top this list because of the fun we’ve had yelling at the screen so far.

If you have a younger sibling (or romantic partner?), this is the game that perfectly bridges the gap between forced co-op and pretending to let them help in a single player title.

Like I used to do a lot, admittedly.


6.

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I have mixed emotions about Kirby Star Allies.

As a long-time fan of the Kirby series, I was really looking forward to the pink puffball’s next generation console game. That said, I wasn’t disappointed by how much of a fun Kirby game it was.

I even got a nice Daily Titan article out with my initial reactions, and that somehow has nearly 5,000 views?

Wow, how did that happen?

Anyway though, as fun as the game is, it’s seriously lacking in terms of difficulty and narrative — even for Kirby, who isn’t usually known for those elements.

Because of that I don’t feel like I can pick up the game as often as Squeak Squad or Super Star Ultra. But that being said… A ton of DLC came out for the game after I put it down, and I admittedly haven’t tried most of the new Dream Characters.

So hey, maybe it’s a lot better than where I left it the first time! Just based on my experiences now however, it seems like a solid fit for number 6.


5.

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I wrote a whole blog post about Deltarune weeks ago when I finally got around to playing it, so you can see my in-depth thoughts there.

What I will say is that much like its predecessor Undertale, Deltarune has a ton of mental staying power. It’s arguably the game I played for the least amount of time this year, but I hold it in high regard because I keep humming that glorious battle theme and thinking about all the possibilities of future installments.

It’s a game you just need to experience to understand. If you’re a fan of Toby Fox I’m sure you already have, but even if you haven’t played Undertale it might still be worth a look for fans of wacky fourth-wall comedy and Final Fantasy-esque gameplay.

I promise it’s worth diving down the rabbit hole.


4.

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Enter the Gungeon is kind of the game I wish Wizard of Legend was.

It’s a remarkably similar, being a roguelike dungeon crawler, but something about the way Gungeon’s five randomized levels are utilized makes them feel so much more fresh over a long period of time than Wizard of Legend’s three two-act levels.

Perhaps it has to do with the art style? Both are gorgeous examples of sprite work, but Gungeon’s aesthetic of gun puns galore seems more entrancing and unique.

Perhaps it has to do with the weapon variety? All of the spells in Wizard are great, but their numbers pale in comparison to just how many guns and combination effects are in Gungeon.

Perhaps it has to do with the supplementary content? Wizard boils down to collecting the spells and costumes, but Gungeon has a series of underlying story “quests” and NPCs who give you extra tasks to complete while you unlock more weapons and power-ups.

Both of these games are wonderful, but Enter the Gungeon stands much taller in terms of its content and replayability. A testament to the breadth of skill from a studio like Dodge Roll under Devolver Digital.


3.

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Much like Minecraft, what is there to say about Super Smash Bros. that hasn’t already been said?

I wrote a long post the other day about how much I love the single-player stuff in Ultimate, which has given me dozens of hours of enjoyment.

But that alone shouldn’t have skyrocketed the game to number 3 on my list, right?

I’ll admit, I’m giving Smash Ultimate some proactive credit. Simply because it’s Smash Bros., I know for a fact it’s going to be relevant for years in professional, competitive settings and among during casual friend hangouts.

Plus there are DLC characters already in the works, and I’m dying to play as Piranha Plant!

So yeah, Smash Bros. is a super fun game that I’m really glad is going to live on for years. As a result, it garners top billing.

… But really, what else did you expect from a Nintendo fanboy like me?


2.

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Hollow Knight is easily the best game I’ve played this year.

It has a darker art style, sense of humor and scale that create one of the richest worlds I’ve played with in years. Even the horrid Deepnest, a place I still shutter thinking about months later.

The gameplay is tight, offering a metroidvania experience which truly gets more fun as you advance through it by empowering the player’s exploration and combat abilities.

It’s also remarkably open-world in spite of needing certain abilities to advance in different areas, as my friends Jonathan and Juan each went through the game in completely different ways than I did.

