Tag: Monster Hunter Generations

How Capcom made a great game demo

How Capcom made a great game demo

Monster Hunter Generations Ultimate comes out for the Nintendo Switch on August 28.

Personally I am beyond excited about it!

I’ve been a bit of a Monster Hunter junkie since my first experience playing Monster Hunter 4 Ultimate on the 3DS, with interest lingering into Monster Hunter Generations. The game series scratches every conceivable itch that I have related to collectibles, crafting, sweet monsters and all of that fun stuff.

Unfortunately I have not put any significant time into World. Don’t have the proper hardware to play it, despite a great interest in the more open world experience.

Ironically, a lot of my friends who had never played Monster Hunter before got into the series because of World where I technically lagged behind. But that’s another story.

Generations Ultimate promises to be an even more hype version of the 3DS game that I put hundreds of hours into, for three primary reasons:

  1. More monsters — There are supposed to be 93 large monsters to hunt in the game, with over 30 small ones to round out each area. That’s so many armor and weapon sets to collect that I just. Can’t.
  2. Continued mobile fun — One of the great things about Monster Hunter on the 3DS is how easy it is to segment hunts on the go. The Nintendo Switch has the same capabilities, but also…
  3. Better graphics — The Switch has far better graphical capabilities than the 3DS. Like insanely better. Not quite Monster Hunter World levels, but still insanely crisp for someone like me who has been on the 3DS market for forever.

With those details in mind, I’ve been hyped up going into this new Monster Hunter game for some time.

But after playing the demo that launched for the game, I’m even more hyped. Being able to try the game essentially confirmation biased my impressions coming in. Yet, it also did much more.

In my point of view, Capcom created a near-perfect demo for their game that showcases basically everything veteran hunters and fledgling players need to know to understand what’s new and better about Gen Ultimate.

There are three main reasons why I’d make that argument. So, here they are in detail (featuring images from the demo that I finally pulled off the Switch).


Diverse Play Options

If there’s one thing the Monster Hunter series is known for, outside of its wildly creative monster designs, a large variety of ways people can play through a number of weapons arguably tops the list.

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It would have been silly for Capcom to only feature, say, five of the 14 weapons (15 with Palicos included) available through their demo. So they didn’t. They let players try out any weapon they want.

That seems like an obvious thing in hindsight, but it really does mean a lot to let veterans — particularly those coming back from World — try out how each weapon works on a new system. Plus, more importantly, brand new players get early access to the diverse range of weapons so they can decide what they want to main once buying the full game.

On top of all that, each weapon features an armor/weapon set from a different monster in the game, slyly giving players the chance to see how much customization the overall experience will offer outside of the demo.

Sure there are some slight problems, such as the Malfestio Hunting Horn not inflicting sleep status… But only losers like me will notice that.

Plus, it’s a demo. So they don’t want to make you too overpowered. But I’ll get to that point in a bit.

If presenting a wide range of weapon and armor possibilities wasn’t enough to convince players that Monster Hunter Gen Ultimate has a lot to offer for fun, the demo also has this:

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Multiplayer.

Yeah, Capcom could have just made a simple single player demo so people could try out the gameplay.

But they went so much further in the right direction by adding multiplayer so everyone can try out playing with their friends — arguably one of the biggest draws of the Monster Hunter series. It’s way more fun to hunt giant beasts as a team.

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Just saying.


Showcasing the Maps and Monsters

The biggest draw of Monster Hunter Generations was the fact that it was an anniversary game. The four hub worlds in that game were four maps from previous MH games updated to 3DS graphics. On top of that, there were a range of monsters both new, classic and long-before unseen filling the game’s roster.

Like I mentioned before, Gen Ultimate is taking that same concept to the extreme with nearly 100 bosses to conquer.

The demo for the game is honestly genius in how it subtly displays what the new game is going to offer through only three missions.

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I’ll get more into how the difficulty tiers themselves are a huge plus for the demo, but for now I just want to discuss what is involved in the three difficulties, and how those additions display the complete range of what players can expect in Gen Ultimate.

The first mission involves fighting a Great Maccao.

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Great Maccao is a variant of the velociraptor-esque monsters that frequently appear in Monster Hunter games. He, along with the Jurassic Frontier stage you fight him on, were both new additions to the original Monster Hunter Generations. Thus, fighting him is a showcase of how the developers updated even recently added parts of the experience.

The second mission involves fighting a Barioth.

