Tag: Monster Hunter: World

How Capcom made a great game demo

How Capcom made a great game demo

Monster Hunter Generations Ultimate comes out for the Nintendo Switch on August 28.

Personally I am beyond excited about it!

I’ve been a bit of a Monster Hunter junkie since my first experience playing Monster Hunter 4 Ultimate on the 3DS, with interest lingering into Monster Hunter Generations. The game series scratches every conceivable itch that I have related to collectibles, crafting, sweet monsters and all of that fun stuff.

Unfortunately I have not put any significant time into World. Don’t have the proper hardware to play it, despite a great interest in the more open world experience.

Ironically, a lot of my friends who had never played Monster Hunter before got into the series because of World where I technically lagged behind. But that’s another story.

Generations Ultimate promises to be an even more hype version of the 3DS game that I put hundreds of hours into, for three primary reasons:

  1. More monsters — There are supposed to be 93 large monsters to hunt in the game, with over 30 small ones to round out each area. That’s so many armor and weapon sets to collect that I just. Can’t.
  2. Continued mobile fun — One of the great things about Monster Hunter on the 3DS is how easy it is to segment hunts on the go. The Nintendo Switch has the same capabilities, but also…
  3. Better graphics — The Switch has far better graphical capabilities than the 3DS. Like insanely better. Not quite Monster Hunter World levels, but still insanely crisp for someone like me who has been on the 3DS market for forever.

With those details in mind, I’ve been hyped up going into this new Monster Hunter game for some time.

But after playing the demo that launched for the game, I’m even more hyped. Being able to try the game essentially confirmation biased my impressions coming in. Yet, it also did much more.

In my point of view, Capcom created a near-perfect demo for their game that showcases basically everything veteran hunters and fledgling players need to know to understand what’s new and better about Gen Ultimate.

There are three main reasons why I’d make that argument. So, here they are in detail (featuring images from the demo that I finally pulled off the Switch).


Diverse Play Options

If there’s one thing the Monster Hunter series is known for, outside of its wildly creative monster designs, a large variety of ways people can play through a number of weapons arguably tops the list.

2018081720130300-73D31AEE5EAC355B115DF4CF13F8AE03

It would have been silly for Capcom to only feature, say, five of the 14 weapons (15 with Palicos included) available through their demo. So they didn’t. They let players try out any weapon they want.

That seems like an obvious thing in hindsight, but it really does mean a lot to let veterans — particularly those coming back from World — try out how each weapon works on a new system. Plus, more importantly, brand new players get early access to the diverse range of weapons so they can decide what they want to main once buying the full game.

On top of all that, each weapon features an armor/weapon set from a different monster in the game, slyly giving players the chance to see how much customization the overall experience will offer outside of the demo.

Sure there are some slight problems, such as the Malfestio Hunting Horn not inflicting sleep status… But only losers like me will notice that.

Plus, it’s a demo. So they don’t want to make you too overpowered. But I’ll get to that point in a bit.

If presenting a wide range of weapon and armor possibilities wasn’t enough to convince players that Monster Hunter Gen Ultimate has a lot to offer for fun, the demo also has this:

2018081719445300-73D31AEE5EAC355B115DF4CF13F8AE03

Multiplayer.

Yeah, Capcom could have just made a simple single player demo so people could try out the gameplay.

But they went so much further in the right direction by adding multiplayer so everyone can try out playing with their friends — arguably one of the biggest draws of the Monster Hunter series. It’s way more fun to hunt giant beasts as a team.

2018081719534800-73D31AEE5EAC355B115DF4CF13F8AE03

Just saying.


Showcasing the Maps and Monsters

The biggest draw of Monster Hunter Generations was the fact that it was an anniversary game. The four hub worlds in that game were four maps from previous MH games updated to 3DS graphics. On top of that, there were a range of monsters both new, classic and long-before unseen filling the game’s roster.

Like I mentioned before, Gen Ultimate is taking that same concept to the extreme with nearly 100 bosses to conquer.

The demo for the game is honestly genius in how it subtly displays what the new game is going to offer through only three missions.

2018081719450700-73D31AEE5EAC355B115DF4CF13F8AE03

I’ll get more into how the difficulty tiers themselves are a huge plus for the demo, but for now I just want to discuss what is involved in the three difficulties, and how those additions display the complete range of what players can expect in Gen Ultimate.

The first mission involves fighting a Great Maccao.