The story is somber and open to interpretation. There are hints of different things going on that can only be discovered through a player’s curiosity.

Hollow Knight is also full of great characters who at times embody well-known tropes, but at other times subvert them in heartbreaking ways. One of my favorite characters is a bug girl who simply dies unceremoniously.

My love came from simply imagining the larger role that she could have had which was tragically cut short. That’s good implicit storytelling.

The game is seriously unique and I would say anyone should experience it.

There’s also a whole host of DLC available that makes the game even more impressive! When it dropped on the Switch this year, I knew it was something I had to play based on the recommendations of a ton of my friends, and boy did it not disappoint.

Hollow Knight seriously would have been my favorite game this year… If something else hadn’t stolen my heart in a different way.


1.

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So. Monster Hunter Generations Ultimate came out on Switch this year.

I’ve been a Monster Hunter junkie since my first experience playing 4U on the 3DS. The series scratches all of my gaming itches: Impressively designed beasts to admire, fitting battle music for every situation, luck-based schedules of reinforcement with item collection and (of course) lots of armor and skills to facilitate hours of pre-planning and designing.

I wrote a whole blog post about that earlier this year, because it’s honestly one of those things that drives my fervor for a game.

However, what made Gen Ultimate surpass every other game I’ve played this year was how the Nintendo Switch made it perfect bait for my friends and I to spend hours hunting.

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Yeah, I no-lifed this game super hard as my stress relief.

The crazy thing is, even with all those hours put in I still have a dozen different armor sets in mind that I want to build. Even for weapons I’m trying outside of my favorite Hunting Horn style!

It may not be the deepest game from a narrative perspective, or the most novel game from a mechanical perspective…

But with nearly 100 large monsters and infinite possibilities to dick around with friends, Monster Hunter succeeds at being the game I’ve had the most fun with this year. As well as being the game I know I’ll continue to love in 2019!


In case the pattern wasn’t clear, 2018 was a great year for my Nintendo Switch. That console has really come into its own far more than the Wii U ever did (particularly with indie games), and I’m so glad to see it.

That said, let me know what some of your favorite games of the year were! I obviously don’t own a PS4 or an Xbox One and couldn’t put any games from those libraries on the list, but I know there were some phenomenal showings all across the board.

Here’s to 2019 being as great a year for gaming as 2018 was!

The change to Super Smash Bros. Ultimate’s single player experience I feel would make it even better

The change to Super Smash Bros. Ultimate’s single player experience I feel would make it even better

After pouring over 70 hours into the game, I think it’s safe to say that I love Super Smash Bros. Ultimate.

Ultimate is probably the first Smash Bros. game that I would argue has stellar single player content which really jives with the way I like to play games, even if it doesn’t have a Subspace Emissary mode ala Smash Bros. Brawl.

Subspace Emissary offered a healthy mix of story-driven character interactions, platforming-based overworld sections, Smash fighter duels and big boss encounters to bring something to the table for everyone.

It even had secret characters hidden within the platforming sections who could only be unlocked via finding them. That’s a super cool reward for putting time into the game!

Plus it had couch co-op for anyone playing with a friend.

But for all the positivity Brawl offered for solo players, Subspace Emissary did shine brightest when playing it cooperatively. Also beyond that mode, it mostly survived among my friend group because of how fun it was to do regular Smash battles on custom-made stages.

What Smash Ultimate lacks in a story as character-driven as Subspace Emissary, it more than makes up for with the amount of care poured into the details of World of Light’s adventure and individualized Classic Mode routes.

I figure I’ll dive into each individually, making room for my change pertaining to Classic specifically.


World of Light

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World of Light has a vague overarcing plot. Kirby must set out to save every other Smash fighter, as they have been captured by Galeem, the lord of light, and replicated for nefarious purposes.

In terms of interactions between characters, World of Light is lacking.

Instead it centers around Spirits, over 1,000 characters curated from just about any Nintendo (and third party) title that have taken over the mindless puppet fighters.