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Both the Barioth and the map you find him on, the snowy mountain, are things that had been in Monster Hunter games prior to Generations. In fact, the Barioth didn’t even appear in that 3DS title, making it a perfect example of bringing back older monsters into the newest adventure.

Plus, the snowy mountain is just so dang pretty.

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Isn’t it?

The third mission involves fighting a Valstrax.

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The Valstrax is the box art monster for Gen Ultimate, and by god is it an absolutely perfect selling point for the game as a whole.

It’s literally a gryphon fused with fighter jet parts that has a signature move where it flies into space and then comes down like a comet. There’s almost nothing cooler than that.

While Valstrax is a new monster, you also fight it on a brand new map.

Thus, through just three missions, the Monster Hunter Generations Ultimate demo shows off old monsters and maps updated, modern monsters and maps updated as well as totally brand new content.

All of which will be featured in the main game.

If that’s not simple and inherently genius, I don’t know what is.


Difficulty

Obviously there are three different difficulty levels in the Gen Ultimate demo: Great Maccao, Barioth and Valstrax.

The monsters Capcom chose honestly represent the range of possible difficulties in the final game quite well because of the restrictions put on player’s armor and weapons.

You only get one kind of armor/weapon based on the weapon you choose, and those set-ups don’t improve based on the difficulty of the monster you are fighting.

As a result, Great Maccao is a total pushover. Barioth is a challenge that’s easy enough to surmount with some friends as support.

But Valstrax?

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That boy is bending fools over left-and-right, let me tell you.

I’ve attempted the fight twice. Once with a group of three other random strangers and once with two of my friends. Both times the fighter jet gryphon took so long to whittle down that the 25-minute time limit ran out as it only just started limping away, close to death.

It deals an insane amount of damage, enough to occasionally one-shot players even with a Hunting Horn’s defense buff.

Valstrax truly is a difficult challenge, as one would expect when taking on the cover art elder dragon of Gen Ultimate using intermediate gear at best.

Some may find this difficulty spike a frustrating turn-off. But in my opinion it draws on the same kind of motivation as Mega Man X did.

If you haven’t seen Egoraptor’s Sequelitis video on Mega Man X… Well first of all, what are you doing with your life? Even seven years later I’m still not over the ‘fucking genius’ joke.

But more importantly, watch it for his discussion on the relationship between X, Zero and Vile that’s established in the introduction stage of Mega Man X. He essentially says that Zero is so well-versed at defeating an enemy you couldn’t touch, that it becomes your motivation as a player to go through the game and become strong enough to defeat Vile.

For Gen Ultimate, the Valstrax is so tough with the armor and weapons you’re given, that it feels like the ultimate motivation to buy the game, craft your own gear and use it to take down this monstrous beast in a more even playing field.

Because that’s one of the best parts of Monster Hunter as a series. Building new gear to take on challenges that at one point seemed impossible, only to inevitably hit a point where those super intimidating bosses are quick to dispatch for spare parts if necessary.


Those are my thoughts on why the Monster Hunter Generations Ultimate demo is so successful in portraying why the Monster Hunter series is so popular in the first place.

What do you think? Are you a Monster Hunter fan? Or are you brand new to the series, with things like this demo making you interested now that it’s hitting a major Nintendo console?

Also, what are some of your favorite video game demos? Obviously I think this one in particular is great at embodying a game’s core strengths, but some may just be great because of how effectively eye-catching they are in some regard.

Let me know in the comments down below! Because I’m off to go spend some time with my friends, where we’ll be bashing our heads against the wall trying to finally beat this damn Valstrax.

Entertainment Beat Report – May 10, 2018

Entertainment Beat Report – May 10, 2018

Welcome to what may just be my last Entertainment Beat Report.  Later today I’m heading back over to Cal State Fullerton so I can show this little experiment off to my professor for a grade, and I haven’t decided whether or not I want to keep it going after that.

On one hand, it’s been cool keeping up a little more with the video game industry where I can.

But on the other hand, I do just kind of feel like I’m latching onto things and rambling about them. Which is my aesthetic around here to be fair, but it’s a lot of effort on my end for just that.

I don’t know, I’ll have the internal dialogue with myself on the subject later.

For now, let’s talk video games.


Monster Hunter Generations Returns

Okay so… This one is pretty much exclusively for me.

MONSTER HUNTER GENERATIONS ULTIMATE IS COMING TO THE SWITCH?!