2018081720250500-73D31AEE5EAC355B115DF4CF13F8AE03

Great Maccao is a variant of the velociraptor-esque monsters that frequently appear in Monster Hunter games. He, along with the Jurassic Frontier stage you fight him on, were both new additions to the original Monster Hunter Generations. Thus, fighting him is a showcase of how the developers updated even recently added parts of the experience.

The second mission involves fighting a Barioth.

2018081720282800-73D31AEE5EAC355B115DF4CF13F8AE03

Both the Barioth and the map you find him on, the snowy mountain, are things that had been in Monster Hunter games prior to Generations. In fact, the Barioth didn’t even appear in that 3DS title, making it a perfect example of bringing back older monsters into the newest adventure.

Plus, the snowy mountain is just so dang pretty.

2018081720274200-73D31AEE5EAC355B115DF4CF13F8AE03

Isn’t it?

The third mission involves fighting a Valstrax.

2018081719564100-73D31AEE5EAC355B115DF4CF13F8AE03

The Valstrax is the box art monster for Gen Ultimate, and by god is it an absolutely perfect selling point for the game as a whole.

It’s literally a gryphon fused with fighter jet parts that has a signature move where it flies into space and then comes down like a comet. There’s almost nothing cooler than that.

While Valstrax is a new monster, you also fight it on a brand new map.

Thus, through just three missions, the Monster Hunter Generations Ultimate demo shows off old monsters and maps updated, modern monsters and maps updated as well as totally brand new content.

All of which will be featured in the main game.

If that’s not simple and inherently genius, I don’t know what is.


Difficulty

Obviously there are three different difficulty levels in the Gen Ultimate demo: Great Maccao, Barioth and Valstrax.

The monsters Capcom chose honestly represent the range of possible difficulties in the final game quite well because of the restrictions put on player’s armor and weapons.

You only get one kind of armor/weapon based on the weapon you choose, and those set-ups don’t improve based on the difficulty of the monster you are fighting.

As a result, Great Maccao is a total pushover. Barioth is a challenge that’s easy enough to surmount with some friends as support.

But Valstrax?

2018081720122600-73D31AEE5EAC355B115DF4CF13F8AE03

That boy is bending fools over left-and-right, let me tell you.

I’ve attempted the fight twice. Once with a group of three other random strangers and once with two of my friends. Both times the fighter jet gryphon took so long to whittle down that the 25-minute time limit ran out as it only just started limping away, close to death.

It deals an insane amount of damage, enough to occasionally one-shot players even with a Hunting Horn’s defense buff.

Valstrax truly is a difficult challenge, as one would expect when taking on the cover art elder dragon of Gen Ultimate using intermediate gear at best.

Some may find this difficulty spike a frustrating turn-off. But in my opinion it draws on the same kind of motivation as Mega Man X did.

If you haven’t seen Egoraptor’s Sequelitis video on Mega Man X… Well first of all, what are you doing with your life? Even seven years later I’m still not over the ‘fucking genius’ joke.

But more importantly, watch it for his discussion on the relationship between X, Zero and Vile that’s established in the introduction stage of Mega Man X. He essentially says that Zero is so well-versed at defeating an enemy you couldn’t touch, that it becomes your motivation as a player to go through the game and become strong enough to defeat Vile.

For Gen Ultimate, the Valstrax is so tough with the armor and weapons you’re given, that it feels like the ultimate motivation to buy the game, craft your own gear and use it to take down this monstrous beast in a more even playing field.

Because that’s one of the best parts of Monster Hunter as a series. Building new gear to take on challenges that at one point seemed impossible, only to inevitably hit a point where those super intimidating bosses are quick to dispatch for spare parts if necessary.


Those are my thoughts on why the Monster Hunter Generations Ultimate demo is so successful in portraying why the Monster Hunter series is so popular in the first place.

What do you think? Are you a Monster Hunter fan? Or are you brand new to the series, with things like this demo making you interested now that it’s hitting a major Nintendo console?

Also, what are some of your favorite video game demos? Obviously I think this one in particular is great at embodying a game’s core strengths, but some may just be great because of how effectively eye-catching they are in some regard.

Let me know in the comments down below! Because I’m off to go spend some time with my friends, where we’ll be bashing our heads against the wall trying to finally beat this damn Valstrax.

Entertainment Beat Report – April 19, 2018

Entertainment Beat Report – April 19, 2018

Quippy opening time?

Nah, who needs one of those. We’ve got video games, baby! So how about we just jump right in, that way I’m not keeping everyone busy for the next three years.


‘Monster Hunter: World’ updates with a brand new monster to hunt

If the angry pickle that is the Deviljho wasn’t enough to keep Monster Hunter players satisfied, Capcom has them covered.