These Spirits are battled across a world map chock full of references. For instance, there’s an entire town made up of Nintendo consoles just underneath Lumiose City from Pokémon X & Y, and it can be revealed that the entire town is powered by a facility utilizing the electricity of Zapfish from Splatoon.

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Each of the battles with Smash Ultimate’s Spirits also have great care put into how their source material is referenced.

One of my favorites is the Legendary Dogs from Pokémon:

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But there’s a whole lot more to love, from a Dr. Wily battle where Dr. Mario hides behind eight metal Mega Men to a classic Donkey Kong spirit that has you fight alongside Peach against a massive DK on the arcade game’s stage.

Even this little indie gem:

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And those are just a few of the hundreds of Spirit battles. I powered through the somewhat grind-heavy adventure just to see as many of them as I could.

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That’s the power of well-crafted references. World of Light and the corresponding Spirit Board has them in spades, but even more come forth with Classic Mode.


Classic Mode

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Gotta let my main represent!

Masahiro Sakurai’s team put just as much care into giving every fighter a unique Classic Mode route that fits their character.

At this point I’m kind of an expert in the subject:

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There are three categories of Classic routes I would separate all 74 into.

  1. References to the character’s game series or a particular storyline.
  2. Combining opponents by color or theme based on the character’s interests.
  3. Playing with the character’s quirks.

The first category has some of the most fun Classic runs.

  • Mega Man follows the story of his second adventure by taking on eight characters before fighting a giant robot, then Dr. Wily (Dr. Mario), then Mewtwo as an alien version of Wily.
  • Ryu fights proxy Street Fighter representatives and is the only one with Stamina battles (similar to fighting game life bars).

For characters that group things together, there’s a ton of variety.

  • Marth only fights dragons, ending off with a battle against Monster Hunter’s Rathalos.
  • Bowser fights red costumed fighters in reference to his hatred for Mario.

In the last category, you have unique rule sets.

  • Kirby fights characters that are known for eating, and only food items spawn.
  • Mewtwo takes control of one of his previous round’s opponents to be a teammate in the next.
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Luigi fights his nightmares, including Dracula!

There’s so much to love about Classic Mode in Smash Ultimate that the one (in my opinion) glaring execution error shines.

With all of the variety exuding in each route, far too many end with a fight against Master Hand and Crazy Hand.

They are the biggest representatives of the Smash series as a whole, so it makes sense that they would be the default final boss. But the amount of times I groaned seeing them show when I expected someone else were far too frequent.

Why don’t more of the Mario characters battle Giga Bowser, for example?

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Rosalina does fight the space-faring Marx, but still.

It seems like a small thing, but the routes that go all-out on final bosses are the best. Toon Link’s Classic Mode is based on the Four Swords Games, and culminates in a four-on-one battle against Ganon from Ocarina of Time.

Now I’m not complaining to Sakurai’s team. They did so much more than they had to with Ultimate, and I love everything about it!

But if I could make any change to the end product, I would have added a more diverse boss battles.

Not just by handing out the six World of Light bosses more readily. So much more could have been achieved by adding a few Classic Mode-exclusive bosses as well.

I would have cranked the nostalgia machine up a few notches by adding a boss related to each of the eight original Smash 64 characters.

Mario, Link and Kirby already have representatives with Giga Bowser, Ganon and Marx. But imagine this:

Donkey Kong facing off against some variant of K. Rool, or even Lord Fredrik from DKC Tropical Freeze to tie in with the recent Switch port.

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Samus taking on a returning Meta Ridley from Brawl, or one of her many other big baddies (Crocomire from Super Metroid perhaps? Beloved game, fun second form).

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Yoshi taking on a massive Baby Bowser slowly approaching the arena, just like in Yoshi’s Island. Bowser’s final smash is kind of halfway there as is!

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I know we already have a Bowser… But still. Iconic.

Fox would have to fight some giant figure like Andross, though doing a horde boss battle against the members of Star Wolf might be cool.

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Finally, Pikachu. We could bring back Rayquaza. But there are a billion legendary Pokémon who could be intimidating bosses. Perhaps Ultra Necrozma to tie in Ultra Sun and Ultra Moon?