Like. Wow. Totally didn’t expect that announcement this morning and I’m already pretty hyped for it. Even if the game isn’t coming until the end of the summer… Curse you, late August release date.

Ever since Monster Hunter World came out, I’ve felt pretty left out just watching my friends get to play together on their PS4s.

But now. Now I will get to play with them once again on a console that I own. In a world I’ve already mastered with hundreds of hours of playtime. In a play style I’m still accustomed to.

On a system that will not only look more amazing than the 3DS, but will still allow me to go play locally with my friends as well as offering online play. Plus all sorts of new monsters will be available as per the ‘ultimate’ version tradition!

I’m just going to kick back and savor this one for a while as I wait impatiently.

At this point, it isn’t a question of ‘if’ I’ll get the game… But whether or not I’ll transfer my hundreds of hours of experience from the original game onto the Switch version. Could be fun to start over? But I’m not sure.

I’ve got a few months to figure it out at least.


Nintendo Switch will receive new charger accessory

Keeping on the Nintendo train, this may seem like not a big deal for people who don’t own a Nintendo Switch. But as someone who owns and plays one rather frequently, this new addition to the accessory line-up is actually pretty huge.

Starting on July 13, 2018, players will be able to buy a $20 charger that not only costs far less than the TV-docking port, but also has an adjustable stand allowing for a more convenient hands-off experience than the current kick-stand offers.

Just looking at the picture, this thing seems like a phenomenal idea… That should have been released at launch.

But hey, beggars can’t be choosers.

This just feels like a must-buy for Switch owners to me, and while I’m disappointed we’ve had to deal without it until now, I’m very excited to get one in the near future. Thank god it’s only $20.


Overwatch League grand finals to be held in Brooklyn

As the title to this section suggests, Blizzard announced Wednesday that the grand finals for their eSports tournament, the Overwatch League, will be held at the Barclays Center in Brooklyn, New York in July.

According to an article by Variety, the finals will be about a month-and-a-half after the regular season ends (on June 17), and following a postseason playoff at the Blizzard Arena in Burbank.

Finalists will be competing for $1.4 million… Which isn’t too bad for a video game competition, I’d say.

Hell, I’d love to get $1.4 million for playing some games.

Oh well. Maybe someday, if I keep working on my Pokémon competitive skills or something.


Bungie Developer apologizes to fans

So this is an interesting little thing my friend Mitchell pointed out specifically, as a big fan of Destiny.

A few weeks ago I talked about how Bungie was planning on hosting fans to talk about how they would improve the rocky follow-up to their popular shooter.

However, it seems like all the bad blood hasn’t quite fizzled out yet.

On May 7, a fan replied to developer Josh Hamrick’s tweet about being excited for an expansion to Destiny 2:

Then, Hamrick replied to that reply.

That’s a pretty serious statement for what could have just been blowing off a butthurt fan.

I don’t exactly have a lot to say about Destiny or the state of its future as a game series, but I just wanted to point this out because it’s an awesome little example of a developer being respectful to the feelings of his fanbase.


Walmart ruins E3 2018

That’s it, that’s the story.

Okay fine, hyperbole aside. Walmart Canada made waves in the gaming sphere this week by putting out retail listings for upcoming games that may have spoiled some games that might be announced at E3 later this year, according to Polygon.

Among the games that got shown off were Borderlands 3, Lego DC Villains, Gears of War 5 and more.

Obviously these are kind of like leaks, so I can’t necessarily confirm nor deny whether the games that were put out here are legitimately coming soon. That’s why I buried this one under the other stories I talked about here.

However, apparently game developers are having a good time poking back at Walmart for their mistake, as Polygon also points out with Bethesda’s A+ response to the Rage 2 leak.


That should sum up basically all the big stuff I’ve picked up over the last week. It’s honestly been rather quiet, which made this an easier week to wrap up this project on.

… If this is where I’m wrapping this project up. Again, I still haven’t decided.

Though considering I always do this sort of thing, I’ll broach the question to my audience. Do you enjoy these posts? If so, let me know. I’ll be happy to keep them going.

Also, as usual, let me know if there was any big gaming news I missed. I’m almost positive there is somewhere in this big, wide world of ours.

Saying Sayonara to 2016


As the holiday season and the year 2016 come to a close (very conveniently at the same time in this case), I feel like I can’t help but take a moment to reflect on some things.  As I mentioned in my last post about Carrie Fisher’s passing, the general attitude seems to be that 2016 can’t end soon enough.  Globally, the world is a bit of a mess.  In the United States, the incredibly divisive presidential election we just completed left everything feeling a little bit fractured and not-so-unified.  In the world of popular culture lots of people who were well-known and highly adored by the general public passed away.