As of today, the well-acclaimed developers have added a totally new elder dragon into their open world title known as the Kulve Taroth. While DLC is not anything unique for the Monster Hunter series as a whole, the fact that the DLC in world features brand new additions to the line-up on top of bringing in fan favorite monsters shows that the game has a lot going for its longevity.

On top of the gold-plated elder dragon, Capcom has added a new locale into the game for it to reside in as well. The Kulve Taroth’s nesting place is known as the Caverns of El Dorado, which as the name suggests is essentially a large series of interconnected caverns.

I unfortunately still don’t have a means of playing Monster Hunter: World in my personal time, but I really do like seeing it get the love it deserves. Plus, I’ll likely enjoy beating this thing up when I hang out with my friends over the summer.


‘Dark Souls’ on Switch release date pushed back

This is a story I have somewhat mixed feelings about. The upcoming Dark Souls: Remastered seems to be having some growing pains, as the Nintendo Switch release date was pushed back to the summer (along with its corresponding Amiibo).

Now I say I have mixed feelings on this because on one hand I’m really looking forward to this game coming out so I can finally experience the series I’ve always heard so much about. But on the other hand, I had no idea that the game was set to come out on May 25th originally, and am glad to have some extra time to enjoy ‘Don’t Starve’ more before jumping into a new game.

According to the Nintendo Life article I’m pulling this from (the one I linked above, thanks to my editor’s feedback), the development issues seem to only be affecting the Switch version thus far. Every other console will still see a May 25th release.


Bungie to host community summit regarding ‘Destiny 2’

When Bungie originally decided to move on from their success producing games in the ‘Halo’ series, many fans were sad to see them go but also excited for their next project: Another futuristic space-themed first person shooter called ‘Destiny.’

Destiny was a huge hit upon release and built up a massive fanbase quickly that latched onto the game for years following its 2014 release. However… The sequel, Destiny 2, has not been so lucky.

Because fans continue to have problems with the overall game, Bungie will be holding a community-driven gathering in Washington to see what issues people still want addressed as a means of potentially keeping the game alive.

I’ve never been a huge Destiny fan myself despite a long history with Halo, so I can’t say I’m an expert in everything people complain about regarding the game. This Variety article does a pretty nice job of laying it out though, so give that a read if you’re interested in some more context.

Besides that, don’t have too much to say on this one. I think it’s cool that Bungie wants to bring its community of fans in for this kind of work, but I don’t necessarily have a stake in the game either way.


E3 press conference announcements have begun

With the annual E3 conference comes a heaping helping of new video game news that fans around the world are always eager to gobble up. Even though it won’t be until June, various companies have already begun to announce their line-up of titles and press conference times.

IGN has a nice list of everything that has been announced so far, so I’m going to leave that here. Nobody has leaked the specifics of what they’re doing just yet, but it’ll be interesting to watch this space over the next few weeks to see what we can see.


Nintendo’s Labo experiment to launch tomorrow

If it wasn’t obvious, I’m kind of scraping the barrel at this point. There wasn’t a whole lot of news this last week that was groundbreaking, so I’m just pulling together whatever I can.

Thus, here’s a reminder that tomorrow will bring the release of Nintendo Labo, a strange series of arts-and-crafts add-ons for the Nintendo Switch that will offer an interesting example for the console’s more intricate abilities.

Fittingly released on 4/20, I suppose.

The first Labo Variety Kit will cost $69.99, which is a little rich for my blood looking at what it comes with… But I can’t argue with the fact that the set is essentially four games in one with extra real life fun to be had by building cardboard objects. So the price probably balances out there somewhere.

Also on the release docket for tomorrow is the new God of War, which continues to get rather stellar reviews like I mentioned in my last beat report. Schools around the country should probably be prepared for a lot of absences given the crossover of ‘hype new game’ and ‘smoke weed day’ if I were to make a prediction.


So with this beat report, I tried taking a slightly different approach. A few more items of interest than usual with a shorter, more to-the-point word count on each. Let me know what you think of that in the comments below, since I’m personally hoping it doesn’t just feel like I phoned things in!

Also, as usually, let me know if there’s anything I missed because I’m sure there is.

Hope somebody out there learned something today, but until next time I’m out of here. Have to get to class in about an hour or so, which is why I’m a bit more in-and-out than usual.

Entertainment Beat Report – March 23, 2018

Entertainment Beat Report – March 23, 2018

I could have put out this Beat Report yesterday I suppose, just to keep it aligned with my actual Comm 436 class schedule… But honestly I’ve been fluctuating between Thursdays and Fridays so much with this mini-series that I really don’t think it matters.