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Adding just a few extra bosses would add a ton of diversity and surprise for players who took on the World of Light first and might assume they’ve seen everything.

Again, don’t take this as me complaining about the end product in any serious manner. I’m simply a fan of all things Nintendo and can’t help but drool at the thought of even more iconography being brought together with such a well-crafted game.

That being said, what else would you want to see added into Smash Ultimate if you were on the dev team? It doesn’t even have to stick to bosses: Characters, alternate skins or items are always fun points of discussion as well!

Let me know in the comments or somewhere on the Internet, because even as I transition into playing Pokémon Let’s Go Eevee with my sister, I’m still thinking all about that Smash.

Preparing for the Big Hunt

Preparing for the Big Hunt

Yesterday I slept for about 17 hours. Was real sick when I woke up, enough so that I wasn’t able to make it out to the SPJ Long Beach Post tour. Or write a blog post at all.

Frankly the only thing I’d say I accomplished yesterday was sending a few emails and binging the Emma Stone and Jonah Hill show Maniac on Netflix.

Which was worth watching, but probably a subject for another day.

While I’m feeling better today, I’m still not feeling better enough to go spend a whole bunch of hours at the Finals competition for the RUHS band. So I’m going to have to neg on that promise I made last week. Sorry Aly.

Thus, between bouts of sleeping and tending to a nosebleed, I figured I would finally do something fun and show you all what an obsessive freak I’ve become about Monster Hunter armor planning.

Armor planning in Generations Ultimate fills a very similar niche to Pokémon team creation for me in that it extends a game’s lifespan through a strategic planning task.

There are dozens of skills a hunter can utilize in battle against titanic beasties, each applied by a combination of a base armor piece’s skills, a talisman that can be equipped and all of a set’s supplemental skill decorations.

Building the full armor set for a specific monster yields skills matching their play style. For instance, the ephemeral electric unicorn Kirin’s armor applies Divine Blessing (to occasionally reduce damage) and Elemental attack damage buffs.

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So if a monster matches the play style you like, or works well with one of the game’s 14 weapon types (like the hammer-tailed Duramboros armor works with a hammer weapon), it’s an easy build.

However, if you’re someone like me that enjoys a challenge and wants to build armor with varied skills for a specific task, mixed sets are the way to go.

As a Hunting Horn main, I made it my goal to create a separate set of armor for every element and status type. The actual in-game armor forge isn’t very conducive for planning, so I turned to armor listings on Kiranico and my phone to generate ideas before wasting the materials.

Here’s my written plan for the horn that would apply a sleep element:

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Some key details to note. There are five armor pieces, one weapon and one talisman for each set. The armor pieces have pre-determined skills:

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As seen in the ‘Skill Tree’ box above.

Talismans have random skills when you find them, so planning out an armor set is partially about luck.

Also, note the asterisks near each piece’s skill listing. Those indicate the number of available decoration slots. Each piece can have up to three slots, and I’ve indicated what decor I’m putting in the slots though the subsection.

Most skills are applied when they reach 10 points on your overall armor, with a stronger version at 15 or 20.

Here’s how the fruits of that planning labor translated in-game:

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Sleeping and bombing at a quick pace!

In Generations Ultimate, a feature called armor transmog was added that allows hunters to put a decorative armor on top of the armor they’re wearing.

That way you can have your cake and eat it too: Make an armor with fantastic skills that also doesn’t look super ugly.

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Yikes.

Sometimes the armor planning process isn’t so simple. Multiple different monsters can give the same skills, and it’s important to balance that with the defense statistic, elemental resistances and the slot count.

For instance, when I recently pivoted to try out the Lance, I tried to build up an armor set that had the Guard and Guard Up skills applied. Thanks to having a few useful talismans, I wound up comparing three potential armors:

 

Obviously the one I wound up with had the most work put into it, as everything just fell into place.

Between those guard skills and Divine Blessing, I aimed to be more defensive for the Lance play style. Plus a status attack buff, considering all of the lances I wanted utilized those statuses: Sleep, Poison, Paralysis and Blast.