It’s understandable why people feel the year was so bad, and admittedly there’s some of that I’ve gotten bogged in too over the last couple months.  However, for me personally, the year really hasn’t been all that awful.  In fact, it’s been a fairly great year all things considered.

One thing I always find interesting as a gamer is reflecting on what games “defined my year,” as it were.  Granted I didn’t necessarily diversify my interests a whole lot, but that doesn’t mean there weren’t a lot of things I played.

Toward the beginning of the year, I was still riding some of my Wii U hype.  I just got my system as a present last Hanukah, in fact, so games like Super Mario Maker were still huge time sucks, moreso than they are now.

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Image provided by Wikimedia Commons

Another thing that I’d gotten for Hanukah in 2015 also continued to take up my time, and that was The Legend of Zelda: Triforce Heroes.

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Image provided by Wikimedia Commons

While the game wasn’t a traditional Zelda game like we’d all been waiting for in the relatively soon-to-be-announced Breath of the Wild, it was still a blast to play.  The game had some awesome multiplayer functionality both with friends and with strangers, and to this day I don’t think I’m over how hilarious it is to spam the cheerleader pom-pom Link emoji.

On top of that, you could literally dress Link up as a cheerleader and it was one of the most viable costumes in that game.  Not sure I ever thought I’d be so gung-ho to get Link to cross dress in all honesty, but I was.

Also earlier on in the year, while I was still getting into the swing of the Spring semester, I remember binging every Shantae game that’s been released thus far.

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Image provided by WayForward

Not only did I play the original Shantae for the Game Boy, I played Shantae: Risky’s Revenge and Shantae and the Pirate’s Curse.  I fell in love with the series fast thanks to the lovable characters, the quirky and fun writing, the beautiful animation style and of course the music (composed by Jake Kaufman, who also produced the music for another one of my favorite games in the same general style: Shovel Knight).  I literally played through all three in a row and loved every minute of it, even if none of the games were necessarily all that beefy.

I do know that I can thank MowtenDoo for really sparking my interest in the series thanks to his indescribably wonderful rendition of one of the game’s songs, “The Nightmare Woods (Run Run Rottytops!)” in a way that’s truly unforgettable and continues to be one of my favorite videos on YouTube.  Seriously, I listened to this way too many times this year I’m sure.  But it was worth it.

Doing a little bit of research, it looks like the latest installment in the series, Shantae: Half-Genie Hero, has been released just recently, but it apparently slipped under my radar somehow.  I’m wholeheartedly Ret-2-Go with that game as soon as I can pick it up, as there are a few too many games in 2016 that I unfortunately missed despite wanting to play them.  Didn’t have quite as much time to devote to these things as I would have liked.

Next on the list of my year’s rundown is the first in what I would consider my ‘return of old gaming loves’ trilogy.  That, of course, was Fire Emblem Fates.  All three together technically, but Birthright was undoubtedly my personal favorite.

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There’s a few things I’ll never forget just leading up to the games being released.  First, I’ll never forget the hunt my friends and I went on trying to find some of the special edition three-in-one game cartridges for Fates that was a resounding failure but had some great moments.  Like getting literally laughed at by a guy in a Game Stop one time.  That was awesome.

I’ll also never forget getting the first game, Birthright, as it was actually a gift that was given to me by the editors of the News section on the Daily Titan, Micah and Brianna, as thanks for being their assistant for the Fall 2015 semester.  Seriously, check it out, I still have the note here:

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It was really awesome, especially considering it apparently took a lot of work to build up to the reveal, including using my friend Kaleb as a spy to figure out which version of the game I wanted more.

Fire Emblem took up a huge chunk of my life from there on out, as I went on to play all three versions.  In a row.  In hindsight, admittedly not the best idea, but I’m really into the games so it was the decision I made at the time.  Birthright was incredible, rose-colored glasses or not, Conquest literally made my just about cry on multiple occasions from how unnecessarily difficult it got to be at times (Seriously, screw the port level.  If I never play that game again, the port level is to blame) and Revelations was… Admittedly underwhelming.