So I’m just going to use the midterm for the class that happened yesterday and the fact that I published two blog posts and want to space things out a bit as excuses for my laziness.

That said, let’s see what was news in the world of video gaming this week.


Mario measurements marked via phallus pixels

Let’s be serious for a second.

This is undoubtedly one of the greatest pieces of journalism I have ever had the pleasure of consuming.

Kotaku staff writer Gita Jackson wins all of the awards this week for taking mathematical calculations done by a Twitter user based on the promotional art for Mario Tennis Aces that assesses how large Luigi’s junk is, and using that result to extrapolate on determining the official sizes of other characters in the Mario universe.

That’s real, people.

My inclusion of this story above the actual big news this week may be a joke, but I genuinely do think this is an amazingly funny story that’s worth a little bit of your time to read.

Never before have I seen the word ‘penis’ put into a story three times in such an unironic way, and it’s just wonderful.

But that said, on with the real headlining news this week.


The 2018 Game Developers Conference

As much as I’ve been checked out from the gaming scene this week, undoubtedly the biggest thing that happened was GDC 2018 in San Francisco.

The annual conference took place from March 19 to 23 in the Moscone Center and frankly has so many different things to talk about that I’m not entirely sure where to start.

At the Game Developers Choice Awards, The Legend of Zelda: Breath of the Wild won Game of the Year. It was joined in the pantheon of winners by Night in the Woods, winner of the Excellence in Narrative award and the Seumas McNally Grand Prize, Cuphead, which got Best Visual Art and Best Debut Game, Horizon Zero Dawn, which won Best Technology, and more.

Atari showed off a prototype of its newest upcoming console, which is crazy considering they have not had one since the Atari Jaguar in 1993.

More game developers were kept out of the conference thanks to President Trump’s travel ban, according to a Polygon article.

Really all of this doesn’t even begin to scratch the surface of everything that happened over the conference’s four days. It’s worth going back and just looking over everything that happened as far as announcements and speakers and whatever else, but I don’t think I’m going to delve too deep right now.

There’s more news to discuss, after all.


‘Sea of Thieves’ launch faces server problems

Rare’s latest game, the much anticipated pirate swashbuckling simulator Sea of Thieves, has not had the smoothest sailing opening to the public.

There have apparently been so many server-related problems afflicting players that Rare is taking the game down tomorrow to perform maintenance. That’s not really a super good sign as far as first impressions go.

The game has also received middling reviews (here are a couple of them: 1 – 2), so whether or not this one is as big a staying power as people were anticipating it would be is in limbo at the moment.


‘A Way Out’ offers players opportunities to play together without spending a lot

This one was a suggestion straight from my buddy Mitchell.

A new prison break-themed co-operative game, A Way Out apparently allows players to join a friend’s session of the game so long as they have the demo. No need to buy two copies, according to an article on Kotaku by a familiar writer.

This is an interesting concept put into the game by the developers at Hazelight… Though I can’t help but cynically reflect on the fact that this feature existed on the Nintendo DS for years.

Though if it’s inclusion here implies the feature may make a feasible comeback in the near future, who am I to complain?


Sort of a shorter report this week, in part due to my aforementioned laziness and in part due to me not exactly coming across a lot of ‘big news’ to go over.

I mean sure I could talk about the Deviljho again now that he has been unleashed in Monster Hunter World, but you can just check out my last report for details on that.

In the meantime, it’s about time that I head home to start Spring Break. I’ll likely post a few things over the week with whatever extra time I scrounge up, but for the most part I think I’m going to just relax and enjoy it a bit.

If there’s any other gaming news you picked up on that I didn’t, let me know about it in the comments below!

Entertainment Beat Report – March 15, 2018

Entertainment Beat Report – March 15, 2018

I know this is exactly what I said on my last post, but I don’t believe I have a quippy opening to put up before this beat report. It’s just a standard round-up of the video game news from this last week thanks to some help from my friends that have way more time to pay attention to it than I do.

So I won’t waste too much time. Let’s see what the news of the week is in the video game world so I can continue to appease my lord in Comm 436.


New “Tomb Raider” film adaptation prepares for release

Probably the biggest mainstream video game news is the upcoming release of Roar Uthaug’s new adaptation of the 1996 classic game Tomb Raider. Or I suppose this adaptation is more based in the world of the 2013 reboot, Tomb Raider: A Survivor is Born, but those are semantics we don’t necessarily need to go into here.

The new Tomb Raider will be out on Friday with Alicia Vikander (known most arguably for her work as Ava in Ex Machina) starring in the titular role.