Even if Blast does not technically count as a status attack anymore and is only buffed by Bomb Boost. But I still put them together.

Here’s how the final armor came out:

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This one I transmogrified using G-Rank Basarios armor. Its bulky-looking stone armor appeared aesthetically perfect for a defensive set.

Because in Monster Hunter, aesthetics are just as important as powerful skill sets.

Out of all the builds I’ve planned so far, this Status Lance set is probably one of my most immediately gratifying and successful. Having never used the weapon before, coming in with a well-designed set made the learning process pretty painless.

Especially when it allowed me to discover the best killing blow in the game:

That’s a satisfying hunt right there. Even if my MicroSD card wasn’t pulling the video off properly.

I’ll figure that out eventually.

While I’ve built plenty of armor sets going from Low-to-G-Rank status, I still have plenty more planned out that I’m continuing to work on.

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Especially with friends around to help, I should be able to keep the train going for a long time. Unless a game like Pokémon Let’s Go or Smash Ultimate kills my current Monster Hunter addiction.

But I don’t have either yet, so no worries!

Hopefully this pseudo-instructional post on armor pre-planning has been helpful — or at least interesting.

If you did think this was cool, let me know. I’m thinking about also doing a post showing off a bunch of cool armor sets I’ve created that might make an excellent companion piece.

Just not right now. Because I think it’s about time I go back to bed and nurse this cold some more.

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Musings on what’s ahead

Again, life seems to have thrown me a bone with this whole pre-Thanksgiving Break school stuff.

My 4:00 p.m. to 7:00 p.m. class tonight was easier than usual, much like yesterday’s class was. Not because of the content of the class this time around, but because we miraculously got out in just an hour rather than three.

Okay well it wasn’t miraculous, I suppose.

The professor for my Visual Communications class is apparently a part of an administrative group set to appoint new professors in his department this semester. Part of that obligation means occasional meetings with the rest of that group.

Including meetings he was not previously aware of. Such as the one that he wound up having today during out class period.

Thus: Surprise! Only an hour’s worth of class before we were let out and allowed to roam free.

It always feels good to get home early on a day where I expected to be sticking around late. Especially when that gives me extra time to do the stuff I need to do, like edit a piece for Gladeo. Or edit a research paper proposal for my Evolution and Creation class. Or help edit an oral history project for my friend Tiana.

Apparently it’s just an edit-heavy kind of night.

After doing all that work I wound up sitting here close to 10:00 p.m. realizing I didn’t have any ideas for a blog post. Yet I didn’t want to just leave well enough alone, so I figured I would hike up my jeans and write… Something.

Anything.

Yet I mulled it over a bit and couldn’t come up with anything substantial. At least nothing I was willing to try to scrounge together in the next two hours.

Figured it would work to do one of my patented ‘deflecting my responsibility to write now by writing about the things I’m going to write about in the future’-type posts and call it a night. Get some Monster Hunter in or something before having to go to bed for my hematologist appointment in the morning.

Speaking of, that’s probably what I’m going to be writing about tomorrow. Not really because of the hematologist stuff in particular, since it’s just my (at this point) quarterly check-up.

Instead I think I’m going to write about a somewhat tangential point: My weight loss progress.

I haven’t checked my weight since my physical a few months back, so it’ll be good to see whether or not exercising regularly has helped out. Or it’ll be bad to see that exercising regularly has not helped, which will potentially completely demoralize all the progress I’ve been trying to make.

So that’ll be fun.

The day after that I’ll probably have a post about a tour at the Long Beach Post that I’m going on with the Fullerton SPJ chapter.

That should ACTUALLY be fun, hopefully. Not like the sarcastic fun I just joked about.

Once the weekend hits, I’ll see about finally hitting Toby Fox’s Deltarune. Maybe write something about that. The momentum of the weekend could also help me finally hit on a Monster Hunter-related post, regarding my current obsession with armor planning perhaps.