I meant to talk about it on here a little bit, but beyond just being burnt out on the games by the time I hit the third, there were a few things that really sort of killed the experience for me unfortunately.  First, I padded it out too much for myself.  I tried to grind all the characters up to have a ton of diverse skills rather than planning ahead what I would’ve wanted, and it wound up being far more effort than I was honestly willing to put in.  Second, they killed off my favorite character in what was literally the worst possible way in my opinion.  I have a huge, huge rant still built up about it because the moment was so caustic for me, but this isn’t really the time or the place, so perhaps I’ll still come back to it later.  Third, there was another game coming on the horizon that left me rushing to finish, which took away a lot of my enjoyment toward the latter half of the storyline.  Who knows, maybe if I go back to it now I’ll have a better time, but for now Birthright will continue to be the high point of my memories for Fire Emblem Fates.

The second game in my personal trilogy was Monster Hunter Generations.

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I talked about it on here a bit, so I don’t think I need to go into too much detail, but this game sucked away quite a bit of my time as well.  Though I’ve only been playing Monster Hunter since the last major release, Monster Hunter 4U, it has quickly become one of my favorite franchises.

The seemingly near infinite levels of customization thanks to a wide range of monsters and a progression-based-on-skill system is something almost totally unique to Monster Hunter in my gaming experience, and it ticks boxes like crazy for me.  There are very few games that I get super in depth about building sets and doing hours of research into said sets and also things like lore, but Monster Hunter is definitely one of them.  It’s also one of the favorite games of my friend Juan, so we always have a good time going on extravagant hunts as a super powered duo, Hunting Horn and Charge Blade in hands.

Granted, I’ll admit that the game wasn’t quite as invigorating as MH4U for me, since that was the game where I truly had a skill curve to learn and overcome so I could truly become a master, but Generations was still a blast to play through and through.

Last, but certainly not least, comes what must be an obvious entry on this list.  Hell, there’s only one game that really defined not only the latter half of my year, but also most of what I’ve built my blogging experience on so far.

And that game is, of course, Pokémon Sun and Moon.  Because technically they go together even if they’re two separate games.  Because Pokémon works like that.

Images provided by Serebii.net

Really I’ve said more than enough about these games in many, many posts over the last year, so I don’t think I need to waste too much time on it right now.  Not only were the games beautiful and fun experiences in themselves, surpassing what I consider to be some of my favorite and some of the best constructed games in the series thus far, they reinvigorated the love of competitive Pokémon breeding that I fostered in Alpha Sapphire and got me back into the Pokémon YouTube communities I followed around the same time.

I have been and will continue to do some breeding in the games, especially once the Pokébank opens in January, and I’ve considered doing more competitive battling in 2017.  There’s an official battle competition coming up pretty soon that I’m pretty sure I’ll be entering, so I’m sure there will be plenty more posts in the future on the subject as well.

Beyond those massive entries that took up my time, there are a few other games that permeated my year’s experiences.  The 20th Anniversary of Pokémon for me included the continued playing of Pokémon Shuffle and Pokémon Picross on my 3DS, which were my puzzle game obsessions that I’ve only recently seemed to kick.

Images provided by Serebii.net (here and here)

The summer was undoubtedly defined by Niantic’s Pokémon GO, the game which really felt the most universally unifying during the sub-par situations of the year surrounding it.

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My whole family was playing the game together and I still remember wandering El Camino College hatching eggs after my summer classes there.  Though I wound up a little disillusioned with the game, and still haven’t jumped in to catch the start of the Generation 2 Pokédex, I still can’t imagine Pokémon GO won’t hold a place in history in some way or another.

Also hitting the mobile gaming scene this year was Super Mario Run.

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I gave my thoughts on the game in depth a little while ago, and as a small follow-up I will say that having spent money on the full game has made the experience even better for me.  I’ve gotten really into collecting all the colored coins in single player on long road trips and I have a pretty well developed town so far.  As a first jump into the mobile scene for Nintendo, I can personally say that Super Mario Run has been a success, and I’m looking forward to seeing more.

I also replayed quite a few older Steam games that I adore but haven’t touched in some time this year.

My friend Samantha and I played Terraria for a long stretch of time together, progressively getting better and better as we learned and built more complicated structures and items together.  The Binding of Isaac: Rebirth ate up huge chunks of my time in brief intervals throughout the year, as it’s always an addictive rogue-like experience that I’ll never get tired of.  The same could be said for FTL, which I can only describe as a real-time rogue-like spaceship command and battle simulator.  For anyone who hasn’t heard of the game it can be hard to explain, but it’s one of my favorite games of all time.