As of this writing the movie has a 7.2 out of 10 on the Internet Movie Database and a 48 percent on Rotten Tomatoes. While not fantastic, these scores are better than the 2001 Tomb Raider adaptation with Angelina Jolie, which got a 5.8 out of 10 on IMDB and a 20 percent on Rotten Tomatoes.

So who knows, there may be potential for this to at least be a fun movie.


Popular Twitch streamer plays Fortnight with rapper Drake

A Twitch streamer named Tyler “Ninja” Blevins broke the record for most concurrent viewers at one time on Wednesday when he played the first person shooter Fortnite alongside Drake, a rapper known (in my circle anyway) for his  ridiculous dance in the Hotline Bling music video from 2015.

Of course he’s far more popular than that, but just to give everyone an idea of where I stand on this whole thing.

Now, when I say he broke records, I mean for non-tournament gameplay. According to the Polygon article I’m looking at, there were over 1.1 million concurrent viewers during an Eleague event in Boston. But for non-tournament events, Ninja’s stream nearly doubled the previous record by amassing 635,000 concurrent viewers at one time.

Apparently, Twitter analytics say that the top four trends that night were all related to the Drake/Ninja stream:

That’s pretty nuts.


Upcoming Monster Hunter World update detailed further

One of gaming’s biggest titles thus far in 2018 has been Capcom’s Monster Hunter: World. As a return of the long-time action-adventure multiplayer title to the Playstation side of the console debate, it brought huge changes to the beloved series that seem to have made the game a bigger hit than ever.

On March 22, it will receive its first major update.

Though that update will primarily be a series of added customizable armor sets and weapon balances, it will also feature the arrival of one of Monster Hunter’s most popular beasts:

The Deviljho.

Affectionately called the angry pickle, Deviljho is a fan-favorite Brute Wyvern that comes from the series’ third generation. It’s known for being a difficult fight with a creature design as terrifying as it is hilarious.

The Deviljho is also known for its claws, which in previous Monster Hunter games have facilitated the creation of items that boost player’s offensive and defensive capabilities.

There isn’t all that much to this piece of news, Monster Hunter just happens to be one of my favorite game series of all time, so I figured I would give it a shout out in my continued attempt to not be jealous of all my friends that are able to play it without me.


British Academy Games Award nominees announced

The British Academy of Film and Television Arts (BAFTA) released their nominations for their 2018 games awards.

BAFTA recognizes 16 different categories every year, including “Best Debut Game,” “Best Narrative Game,” “Best Game Beyond Entertainment” and “Best Game Innovation” on top of the obviously expected music, performance and game design categories.

In what’s arguably the biggest category, six games are in the running for “Best Game.”

  • Assassin’s Creed Origins
  • Hellblade: Senua’s Sacrifice
  • Horizon Zero Dawn
  • The Legend of Zelda: Breath of the Wild
  • Super Mario Odyssey
  • What Remains of Edith Finch

Out of the games I’ve personally played here, I’d want Mario to win, but would probably expect Zelda or Horizon to win.

Though I’ve also heard nothing but good things about Hellblade, so who knows.

Whatever the case may be, these awards will be presented on April 12 in Troxy, London. There are 45 games nominated in the 16 categories, so it’ll be interesting to see how everything plays out there.


Foundation asks Nintendo about putting Dragon Ball protagonist in Smash Bros.

Alright, this is a bit more of a ‘jokey’ news piece… But I’ve seen some other outlets pick it up, so I figure it’s at least worth bringing up as it fits into my interests.

Following the announcement of Super Smash Bros. coming to the Nintendo Switch at the Nintendo Direct last week (which I summed up in my last beat report), one of gaming’s oldest questions came back into the limelight with a much more serious twinge:

Will Nintendo put Goku from Dragon Ball in Super Smash Bros.?

See, as funny as this joke is when it’s just a joke, the fact that Funimation is poking at them about it makes everything that much funnier.

Plus Dragon Ball FighterZ is such a popular fighting game hit that perhaps the idea of Goku appearing in a party fighter like Smash is not so farfetched…

Okay it is farfetched. But interesting to consider all the same.


That’s all I’ve got this week, and it’s about time I wrap things up so I can make it to class.

As usual, let me know what sort of big gaming news you think I missed in the comments! Obviously I can’t be in five places at once, so I know there are some things out there I didn’t get to.

In fact the most obvious video game news I didn’t give a shout out to is the soon-to-be-released Kirby Star Allies. I’m really looking forward to that, and it’ll probably be the next piece of gaming news you see out of me personally.