Next Tuesday I have a mandatory internship orientation. There might be something good to glean out of that for a blog post?

I don’t know, I’m kind of grasping at straws by this point aren’t I?

I’d rather not keep you all here for some random bs I’m cobbling together. So I’ll let you go free with a hopeful “come again soon!” like some kind of 7/11 exit sign.

Yeah okay I’m just rambling now. Good night, everybody.

My Thoughts on the 11/1/18 Smash Ultimate Direct

My Thoughts on the 11/1/18 Smash Ultimate Direct

Been a little while since I jumped into one of these ‘my thoughts’ posts, but I got pretty into the Twitter hype after the Smash Ultimate Direct this morning and it felt like a good topic to kill some time talking about!

Certainly a better topic than school stuff right now.

BUT that’s why we have distractions like video games to keep us sane as we stare into the void. Between this and that little Delta Rune thing Toby Fox put out yesterday I’ll likely have a couple video game-related posts this weekend just to keep my stress levels down.

So let’s jump into Smash Bros., shall we?

The Direct this morning (which you can watch here if you haven’t yet) was about 40 minutes long.

In the interest of time I don’t think I’m going to go into each and every detail of every minute part-by-part like I would if this was a general Nintendo Direct. I’m going to pick out the most interesting/relevant bits and have a basic discussion on each of them.

Let’s a go.


New Fighters

As our boy Masahiro Sakurai said, all 74 characters in the game have now been confirmed. Up until now we only had 72, with this Direct revealing the final few:

Ken (Street Fighter): I didn’t play a whole lot of Ryu in Smash 4. He was a DLC character and I never went through with buying any of that game’s DLC. So having an echo fighter of Ryu in his eternal rival Ken, while pretty sweet from a content/lore standpoint, doesn’t necessarily mean a whole lot to me.

It’ll be cool to watch people have Street Fighter fights in the middle of a Smash Bros. game, though.

Incineroar: Now, personal bias coming into play, I would have preferred to see Decidueye get into Smash over Incineroar. Because Rowlet is mah BOI.

But I can’t deny that Incineroar looks pretty incredible and makes a lot of sense from a fighting-game perspective. He’s all about grapples and throws as a professional wrestler in Pokémon, so why wouldn’t he fit into a fighting game like this?

I also love how hard this guy goes. I tweeted this morning in the midst of my hype after seeing a picture on Serebii because, well…

Just. So hardcore.

Plus his signature Z-Move, Malicious Moonsault, is also his final smash. Such attention to detail brings a tear to my little nerdy eye.

While those two are the last fighters being implemented into the official game, there are also DLC characters coming some time in the near future. The first one announced as a bonus for pre-ordering the game is…

Piranha Plant.

It’s about as weird a choice as it sounds. Especially since it’s still planted in a pipe and just… Has feet underneath that pipe?

I might have preferred if they went down the Petey Piranha route, but Petey is his final smash so I guess I can’t complain.

I’ll probably be more willing to buy the DLC on this ultimate version for the Switch anyway.

Gotta love how Nintendo does season pass content, but unlike every other company on the planet does so in a way we know we can trust it because this is Sakurai’s baby.

Oh, also I would be remiss not to mention that there’s assist trophies coming in from Fire Emblem, Golden Sun, ARMS, Mega Man, Fatal Frame, the Art Academy series and more. A whole bunch of good additions in my opinion!


Spirits

Now here’s an interesting idea. Instead of having collectible trophies like in most other Smash games, this time around we have subsidiary characters available as Spirits.

The lore behind them seems like over-complicated junk — and part of the next thing I’ll discuss.

So the important thing is that in certain modes, you can choose Spirits to give your fighter power-ups. They’re like the collectible trophies from before, but actually provide a useful service in-game.

That’s super neat!

The Spirits come in four levels that offer differing levels of support:

  • Novice (lowest)
  • Advanced
  • Ace
  • Legend (highest)

And can only be assigned one at a time. There’s a weapon triangle system to the abilities of each Spirit, similar to Fire Emblem. However, much like gear in Monster Hunter, you can also attach other Spirits onto your primary one to provide additional skills.