My 2016 was defined by more than just the video games I played, however.  It marked the end of my first year at college. It also included my first semester as an editor for a college paper, one which I feel went really well considering all the crazy things that happened politically while I was in charge of the News page.

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2016 was where I really feel like I got into the rhythm of driving and being able to get myself places.  It was also the first year where I got to vote for a serious election – despite how divisive it might have been as far as an election went.

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However, because of my time as a journalist, I felt like this was the first time I really got to apply what I was doing and learning to a real-world event.  Literally the more I learned, the more prepared I felt to vote in November.

On top of that, I feel like I really learned a lot just in general.  Two semesters and a summer intersession at college had me taking classes all over the proverbial spectrum at two different schools: Cal State Fullerton and El Camino College.  Not only was the subject matter of the things I learned interesting, I also got to explore more places at the same time, which I also enjoy doing.

I got my first few relatively well-paying jobs in 2016 between being an editor on the Daily Titan and working for Boom: A Journal of California.  Thanks to that, I’ve felt more independent than I ever really have before.

In 2016, I went to New York for the first time in I honestly don’t know how long.

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I used to have a lot of family living out there, but now most of my close relatives live here in California, so I rarely ever get to go out to the East Coast anywhere that isn’t Florida.  The trip was amazing and so much fun, and I really felt like I got close to a lot of my friends and colleagues in the newsroom that went with me.

While I was there, not only did I get to visit the Nintendo store inNew York (an experience you can read more about in one of my earliest posts):

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I also got to relive a part of my Dad’s childhood by finding his old high school.

So, all and all, I’d say that trip was probably one of the most memorable parts of the year for me.

I got to visit SpaceX for the first time this year, and though I wasn’t allowed to take any pictures inside, it was still a phenomenal place to see.  Seriously, some of the stuff they have going on in there is incredible.

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In my opinion, I really started to come out of my shell a little bit more in 2016, and that helped me meet and interact with some people who I can really see myself continuing to talk to for a long time to come.  Both those in and out of the newsroom.

2016 was also the first year I’ve let my beard grow out.  It started as a No Shave November thing we did for the Daily Titan, but in the end I wound up getting such a positive reception that I kept the hair grown out.

Seriously, what a difference a little bit of hair will make.  I look totally different from one picture to the other, if you ask me.  Probably helps that I had more hair on top of my head to cover my forehead in the first picture too… But that’s another story.

Finally, 2016 was where I really got into blogging.  Yeah, seems like a silly thing to cap this whole list off with, but you are literally reading this on my blog.  I started this blog back on February 18, a day after my birthday, thanks to some school assignments I had to do.  My Communications 233 class required us to have a blog that we posted 20 things on of any subject we chose.  Naturally, I chose to make this a blog about video games and about my journalism experience.

Though it started as an assignment, one that I literally had to come up with ways to finish by coming up with admittedly silly things to post, I’ve come to really love doing this.  Writing is a passion of mine, and getting the chance to write more often has been wonderful.  It’s also been a way to voice my opinions and thoughts on various subjects, which I don’t tend to do in a largely public forum like this very often.  I may be a relatively small blog still, but I feel like I’ve found somewhat of a rhythm thanks to Pokémon Sun and Moon, and I’m looking forward to writing more on whatever comes up in 2017. As goofy as it might be to say it, one of my New Year’s Resolutions is to try and write more next year, so I hope you all stick around to see whatever it is I come up with to write about.

Really, from the bottom of my heart thank you to everyone who’s following my blog, everyone who’s read anything I’ve wrote and to all my family and friends who have helped me explore, encouraged my writing ambitions, and worked to make sure I put my best foot forward.  If you have any of your own favorite memories from 2016, or if you just want to send a good riddance sendoff to the year, feel free to share them down in the comments below.

I hope everyone has a Happy New Year, and here’s to 2017 being a happier time overall than 2016 seems to have been!

New Sun and Moon Information: More Monsters to Hunt

While I’ve been pretty radio silent around here for a bit thanks to all the schoolwork I’ve had and some other new games taking up my time, but nothing can keep me from rambling my opinions into the void of blogging when it comes to new Pokémon getting unveiled – especially now that I have the ability to throw these videos right up in your faces.

Yes that’s right we’ve got four brand new Pokémon to look at, as well as some updates on the two that were leaked not too long ago!  Let’s start with those older guys, just because it’ll be faster to get them out of the way.

Continue reading “New Sun and Moon Information: More Monsters to Hunt”