To unlock the Spirits you have to go through challenge battles against a fighter themed after the character, which is another really cool way to incorporate things from earlier Smash games.

Also, there’s this individual training system and trade-in mechanic that’s similar to Fire Emblem Heroes where you can get Spirits, send them away to get cores that can be exchanged for new Spirits.

Plus there’s a casual time-based system where they can go out and find items like it’s a mobile game.

And Doc Louis from Punch-Out runs the training gym.

I swear, these guys put so much effort into optimizing, polishing and streamlining that we should give them all of the awards right now.

Long story short, I’m very ready to get lost in Spirits.


World of Light

After years of asking, it seems like Smash Ultimate is going to have a story mode! Though it’s a little different than Brawl’s Subspace Emissary.

Instead of going through character-driven missions across full-fledged platforming worlds, it seems like World of Light is more akin to a Kirby Star Allies-esque overworld that has challenge battles at each stop.

There is an overarching story of sorts where Kirby is the sole survivor of an apocalyptic flash of light and has to save each of the other fighters from having copies that are taken over by Spirits.

Which sounds way weirder than it is considering that was essentially the threat in Subspace Emissary as well — just with Spirits, clearly a tie-in to the new mechanic in Smash Ultimate.

Looks like it’s going to be fun, and I’m glad to get a story mode again. I just don’t have very much to say about it right now.

My only semi-serious complaint is that I prefer the orchestral version of the Smash Ultimate theme to the Square Enix style anime vocal version of it used in the trailer for the story mode.

But that’s probably just me.


Now I didn’t talk about everything here today. Plenty of the Direct was spent talking about things like online mode changes and optimization.

Or the 11 languages supported in-game.

Or the fact that you can make and post videos off of saved battle Replays.

But like I said, I just wanted to discuss the things that stood out to me right now.

So, that said, tell me what you thought about the Smash Direct! Are you even more excited about the game now? Because I know I am.

This truly is the ultimate version of Sakurai’s baby, and I’m more than willing to go on the journey that he and his team have created.

Luckily the holidays are coming up, so I have something to ask for this year!

Distractions

Is it ironic to spend time making a whole blog post about all of the things that are distracting me from the things I have to do?

Or is it just stupid?

Well either way I don’t exactly have a lot to talk about until Legendary Eirika drops in Fire Emblem Heroes tomorrow so this is what you’re stuck with. By the way, I know nobody cares but I’m very excited to see her get some more love so prepare for that.

For now, however, that entire train of thought just serves as yet another distraction mucking up my productivity tonight.

Normally I work pretty well with some distractions going off in the background. Some music, a YouTube video, a group chat, whatever it may be. Unless I get really invested in the content, audio tends to help me focus more often than not.

But right now every little possible activity and thought is getting in the way of the one thing I actually need to do: Reading another article for my Evolution and Creation class tomorrow.

Some of those things are the general senses of dread and/or inspiration in the back of my mind. Including, but not limited to:

  • That exam I have next week.
  • Remembering a study date(?) I have for that exam before next week.
  • All of the work I’ve done running around to schedule my classes for next semester.
  • That armor set I want to build in Monster Hunter.
  • The fact that Shantae Half-Genie Hero is still on sale but I haven’t bought it yet.
  • An interesting idea I have for my novel where I might try to incorporate mirror reflection bs into the reveal of a character actually being a dragon? But that’s a whole other story.

So on and so forth.

As you can tell the ideas are fairly eclectic, but they’re also competing for space alongside other things like making sure dinner came out okay after Mom left it halfway through the process. Or catching up on a YouTube series.

Oh and let’s not forget about that nagging feeling in the back of my head that I should allocate some time to go to the gym tonight. Except it’s already close to 8:30 p.m. and I don’t know that I want to go to the gym this late, especially when I still have some homework to finish by tomorrow.

Also, if I went to the gym it would push off my window to write a blog post for the day further, and I’d really rather not avoid that if I can choose not to. Even if that means the idea I’m writing about might be hackneyed and silly.

But what hackneyed and silly blog post idea should I write about? I don’t know, how about I scroll through Twitter a little while I mull it over.

Sorry, what was that? I’ve been on Twitter for 15 minutes? How is that possible I don’t even enjoy that service that much, where did the time go?

In case it wasn’t obvious, yes, that tirade evolved into me actually just describing the process of how I came about this blog post idea stream-of-consciousness style.

Because obviously here I am writing instead of going to the gym or working on this homework assignment.

Yet even this distraction has distractions. Like my dad coming home, meaning I had to put my phone down to go move my car and let him in. Which then turned into sitting back and watching Bill Maher, as we are now.

So by virtue of T.V. time with dad and the fact that it’s 8:30 p.m., I might just skip the gym entirely until tomorrow.

I’ll just finish writing this and jump onto my assignment, try to focus on that hardcore.

With potential Monster Hunter time after. But that won’t be so much of a priority that it keeps me pulled away from my work more.

All that being said, I hope you enjoyed this distraction from a distraction that’s allowed me to realize what distraction I should move onto next. If it was a good distraction for you too, please feel free to let me know.

I’d like to believe I’m performing some sort of service with my hackneyed musings.

(Also be sure to come back tomorrow when I distract everyone further with more Fire Emblem stuff, okay? Okay. Cool.)

Like a chicken with its head cut off

Some of you may have noticed I missed a blog post yesterday, which probably seems hypocritical and dumb just a day after I literally wrote a blog post while sitting in the corner of a party where I was the only completely sober person.

But I swear I have a good reason for it.

And that reason is… I’m just really god damn busy this week.

It isn’t quite the same kind of busy as I was during midterms a few weeks back, this time my responsibilities are a bit more external.

On Friday I have to register for spring 2019 classes. However, in order to be prepared for that, I have to meet with half a dozen people.

I sat down with the Communications internship coordinator this afternoon when I was done with class.

Tomorrow I’m going to Professor Rizzo’s office hours so I can show her all of the material for my honors project (and hopefully get a proposal signed off on so I can sign up for different classes I need).

Wednesday I have to head into campus by 8:00 a.m. to see guidance counselors during walk-in hours (which is a subject I complained about previously). Big fun for a commuting student.

At least then I’ll be able to try and meet my Learning and Memory professor during his office hours to get some more clear feedback on my essay.

I potentially don’t have anything extraneous on Thursday, but that might be the day I meet with my Mass Media Ethics partner for a presentation we have to give next week.

Finally, Friday is a Gladeo meeting day and, as I mentioned, the day I’m officially signing up for next semester’s classes.

It’s all a bit of a time crunch with a ton of moving parts and I’m a bit on-edge.

Then let’s not forget about the other balls I’m juggling. For instance, homework.

The bane of students everywhere.

I also have to try and work out future internship hiring stuff for Gladeo with Michelle at some point in the near future per suggestions made by the internship coordinator. Both so I can have my work apply toward required internship credits and so we can encourage more reporter interns to come work with us.

On top of that I’ve also been working on different summer 2019 internship applications given the deadline for many of them is November 1.

Put together the extensive application for the Boston Globe yesterday. Now that’s floating around in the aether alongside the Washington Post.

I’m not expecting anything of course, but I am anxiously holding my breath.

Plus let’s not forget my other personal pursuits that I’d like to slip in somewhere within that timeframe.

Like finishing my newest armor set in Monster Hunter.

Or possibly buying Shantae Half-Genie Hero, which I saw is on sale right now thanks to the WayForward twitter.

There are just a lot of balls in the air right now. Being able to list them all out here on the blog does help me relax a little, both because it’s keeping track of my responsibilities and because it’s just fun, stress-free writing practice.

But you can essentially take this post as my fair warning that I might be a little more quiet the next couple days, as I’m literally running around like a chicken with its head cut off.

Except for maybe tomorrow when a new Fire Emblem Heroes banner drops. I’ll probably have a post about that.

Because I can’t resist.